Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an exploit related to using The Snack Attack to block the movement of other entities
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Security and stability improvements
  • Added check to not set Marked-for-Death when mixing Mannpower and Player Destruction (community request)
  • Added a check to prevent td_buyback audio spam after the round has started
  • Fixed grapple movement slowing players when mixing Mannpower and Player Destruction. Only team leaders will receive a grapple movement penalty. (community request)
  • Fixed missing localization string in the recipe for the Tide Turner
  • Fixed self-illumination effect for the High Roller's Rocket Launcher and the High Roller's Medi Gun (community fix from makaroffilya)
  • Updated the crocodile model to fix a twisted ankle
  • Updated pl_enclosure_final to fix an exploit that allowed players to get out of bounds
Team Fortress 2 - erics

(Image credit: TauntedClown)

Let a little firepower clear away the icy blues of winter this Sunday with the ETF2L Highlander Winter 2023 Premiership Grand Final! Reigning champions SDCK! face their eternal nemesis, Feila eSports, in an explosive best of three maps.

Be sure to catch all of the action live on KritzKast's Twitch channel this Sunday starting at 21:00 CET (13:00 PDT)!
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing Summer tag for Workshop maps
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added check to URLLabel to prevent invalid URLs
  • Added new Workshop tags for Summer, Player Destruction, and Community Fix
  • Added check to ensure bullet effects are not duplicated (community fix from mastercoms)
  • Deleted some unused Steam API queries to improve client perf (community fix from mastercoms)
  • Fixed exploit related to using the td_buyback command during Mann vs. Machine matches
  • Fixed Stat Clock cancelling out ÜberCharge and self-illuminating materials on weapons using War Paints (community fix from makaroffilya)
  • Fixed not seeing the correct inspect image for the Red Rock Roscoe after previewing another paintkit item
  • Fixed missing/incorrect style strings for a few items
  • Reverted the previous change to the equip_region for the Cranial Cowl
  • Updated cp_gravelpit_snowy to adjust clipping throughout the map
Team Fortress 2 - erics


Steam Workshop Creators, can we have your attention please. The following message is so urgent, so time-sensitive, we made the executive decision to skip TikTok and Twitter entirely and break the glass on the most bleeding-edge communication technology available.

Welcome to the future. Welcome… to a "blog-post".

"Wow!" you're probably thinking. "I forgot how hard reading is!" Yeah, it's scary how fast you lose that. Don't worry, we'll be brief:

The last few Team Fortress summer events have only been item updates. But this year, we're planning on shipping a full-on holiday-sized update — with items, maps, taunts, unusual effects, war paints, and other community-contributed fixes for the game! Which means we need Steam Workshop content! YOUR Steam Workshop content!

So get to work! (Or back to work, if you were already working but got distracted when the entire internet simultaneously found out about this state-of-the-art blog-post.) Make sure to get your submissions into the Steam Workshop by May 1st, so they can be considered for this as-yet-unnamed, un-themed, but still very exciting summer-situated (but not summer-themed) (unless you wanted to develop summer-themed stuff) update.
Garry's Mod - Rubat

Artwork showcased: "Sandvich Ops."

The January 2023 Update is now live.

You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/january-2023-update

January 26 Update: Fixed a regression with Lua effect auto refresh causing errors.

February 10 Update:
* Fixed procedural textures of size 32768 trying to allocate way too much memory
* Disallow loading of procedural textures above 64k on any side (with a warning)
* Added more info to "CFontTextureRegen: Failed to allocate X bytes" warning (and should also be less crash prone when it happens)
* Simplified gmod_tool concommand code
* Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't
* TGA loading: do not try to read data if overflowed - Simply displays better warning, it wasn't actually reading any data
* Make string.ToTable work with numbers again
* Fixed timer spam from medkit weapon (Community Contrib)
* Security update
Garry's Mod - Rubat
Hello everyone,

The next Garry's Mod update is coming soon!

The current plan is to release the next Garry's Mod update on 25th of January at 4PM GMT.
The update will be optional for all server owners, but naturally it is highly recommended to update to receive all the latest features and improvements.

You can preview the list of upcoming changes here:
https://wiki.facepunch.com/gmod/Update_Preview_Changelog

Please note this list is still work in progress and is subject to change.

Help us test the update
We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to test the upcoming update below.

You can report any found issues in the comments below, on our official Discord server or on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues
https://discord.com/invite/gmod

Pre-release Steam Branch
The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
Team Fortress 2 - erics


Get ready! It might be winter up north, but down south it's heating up with the TF2 Summer Brawl! Seven teams from across the land down under are heading to the sunshine state of Australia for a one-day brawl! Only one team can claim the summer cup! Who will it be?

Tickets might be sold out, but you can still watch all the action on CappingTV's Twitch channel! The event will start Saturday at 12pm AEST / 3am CET / 9pm ET (Friday). You can also head over to the event website to keep up-to-date with all the happenings!
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
  • Fixed The Original using the default reload sound instead of the intended sound
  • Fixed entities being considered static props after long server times
    • Fixed Mann vs. Machine bots failing to spawn
    • Fixed rockets occasionally being solid
  • Updated the equip_region settings for The Onimann and the Cranial Cowl
  • Updated cp_frostwatch
    • Fixed being able to stand in the cliff wall near control point 2 in stage 1
  • Expanded VScript support
    • Fixed .nut files being valid files for download/upload
    • Fixed clients being able to run certain script_* debug commands on the server
    • Added EmitSoundEx
    • Fixed crashes related to null strings being passed to functions
    • Exposed a MaxClients function to get the current value of maxplayers
    • Fixed clearing script hooks on level transition
...