Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed voice status labels
  • Fixed dedicated server issues
  • Fixed cookie bug
  • Fixed crashing on spawn in some maps
  • Added GM:GetGameDescription
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed not being able to join servers with non-English steam language
  • Fixed issues with datapack
  • Fixed Lua errors in animation system
  • Fixed particle crash
  • Fixed EP2 Hunter crash
  • Fixed Floor Turret crash
  • Fixed rare VPhysics crash
  • Fixed Weapon:DefaultReload crash
  • Added Entity:SequenceDuration( int )
  • Added Entity:SelectWeightedSequenceSeeded( int, int )
  • Added Entity:GetSequenceName GetSequenceActivity GetSequenceActivityName
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added Extensions dialog
  • Fixed Half-Life: Episode Two content showing as unavailable
  • Added datapack
  • Fixed PCallError returns
  • Fixed crash with http.Get
  • Fixed crash with particles
  • Removed 'GMod Options' menu item
  • Added Player:DoSecondaryAttack
  • Added Player:DoCustomAnimEvent
  • Added Weapon:GetHoldType
  • Added gui.OpenURL( url )
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Changed spawnmenu layout (slightly)
  • Spawnmenu no longer fades in/out
  • Fixed vgui bug to reduce loadtimes
  • Fixed ScriptEnforcer initial check logic
  • Fixed crash with a bad particle reference
  • Fixed crash with NPCs using SWEPs
  • Fixed missing holdtype animations and airwalk transition
  • Fixed fretta ending game in middle of a round
  • Fixed fretta not recognizing player disconnects properly
  • Added sv_scriptenforcer_initialkick (default: 0)
  • Added CLuaParticle:IsValid()
  • Added clamps to Color function
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added 'Downloaded Lua' files cleanup on close
  • Fixed red laser appearing on some weapons
  • Fixed missing weapon sway
  • Fixed HL2MP SMG weapons shoot effects
  • Fixed crash when NPCs use SWEPs
  • Fixed ScriptEnforcer kicking too soon
  • Fixed muzzle flashes from toolgun appearing on viewmodel
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added new spawnicons
  • Added support for spawning TF2 Spy with masks
  • Added 'proper' thirdperson animations
  • Added sv_max_usercmd_future_ticks (default: 8) should prevent speedhacks.
  • Added support for per-map particle systems
  • Fixed crash in Entity:TranslateBoneToPhysBone()
  • Fixed crash when closing with the help window open
  • Fixed zombie crash
  • Fixed bone follower crash (when using unsuitable model)
  • Fixed crash exploit when Script Enforcer was enabled
  • Added support for Vector * Vector
  • Added Entity:SetRenderFX( kRenderFx* )
  • Added "Depth" and "SizeMode" key values for render targets.
  • Added ParseParticleManifest( file ) where file will be translated into particles/particles_(file).txt.
  • Added Player:SetRenderAngles( angle )
  • Added Entity:GetPlaybackRate()
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed startup crash when no SSE2 support
  • Fixed TF2 map crash
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