Garry's Mod - Facepunch
Update 153 is now out! It includes Kinect support!

<a href='http://www.youtube.com/watch?v=cKDRcHab6mc'><img src='http://puu.sh/1xPF6'></a>

You can <a href='http://garrysmod.com/post/37344597221/garrys-mod-update-153'>see what else is included by clicking here</a>.
Garry's Mod - garry
Update 153 is now out! It includes Kinect support!



You can see what else is included by clicking here.
Half-Life 2 - contact@rockpapershotgun.com (Nathan Grayson)

It's a shame we never came up with a more concise name for that.

I probably need to leap back into Garry’s Mod. For about a year, it was one of my go-to games/game-like things. If I was feeling bored, I’d find the most elaborate ways possible to pit a single, pistol-armed human NPC against hundreds of languidly slithering legless zombies and cackle until my mental health was severely in question. Eventually, though, I squeezed all the grim carnage I could from even the juiciest of scenarios, so it stopped being my time-waster of choice. But now, it sounds like Garry’s wonderful toybox – in much the same fashion as an infinitely multiplying army of single-frightened-human-hungry Ant Lions – has expanded quite a lot. And more’s on the way. Kinect support, for instance, is right around the corner, and Garry’s released a video of how exactly it’ll work. Flail your arms wildly at the break until something happens. Or just click on it.

(more…)

Half-Life 2 - contact@rockpapershotgun.com (Jim Rossignol)

Haha. Yeah, Garry knows what to do. I’ve posted videos of his Kinect experiments below, and you can see exactly why the infamously aberrant Half-Life 2 mod actually needs Kinect support by watching those. Readers with memories will recall that we talked to Garry about his plans for the mod earlier in the year.

The Kinect support will apparently arrive “this week or next”. (more…)

Garry's Mod
gmodkinect


Garry's Mod, the oddball Source sandbox and bizarre facial expression generator, is receiving Kinect support. In a preview video posted to YouTube, Gmod's Garry Newman shows... Actually, you're better off just seeing for yourselves.



Yep.

Garry provided some details as to how it works in the description of the video. "You move your arm and the ragdoll moves its arm. You jump - and it jumps. It's live, your body is directly controlling the ragdoll." And you won't just be performing for your own gratification, as there's multiplayer support too. "You can join a server and take control of a ragdoll. Your friend can join and take control of one and you can dance together." You can read more about the development process of the update over at Garry's blog.

You're now all imagining Half-Life Full Life Consequences as a mo-capped performance, right? Good, not just me then.

Thanks, Reddit
Nov 16, 2012
Garry's Mod - Facepunch
<a href='http://garrysmod.com/post/35851602584/garrys-mod-update-152'>Update 152 is now live!</a> I'm hoping it will fix the majority of problems I've inflicted on you this week.
Nov 16, 2012
Garry's Mod - garry
Update 152 is now live! I'm hoping it will fix the majority of problems I've inflicted on you this week.
Garry's Mod - Valve
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Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed issues caused by Friday's engine update
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed crash when joining server
...