Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes addressed a perceived progression blocker, while our QA team is hard at work for the patch on June 4! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to https://support.2k.com/.
This week, we only have the one hotfix, as testing resources are currently being directed at the upcoming patch on June 4!
Addressed a reported concern that the “Talk” prompt would sometimes fail to appear during “Pandora’s Next Top Mouthpiece” when playing in multiplayer.
Get your first look at the new campaign add-on and Takedown coming to Borderlands 3 this summer, plus a sneak peek at DLC 4.
The first-ever at-home episode of The Borderlands Show is in the books, bringing you world-first looks at two giant chunks of content coming soon to Borderlands 3. First up is Takedown at the Guardian Breach, another endgame gauntlet that'll put your skills and gear to the ultimate test when it arrives as a free addition to the base game on June 4. Then, a few short weeks later on June 25, you'll get to embark on a wild new adventure in Bounty of Blood: A Fistful of Redemption, Borderlands 3's third paid campaign add-on that pits you against a gang of beast-riding outlaws on the frontier planet of Gehenna.
Regular hosts Greg Miller and Fran Mirabella were once again joined by Borderlands Stream Team member MitsuShow, as all three shared their hands-on experience with Takedown at the Guardian Breach. Just like Takedown at the Maliwan Blacksite, this new Takedown will be an extreme challenge that scales to the number of players in your party, but is meant to push a full party of four Vault Hunters to the limit. Besides new enemies to contend with, this Takedown will feature tricky puzzles and low-gravity platforming sections to test your wits and hops when you're not blitzing a path through baddies.
For this Takedown, Tannis wants to send you on a reconnaissance trip to the planet of Minos Prime so you can track down the source of a mysterious Guardian signal. Upon arrival, you'll be besieged by a sect of rogue Guardians who have split off from their brethren and have irrevocably transformed Minos Prime. Along with hordes of new enemies, you'll have to overcome a miniboss and a final boss encounter, similar to the structure of the first Takedown. Should you survive, you'll be rewarded for your heroic efforts with a host of new item drops, including themed weapons, gear, and collectible cosmetics.
Next, the gang chatted with Gearbox's Matt Cox, Creative Director on Bounty of Blood: A Fistful of Redemption. As with the previous two campaign add-ons, Moxxi's Heist of The Handsome Jackpot and Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, Bounty of Blood will feature an all-new setting for all manner of shooting-and-looting mayhem. But unlike those adventures, your Vault Hunter will be interacting with a cast of characters you've never crossed paths with before, all as part of a story being shared by an unseen narrator.
You'll travel to the harsh desert planet of Gehenna to claim a bounty on The Devil Riders, a vicious gang of bandits mounted atop fearsome beasts. The Devil Riders have been terrorizing the small town of Vestige, and you'll have to team up with the locals if you want any hope of administering some frontier justice. Along the way, you'll run into fresh faces like Rose, a warrior who's adept with pistol and katana alike, and Juno, a rough-and-tumble brawler with a checkered past. Your actions will have a direct impact on Vestige and its denizens, as you help build the town back up through story missions and Crew Challenges alike. As you do your part to restore order to Gehenna, the narrator will chime in to provide commentary on the action, or just give a bit of insight into some characters' innermost thoughts.
Bounty of Blood will also boast a bevy of new game mechanics to complement its story, like the customizable Jetbeast hoverbike that'll help you traverse the open plains of Gehenna in a hurry. "Every Western needs its horse," says Matt. "For the Vault Hunter, it's the Jetbeast, which is half jetbike, and half creature," and can be outfitted with artillery like dual machine guns or mortar weapons. There's also a slew of interactable objects found only on Gehenna that will aid you in combat and exploration. For instance, the Traitorweed can temporarily turn enemies into allies, while the Breezebloom will lift your Vault Hunter to great heights so you can reach otherwise-out-of-reach areas. And of course, there'll be loads of new loot to chase after, including plenty of Western-themed weaponry.
Alongside those big announcements, Matt also shared a piece of concept art for the fourth campaign add-on; we'll let the psycho-delic imagery speak for itself. You'll hear more about the fourth campaign add-on later on—but for now, get ready for Takedown at the Guardian Breach coming June 4 and Bounty of Blood: A Fistful of Redemption launching June 25.
As always, The Borderlands Show also delivered another SHiFT code for some precious Golden Keys. Make sure to redeem this SHiFT code here on Borderlands.com, on the Gearbox SHiFT site, or via the in-game Social menu in Borderlands 3 before it deactivates on June 4, 2020 at 11:59 PM PDT. Borderlands 3 and SHiFT account required to redeem. Each code may be redeemed once (1) per SHiFT account.
Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes change Rare Spawns in the Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock campaign add-on and address a reported concern about world drops in Mayhem Mode. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to https://support.2k.com/.
The Loot the Universe mini-event ends with this hotfix on May 21 at 9:00 AM PT! There will not be another mini-event in-game in preparation for the June 4 patch.
Changed Rare Spawns in the Guns, Love, and Tentacles campaign add-on to always spawn
Addressed a reported concern that world drops for Wotan were not dropping in Mayhem 4
Catch the reveal of Borderlands 3's third campaign add-on and more during The Borderlands Show on May 21!
Borderlands 3's third campaign add-on is coming this summer, with shooting and looting in a brand new setting quite unlike those in the previous Moxxi's Heist of The Handsome Jackpot and Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock add-ons. You'll get an in-depth look at this new adventure during The Borderlands Show Episode 7, premiering Thursday, May 21 at 8:00 AM PT. It'll be hosted from home by Greg Miller and Fran Mirabella from Kinda Funny, joined by Stream Team member MitsuShow, Creative Director on the third campaign add-on Matt Cox, and Borderlands 3 Live Creative Director Graeme Timmins as they talk about the mountain of stuff coming to Borderlands 3 in the next few months, including the upcoming campaign content, the next challenging Takedown, and more.
The Borderlands Show Episode 7 starts: May 21 — 8:00 AM PDT / 11:00 AM EDT / 4:00 PM GMT, May 22 — 12:00 AM CST, 3:00 AM AEDT
This episode is packed with big Borderlands news, including the full reveal of the third campaign add-on as Matt breaks down new characters, gameplay details, and more. There's also gameplay footage of the Guardian-themed Takedown endgame content, and even a concept art tease for the fourth campaign add-on. Mitsu will be discussing the community response to the changes in Mayhem 2.0, the overhaul to Mayhem Mode that's still being fine-tuned as detailed in a recent Dev Update. And as always, you can snag a time-limited SHiFT code for some sweet, sweet Golden Keys.
An update on Mayhem Mode and quality-of-life improvements coming to [/u]Borderlands 3.
On April 30, we released an update to Mayhem Mode in Borderlands 3. Since then, we've received a ton of feedback about the changes made in that patch. We want to give the greater community an idea of how we will be addressing the community concerns we’ve seen thus far.
Our intention for Mayhem 2.0 was to provide a significant difficulty for those looking to create and test their most powerful Vault Hunter builds, while also providing everyone a more engaging, dynamic, and fun end game. Players experience Mayhem Levels as a slider so they can move up and down between difficulties. Also, by incorporating the combinations of modifiers, you can find the level you enjoy most. Did you get that perfect roll on a piece of gear? Then move the slider up and put your new gear to the test! Or, do you need a night off and just want to blow stuff up? Move the slider down and enjoy the Mayhem! That said, we built Mayhem 2.0 with longevity in mind. We don’t expect everyone to slip into Mayhem 10 immediately. As we introduce more content, levels, and gear into the game, more people might find themselves comfortable at that level over time.
Concerns over Mayhem difficulty, gear balancing, scaled damage sources, and build diversity are among the concerns we've heard most often. We’ll address these and more over two phases and roll them out with the next two patches. This is to ensure that the changes match our expectations in testing before you experience them.
There are always unforeseen challenges when working on patches and hotfixes, so we will keep players posted on more concrete release timings as these updates continue to progress. Here's a look at some of the things we’ll implement.
Phase 1: Stat Scaling and Gear
Phase 1 focuses on the feedback we received about Mayhem Level stat scaling and gear changes. We’ll make these changes at the same time to complement each other.
With the upcoming Guardian-themed Takedown, we will lower the health, armor, and shield stat bonuses that enemies receive in the higher levels of Mayhem. We’ll also adjust over- and underperforming gear, so that more gear is viable and balanced with the new lowered stat bonuses found in Mayhem Levels 7 and above. Certain underperforming Anointments will also see a buff with this change.
This phase will also introduce a way to see which Mayhem Level your weapons and gear came from. In the item card, you’ll see a line that reads “Mayhem Level” and the corresponding number for the Mayhem Level where it dropped. You’ll see this text in the same area where Anointment descriptions are.
Phase 2: Character Balancing and Build Diversity
Phase 2 focuses on feedback concerning character balance and build diversity. The goal of this phase is to give players the ability to create viable builds using their Vault Hunter's signature Action Skills that simply didn't deliver enough power in the past. We are building a foundation from which the community can create new builds centered around gear or Action Skills.
In this phase, we will scale non-weapon sources of damage with Mayhem Levels. This will scale Action Skill damage (including pets and Iron Bear), Melee/Slam/Slide Damage, and Vehicle Damage. Grenade Mods will now also drop as pieces of Mayhem Gear and have bonus damage for each level of Mayhem, just like Mayhem Weapons.
To give your Action Skills a bigger boost, we also will add Skill Damage to Class Mods in this phase. These Class Mods will introduce powerful bonuses to Action Skills that will help with new builds and achieve the goal of letting you choose how you want to play your characters. We know the community will find the builds that do the most damage, but we anticipate a greater amount of builds made and played for fun after we make these changes. Additionally, we will look at all Anointments to enable a more even playing field between them all.
There's also the concern that chests and vending machines in Mayhem Mode do not currently spawn gear for that level of Mayhem. This will be corrected in the second phase; as it currently stands, we don’t have the ability to change it right this moment. We are in the process of creating the data for this new functionality to work and will need the time to test it along with all the other changes.
Performance and Stability
We continue to prioritize game performance and stability. Our first step was identifying Mayhem Modifiers that players reported as causing the most issues, then removing them via hotfixes until a later date. Since then, the reports of stability issues have significantly decreased. The changes that we'll make in these two phases will contain various Mayhem Mode optimizations and restore previously disabled modifiers.
Quality-of-Life Changes
Unrelated to Mayhem Mode, we’re testing some quality-of-life enhancements.
Fight for Your Life will receive the improvements we highlighted on a previous Borderlands Show. Coming in the next patch, a player’s movement will slow while they are being revived and the interactive radius around the downed player will increase to prevent them from accidentally running away from their saviors. We also will implement a particle system to indicate more clearly when a player is being revived, along with new functionality so that multiple players will be able to speed up the reviving process by all coming to a downed player’s aid.
Common feedback we receive is for named enemies to have their own drops. We are looking at making those changes and spreading out the loot pool in a future patch. This will coincide with an increase to the drop rate for dedicated loot.
We want to ensure players have a use for all the Eridium they’ve collected throughout the galaxy. The Veteran Rewards machine will receive a shipment of mission-specific rewards that players can redeem once a mission ends. In addition, you'll have good reason to pull out the Eridian Fabricator, dust it off, and start shooting out weapons with your gun gun. We're considering ways to increase the rate of Legendaries that the Eridian Fabricator can shoot out at the expense of more Eridium for each trigger pull.
The Future
Community feedback is vital to us. Thank you for letting us know what you like and where we can improve. We read and see all the messages! Consider all the above just another step in our continual commitment to you and the quality-of-life improvements we're bringing to Borderlands 3. We’re excited to share even more planned changes and glimpses of all the content still to come!
Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. In this week’s hotfixes, Loot the Universe starts on Nekrotafeyo, and we address some community concerns. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to https://support.2k.com/.
The Loot the Universe mini-event is taking place on Nekrotafeyo this week when these hotfixes are live. Loot Nekrotafeyo until May 21 at 9:00 AM PT!
Activate the Loot the Universe event on Nekrotafeyo until 9:00 AM PT on May 21!
Addressed a reported concern where Mayhem would occasionally not award cash, Eridium, or XP after death
Addressed a reported concern that the Legendary weapons Storm and Firestorm were sometimes not spawning their elemental orbs when fired
Removed the inaccurate “Anointed Gunner” text from weapons with the non-character-specific elemental critical hit Anointment
Added the Mongol to Thunk and Sloth’s item pool and increased its damage
Increased the chance for more than one Legendary to drop from the dedicated loot pools of the boss and mini-boss in Takedown at the Maliwan Blacksite
We've thinned out Wotan's dedicated loot pool with today's hotfix. As a result, the Valkyrie Squad now drops the Takedown at the Maliwan Blacksite Shields exclusively from their dedicated loot pool, while Wotan drops the Takedown at the Maliwan Blacksite Weapons from its dedicated loot pool exclusively. This does not affect world drops from these enemies. Paired with the change to allow more than a single Legendary to possibly drop at one time, players should have an easier and more consistent farming experience in this content.
Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. In this week’s hotfixes, Loot the Universe starts on Eden-6, and we've addressed two community concerns regarding Mayhem Mode. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to https://support.2k.com/.
The Loot the Universe mini-event is taking place on Eden-6 this week when these hotfixes are live. Loot Eden-6 until May 14 at 9:00 AM PT!
Activate the Loot the Universe event on Eden-6 until 9:00 AM PST on May 14!
Addressed a reported concern that the Mayhem modifier Galaxy Brain could sometimes cause Graveward’s loot to drop in a location the player could not access
Addressed a bug with Mayhem Mode that led to lower than intended drop rates for all Mayhem levels.
Today we will release a hotfix for Borderlands 3, which will be live by 12:00 PM PST. In this week’s hotfixes, Loot the Universe starts on Promethea, and we address drop rates in Mayhem Mode and concerns reported by the community. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”!
Thank you to everyone who has already jumped into Revenge of the Cartels and experimented with Mayhem 2.0! We’ve been closely monitoring feedback and are aware of some stability issues and concerns as a result of the April 23 patch. Since then, we’ve released additional hotfixes to temporarily disable two resource-intensive Mayhem Modifiers, Boundary Issues and Drone Ranger, and have already seen substantial improvements to performance and stability. We are continuing to focus our efforts on addressing your concerns. Today’s adjustments to drop rates and Anointment rates are another step toward incorporating community feedback. If you are experiencing any issues or want to provide additional feedback, please submit a ticket to https://support.2k.com/.
The Co-Op Loot Drop ends today at 9:00 AM PT!
The Loot the Universe mini-event is moving across the galaxy to Promethea! Jump onto the planet until May 7 at 9:00 AM PT, when it changes to Eden-6.
Adjusted the drop rate for Legendary items in Mayhem Mode
Adjusted the drop rates for Anointed gear in Mayhem Mode
Activated the Loot the Universe event on Promethea
Lowered the O.P.Q System’s secondary rate of fire to prevent stability concerns due to the Gunner’s ability to spawn an excessive number of drones
Addressed a reported concern that Badass Enemies in the Guns, Love, and Tentacles DLC were sometimes only dropping common and rare items
Addressed a reported progression blocker that could sometimes occur when enemies would fail to spawn during “Protect the Nibblenomicon”
Addressed a reported concern that The Amourettes would stand up and float when being defeated with the “Dominate” status effect during “The Horror in the Woods”
Addressed a reported stuck spot behind the wooden wall during the “The Shadow of Cursehaven”
Addressed a reported stuck spot on the pipes during “The Nibblenomicon”
Addressed a reported stuck spot on the right of the Amourette camp wall during “The Horror in the Woods”
Reduced the time between Moxxtails donations on the ECHOcast from 60 seconds to 30 seconds
If you’ve noticed a potential concern that has affected you that is not addressed in this update, please send us your data! Many factors are at work and collecting info from a variety of folks can go a long way to help us find commonalities, identify the root cause, and address confirmed issues.
The best way to get us your data would be to open a support ticket and include the following information:
Summary of the issue.
Frequency of the issue – how often is this happening?
The platform you’re playing on. If PC, include a dxdiag log and crash dump.
Your game state when you experienced the issue: (map, mission, character, player level, True Vault Hunter playthrough, single-player vs. multiplayer, offline vs. online, etc.)
Do you know the steps to make this problem happen again? What are they?
Check out Revenge of the Cartels, the new Borderlands 3 seasonal event bringing you limited-time loot and rewards.
Soak up some rays, rock those neon colors, and bust crime like it's the '80s in Revenge of the Cartels, the free seasonal event happening in Borderlands 3 from April 23 to June 4. Revenge of the Cartels features an all-new area, fresh enemy types, limited-time Challenges, and of course, tons of gear to collect including new Legendaries and Anointments.
In his continued studies of human customs, your Saurian crewmate Maurice has gotten himself mixed up with the wrong crowd, and now finds himself indebted to Joey Ultraviolet, the kingpin of the Eridium Cartel. To save Maurice's scaly hide, you'll need to take the fight to Joey and his gangs of underlings at Villa Ultraviolet, an opulent hideout overlooking a tropical paradise.
Traveling to Villa Ultraviolet
The first time you log in during Revenge of the Cartels, you'll get a repeatable quest from Maurice aboard Sanctuary III that must be completed in order to reach Villa Ultraviolet. During the event, neon-glowing Cartel Operative enemies can be found lurking around the galaxy, including areas from campaign add-ons. When you kill an Operative, a dead-man's switch signal is sent to their cohorts, and some Cartel Thugs will warp in to avenge their slain comrade.
Be on your guard, because Cartel Thugs might also be accompanied by one of the Eridium Cartel's Underbosses. These are unique, Badass-level enemies belonging to one of the Cartel's three gangs (more on those in a bit). Eliminating these reinforcements will net you Hideout Coordinates; once you've collected enough of these, Maurice can open up a portal that leads directly to Villa Ultraviolet.
Going up against Eridium Cartel gangs
Once you make it to Villa Ultraviolet, you'll have to battle your way through hordes of Eridium Cartel members belonging to one of three distinct gangs. You might encounter the tech-obsessed cyborgs of CryptoSec, the meat-charring debt collectors of The Burnt Ends, or the Eridium dust runners known as The Purpatrators.
Each gang has their own Underbosses, who you'll need to take down in addition to Joey Ultraviolet himself—and each gang has its own Legendary loot pool, so multiple visits to Villa Ultraviolet are highly encouraged. Every time you clear out Villa Ultraviolet, one of the other gangs will rise to fill the power vacuum, so you won't take on the same gang twice in a row. Maybe you'll be lucky enough to find gear with new Anointments that trigger bonuses when you first activate your Action Skill, or new Legendary weapons like the O.P.Q. System assault rifle that can shoot an auto-firing copy of itself targeting whatever you're looking at.
Revenge of the Cartels seasonal rewards
In addition to each gang's new loot, Revenge of the Cartels introduces a new set of limited-time Challenges you can complete to earn themed cosmetic rewards. There are 18 Challenges in all that are only available while Revenge of the Cartels is live, and you can track your progress via the event tab in your ECHO Device menu. Here's a breakdown of the cosmetic items you'll collect depending on how many event Challenges you've completed:
14 Challenges: 'Hotline Pandora' Vault Hunter Head
18 Challenges: 'Death by Filigrees' Vault Hunter Skin
As with other seasonal events, you can turn the event on or off at any time between its start and end dates via an option in the Main Menu. In multiplayer, the host's choice will determine if the group sees Revenge of the Cartels content.
Revenge of the Cartels will kick off via a patch on Thursday, April 23 and is scheduled to run for six weeks ending on June 4. Good luck taking down the Eridium Cartel, Vault Hunter—Joey Ultraviolet and his gangs won't know what hit 'em!
Check out the other big update coming with the April 23 patch: Mayhem Mode 2.0!
Today we will release an update for Borderlands 3, which will be live by 12:00 PM PST, that kicks off the Revenge of the Cartels Seasonal Event, adds a new update to Mayhem Mode, brings us the first week of Loot the Universe, and addresses some community concerns!
If you are experiencing any issues or want to provide feedback, please submit a ticket to https://support.2k.com/. Below are the notes for today’s patch.
PATCH NOTES
New Content
Added support for Revenge of the Cartels, the new seasonal event happening from April 23 to June 4!
Our cross-cultural researcher Maurice is back, but he's gotten himself mixed up with a rough crowd, and he's now in debt to Eridium Cartel kingpin Joey Ultraviolet. It's now up to you to take on Joey Ultraviolet and his gangs of underlings to save Maurice's hide.
Permanently updated Mayhem Mode to Mayhem 2.0
Stability
Addressed a reported crash that could occasionally occur when dying and respawning in Slaughterstar 3000
Addressed a reported crash that could sometimes occur after exiting the Ammo Dump vendor menu
Addressed a reported crash that could sometimes occur after saving and reloading after completing the "Shoot pipe" objective for The Nibblenomicon in Dustbound Archives
Addressed a reported runtime crash
Addressed a reported crash that could sometimes occur when punching enemies with the Static Touch artifact equipped
Addressed a reported crash that could sometimes occur when loading into a cross platform game session via an invite
Addressed a reported concern that players would occasionally encounter a hitch when completing a Crew Challenge
Network and Multiplayer
Addressed a reported concern that some players were unable to join the host after being kicked to the Main Menu and immediately opening the Roster Menu
Addressed a reported concern that players would not be able to join a host if the host recently changed to a more open network mode
Addressed a reported concern that the timers in Trials would not stop after the host quit out
Addressed a reported concern that players were able to see planets before they are intended to at the hyperspace terminal in their game if they joined a host's game that is advanced further in the game
Addressed a reported concern that loot was spawning at the incorrect level for multiplayer players before the player selected a character
Addressed a reported issue with the Kaleidoscope Dahl pistol where it was not firing amped shots for clients when aiming down sights in multiplayer
Addressed a reported concern that Eridian chests did not always appear for all players in Skywell-27
Addressed a reported replication issue with the Blue Fire Boss in Slaughterstar 3000
Addressed client character movement replication so that events with movement simulations would appear the same on host and client
Addressed a reported concern that explosive barrels would not consistently appear for players if the barrel was not in view of the host
Addressed a reported concern that Ratch would disappear for the client when killing them with gore censored
Addressed a reported concern that players would consistently hitch when any interactive object with a sub menu is hit with Atlas tracking darts
Addressed a reported concern that players were bring charged more than the listed price when refilling ammo at an Ammo Dump vending machine
Addressed a reported concern that Mayhem level was not displaying correctly for clients
Addressed a reported concern that the host player could appear invisible for clients if the host respawned an Outrunner and quickly exited it
Addressed a reported concern that players would occasionally experience stuttering while driving in a vehicle
Addressed a reported concern that vehicle loadouts were not updated properly on the client player
Addressed a reported concern that an Eridian crystal could be destroyed multiple times when players would join a game in Skywell-27
Addressed a reported concern that the host player, while in Iron Bear, could remain in a client’s room when they leave Sanctuary III
Addressed a reported concern that some players would see the character select screen at the wrong time of day if they joined when the host was viewing the intro
Addressed a reported concern that the host player’s name would not appear properly when joining another player in LAN
Gear
Added additional SDU's for bank size, backpack size, heavy ammo and sniper rifle ammo
With all the new gear that has arrived via DLCs 1 and 2, and events like Broken Hearts Day and Revenge of the Cartels, we thought it was time to expand the bank once again. You can now purchase 100 additional spaces for the bank, as well as 10 more spaces for your character’s backpack! With Mayhem Mode 2.0 launching today, we also thought it was appropriate to allow players to carry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to purchase those SDUs, and the others, on Sanctuary III.
Addressed an exploit where players could continuously increase stats that are triggered when shields are broken completely or by continuously jumping off the map and dying, such as with the Pangolin Legendary Shield: “Band of Sitorak”
Addressed a reported concern that the projectiles from the Shooting Star shield would not spawn properly
Addressed a reported concern that artifact drops were missing a stat attribute when viewing artifact with a certain combination of primary and secondary stats
Addressed a reported concern that the Combustion effect persisted when travelling after breaking the Stauros' Burn Legendary COV Assault Rifle
Addressed a reported concern that the Knife Drain artifact was not applying the correct percentage of healing
Addressed a reported concern that where artifacts with the Knife Drain ability lifesteal for 100% of the damage dealt
Addressed a reported concern that the Buzzsaw projectile damage was incorrectly listed when viewing the Road Warrior artifact
General
Optimized subtitle speed
Updated credits
Addressed multiple issues that could sometimes occur with the credits when standing in the Eridian water while the cutscene is triggered in Destroyer's Rift
Addressed a reported concern that players could occasionally lose functionality when Fast Traveling
Addressed a reported concern that players could be left in a slowed down state after leaving a cinematic
Addressed a reported concern that preview images on the map would remain visible when viewing various other icons and challenges throughout the ECHO menu
Addressed a reported concern with placeholder texts appearing in the ECHO map while in Cathedral of the Twin Gods
Addressed a reported concern that placeholder text was present on the ECHO map and users were unable to reach the Orbit View during “The Great Vault” in the Cathedral of the Twin Gods
Addressed a reported concern that players were unable to Fast Travel while other players were joining
Addressed a reported concern that the host player would be unable to Fast Travel to a travel station in the same map while another player was in a vehicle
Addressed a reported concern that the Fast Travel station icon did not display correctly when activated by another player in Floodmoor Basin
Addressed a reported concern that Sanctuary III would be deselected when quickly scrolling through the Fast Travel list
Addressed a reported concern that the level travel station is not properly displayed for the drop pod in Sanctuary III
Addressed a reported concern that Named NPCs on Sanctuary III were not able to be interacted with during the “Beneath the Meridian” mission
Addressed a reported concern that FaceFX would stop working some sequences
Addressed a reported concern that Handsome Jackie's shield drone would not replicate properly for players
Addressed a reported concern that aim assist would jitter when aiming at Loot Guardians
Cash pickups now level sync correctly
Addressed a reported concern that Mayhem Mode would remain active after resetting mission progress in TVHM
Addressed a reported concern that an Eridian Husk could not be destroyed in the Cathedral of the Twin Gods
Addressed a reported concern that VO dialogue would repeat when listening to an ECHO log in splitscreen
Addressed a reported concern that enemy vehicles could suddenly disappear
Addressed a reported concern that players could spawn into the incorrect map if they signed out during a map transition
Addressed a reported concern that the screen would shake and the controller would vibrate when that player hijacks the flamethrower turret in Sandblast Scar
Addressed a reported concern that the Day/Night cycle would suddenly change during the Tyreen fight on Destroyer's Rift
Addressed a reported concern that players could be left unable to hear each other if a player connects a headset while the title was suspended
Addressed a reported concern that players were able to turn in a teammate’s vehicle for parts if the teammate respawns their vehicle while another player is in it
Addressed a reported concern that special damage text was not localized
Addressed a reported concern that the Eridium surrounding Tyreen’s arena in Destroyer's Rift does not damage the player when the player slides through it
Addressed a reported concern that the beam attack from Graveward’s head did not do the appropriate amount of damage
When selecting a level transition in the Zone Map, the viewed map is now changed to where you would go
Addressed a reported concern that Logitech equipment would flash it’s respawn colors non-stop when entering spectator mode in Takedown
Addressed a reported concern that players who are in spectate mode would gain experience from other player's kills in Takedown
Addressed a reported concern that objects and characters in motion will shake or jitter when viewed in Photo Mode while the motion blur settings are enabled
Addressed a reported concern that the icons for weapon parts within the inspection menu appeared as question marks when in Chinese
Addressed a reported concern with the ECHOCast Extension where a viewer could bring up multiple Moxxtail Event when donating bits just as the timer is about to go to the voting phase
Addressed a reported concern that random actors could be teleported when playing a level sequence
[PS4 Only] Addressed a reported concern that an unresponsive screen was displayed when booting the title on PS4
Addressed a reported concern that killing a Behemoth enemy during their rocket attack causes the attack to persist after death
Addressed a reported concern that the subtitles of the intro cinematic for Moxxi's Heist of the Handsome Jackpot were not localized
Addressed a reported concern that NPCs were not fighting during the “Guns of Reliance” mission in Floodmoor Basin
Addressed a reported concern that the minimap icon did not display for the Moxxitail drink event
Addressed a reported concern that the Marcus skip cinematic cutscene VO was not localized when attempting to access Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
Fixed a reported issue where black texture were present throughout
Addressed a reported concern that Vaughn's cape would be stretched while driving during “Angels and Speed Demons” in Sandblast Scar
Addressed a reported concern that the map transition counter would not be visible to players
Added previous micropatches to the game code
Audio
Addressed a reported issue where subtitles for Eridium Writing would not be synced with the audio
Addressed a reported issue where subtitles could fall out of sync with VO if the ECHO log is closed a few seconds after replaying an ECHO log
Implemented a method of manually timing subtitles
Addressed a reported issue where audio from the Tyreen, Troy and Lilith cinematic in The Droughts can be heard again if the client disconnects and rejoins
Addressed an audio issue with the Pyscho Badass ground slam
Addressed a reported issue where all players would hear audio and see subtitles when the host player watched the introduction video of Borderlands Science
Addressed a reported issue that causes audible clicking and popping with fast moving objects
Addressed a reported issue where the cinematic music didn't play for players when driving with Maya in Beneath the Meridian
Addressed a reported issue where the shield dome in Meridian Metroplex did not have any sound
Borderlands Science
Addressed a reported concern that a Borderlands Science icon appeared on the HUD even if the player didn't play Borderlands Science
Addressed a reported concern that players are unable to cancel the Booster confirmation with the escape key in the Booster shop of Borderlands Science
Addressed a reported concern that the incorrect Borderlands Science booster icon was displayed on the HUD
Addressed a reported exploit with Borderlands Science where the booster duration would reset to the initial duration when saving and reloading the game
Addressed a Borderlands Science concern where the player could get stuck in an empty puzzle screen if help is accessed before receiving a "Puzzle Download Error" message
Characters
Buffs for Moze, the Gunner
During our investigations into Moze’s viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today’s patch. Specifically, we’ve made some changes to allow a few of her skills to regenerate health, or her shields. We’ve also increased the damage output of a few skills.
Dakka Bear – When a player is in the gunner’s nest, Iron Bear's weapons and turret will now deal increase damage Force Feedback – Added an instant 10% shield restore on top of immediately beginning shield recharging Rushin Offensive - Added to skill: While sprinting, the Gunner also steals health with her weapons Redistribution - Adds health regeneration as well as ammo regen after crit Scrappy - Adds weapon damage to the skill Torgue Cross-Promotion - Skill also now increases splash damage Vladoff Ingenuity - Skill also now provides a shield regen rate bonus
Addressed a reported concern that the Gunner could sometimes be ejected from Iron Bear when another player Fast Travels in the same map
Addressed a reported concern that shields were no longer regenerating when the Terrified health regeneration anointed part was activated with the Bloodletter Class Mod on the Gunner
Addressed a reported concern that the Gunner could escape the map by activating Iron Bear just before reaching a kill volume
Addressed a reported concern where the Forge capstone ability for the Gunner would not fill up the user's magazine when the reserve ammo is filled up after firing the weapon
Addressed a reported concern that the bubble shield was not consistently activating when ejecting the Iron Bear before the shield was deployed while using the Security Bear and Auto Bear skills
Addressed a reported concern that the normal melee attack while in the Iron Bear did not launch explosive barrels
Addressed a reported concern that the Siren’s character model would remain in the Blitz animation after activating it
Addressed a reported concern that the Siren’s Sustainment skill would not work while Infusion was active when using normal bullet damage
Addressed a reported concern that the Siren’s Fracture skill did not trigger Phaseslam anointed parts
Addressed a reported concern that the Siren’s Indiscriminate skill would reflect Torgue projectiles nearby when the Siren damaged herself with it
Addressed a reported concern that the Siren’s Helping Hands passive skill did not reset the duration if it will still active when the Action Skill came off cool down
Addressed a reported concern that the Siren’s Remnant passive skill did not function after killing an anointed enemy
Addressed a reported concern that the elemental projectiles from the Siren’s Deliverance skill would not always seek out enemies
Addressed a reported concern that the Siren’s Glamour Glamour skill would cause confused enemies to become immune and change allegiance
Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply it's 30% damage boost after reviving
Addressed a reported concern that the Beastmaster’s chance to fire an extra projectile per shot from Two F4ng can be stacked if the player respec's after triggering the skill
Addressed a reported concern that pet healing from Beastmaster’s Who Saved Who skill could last for longer than intended after damage is done to the player
Addressed a reported concern that the Beastmaster’s Who Rescued Who skill did not allow players to heal their pet by dealing damage
Addressed a reported concern that the Beastmaster’s Ambush Predator skill did not have an icon on the HUD indicating when it was active
Addressed a reported concern that the Beastmast’s action skill cooldown reductions from Head Count during Fade Away were lost on action skill end
Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply its 30% damage boost after reviving
Addressed a reported concern that damage over time would interrupt or reset the stacked buff from the Beastmast’s St4ckbot class mod
Addressed a reported visual issue with the Beastmaster’s Roy4lty head
Addressed a reported concern that the Operative’s Death Follows Close skill did not modify the damage of the kill skill Best Served Cold
Addressed a reported concern that the Operative’s Schadenfreude skill did not apply when damaged by vehicles or other non-enemy sources
Addressed a reported concern that the Operative was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skill
Addressed a reported concern with the Operative where the Calm, Cool, Collected skill would not trigger when an enemy was frozen by the Operatives's Digi-Clone when using the Double Barrel skill.
Addressed a reported concern that the Operative’s Digi-clone would share damage when the player still has shield capacity available when using the Digital Distribution skill
Addressed a reported concern that some enemies' projectiles could damage the Operative when holding the shield
FX
Addressed a reported concern that the Cyclone had no VFX
Addressed a reported concern that the Bangarang XL bullet VFX would remain on the host's screen when thrown by a client in Athenas
Addressed a reported concern that tether FX did not target the Rampager when throwing grenades with lingering or elemental tether effects.
Addressed a reported concern that incorrect FX decal was used on Katagawa Jr's helmet during his cinematic in Atlas HQ
Addressed a reported concern that the shield hex tiling for damage feedback would change based on display resolution
Addressed a reported concern that the Lucky 7 roulette FX did not appear properly in multiplayer
Addressed a reported concern that particles could obstruct the player's view if entering Iron Bear while status effects were active
Mission
Addressed a reported concern that enemy Hover Technicals could be hijacked during the “Hostile Takeover” mission
Addressed a potential blocker that sometimes occurred when players parked another vehicle behind the Golden Chariot as it traveled through the grinder during “Blood Drive” on The Splinterlands
Addressed a potential blocker that could sometimes occur if the player killed the first wave of enemies in the Control Room before Rhys and Katagawa's dialog triggered during “Space Laser Tag" in Skywell-27
Addressed a potential blocker that could sometimes occur in “Who Wants to Bang a Bazillionaire” mission if a player was standing at the door into Killavolt’s arena when the last mission item was picked up, causing the door to not open
Addressed a potential blocker that sometimes occurred from fast traveling when progressing the "Approach Freddie" objective of the Winners and Losers mission in Impound Deluxe
Addressed a reported concern that BALEX would float and move after completing the "Kill Tyrant" objective during the mission “The Family Jewel”
Addressed a reported concern that Clay would teleport away from Reliance after receiving the "Follow Clay" objective in the “Cold as the Grave” mission
Addressed a reported concern that the roller coaster in The Splinterlands does not stop in the correct spot for players and caused them to become stuck
Addressed a reported potential blocker that sometimes occurred when saving and reloading when progressing the "Approach Freddie" objective of the Winners and Losers mission in Impound Deluxe
UI
Addressed a reported concern that the Tutorial Hint bar did not convert text to images properly
A visual message now appears stating why players cannot travel when attempting to transition from the Vault of the Destroyer while other players are viewing the end credits
Addressed a reported concern that the Friends Nearby icon would appear off the map in the ECHO menu
Addressed a reported concern that could prevented players from assigning keys to the Walking setting under the Miscellaneous (On foot) category of the controller tag after setting the button scheme to Classic
Addressed a reported issue that could prevent players from accessing or changing the Driving bound keys of Mark Target and Previous/Next Active Mission after setting the Button scheme to Classic
Addressed a reported concern that custom waypoint did not appear correctly when placing them with mouse and keyboard after selecting the Challenges tab
Addressed a reported concern that the progress meter for the maps would tally Zone Progress instead of Crew Challenges when selecting the Challenges tab from the Orbit View in the Echo Map
Addressed a reported concern that the interface for Photo Mode would appear over other menus when pressing P in combination with various other keys
Addressed a reported concern that the thumbnails in the trade menu would not appear correctly when scrolling through them
Addressed a reported concern that incomplete dialog would display on top of functional menus when the user attempts to send mail for the social menu if SHiFT becomes unavailable
Addressed a reported concern that the indicator for a new item was not clearing from the backpack slots in the Mail and Item Trading menus
Updated default values for left and right deadzones to 0.15 on consoles
Addressed a reported concern that a thick black outline remains indefinitely on pinged objects after the ping has expired
Addressed a reported concern that more than one player was unable to ping the same object
Removed pings from players in cinematic mode
Addressed a reported concern that thumbnail images were loaded each time an item is marked as trash or favorite
Addressed a reported concern that the color menu would not function properly if a player selected a color right after using the Quick Change station
[PC Only] Addressed a reported concern that the incorrect button prompts appeared in-game when using a PS4 controller on PC
Addressed a reported concern that on-screen button prompts did not update properly when switching between controllers
Addressed a reported concern that missions for the same DLC were divided into two different categories when sorting them in the mission log by Add-On Content
Addressed a reported concern that no menu option or UI was present when disconnecting the network cable during matchmaking
ECHOcast Patch Notes
Updated to support new items included in the April 23 Borderlands 3 patch
Late joiners should now see more accurate donation timer during a Moxxtail event
Hotfix Notes
In this week’s hotfixes we addressed some reported community concerns! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
Activated the Loot the Universe event on Pandora
Farm some Legendaries across the galaxy during Borderlands 3's Loot the Universe mini-events! This week, jump into Pandora until April 30 at 8:59 AM PT!
Addressed a concern that DLC Legendary artifacts “The Pearl of Ineffable Knowledge” and “Lunacy” were able to be used when the player did not own the Guns, Love, and Tentacles DLC
Addressed a reported concern that Action Skills would sometimes stop functioning temporarily for the Operative when getting a Second Wind while the Action Skills were still active
Addressed a reported concern that the Siren’s Soul Sap skills would sometimes target another playing in Fight for Your Life, rather than the player using the skill when missing health
Added the Legendaries “Skullcrusher” and “Cockybastard” to the boss loot pools in the Guns, Love, and Tentacles DLC
Addressed a reported concern that the Stauros’ Burn Assault Rifle’s combust weapon effect was sometimes not triggering when breaking
Addressed a reported concern that it was sometimes possible to use the Siren’s Phaseslam ability on the stairs leading to Joey’s arena and prevent them from flattening
Addressed a reported concern that a black screen would sometimes appear for approximately 30 seconds when watching the end of the Katagawa Jr title card during “Atlas, At Last”
Addressed a reported concern that exploding enemies would sometimes not die when self-destructing with the Buddy System Mayhem Modifier