Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed server freezing
  • Fixed Cloudscript failing in non english
  • [TTT] Changed ragdoll (corpse) carrying to be easier
  • [TTT] Changed fall damage to be lower if you land on another player, and made it damage them as well
  • [TTT] Changed mute team key for spectators to F2 (was Alt)
  • [TTT] Added version number to game description in server browser, with an asterisk if custom weapons are present
  • [TTT] Added quick switch to slot 7 and back under the Noclip key, or with "ttt_equipswitch"
  • [TTT] Added "ttt_quickslot (number)" command for switching to a slot without the menu
  • [TTT] Fixed corpse data networking to be more reliable
  • [TTT] Fixed Silenced Pistol not letting you take pistol ammo
  • [TTT] Fixed replaced player spawn ents not taking effect until the second round
  • [TTT] Fixed error in weapon spawning fallback for weaponless maps
  • [TTT] Fixed issue where carried objects would jitter
  • [TTT] Fixed Traitor crosshairs not being red
  • [TTT] Fixed DNA Scanner and Binoculars world model being visible when held
  • [TTT] Fixed error spam when a voice indicator was created for a nonexistent player
  • [TTT] Fixed damage by thrown props not getting attributed to the throwing player
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed rare crash when downloading cloudscript entities
  • Fixed cloudscript entities not working after map restart
  • Prevented common SuperDOF crash
  • Fixed ammo count displaying wrong if too high
  • Fixed DColorCircle spamming the console
  • Updated Trouble In Terrorist Town gamemode
  • Updated Dog Fight Arcade gamemode
  • Removed "changed name" message
  • Added render.Spin()
  • Added DComboBox:GetSelectedValues()
  • Fixed Player:IsBot() clientside
  • Shared Player.SetWalkSpeed( f )
  • Shared Player.GetWalkSpeed()
  • Shared Player.SetRunSpeed( f )
  • Shared Player.GetRunSpeed()
  • Shared Player.SetCrouchedWalkSpeed( f)
  • Shared Player.GetCrouchedWalkSpeed()
  • Shared Player.SetDuckSpeed( f )
  • Shared Player.GetDuckSpeed()
  • Shared Player.SetUnDuckSpeed( f )
  • Shared Player.GetUnDuckSpeed()
  • Shared Player:SetNoCollideWithTeammates( b )
  • Shared Player:GetNoCollideWithTeammates()
  • Shared Player:SetAvoidPlayers( b )
  • Shared Player:GetAvoidPlayers()
  • Shared Player:SetAllowFullRotation( b )
  • Shared Player:GetAllowFullRotation()
  • Shared Entity:SetGravity()
  • Shared ents.FindByModel()
  • Added Entity:GetGravity()
  • Added Entity:GetFriction()
  • Added Entity:GetElasticity()
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added Fretta gamemode "Dogfight: Arcade Assault"
  • Added Fretta gamemode "Trouble in Terrorist Town"
  • Fixed laggy camera tracking
  • Fixed loadtime reporting sometimes not working
  • Fixed map cleanup removing physgun beam
  • Removed gm_mem_dump (server lag exploit)
  • Fixed game_text not displaying
  • Fixed startup problems caused by bad scripts/dsp_presets.txt
  • HTML Control now supports back/forward mouse buttons
  • AddConsoleCommand now takes an optional help parameter
  • CreateConVar now takes an optional help parameter
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed datapack client crash when trying to join misconfigured server
  • Fixed crash in point_viewcontrol
  • Increased max ragdoll bones to 32
  • Fixed manhack crash
  • Fixed weaponless combine npc crash
  • Fixed Lua related NPC crashes
  • Fixed unclickable message boxes
  • Fixed crash when trying to retrieve the gamemode description
  • Added surface.DrawCircle( x, y, radius, color )
  • Added surface.DrawTexturedRectUV( x, y, w, h, scalex, scaley )
  • Added Panel:SizeToChildren()
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed multiplayer dialog error
  • Fixed rendering onto VGUI
  • Fixed fast zombie crash
  • Added menu_plugins for menu addon creators
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed player hull issues
  • Fixed menu system crash caused by naughty addons
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed flying ragdolls
  • Fixed vehicle view offset
  • Fixed hulls not changing
  • Fixed broken achievements
  • Increased max particles
  • Restored OpeningURL HTML panel callback
  • Added HTML:RunJavascript()
  • Added HTML:GetHTMLMaterial()
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed voice status labels
  • Fixed dedicated server issues
  • Fixed cookie bug
  • Fixed crashing on spawn in some maps
  • Added GM:GetGameDescription
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed not being able to join servers with non-English steam language
  • Fixed issues with datapack
  • Fixed Lua errors in animation system
  • Fixed particle crash
  • Fixed EP2 Hunter crash
  • Fixed Floor Turret crash
  • Fixed rare VPhysics crash
  • Fixed Weapon:DefaultReload crash
  • Added Entity:SequenceDuration( int )
  • Added Entity:SelectWeightedSequenceSeeded( int, int )
  • Added Entity:GetSequenceName GetSequenceActivity GetSequenceActivityName
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added Extensions dialog
  • Fixed Half-Life: Episode Two content showing as unavailable
  • Added datapack
  • Fixed PCallError returns
  • Fixed crash with http.Get
  • Fixed crash with particles
  • Removed 'GMod Options' menu item
  • Added Player:DoSecondaryAttack
  • Added Player:DoCustomAnimEvent
  • Added Weapon:GetHoldType
  • Added gui.OpenURL( url )
...