Dec 2, 2016
EVERSPACE™ - ROCKFISH Games
We've just released a new update. Highlights include the 3rd player ship and an overhaul of the perk system. Have fun playing!

New Features

  • Added new player ship: Colonial Gunship
  • Added new enemy: Outlaw Drone Carrier
  • Perks overhaul: Divided into pilot perks and individual ship perks
  • Added new perks: Trading and Diplomacy
  • Attacking G&B can result in them reporting your attack and them being hostile in the current and next location
  • Added two new natural hazards
  • Added new point of interest: Freighter Wreck
  • Added more structures
  • Added option to set a flag for equipment to ignore it when switching to next/previous equipment
  • Added hall of fame that keeps track of your completed runs
  • Added backer-written logbook entries
  • Added new planet type

Tweaks

  • Interceptor and Gunship now have armor which reduces hull damage by 10% and 20% (what the Hull Enhancer used to do, but doesn't require a device slot)
  • Renamed "Hull Enhancer" to "Adaptive Armor"
  • Service stations now only offer one option unless perked with Trading perk
  • FOV is now being slightly increased while boosting
  • Slightly tweaked threat levels
  • Slightly decreased Stasis Missile effect duration
  • Added Weapon Overdrive blueprint to startup blueprints
  • Introduced a drone limit of 1. Can be perked to 3 for gunship.
  • Reduced ore pickup amount
  • Reduced explosion impulse strength
  • Increased grey goo NPC speed
  • Slightly reduced Coil Gun spread
  • Removed all shield related perks
  • Removed "store credits" perk
  • Made sensor range perk scout exclusive
  • Made jump charge duration perk scout exclusive
  • Tweaked perks for stronger differentiation between ships
  • Added more ship class restrictions for equipment
  • Proximity mines will no longer react to ships of their own faction
  • Tweaked Mine Cluster behavior
  • Tweaked jump drive animation
  • Damage indicator vignette and camera shake strength now depend on the amount of health left
  • Okkar Corvettes MK 1 can now come with jump suppressors, Okkar Corvettes MK 2 now won't always carry jump suppressors
  • Prevent more than 2 jump suppressors being active at the same time
  • Nano Injectors will now consider the nano bot efficiency
  • Increased Flak Cannon II damage
  • Increased Weapon Overdrive efficiency
  • HUD equipment slot tweaks: Display currently active devices with green glow, give currently non-usable equipment red shading
  • Energized Boost Mk1, Mk2 and Mk3 now have the same duration but increased boost multiplier
  • Slightly improved Shock Rifle II stats
  • Added warning and alert sound when close to black hole
  • Aim assist now works with proximity mines and missiles
  • The "Devastator" sub-routine now reduces the energy recharge rate rather than allocating energy

Bugfixes

  • Fixed a bug where wrong consumable icon was displayed in pickup compare screen
  • Fixed wrong consumable and secondary weapon amounts being shown in player equipment slots of compare screen
  • Fixed devices with 4 pre-installed mods being spawned
  • Fixed sun flares not affecting cloaked ships
  • Fixed sun flares pushing bigger ships out of level bounds
  • Fixed spread mods not being available for Coil Guns
  • Fixed premature uncloaking while charging weapons
  • Fixed pilot seat clipping/blocking view when playing in 1st person view in ultra-wide
  • Fixed inverted mouse x and y not working when playing with centered crosshair
  • Fixed perked critical hit chance not being regarded for right-hand item in compare screen
  • Fixed trader not offering credits anymore (but needs a perk now)
  • Fixed ships sometimes having damage in hangar
  • Fixed current ship name not correctly displayed in ingame menu
  • Fixed Outlaw Sniper not uncloaking when attacked with explosive weapons
  • Fixed nano bots not being removed in generic freighter repair mission
Dec 2, 2016
EVERSPACE™ - ROCKFISH Games
We've just released a new update. Highlights include the 3rd player ship and an overhaul of the perk system. Have fun playing!

New Features

  • Added new player ship: Colonial Gunship
  • Added new enemy: Outlaw Drone Carrier
  • Perks overhaul: Divided into pilot perks and individual ship perks
  • Added new perks: Trading and Diplomacy
  • Attacking G&B can result in them reporting your attack and them being hostile in the current and next location
  • Added two new natural hazards
  • Added new point of interest: Freighter Wreck
  • Added more structures
  • Added option to set a flag for equipment to ignore it when switching to next/previous equipment
  • Added hall of fame that keeps track of your completed runs
  • Added backer-written logbook entries
  • Added new planet type

Tweaks

  • Interceptor and Gunship now have armor which reduces hull damage by 10% and 20% (what the Hull Enhancer used to do, but doesn't require a device slot)
  • Renamed "Hull Enhancer" to "Adaptive Armor"
  • Service stations now only offer one option unless perked with Trading perk
  • FOV is now being slightly increased while boosting
  • Slightly tweaked threat levels
  • Slightly decreased Stasis Missile effect duration
  • Added Weapon Overdrive blueprint to startup blueprints
  • Introduced a drone limit of 1. Can be perked to 3 for gunship.
  • Reduced ore pickup amount
  • Reduced explosion impulse strength
  • Increased grey goo NPC speed
  • Slightly reduced Coil Gun spread
  • Removed all shield related perks
  • Removed "store credits" perk
  • Made sensor range perk scout exclusive
  • Made jump charge duration perk scout exclusive
  • Tweaked perks for stronger differentiation between ships
  • Added more ship class restrictions for equipment
  • Proximity mines will no longer react to ships of their own faction
  • Tweaked Mine Cluster behavior
  • Tweaked jump drive animation
  • Damage indicator vignette and camera shake strength now depend on the amount of health left
  • Okkar Corvettes MK 1 can now come with jump suppressors, Okkar Corvettes MK 2 now won't always carry jump suppressors
  • Prevent more than 2 jump suppressors being active at the same time
  • Nano Injectors will now consider the nano bot efficiency
  • Increased Flak Cannon II damage
  • Increased Weapon Overdrive efficiency
  • HUD equipment slot tweaks: Display currently active devices with green glow, give currently non-usable equipment red shading
  • Energized Boost Mk1, Mk2 and Mk3 now have the same duration but increased boost multiplier
  • Slightly improved Shock Rifle II stats
  • Added warning and alert sound when close to black hole
  • Aim assist now works with proximity mines and missiles
  • The "Devastator" sub-routine now reduces the energy recharge rate rather than allocating energy

Bugfixes

  • Fixed a bug where wrong consumable icon was displayed in pickup compare screen
  • Fixed wrong consumable and secondary weapon amounts being shown in player equipment slots of compare screen
  • Fixed devices with 4 pre-installed mods being spawned
  • Fixed sun flares not affecting cloaked ships
  • Fixed sun flares pushing bigger ships out of level bounds
  • Fixed spread mods not being available for Coil Guns
  • Fixed premature uncloaking while charging weapons
  • Fixed pilot seat clipping/blocking view when playing in 1st person view in ultra-wide
  • Fixed inverted mouse x and y not working when playing with centered crosshair
  • Fixed perked critical hit chance not being regarded for right-hand item in compare screen
  • Fixed trader not offering credits anymore (but needs a perk now)
  • Fixed ships sometimes having damage in hangar
  • Fixed current ship name not correctly displayed in ingame menu
  • Fixed Outlaw Sniper not uncloaking when attacked with explosive weapons
  • Fixed nano bots not being removed in generic freighter repair mission
Oct 25, 2016
EVERSPACE™ - ROCKFISH Games
We've just released a new update. Highlights include a new player ship and a difficulty selection. Have fun playing!


New Features

  • Added new player ship: Colonial Scout
  • Added difficulty selection before each run (Easy/Normal/Hard)
  • Added a few codex entries
  • Added chance of finding enhanced weapons (weapons with random stat bonuses)
  • Added new enemy: Okkar Scan Drone
  • Added new consumable: Nano Injector
  • Added centered crosshair option for mouse controls (drag mouse to aim, could be useful for custom joystick controls)
  • Added equipment info tooltips to equipment stats screen (PC / Mac)
  • Added new "large" asteroid
  • Added new nebula textures
  • Added new structures
  • Added option to switch between Xbox and Playstation style button icons

Tweaks

  • Replaced Energized Boost with Weapon Overdrive as starting device for Colonial Interceptor
  • Introduced player ship class restrictions: Cloak is now only available for Colonial Scout, Weapon Overdrive is only available for Colonial Interceptor
  • Consumables floating in space can now be used directly
  • Added swappable equipment slots to compare screen for better overview
  • Game now pauses when using the selection wheel instead of just slowing it down
  • Jump gates are now activated automatically after some seconds when close
  • Automatically use surplus nano bots when nano bot limit is reached, health is not full and new nano bots are collected
  • Slightly increased ship component damage chance
  • Slightly increased sensor range for containers
  • Decreased max speed perk effect and added one more level
  • Increased Plasma Torpedo and Shield Breaker missile damage radius
  • Slightly reduced Heavy Missile damage radius
  • Slightly reduced Shock Rifle I & II charge damage multiplier
  • Added spread to Coil Guns
  • Increased energy allocation of Mk2 and Mk3 passive devices
  • Downgraded fire rate mods to put them on par with damage mods
  • Reduced Energized Boost energy consumption
  • Increased pickup pull range + pull range for all tractor beams
  • Increased amount of dark energy needed to craft ARC-9000
  • Increased Teleporter energy consumption and slightly reduced teleport distance
  • Slightly increased outlaw sniper aim and doubled uncloaked duration
  • Okkar Corvettes now travel through the location and are faster
  • Okkar Corvette Mk1 will now call reinforcements when low on health.
  • Okkar Corvette Mk2 now fires plasma cannons and uses an Energy Discharger when enemies are close. It also uses combat drones instead of shield charge drones
  • Freighters now come in different flavors: credits, fuel, equipment, resource and supply.
  • Grey Goo will now do hull damage to ships that are very close
  • Changed some consumable icons
  • Challenges now have different credit rewards that are displayed next to them
  • Tweaked lightning field VFX
  • Tweaked sector colors
  • Blueprints and "enhanced" pickups will now have a special particle effect
  • Show signal strenghts of all jump suppressors being present, not only closest

Bugfixes

  • Fixed slowmo not being correctly ended when switching weapons
  • Fixed bug with selecting an empty equipment slot with the gamepad
  • Fixed damage not showing in Plasma Mine stats
  • Fixed player wreck spawning outside of level bounds and if run was successfully finished
  • Fixed missing Coil Gun weapon meshes
  • Fixed some keymapping issues
  • Fixed high frequency tone in a certain ambience track
  • Fixed "Kill a drone by ramming it" challenge
  • Fixed bug where failed challenges were achieved when continuing the game
  • Fixed a bug where outlaw stations would not spawn enemies
  • Possible fix for GPU particle related crashes
  • Fixed occasionally wrong explosion impulse direction
  • Fixed freeze when pressing tab while using jump gate
  • Fixed hacking sound sometimes not stopping
  • Fixed some generic missions related bugs
Oct 25, 2016
EVERSPACE™ - ROCKFISH Games
We've just released a new update. Highlights include a new player ship and a difficulty selection. Have fun playing!


New Features

  • Added new player ship: Colonial Scout
  • Added difficulty selection before each run (Easy/Normal/Hard)
  • Added a few codex entries
  • Added chance of finding enhanced weapons (weapons with random stat bonuses)
  • Added new enemy: Okkar Scan Drone
  • Added new consumable: Nano Injector
  • Added centered crosshair option for mouse controls (drag mouse to aim, could be useful for custom joystick controls)
  • Added equipment info tooltips to equipment stats screen (PC / Mac)
  • Added new "large" asteroid
  • Added new nebula textures
  • Added new structures
  • Added option to switch between Xbox and Playstation style button icons

Tweaks

  • Replaced Energized Boost with Weapon Overdrive as starting device for Colonial Interceptor
  • Introduced player ship class restrictions: Cloak is now only available for Colonial Scout, Weapon Overdrive is only available for Colonial Interceptor
  • Consumables floating in space can now be used directly
  • Added swappable equipment slots to compare screen for better overview
  • Game now pauses when using the selection wheel instead of just slowing it down
  • Jump gates are now activated automatically after some seconds when close
  • Automatically use surplus nano bots when nano bot limit is reached, health is not full and new nano bots are collected
  • Slightly increased ship component damage chance
  • Slightly increased sensor range for containers
  • Decreased max speed perk effect and added one more level
  • Increased Plasma Torpedo and Shield Breaker missile damage radius
  • Slightly reduced Heavy Missile damage radius
  • Slightly reduced Shock Rifle I & II charge damage multiplier
  • Added spread to Coil Guns
  • Increased energy allocation of Mk2 and Mk3 passive devices
  • Downgraded fire rate mods to put them on par with damage mods
  • Reduced Energized Boost energy consumption
  • Increased pickup pull range + pull range for all tractor beams
  • Increased amount of dark energy needed to craft ARC-9000
  • Increased Teleporter energy consumption and slightly reduced teleport distance
  • Slightly increased outlaw sniper aim and doubled uncloaked duration
  • Okkar Corvettes now travel through the location and are faster
  • Okkar Corvette Mk1 will now call reinforcements when low on health.
  • Okkar Corvette Mk2 now fires plasma cannons and uses an Energy Discharger when enemies are close. It also uses combat drones instead of shield charge drones
  • Freighters now come in different flavors: credits, fuel, equipment, resource and supply.
  • Grey Goo will now do hull damage to ships that are very close
  • Changed some consumable icons
  • Challenges now have different credit rewards that are displayed next to them
  • Tweaked lightning field VFX
  • Tweaked sector colors
  • Blueprints and "enhanced" pickups will now have a special particle effect
  • Show signal strenghts of all jump suppressors being present, not only closest

Bugfixes

  • Fixed slowmo not being correctly ended when switching weapons
  • Fixed bug with selecting an empty equipment slot with the gamepad
  • Fixed damage not showing in Plasma Mine stats
  • Fixed player wreck spawning outside of level bounds and if run was successfully finished
  • Fixed missing Coil Gun weapon meshes
  • Fixed some keymapping issues
  • Fixed high frequency tone in a certain ambience track
  • Fixed "Kill a drone by ramming it" challenge
  • Fixed bug where failed challenges were achieved when continuing the game
  • Fixed a bug where outlaw stations would not spawn enemies
  • Possible fix for GPU particle related crashes
  • Fixed occasionally wrong explosion impulse direction
  • Fixed freeze when pressing tab while using jump gate
  • Fixed hacking sound sometimes not stopping
  • Fixed some generic missions related bugs
Sep 23, 2016
EVERSPACE™ - ROCKFISH Games
We've just uploaded a new patch. Here are the patch notes. Have fun!


New Features

  • Added energy regeneration bonus when standing still
  • Added option to adjust FOV (PC / Mac)
  • Added option to unlock crosshair from screen center when using gamepad
  • Added new device: Teleporter (icon still placeholder)
  • Added new device: Missile Defense System (icon still placeholder)
  • Added new weapon: Coil Gun (basically what Shock Rifle II was before, icons are still placeholders)
  • Added new perk: Bonus resources
  • Added option to not use system mouse position in-game (PC / Mac) (thus disabling mouse acceleration and having different speeds in-game and in menus)
  • Added mouse sensitivity option on Mac
  • Added functionality to make screenshots with F9 (PC / Mac)

Tweaks

  • Improved gamepad controls
  • Improved readability of dialog subtitles
  • Ramp-up time progress of weapons are now displayed on the crosshair
  • Secure containers now have special HUD markers
  • Added list of completed challenges to stats
  • Interceptor countdown no longer decreases with sector progression
  • Changed "Bonus gear" perk unlock requirements
  • Floodlight challenge: Reduced required amount to 30
  • Increased asteroid field variance
  • Increased Thermo Gun homing agility and energy consumption
  • Increased Flak Cannon II damage
  • Reworked Shock Rifle II to behave more like the base version
  • Reduced Time Extender cooldown and energy consumption
  • Reduced Cloak duration and cooldown
  • Added ramp-up time of 0.5s to ARC 9000 so you don't accidentally fire it
  • Shield Booster, Damage Limiter and Damage Booster effects are no longer stackable
  • Pickups that are dropped inside the event horizon of black holes are now removed
  • Fuel and resources bought from trader are now directly given to the player while in trading screen
  • Nano Kits can no longer be used if no ship component is damaged
    Increased damage tolerance of Colonial Fighter, Light Fighter and Collector Drone for becoming hostile
  • Reduced beam laser camera shake
  • Increased Okkar Corvette loot quality
  • Increased hacking radius for jump suppressor and comm hub

Bugfixes

  • Fixed some wrong buttons being shown during tutorial instructions
  • Fixed removal of two access keys when opening a secure container
  • Fixed neutrals not getting hostile when using plasma mines
  • Fixed a bug where it was possible to get inifinite rerolls of bonus equipment offers
Sep 23, 2016
EVERSPACE™ - ROCKFISH Games
We've just uploaded a new patch. Here are the patch notes. Have fun!


New Features

  • Added energy regeneration bonus when standing still
  • Added option to adjust FOV (PC / Mac)
  • Added option to unlock crosshair from screen center when using gamepad
  • Added new device: Teleporter (icon still placeholder)
  • Added new device: Missile Defense System (icon still placeholder)
  • Added new weapon: Coil Gun (basically what Shock Rifle II was before, icons are still placeholders)
  • Added new perk: Bonus resources
  • Added option to not use system mouse position in-game (PC / Mac) (thus disabling mouse acceleration and having different speeds in-game and in menus)
  • Added mouse sensitivity option on Mac
  • Added functionality to make screenshots with F9 (PC / Mac)

Tweaks

  • Improved gamepad controls
  • Improved readability of dialog subtitles
  • Ramp-up time progress of weapons are now displayed on the crosshair
  • Secure containers now have special HUD markers
  • Added list of completed challenges to stats
  • Interceptor countdown no longer decreases with sector progression
  • Changed "Bonus gear" perk unlock requirements
  • Floodlight challenge: Reduced required amount to 30
  • Increased asteroid field variance
  • Increased Thermo Gun homing agility and energy consumption
  • Increased Flak Cannon II damage
  • Reworked Shock Rifle II to behave more like the base version
  • Reduced Time Extender cooldown and energy consumption
  • Reduced Cloak duration and cooldown
  • Added ramp-up time of 0.5s to ARC 9000 so you don't accidentally fire it
  • Shield Booster, Damage Limiter and Damage Booster effects are no longer stackable
  • Pickups that are dropped inside the event horizon of black holes are now removed
  • Fuel and resources bought from trader are now directly given to the player while in trading screen
  • Nano Kits can no longer be used if no ship component is damaged
    Increased damage tolerance of Colonial Fighter, Light Fighter and Collector Drone for becoming hostile
  • Reduced beam laser camera shake
  • Increased Okkar Corvette loot quality
  • Increased hacking radius for jump suppressor and comm hub

Bugfixes

  • Fixed some wrong buttons being shown during tutorial instructions
  • Fixed removal of two access keys when opening a secure container
  • Fixed neutrals not getting hostile when using plasma mines
  • Fixed a bug where it was possible to get inifinite rerolls of bonus equipment offers
EVERSPACE™ - ROCKFISH Games
Get ready, pilots!

EVERSPACE will go live at 10:00 am PST / 7:00 pm CET. To make the last few hours of wait a bit easier we got a brand new launch trailer featuring gameplay at 60 FPS:
https://youtu.be/WlJrokiuSO4

See you in Space, in a bit!
Michael and your dedicated ROCKFISH Games Team
EVERSPACE™ - ROCKFISH Games
Get ready, pilots!

EVERSPACE will go live at 10:00 am PST / 7:00 pm CET. To make the last few hours of wait a bit easier we got a brand new launch trailer featuring gameplay at 60 FPS:
https://youtu.be/WlJrokiuSO4

See you in Space, in a bit!
Michael and your dedicated ROCKFISH Games Team
EVERSPACE™ - ROCKFISH Games
The wait is almost over!

We just published one more patch before we will hit Early Access on September 14. It features an all-new boss fight, some voice-acted dialogs, a new planet type and additional Outlaw stations. We also added the option to turn off v-sync, more granular graphic settings, and improved support for ultra-wide monitors among many other additions and improvements.

Changelog
EVERSPACE™ - ROCKFISH Games
The wait is almost over!

We just published one more patch before we will hit Early Access on September 14. It features an all-new boss fight, some voice-acted dialogs, a new planet type and additional Outlaw stations. We also added the option to turn off v-sync, more granular graphic settings, and improved support for ultra-wide monitors among many other additions and improvements.

Changelog
...