Dec 21, 2023
Call to Arms - Gates of Hell: Ostfront - Herr Flick


Community members! Just in time for the Steam Winter Sale, we have expanded the Call to Arms - Gates of Hell: Liberation DLC with new content. Besides that, we have some bug fixes and the latest QoL changes.
In this diary, we will only highlight the most important changes, and link you to the full changelog, as usual.
Also, for the second time in short succession, Call to Arms - Gates of Hell is on sale, and the discount is up there. Have a look:

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

New units
We mentioned one or two new units coming to “Liberation” earlier. This update adds:
  • Sherman M4A1 Mine Roller
  • Cargo Trailer ¼ Ton (Ammo Trailer)
  • 5cm KwK 39 L/60 turret emplacement
German campaign briefing videos
We finished and added the German campaign briefing videos. In combination with all the mission improvements we have made, it’s a great time to explore the ‘Festung Europa’ campaign in this upcoming festive season.

HD Link

Anti-cheat
As always, we are committed to ensuring fair play and preserving the fun and integrity of our multiplayer environment. We’ve made some improvements to our anti-cheat system.

Other
This update comes with a lot of other developments and improvements, such as the mechanic that has wooden telephone poles disintegrate when hit, a bit like trees do.
We fixed a bug where destroyed models influenced performance, so that’s another little step.
There are a lot of changes we haven’t highlighted specifically yet; if you want to be fully informed, there’s always our change- log, you can find it HERE.
For those who prefer the short version, besides the long list of additions and changes, there is also a good number of fixes that will be introduced with the next version.

HD Link

Sale
And then, there’s the Steam winter sale! The discount is up there, and gifting Call to Arms - Gates of Hell finally became possible a while ago, in case you didn't notice. This sale will undoubtedly grow the community even further than it has, which is exactly what we do sales for.
So go ahead and tell all your friends about the ridiculous discount. And don’t forget that with Christmas just around the corner, our WW2 bundle is also the perfect gamer gift. Click on the banner below to check it out:

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

Did you know?
  • If you’re new to the game you might benefit from watching a few tutorials on our YouTube channel
  • We released the “Ostfront” base game in june, 2021

Call to Arms - Gates of Hell: Ostfront - [GoH] Ty
Update 42: V 1.036.0

Change Log


Highlights
  • Added T1E3 M4A1 75 Sherman Mine roller for USA conquest and MP(t1e3_m4a1_75)
  • Added Ammo Trailer 1/4 ton for USA conquest (ammo_trailer_usa)
  • Added 5cm KwK39 L/60 to Liberation DLC (50mm_kwk39_platform)

  • Added briefings videos for Germany Liberation campaign missions
  • Added destruction to wooden electrical poles (similar to trees)

  • Added towing weight information to unit icons
  • Added MSAA 8x and Anisotropic 16x to video options
  • Added [Liberation] or [Talvisota] tags to Multiplayer map names for easier recognition

  • Added new USA talks (voices) for Medics (V1 and V2)
  • Added new USA talks (voices) for Tanks (V2 and V3)

  • Fixed mesh-decal render info corruption that caused huge FPS drop when some vehicles were destroyed. Common case was 155mm GPT in Pointe Du Hoc mission
  • Fixed trigger actions sync in coop (caused enemy units to teleport on top of players)
  • Fixed crash that could occur when entering direct control of a human

Conquest
  • Added the German platform cannons to DCG Utah Beach & new AA guns to DCG Crisbecq battery

  • Fixed minor issues on DCG Deulin and DCG Hotton
  • Fixed 155mm_schneider_us from spawning extra crewman in middle of map in conquest
  • Fixed flying object on DCG gullheim airfield
  • Fixed broken texture on DCG Sieg river
  • Fixed bridge to ground transition on DCG Vainikalan
  • Fixed bm13 icon in conquest
  • Fixed Liberation DCG maps trying to play wrong music file
  • Fixed preload of "conquest_blank"
  • Fixed CP cost of m4a3_75w in conquest
  • Fixed badly placed car in front of a mg on dcg_heistern


  • Changed Landsverk L-62 to show up a little later in conquest fought against AI Finland

Multiplayer
  • Added [Liberation] or [Talvisota] tags to Multiplayer map names for easier recognition
  • Added dynamite to Finnish engineer soldiers in early, mid, and late war
  • Added obstacle volumes to 1v1 forssa dam cliffs to help with pathing

  • Fixed bridge pathing on MP Vitebsk
  • Fixed bots buying the wrong Stug3g in late war MP
  • Fixed cost of Blau Rifleman in Mid and Late war (was 48 instead of 18)

  • Updated 4v4 Purple heart lane by opening some paths through hedgerows for balance

  • Increased cost of all stealth squads by 5 DP
  • Increased cooldown timers of all stealth squads to be consistent with tier 4 cooldowns

Single Player

  • Added briefings videos for Germany Liberation campaign missions
  • Added Briefings videos for Germany Liberation campaign with (Chinese subs)

  • Fixed autosave causing unit assignment issues in hotton mission
  • Fixed inaccurate headgear for the Red Army in the Winter War missions
  • Fixed Soviet singleplayer mission snipers not working
  • Fixed in campaign missions coop scenario cloning triggers causing talks to play more than once

  • Updated skirmish logics since new binaries fixed action command sync

  • Removed in campaign missions obsolete calls to localizations or events that do not exist

  • USA Mission 1 "Day of Days"
    - Fixed so that all fx explosions spawned via script on water and beach work in cooperative as well.
    - Fixed lca exits sequence as various events caused not all soldiers to exit such as addition of lca 3 exploding without check if soldiers got out, since lca were impreg on at the time.
    - Fixed all lca to happen faster.
    - Fixed plane in intro to actually look more like its hitting the lca.

  • USA Mission 3 "Operation Cobra"
    - Fixed positions of mguns/mortars/guns/tanks/infantry

  • USA Mission 4 "Mortain Counterattack"
    - Fixed actor fire sequences to stop after targets destroyed in scenarios so they don't keep firing at destroyed target. (pak40/panther)
    - Fixed certain scenario talks not played because using wrong event check

  • USA Mission 5 "Falaise Pocket"
    - Added a few more German vehicles to the reinforcement roster for more variation
    - Fixed mg/mortar/gun positions, placed enemy soldiers in more logical positions: trenches, emplacements
    - Updated specular settings for environment (ground was too shiny)

  • USA Mission 6 "Battle of Hurtgen Forest"
    - Added flak88 in first ring along with few more infantry in area
    - Added a few more German vehicles to the reinforcement roster for more variation
    - Fixed mg/mortar/gun positions, placed enemy soldiers in more logical positions: trenches, emplacements
    - Changed Siegfried dragons teeth to shed destruction

  • USA Mission 9 "Battle of the Bulge"
    - Added a few more German vehicles to the reinforcement roster for more variation
    - Fixed enemy patrol easy
    - Fixed mg/mortar/gun positions, fixed wrong breeds, placed enemy soldiers in more logical positions: trenches, emplacements
    - Fixed hero on doctrine 2 not staying after submenu back

  • USA Mission 10 "Lair of the Beast"
    - Removed a lot of heavy entities such as buildings etc on the outside of the map, and unused infantry from when map was being made.
    - Updated task 2 completion is possible in more logical ways.
    - Fixed issue where assign2 doctrine vehicle was set to player 0 thus playable right away in single player due to set in start.
    - Various small fixes.

  • Skirmish AI General logics improvements
    - Fixed recrew cannons/tanks to prevent paired up soldiers for recrew not ignoring "dont_recrew" tag
    - Extend visual range for player units when recrewing

Everything Else
  • Added T1E3 M4A1 75 Sherman Mine roller for USA conquest and MP(t1e3_m4a1_75)
  • Added Ammo Trailer 1/4 ton for USA conquest (ammo_trailer_usa)
  • Added 5cm KwK39 L/60 to Liberation DLC (50mm_kwk39_platform)

  • Added destruction to wooden electrical poles (similar to trees)
  • Added towing weight information to unit icons
  • Added MSAA 8x and Anisotropic 16x to video options

  • Added new USA talks (voices) for Medics (V1 and V2)
  • Added new USA talks (voices) for Tanks (V2 and V3)
  • Added missing satchel charge to Landsverk L-62
  • Added lvl_8 tank_gun skill (was missing before)
  • Added gun repair/break animation to 155mm GPF platform version
  • Added new slope curve for 8.8cm PzGr.39
  • Added burned texmods for some flora that was missing it
  • Added 100rd belt version of Browning M19A4 and added it to Willys MB .30 cal
  • Added Liberation German briefing music to game as action_theme_4

  • Fixed mesh-decal render info corruption that caused huge FPS drop when some vehicles were destroyed. Common case was 155mm GPT in Pointe Du Hoc mission
  • Fixed trigger actions sync in coop (caused enemy units to teleport on top of players)
  • Fixed crash that could occur when entering direct control of a human

  • Fixed trees from turning black when burned and instead changed to burned texmod
  • Fixed Panzer3e odd engine break animation
  • Fixed M10 GMC early from having 1 shell of wrong ammo preloaded in gun
  • Fixed 122mm Soviet and Finnish smoke ammo to be White Phosphorus
  • Fixed shooting fx location on M4A3 105 sherman Coax MG
  • Fixed sight picture for CGMC M15A1
  • Fixed M3 Lee to have 7 crew instead of 6
  • Fixed M4A2 (Early) missing 3rd/1st person views
  • Fixed Thompson M1A1 30 mag not ejecting on reload
  • Fixed "strange mantlet sight" of jumbos
  • Fixed off-map Mortar calls for MP not causing damage because blast would occur under terrain sometimes
  • Fixed BAR to use correct rifle preset for stats (net difference is a slight nerf)
  • Fixed "strange sight" on 105mm shermans' mantlet
  • Fixed M8 HMC trying to play cook off fx/animations
  • Fixed M20 and M8 Greyhounds to be able to tow
  • Fixed water showing inside LVT4 when in water

  • Fixed German 15mm HE shells to have enough blast energy to damage unarmored cars/trucks
  • Fixed missing mesh inside of StuH 42
  • Fixed shoulder stretch on die_fwd_01c animation
  • Fixed floating walls on destruction for barn01
  • Fixed opel blitz transport showing radiator fan on x model
  • Fixed "working wipers" problem on M6 GMC
  • Fixed some volumes on pershing to be "cast"
  • Fixed soviet m4a2 early armor setup
  • Fixed damage view of sdkfz 251/17's gun/turret
  • Fixed French barn shed
  • Fixed Germany house 2 volumes

  • Fixed some missions gameover using wrong localization
  • Fixed mission localization for nations on conquest win screen
  • Fixed missing units in FR localization
  • Fixed missing localization for weather selection on MP Purple Heart Lane
  • Fixed UA and RU localization

  • Updated USA vehicle icons with towing indicators
  • Updated armor modelling of M4 early-late and M4A1 75 early-late

  • Changed Veterancy level 6 to get +3 weapon skill (was +2 before)
  • Changed Veterancy level 8 to get +4 weapon skill (was +3 before)

  • Changes to 20mm Lahti L39
    - Fixed projectiles not being synced
    - Reduced fire rate (55 to 25)
    - Added zeroing (increases accuracy for each shot at same target)
    - Increased damage to armor (60 to 75)
    - Increased accuracy slightly (.85 to .80)

  • Increased distance stealth units are spotted when moving in prone stance (25m to 30m) remaining still is 25m.
  • Increased detect time for heavy tanks and tank destroyers when attacking from 10s to 15s
  • Increased speed of squat bolt rifle animation for humans so they don't skip animation if firing too quickly
  • Increased zeroing accuracy for medium artillery (105mm-122mm Indirect fire weapons)

  • Reduced average time between bursts for assault rifles slightly (increased ROF)
  • Reduced average time between bursts for SMG's slightly (increased ROF)
  • Reduced max accuracy spread from motion for SMG's (reduces accuracy penalty for human movement)
  • Reduced bolt action max rate of fire slightly (only affects Direct control and suppression fire order)

  • Removed M1 Carbine from USA soldiers carrying M1919A6 MG

r15668-15807
Call to Arms - Gates of Hell: Ostfront - Herr Flick


Community members! Since the release of Call to Arms - Gates of Hell: Liberation we have continued working on the game in all areas. One of these is optimization, another is a set of new goodies. In this blog we will discuss both.

Community
We have broken several records since the release of “Liberation”, and there seems to be some proper excitement surrounding its release. Many content creators showed off some of their amazing skills online, some very nice video catalogs were made and many campaign seasons are being devoured by their subs.
In the meantime, the number of concurrent users has more than tripled, and the community is throbbing with activity. On the official Discord server, which welcomed its 20.000th member a few weeks ago, a lot of novice players’ questions were answered. The learning curve in Call to Arms - Gates of Hell might be steep, but our community is steeped in knowledge!

HD Link

Optimisation and fixes
As the player base tripled, we managed to find edge cases of the game not working perfectly. As the sheer size of the game and diversity grew, the memory requirements grew with it. We have worked on optimizing the memory, disk space and overall performance of the game. We have released an update that takes the first steps to address this problem. We have also addressed numerous mission, unit, netcode, balancing and interface issues, so this update will probably be welcomed by everyone. Moreover, your loading time will decrease.

HD Link

Recommended specs and game settings.
Everyone ought to get a good performance boost with this update. For anyone who visits our store page for the first time, we have updated the store page with new recommended system specs. Namely, for those that wish to play at maximum settings, we suggest using an RTX 2060 equivalent or higher, and 32GB of RAM for running the game. The reason is simple: Gates of Hell is not your “conventional” RTS game. You have over 1000 different tanks, vehicles and weapons in the game, over 3500 types of humanskins for soldiers, almost 100 MP maps and the same amount of conquest maps. On top of that, the game has third person control, which drives the visual requirements further!
“Liberation” added a significant amount of the above content at once.
We are really proud to be able to deliver so much content, and now we’ve made the necessary steps to make sure the game performs well for every player in this new environment we’ve created.

We have changed the way the video options influence the look of the game. We have specifically configured the “Ultra” setting for those players whose PCs meet the new recommended system specs that we described above.
But, do not worry if you don’t. Because we have redesigned the “high” and “medium” graphic settings to be drastically better in visual quality than before. If you feel that the game is not working well with your system, feel free to try the new presets, your PC will run better and the game will still look great. For those players who run on “low” and “minimum” graphic settings, they will equally be able to enjoy a much prettier game without additional system load.



New units
We have been working on several vehicles that we want to add. We hope to release them, together with some other goodies, in time for the winter sale. Some of them are less well- known, yet very recognizable, like the ones we showed above.
Did you expect more units to be added to “Liberation”? Let us know in the comments!

Did you know?
  • CtA - GoH is Barbedwire Studios’ first game. Anything you see or hear in the game is made by us.
  • Development of the next DLC has already started



Call to Arms - Gates of Hell: Ostfront - [GoH] Ty
Update 41: V 1.035.0 [Live]


Change Log

Highlights
  • Set 'Late' war as standard, as it is the most popular period and includes all 4 nations in the game.
  • Optimized textures (improves loading time, reduces memory consumption, optimizes cashing).
  • Improved rendering performance
  • Updated all video option presets.
    - Specifically configured the “Ultra” setting for those players with 32GB of VRAM+RAM.
    - Redesigned the “high” and “medium” graphic settings to be drastically better in visual quality than before, suitable for the players who want immersive graphics but run into memory issues. If you feel that the game is not working well with your system, feel free to try these new presets. your PC will run better and the game will still look great.
    - Redesigned the “low” and “minimum” graphic settings to vastly improve the game visuals without additional system load.

Conquest
  • Fixed maps so that conquest airstrike airplanes are not spawning failing to work due to spawning 'drowned' over water. Note for modders: Position (0,0) of a conquest map must be not below water level.
  • Fixed USA missing MG for defenses in conquest
  • Fixed crash in conquest when returning to campaign screen

Multiplayer
  • Updated zones on 1v1 Farmstead and 3v3 Trenches for BZ gamemode
  • Updated zones on 3v3 Trenches, 3v3 Steppe, 3v3 Mortain Station, 4v4 Kylmapuro and 4v4 Martinville Ridge for AM gamemode
  • Updated flare ammo for artillery signalers:
    - 105mm = 10 flares (9 + 1 in gun)
    - 155mm = 8 flares (7 + 1 in gun)
    - 203mm and 240mm = 6 flares (5 + 1 in gun)

  • Updated in multiplayer 155mm artillery barrage to shoot 4 shells per barrage, 2 barrages total, and increased accuracy
  • Updated in multiplayer 203mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy
  • Updated in multiplayer 240mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy
  • Updated some mid and late USA Garand soldiers from inf_tier2_lite to inf_tier2 (from 2 to 3 command points)

  • Fixed synchronization of empty weapon drop
  • Fixed USA bots in conquest attempting to buy a incorrectly named rifle squad

  • Increased capture weight of Jagdtiger in conquest to match other Heavy tanks

  • Reduced Capture weight of Tier 4 infantry from 3 to 2.5
  • Reduced Capture weight of Tier 1 & 2 Finnish infantry to be only +0.25 of other nations instead of +0.5
  • Reduced Capture weight of Tier 3 & 4 Finnish infantry to be only +0.5 of other nations instead of +1
  • Reduced amount of grenade bounce after thrown onto terrain

Single Player
  • Updated skirmish sp/coop check+player count difficulty variation.
  • Updated US skirmishes for offensive doctrine hero starting unit to be M5 Stuart(3).

  • Fixed crash in 'Back to square one' mission
  • Fixed numerous issues in missions
  • Fixed coop teleporting of enemy tanks in skirmishes

Everything else
  • Added shader cache files to reduce potential stuttering
  • Added camo pattern for sdkfz 6/2
  • Added camo pattern for sdkfz 7/2

  • Updated location of ammunition hitboxes on all wet stowage shermans
  • Updated holes/weakpoint volumes in front armor of jumbo and field jumbo
  • Updated some 3d models for improved performance
  • Updated M45 Quad .50 cal to be movable with 1 crew at reduced speed
  • Updated death animations (fixed arm spaz).
  • Updated post interaction scripts
  • Updated new barbed wire fences to be destructible with wire cutter
  • Updated weapon view in direct control / 3p to use loaded ammo instead of basefilling


  • Fixed memory leak in MP units in session
  • Fixed units trying to drive over and getting stuck on memorial statues
  • Fixed cows and other animals standing up after being killed, upon loading of a save game
  • Fixed prone death animation teleportation.
  • Fixed Ger early war rifle grenadier to have rifle grenade equipped at spawn
  • Fixed volumes For several buildings
  • Fixed issue with USA soldier not having m18 recoilless rifle
  • Fixed some issues with all languages' localization
  • Fixed English localization for HVAP
  • Fixed obstacles for 5t and 16t cranes so units don't try to path through them
  • Fixed m4 turret gunner pose.
  • Fixed armor volumes on m4_75_early
  • Fixed new light poles from falling when shot by .30cal MGs
  • Fixed USA latewar non vt radio operators command point costs
  • Fixed panzerwerfer42's mg_aa animation and boarding animation bugs.
  • Fixed crash when direct controlling a unit with binoculars in inventory
  • Fixed Sdkfz251D/1 missing standard and camo x textures
  • Fixed Ferdinand texture

  • Increased health regeneration for defense squads
  • Increased accuracy radius size growth for bolt-action and semi-auto rifles when moving aim point quickly by ~20%
  • Increased size of explosion vfx from satchel charges

  • Reduced bursting accuracy for semi-auto and auto rifles slightly

  • Removed some temporary files
  • Removed "zeroing" from semi-auto rifles
  • Removed old 57mm ammo from resupply
  • Removed old placeholder US/british ammuntion files
  • Removed ammo label in the middle of the screen in third person


r15668
Call to Arms - Gates of Hell: Ostfront - Culee
Open Beta Change Log
Update 41: V 1.035.0

(Opt into open beta in order to access this update).

Change Log

Highlights
  • Set 'Late' war as standard, as it is the most popular period and includes all 4 nations in the game.
  • Optimised textures (improves loading time, reduces memory consumption, optimises cashing).
  • Improved rendering performance
  • Updated all video option presets.
    - Specifically configured the “Ultra” setting for those players with 32GB of VRAM+RAM.
    - Redesigned the “high” and “medium” graphic settings to be drastically better in visual quality than before, suitable for the players who want immersive graphics but run into memory issues. If you feel that the game is not working well with your system, feel free to try these new presets. your PC will run better and the game will still look great.
    - Redesigned the “low” and “minimum” graphic settings to vastly improve the game visuals without additional system load.

Conquest
  • Fixed maps so that conquest airstrike airplanes are not spawning failing to work due to spawning 'drowned' over water. Note for modders: Position (0,0) of a conquest map must be not below water level.
  • Fixed USA missing MG for defenses in conquest

Multiplayer
  • Updated zones on 1v1 Farmstead and 3v3 Trenches for BZ gamemode
  • Updated zones on 3v3 Trenches, 3v3 Steppe, 3v3 Mortain Station, 4v4 Kylmapuro and 4v4 Martinville Ridge for AM gamemode
  • Updated flare ammo for artillery signalers:
    - 105mm = 10 flares (9 + 1 in gun)
    - 155mm = 8 flares (7 + 1 in gun)
    - 203mm and 240mm = 6 flares (5 + 1 in gun)

  • Updated in multiplayer 155mm artillery barrage to shoot 4 shells per barrage, 2 barrages total, and increased accuracy
  • Updated in multiplayer 203mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy
  • Updated in multiplayer 240mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy
  • Updated some mid and late usa garand soldiers from inf_tier2_lite to inf_tier2 (from 2 to 3 command points)

  • Fixed synchronization of empty weapon drop
  • Fixed USA bots in conquest attempting to buy a incorrectly named rifle squad

  • Increased capture weight of Jagdtiger in conquest to match other Heavy tanks

  • Reduced Capture weight of Tier 4 infantry from 3 to 2.5
  • Reduced Capture weight of Tier 1 & 2 Finnish infantry to be only +0.25 of other nations instead of +0.5
  • Reduced Capture weight of Tier 3 & 4 Finnish infantry to be only +0.5 of other nations instead of +1
  • Reduced amount of grenade bounce after thrown onto terrain

Single Player
  • Updated skirmish sp/coop check+player count difficulty variation.
  • Updated US skirmishes for offensive doctrine hero starting unit to be M5 Stuart(3).

  • Fixed crash in 'Back to square one' mission
  • Fixed numerous issues in missions
  • Fixed coop teleporting of enemy tanks in skirmishes

Everything else
  • Added shader cache files to reduce potential stuttering
  • Added camo pattern for sdkfz 6/2
  • Added camo pattern for sdkfz 7/2

  • Updated location of ammunition hitboxes on all wet stowage shermans
  • Updated holes/weakpoint volumes in front armor of jumbo and field jumbo
  • Updated some 3d models for improved performance
  • Updated M45 Quad .50 cal to be movable with 1 crew at reduced speed
  • Updated death animations (fixed arm spaz).
  • Updated post interaction scripts
  • Updated new barbed wire fences to be destructible with wire cutter
  • Updated weaponview in direct control / 3p to use loaded ammo instead of basefilling


  • Fixed memory leak in MP units in session
  • Fixed units trying to drive over and getting stuck on memorial statues
  • Fixed cows and other animals standing up after being killed, upon loading of a save game
  • Fixed prone death animation teleportation.
  • Fixed Ger early war rifle grenadier to have rifle grenade equipped at spawn
  • Fixed volumes For several buildings
  • Fixed issue with USA soldier not having m18 recoilless rifle
  • Fixed some issues with PL Localization
  • Fixed some issues with UA Localization
  • Fixed some issues with FR Localization
  • Fixed English localization for HVAP
  • Fixed obstacles for 5t and 16t cranes so units don't try to path through them
  • Fixed m4 turret gunner pose.
  • Fixed armor volumes on m4_75_early
  • Fixed new light poles from falling when shot by .30cal MGs
  • Fixed usa latewar non vt radio operators command point costs
  • Fixed panzerwerfer42's mg_aa animation and boarding animation bugs.

  • Increased health regeneration for defense squads
  • Increased accuracy radius size growth for bolt-action and semi-auto rifles when moving aim point quickly by ~20%
  • Increased size of explosion vfx from satchel charges

  • Reduced bursting accuracy for semi-auto and auto rifles slightly

  • Removed some temporary files
  • Removed "zeroing" from semi-auto rifles
  • Removed old 57mm ammo from resupply
  • Removed old placeholder US/british ammuntion files
  • Removed ammo label in the middle of the screen in third person




Update to the Open Beta (Dec 7th)

Change Log
  • Fixed crash in conquest when returning to campaign screen
  • Fixed crash when direct controlling a unit with binoculars in inventory

  • Fixed Sdkfz251D/1 missing standard and camo x textures
  • Fixed Ferdinand texture
  • Updated (restored) dxt5 for flora because dxt1 leaves bad black edges

  • Fixed ua/ru localization
Dec 1, 2023
Call to Arms - Gates of Hell: Ostfront - Culee
Hotfix 3

  • Fixed numerous mission scripting issues
  • Fixed and improved localizations

  • Added new shader cache files
Nov 30, 2023
Call to Arms - Gates of Hell: Ostfront - Culee
Hotfix 2
  • Fixed numerous mission issues
  • Fixed issues with euro_barn_shed
  • Fixed issue with vehicles driving into cathederal
  • Fixed AA Regelbau Collision
  • Fixed AT Regelbau Collision
  • Fixed Observe Regelbau Collision
  • Fixed Flak Ring Regelbau Collision
  • Fixed Mortain Train Station Vision & X model
  • Fixed Crypt 1 & 2 Collision
  • Fixed French barn 01 floating roof/building
  • Fixed USA snipers not having stealth icon
  • Fixed some overly bright weathers
  • Fixed volume height for euro_town_walls so they provide kneeling cover for infantry
  • Fixed m3a1 halftrack label "band" label to be "hand".
  • Fixed floating building destruction in French_barn_01
  • Fixed numerous localization issues
  • Fixed M8 Greyhounds losing their coax .30 mg when being resupplied between missions in conquest. Unfortunately any bugged vehicle in current saved games will remain bugged. Newly purchased vehicles will be fixed.
  • Fixed Sherman 76 m4a1_76w, m4a1_76w_mid that couldn't reload main gun when hatch was closed
  • Fixed targeting class for m12_gmc from a cannon to a mobile spg
  • Fixed missing localization for HVAP ammo type

  • Added [SKIRMISH] to name of USA campaign missions that are skirmish style missions
  • Added new voice actors to the credits
  • Added gas brassard damage levels.
  • Added missing desc_ammo_generic file to FR localization
Nov 29, 2023
Call to Arms - Gates of Hell: Ostfront - Culee
Hotfix 1

  • Fixed "Hills of St. Lo" aircraft failing mission
  • Fixed missing Pointe du Hoc lines
  • Fixed crash on conquest USA when trying to use the recon P47.
Call to Arms - Gates of Hell: Ostfront - Herr Flick


“Soldiers, Sailors, and Airmen of the Allied Expeditionary Force: you are about to embark upon the Great Crusade!”

Release
Community members! Today we proudly announce the release of Call to Arms - Gates of Hell: Liberation!
This DLC introduces the western front action in 1944, featuring the US faction, as well as German western front content.
A year and a half of working non- stop has resulted in our biggest DLC to date. We would like to thank everyone that supported us while we were developing this love baby, and now it’s time to release it!

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

Release the Kraken
We’ve had a lot of positive feedback from the content creators we asked to showcase Liberation; they confirm the Western Front with its Bocages and other unique features make for a different feel to gameplay altogether. This is not the Eastern Front!
It’s not like we’ve actually released the Kraken but after you’ve tried it, you’ll probably agree that this is something quite different. It ought to be; the sheer number of maps, assets and models make for a package that is indeed a whole new front. It’s larger than its base game was, when it was released in 2021!

HD Link

Units
Yes, Liberation is our largest DLC package to date. This clearly shows, everywhere you look. Aside from all the editor assets and maps, we have a pretty long list of vehicles that come with Liberation. This would be obvious perhaps; the US army wasn’t short on variety!

HD Link

The Liberation DLC contains:
  • 10 US single player missions, including 4 US skirmishes
  • 6 German single player missions
  • 150+ new US and German vehicles, cannon, ships, aircraft and tanks
  • 50 new small arms
  • 500+ new humanskins
  • 20 new MP maps
  • 25 new DCG (Conquest) maps
  • 500+ new editor assets for the western European theater.

HD Link

Novice players
Call to Arms - Gates of Hell is a fairly realistic game. The sheer amount of units, game mechanics and gimmicks of the game can sometimes appear daunting to new players. Experience tells us that if you’re switching in from another RTT/ RTS game, you run into the learning curve unexpectedly, and you might be kicking yourself after a while for not having watched our official tutorials on YouTube, or not having played the in- game tutorial missions. So that definitely comes recommended. Alternatively one can dive into the Game manual or our FanWiki to get to know more about Call to Arms - Gates of Hell as well. And for those that prefer asking the community, there’s always our Discord server.

Additions
Some of the material will become available in the days after launch, and we will update the game for this in the coming week, or as soon as these items become available. These are the briefing videos for the German singleplayer campaign and some parts of localisation.

Available worldwide now!
So without further ado, get “Liberation”, hit the beaches, and dive into the most immersive RTS depiction of the Western Front you have ever tried:

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

Nov 29, 2023
Call to Arms - Gates of Hell: Ostfront - Culee
Update 40: V 1.034.0

Change Log

Highlights
  • Added Liberation DLC with all the US and German content
  • Added new MOCAP death animations
  • Added t28e to sov midwar mp roster
  • Added t35_late to sov midwar mp roster
  • Added AA MG to lend lease stuarts

  • Fixed towed guns not spawning attached to towing vehicle in Multiplayer

Everything else

  • Added new 15mm HE FX and adjusted 15mm tracers
  • Added 30 second cooldown to all squad_2_recon that had it at 0
  • Added localization for hvap ammo type.
  • Added ability to shoot off light bulbs with bullets
  • Added poses to m3 stuart and m3a1 stuart
  • Added turret speed defines for more consistent final turret traverse speeds
  • Added new portraits

  • Updated doctrine_sdkfz234_4 to tier 2 (Scorched Earth)
  • Updated zones on 1v1 losheim gap for both gamemodes
  • Updated some localizations
  • Updated P47 texture
  • Updated zones on 4v4 hill 331 for both gamemodes
  • Updated sov sherman mp cost consistency with usa shermans

  • Fixed that mid war soviet semiauto single buy is SVT40
  • Fixed some issues on Stalin's big guns (Talvisota)
  • Fixed missing small icons for doctrine_ba20_mid and doctrine_ba20_late
  • Fixed pathing issue with cliffs on DCG Kymhi airfield and Jymhi airfield winter
  • Fixed house garrison ending up underground on MP Sikovitsy
  • Fixed reinforcement buttons being stretched
  • Fixed issue with sdkfz6/2 pointing gun straight up
  • Fixed WP and instant smoke shell FX hitting water terrain
  • Fixed to squad names (ua/ru localization)
  • Fixed price of avt40 in MP
  • Fixed zis6 texture
  • Fixed cossacks cp being too high
  • Fixed issue with AT rifles causing double damage per shot (updated interaction scripts for damage_process_pierce)
  • Fixed target class for goliath tanks
  • Fixed rear wheel for BF109 G6
  • Fixed crew issues with panzer35s
  • Fixed missing thickness volumes for Il-2
  • Fixed German parka uniforms.
  • Fixed icon_small for mid war fallschirm offensive squad
  • Fixed texpoly texture issues with file dependencies

  • Increased limit of doctrine_squad_volksgrenadieredetach from 4 to 5
  • Increased reload time for 82mm_bm8_48 by 30s
  • Increased cost of panzer4f1 by 40 mp
  • Increased cost of kv1_40 by 45 mp

  • Reduced doctrine_sdkfz234_4 cost by 5 dp
  • Reduced initial timer of t35 from 720 to 360
  • Reduced doctrine_sdkfz234_4 cost by 5 dp
  • Reduced initial timer of t35 from 720 to 360s
  • Reduced CP cost of Panzer 4 F1 in conquest by 5
  • Reduced CP cost of T3476 M1940 by 5 to 30 in Conquest
  • Reduced doctrine_panzer3flamm cost by 5 dp (midwar)
  • Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
  • Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
  • Reduced 107mm_k10 cost by 5 dp in all periods
  • Reduced 120mm_k78_31 cost by 5 dp in all periods
  • Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
  • Reduced doctrine_t60 (mid) cost by 5 dp
  • Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
  • Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
  • Reduced 107mm_k10 cost by 5 dp in all periods
  • Reduced 120mm_k78_31 cost by 5 dp in all periods
  • Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
  • Reduced doctrine_t60 (mid) cost by 5 dp

  • Removed bazooka from defensive pre spawned humans for conquest AI
...