Dec 3, 2020
Team Fortress 2 - EricS


Smissmas brings Stocking Stuffers for everyone! It also features new community maps, cosmetics, War Paints, taunts, and Unusual effects!

  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 4 new community maps: Pier, Snowfall, SnowVille, and Wutville
  • Added the Winter 2020 Cosmetic Case
    • Contains 20 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added the Winter 2020 War Paint Case
    • Contains 13 new community-created War Paints that make-up the Winter 2020 Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 8 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Pooped Deck
    • Taunt: Time Out Therapy
    • Taunt: Rocket Jockey
    • Taunt: The Boston Boarder
    • Taunt: Scorcher's Solo
    • Taunt: Texas Truckin'
    • Taunt: Spin-to-Win
    • Taunt: The Fist Bump
  • Added 19 new community-created Unusual effects
    • 12 new effects for Unusual hats
    • 7 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Smissmas 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7, 2021.
Team Fortress 2 - EricS


TFConnect is back this year and better than ever! They're hosting a 6v6 tournament and an influencer MvM session with some of your favorite creators from across the Team Fortress 2 community in support of SpecialEffect! They'll have interviews with the teams, special guests and more!

Watch the action live on KritzKast's Twitch channel from December 11th - 13th! Take part in the festivities this year and help SpecialEffect put fun and inclusion back into the lives of those with physical impairment!

[Click here] to check out the donation page!
Team Fortress 2 - EricS


Merry (almost) Smissmas! As a celebration of everything cold and snowy, the Holiday Puncherinos are hosting a Holiday Punch tournament! The Holiday Punch tournament will consist of 8 teams of 7 dueling it out as Heavy on ctf_snowfort. But there's a catch! The only weapon allowed is the Holiday Punch!

Sign ups start on November 25th and end on December 10th! All players of varying skill may join! The tournament will be December 24th - 26th and will be hosted live. Good luck and have fun!

For more information, talk to Josh on their official Discord server.
Team Fortress 2 - Alden
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Mannpower update
  1. Dominant players are now marked for death only when carrying a powerup
  2. Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup
  3. Items or actions that add to the shield charge meter now add less when carrying a powerup
  4. Carried buildings now deploy faster than default, but not instant
  5. Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower
  6. Strength powerup no longer multiplies critical damage
  7. Medic
    1. Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
    2. Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up
Oct 16, 2020
Garry's Mod - Rubat
We have released an small hotfix update that addresses a few issues with the October 2020 update and other general fixes.

All servers are recommended to update.

The entire change log is as follows:
  • Fixed performance issue with players (Released on Wednesday)
  • Fixed env_sprite_clientside affecting sprite trails (like Trails tool) in multiplayer (Released on Wednesday)
  • Fixed slider constrains sometimes resetting their direction
  • Fixed clients being able to spam server console with certain console commands
  • net.SendOmit with a NULL entity now acts like net.Broadcast, instead of silently failing
  • Fixed tooltips not inheriting derma skin of the panel they are opened for
  • Fixed Hoverball corrupting vector_origin global (Community Contribution)
Garry's Mod - Rubat


Artwork "A Stroll Down Valve Ave." by Ivretor

This update brings a much requested Addon Presets feature into the game:


The updated "Addons" menu now contains a new section accessible from the bottom right corner which has new options for sorting and the new addon presets, which allow you to save groups of addons and enable or disable them quickly.
We also added "Followed" and "Favorite" sections to the "Addons" menu, which will list Workshop Items published by Steam users you follow and the Workshop Items that you have favorited.

The main menu got a few more tweaks besides that, such as the ability to hide the news list in the main menu:

(Please keep in mind that you will not be able to hide the news if there's a new blogpost that was published within the last 7 days.)

The Sandbox's Hoverball tool now has a new feature to Toggle the Hoverball as per community request:

Some other tools have also been slightly improved.

The Super Gravity Gun has been restored to its full glory:

(It can be turned on and off with physcannon_mega_enabled console variable, requiring sv_cheats)

In addition to these changes there has been a number new features for developers as always, which includes new Lua functions and fixes, improvements to Hammer and map compiling tools, as well as general stability and other improvements.

You will find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/october-2020-update

This update requires servers to update before you can join them.

This means that for a certain amount of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again.

You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers.
Garry's Mod - Rubat
Hello everyone,

The next Garry's Mod update is coming soon!

The current plan is to release the next Garry's Mod update on 14th of October at the usual 4PM GMT.
The update will be mandatory for all server owners, so mark the date and time. Servers will need to be updated before people can join them again.

You can preview the list of upcoming changes here:
http://wiki.garrysmod.com/changelist/prerelease/
Please note this list is still work in progress and is subject to change.
(Changes marked with (Networking Change) are not currently available for testing, but will be included into the test branches on Monday (12th of October), and will be included in the actual update)

Help us test the update
We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to test the upcoming update below.

You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting )
https://github.com/Facepunch/garrysmod-issues

Pre-release Steam Branch
The Pre-Release and x64-86 Steam beta branches for Garry's Mod has been updated and contain all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
Team Fortress 2 - EricS

Complete a new round of Merasmissions! Play four new community created Halloween maps along with your favorites! Check out the new community cosmetic items and Unusual effects!
Aug 19, 2020
Garry's Mod - Rubat

Artwork by Chem

Update Highlights

This update brings a whole host of spawnmenu and Sandbox tool related improvements.

You can now right click on NPC icons and quickly spawn them with a specific weapon: (This will not affect normal left-click spawning)


Wheel tool got a bunch of fixes, for old and more recent problems, such as the wheel direction indicator sometimes appearing at a wrong angle/distorted and the Wheel tool preview floating above ground/walls unexpectedly.

Thrusters got some fixes and a visual improvement to their effects, where they will now conform to the thruster model dynamically:


There are also a number of improvements to the built-in weapons and NPCs.

Smaller issues were fixed with the RPG Launcher and S.L.A.M., and the Gravity Gun can now be upgraded into it's "super" state, (however Super Gravity Gun effects are not ready yet and will come in the next update) which enables players to play through the Citadel levels of the Half-Life 2 campaigns. It is, of course, also available outside of those levels using console commands. There were also fixes towards using weapons in vehicles.

A bunch of NPC related fixes were also introduced, such as Combine Soldiers not using Scripted Weapons properly (SWEPs still need to be coded properly to be usable by NPCs), certain NPCs ignoring the "Disable Thinking" setting, and the longstanding issue of Rollermines and Floor Turrets becoming floating with the "Keep corpses" option being turned on.

As usual there are also plenty of crashes fixed, as well as new features and fixes for the addon developers.

You can find the full change list below.
https://gmod.facepunch.com/blog/august-2020-update
Garry's Mod - Rubat
Hello everyone,

GmodStore are organizing a Gamemode Competition that will be livestreamed at 17:00 UTC on Sunday the 9th of August. It will feature 8 unique gamemodes created over the past 2 months, with a prize pool of more than $6000 up for grabs.

The stream will be taking place here:
https://gmodstore.com/redirects/ggc-live

For more information and friendly chatter feel free to join the GmodStore discord:
https://discord.gg/gmodstore

NOTE: This event is organized by the community and is not associated with Facepunch in any way.
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