May 25, 2011
Portal
With Aperture-brand turrets, boots, bots and panels flooding the applied science aisle of your local department store, you could forgive the up-and-coming test lab for taking a breather. Judging from their latest press release, though, their laurels remain untouched by backsides. Bolstered by recent breakthroughs in the field of jazz smoothing, Aperture announced today the first of three downloadable aural stimulus packages.

Whether you're a mega-science corporation with decades of test experience, or a young start-up liberating your first test subject from non-testing with a chloroform-soaked rag, Aperture guarantees results. Wake up your test subject, open the chamber door, and press play--let Aperture's patent-pending rhythmic compliance enhancers do the rest.



Visit the music site

Portal
If entertainment has taught us anything—be it films; TV shows; or films for people who hate fights and explosions, books—it's that at some point in every story, the villain will tell the hero, "You know, we're a lot alike, you and I." It always sounds like a really smart thing to say to somebody, even though it's never actually true.

But now, for the first time, thinkingwithportals.com is giving you the opportunity to make it true. Show them that not only are you like GLaDOS, you're better than GLaDOS, by designing your own diabolical test chamber.

From now until June 6th, thinkingwithportals.com is accepting entries for their Summer Mapping Initiative. Test chambers will be judged on their puzzle complexity, visual appeal and tonal fidelity (50s design, contemporary design, etc.), so steeple those scheming-fingers, write some nasty passive-aggressive insults on index cards for easy reference, and show GLaDOS how it's done.



Portal

My wife hates Portal. Hated the first, despises the second. It's the whiny robot voices, and the whooshing of the portals, and especially the gravity-defying leaps that make her sick.


So she wonders what there is to love about the series. I show her this, and she laughs, and while not settling in to play the thing, she at least can finally understand.


I play Portal like I used to play Wing Commander, or Command & Conquer. I endure the meat of the game, in this case puzzles, not to defeat them, from which I gain little satisfaction, but to see the cool/interesting/funny shit in between.


Like this.


[thanks raider!]


Portal

There you are, LEGO Portal Turret!Here's a lovely little Instructable that shows how to make a Portal turret out of our favorite plastic building bricks suitable for desk or headboard. Now you're thinking with elements.


Link Chevron LEGO Portal Turret Instructions [Instructables.com (Thanks, Kyle!)]


Portal

You'd think that Portal 2's co-operative levels were designed specifically so that they could only be completed by two players working together. Turns out that's only half right.


While you do need two players to complete each room properly, YouTube user Gocnak quickly found that you only really need the other person to open the doors. All the other bits could be completed by just one person.


As you can see, in the video above. Those crying foul at all the floaty bits, Gocnak says "yes I did use noclip", but that it "was ONLY used to get through the doors, as, who would've thought, the doors don't open with one person."


Portal
If you don't own Apple's dedicated "Portal 2 - The Final Hours" reading device, you're in luck. It's now available on the PC and Kindle. The PC version features interactive elements, exclusive photos, insider movies, timelines, and more. The Kindle version, on the other hand, is handsomely bound, assuming you bought a leather carrying case for it. You read that right - the PC version is now available on Steam.

PC Version
iPad Version
Kindle Version
Portal

Some College Kids Get to Play Portal for Class Credit"Enduring Questions" is a mandatory class for freshmen at Wabash College. The syllabus? Gilgamesh, Aristotle, Goffman, Donne…and Portal. That's because it's taught by Michael "Brainy Gamer" Abbot, profiled in this piece by Patrick Klepek that's certainly worth reading on Giant Bomb.


When it came time to talk about the experience, there were surprising responses. Who didn't want to know the fate of Chell at the end of Portal, before we knew she was dragged away? As it turns out, a number of Abbott's students never managed to figure out they were playing as a defined character. They never discovered Chell, so when it came time to talk about their own feelings playing the game, it varied. Some identified as Chell, hoping to escape this bizarre, sadistic facility. Others figured they were escaping. The breakdown was roughly one-third identifying as Chell, the rest never bonding with the character.


Link Chevron Intro to GLaDOS 101: A Professor's Decision to Teach Portal [Giant Bomb]


Portal

Building Better Portal 2 Personality SpheresWe've already seen our fair share of Portal 2-inspired art around these parts, but this series of miniature personality spheres by Chris Myles certainly takes the, ahem, cake.


Using a 3D printer, he's built four excruciatingly-detailed models, which aren't just perfect in their representation, but also swivel realistically, and even have LED lighting should they somehow end up in a dark, cold place.


These aren't your everyday hobbyist models. Myles designed them using professional tools like SolidWorks, and had them churned out on a very fancy Eden350 3D printer.


And before you ask, no. They're not for sale, and he's not making any more, for sale or otherwise.


If you admire Myles' handiwork, know he's been featured more than once here on Kotaku before, with his impressive Mass Effect 2 cosplay and, more recently, working Assassin's Creed hidden blade.


The gallery above shows the personality spheres in all their finished glory; head to Myles' Flickr page (linked below) to see how they were made.


Random Props [Flickr, via Joystiq]



Building Better Portal 2 Personality Spheres
Building Better Portal 2 Personality Spheres
Building Better Portal 2 Personality Spheres


Portal

This is an A Capella version of Cara Mia, the "turret opera" from late in Portal 2. I don't really know why you'd sing this, but vocalizing music as beeps and boops is a big part of A Capella, so it works just fine.


If you want to see the original, you can watch it here. It's a spoiler though, so only watch if you don't mind seeing something from late in the game.


Portal

Nice effect out of a paper-mâché portal gun, but where'd the car in the back go? (Thanks, Zach!)


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