Portal
Portal
This is a good week for those of you who like Pac-Man. Two new interpretations of the classic arcade game lie nestled below - about as far apart in style as you can imagine, but both an inordinate amount of fun. Elsewhere, there's a first-person shooter that has no right to be as enjoyable as it is, and a first-person puzzle game that I'm sort of breaking the rules for. Because it's a game from Valve, and one of my favourite games in the world. You understand, right? Read on for this week's freebie picks...


Portal

Valve. Get it from Steam. But hurry up!



I never thought for a minute that I would get the chance to write about Portal in this column. But by way of sneaky half-rule-breaking, I do. Because one of the greatest PC games ever made is now free - not forever, but until Tuesday, which is enough days away from the time of writing that I've decided it still counts.

You know the score, surely. It's a first-person puzzle game in which you fire one portal to jump through and another portal to emerge from. In doing so you'll learn to overcome a variety of increasingly complex environmental obstacles, and Valve's expert level design means that while you'll scratch your head on a number of occasions, you'll always experience the most beautiful moment of realisation when you work out how to apply your existing knowledge to a new scenario.

It's made even better by a fabulous story, one that starts with refreshing subtlety but builds, slowly, suspensefully, before releasing in a phenomenally climactic final hour. It's one of the most dazzling, innovative, smart and hilarious computer games ever made, and if you haven't tried it yet, you now have absolutely no excuses. Grab it before the 20th, and three of the most special gaming hours you'll have are yours to keep forever.

Digmaan

RWSB Games. Grab it from IndieDB.



Digmaan is a game made in First-Person Shooter Creator, which always sets alarm bells ringing. It's fixed-resolution, blocky, doesn't like widescreen formats, and textures occasionally clip and overlap with one another. One time an enemy fell out of the game, and another time one got stuck in a wall. It's an ugly, broken mess, carried by a story so flimsy it might as well not be there: the aliens are invading, and via some sort of unexplained teleportation and regeneration science you're taking them on... while your army buddies stand around doing not very much at all.

But my goodness, there's the basis of something good here. Your extra-terrestrial foes attack from a distance with pinpoint laser accuracy. At first I thought it was just awful game coding. I kind of still think that. But it works. This is a game where it only takes a hits of bullets to fell a foe, just as it only takes them a few shots to down you. It's extremely rare to be able to get close enough to see an enemy in all its gruesome glory - most of the time, you're crouching behind cover, sprinting from place to place, popping up every now and then to take a pot-shot in the hope of landing a bullet where it needs to go. You'll die a lot, but you respawn nearby with the world as you left it, BioShock-style, so it never gets too frustrating (unless you completely run out of ammo, with no way of finding any more, which caused me to reload an earlier save a couple of times).

It's hideously unpolished, in the way that all FPSC games are. But it's also got more of a spark, more tension and atmosphere, than any I've played before.



Netpack

Royal Paw. Download it from the dev's website.



It's an absolutely brilliant idea. Pac-Man, reimagined as a roguelike - a version in which you can take your time, eat one pellet at once, plan your moves, and utilise inventory items on your quest to rid the levels of foes.

And it is a proper quest, too. There's nothing in-game to explain it, but the readme file comes equipped with a big story, explaining why you're here. You're an explorer, searching for the revered Mace of Four Winds. And you've finally laid your hands on it, at the bottom of a massive network of caves. The only problem is, having stowed it away in your backpack, you've realised it's haunted. And that's why you're in trouble.

Amusingly, there's even combat, in the most perfunctory sense: you simply move into a ghost to battle it, and the game tells you how much damage you're doing to one another with each press of an arrow key. This is a really smart reinterpretation of a classic. I think you'll like it a lot.



Forget-Me-Not

Nyarlu Labs. Download it from the developer's site.



Another interpretation of Pac-Man, Forget-Me-Not is about as far removed from its slow, careful pace as it's possible to get. This is Pac-Man reimagined as an even faster-paced arcade game, one in which a whole load of other game mechanics come into play.

Originally released on iOS, Forget-Me-Not sees you shooting your way around procedurally-generated levels that fall apart under the strain of your blasting. As well as collecting pellets, you'll automatically fire at anything in your way - which sounds simple enough until a bit of the map breaks off, forms a wormhole that loops it back round behind you, and you suddenly realise you're about to die because you've been shooting your own behind for the last ten seconds.

Power-ups can be exploded for extra goodies, and they keep appearing for as long as you'd like them to, so it's tempting to stick around in a level past the point where you could move onto the next one. Take too long, though, and everything goes dark, a ghost appears, and it's a race for the finish line before you're doomed.

I'm almost certain that, in my half-hour or so spent becoming hopelessly addicted to the game, I haven't seen anything close to every secret it has to offer. You can even have a go in two-player mode. It's fabulous. Thanks eternally to Phil_Lapineau for pointing it out in last week's comments thread.
Portal


Inspired first-person puzzle game Portal is free to download on Steam until 20th September.


Maker Valve is running the deal to showcase how Portal and Portal 2 can and have helped kids grasp trickier aspects of science in an enjoyable way.

Apparently Portal makes things like physics and problem solving "cool and fun". And that "gets us one step closer to our goal: engaged, thoughtful kids!"


Portal, a short game, is a calm and bullet-free puzzle solving experience. Twists of humour and taxing, portal-based conundrums made it one of the best games of 2007.


Eurogamer's Portal review awarded 9/10.

Video: Portal finished in nine minutes. It's not always that short.

Portal



A lovely bit of news from RPS this morning. If you don't already own it, you can download Portal for nothing on Steam. It's being made free to download until September 20. If you download it before then, you'll own it forever.

It's all part of Valve's Learn With Portals initiative, which aims to promote Portal's reality bending puzzles as an educational tool, and hopes to encourage the next generation to start building a new wave of even more dastardly test chambers. You can see our future tormentors learning the basics at Valve HQ in the video above. You can build your own levels with the free Portal authoring tools, which you'll find the "tools" section of your Steam library.
Portal - contact@rockpapershotgun.com (Alec Meer)

Free cake for everyone

Goodness, that happened with absolutely no fanfare. The original Portal, if you somehow don’t already own it, can now be installed and played for free via Steam. I’ve just checked it on a spare Steam account and it works just dandy. This is true of both the PC and the Mac version, by the way. If you’re determined to pay money for it, you can still cough up for The Orange Box or the Portal 1+2 package, but just Portal itself now defiantly costs no-pennies. Grab it from here.

Update: transpires that this is only available until September 20th, as part of a games and learning initiative from Valve. So get your skates on, yes? As long as you install the game before the expiry date, it’s yours to keep forever.

You can see more on Valve’s “Learn With Portals” program, wherein they’re encouraging kids to create Portal levels themselves, in the rather charming video below. (more…)

Portal

For The Next Few Days, Portal Is FreeFrom now until September 20, the PC and Mac versions of Valve's classic first-person puzzler Portal are free. Free gratis. You won't pay a cent for it.


A website has gone live (perhaps a little early) promoting the offer, which directs users to Valve's Steam service, where they're directed to download the game free of charge.


Not that this will be terribly useful to that many of you, since by now, four years on, surely everyone has a copy, but just in case you don't, have at it!


Learn With Portals [Valve]



You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Portal

Are Portal's Turrets Ten Years Old?This Philips webcam, from a 2001 Swedish catalogue, should look familiar to fans of Valve's Portal series. What do you think? Awesome coincidence or awesome (given the nature of the "characters") inspiration?


Portal Webcam of the Day [TDW]



You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Portal

This is Quantum Conundrum, the first-person puzzle game coming out early next year from a development team led by Kim Swift. She's someone who has earned my gaming trust, since she was a senior member of the team that made Narbacular Drop and the more famous game it was turned into, Portal


Swift no longer works on the Portal games nor at Valve Software, where they're made. She's at Airtight Games, wich would seem like an odd fit since the only game they've released was the mediocre jetpack third-person shooter Dark Void. But Kim Swift hasn't disembarked the train of thought that brought us her two last games. She's still thinking about first-person puzzle games, and her team is making quite a clever one in Quantum Conundrum.


Swift walked me through a level of the game at the Penny Arcade Expo. I shot video as we talked, though I must apologize for struggling to capture the graphics of the game as clearly and correctly-colored as the game deserves. I think there was something about the moments when the game turns pink—a transformation into the bright fluffy dimension—that weren't compatible with my camera settings. (You'll see crisper imagery in the game's official trailer and first screenshots).


One of the Main Brains Behind Portal Explains Her New Idea What I do hope you get out of this video is a clear sense of how this game works: you're a kid in a mansion and you can shift the dimensions in the mansion's rooms to "fluffy" (makes things light), "reverse gravity" (self-explanatory), "slow-down time" (also obvious) and some mysterious fourth dimension, as yet undisclosed. Manipulating these dimensions enables you to pick up safes, ride falling objects back up to where they fell and perform other tricky actions. Each dimensional shift is triggered by the press of a button, but all of them are not always available. A dimensional shift can happen only if a battery associated with it is plugged into a generator in the room. Plugging those batteries in can be puzzles too. For example: you need the room to be fluffy, but how do you get the fluffy battery past some lasers, which you need to do so you can knock over a heavy pile of safes? That's not a real in-game puzzle, I don't think, but they operated something like that.


Watch the video up top and see for yourself.


Quantum Conundrum may suffer tough comparisons to the oh-so-polished Portal, but there's every bit of evidence that this new game has the elements to be a superb first-person puzzle game, too. A charming setting helps. I like the silly lost-mad-scientist story with which Swift framed this adventure and I enjoyed the overall happiness of the game. My main worry is that the game might prove to be too complex and too hard, what with all the dimensions and the crazy moves even being shown in the video I shot and other early levels I was shown. We can judge that when the single-player-only game comes out early next year on Steam, Xbox Live Arcade and PlayStation Network.



You can contact Stephen Totilo, the author of this post, at stephentotilo@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Portal

Official Portal Socks Are Awesome, Not For Long FallsIs this the best summer for video game-themed socks... ever? It's looking that way, now that J!NX has released officially licensed Portal 2 knee socks, footwear based on the Aperture Science Long Fall Boots from Valve's first-person puzzler.


While your sock drawer may already be over-encumbered with excellent Minecraft-inspired socks, I don't know how any discriminating sock aficionado could pass on the Portal 2 Long Fall Socks. Technically, they're in "womens sizes only," according to J!NX, but they're also only ten bucks American.


Go on. Grab some. Even if you're a dude. Consider it an experiment.


Portal 2 Long Fall Socks [JINX]



You can contact Michael McWhertor, the author of this post, at mike@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Portal

Portal 2 Sold Better On PC Than On ConsoleIn nearly every case when a game is released on console and PC, the console versions sell a ton more copies. Like, it's not even close. Unless we're talking about a Valve game.


While the developer, publisher and operator of Steam sadly never releases internal sales figures for its online marketplace, Valve boss Gabe Newell has told Gamasutra that while the Left 4 Dead series has sold much better on console than on PC, "Portal 2 did better on the PC than it did on the consoles".


We'll probably never know just how much better, but the fact it did better at all is a feather in the PC market's cap. And maybe a sign that, hey, when developers release games that work well and look great on PC, instead of being shitty ports or being saddled with crippling DRM, people may actually buy them.


The Valve Way: Gabe Newell And Erik Johnson Speak [Gamasutra]



You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Portal

Saving the Princess looks almost too easy armed with an Aperture Science Handheld Portal Device. But that doesn't mean we're not overly excited to play Mari0, a side-scrolling that jams Valve's brand of teleportation into Nintendo's NES classic.


Developers at the ominous sounding Stabyourself.net are responsible for Mari0, a mash-up of Super Mario Bros. and Portal, a real game that we'd previously seen as a Dorkly-produced joke video.


Mari0 is in the words of its creators, "an actual game being developed - it is not a mod of any existing one." They say it will be released for free, along with its source code, and will support map packs in the future. Mari0 also promises Portal-infused levels from Super Mario Bros. and its sequel, which many of us know as Super Mario Bros. The Lost Levels.


It even has simultaneous multiplayer, just like Portal 2.


Mari0 [Stabyourself.net via Kottke]



You can contact Michael McWhertor, the author of this post, at mike@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
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