EVERSPACE™ - ROCKFISH Games
This will probably go down as the month of patches... Here's another small one for you:

Tweaks
  • Adjusted sector 2 environment colors

Bugfixes
  • VR: adjusted the mouse crosshair position to be properly centered
  • VR: fixed that the aiming could be offset in gamepad mode after using the mouse
  • Berserker enhancement: Do not interrupt jump focus when boosting, reset kill timer when destroying shield generators
  • Fixed "Handle with Care" handicap not having any effect
  • Fixed player drones having full health after each jump regardless of any perks
  • Mac: Fixed German audio not being available during flashback movies
EVERSPACE™ - ROCKFISH Games
This will probably go down as the month of patches... Here's another small one for you:

Tweaks
  • Adjusted sector 2 environment colors

Bugfixes
  • VR: adjusted the mouse crosshair position to be properly centered
  • VR: fixed that the aiming could be offset in gamepad mode after using the mouse
  • Berserker enhancement: Do not interrupt jump focus when boosting, reset kill timer when destroying shield generators
  • Fixed "Handle with Care" handicap not having any effect
  • Fixed player drones having full health after each jump regardless of any perks
  • Mac: Fixed German audio not being available during flashback movies
EVERSPACE™ - ROCKFISH Games
We've just released yet another quick patch, most notably adding sensitivity sliders for all axes.

Here's the small list of changes:

New Features
  • Added sensitivity sliders to the axis settings in the controls menu
Tweaks
  • VR: changed standard mouse control mode to be independent of device orientation
  • Set LOD scaling to less agressive values
Bugfixes
  • Fixed problems with rebinding the Pitch and Hover axes in one go when using an Xbox Controller
  • Fixed wrong ship banking values in Action Freeze Mode leading to jumpy contrails
  • Fixed that the game would switch to gamepad mode when a gamepad / joystick device was detected even though it wasn't used
  • Fixed some issues with HOTAS/Joystick bindings that were not recognized, notably those emulated by Thrustmaster T.A.R.G.E.T
  • Fixed Okkar Corvette Energy Discharge firing if player is cloaked
  • Fixed Okkar Frigate not dealing collision damage when destroyed
  • Fixed that after loading a pre-1.1.0 savegame, some default keys were mapped to MiddleMouseButton that shouldn't have been
  • Fixed warships not appearing in Hardcore Mode after having defeated Gorc
EVERSPACE™ - ROCKFISH Games
We've just released yet another quick patch, most notably adding sensitivity sliders for all axes.

Here's the small list of changes:

New Features
  • Added sensitivity sliders to the axis settings in the controls menu
Tweaks
  • VR: changed standard mouse control mode to be independent of device orientation
  • Set LOD scaling to less agressive values
Bugfixes
  • Fixed problems with rebinding the Pitch and Hover axes in one go when using an Xbox Controller
  • Fixed wrong ship banking values in Action Freeze Mode leading to jumpy contrails
  • Fixed that the game would switch to gamepad mode when a gamepad / joystick device was detected even though it wasn't used
  • Fixed some issues with HOTAS/Joystick bindings that were not recognized, notably those emulated by Thrustmaster T.A.R.G.E.T
  • Fixed Okkar Corvette Energy Discharge firing if player is cloaked
  • Fixed Okkar Frigate not dealing collision damage when destroyed
  • Fixed that after loading a pre-1.1.0 savegame, some default keys were mapped to MiddleMouseButton that shouldn't have been
  • Fixed warships not appearing in Hardcore Mode after having defeated Gorc
EVERSPACE™ - ROCKFISH Games
We've just released a mostly HOTAS related hotfix, a few other issues also found their way into the following tiny little list of changes:

Bugfixes
  • Fixed menu navigation issues that occurred when some HOTAS devices were connected
  • Gamepad / HOTAS: decreased yaw/roll threshold, making it easier to do both at the same time
  • Hardcore runs now also count towards the "Fast and Fragile" and "Slow and Sturdy" achievements
  • Prevented opening the pause menu while the player is jumping via jumpgate
EVERSPACE™ - ROCKFISH Games
We've just released a mostly HOTAS related hotfix, a few other issues also found their way into the following tiny little list of changes:

Bugfixes
  • Fixed menu navigation issues that occurred when some HOTAS devices were connected
  • Gamepad / HOTAS: decreased yaw/roll threshold, making it easier to do both at the same time
  • Hardcore runs now also count towards the "Fast and Fragile" and "Slow and Sturdy" achievements
  • Prevented opening the pause menu while the player is jumping via jumpgate
EVERSPACE™ - ROCKFISH Games
We've just released a new update. Highlights include the promised Hardcore Mode, TrackIR support and fully customizable controls for HOTAS, Joysticks and Gamepads.

Here's the complete list of changes:


New Features
  • Added Hardcore Mode
  • Windows (64bit): Added Joystick and HOTAS support
  • Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
  • Windows: Added TrackIR support (minimum version 4)
  • VR: Added mouse / keyboard support
  • Added new languages: Chinese (Traditional), Japanese, Korean
  • Added a spectator camera that can be activated during Action Freeze mode
  • Added basic colorblind option affecting HUD marker colors
  • Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
  • Added option to change the screen percentage in non-VR mode
  • Added option to toggle Motion Blur
  • Added option to toggle Chromatic Aberration
  • Mac: Steam Achievements and backer rewards (via Steam) now working on Mac
Tweaks
  • Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
  • Slightly reduced enemy accuracy on "Hard" difficulty
  • Increased HUD visibility when sensors are damaged
  • Slightly reduced Okkar Drone burst duration
  • Slightly reduced Coil Gun spread
  • Destroyed ships no longer deal collision damage while tailspinning
  • Show message when fuel limit is reached
  • Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
  • Increased Temporal Anti-Aliasing sharpness
  • Updated tonemapper and color grading to work with UE4.16
  • Added a "fully mined" indication sound
  • Used a special warning sound for silo missiles
  • VR: You can now reset your camera orientation via the gamepad by holding down [Select]
  • VR: Decreased the size of the mission markers
  • VR: The Oculus Rift mirror window is now undistorted
  • VR: Added "aim with headtracking" option to keyboard options menu
  • VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
  • VR: Enabled monoscopic far field rendering, which should improve performance a bit
  • VR: The sensor damage screen effects are now disabled while the player is in a menu
  • VR: You can now reset the device orientation during cinematics playback
  • VR: Added some missing UI animations
Bugfixes
  • Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
  • Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
  • Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
  • Fixed Missile Turret device not all stats being displayed
  • Fixed thermal beam not being affected by sound fx volume settings
  • Fixed wrong Gunship device slot amount showing in perks screen
  • Fixed "Scanning..." message occasionally not being removed
  • Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
  • Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
  • Fixed teleporter device wall hack
  • VR: Fixed an issue with some HUD widgets still being visible in menus
  • VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode
  • VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen
  • VR: Fixed the positioning of the aiming assist marker
  • VR: Fixed a slightly offset crosshair when "aim with headtracking" was selected
  • VR: Fixed that the crafting list widget didn't scroll correctly
  • VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive. This is a workaround for a SteamVR plugin bug that slightly increases loading times with HTC Vive headsets.
  • VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else
  • VR: Fixed a hanger that could occur when resetting the run or game from the options menu
  • VR: Fixed invisible health bar of the final boss
  • VR: Fixed that you could open the system menu while jumping
  • VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away
EVERSPACE™ - ROCKFISH Games
We've just released a new update. Highlights include the promised Hardcore Mode, TrackIR support and fully customizable controls for HOTAS, Joysticks and Gamepads.

Here's the complete list of changes:


New Features
  • Added Hardcore Mode
  • Windows (64bit): Added Joystick and HOTAS support
  • Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
  • Windows: Added TrackIR support (minimum version 4)
  • VR: Added mouse / keyboard support
  • Added new languages: Chinese (Traditional), Japanese, Korean
  • Added a spectator camera that can be activated during Action Freeze mode
  • Added basic colorblind option affecting HUD marker colors
  • Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
  • Added option to change the screen percentage in non-VR mode
  • Added option to toggle Motion Blur
  • Added option to toggle Chromatic Aberration
  • Mac: Steam Achievements and backer rewards (via Steam) now working on Mac
Tweaks
  • Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
  • Slightly reduced enemy accuracy on "Hard" difficulty
  • Increased HUD visibility when sensors are damaged
  • Slightly reduced Okkar Drone burst duration
  • Slightly reduced Coil Gun spread
  • Destroyed ships no longer deal collision damage while tailspinning
  • Show message when fuel limit is reached
  • Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
  • Increased Temporal Anti-Aliasing sharpness
  • Updated tonemapper and color grading to work with UE4.16
  • Added a "fully mined" indication sound
  • Used a special warning sound for silo missiles
  • VR: You can now reset your camera orientation via the gamepad by holding down [Select]
  • VR: Decreased the size of the mission markers
  • VR: The Oculus Rift mirror window is now undistorted
  • VR: Added "aim with headtracking" option to keyboard options menu
  • VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
  • VR: Enabled monoscopic far field rendering, which should improve performance a bit
  • VR: The sensor damage screen effects are now disabled while the player is in a menu
  • VR: You can now reset the device orientation during cinematics playback
  • VR: Added some missing UI animations
Bugfixes
  • Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
  • Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
  • Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
  • Fixed Missile Turret device not all stats being displayed
  • Fixed thermal beam not being affected by sound fx volume settings
  • Fixed wrong Gunship device slot amount showing in perks screen
  • Fixed "Scanning..." message occasionally not being removed
  • Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
  • Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
  • Fixed teleporter device wall hack
  • VR: Fixed an issue with some HUD widgets still being visible in menus
  • VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode
  • VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen
  • VR: Fixed the positioning of the aiming assist marker
  • VR: Fixed a slightly offset crosshair when "aim with headtracking" was selected
  • VR: Fixed that the crafting list widget didn't scroll correctly
  • VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive. This is a workaround for a SteamVR plugin bug that slightly increases loading times with HTC Vive headsets.
  • VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else
  • VR: Fixed a hanger that could occur when resetting the run or game from the options menu
  • VR: Fixed invisible health bar of the final boss
  • VR: Fixed that you could open the system menu while jumping
  • VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away
Jun 19, 2017
EVERSPACE™ - contact@rockpapershotgun.com (Brendan Caldwell)

Sci-fi dogfighter Everspace [official site] has been stuck in the early access nebula since September last year. But last month it turned up the warp crank and charged the star batteries to “quite full”. Zoom! It s a roguelike that our Alec took a peep at once before. But it’s properly out now, so I m going to tell you wot I think.

It s an arcadey, gun-swapping dance of asteroids and explosions. I d call all the boosting and lasering and missile-launching a ballet but that would imply some finesse on the part of the pilot, whereas I have none. Nevertheless, it s a better-than-average dogfighting sim – uppercase DOGFIGHTING , lowercase sim . … [visit site to read more]

EVERSPACE™ - ROCKFISH Games
We're currently busy migrating the game to Unreal Engine 4.16, adding more controls options for VR and implementing the long-awaited Hardcore Mode. While doing so we received a few alarming reports about a problem with the very last mission of the game. It must have found its way in with the last hotfix - so we decided to branch to the old code base and hotfix the hotfix.

Here's the tiny little list of changes for this patch:
  • Fixed very last mission not progressing correctly
  • Fixed Predetermination glyph incorrectly removing all jump suppressors
...