Inspired first-person puzzle game Portal is free to download on Steam until 20th September.
Maker Valve is running the deal to showcase how Portal and Portal 2 can and have helped kids grasp trickier aspects of science in an enjoyable way.
Apparently Portal makes things like physics and problem solving "cool and fun". And that "gets us one step closer to our goal: engaged, thoughtful kids!"
Portal, a short game, is a calm and bullet-free puzzle solving experience. Twists of humour and taxing, portal-based conundrums made it one of the best games of 2007.
Eurogamer's Portal review awarded 9/10.
Video: Portal finished in nine minutes. It's not always that short.
Goodness, that happened with absolutely no fanfare. The original Portal, if you somehow don’t already own it, can now be installed and played for free via Steam. I’ve just checked it on a spare Steam account and it works just dandy. This is true of both the PC and the Mac version, by the way. If you’re determined to pay money for it, you can still cough up for The Orange Box or the Portal 1+2 package, but just Portal itself now defiantly costs no-pennies. Grab it from here.
Update: transpires that this is only available until September 20th, as part of a games and learning initiative from Valve. So get your skates on, yes? As long as you install the game before the expiry date, it’s yours to keep forever.
You can see more on Valve’s “Learn With Portals” program, wherein they’re encouraging kids to create Portal levels themselves, in the rather charming video below. (more…)
From now until September 20, the PC and Mac versions of Valve's classic first-person puzzler Portal are free. Free gratis. You won't pay a cent for it.
A website has gone live (perhaps a little early) promoting the offer, which directs users to Valve's Steam service, where they're directed to download the game free of charge.
Not that this will be terribly useful to that many of you, since by now, four years on, surely everyone has a copy, but just in case you don't, have at it!
Learn With Portals [Valve]
This Philips webcam, from a 2001 Swedish catalogue, should look familiar to fans of Valve's Portal series. What do you think? Awesome coincidence or awesome (given the nature of the "characters") inspiration?
Portal Webcam of the Day [TDW]
This is Quantum Conundrum, the first-person puzzle game coming out early next year from a development team led by Kim Swift. She's someone who has earned my gaming trust, since she was a senior member of the team that made Narbacular Drop and the more famous game it was turned into, Portal
Swift no longer works on the Portal games nor at Valve Software, where they're made. She's at Airtight Games, wich would seem like an odd fit since the only game they've released was the mediocre jetpack third-person shooter Dark Void. But Kim Swift hasn't disembarked the train of thought that brought us her two last games. She's still thinking about first-person puzzle games, and her team is making quite a clever one in Quantum Conundrum.
Swift walked me through a level of the game at the Penny Arcade Expo. I shot video as we talked, though I must apologize for struggling to capture the graphics of the game as clearly and correctly-colored as the game deserves. I think there was something about the moments when the game turns pink—a transformation into the bright fluffy dimension—that weren't compatible with my camera settings. (You'll see crisper imagery in the game's official trailer and first screenshots).
What I do hope you get out of this video is a clear sense of how this game works: you're a kid in a mansion and you can shift the dimensions in the mansion's rooms to "fluffy" (makes things light), "reverse gravity" (self-explanatory), "slow-down time" (also obvious) and some mysterious fourth dimension, as yet undisclosed. Manipulating these dimensions enables you to pick up safes, ride falling objects back up to where they fell and perform other tricky actions. Each dimensional shift is triggered by the press of a button, but all of them are not always available. A dimensional shift can happen only if a battery associated with it is plugged into a generator in the room. Plugging those batteries in can be puzzles too. For example: you need the room to be fluffy, but how do you get the fluffy battery past some lasers, which you need to do so you can knock over a heavy pile of safes? That's not a real in-game puzzle, I don't think, but they operated something like that.
Watch the video up top and see for yourself.
Quantum Conundrum may suffer tough comparisons to the oh-so-polished Portal, but there's every bit of evidence that this new game has the elements to be a superb first-person puzzle game, too. A charming setting helps. I like the silly lost-mad-scientist story with which Swift framed this adventure and I enjoyed the overall happiness of the game. My main worry is that the game might prove to be too complex and too hard, what with all the dimensions and the crazy moves even being shown in the video I shot and other early levels I was shown. We can judge that when the single-player-only game comes out early next year on Steam, Xbox Live Arcade and PlayStation Network.
Is this the best summer for video game-themed socks... ever? It's looking that way, now that J!NX has released officially licensed Portal 2 knee socks, footwear based on the Aperture Science Long Fall Boots from Valve's first-person puzzler.
While your sock drawer may already be over-encumbered with excellent Minecraft-inspired socks, I don't know how any discriminating sock aficionado could pass on the Portal 2 Long Fall Socks. Technically, they're in "womens sizes only," according to J!NX, but they're also only ten bucks American.
Go on. Grab some. Even if you're a dude. Consider it an experiment.
Portal 2 Long Fall Socks [JINX]
In nearly every case when a game is released on console and PC, the console versions sell a ton more copies. Like, it's not even close. Unless we're talking about a Valve game.
While the developer, publisher and operator of Steam sadly never releases internal sales figures for its online marketplace, Valve boss Gabe Newell has told Gamasutra that while the Left 4 Dead series has sold much better on console than on PC, "Portal 2 did better on the PC than it did on the consoles".
We'll probably never know just how much better, but the fact it did better at all is a feather in the PC market's cap. And maybe a sign that, hey, when developers release games that work well and look great on PC, instead of being shitty ports or being saddled with crippling DRM, people may actually buy them.
The Valve Way: Gabe Newell And Erik Johnson Speak [Gamasutra]
Saving the Princess looks almost too easy armed with an Aperture Science Handheld Portal Device. But that doesn't mean we're not overly excited to play Mari0, a side-scrolling that jams Valve's brand of teleportation into Nintendo's NES classic.
Developers at the ominous sounding Stabyourself.net are responsible for Mari0, a mash-up of Super Mario Bros. and Portal, a real game that we'd previously seen as a Dorkly-produced joke video.
Mari0 is in the words of its creators, "an actual game being developed - it is not a mod of any existing one." They say it will be released for free, along with its source code, and will support map packs in the future. Mari0 also promises Portal-infused levels from Super Mario Bros. and its sequel, which many of us know as Super Mario Bros. The Lost Levels.
It even has simultaneous multiplayer, just like Portal 2.
Mari0 [Stabyourself.net via Kottke]