Feb 3, 2021
Garry's Mod - Rubat
Hey everyone,

We are releasing a small update today to address issues with the previous update.

The full list of changes is as follows:
* Fixed Half-Life Source weapons that are spawned by maps being invisible
* Fixed NPCs dying where they previous didn't
* Fixed the default Crossbow weapon viewmodel deploying with the wrong skin
* Fixed crashing issues due to BASS.DLL 3rd party library
* Unmarked certain files in /cfg/ folder as "user configuration" to fix them not restoring during file verification process due to a Steam bug
* Potentially fixes crash when joining serves with Workshop content on macOS
* Edit 5th Feb: Fixed Entity.Fire's default value
* Edit: 15th Feb: Fixed certain security exploits

Servers only need updating if they are affected by the NPC issue.

Garry's Mod - Ruyabearyn

Artwork by Chem

Update Highlights



This update adds a new mountable game to Garry's Mod - "G String"

We are aware that people are asking for more mountable games including certain specific games. We require explicit permission for the target game's developer/publisher to make their game available for mounting in Garry's Mod. The game also has to run on the Source Engine. If a game you wish to be included in the mountable games list is not currently in it, it means we don't have that permission, or it's not a Source Engine game.



This update also adds a separate volume slider for Sound Effects. The purpose of this is to address the "low voice chat volume" people have been reporting. What you want to do is set the "Game Volume" slider to maximum, as it affects all the sounds including voice chat. Then you want to set the new "Sound effect volume" and the "Music volume" sliders to the desired position.. (The music slider affects the music from Half-Life 2 campaigns) Doing this will make the voice chat as loud as the microphones of the speaking players are, i.e. the voice chat volume will no longer be reduced by the overall game volume.



The new addon size readout will help decide what to install and what to avoid and what to keep right while in-game.

As usual this update also brings plethora of new features and fixes for players and modders alike.

You can find the full change list below.
https://gmod.facepunch.com/blog/january-2021-update
Team Fortress 2 - erics

(Image credit - Wurlmon)

2021 has barely started and we already have the first major cup; GGtoor Locked and Loaded coming live to https://www.twitch.tv/kritzkast during the weekend of January 30th - 31st! This event is being organized by Phoenix Red, the team behind Lockdown Throwdown and Copenhagen Games, and has a prize pool of $600.

Sign up your team before January 28th!
Garry's Mod - Rubat
Hello everyone,

The next Garry's Mod update is coming soon!

The current plan is to release the next Garry's Mod update on 27th of January at the usual 4PM GMT.
The update will be optional for all server owners, but naturally it is highly recommended to update to receive all the latest features and improvements.

You can preview the list of upcoming changes here:
https://docs.google.com/document/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub

Help us test the update
We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to test the upcoming update below.

You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting )
https://github.com/Facepunch/garrysmod-issues

Pre-release Steam Branch
The Pre-Release and x64-86 Steam beta branches for Garry's Mod has been updated and contain all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added pl_pier to the list of maps for Casual matchmaking
  • Updated pl_pier
    • Added additional exits to forward spawns
    • Added windows to RED final spawn
    • Added small platform to the first beach
    • Improved general clipping
    • Players can no longer build on the tables in RED spawn
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to inspecting the same item twice
  • Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk
  • Fixed the equip_region for Pebbles the Penguin
  • Fixed not being able to use Taunt: The Table Tantrum Unusualifier on Taunt: The Boiling Point
  • Updated Taunt: The Pooped Deck to fix some sounds
  • Updated the localization files
  • Updated ctf_snowfall_final
    • Fixed an issue some players were having with candy cane textures
    • Updated the lighting
  • Updated pl_wutville_event
    • The Smissmas trees are now properly colliding with mercs and ordinance
    • The larger first BLU spawn has been re-zoned for proper class changes and no more Engineer shenanigans
    • Wooden crates and furniture from the 2Fort division has had the minimum DirectX levels restored and should now be visible to mercs
    • Clipping of ledges and outcroppings around the Control Points has been installed to keep the merc's boots on the ground
    • The train tunnels will no longer allow for early escape
Team Fortress 2 - erics


The long-awaited Invite RGL.gg Grand Final for their Traditional 6v6 format is finally here!

This season's finalists, Froyotech and Corsia, will fight for the $12,000 prize pool on Thursday, December 17th, 2020, at 11:00pm EST! Watch the match on RGL.gg's Twitch channel! They'll also be celebrating the end of the year with a special segment honoring all of their 2020 events!

All of the RGL.gg volunteer staff, from the bottom of their hearts, would like to thank the players for trusting them yet another year to host the biggest TF2 tournaments in North America! They're looking forward to more incredible seasons in 2021!

Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Spy's arms not cloaking
  • Updated Taunt: Spin-to-Win to fix an animation timing issue
  • Updated Taunt: The Pooped Deck with missing animations and sounds
  • Updated the equip_region for The Cammy Jammies
  • Updated the localization files
Dec 11, 2020
Garry's Mod - Rubat
Hey everyone,

We are releasing a small client update today to address recently found exploits and some other issues.

The full changelist is as follows:
* Fixed a clientside exploit with render targets (Thanks Badger and Ling)
* Fixed a clientside exploit with the web browser integration (Thanks FiveSeven)
* Fixed abnormal clientside voice delay on low tick servers
* Entity.SetModelScale is now clamped on players (minimum value is now 0.001) to prevent crashing

Servers only need updating if they are affected by the model scale crashing issue.
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Strange war paint weapons not including the Strange attribute in their name
  • Fixed an issue with the Select Style and Adjust Unusual dialogs not displaying properly in the loadout panel at some resolutions
  • Added jingle sound to the Elf Care Provider
  • Added Taunt: The Table Tantrum to the list of items for the Unusualifier
  • Updated the Anodized Aloha war paint to fix an issue with the Back Scratcher
  • Updated Taunt: The Fist Bump to add a particle effect on success
  • Updated Taunt: The Boston Boarder to fix moving forward too early
  • Updated Taunt: Spin-to-Win to have the sign stay longer at the end of the taunt
  • Updated web page with community fixes from Liam Stone (boba)
  • Updated Spy invis materials with community fixes from Liam Stone (boba)
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated pd_snowville_event
    • Fixed ground texture incompatibility with mat_specular 0
    • Fixed clipping issues
    • Rewrote HUD file to not conflict with custom HUDs
    • Festivized the middle pine tree
  • Updated pl_pier
    • Expanded hallways to BLU spawn exits
    • Players can no longer build inside RED spawn
    • Fixed rock occasionally missing a texture
    • Fixed clipping not covering some roof overhangs
...