Portal

What Would a 19th Century Portal Gun Look Like?This.


Needing an accessory for her steampunk Chell costume, DeviantArt user batman-n-bananas set about building a steampunk Portal gun. The results of which are here, and which are damn impressive.


Like all the best models, it's made of the remains of many random, strange things. Like teapots, pianos, hair gel pots, antique clocks, an old hairbrush and some coathangers.


Aperture Steampunk Handheld Portal Device [DeviantArt]


What Would a 19th Century Portal Gun Look Like?
What Would a 19th Century Portal Gun Look Like?
What Would a 19th Century Portal Gun Look Like?


Portal


We recently reported that Mari0, the Super Mario Brothers-meets-Portal mash-up-game, had launched.


Does Mario need a Portal gun? Well, no. Not really. He managed just fine in his 1985 adventure with only basic jumps and fireballs at his disposal. He can squash goombas and rescue princesses just fine without Aperture Science's latest, greatest device.


But is Mario better with a Portal gun? Take a look at our video and judge for yourself. Even pointless, completely unnecessary tricks are better with portals.


Portal
Keys of a Gamespace header
Writing a regular column about free games has been one of the most transformative jobs I've ever taken. Buried away in the depths of the internet are some remarkable things, and being able to unearth them, then share them with a huge number of like-minded people, is always an absolute pleasure.

It's also changed the way I think about games, changed the way I write about games, and even inspired me to make games. All this from spending one day a week playing mostly amateur creations then scrawling down some words about what I made of them.



I've played some fantastic games while preparing these columns. Nous, a fascinatingly dark abstract shooter that poses as a personality-evaluating AI, was one of the more intriguing ones. It's a game that spins an unnerving story through its only character, who flits worryingly between help and harm. It's immaculately presented, and alternately amusing and sinister. A real gem.



Or how about Wonderputt? It's a crazy golf game among the most delightful freebies I've ever seen. It presents an ever-changing landscape, a world that morphs around you as you progress through its 18 holes, and one of the most fabulously animated things. It only lasts about 15 minutes, but I spent that time with my face fixed into a grin.

For absolutely no pennies, you can experience things unlike anything else in our medium. Take Terry Cavanagh's At a Distance, a co-op game that asks two players to sit on a local network, exploring an abstract maze, making changes to each other's versions of the world as they work to solve its ultimate puzzle. Haunting and abstract, it's a fascinating look at how we can work together within games in new and exciting ways.

The Snowfield, too, is an experimental game. In it, you explore a harrowing wartorn environment, a place where the snow continues to fall and haunting sounds emit from its farer reaches. Soldiers who are still standing walk among the dead bodies, crying. It's not polished, but it's utterly affecting.



And, more recently, Unmanned's split-screen dialogue-choosing and mundane-task-completion contrasted stunningly with the more hard-hitting elements of its storyline. Its central character is often unpleasant - a liar and a cheat and a racist, if you let him be - but the questions it asks you as a player go far beyond those that are a part of the game itself.

Then there's been the bigger games. Portal was free for a while (it's currently just £7). World of Warcraft got a stripped-back free-to-play version. Team Fortress 2 went almost entirely free as it continued to expand, and Bungie's Marathon trilogy turned up without charge. That even the major studios occasionally give us something for nothing is a lovely thing: it might often be a smart business decision, advertising other titles or enticing in new players, but it still presents us with opportunities to try out some truly special releases without stretching our wallets.

Perhaps most importantly to me, I've spent time delving into the Adventure Game Studio community. AGS is a free-to-use game engine that's powered a number of commercial games, such as Time Gentlemen, Please! and Gemini Rue, but it's also the tech behind a huge number of free releases created as projects of passion. Being astonished by the quality of Keys of a Gamespace, Egress and Donna: Avenger of Blood inspired me to make my own game - Masked - in AGS. And I'm currently working on an even bigger project that utilises it.



I've revisited older games and I continue to find new ones. Spelunky is still, I genuinely believe, one of the best games available on PC - a free roguelike platformer with an stupidly ruleset and a fascinating environment to explore and destroy. Digital: A Love Story is an indie adventure set in the late 1980s, and sees your teenage character embark on a touching journey of discovery. And the terrifying but brilliant Dwarf Fortress recently got an enormous update.

This week, Flatland: Fallen Angle turned up with the best name in the world and a minimalist, noir-esque vibe. It's a game in which you play as a triangle on the run in a two-dimensional city. (Its 'Appreciation Version', which functions on a pay-what-you-like model, recently fell foul of PayMate - who cancelled and refunded all orders without notice, deciding only to inform the developers afterwards that they don't work with games because 'teenagers steal their parents' credit cards to buy them'.) Meanwhile, Russian Subway Dogs sees your canine character scurrying around the underground picking up scraps of food, fighting with other dogs, and - most importantly, of course - exploding bottles of vodka.

This is my last free games column for PC Gamer, but those fantastic free games won't stop coming, and I'm sure PC Gamer will continue to write about them.



Recently, I interviewed some developers as part of a feature I was writing. I wanted to find out why, when they are clearly such talented designers, artists and programmers, they persist in giving away their creations and asking for no money in return. Some of them worked full-time in the games industry and made their freebies on the side. For others, it was just a hobby. But one thread ran through every one of their answers: games are awesome, we love making them, and we want as many people as possible to benefit from that.

In what can often be a cynical industry, these developers are quite remarkable people. Long may their fabulous work continue.

Thanks for reading, folks.
Portal

Announced back in August, Mari0—a full game of Super Mario Bros. played with a Portal gun—has released, and it offers way more than what its premise suggests. The game just became available minutes ago by its makers, StabYourself.net


The video above shows you all that you get, but my advice is to simply download it and try it out for yourself. There are versions for Windows, Linux and Mac OS, plus the game's original source code, for free at the link.


With it, you get four-player simultaneous cooperative play, a level editor, downloadable map packs, game modifiers like giant-size Mario or super-floaty physics, and even 33 different hats. What are you still reading me for? Go get it! Go on!


Mari0 [StabYourself.Net]


Portal 2 - contact@rockpapershotgun.com (Craig Pearson)

Server... fixedMy admirable, handsome, humble, delightful paymaster Mr. Walker already mentioned the remarkable looking Mari0 in October, but it wasn’t out then. Truth be told, it’s not quite out yet – but at about 10 tomorrow evening, this amazing mash-up of Super Mario and Portal 2 will downloadable. I point out it’s Portal 2 to make a clear distinction: it has the gel and it will eventually have online co-op (currently it has local) in addition to the Portal gun. It also has Super Mario Bros, but let’s not hold that against it. Even more moving imagery of it exists through this portal. Come… 0

(more…)

Half-Life
Portal Gun 3
We've seen some impressive fan-made Portal guns in the past, but they've been rare, costly one-off projects. Valve are giving us the chance to get hold of our own Aperture Science Handheld Portal Devices without having to burn ourselves horribly putting together an injection mould. Joystiq mention that, at Valve's request, toy manufacturers, NECA have put together a life-sized Portal gun. It'll hit the shops this summer with a $130 price tag attached.

There will be lights and those lights will change colour, but will it make the "pwung" noise? There's only one way to find out, and that's to buy at least five. Perhaps ten. Maybe more. More. MORE.

NECA will also be releasing a line of Left 4 Dead, Team Fortress 2 and Half-Life action figures, a few of which were shown off at the NYC Toy Fair. The Team Fortress 2 wiki has a snap of the new figures, you'll find that below along with a few shots of that Portal gun. Baggsy the Heavy.







Portal - contact@rockpapershotgun.com (Craig Pearson)

My mind, it is blown. We’ll just have to come to terms with rule #89: if it exists, it’s in Minecraft. As proof RPS (RedstonePistonSpawner) readers, here’s a look at the newly updated Portal gun mod that, when combined with the Portal 2 gels mod, manages to drop some Aperture Science all over Blockland, or Blockworld. What the hell is the name of the world that Minecraft creates, anyway? I’m calling it Cubea (pronounced like Cuba) from now on. Amazing video and instructions herein. (more…)

Portal

Make Your Spud an Aperture Potato with These Portal 2 Toys While NECA rolled out a bunch of impressive Valve-licensed stuff, I was still charmed by the Portal 2 offerings shown by ThinkGeek. Along a Companion Cube cookie jar and talking turrets, they also had Aperture Science cores that blurted out phrases from the Portal games. But the highlight had to be the Science Fair kit that you could plug into a potato, calling back to one of the best moments in Valve's teleportational sequel. (Potato not included but the poster backdrop is)


ThinkGeek also had Minecraft wares on display, too. Those wall-hangings should keep the Creepers away, no?


Make Your Spud an Aperture Potato with These Portal 2 Toys
Make Your Spud an Aperture Potato with These Portal 2 Toys
Make Your Spud an Aperture Potato with These Portal 2 Toys
Make Your Spud an Aperture Potato with These Portal 2 Toys
Make Your Spud an Aperture Potato with These Portal 2 Toys
Make Your Spud an Aperture Potato with These Portal 2 Toys
Make Your Spud an Aperture Potato with These Portal 2 Toys
Make Your Spud an Aperture Potato with These Portal 2 Toys
Make Your Spud an Aperture Potato with These Portal 2 Toys
Make Your Spud an Aperture Potato with These Portal 2 Toys


Portal

Buy Your Own Life-Size Portal GunThe cake might be a lie, but this 1/1 scale Portal gun looks as real as one can get without being able to shoot holes in walls.


This Aperture Science Handheld Portal Device is priced at ¥16,000 (US$208). It's from Neca, the famed replica and prop maker.


Back in July 2011, Kotaku reported that Neca was working on official Valve action figures as well as a replica gun.


Pre-orders started online this week in Japan for an April release.


ポータル/ ポータル・デバイス プロップレプリカ [Mamegyorai]


Buy Your Own Life-Size Portal Gun
Buy Your Own Life-Size Portal Gun
Buy Your Own Life-Size Portal Gun


Portal 2 - contact@rockpapershotgun.com (Craig Pearson)

Be very afraid, Space Core.Alongside the Skyrim Creation Kit and the HD Texture Pack that was officially released last night, Valve added their own little addition to Skyrim: Fall of The Space Corp, Vol. 1 adds Portal 2′s jittery little Space Core to the Nord world, voiced by the man that holds the patent on all gaming voiceovers, Nolan North. It’s both proof that clicking things in Skyrim’s Steam Workshop works just like they said it would, and that Valve’s punmasters are missed a trick by not calling him Nolan Nord. When you add the mod to the game, you need to find him. Here’s a video I made that shows you how. (more…)

...