We've just released a new update. Highlights include a new player ship and a difficulty selection. Have fun playing!
New Features
Added new player ship: Colonial Scout
Added difficulty selection before each run (Easy/Normal/Hard)
Added a few codex entries
Added chance of finding enhanced weapons (weapons with random stat bonuses)
Added new enemy: Okkar Scan Drone
Added new consumable: Nano Injector
Added centered crosshair option for mouse controls (drag mouse to aim, could be useful for custom joystick controls)
Added equipment info tooltips to equipment stats screen (PC / Mac)
Added new "large" asteroid
Added new nebula textures
Added new structures
Added option to switch between Xbox and Playstation style button icons
Tweaks
Replaced Energized Boost with Weapon Overdrive as starting device for Colonial Interceptor
Introduced player ship class restrictions: Cloak is now only available for Colonial Scout, Weapon Overdrive is only available for Colonial Interceptor
Consumables floating in space can now be used directly
Added swappable equipment slots to compare screen for better overview
Game now pauses when using the selection wheel instead of just slowing it down
Jump gates are now activated automatically after some seconds when close
Automatically use surplus nano bots when nano bot limit is reached, health is not full and new nano bots are collected
Slightly increased ship component damage chance
Slightly increased sensor range for containers
Decreased max speed perk effect and added one more level
Increased Plasma Torpedo and Shield Breaker missile damage radius
Slightly reduced Heavy Missile damage radius
Slightly reduced Shock Rifle I & II charge damage multiplier
Added spread to Coil Guns
Increased energy allocation of Mk2 and Mk3 passive devices
Downgraded fire rate mods to put them on par with damage mods
Reduced Energized Boost energy consumption
Increased pickup pull range + pull range for all tractor beams
Increased amount of dark energy needed to craft ARC-9000
Increased Teleporter energy consumption and slightly reduced teleport distance
Slightly increased outlaw sniper aim and doubled uncloaked duration
Okkar Corvettes now travel through the location and are faster
Okkar Corvette Mk1 will now call reinforcements when low on health.
Okkar Corvette Mk2 now fires plasma cannons and uses an Energy Discharger when enemies are close. It also uses combat drones instead of shield charge drones
Freighters now come in different flavors: credits, fuel, equipment, resource and supply.
Grey Goo will now do hull damage to ships that are very close
Changed some consumable icons
Challenges now have different credit rewards that are displayed next to them
Tweaked lightning field VFX
Tweaked sector colors
Blueprints and "enhanced" pickups will now have a special particle effect
Show signal strenghts of all jump suppressors being present, not only closest
Bugfixes
Fixed slowmo not being correctly ended when switching weapons
Fixed bug with selecting an empty equipment slot with the gamepad
Fixed damage not showing in Plasma Mine stats
Fixed player wreck spawning outside of level bounds and if run was successfully finished
Fixed missing Coil Gun weapon meshes
Fixed some keymapping issues
Fixed high frequency tone in a certain ambience track
Fixed "Kill a drone by ramming it" challenge
Fixed bug where failed challenges were achieved when continuing the game
Fixed a bug where outlaw stations would not spawn enemies
Possible fix for GPU particle related crashes
Fixed occasionally wrong explosion impulse direction
Fixed freeze when pressing tab while using jump gate
We've just released a new update. Highlights include a new player ship and a difficulty selection. Have fun playing!
New Features
Added new player ship: Colonial Scout
Added difficulty selection before each run (Easy/Normal/Hard)
Added a few codex entries
Added chance of finding enhanced weapons (weapons with random stat bonuses)
Added new enemy: Okkar Scan Drone
Added new consumable: Nano Injector
Added centered crosshair option for mouse controls (drag mouse to aim, could be useful for custom joystick controls)
Added equipment info tooltips to equipment stats screen (PC / Mac)
Added new "large" asteroid
Added new nebula textures
Added new structures
Added option to switch between Xbox and Playstation style button icons
Tweaks
Replaced Energized Boost with Weapon Overdrive as starting device for Colonial Interceptor
Introduced player ship class restrictions: Cloak is now only available for Colonial Scout, Weapon Overdrive is only available for Colonial Interceptor
Consumables floating in space can now be used directly
Added swappable equipment slots to compare screen for better overview
Game now pauses when using the selection wheel instead of just slowing it down
Jump gates are now activated automatically after some seconds when close
Automatically use surplus nano bots when nano bot limit is reached, health is not full and new nano bots are collected
Slightly increased ship component damage chance
Slightly increased sensor range for containers
Decreased max speed perk effect and added one more level
Increased Plasma Torpedo and Shield Breaker missile damage radius
Slightly reduced Heavy Missile damage radius
Slightly reduced Shock Rifle I & II charge damage multiplier
Added spread to Coil Guns
Increased energy allocation of Mk2 and Mk3 passive devices
Downgraded fire rate mods to put them on par with damage mods
Reduced Energized Boost energy consumption
Increased pickup pull range + pull range for all tractor beams
Increased amount of dark energy needed to craft ARC-9000
Increased Teleporter energy consumption and slightly reduced teleport distance
Slightly increased outlaw sniper aim and doubled uncloaked duration
Okkar Corvettes now travel through the location and are faster
Okkar Corvette Mk1 will now call reinforcements when low on health.
Okkar Corvette Mk2 now fires plasma cannons and uses an Energy Discharger when enemies are close. It also uses combat drones instead of shield charge drones
Freighters now come in different flavors: credits, fuel, equipment, resource and supply.
Grey Goo will now do hull damage to ships that are very close
Changed some consumable icons
Challenges now have different credit rewards that are displayed next to them
Tweaked lightning field VFX
Tweaked sector colors
Blueprints and "enhanced" pickups will now have a special particle effect
Show signal strenghts of all jump suppressors being present, not only closest
Bugfixes
Fixed slowmo not being correctly ended when switching weapons
Fixed bug with selecting an empty equipment slot with the gamepad
Fixed damage not showing in Plasma Mine stats
Fixed player wreck spawning outside of level bounds and if run was successfully finished
Fixed missing Coil Gun weapon meshes
Fixed some keymapping issues
Fixed high frequency tone in a certain ambience track
Fixed "Kill a drone by ramming it" challenge
Fixed bug where failed challenges were achieved when continuing the game
Fixed a bug where outlaw stations would not spawn enemies
Possible fix for GPU particle related crashes
Fixed occasionally wrong explosion impulse direction
Fixed freeze when pressing tab while using jump gate
We've just uploaded a new patch. Here are the patch notes. Have fun!
New Features
Added energy regeneration bonus when standing still
Added option to adjust FOV (PC / Mac)
Added option to unlock crosshair from screen center when using gamepad
Added new device: Teleporter (icon still placeholder)
Added new device: Missile Defense System (icon still placeholder)
Added new weapon: Coil Gun (basically what Shock Rifle II was before, icons are still placeholders)
Added new perk: Bonus resources
Added option to not use system mouse position in-game (PC / Mac) (thus disabling mouse acceleration and having different speeds in-game and in menus)
Added mouse sensitivity option on Mac
Added functionality to make screenshots with F9 (PC / Mac)
Tweaks
Improved gamepad controls
Improved readability of dialog subtitles
Ramp-up time progress of weapons are now displayed on the crosshair
Secure containers now have special HUD markers
Added list of completed challenges to stats
Interceptor countdown no longer decreases with sector progression
Changed "Bonus gear" perk unlock requirements
Floodlight challenge: Reduced required amount to 30
Increased asteroid field variance
Increased Thermo Gun homing agility and energy consumption
Increased Flak Cannon II damage
Reworked Shock Rifle II to behave more like the base version
Reduced Time Extender cooldown and energy consumption
Reduced Cloak duration and cooldown
Added ramp-up time of 0.5s to ARC 9000 so you don't accidentally fire it
Shield Booster, Damage Limiter and Damage Booster effects are no longer stackable
Pickups that are dropped inside the event horizon of black holes are now removed
Fuel and resources bought from trader are now directly given to the player while in trading screen
Nano Kits can no longer be used if no ship component is damaged Increased damage tolerance of Colonial Fighter, Light Fighter and Collector Drone for becoming hostile
Reduced beam laser camera shake
Increased Okkar Corvette loot quality
Increased hacking radius for jump suppressor and comm hub
Bugfixes
Fixed some wrong buttons being shown during tutorial instructions
Fixed removal of two access keys when opening a secure container
Fixed neutrals not getting hostile when using plasma mines
Fixed a bug where it was possible to get inifinite rerolls of bonus equipment offers
We've just uploaded a new patch. Here are the patch notes. Have fun!
New Features
Added energy regeneration bonus when standing still
Added option to adjust FOV (PC / Mac)
Added option to unlock crosshair from screen center when using gamepad
Added new device: Teleporter (icon still placeholder)
Added new device: Missile Defense System (icon still placeholder)
Added new weapon: Coil Gun (basically what Shock Rifle II was before, icons are still placeholders)
Added new perk: Bonus resources
Added option to not use system mouse position in-game (PC / Mac) (thus disabling mouse acceleration and having different speeds in-game and in menus)
Added mouse sensitivity option on Mac
Added functionality to make screenshots with F9 (PC / Mac)
Tweaks
Improved gamepad controls
Improved readability of dialog subtitles
Ramp-up time progress of weapons are now displayed on the crosshair
Secure containers now have special HUD markers
Added list of completed challenges to stats
Interceptor countdown no longer decreases with sector progression
Changed "Bonus gear" perk unlock requirements
Floodlight challenge: Reduced required amount to 30
Increased asteroid field variance
Increased Thermo Gun homing agility and energy consumption
Increased Flak Cannon II damage
Reworked Shock Rifle II to behave more like the base version
Reduced Time Extender cooldown and energy consumption
Reduced Cloak duration and cooldown
Added ramp-up time of 0.5s to ARC 9000 so you don't accidentally fire it
Shield Booster, Damage Limiter and Damage Booster effects are no longer stackable
Pickups that are dropped inside the event horizon of black holes are now removed
Fuel and resources bought from trader are now directly given to the player while in trading screen
Nano Kits can no longer be used if no ship component is damaged Increased damage tolerance of Colonial Fighter, Light Fighter and Collector Drone for becoming hostile
Reduced beam laser camera shake
Increased Okkar Corvette loot quality
Increased hacking radius for jump suppressor and comm hub
Bugfixes
Fixed some wrong buttons being shown during tutorial instructions
Fixed removal of two access keys when opening a secure container
Fixed neutrals not getting hostile when using plasma mines
Fixed a bug where it was possible to get inifinite rerolls of bonus equipment offers
EVERSPACE will go live at 10:00 am PST / 7:00 pm CET. To make the last few hours of wait a bit easier we got a brand new launch trailer featuring gameplay at 60 FPS: https://youtu.be/WlJrokiuSO4
See you in Space, in a bit! Michael and your dedicated ROCKFISH Games Team
EVERSPACE will go live at 10:00 am PST / 7:00 pm CET. To make the last few hours of wait a bit easier we got a brand new launch trailer featuring gameplay at 60 FPS: https://youtu.be/WlJrokiuSO4
See you in Space, in a bit! Michael and your dedicated ROCKFISH Games Team
We just published one more patch before we will hit Early Access on September 14. It features an all-new boss fight, some voice-acted dialogs, a new planet type and additional Outlaw stations. We also added the option to turn off v-sync, more granular graphic settings, and improved support for ultra-wide monitors among many other additions and improvements.
We just published one more patch before we will hit Early Access on September 14. It features an all-new boss fight, some voice-acted dialogs, a new planet type and additional Outlaw stations. We also added the option to turn off v-sync, more granular graphic settings, and improved support for ultra-wide monitors among many other additions and improvements.