This update will be mandatory. (i.e. Servers will have to update)
Help us test it!
We ask you, players and modders alike, to help us test this update so that there will be as few problems as possible on release.
We urge you to spend as much time as convenient for you in single player, testing your addons and whatnot, and report any issues you find that did not happen before here: https://github.com/Facepunch/garrysmod-issues/ Or at least in the comments of this announcement.
If you own a Garry's Mod server, we highly recommend you test your server on the Pre-release branch. Information about using experimental branches on dedicated servers can be found here: http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server
This update will be mandatory. (i.e. Servers will have to update)
Help us test it!
We ask you, players and modders alike, to help us test this update so that there will be as few problems as possible on release.
We urge you to spend as much time as convenient for you in single player, testing your addons and whatnot, and report any issues you find that did not happen before here: https://github.com/Facepunch/garrysmod-issues/ Or at least in the comments of this announcement.
If you own a Garry's Mod server, we highly recommend you test your server on the Pre-release branch. Information about using experimental branches on dedicated servers can be found here: http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server
This update is optional. However, I'd recommend that you update any servers you are running. Clients will automatically update via Steam when the game is restarted.
This update is optional. However, I'd recommend that you update any servers you are running. Clients will automatically update via Steam when the game is restarted.
Please do not panic if when you join a server you get "Server is running an older version of the game" - let the server(s) update to the latest version of the game first. Just wait a few hours at most.
It can take up to 15 minutes for the update to propagate through Steam.
Please do not panic if when you join a server you get "Server is running an older version of the game" - let the server(s) update to the latest version of the game first. Just wait a few hours at most.
It can take up to 15 minutes for the update to propagate through Steam.
This update will be mandatory. (i.e. Servers will have to update)
This next update will bring the following to Garry's Mod: * Peer-To-Peer friends only mode - Enable this to only allow friends to join your games * Substantial updates & optimization to Sandbox Spawnmenu and other UI * Many updates, fixes and new features to all base Sandbox tools * NPC networking optimizations * New and improved features for modders * Numerous crash & security fixes * New main menu backgrounds created by the community * Numerous Physgun improvements
Help us test it!
We ask you, players and modders alike, to help us test this update so that there will be as few problems as possible on release.
We urge you to spend as much time as convenient for you in single player, testing your addons and whatnot, and report any issues you find that did not happen before here: https://github.com/Facepunch/garrysmod-issues/ Or at least in the comments of this announcement.
If you own a Garry's Mod server, we highly recommend you test your server on the Pre-release branch. Information about using experimental branches on dedicated servers can be found here: http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server
This update will be mandatory. (i.e. Servers will have to update)
This next update will bring the following to Garry's Mod: * Peer-To-Peer friends only mode - Enable this to only allow friends to join your games * Substantial updates & optimization to Sandbox Spawnmenu and other UI * Many updates, fixes and new features to all base Sandbox tools * NPC networking optimizations * New and improved features for modders * Numerous crash & security fixes * New main menu backgrounds created by the community * Numerous Physgun improvements
Help us test it!
We ask you, players and modders alike, to help us test this update so that there will be as few problems as possible on release.
We urge you to spend as much time as convenient for you in single player, testing your addons and whatnot, and report any issues you find that did not happen before here: https://github.com/Facepunch/garrysmod-issues/ Or at least in the comments of this announcement.
If you own a Garry's Mod server, we highly recommend you test your server on the Pre-release branch. Information about using experimental branches on dedicated servers can be found here: http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server
This update is optional, however it is strongly recommended that server owners install it. Clients will automatically update via Steam when the game is restarted.
Peer-To-Peer Listen Servers
Servers that are created via the main-menu's "Start New Game" button can now be connected to via Steam's P2P networking. This means that - on most networks - friends are able to connect to each other's games without any special network configuration being required (e.g. port forwarding).
To use it, all you have to do is use your friends list to join/invite a friend!
Queued (Multi-Core) Rendering
This isn't finished yet, but queued rendering should be pretty robust now. Any changes in performance are entirely dependent on your hardware and the scene being rendered.
You can enable it by running a few commands when you launch the game (press Shift+Escape to open the console):
This update is optional, however it is strongly recommended that server owners install it. Clients will automatically update via Steam when the game is restarted.
Peer-To-Peer Listen Servers
Servers that are created via the main-menu's "Start New Game" button can now be connected to via Steam's P2P networking. This means that - on most networks - friends are able to connect to each other's games without any special network configuration being required (e.g. port forwarding).
To use it, all you have to do is use your friends list to join/invite a friend!
Queued (Multi-Core) Rendering
This isn't finished yet, but queued rendering should be pretty robust now. Any changes in performance are entirely dependent on your hardware and the scene being rendered.
You can enable it by running a few commands when you launch the game (press Shift+Escape to open the console):