Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Summer 2023!
  • Featuring 14 new community maps: Sharkbay, Rotunda, Phoenix, Cashworks, Venice, Reckoner, Sulfur, Hardwood, Pelican Peak, Selbyen, VSH Tiny Rock, VSH Distillery, VSH Skirmish, and VSH Nucleus
  • Added the Summer 2023 Cosmetic Case
    • Contains 25 new community-contributed items
  • Added 6 new community-contributed taunts to the Mann Co. Store
    • Taunt: Killer Joke
    • Taunt: Star-Spangled Strategy
    • Taunt: The Head Doctor
    • Taunt: Tuefort Tango
    • Taunt: The Road Rager
    • Taunt: The Killer Signature
  • Added 20 new community-created Unusual effects
    • 12 new effects for Unusual hats
    • 8 new effects for Unusual taunts
  • Added the Summer 2023 War Paint Case
    • Contains 10 new community-created War Paints that make-up the Summer 2023 Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • All cosmetic and taunt cases will grant Summer 2023 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
  • The Summer event runs through September 15th, 2023
General
  • Security and stability improvements
  • Fixed the Mann vs. Machine upgrade panel closing after receiving a matchmaking party invite
  • Fixed an exploit related to the ConTracker and being able to move/shoot while it's deployed
  • Fixed the Strange Count Transfer Tool not being able to transfer stats for Sandvich items
  • Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt
  • Fixed missing No Headphones style for the Universal Translator
  • Fixed Engineer teleporter audio that was referencing the dispenser by mistake in Spanish
  • Fixed incorrect alpha channels for the Smissmas 2021/2022 Cosmetic Case models
  • Fixed the Winter 2019 War Paint Case not being shown in the Mann Co. Store
  • Updated/Added some tournament medals
  • Updated pl_enclosure_final to fix localization issues
  • Updated cp_gravelpit_snowy
    • Boosted volume of snowman explosions
    • Added occluders to C to improve performance
    • Improved clipping
  • Updated cp_steel
    • Prop collision cleanup and improved player clipping
    • Explosive splash bug collisions on stairs, props, etc., around the map
    • Spawn point issues (collision, prop blocking, clipping, etc.)
    • Fix Pyro door exploit on A
    • Fix choke and spam issues into Blu & Red spawns
    • Fix Pixel walk collision issues
    • Fixing ceiling clipping and stuck spots including exploits
    • Clean up geometry in spawns, the spawn locations and their exits
    • Fix roof readability issues, with sticky and rocket jumping
    • Fix rare double death bug when falling into pit
    • Fix Cliff stuck spots and ledges in E pit
    • Removed head glitch tele spawn on A-B connector
    • Fix rare overtime cap bug
    • Fix Red team getting stuck in spawn door to A
  • Updated cp_mossrock
    • Fixed numerous perch points
    • Fixed players being able to get under Blu spawn
    • Fixed a location where a teleporter could be build out of the map
    • Fixed collision on rock near final point so it is more accurate to the visuals
    • Fixed lots of small visual bugs
    • Fixed some small exploits
    • Improved optimisation
Jul 7, 2023
Garry's Mod - Rubat
Hello everyone,

We are releasing another small patch today, addressing some issues found out from the last update, as well as some additional improvements.

The changelog is as follows:
  • ents.GetMapCreatedEntity is now shared
  • Fixed a crash issue when loading certain particle files
  • FIxed skill configs not applying in time for singleplayer, resulting in NPCs not having health set, etc
  • TTT: Made Poltergeist weapon range easier to override (Community Contribution)
  • TTT: Fixed notification sound cue and make it toggleable (Community Contribution)
  • DListView now ignores invisible lines (Community Contribution)
  • Fixed metropolice NPC crashing when its target is removed during a weapon burst fire
  • Steam Voice Settings opens Steam Settings in overlay
  • Increased vtx filesize limit for studiomdl.exe, and added safeguards against crashing when the limit is hit
  • Fixed a regression with halo/outline rendering
  • poster command now works correctly with cl_leveloverview enabled
  • Fixed up ToS/Privacy Policy links on Options menu
  • Added voice_recordtofile to blocked concommand list
  • DNS lookup Global.HTTP URLs before sending them to Steam
  • Potential improvement to 64x64 cubemap quality when building map cubemaps (Community Contribution)

July 18 Patch:

  • Removed Global.HTTP DNS lookups as they were causing too many issues
  • Added missing snow footstep sound fallbacks
  • Fixed npc_(template_)maker crashing the server when spawning non NPC entities
  • Added VMatrix.__unm (negate operator)
  • Prevent display of concommands in gamemode settings
  • Do not run OnRequestFullUpdate outside of main thread to prevent server crashes
  • Defer gamemode loading until all other components are loaded
Jul 3, 2023
Team Fortress 2 - erics


Get ready for the epic showdown at LAN Downunder 2023! Teams from all across Oceania are gearing up to compete for the coveted title of the greatest team downunder. Tune in live on Twitch from July 8th to 9th, starting at 11:30am AEST, to witness the intense battles for glory and a prize pool of $2,000!

The competition kicks off with a thrilling six-round Swiss stage, followed by exhilarating single elimination playoffs on day two. It's going to be an action-packed event that TF2 fans won't want to miss. So, mark your calendars, rally your friends, and prepare for the ultimate display of competitive gaming!
Garry's Mod - Rubat

Artwork showcased: "Movie Night"

The June 2023 Update is now live.

This update adds a few new visual effects for mappers and modellers to take advantage of, for better visuals.

There are also new additions for the Hammer Editor for mappers to enjoy, such as new entities, static prop lightmaps, and more.

We are also introducing experimental changes that remove the script limit for singleplayer, so that you can play with all your addons regardless of how many you have installed.

This update also adds a new option to delete temporary server files on game shutdown, such as sprays. This feature is controlled by gmod_delete_temp_files console variable and is enabled by default. If you wish to disable this feature, you can set the console variable to 0.

And as usual, there are plethora of new Lua API additions and changes for modders to create even cooler addons.

You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/june-2023-update

This update requires servers to update before you can join them.

This means that for a certain amount of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again.

You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers.

June 30 Hotfix:
  • Fixed a crash related to rendering static props
  • Case insensitive search for singleplayer files
  • Fixed addons breaking properties system clientside
  • Fixed a server crash when maxplayers is set in server.cfg and the command line
  • Made Combine Gunship aim at player's center so it can actually hit players
  • Fixed Combine APC bullet tracer coming from the wrong attachment
  • Fixed combine APC rockets going over player's head with certain hold types
  • Fixed a crash with DMX unserializer when external references are used
Team Fortress 2 - erics

(Image credit: FlameWing)

You might be thinking that it's summer right now but you're wrong, it's still spring. And it will stay spring until the last corpse has been smeared across the last control point in the last game of the ETF2L 2023 Spring Highlander Playoffs. Luckily for you, that's coming up on Sunday, July 2nd, at 12:15pm PDT / 21:15 pm CEST. And what's more you can watch it live on KritzKast's Twitch channel!

Important Links:


Garry's Mod - Rubat
Hello everyone,

The next Garry's Mod update is coming soon!

The current plan is to release the next Garry's Mod update on 28th of June at 4PM GMT.
The update will be mandatory for all server owners, so write the date down, servers will need to be updated before they can be joined.

You can preview the list of upcoming changes here:
https://wiki.facepunch.com/gmod/Update_Preview_Changelog

Please note this list is still work in progress and is subject to change.

Help us test the update
We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to test the upcoming update below.

You can report any found issues in the comments below, on our official Discord server or on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues
https://discord.com/invite/gmod

Pre-release Steam Branch
The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
Team Fortress 2 - erics

(Image credit: Alox)

It’s summertime! If you think that means visiting exotic islands and sipping dry martinis, you’re sorely mistaken: the only drink you’ll be sipping is battery acid. Gray Gravel Co. has taken their robot menaces from the rainforests of New Mexico and shipped them to every corner of the earth to destroy our facilities.

Operation Voltaic Violence is a new Mann vs. Machine charity event brought to you by Moonlight MvM featuring 6 intermediate, 9 advanced, and 6 expert missions across 16 maps. Destroy the robots to earn up to 2 in-game medals! Event servers are available worldwide in North America, South America, Europe, Asia, Australia, and South Africa.

If missing your federally-mandated vacation days doesn’t sound appealing to you, you can also donate to The ALS Association to help fund research for treating and curing ALS. Donating $5 USD will net you an in-game donator medal! Click here for information on how to donate.

Interested in making your own custom MvM content? New submissions are already open for our next event! Check out our guides for content creation or join the Moonlight MvM Discord for more information. All contributors will earn a special in-game creator medal!

Have fun, but don’t delay, as this tour will end in 2 weeks on June 12th, 2023!


Important Links:

Apr 18, 2023
Garry's Mod - Rubat
Hey everyone,

We are releasing a small patch today.

The entire change log is as follows:
  • Fixed ToolGun:GetToolObject returning local players values for other players clientside
  • Fixed potential Lua errors with PropSpawn effect
  • Fixed an infinite loop with util.TableToJSON when a table has __index that always gives non-nil output
  • Refresh language files on gamemode change
  • Reworked how GetItemInfo timeout works for WorkshopDL to hopefully work better
  • Fixed crashes when barnacle m_hTongueTip's m_pSpring is null
  • Throttled CreateFragmentsFromFile messages to 1 a second to avoid lag
  • Expanded the 'Your map differs from the servers' kick reason with more info
  • Fixed a server crash to do with invalid vehicle scripts for airboats
  • Fixed a crash when accessing self.loco of a deleted nextbot
  • Try to prevent crashing when (re)loading textures from .png
  • Use snd_musicvolume instead of volume for loading screens (Community Contribution)
  • TTT: Fixed ironsight position when in singleplayer (Community Contribution)
  • IncludeCS now returns result of include() (Community Contribution)
  • Contain DButton's image size if it's too big (Community Contribution)
  • Added the Derma Icon Browser (derma_icon_browser console command) (Community Contribution)
  • Refactored weapon_medkit so it is easier to change/extend (Community Contribution)
  • Menu support for util.IsBinaryModuleInstalled (Community Contribution)
  • Added Panel:Set/GetTooltipDelay (Community Contribution)
  • Added vgui.Exists (Community Contribution)
  • Security fixes

April 19 changes:
  • Fixed a Lua error about "derma_icon_browser.lua"
  • Fixed a regression with language getting reset to Steam's language if your chosen in-game language is English

May 3 changes:
  • Crash fixes

May 5 changes:
  • More crash fixes

May 10 changes:
  • Fixed an issue with handling of asset:// URLs
  • Update Steamworks API to v1.57
  • Added sv_cheats requirement to some console commands and variables that are either unuseful, or should only be used for development


Servers are recommended to update as soon as possible.

Apr 14, 2023
Team Fortress 2 - erics

(Image credit: SFM - kevin supermarket, Typesetting/Compositing/Logo/Banner SFM - Requim, Feedback - agrastiOs, happyrain, Shippy, Banner Paintover - YLR)

Fall in, men! As the sun creeps over the foggy horizon, so does the adrenaline of war! You know the rules: last one alive, lock the door!

Fortress Faceoffs is prepared to kick off 2023 with Mann O' War, a new all-inclusive event (and they don't just mean skill level)! In this battle, you and four friends may assign yourselves to any of the nine positions a mercenary can occupy! Prove that your team knows war like no other by topping the Group Stage in the tournament bracket, then proceed to the prestigious Top 16! Though you may have already gotten used to senseless violence without benefit, there is a new art of war that Sun Tzu has yet to consider: MONEY!

With the brand-new, state-of-the-art implementation of VScript, the impossible has just been made possible! For each kill confirmed during your enlisting, you gain a cash reward in return! Put these ferocious funds to use at the upgrade stations inside your spawn rooms and enhance your armaments with the same power-ups used to blast steel into shrapnel for the last 10 years (except now, it's more like blasting guts into gibs)!

Sign up today and tell your friends to mention your name for a referral bonus, which will be awarded to each team member in the form of a raffle ticket to fight a silverback gorilla!* The games begin on May 7th @ 11:59 PM / 23:59 BST for all regions and will continue for roughly 2 weeks, though you do NOT have to actively participate this long! The top 8 teams will progress to make live history as leaders command their squadrons to certain victory... or more likely, death! For more information about event rules, prizes, and more, join the Fortress Faceoffs Discord and bring your shiniest badges of honor from home since they do not have any right now!

*Gorilla not included as potential event prize opportunity - they have all been mysteriously exterminated by an unknown maniac. This has instead been replaced by a variety of event-themed in-game items.

Important Links:


Team Fortress 2 - erics


TF2 Coaching Central is back with their fourth North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.

Players with little to no competitive experience can sign up to be placed on a team of six, led by a coach who will teach the basics of how to play the 6v6 format and help their team learn the maps. You'll have four weeks to learn and practice together as a team before facing off in a tournament. Prizes include keys and a month of free private server hosting. Past Newbie Cup events have been stepping stones for many players and teams to play in RGL, the biggest North American competitive TF2 league.

Sign ups are open now, and the deadline for applying to be placed on a team is April 14. Team and coach assignments will be made by April 19 and tournament matches will be the weekend of May 20-21.

Whether you're looking to dip your toes into competitive, you're a more experienced player looking to mentor newbies, or you're a fresh install, feel free to join the community - all skill levels are welcome! Check out the TF2 Coaching Central Discord for more info!
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