Feb 7, 2020
Out of Space - $_Shiva_$
Hi everyone! A huge thanks to everyone sending us bug reports and helping us improve the game even further! This is what was added to the game in patch v.0.9.4. As usual, items tagged with [COM] were changes based on community reports and feedbacks!

Improvements
  • Added a button on the Compendium screen to show the credits;
  • You can now skip the credits by pressing and holding the “back” button;
  • [COM] The system that set where it is possible for players and AIs to walk on has been reworked, which *may* have fixed the invisible wall bug that we have tried to fix many times before lol;
  • [COM] Rework in Cleaner Bot’s AI to reduce the chances of getting stuck on corners and/or appliances;
  • The camera now stops following cocooned players thrown into space;
  • Cocooned players can no longer control their trajectory after they are thrown into space, so inertia works as it should and throwing friends there becomes more satisfying;
  • Added some new elements to the menu background scene;


Bug Fixes
  • [COM] Added a fallback font for some interfaces that were not compatible with the main fonts of languages that had special characters;
  • [COM] Fixed an issue causing some eggs that spawned on the floor to prevent a door from getting cleaned;
  • Fixed the bug causing Flying Aliens to sometimes have wings smaller than usual;
  • Removed the looping sound effect of the stunned aliens that kept on playing after the alien was recycled.
  • Added an extra check to avoid appliances on corridors to get dirty after the room is deactivated (this started happening after the performance improvement from the last update);
  • [COM] The camera no longer considers the spot where a player died as a relevant point to show on online matches (it was keeping that spot in focus even after the cocoon was removed);
  • [COM] Fixed an issue causing building holograms to have physics and, therefore, become extremely difficult to aim and build;
  • [COM] Pumpkin Gardens no longer display two fruits for clients on online matches;
  • Laps no longer lure aliens on hologram mode;
  • The mopping “dust” effect is now properly synchronized in online matches;

If you want to know more or participate testing features before release, please join us on our official Discord Server .
Out of Space - $_Shiva_$


Hi everyone! Welcome to our second round of Cleaning the House! As we move closer and closer to an actual release date, we wish to make all the features we have in the game as bug-free and polished as possible grows stronger. This update is a compilation of every change, enhancement and fix we implemented and sent throughout the month, so if you have not played the game for a while, it might be a great moment to jump back in and tell us your thoughts on the current state of Out of Space :D

Improvements
  • [COM] The mop now has a priority check when stunning aliens, giving preference to aliens that are not yet stunned and then to the ones closer to getting back from a stun;
  • [COM] Heavy optimization round check both for local and online matches, reducing internet usage demand and processing usage;
  • Rework on how the position of Aliens and Dogs are synchronized in online matches to prevent them from jumping and teleporting around, visually.
Bug Fixes
  • Fixed an issue causing some aliens to teleport out of a Refrigerator to a VERY far away spot in the game world. The game’s performance would suffer severely anytime this happened, so this just might have fixed the fps issues reported in the late game by some players;
  • [COM] The bug that allowed more than one player to interact with the Refrigerator at the same time has been successfully fixed as well :D
  • [COM] Bug making the Bucket and the Mop to be eligible for recycling during the “Secret Santa” challenge was also fixed;
  • [COM] Fixed issue causing players to be instantly disconnected from a game if they were playing on a keyboard and a controller connected to the same computer turned off;
  • Players that are not the host on online matches can now pet the Dog too;
  • [COM] Fixed the issue causing some icons on the Refrigerator’s interface to not properly appear for clients on online games;
  • The sound for choosing a character will not played twice anymore;
  • Fixed issue causing some interface sounds to never play after the game dynamically changed on the matchmaking screen;
  • It is no longer possible to change other player’s character on online matches if you have more than one controller connected locally;


And for those of you that did not read the updates the game got since the start of the year, including the addition of multiple sound effects that were missing, the new priority rule added to the action of grabbing objects and several other fixes and enhancements, you can check them out on the following links:

https://steamcommunity.com/games/400080/announcements/detail/3333161273932589807
https://steamcommunity.com/games/400080/announcements/detail/1706236518832488938

And the Hotfixes in between too:

https://steamcommunity.com/gid/103582791463380870/announcements/detail/3333161273913996686
https://steamcommunity.com/gid/103582791463380870/announcements/detail/1706236518842998286

If you want to know more or participate testing features before release, please join us on our official Discord Server .
Jan 27, 2020
Out of Space - $_Shiva_$
Thanks for all the help reporting those problems! We will continue to work for fixes and polishment along the week, so if you find any problem during play-time, please report it to us!
  • FIXED a different issue causing some items bought not to be delivered as they should (this time it was related to an interface change we did on the last patch);
  • Added a dialog window to confirm the AFK auto-kick (it allows players prevent getting kicked by giving any input to the game);
  • Cocoons no longer remains in the game after the player inside it has been auto-kicked for inactivity;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
Jan 24, 2020
Out of Space - $_Shiva_$
So this is the last time we are having an offline-focused update since the game is finally going to the porting team. Most of what we’ll do from now on will be affecting the online multiplayer aspect of Out of Space and we are glad to have some time to polish that up too! As you might already know, we are getting closer to a full release and now, more than ever, we could really use your feedbacks and bug reports to make sure the game is rock solid when it comes out of Early Access!

In case you are interested, you can watch us talking about our plans in our latest stream:

https://www.youtube.com/watch?v=3KLrxiuLz9Q

Improvements
  • [COM] The doors on the porch will no longer have their levers hidden by an external decoration;
  • [COM] The Shaft now starts dripping goo when it is completely dirty to show the players how it works;
  • [COM] The Shaft also starts to shake 5 seconds before its major goo spit, as an anticipation to avoid getting hit by the spit without a proper warning;
  • [COM] Dirty doors now have the “water here” balloon on them, to help new players learn how to open them;
  • The decoration Nightstand had its size reduced to better fit the rest of the appliances in terms of proportion;
  • [COM] Now the controlling player can leave a local lobby and one of the other players will take its place;
  • We rolled back on the individual ready for local lobbies and now once the controlling player hits the “ready” button, every player sharing the same computer will be ready too (that did not work as well as we thought);
  • AFK players in online matches are now disconnected after 5 minutes of inactivity (and the game will be rebalanced to the new number of players);
  • AFK players in local matches leave the game after 1 minute of inactivity, but can come back at any time with the same character chosen before;
  • [COM] Buckets filled in the Shower are pushed forward to avoid accidentally activating the Shower instead of picking the Bucket up;
  • [COM] The interface for arrived items now disappears after 30 seconds, regardless if the item was picked up or not (to avoid too many of them from stacking up);
  • Players now drop the items on their hands when they get cocooned (I have no idea how we did not notice this before lol);
  • Mixer’s liquid color now changes according to the last input;

Rebalance
  • [COM] Cleaner Bot will no longer work if the charging base is out of power, regardless if the bot itself has energy or not;
  • [COM] Having all players dead, but at least one of them getting respawned at a shower no longer causes a game over;
  • The Secret Santa challenge now have only one price for all items when you buy them in the shop ($25);
  • [COM] The ratio in which trash bags are generated have been rebalanced to favor early game and avoid useless trash (literally) in the late game;
  • [COM] The anticipation for the Flying Alien attack was reduced a little and a cooldown to its attack was added;
Sound
  • Added multiple sound effects for things that were missing, such as:
  • Phone ringing sound for the tutorial;
  • Momma Beaver’s voice;
  • Character selection feedback;
  • Interacting with the menu interface in general;
  • The volume settings’ scrolling feedback;
  • Friend list’s scrolling feedback;
  • Disassembling an appliance;
  • Spawning of items bought through the shop;
  • Using the Exercise Bicycle;
  • Every action the Cleaning Bot does;
  • Using the Refrigerator’s interface;
  • The new effect for opening the item info tooltip (and removed the sound played when it closed);
Bug Fixes
  • Some achievement rewards descriptions were fixed;
  • [COM] The Secret Santa challenge no longer prevents some items to arrive after you buy them;
  • [COM] The Secret Santa challenge now allows players to sell items at the recycler normally;
  • [COM] Pumpkin Garden no longer keeps on growing fruits even when it dried out;
  • [COM] All the doors clean themselves right before closing to, once again, so no one gets soft-locked anymore (please, work this time);
  • Enemies’ colliders ware reduced to prevent them from getting locked on corners;
  • Fixed issue causing the Flying Aliens to spit twice at the same time;
  • There is now a proper animation that plays when Aliens try to get an appliance dirty or to eat a Battery;
  • Fixed issue causing some Flying Alien’s eggs to hatch instantly;
If you want to know more or participate testing features before release, please join us on our official Discord Server .

Crazy update cover by にゃんでぃ〜 from our Discord.
Out of Space - $_Shiva_$
Happy new year, everyone (even for those who did not celebrate that yet)! This year brings many exciting things for us at Behold, but let’s not get ahead of ourselves here. Since we came back from our break, we are fully focused on fixing what we didn’t have time to fix before the holidays. We are now attacking mostly the offline bugs, since those affect everyone playing the game, but we should go back to the online multiplayer issues soon.

Improvements
  • [COM] Added a priority in grabbing, so that trying to get important things like the Mop, the Water Bucket and Aliens is now easier;
  • [COM] The menu screen now gets the focus back to the buttons when a controller is used, even before the tutorial hasn’t been finished;
  • The area cleaned by the water bucket now reflects better the water VFX it has;
  • The usage of network in online games is now significantly reduced due to better optimization;



Rebalance
  • Mixer now takes 50% more time to produce a battery after the input of the third organic item;
Interface
  • Settings no longer shows the controller scheme if there is no controller connected;
  • [COM] Fixed Polish and Turkish fonts to properly display what is written;
  • [COM] Fixed tabs text on settings to properly fit the canvas even when using other languages;
Bug Fixes
  • [COM] Fixed bug that caused building items the player hasn’t yet unlocked to crash the game;
  • [COM] Fixed another issue that allowed players to receive items from other players while using appliances;
  • Alien animation of “digging” into an appliance to get it dirty has been added back to the game;
  • Throwing water over an Alien that are transforming into a Flying Alien now properly results in a stunned regular Alien.
  • Fixed visual bug causing players to fall from hunger without animating it;
  • Fixed issue with the Clean Bot CB-8 skins;
If you want to know more or participate testing features before release, please join us on our official Discord Server .

PS: Cover screenshot from Steam player "yellow".
Jan 15, 2020
Out of Space - $_Shiva_$
Hey everyone! Sorry for taking that long to fix those, but we went on holidays break right after releasing the latest patch. Here are the fixes many of you wanted so badly and a big thanks for the patience!
  • FIXED issue preventing the shower from taking players off their cocoons when the “Hardcore Housekeeping” challenge was on;
  • FIXED bug that caused itens to get stuck in the hand of players that fell from hunger;
  • Fixed bug causing food to sometimes play the spoiling particle explosion animation in a loop on online games;
  • Issue causing items to not be delivered when you buy them during the tutorial was fixed once again;
  • Fixed issue that caused some doors to get dirty again after a bucket of water without any apparent reason;
  • Golden skins are now shown properly in the shop even if only one of the players have unlocked them;
  • New professional localization was added to the game, including Turkish as a new language to the collection;
  • Circle of Life challenge was rebalanced to reduce the chance of getting stuck on a loop of starvation and fatigue;
  • Added an extra check to avoid the now rare cases of soft lock due to doors closing behind the players;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
Out of Space - $_Shiva_$
A happy Christmas/Hanukkah/Rohatsu/Mawlid el-Nabi/Solstice or whatever it is you celebrate during the end of the year! This is the last update of the year and, since we’ve had three consecutive updates on Out of Space in the last weeks, we are also linking the patch notes for those changes at the end of this post. We are taking a break from development until next year, so we hope you all have fun with the game until then! Oh, please don’t hate us if any wild bug appears while we are out. We got families and personal things to attend to, but we’ll be back soon enough :)

Improvements
  • Accessibility Mode has been rebalanced to bring back a few challenges that were lost in the last version. Please tell us if you feel this mode is now better or worse with them;
  • [COM] New achievements were added to the game! Four related to the weekly challenges, the former “win a weekly challenge” achievement was changed and a new hidden achievement was added too;
  • Five new special appliance skins were added to the game and can now be unlocked along with the new achievements;
  • [COM] Buckets can now clean eggs spawning on the other side of the door, so players won’t see the door getting dirty again because of eggs hidden in the fog;
  • Local players now have to set themselves as ready individually now, instead of depending on the player one to do that.
  • Added new wall paintings for every type of room in the procedural generation;
  • Pumpkin Gardens will now finish growing any given item before stop working due to lack of water;
Interface
  • [COM] Analog sticks will no longer occasionally skip an option on menus or settings screens;
  • Some dialog windows were adjusted to better fit its texts;
  • Fixed the positions where the money earned with the Recycler and the Exercise Bicycle give is shown on screen;
Bug Fixes
  • [COM] Cleaning players no longer turn them into cocoons with the “Hardcore Cleaning” challenge active;
  • Fixed the position of the Fruit so it is centered again;

And if you did not read the parts 1 and 2 of this fragmented update, please check them out down below:

1/3
https://steamcommunity.com/games/400080/announcements/detail/1723120578718550937
2/3
https://steamcommunity.com/games/400080/announcements/detail/3180035790699217769

If you want to know more or participate testing features before release, please join us on our official Discord Server .
Out of Space - $_Shiva_$
Hi everyone! Here are the (late) patch notes for last week’s update! We’ve gone through many things along that week, so please forgive for taking so long to post this. As usual, items tagged as [COM] were changed based on community feedback.

Holidays update
  • Boxes of items in the game will have a new skin fit for the holidays. Well, at least for one of the things celebrated by the end of the year.

Improvements
  • [COM] An Accessibility Mode was added as an option in the game’s settings. This makes the game significantly easier, which might be useful for players with motor or mental disabilities, kids or for people playing at parties with new friends. This feature still needs some iterations to become better balanced, so any feedbacks on this during this week will be very valuable;
  • [COM] You can now pet the Dog when he is lying in his bed, getting him back on but without restoring his hunger (you still need to feed him, ok?);



  • Added 4 new rules to the pool of modifiers for Weekly Challenges, including the Secret Santa rule that fits this holiday’s theme;
  • Doors no longer get focused by aliens and can’t become dirty if hit by the shaft or anything else, really. It will only become dirty if the room becomes inactive, making that old design lock impossible to happen again;
Rebalance
  • The Dog now recovers much more from sharing food through family portraits;
  • The Dog will now leave his bed when he has recovered 50% of his bar. This means:
  • It will spend less time resting every time it gets hungry;
  • It won’t reach more than half energy without the player feeding him;
  • It will rest more frequently if the player is not feeding him;
  • It will get up more frequently when a player eats around him with portraits.
Interface
  • [COM] Any button can be used to join in on the matchmaking screen;
  • [COM] The settings screen now gets the focus back to the controller properly;
  • [COM] The currency change effect is now played in front of the current currency HUD, just as it should;
  • [COM] Fixed buttons related to the weekly challenges not becoming hidden once the countdown starts;
Bug Fixes
  • [COM] Fixed the issue causing the Dog to rotate and bark at the floor or at the sky;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
Out of Space - $_Shiva_$
Hi everyone! Those of you that follow what we post on Discord might already know this, we are working differently in these weeks before we leave for the holidays. The plan is to have three weeks focused on bug fixing, polishment and general improvements with a new version of the game being released every Friday (instead of Thursday). As usual, items tagged as [COM] were changed based on community feedback.

Improvements
  • [COM] Menu has a hard cap of 60fps, to avoid GPU overwork;

Tutorial
  • [COM] Fixed issue causing the tutorial text to break when players skip steps by breaking the tutorial texts into modules;
  • Some texts were changed to adapt to this new modular structure;
  • [COM] Some steps were also redesigned to be a bit more failproof.

Interface
  • [COM] The pause interface now gets the focus back to the controller properly;
  • The settings screen now gets the focus back to the controller properly;
  • [COM] The currency change effect is now played in front of the current currency HUD, just as it should;
  • [COM] Fixed buttons related to the weekly challenges not becoming hidden once the countdown starts;

Bug Fixes
  • [COM] Attempt at fixing the issue causing some recently bought items to never arrive;
  • [COM] Fixed issue causing the menu music not to be played;
  • Fixed issue causing the “change keyboard player” to always get inputs in the “other options” screen;
  • [COM] The Pumpkin Garden no longer bugs out its animation when disassembled while dry;
  • [COM] Fixed issue causing some objects to become “invisible” when returning after getting lost in space (they were only extremely small, though);
  • [COM] “VSync” and “Target Frame Rate” options are now properly saved and loaded;
  • [COM] Fixed shaft material flickering when it was both dirty and quarantined;
  • Fixed the alien stun effect not moving along with the alien;
  • Fixed issue that caused doors to sometimes stay active even though the room was not, resulting in it remaining clean and not spawning aliens;

If you want to know more or participate testing features before release, please join us on our official Discord Server .
Nov 29, 2019
Out of Space - $_Shiva_$
  • Fixed the double spawn for items in that affected the “Item Madness” challenge;
  • Fixed the issue causing item prices at the shop disrespect the “Hyperinflation” rule when it is first opened;
  • Fixed the bug that prevented some players to press ready on the matchmaking screen when attempting to play the Weekly Challenge;
  • Fixed (hopefully) the issue that caused the Dog to get broken while trying to eat/drink something inside the fridge or on a table;
  • We couldn’t find out what was causing the items to keep going back into the player’s hands, but we implemented a check that will most likely fix that as soon as it happens;
  • The Dog now only drinks water from the bucket if it is really thirsty and will also become satiated with food for a while after eating too much (people were getting pissed off with our good boy and we don’t like that haha);
  • The “Item Madness“ challenge was rebalanced to reduce the chances for expensive items, so this week’s Challenge becomes, well, a bit more challenging;
  • Changed the color of the text that state the Weekly Challenge rules at the matchmaking screen.
HOTFIX #2 v0.8.10b3
  • Fixed issue causing the Weekly Challenge rules to apply to the tutorial;
  • Changed the image and the text for the patch notes at the menu.
HOTFIX #3 v0.8.10b4
  • Fixed issue causing a malfunction on the procedural generation of the ships, making all same sized ships be exactly the same;
  • Added the 144Hz option for target Frame Rate setting.
If you want to know more or participate testing features before release, please join us on our official Discord Server .

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