Today we will release an update for Borderlands 3, which will be live by 12:00 PM PST, that kicks off the Revenge of the Cartels Seasonal Event, adds a new update to Mayhem Mode, brings us the first week of Loot the Universe, and addresses some community concerns!
If you are experiencing any issues or want to provide feedback, please submit a ticket to https://support.2k.com/. Below are the notes for today’s patch.
PATCH NOTES
New Content
Added support for Revenge of the Cartels, the new seasonal event happening from April 23 to June 4!
Our cross-cultural researcher Maurice is back, but he's gotten himself mixed up with a rough crowd, and he's now in debt to Eridium Cartel kingpin Joey Ultraviolet. It's now up to you to take on Joey Ultraviolet and his gangs of underlings to save Maurice's hide.
Permanently updated Mayhem Mode to Mayhem 2.0
Stability
Addressed a reported crash that could occasionally occur when dying and respawning in Slaughterstar 3000
Addressed a reported crash that could sometimes occur after exiting the Ammo Dump vendor menu
Addressed a reported crash that could sometimes occur after saving and reloading after completing the "Shoot pipe" objective for The Nibblenomicon in Dustbound Archives
Addressed a reported runtime crash
Addressed a reported crash that could sometimes occur when punching enemies with the Static Touch artifact equipped
Addressed a reported crash that could sometimes occur when loading into a cross platform game session via an invite
Addressed a reported concern that players would occasionally encounter a hitch when completing a Crew Challenge
Network and Multiplayer
Addressed a reported concern that some players were unable to join the host after being kicked to the Main Menu and immediately opening the Roster Menu
Addressed a reported concern that players would not be able to join a host if the host recently changed to a more open network mode
Addressed a reported concern that the timers in Trials would not stop after the host quit out
Addressed a reported concern that players were able to see planets before they are intended to at the hyperspace terminal in their game if they joined a host's game that is advanced further in the game
Addressed a reported concern that loot was spawning at the incorrect level for multiplayer players before the player selected a character
Addressed a reported issue with the Kaleidoscope Dahl pistol where it was not firing amped shots for clients when aiming down sights in multiplayer
Addressed a reported concern that Eridian chests did not always appear for all players in Skywell-27
Addressed a reported replication issue with the Blue Fire Boss in Slaughterstar 3000
Addressed client character movement replication so that events with movement simulations would appear the same on host and client
Addressed a reported concern that explosive barrels would not consistently appear for players if the barrel was not in view of the host
Addressed a reported concern that Ratch would disappear for the client when killing them with gore censored
Addressed a reported concern that players would consistently hitch when any interactive object with a sub menu is hit with Atlas tracking darts
Addressed a reported concern that players were bring charged more than the listed price when refilling ammo at an Ammo Dump vending machine
Addressed a reported concern that Mayhem level was not displaying correctly for clients
Addressed a reported concern that the host player could appear invisible for clients if the host respawned an Outrunner and quickly exited it
Addressed a reported concern that players would occasionally experience stuttering while driving in a vehicle
Addressed a reported concern that vehicle loadouts were not updated properly on the client player
Addressed a reported concern that an Eridian crystal could be destroyed multiple times when players would join a game in Skywell-27
Addressed a reported concern that the host player, while in Iron Bear, could remain in a client’s room when they leave Sanctuary III
Addressed a reported concern that some players would see the character select screen at the wrong time of day if they joined when the host was viewing the intro
Addressed a reported concern that the host player’s name would not appear properly when joining another player in LAN
Gear
Added additional SDU's for bank size, backpack size, heavy ammo and sniper rifle ammo
With all the new gear that has arrived via DLCs 1 and 2, and events like Broken Hearts Day and Revenge of the Cartels, we thought it was time to expand the bank once again. You can now purchase 100 additional spaces for the bank, as well as 10 more spaces for your character’s backpack! With Mayhem Mode 2.0 launching today, we also thought it was appropriate to allow players to carry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to purchase those SDUs, and the others, on Sanctuary III.
Addressed an exploit where players could continuously increase stats that are triggered when shields are broken completely or by continuously jumping off the map and dying, such as with the Pangolin Legendary Shield: “Band of Sitorak”
Addressed a reported concern that the projectiles from the Shooting Star shield would not spawn properly
Addressed a reported concern that artifact drops were missing a stat attribute when viewing artifact with a certain combination of primary and secondary stats
Addressed a reported concern that the Combustion effect persisted when travelling after breaking the Stauros' Burn Legendary COV Assault Rifle
Addressed a reported concern that the Knife Drain artifact was not applying the correct percentage of healing
Addressed a reported concern that where artifacts with the Knife Drain ability lifesteal for 100% of the damage dealt
Addressed a reported concern that the Buzzsaw projectile damage was incorrectly listed when viewing the Road Warrior artifact
General
Optimized subtitle speed
Updated credits
Addressed multiple issues that could sometimes occur with the credits when standing in the Eridian water while the cutscene is triggered in Destroyer's Rift
Addressed a reported concern that players could occasionally lose functionality when Fast Traveling
Addressed a reported concern that players could be left in a slowed down state after leaving a cinematic
Addressed a reported concern that preview images on the map would remain visible when viewing various other icons and challenges throughout the ECHO menu
Addressed a reported concern with placeholder texts appearing in the ECHO map while in Cathedral of the Twin Gods
Addressed a reported concern that placeholder text was present on the ECHO map and users were unable to reach the Orbit View during “The Great Vault” in the Cathedral of the Twin Gods
Addressed a reported concern that players were unable to Fast Travel while other players were joining
Addressed a reported concern that the host player would be unable to Fast Travel to a travel station in the same map while another player was in a vehicle
Addressed a reported concern that the Fast Travel station icon did not display correctly when activated by another player in Floodmoor Basin
Addressed a reported concern that Sanctuary III would be deselected when quickly scrolling through the Fast Travel list
Addressed a reported concern that the level travel station is not properly displayed for the drop pod in Sanctuary III
Addressed a reported concern that Named NPCs on Sanctuary III were not able to be interacted with during the “Beneath the Meridian” mission
Addressed a reported concern that FaceFX would stop working some sequences
Addressed a reported concern that Handsome Jackie's shield drone would not replicate properly for players
Addressed a reported concern that aim assist would jitter when aiming at Loot Guardians
Cash pickups now level sync correctly
Addressed a reported concern that Mayhem Mode would remain active after resetting mission progress in TVHM
Addressed a reported concern that an Eridian Husk could not be destroyed in the Cathedral of the Twin Gods
Addressed a reported concern that VO dialogue would repeat when listening to an ECHO log in splitscreen
Addressed a reported concern that enemy vehicles could suddenly disappear
Addressed a reported concern that players could spawn into the incorrect map if they signed out during a map transition
Addressed a reported concern that the screen would shake and the controller would vibrate when that player hijacks the flamethrower turret in Sandblast Scar
Addressed a reported concern that the Day/Night cycle would suddenly change during the Tyreen fight on Destroyer's Rift
Addressed a reported concern that players could be left unable to hear each other if a player connects a headset while the title was suspended
Addressed a reported concern that players were able to turn in a teammate’s vehicle for parts if the teammate respawns their vehicle while another player is in it
Addressed a reported concern that special damage text was not localized
Addressed a reported concern that the Eridium surrounding Tyreen’s arena in Destroyer's Rift does not damage the player when the player slides through it
Addressed a reported concern that the beam attack from Graveward’s head did not do the appropriate amount of damage
When selecting a level transition in the Zone Map, the viewed map is now changed to where you would go
Addressed a reported concern that Logitech equipment would flash it’s respawn colors non-stop when entering spectator mode in Takedown
Addressed a reported concern that players who are in spectate mode would gain experience from other player's kills in Takedown
Addressed a reported concern that objects and characters in motion will shake or jitter when viewed in Photo Mode while the motion blur settings are enabled
Addressed a reported concern that the icons for weapon parts within the inspection menu appeared as question marks when in Chinese
Addressed a reported concern with the ECHOCast Extension where a viewer could bring up multiple Moxxtail Event when donating bits just as the timer is about to go to the voting phase
Addressed a reported concern that random actors could be teleported when playing a level sequence
[PS4 Only] Addressed a reported concern that an unresponsive screen was displayed when booting the title on PS4
Addressed a reported concern that killing a Behemoth enemy during their rocket attack causes the attack to persist after death
Addressed a reported concern that the subtitles of the intro cinematic for Moxxi's Heist of the Handsome Jackpot were not localized
Addressed a reported concern that NPCs were not fighting during the “Guns of Reliance” mission in Floodmoor Basin
Addressed a reported concern that the minimap icon did not display for the Moxxitail drink event
Addressed a reported concern that the Marcus skip cinematic cutscene VO was not localized when attempting to access Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
Fixed a reported issue where black texture were present throughout
Addressed a reported concern that Vaughn's cape would be stretched while driving during “Angels and Speed Demons” in Sandblast Scar
Addressed a reported concern that the map transition counter would not be visible to players
Added previous micropatches to the game code
Audio
Addressed a reported issue where subtitles for Eridium Writing would not be synced with the audio
Addressed a reported issue where subtitles could fall out of sync with VO if the ECHO log is closed a few seconds after replaying an ECHO log
Implemented a method of manually timing subtitles
Addressed a reported issue where audio from the Tyreen, Troy and Lilith cinematic in The Droughts can be heard again if the client disconnects and rejoins
Addressed an audio issue with the Pyscho Badass ground slam
Addressed a reported issue where all players would hear audio and see subtitles when the host player watched the introduction video of Borderlands Science
Addressed a reported issue that causes audible clicking and popping with fast moving objects
Addressed a reported issue where the cinematic music didn't play for players when driving with Maya in Beneath the Meridian
Addressed a reported issue where the shield dome in Meridian Metroplex did not have any sound
Borderlands Science
Addressed a reported concern that a Borderlands Science icon appeared on the HUD even if the player didn't play Borderlands Science
Addressed a reported concern that players are unable to cancel the Booster confirmation with the escape key in the Booster shop of Borderlands Science
Addressed a reported concern that the incorrect Borderlands Science booster icon was displayed on the HUD
Addressed a reported exploit with Borderlands Science where the booster duration would reset to the initial duration when saving and reloading the game
Addressed a Borderlands Science concern where the player could get stuck in an empty puzzle screen if help is accessed before receiving a "Puzzle Download Error" message
Characters
Buffs for Moze, the Gunner
During our investigations into Moze’s viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today’s patch. Specifically, we’ve made some changes to allow a few of her skills to regenerate health, or her shields. We’ve also increased the damage output of a few skills.
Dakka Bear – When a player is in the gunner’s nest, Iron Bear's weapons and turret will now deal increase damage Force Feedback – Added an instant 10% shield restore on top of immediately beginning shield recharging Rushin Offensive - Added to skill: While sprinting, the Gunner also steals health with her weapons Redistribution - Adds health regeneration as well as ammo regen after crit Scrappy - Adds weapon damage to the skill Torgue Cross-Promotion - Skill also now increases splash damage Vladoff Ingenuity - Skill also now provides a shield regen rate bonus
Addressed a reported concern that the Gunner could sometimes be ejected from Iron Bear when another player Fast Travels in the same map
Addressed a reported concern that shields were no longer regenerating when the Terrified health regeneration anointed part was activated with the Bloodletter Class Mod on the Gunner
Addressed a reported concern that the Gunner could escape the map by activating Iron Bear just before reaching a kill volume
Addressed a reported concern where the Forge capstone ability for the Gunner would not fill up the user's magazine when the reserve ammo is filled up after firing the weapon
Addressed a reported concern that the bubble shield was not consistently activating when ejecting the Iron Bear before the shield was deployed while using the Security Bear and Auto Bear skills
Addressed a reported concern that the normal melee attack while in the Iron Bear did not launch explosive barrels
Addressed a reported concern that the Siren’s character model would remain in the Blitz animation after activating it
Addressed a reported concern that the Siren’s Sustainment skill would not work while Infusion was active when using normal bullet damage
Addressed a reported concern that the Siren’s Fracture skill did not trigger Phaseslam anointed parts
Addressed a reported concern that the Siren’s Indiscriminate skill would reflect Torgue projectiles nearby when the Siren damaged herself with it
Addressed a reported concern that the Siren’s Helping Hands passive skill did not reset the duration if it will still active when the Action Skill came off cool down
Addressed a reported concern that the Siren’s Remnant passive skill did not function after killing an anointed enemy
Addressed a reported concern that the elemental projectiles from the Siren’s Deliverance skill would not always seek out enemies
Addressed a reported concern that the Siren’s Glamour Glamour skill would cause confused enemies to become immune and change allegiance
Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply it's 30% damage boost after reviving
Addressed a reported concern that the Beastmaster’s chance to fire an extra projectile per shot from Two F4ng can be stacked if the player respec's after triggering the skill
Addressed a reported concern that pet healing from Beastmaster’s Who Saved Who skill could last for longer than intended after damage is done to the player
Addressed a reported concern that the Beastmaster’s Who Rescued Who skill did not allow players to heal their pet by dealing damage
Addressed a reported concern that the Beastmaster’s Ambush Predator skill did not have an icon on the HUD indicating when it was active
Addressed a reported concern that the Beastmast’s action skill cooldown reductions from Head Count during Fade Away were lost on action skill end
Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply its 30% damage boost after reviving
Addressed a reported concern that damage over time would interrupt or reset the stacked buff from the Beastmast’s St4ckbot class mod
Addressed a reported visual issue with the Beastmaster’s Roy4lty head
Addressed a reported concern that the Operative’s Death Follows Close skill did not modify the damage of the kill skill Best Served Cold
Addressed a reported concern that the Operative’s Schadenfreude skill did not apply when damaged by vehicles or other non-enemy sources
Addressed a reported concern that the Operative was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skill
Addressed a reported concern with the Operative where the Calm, Cool, Collected skill would not trigger when an enemy was frozen by the Operatives's Digi-Clone when using the Double Barrel skill.
Addressed a reported concern that the Operative’s Digi-clone would share damage when the player still has shield capacity available when using the Digital Distribution skill
Addressed a reported concern that some enemies' projectiles could damage the Operative when holding the shield
FX
Addressed a reported concern that the Cyclone had no VFX
Addressed a reported concern that the Bangarang XL bullet VFX would remain on the host's screen when thrown by a client in Athenas
Addressed a reported concern that tether FX did not target the Rampager when throwing grenades with lingering or elemental tether effects.
Addressed a reported concern that incorrect FX decal was used on Katagawa Jr's helmet during his cinematic in Atlas HQ
Addressed a reported concern that the shield hex tiling for damage feedback would change based on display resolution
Addressed a reported concern that the Lucky 7 roulette FX did not appear properly in multiplayer
Addressed a reported concern that particles could obstruct the player's view if entering Iron Bear while status effects were active
Mission
Addressed a reported concern that enemy Hover Technicals could be hijacked during the “Hostile Takeover” mission
Addressed a potential blocker that sometimes occurred when players parked another vehicle behind the Golden Chariot as it traveled through the grinder during “Blood Drive” on The Splinterlands
Addressed a potential blocker that could sometimes occur if the player killed the first wave of enemies in the Control Room before Rhys and Katagawa's dialog triggered during “Space Laser Tag" in Skywell-27
Addressed a potential blocker that could sometimes occur in “Who Wants to Bang a Bazillionaire” mission if a player was standing at the door into Killavolt’s arena when the last mission item was picked up, causing the door to not open
Addressed a potential blocker that sometimes occurred from fast traveling when progressing the "Approach Freddie" objective of the Winners and Losers mission in Impound Deluxe
Addressed a reported concern that BALEX would float and move after completing the "Kill Tyrant" objective during the mission “The Family Jewel”
Addressed a reported concern that Clay would teleport away from Reliance after receiving the "Follow Clay" objective in the “Cold as the Grave” mission
Addressed a reported concern that the roller coaster in The Splinterlands does not stop in the correct spot for players and caused them to become stuck
Addressed a reported potential blocker that sometimes occurred when saving and reloading when progressing the "Approach Freddie" objective of the Winners and Losers mission in Impound Deluxe
UI
Addressed a reported concern that the Tutorial Hint bar did not convert text to images properly
A visual message now appears stating why players cannot travel when attempting to transition from the Vault of the Destroyer while other players are viewing the end credits
Addressed a reported concern that the Friends Nearby icon would appear off the map in the ECHO menu
Addressed a reported concern that could prevented players from assigning keys to the Walking setting under the Miscellaneous (On foot) category of the controller tag after setting the button scheme to Classic
Addressed a reported issue that could prevent players from accessing or changing the Driving bound keys of Mark Target and Previous/Next Active Mission after setting the Button scheme to Classic
Addressed a reported concern that custom waypoint did not appear correctly when placing them with mouse and keyboard after selecting the Challenges tab
Addressed a reported concern that the progress meter for the maps would tally Zone Progress instead of Crew Challenges when selecting the Challenges tab from the Orbit View in the Echo Map
Addressed a reported concern that the interface for Photo Mode would appear over other menus when pressing P in combination with various other keys
Addressed a reported concern that the thumbnails in the trade menu would not appear correctly when scrolling through them
Addressed a reported concern that incomplete dialog would display on top of functional menus when the user attempts to send mail for the social menu if SHiFT becomes unavailable
Addressed a reported concern that the indicator for a new item was not clearing from the backpack slots in the Mail and Item Trading menus
Updated default values for left and right deadzones to 0.15 on consoles
Addressed a reported concern that a thick black outline remains indefinitely on pinged objects after the ping has expired
Addressed a reported concern that more than one player was unable to ping the same object
Removed pings from players in cinematic mode
Addressed a reported concern that thumbnail images were loaded each time an item is marked as trash or favorite
Addressed a reported concern that the color menu would not function properly if a player selected a color right after using the Quick Change station
[PC Only] Addressed a reported concern that the incorrect button prompts appeared in-game when using a PS4 controller on PC
Addressed a reported concern that on-screen button prompts did not update properly when switching between controllers
Addressed a reported concern that missions for the same DLC were divided into two different categories when sorting them in the mission log by Add-On Content
Addressed a reported concern that no menu option or UI was present when disconnecting the network cable during matchmaking
ECHOcast Patch Notes
Updated to support new items included in the April 23 Borderlands 3 patch
Late joiners should now see more accurate donation timer during a Moxxtail event
Hotfix Notes
In this week’s hotfixes we addressed some reported community concerns! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
Activated the Loot the Universe event on Pandora
Farm some Legendaries across the galaxy during Borderlands 3's Loot the Universe mini-events! This week, jump into Pandora until April 30 at 8:59 AM PT!
Addressed a concern that DLC Legendary artifacts “The Pearl of Ineffable Knowledge” and “Lunacy” were able to be used when the player did not own the Guns, Love, and Tentacles DLC
Addressed a reported concern that Action Skills would sometimes stop functioning temporarily for the Operative when getting a Second Wind while the Action Skills were still active
Addressed a reported concern that the Siren’s Soul Sap skills would sometimes target another playing in Fight for Your Life, rather than the player using the skill when missing health
Added the Legendaries “Skullcrusher” and “Cockybastard” to the boss loot pools in the Guns, Love, and Tentacles DLC
Addressed a reported concern that the Stauros’ Burn Assault Rifle’s combust weapon effect was sometimes not triggering when breaking
Addressed a reported concern that it was sometimes possible to use the Siren’s Phaseslam ability on the stairs leading to Joey’s arena and prevent them from flattening
Addressed a reported concern that a black screen would sometimes appear for approximately 30 seconds when watching the end of the Katagawa Jr title card during “Atlas, At Last”
Addressed a reported concern that exploding enemies would sometimes not die when self-destructing with the Buddy System Mayhem Modifier
Starting April 23, battle your way through 10 increasingly challenging Mayhem levels to get your hands on some of the most powerful Legendary loot in Borderlands 3.
Mayhem Mode unlocks when you finish the main Borderlands 3 story and gives you the option to crank up the game's difficulty, thereby increasing the experience points that you get for killing enemies and the quality of the loot that they drop. With Borderlands 3's April 23 "Mayhem 2.0" update, Mayhem Mode will benefit from a number of improvements designed to offer a more varied, lasting, and rewarding challenge.
For starters, you'll no longer need to visit the pedestal on Sanctuary III to activate Mayhem Mode or adjust your Mayhem level; the option will be accessible via a new tab on your ECHO Device menu so that you can access it at any time. Note that in multiplayer games the Mayhem level will be determined by the host, and when you matchmake for multiplayer, you'll automatically be matched with players who are at a similar Mayhem level as you whenever possible.
There will be more than 25 all-new modifiers that can be applied to your game, each rated as Easy, Medium, Hard, or Very Hard. Easy modifiers are largely helpful, and include things like Big Kick Energy, which actually increases your weapons' damage but also increases their recoil and spread. There’s also Galaxy Brain, which dramatically increases the size of enemies' heads so that crit shots are easier to land.
Venture into Medium modifier territory and beyond, though, and things start to get more challenging. For example, the Medium modifier Floor is Lava "encourages" you to keep moving at all times by forming a pool of damage-dealing lava beneath your feet when you stand still, and the Hard modifier Drone Ranger spawns Healing Drones to accompany and assist enemies. We'll let you discover the rest of the modifiers—including all of the Very Hard ones—for yourselves.
Modifiers are selected at random, but the number of modifiers and difficulty ratings of those modifiers are always the same for each Mayhem level, as shown in the table below.
Mayhem Level
Modifier 1
Modifier 2
Modifier 3
Modifier 4
1
EASY
2
EASY
MEDIUM
3
EASY
MEDIUM
MEDIUM
4
EASY
HARD
5
EASY
MEDIUM
HARD
6
EASY
MEDIUM
MEDIUM
HARD
7
EASY
HARD
HARD
8
EASY
VERY HARD
9
EASY
MEDIUM
VERY HARD
10
EASY
MEDIUM
HARD
VERY HARD
The quality of the weapons dropped by enemies will improve as you work your way up through the Mayhem levels. For example, a Cutsman submachine gun that drops in Mayhem level 2 will be more powerful than one that drops in Mayhem level 1. Given that enemies' health, shield, and armor stats increase with each Mayhem level, the damage boost that you get from weapons in one Mayhem level will help you to prepare for the next. There are also eight new Legendary weapons that you can get from certain bosses only when playing at Mayhem level 6 or higher. The Sand Hawk, for example, is a Legendary automatic sniper rifle that fires a line of nine bullets that move to mimic the way that a hawk flaps its wings.
Put your Vault Hunter build and combat skills to the ultimate test by climbing up the Mayhem Mode ladder and trying to survive the madness of Mayhem level 10. As always, we're eagerly awaiting your feedback, so share your thoughts on Mayhem Mode with us anytime!
Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. In this week’s hotfixes we have two new mini-events: Mr. Torgue’s Slaughter Onslaught and Making it Rain! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to https://support.2k.com/.
Rare Chest Riches and Loot Monster Mayhem mini-events end at 9:00 AM PST today.
The Co-Op Loot Drop event is continuing until April 30!
This week, we have two new mini-events: Mr. Torgue’s Slaughter Onslaught and Making It Rain! Mr. Torgue’s Slaughter Onslaught will increase the number of dedicated loot drops from Circles of Slaughter bosses. The Making It Rain event will increase the in-game currency Cash drops for normal, Badass, and Anointed enemies, which will come in handy when you’re fighting the Cartels in this month’s upcoming patch. These events will go live with the hotfix today and will end on April 23 at 9:00 AM PT.
There are no balance adjustments this week. We wanted to take this time to let the dust settle after the balance adjustments that were made over the previous weeks and are continuing to monitor and collect feedback based on those changes.
Activate Mr. Torgue’s Slaughter Onslaught mini-event until 9:00 AM PT on April 23
Activate Making It Rain mini-event until 9:00 AM PT on April 23
Addressed a reported concern that Phasegrasp was not supported on Nekrotafeyo
Added gameplay tags for impending Mayhem 2.0 release
Today we will release a hotfix for Borderlands 3, which will be live by 12:00 PM PST. In this week’s hotfixes, Rare Chest Riches returns and brings a new mini-event, Loot Monster Mayhem, in addition to buffs for the Gunner. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to https://support.2k.com/.
Slot Machine Mania and Trials Take-All mini events end at 9:00 AM PST today.
With this week’s hotfix, we are continuing the Co-Op Loot Drop event with two mini-events! Rare Chest Riches returns, along with a new mini-event: Loot Monster Mayhem! The Rare Chest Riches Event increases your chances of receiving Legendary items from Rare Chests. Loot Monster Mayhem increases your chance of seeing Loot enemies in the game and increases their chances to drop Legendary gear! These events will go live with the hotfix today and will end on April 16 at 9:00 AM PT.
Activate Rare Chest Riches Event until 9:00 AM PT on April 16
Activate Loot Monster Mayhem until 9:00 AM PT on April 16
ADJUSTMENTS FOR MOZE, THE GUNNER:
As we mentioned during last week’s hotfix, we are continuing to work on improving the Gunner’s survivability and Iron Bear's viability in higher levels of Mayhem. This week brings another set of hotfixes to Moze’s skills based on our investigations. The below notes list the numbers as they will be changed on the skill descriptions.
Explosive Punctuation: Increased the cooldown rate awarded to 8%
Hammerdown Protocol: Increased the damage output to 600% and reduced the reload time
Click, Click…: Increased damage bonus from 12/24/36% to 20/40/60%
Specialist Bear: Increased the damage from +25% to +60%
Iron Bear Weapons
Increased the base damage of the Salamander Flame Thrower
Increased Chemical Warfare’s Melt Damage to 125%
Increased the base damage of the Railgun
Reduced Capacitive Armature’s damage reduction from -75% to -30%
Reduced Corrosive Sabot Round’s damage reduction from -50% to -15%
Increased Shockhammer’s Shock Damage to 60% of damage dealt
Play Borderlands Science inside Borderlands 3 today to earn unique rewards and help map the human gut microbiome.
Next time you're aboard Sanctuary III in Borderlands 3, keep an eye out for the newly installed Borderlands Science arcade game in the corner of Doctor Tannis' infirmary. Developed in conjunction with McGill University, Massively Multiplayer Online Science, and The Microsetta Initiative, Borderlands Science is a puzzle game that benefits the real-world scientific community as you play.
Borderlands Science presents you with simple block puzzles based on strands of DNA, and by solving them you're helping to map and compare the microbes contained therein. Completing these puzzles also earns you in-game currency, which can be redeemed for unique Vault Hunter Heads and Skins as well as timed boosters that buff your stats, loot quality, and even experience gains when you jump back into the mayhem of Borderlands 3 proper.
Borderlands Science exists in part because computers aren't perfect at organizing this data and make lots of small mistakes that can corrupt subsequent analysis, but the game you play to solve this complex task is easy to understand and play. Colored tiles representing different nucleotides appear on a grid; by nudging them up within their columns, you attempt to organize them into the correct rows. It's not always possible to line up all of the tiles correctly, but attempting these puzzles is still helpful as you're identifying errors in real-world computer analyses.
Each of the Borderlands Science puzzles has a target score that you need to hit in order to progress and get credit for solving it. Note that hitting a puzzle's target score doesn't mean you have to move on to the next one though; often there will still be additional moves that you can make. Going above and beyond the bare minimum that's required is key if you want to beat the high scores already posted by Tannis and contribute more data to this important microbe initiative.
In case you're curious about the practical applications for the raw data gathered through Borderlands Science, the human gut is linked to numerous diseases and conditions, including diabetes, depression, autism, anxiety, obesity and more. By mapping these microbes, the hope is that scientists will be able to better understand these ecosystems, which may help guide future research into novel treatments and interventions. For more information, check out The Microsetta Initiative. And if you want to learn more about the methods, check out https://dnapuzzles.org/.
Today we will release a hotfix for Borderlands 3, which will be live by 12:00 PM PST. This hotfix begins two new events, Slot Machine Mania and Trials Take-All, and includes some buffs to the Gunner, weapons balance, and addressing reported community concerns. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to https://support.2k.com/.
The Door Busters mini event ends at 9:00 AM PST today.
We also are excited to start two new events: Slot Machine Mania and Trials Take-All! They'll go live with the hotfix today!
Slot Machine Mania pays out big time! There’s an increased chance to win Legendary gear from Slot Machines, and for grenades to spawn (because who doesn’t like a little risk?). There’s still a chance for other loot to drop, but the rate has been reduced so you can win Legendaries (and take damage)!
Trials Take-All boosts the rewards awarded during the Proving Ground Trials. Bosses will have a 100% chance to drop loot from their pools during the event.
Activate Slot Machine Mania mini-event until 9:00 AM PT on April 9
Activate Trials Take-All mini-event until 9:00 AM PT on April 9
Adjusted the Pearl of Ineffable Knowledge Artifact to do +90% damage and updated the item description to show the correct value
Addressed a reported concern that the Siren’s Stone class mod was sometimes increasing damage taken, instead of decreasing damage taken
Adjustments for Moze, the Gunner:
We have been taking a closer at Moze the last few weeks. Here at the first set of hotfixes based on those investigations, primarily focused on improving her survivability. We will be further addressing some areas we identified as trouble spots for her in the future.
Reduced the cooldown time for Iron Bear
Increased the amount of fuel for Iron Bear
Increased the bonus on “Behind the Iron Curtain” skill
Increased the bonus on “Experimental Munitions” skill
Increased the bonus on “Security Bear” skill
Weapon Balance:
Damned
Increased weapon damage
Hyperion Weapon Shields
Increased the amount of damage weapon shields absorb
The Lob
Increased Fire Rate
Reduced projectiles from 3 to 1
Tiggs Boom
Increased weapon damage
Increased damage from the Starfall meteors
Moonfire
Increased weapon damage
Increased Critical Damage Bonus
Good Juju
Non-critical hits now increase Critical Damage Bonus by 20%. This bonus stacks 25 times and is removed upon manual reload.
Enjoy Borderlands 3 with your pals and earn more loot during the Co-op Loot Drop event and more!
If you're looking for a way to connect during these strange times, games are a fantastic way to socialize even when we have to be apart. Right now, you might be deep into Borderlands 3's latest campaign add-on, Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, or tearing up Maliwan's forces during the ongoing Takedown Shakedown event. But if you're looking for even more ways to play together remotely over the coming weeks, we've got just the thing. Starting today, we're kicking off the Co-op Loot Drop event that gives you some sweet incentives to play Borderlands 3 with your co-op buddies.
Co-op Loot Drop will switch on via a hotfix today, and is scheduled to run through the full month of April. During the Co-op Loot Drop, all Badass enemies will drop more loot whenever you're playing co-op. It's that simple!
In addition, we’ll be layering shorter events on top of the Co-op Loot Drop all month long. First up, we'll be trying out a new Door Busters mini-event, where Legendary items will be hiding among the usual fare for sale in vending machines across the galaxy. Door Busters will run from today until next Thursday, April 2 at 8:59 AM PT when it will be replaced with another event or two on top of the ongoing Co-op Loot Drop bonuses. Our goal is to give you something surprising and exciting each week, so be sure to check back.
We're also sending everyone the themed seasonal items from the previous Bloody Harvest and Holiday events (including a level 57 version of the Juliet's Dazzle Legendary Assault Rifle) for anyone who might've missed them the first time around. Look for them in your in-game mailbox when you log in before 8:59 AM PT on April 30. Oh, and one more thing: here's a SHiFT code for a whopping 10 Golden Keys. Make sure to https://borderlands.com/locale-redirect.html?url=%2Fvip-codes%2F, on the Gearbox SHiFT site, or via the in-game Social menu in Borderlands 3 before it deactivates on April 10 at 11:59 PM PT.*
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We hope you're all staying safe and healthy, and that Borderlands 3 provides some mayhem-filled bonding even with everything else that's going on. The Co-op Loot Drop, plus this series of surprise events over the coming weeks, will roll us into the Mayhem Mode 2.0 endgame overhaul and the Revenge of the Cartels seasonal event we showed off during The Borderlands Show Episode 6. Whenever you need a break from the real world, we invite you to come play together on Pandora and the planets beyond.
*Borderlands 3 and SHiFT account required to redeem. Each code may be redeemed once (1) per SHiFT account.
The engagement party celebrating the upcoming union of Sir Alistair Hammerlock and Wainwright Jakobs is now in full swing on Xylourgos. The venue that the adventurous grooms-to-be have chosen for this joyful gathering is an unusual one to say the least. Xylourgos is a harsh, windswept ice planet where you’re never far from ferocious fauna, and the town of Cursehaven where invited guests are meeting up sits in the shadow of a colossal monster carcass that’s worshipped by local occultists. Should be a fun time!
Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock is the second of four campaign add-ons that are included with the Borderlands 3 Super Deluxe Edition and Season Pass. It’s also available to purchase separately though you will, of course, need to own a copy of Borderlands 3 to play it.
What's New:
Explore multiple zones on the all-new planet of Xylourgos
Complete spine-tingling new story and side missions
Confront new enemies including alien beasts, mutated occultists, and formidable bosses
Add new Legendary Weapons, Class Mods, and other gear to your arsenal
Collect new Vault Hunter Heads and Skins, Vehicle Skins, and interactive Room Decorations
In order to reach Xylourgos with an existing Vault Hunter, you’ll also need access to Sanctuary III, the starship you get by completing Episode 5 of Borderlands 3’s main story missions. When you’re ready to travel to Xylourgos, look for the invitation—highlighted with a yellow exclamation mark—in Hammerlock’s study on Sanctuary III.
Alternatively, if you don’t have access to Sanctuary III yet or are looking for an excuse to play with a new character, you have the option to create a new Vault Hunter and have them bypass the opening acts of the Borderlands 3 story so you can head to Xylourgos right away. If you have a campaign add-on installed and would like to play that content with a fresh Vault Hunter, select Play on the main menu, followed by New Game; you'll then get to choose which storyline you want to jump into.
The grooms have requested no gifts please, but bring guns. Lots of guns.
If you are experiencing any issues or want to provide feedback, please submit a ticket to https://support.2k.com/. Below are the notes for today’s patch.
Patch Notes
New Content:
Added support for Borderlands 3 campaign add-on: Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
Level Cap increase - New Max Level 57
Here it is! Two capstones, everyone! We’re excited to see what interesting new builds everyone creates with these additional skill points!
3 New Guardian Rank skills and Guardian Rank Increase
Here are the first 3 new Guardian Rank Perks! In the Enforcer tree we’ve added “C’mon and Slam,” allowing you to use the slam at any height. This should make slam gear a lot more interesting. For the Survivor Tree, you can now enable “Too Angry to Die,” allowing any damage you do to enemies in Fight For Your Life to slightly extend your down time. Finally, in the Hunter tree we added “Harmageddon,” where additional damage is done to enemies that have received multiple static effects.
New campaign add-on Game Menus that will allow players to start the campaign add-on with an auto-leveled character
You can now immediately jump into new DLC content right from the menu! You’ll start the game with a character leveled up to where the DLC content would be unlocked, and you can start right in the new content.
Support for the ECHOcast update and new Moxxtail Events
Viewers can show their appreciation for their favorite streamers with Moxxtail Events, which let you convert Twitch Bits into in-game beverages that provide the streamer with various limited-time buffs. We have a full explanation of how they work in our Moxxtail Events guide, so be sure to check that out if you want to dabble in some Borderlands 3 mixology.
Stability
Addressed memory leaks that occasionally occurred on Split Screen join/leave
Fixed a crash that could sometimes occur after spending a large amount of Guardian Tokens
Fixed a crash that could sometimes occur when quickly navigating Crazy Earl's shop
Fixed a crash that could sometimes occur during the objective to collect tokens in the “Kill KillaVolt” mission in Lectra City
Fixed a crash that could sometimes occur during the "Melee Mine Cart" objective of Angels and Speed Demons in Konrad's Hold
Fixed a crash that could sometimes occur when transitioning from The Spendopticon to The Compactor in a four-player game in Moxxi's Heist of The Handsome Jackpot
Performance
Optimization improvements
UI Optimizations
General
Gear lower than level cap no longer drops when player and enemy characters are each at level cap
We saw the community feedback here and agreed that seeing gear below the level cap, when at the level cap, was not an ideal experience. Characters at max level should no longer receive gear at a level lower than their character through chests and drops from enemies that are also at the level cap.
Added the ability start a campaign add-on with an auto leveled character
Added support for more Guardian Rank perks
Re-balanced game stage regions starting from about Act 2 on to better follow the player growth
Based on data and community feedback, we have adjusted the leveling experience post-Act 2 to better ensure that enemies are properly leveled to players as they move into the second half of the game. This change will only impact characters created after this patch is live.
Addressed a reported concern that Anointed enemies would not always encase themselves in Eridium when dying
Removed the status effects from Anointed enemies after they crystallize to prevent players from taking damage when shattering the crystal
Addressed a reported concern that the beam attack from Graveward’s head would occasionally only do a little bit of damage
Addressed a reported concern that enemies would sometimes not play their physical death actions if interrupted by animation actions
Addressed an issue where The Mystery Cube in Desolation's Edge would sometimes no longer respawn when reloading the map
Addressed a reported concern that Pappy and Pappy’s Jalopy would sometimes re-spawn when quitting the game after dying with Pappy's Jalopy during “The Feeble and the Furious” mission in Devil's Razor
Addressed a reported concern where Tediore weapons with the sticky part modifier would sometimes disappear abruptly when bounced off of an interactive object
Fixed an issue where the Bangarang XL bullet VFX would sometimes remain on the host's screen when thrown
Changed the visuals when looking through the glass bottle scope of some COV Assault Rifles
Shields that trigger effects while depleted, like Brawler Ward, can no longer be trigger multiple times while the game is paused
Shields that trigger effects while full, like Commuter Re-Charger, can no longer be stacked when taking enough damage to deplete it in one hit
Shields that project a shield while crouching will now properly destroy the projected shield when the shield is removed while active
Addressed a reported concern that the Phasezerker class mod sometimes displayed temp text when rolled with 2 points in Conflux, 2 points in Clarity and 1 point in Anima
Addressed a reported concern where players could sometimes see maps the host had not discovered yet when playing multiplayer
Addressed a reported concern that mission-specific weapons could occasionally spawn at the host's level instead of the player in TVHM during multiplayer
Addressed a reported concern that mission rewards would sometimes spawn at the host's level instead of the player's level in TVHM
Added four specific dialog lines that can be played from the Main Menu, one for each character class
Addressed a reported concern that incorrect subtitles would sometimes play when loading into maps after starting a new game
Addressed a reported concern that mission weapons like Rogue-Sight could be mounted on the wall in the Players Quarters
Addressed a reported concern where the Fast Travel Stations of the Zone challenge progress would sometimes not update properly after fast travelling to the Fast Travel in Meridian Outskirts
Addressed a reported concern that the total number of Eridian Writings were sometimes displaying incorrectly
Fixed an issue with duplicate loc text was sometimes not getting translated
Fixed an issue where Eridium Jars would sometimes not replicate properly
Addressed a reported concern where VoG from Tannis could appear improperly in certain situations
Addressed a reported concern where VoG from Lilith could appear improperly in certain situations
Addressed a reported where VoG from Lilith could sometimes appear white after she loses her powers
Addressed a reported concern where the Galaxy Map would occasionally appear in the Minimap when closing the ECHO device
Addressed a reported concern that players were sometimes not seeing Cryo status effects after entering FFYL with the Cryo effect active
Addressed a reported concern that weapon skins would appear to revert to the default skin after opening the inventory again
Addressed a reported concern that players could occasionally get stuck in character select when joining a host that is viewing the opening cinematic
[Console Only] Added a limited pause menu for the primary player during splitscreen when the second player joins late in the intro cinematic
[Console Only] Addressed an issue where two sets of subtitles would sometimes appear on-screen during cinematics in split-screen
[Console Only] Addressed a reported concern with black lines sometimes appearing along the sides and bottom of the viewport on consoles
[Console Only] Addressed a reported concern that the load character menu would sometimes fail to read save games for a splitscreen player if the controller was disconnected before they were added (which would cause the menu to spin for a long time)
Nativized micropatches (older hotfixes are now in the game permanently)
Characters
Addressed a reported concern that the Siren’s “Find Your Center” skill does not grant a melee attack speed bonus to clients
Addressed a reported concern that the Siren’s “Phasegrasp” skill may not function if the player fires a Jakobs pistol immediately after triggering the skill
Addressed a reported concern that the Beastmaster’s pet's gun would appear to float during cinematic scenes
Addressed a reported concern that the Gunner’s “Stainless Steel Bear” skill would increase the fuel gauge but not award additional fuel
Addressed a reported concern that the Beastmaster’s "Rakk Attack" skill would not gain a charge after getting a critical hit with the "Head Count" skill active
FX
Addressed a concern that the explosive base material would sometimes not render correctly
Addressed a concern that the blue simulation FX from the missions “Head Case” or “Transaction-Packed” would sometimes remain on the screen when entering the Calibrate Display options menu
Switched the sword slash material in Zer0’s title card with the correct one
Addressed a concern that split-screen players would sometimes not see Zane's melee FX in third person
UI
Addressed a reported concern that the notification slide did not appear properly when taking a photo in the Inspect menu
Addressed a reported concern that the Inner Dead Zone setting sometimes did not apply when viewing items in the inspection menu
Addressed a reported concern that ECHO menu backdrop particles would sometimes appear during cinematic cutscenes if the ECHO menu was open before the cutscene started
Addressed a reported concern that the 3D character model in the menu would sometimes persist in the world if the player paused while switching from the Skills to the Inventory menu
Addressed a reported concern that the HDR calibration menu would sometimes become stuck on the screen if players accepted an invite while the menu was open
Addressed a reported concern that details for a nearby player would sometimes be displayed when trying to select a fast travel station in the ECHO Zone Map
Addressed a reported concern that some players were sometimes unable to select a custom waypoint when using Cycle Waypoint in the ECHO Zone Map
Addressed a reported concern that a waypoint in the ECHO Zone Map was sometimes not displayed, and had no text, after the player quit and rejoined before taking the Eridium Fabricator from Typhon in the “Footsteps of Giants” mission in Desolation's Edge
Addressed a reported concern that some players could sometimes lose functionality when opening the pause menu immediately before a cinematic played
Addressed a reported concern that waypoints for all in-progress missions would could sometimes display on the ECHO Zone map
Addressed a reported concern that the minimap would sometimes not be scaled properly after adjusting the graphics preference in the Visuals options menu
Addressed a reported concern that the minimap would occasionally not display properly during multiplayer
Addressed a reported concern when opening the map when a cutscene had been triggered
Removed the current/max counts from the Unlocked Decorations menu
Mission delivery menu is now properly closed when walking out of range of the mission giver
Addressed a reported concern that an inspected item would sometimes spawn before the menu finished loading causing the inspect item to clip into the camera
Addressed a reported concern that sometimes caused the warning icon and alarm to continuously play after dying from driving a vehicle into a boundary turret
Addressed a reported concern where the Disable/Enable perk button text for Guardian Rank would sometimes not update properly when enabling or disabling a Guardian Rank perk for clients
Addressed a reported concern where players were sometimes able to "disable" the skin and weapon unlocks slots in the Guardian Rank menu
Addressed a reported concern that some mission objectives were sometimes showing up on the map when they should not
Addressed a reported concern that mission waypoints associated with multiple missions could sometimes erroneously become active
Addressed a reported concern where the client's UI would sometimes not update when the Gunner's “Salamander Thrower” element was changed
Addressed a reported concern that player portraits were sometimes not loading properly when joining in as a secondary split screen user
Addressed a reported concern that the player portraits were sometimes not displaying correctly after a client would quit to the main menu from the character select screen
Missions
Mission experience and mission rewards now support level sync
Addressed a concern that Claptrap would sometimes continue his chatter about being released from the magnet after already being released
Addressed a reported blocker that could sometimes occur when the objective "Collect succulent skag meat" does not appear during the “Skag Dog Days” mission in The Droughts
Addressed a reported blocker that could sometimes occur when the objective "Give batteries to Moxxi" does not complete during the “Kill Killavolt” mission
Addressed a reported concern that the mission tracker was sometimes not present after fast travelling back to Sanctuary immediately after finishing the “Hostile Takeover” mission
Addressed a reported concern that a waypoint was sometimes missing during the objective "Return to Maya" in the “Beneath the Meridian” mission in Vault of the Rampager
Addressed a reported concern that a waypoint was sometimes missing when quitting during the "Kill grogs" objective of the “Swamp Bro” mission in Floodmoor Basin
Addressed a reported blocker that could sometimes occur when quitting after collecting the Vault Key fragment during “The Family Jewel” mission in Voracious Canopy
Unlocked jet booster and monster wheel parts for the Technical when completing missions "Blood Drive" and "Angels and Speed Demons", respectively. This fix is not retroactive, and an upcoming change will patch save games that have previously completed these missions to ensure that the character has unlocked these parts.
Addressed a reported concern that a waypoint was sometimes missing for the “Kill Rakkman” mission
Addressed a reported blocker that could sometimes occur when the user is able to reach and kill Mouthpiece early during the “Pandora's Next Top Mouthpiece” mission
Addressed multiple reported concerns that could sometimes occur when returning to Sanctuary immediately after taking the Eridium Fabricator from Typhon during the “Footsteps of Giants” mission
Addressed a reported blocker that could sometimes occur if the player stood in front of Tannis during the “In the Shadow of Starlight” mission
ECHOcast
Reworded the Rare Chest Beginning Event message to remind the streamer not to exit the level before the event completes
Added a status menu section for ECHOcast
Added DPS and number of Legendaries spawned to streaming stats
Added a streaming tab in the Social menu
Hotfix Notes
Addressed a reported crash in Slaughterstar 3000 that could occasionally occur when dying and respawning.
Hotfixes for Guns, Love, and Tentacles
In order to prevent confusion when players load up Guns, Love, and Tentacles, we’ve identified some potential issues and have been able to pre-emptively put out hotfixes related to them. Make sure that your hotfixes are applied to benefit from the weapon buffs and to prevent the following from occurring. Check that the “Hotfixes Applied” sign at the main menu is active before loading into the game.
Addressed a concern that creating a new game to skip to the add-on content would grant the players class mods they were unable to equip
Guns, Love, and Tentacles Weapon Adjustments:
Soulrender
Reduced the chance to spawn Skulls
Increased Soul Render Damage
Anarchy
Corrected the Item Description and Red Text to show in the correct area
Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This hotfix addresses concerns reported by the community. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to https://support.2k.com/.
Addressed a potential progression blocker from Typhon during “In the Shadow of Starlight”
Addressed a reported concern that the Siren’s Fist Over Matter skill was sometimes not working as intended if it was not in the hosts’ view
Adjusted the collision at the stairs in Quietus Pike to prevent players from sometimes sinking into the ground after destroying the second vine door
Changed the Operative’s Cool Hand skill description to show the correct values
Addressed a reported concern that Tyreen would occasionally re-appear after the cutscene during “The Great Vault