We've pushed a hotfix for an issue that is causing some clients and servers to have huge lag spikes when writing to SQLite databases. Just update your servers
We've pushed a hotfix for an issue that is causing some clients and servers to have huge lag spikes when writing to SQLite databases. Just update your servers
Fixed DBinder not working when its convar is set to NaN
Fixed DBinder overriding SetSelected( bool )
Fixed util.GetModelInfo crashing with empty string
Fixed a crash issue with Weapon functions
Fixed NeedsDepthPass not working for addons
Fixed string.Comma with very large numbers
NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning squared range
Updated most render library functions to not lock up when a Lua type error occurs during function execution
Prevent potential stack overflows in scripted_ents.Get
Fixed the utf8 library failing with certain UTF8 strings
Switched base_anim to CBaseAnimatingOverlay, allowing more functions to be used on "anim" entities
DProperty_VectorColor now works with standard colors as well ( vector color support unchanged )
Added better type checking and error output to NextBot.GetRange(Squared)To()
render.Capture can no longer capture Steam Overlay
cam.Start() will now error when given no arguments
Removed NPC.RemoveMemory
Notice
Unlike many previous updates, this one will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update.
This means that for a certain time after the update you may get a message such as "The server is running an older version of the game" when connecting to your favourite servers. You will have to wait for servers to update before you can join them again.
You CANNOT downgrade to a previous version of the game.
Fixed DBinder not working when its convar is set to NaN
Fixed DBinder overriding SetSelected( bool )
Fixed util.GetModelInfo crashing with empty string
Fixed a crash issue with Weapon functions
Fixed NeedsDepthPass not working for addons
Fixed string.Comma with very large numbers
NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning squared range
Updated most render library functions to not lock up when a Lua type error occurs during function execution
Prevent potential stack overflows in scripted_ents.Get
Fixed the utf8 library failing with certain UTF8 strings
Switched base_anim to CBaseAnimatingOverlay, allowing more functions to be used on "anim" entities
DProperty_VectorColor now works with standard colors as well ( vector color support unchanged )
Added better type checking and error output to NextBot.GetRange(Squared)To()
render.Capture can no longer capture Steam Overlay
cam.Start() will now error when given no arguments
Removed NPC.RemoveMemory
Notice
Unlike many previous updates, this one will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update.
This means that for a certain time after the update you may get a message such as "The server is running an older version of the game" when connecting to your favourite servers. You will have to wait for servers to update before you can join them again.
You CANNOT downgrade to a previous version of the game.
Over the years, Trouble in Terrorist Town has been one of the most enduring Garry's Mod modes, if not to play then certainly to watch. We got in touch with TTT's creator Stefan (aka Bad King Urgrain) to talk about how it came together, how it sprung from another mod, why people are still playing his duplicitous deathmatch, and what Gabe Newell thinks about it.
Over the years, Trouble in Terrorist Town has been one of the most enduring Garry's Mod modes, if not to play then certainly to watch. We got in touch with TTT's creator Stefan (aka Bad King Urgrain) to talk about how it came together, how it sprung from another mod, why people are still playing his duplicitous deathmatch, and what Gabe Newell thinks about it.
What if Gordon Freeman didn't exist? That's the premise behind Haven, a 40 minute experimental machinima that has just been released, filmed in Garry's Mod. I wasn't even 10 minutes into watching it when I started making notes to send to the creator, because I had so many questions about how something like this was possible.
Come and watch the whole thing, and read how film-maker Daniel Schetter crafted one of the most impressive pieces of machinima you'll ever see.
What if Gordon Freeman didn't exist? That's the premise behind Haven, a 40 minute experimental machinima that has just been released, filmed in Garry's Mod. I wasn't even 10 minutes into watching it when I started making notes to send to the creator, because I had so many questions about how something like this was possible.
Come and watch the whole thing, and read how film-maker Daniel Schetter crafted one of the most impressive pieces of machinima you'll ever see.