Flamebreak - Lam
Changes
  • Controllers - new control option 'Lock Mode' (Always Locked, Lock While Attack Held, Free Cursor)
  • Most controllers now use the 'Always Locked' mode by default; to restore the previous behavior switch to 'Lock While Attack Held' under Controls -> Lock Mode
  • Active live streams can now be hidden from the main menu by clicking the [Live Twitch Streams] text
  • Dust overworld map icon now glows when a nearby blacksmith or jeweler may be able to help complete an unfinished set in the player's inventory
  • Renamed Skill Mastery to Skill Power
  • Bonus Content is now available only in custom mode (not in randomized normal/hard loadouts) (GET DOWN)
  • Fixed a bug that caused occasional crashes and slowdowns
Flamebreak - Lam
Changes
  • Controllers - new control option 'Lock Mode' (Always Locked, Lock While Attack Held, Free Cursor)
  • Most controllers now use the 'Always Locked' mode by default; to restore the previous behavior switch to 'Lock While Attack Held' under Controls -> Lock Mode
  • Active live streams can now be hidden from the main menu by clicking the [Live Twitch Streams] text
  • Dust overworld map icon now glows when a nearby blacksmith or jeweler may be able to help complete an unfinished set in the player's inventory
  • Renamed Skill Mastery to Skill Power
  • Bonus Content is now available only in custom mode (not in randomized normal/hard loadouts) (GET DOWN)
  • Fixed a bug that caused occasional crashes and slowdowns
Flamebreak - Lam
We're extraordinarily grateful for the enthusiasm and feedback from our community throughout early access. Your ideas and critiques played a critical role in Flamebreak becoming the game that is today and your support and encouragement made development a joy.

Thanks again for your continuing support and feedback. We're excited to continue development and expansion of Flamebreak!
Flamebreak - Lam
We're extraordinarily grateful for the enthusiasm and feedback from our community throughout early access. Your ideas and critiques played a critical role in Flamebreak becoming the game that is today and your support and encouragement made development a joy.

Thanks again for your continuing support and feedback. We're excited to continue development and expansion of Flamebreak!
Flamebreak - Lam
Changes
  • Added 'Nightmare' mode (dust a mountain along the edge of the god plane to access the portal; bosses and minibosses gain the skipped god's blessing in nightmare mode; new set items are available from blacksmiths and jewelers in the nightmare world)
  • Added 'Nightmare Daily' (another hard daily that continues through nightmare mode)
  • Controls - players can now activate skills while performing movement-based attacks (whirlwind, unyielding charge, stampede)
  • Musket - reworked knockback: proc chance increased from 15/30/45 to 25/35/45; bonus damage improved from (always 0/10/20) to (only-on-proc 40/70/100); procs now stun for a longer duration and do not push the target away; proc percentage now continually builds while not attacking allowing the player to guarantee a stun after charging an attack
  • Grenades - reworked to a single grenade per attack to reduce visual spam
  • Meteor - added mini-stun on impact
  • Hook - increased damage amplification duration from 1.5 to 3 seconds
  • Fan of Knives - tightened knife arc
  • Crossbow - improved Marksman bonus damage from 0/10/20 to 0/15/30
  • Turret - reduced damage by 33%
  • Spirit Walk - weakened cooldown scaling from 6/4.5/3 to 6/5/4
  • Updated overworld map hover text to provide additional information
  • Updated most character and biome art
  • Players can now path through "ghost" enemies (soul collectors, some bosses)
  • Fixed several minor bugs
  • Live twitch streams now appear on the main menu
Flamebreak - Lam
Changes
  • Added 'Nightmare' mode (dust a mountain along the edge of the god plane to access the portal; bosses and minibosses gain the skipped god's blessing in nightmare mode; new set items are available from blacksmiths and jewelers in the nightmare world)
  • Added 'Nightmare Daily' (another hard daily that continues through nightmare mode)
  • Controls - players can now activate skills while performing movement-based attacks (whirlwind, unyielding charge, stampede)
  • Musket - reworked knockback: proc chance increased from 15/30/45 to 25/35/45; bonus damage improved from (always 0/10/20) to (only-on-proc 40/70/100); procs now stun for a longer duration and do not push the target away; proc percentage now continually builds while not attacking allowing the player to guarantee a stun after charging an attack
  • Grenades - reworked to a single grenade per attack to reduce visual spam
  • Meteor - added mini-stun on impact
  • Hook - increased damage amplification duration from 1.5 to 3 seconds
  • Fan of Knives - tightened knife arc
  • Crossbow - improved Marksman bonus damage from 0/10/20 to 0/15/30
  • Turret - reduced damage by 33%
  • Spirit Walk - weakened cooldown scaling from 6/4.5/3 to 6/5/4
  • Updated overworld map hover text to provide additional information
  • Updated most character and biome art
  • Players can now path through "ghost" enemies (soul collectors, some bosses)
  • Fixed several minor bugs
  • Live twitch streams now appear on the main menu
Flamebreak - Lam
Changes
  • Dagger - increased attack damage multiplier from 1.0 to 1.2; decreased attack speed multiplier from 1.2 to 1.1; improved backstab damage bonus from 40/80/120% to 50/100/150%
  • Spear - increased attack damage multiplier from 1.0 to 1.3; decreased attack speed multiplier from 1.0 to 0.8; improved throw charge time from 2/1.5/1.0 to 2/1.4/0.8
  • Melee attack range is no longer reduced for smaller-than-human characters (Faerie, Halfling, Dwarf)
  • Reduced the price of the Arrowfell Shield, Silkfang Spinneret, Apparition Stone, and Feather of Sepicles from 75 to 60
  • Increased the root duration for Silkfang Spinneret from 3 to 4 seconds
  • Vacuum Grenade - improved area of effect from 150/190/230 to 170/200/230
  • Dust of Appearance overworld map icon now glows when the player is within range of a bazaar or spyglassed treasure mountain to suggest usage
  • Bonus Content - new overpowered race "Mysterious Challenger" spoofing Hearthstone's card of the same name
  • Fixed a bug affecting Windows 10 users with DPI scaling
Flamebreak - Lam
Changes
  • Dagger - increased attack damage multiplier from 1.0 to 1.2; decreased attack speed multiplier from 1.2 to 1.1; improved backstab damage bonus from 40/80/120% to 50/100/150%
  • Spear - increased attack damage multiplier from 1.0 to 1.3; decreased attack speed multiplier from 1.0 to 0.8; improved throw charge time from 2/1.5/1.0 to 2/1.4/0.8
  • Melee attack range is no longer reduced for smaller-than-human characters (Faerie, Halfling, Dwarf)
  • Reduced the price of the Arrowfell Shield, Silkfang Spinneret, Apparition Stone, and Feather of Sepicles from 75 to 60
  • Increased the root duration for Silkfang Spinneret from 3 to 4 seconds
  • Vacuum Grenade - improved area of effect from 150/190/230 to 170/200/230
  • Dust of Appearance overworld map icon now glows when the player is within range of a bazaar or spyglassed treasure mountain to suggest usage
  • Bonus Content - new overpowered race "Mysterious Challenger" spoofing Hearthstone's card of the same name
  • Fixed a bug affecting Windows 10 users with DPI scaling
Jan 19, 2016
Flamebreak - Lam
Changes
  • Improved 'Custom Mode' to allow players to gain spirit and complete achievements
  • Added 'Story' to the main menu allowing players to rewatch unlocked cutscenes
  • Increased the visibility of warning shadows in meteor shower hazards
  • Improved loadout variety in normal (pick-3) mode
  • Fixed a few visual, performance, controller, and crash bugs
Jan 19, 2016
Flamebreak - Lam
Changes
  • Improved 'Custom Mode' to allow players to gain spirit and complete achievements
  • Added 'Story' to the main menu allowing players to rewatch unlocked cutscenes
  • Increased the visibility of warning shadows in meteor shower hazards
  • Improved loadout variety in normal (pick-3) mode
  • Fixed a few visual, performance, controller, and crash bugs
...