There are three exciting Holiday Quests to participate in!
Spread holiday joy and help Santa Claws deliver gifts to the hardworking Plaza staff, share the joy of hats, and find the missing reindeer!
Find the quest-givers in the Central Fountain area!
In addition, the usual Holiday cheer has swept through Tower Unite! Enjoy beautiful holiday decorations in the Plaza, earn Holiday Coins from playing games, and deck yourself out with some festive gear at Santa Claws’ store!
HOLIDAY PLAYER PROFILE BACKGROUNDS
We have added 5 new holiday backgrounds to Santa's Workshop. We plan to have more in the next update.
MORE HOLIDAY FUN & ITEMS ARE ON THE WAY!!!
While the events have just started, we're still currently in the middle of a major Plaza update which we're working to get out very soon. The next Plaza update will have new Winter items and should be out within the next week or two.
As we've been saying, we've been working hard on bug fixes, which this new Plaza update addresses. This is all a part of the Road to 1.0.
DECEMBER EVENTS CALENDAR
Just a reminder, here is the December Calendar for TU! We’ve got some special winter / holiday themed bonus events going on in the next few weeks so be sure to hop on for that if you’re interested!
Happy Holidays from the TU Team!
This isn’t the last of our holiday fun this year, but we did want to wish you all a Happy Holiday season!
We hope you all have a great time in the game and out of it, and we thank you guys for your support this year! It’s meant the world to us! :]
<3 PixelTail Games
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
So, your build should be either: winter-related, themed after winter holidays / holiday activities (including New Years), or generally wintry and festive!
The submission period ends on January 22nd, 2025 at 11:59 PM.
Johanna has been working on plaza optimizations and polish in preparation for our 1.0 release. While optimizing, she's also been working on fake interiors for more immersion and seamless transitions between interiors and exteriors.
Plaza: Boardwalk Ice Cream Store
Plaza: Trivia Fake Interior
Arcade
macdguy has been working on finishing the Arcade shooting gallery in preparation for our 1.0 release.
Arcade: Shooting Gallery
New Player Models
Joshua continued working on the new player models, focusing on new outfits.
New Player Models
New Items
Nuclearxpotato has been working on highly-requested furniture for Condos to help fill out our catalogue, this week working on some new Laundry Machine items.
New Items: Laundry Machines
New items are a Basic Dryer, Basic Washer, Combo, and Commercial Dryer.
Both "Basic" machines have the option to add coin slots. The commercial dryer has an option to make it an "upper" machine for stacking.
All machines have spinning drums that can be enabled.
Miscellany
As last week was our Thanksgiving break, we had a shorter worke week. We're back in normal development starting this week.
Joshua worked on some upcoming holiday items.
macdguy fixed some bugs relating to leaving vehicles. He also updated the VR bindings for Oculus and Vive, which should hopefully fix Oculus controllers.
Nuclearxpotato continued working on the Minigolf map, Dino Drive.
Sketchman worked on fixing bugs released in the patch last week.
Wheezwer finished the December calendar and started the new contests.
Will continued working on the 1.0 trailer music.
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone and welcome to this week’s Tower Unite Dev Log!
Winter 2024-25 Condo Contest
Hey everyone,
The 2024-25 Winter Condo Contest has started!
As usual, we’re doing a Winter / Festivity theme.
So, your build should be either: winter-related, themed after winter holidays / holiday activities (including New Years), or generally wintry and festive!
The submission period ends on January 22nd, 2025 at 11:59 PM.
Nuclearxpotato has been working on highly-requested furniture for Condos to help fill out our catalogue, this week working on Lobby Lounge Chairs, Vintage Radiators, Basic Bathtub, Clawfoot Bathtub (and a Trashed version), and Industrial Lights.
New Items: Lobby Lounge Chairs
New Items: Vintage Radiators and Bathtubs
New Items: Industrial Lights
Miscellany
Last week some of our staff was impacted by a bomb cyclone storm that hit Washington state. During the week, development was put on hold for those staff due to long power outages and Internet outages.
Everyone is okay and power and Internet was just restored early this week. We also had some other staff members out of work for the week due to other real-life incidents.
After our Thanksgiving break, we will be back to normal development.
This week will also be a shorter development week as we have our Thanksgiving break.
Johanna worked on the Plaza changes for the next major Plaza update that focuses on bug fixes and optimizations, along with working on the Ice Cream store for the boardwalk as part of the road to 1.0.
Joshua continued working on the new player models, focusing on outfits.
macdguy was impacted by the bomb cyclone storm and was out of power for the majority of the week, but also worked on finalizing the boardwalk shooting gallery and major bug fixes.
Nuclearxpotato continued working on the Minigolf map, Dino Drive.
Sketchman was impacted by the storm and was unable to work most of the week, but has been working on bug fixes for the rich presence feature for an upcoming hot fix.
Wheezwer worked on player profile backgrounds for Christmas, the holiday winter contests, and December calendar, along with organizing through reported bug fixes.
Will continued working on the 1.0 trailer music.
New Player Models WIP
New Player Profile Backgrounds WIP
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
We’ve already been getting a ton of responses and have gotten to work on major bugs that have been reported there in addition to ones we already knew about!
If you want to fill out the feedback survey, we seriously appreciate it and it is of great help to us as a small team.
New Items
Nuclearxpotato continued working on new items.
New Items: Leather Sofa, Armchair, Loveseat
New Items: Stationary Cars
These condo items have openable doors and seats inside. Trimmed down "prop" versions will be available as alternate items.
New Items: Crowbar
Miscellany
Johanna continued working on finishing optimizations and art for the Plaza.
Joshua continued working on the new player models.
macdguy released the bug fixes update, and fixed more crashes over the weekend. He also finished both the Arcade and Boardwalk shooting galleries.
Nuclearxpotato continued working on the Minigolf map, Dino Drive. He also updated the House condo to include the new garage door and fixed bugs with static windows.
Sketchman worked on optimizations and fixing bugs in preparation for the 1.0 release.
Wheezwer worked on organizing the player bug feedback, worked on art for posters, and other misc tasks.
Will continued working on the 1.0 trailer music.
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
We’ve already been getting a ton of responses and have gotten to work on major bugs that have been reported there in addition to ones we already knew about!
If you want to fill out the feedback survey, we seriously appreciate it and it is of great help to us as a small team!
PLAZA FIXES
We’ve tackled bugs and made gameplay tweaks in the Plaza.
These include fixes to Arcade, Casino, Fishing, Minigames, Dark Voyage, and more!
The fishing ponds should now be functional (excluding the peninsula), and there have been fixes to general gameplay as well.
In the Casino, fixes were made to Aces and they are now calculated properly as high or low in all card games, soft locks were fixed, bingo cards no longer display on the wrong screens, and Silver Saddles now properly returns your bet if you win.
In the Arcade, Coin River, Dragon’s Treasure, Coloracle, Cow Wheel, and Balloon Pop have all had major fixes, as well as fixes to LODs.
In Dark Voyage, player guns no longer block your view, allowing you to enjoy the game without your friends getting in the way.
Other fixes are detailed in the changelog below!
GAME WORLD FIXES
This update includes many fixes for collision issues and spawn points in Virus: Subway.
Ball Race, Zombie Massacre, SDNL, and Virus all had fixes to visual issues, gameplay, and collision, respectively.
There were also fixes and improvements for Sub-Objectives in Zombie Massacre, and SDNL grav glove prediction improvements.
CONDO FIXES
Several fixes have been made for item collision desyncs, visual issues, and other minor map issues in Highrise, Underwater, and Resort Condos! Also, hiding items now saves!
Further changes are detailed below! Again, we greatly appreciate any feedback in our feedback survey, forums, or other comments!
PLAZA FIXES COMING NEXT
We are hard at work on the major Plaza changes which will include the new Casino entrance & outside area, new fishing peninsula, and various fixes and optimizations.
Changes
Virus: All weapons now automatically reload when their clip is empty (if they have ammo)
You can now rotate your camera (without rotating yourself) while on the broom stick after pressing right click
Player Profiles: Made friends only status a lot more noticeable. Removed the underline effect and added an icon
Player Profiles: Made location status a lot more visible on bright backgrounds
Added mature condo filter support to Condo Hub
Typing Derby: Added an animation when you fail a word
Condo: Fixed stashed item notifications duplicating multiple times (now it combines all the recent notifications into one)
Arcade: Optimized leaderboards
Casino - Bingo: Added mouse mode toggle (space key), which will keep the camera static on the board and enable mouse input allowing you to select without moving your view
Added circular variant to Mirror Panel item, and support for future shapes
New Items
Added Thanksgiving 2024 Player Profile Background to Celebrations
Added Basic Garage Door to D.I.Y.
Added Basic Windowed Garage Door to D.I.Y.
Added Glass Garage Door to D.I.Y.
Added Basic Door Frame (Half) (w/ 6 shapes) to D.I.Y.
Added Basic Window Frame (Half) (w/ 6 shapes) to D.I.Y.
Added Basic Window Frame (w/ 6 shapes) to D.I.Y.
Added Rope Fence (w/ 7 variations) to D.I.Y.
Added Victorian Gate to D.I.Y.
Added Shutter Door to D.I.Y.
Plaza Bug Fixes
Arcade: Fixed coin pushers
Arcade: Fixed issues with Coloracle
Arcade: Fixed issues with Cow Wheel
Arcade: Fixed soft lock with Arcade and Boardwalk Games when first playing them (such as Milk Jug Toss leading to not being able to toss the ball)
Arcade: Fixed Prismatic ending too early when there's still balls in the maze
Arcade: Fixed LOD of Wheel of Fire sign
Arcade - Pluck-a-Pal: Fixed sheep plush being too big in Pluck-a-Pal making it impossible to grab
Arcade - Pluck-a-Pal: Fixed collisions with Obnoxious Citrus for Pluck-a-Pal
Boardwalk - Balloon Pop: Fixed balloons not always making a pop sound and also improved the pop sound
Boardwalk - Balloon Pop: Fixed top left balloon popping immediately preventing you from winning the game
Boardwalk - Balloon Pop: Fixed balloons not popping for spectators
Boardwalk - Milk Jug Toss: Added settle delay to ensure the milk jugs have settled before ending the game
Dark Voyage: Fixed guns from other players blocking your view (now they fade out)
Casino - Video Poker: Fixed ace pairs not counting as jacks or better
Casino - Video Poker/Poker: Fixed ace not calculating as low or high properly
Casino - Blackjack: Fixed being able to double down on a natural blackjack, causing bet calculation issues
Casino - Silver Saddles: Fixed your bet towards a winning horse not being rewarded back to you
Casino - Bingo: Fixed cards being assigned to the wrong screens
Casino: Fixed long-standing issue where you could not get up from their slot machine if you just did an action or spun the wheel
Fishing: Fixed not being able to move bobber in one of the fishing pond
Fishing: Fixed fish sometimes spawning too far out from the range of the bobber radius
Fishing: Fixed fishing cast circle having visual glitch
Trivia: Fixed Top Total Score leaderboard not updating while playing single player
Trivia: Fixed many issues where players would not be put into the seats properly, or could get the game to soft lock
Trivia: Fixed an issue where you could not be able to cast to a response with keyboard shortcut sometimes
Halloween: Fixed pumpkin placements in Plaza (ones that were clipping or floating)
Halloween: Fixed trick or treat candy buckets blocking camera
Typing Derby: Fixed some exploits
Condo Bug Fixes
Condo: Fixed items that are hidden being desynced with clients who late join
Condo/SDK: Fixed needing to double click to change item targets on condo IO connections
Condo/SDK: Fixed "Goto" condo IO connection feature not working properly
Condo: Fixed unset canvas material displaying as Sky Space
Condos: Resort - Fixed gap in floor underneath Suite doors
Condos: Resort - Fixed water in fountain being solid
Condos: Resort - Fixed landscape near pool weirdly glitching out
Condos: Resort - Fixed Z fighting in the store area
Condos: Resort - Fixed small gaps in Arcade stairs
Condos: Highrise - Adjusted collision on stairs in living room to better fit the actual model
Condos: Underwater - Fixed several surfaces that were editable, but visually would not change
Condos: Underwater - Fixed several surfaces that were not editable
Condos: Underwater - Adjusted water physics volume so that items actually float on top of the water rather than just underneath
Condos: Underwater - Fixed a light visually staying on in Satellite Condo 4
Condos: Underwater - Adjusted seaweed too close to windows
Condos: Underwater - Fixed spelling mistake in Location volume
Condos: Underwater - Adjusted post process volume underwater
Condo/SDK: Fixed floating chat messages not clearing when dying while inside the radius or when an SDK map ends
Condo/SDK: Fixed floating chat not clearing when the floating chat item is destroyed
Condo IO: Fixed Camera IO not setting FOV properly if players have a different FOV set from the default FOV
Condo: Fixed custom item names taking priority of item types when grouped by type (would display a custom item name instead of Canvas Cube x4) in Item Finder
SDK: Fixed camera fade module causing hidden items to become visible
Item Fixes
Fixed Carnivorous Plant not playing sound packs properly
Fixed Flying Eyeball Pet not displaying
Fixed Canvas Necronomicon not displaying for clients
Fixed hat crab scale
Fixed potion equipping being applied to clients if the host is toggling the potions
Fixed broom stick animations being offset for players who are smaller scale
Fixed Damage Heal Volume rate value being ignored and not functioning
Sound Emitter: Fixed workshop sound emitters not resuming at the correct position when you walk away from their hearing radius
Sound Emitter: Fixed pitch adjustment not updating playback duration properly
Sound Emitter: Fixed workshop sound emitters playlists not working (would not advance to the next sound)
Fixed FPS issues while equipping the crossbow milestone item
Game World Bug Fixes
Gib system: Fixed top half gib ragdoll not working for workshop models (it would freeze mid-air)
Fixed player profile backgrounds not updating on waiting for players menu
ZM: Fixed sub-objectives not starting for clients
ZM - Gasoline: Adjusted zombie spawns to prevent dead zones
ZM SDK: Optimized zombie spawners
Virus - Subway: Prevented players getting on top of benches they shouldn't
Virus - Subway: Adjusted collision around no-entry ticket barriers
Virus - Subway: Fixed broken spawn point
Virus - Subway: Fixed collision of pipes that stuck out way further than their geometry
Virus - Solar: Fixed horde mode only blockers (and ramp) still having collision in non horde mode in Solar
Ball Race - Event Horizon: Fixed issue where small blackholes wouldn't kill you when you approached them slowly
Ball Race - Khromidro: Fixed water flickering in and out of existence when looking straight down
SDNL: Fixed grav glove kills only awarding achievement/stat progress for the host (now it works for clients too)
SDNL: Added client side prediction when carrying an object with the grav glove (fixes grav glove lag when carrying)
SDNL: Fixed kills payout displaying when you have 0 kills
SDNL - Meadows: Physics crates now respawn when there is not enough of them anymore
Minigolf - Forest: Fixed sky in Forest being dark
Minigolf: Fixed issues with spectating camera defaulting at a weird angle wrongly
Minigolf: Fixed issues with spectating camera not handling collisions properly
Bug Fixes
Fixed SDK maps not loading sometimes on first time play if you click on host quickly
Fixed head not hiding in First Person Legs mode
Fixed your head being missing in mirrors while in First Person Legs mode
Fixed wearables not drawing in mirrors in first person when First Person Legs are enabled
Fixed the broom stick leg physics for workshop models
Fixed player model textures breaking when de-quipping a workshop model while in a vehicle
Fixed appearance cameras going to the floor when editing appearance while in a vehicle
Fixed Ghoul Coins being falsely rewarded multiple times
Fixed chat rules popup not closing if you close the chat window without closing the chat rules popup
Fixed names on collection book leaderboards being hard to read
Fixed vehicles lagging when you press the alt key
Fixed name tags of players you have one-way blocked not hiding when you just blocked them
Fixed rolling pets of players you have blocked showing up (now they will not be there)
Fixed vomit emote effects of players you have blocked showing up (now it will not be there)
VR: Fixed your head and wearables being missing in mirrors
VR: Fixed camera centering/initialization issues
VR: Fixed VR main menu not being interactable
Known Major Issues That Will Be Fixed In Next Plaza Update
Pluck-A-Pal on boardwalk has horrible physics (specifically that one machine)
Bowling alley shows your wearables in first person
Dark Voyage level streaming issues
Peninsula water is not a fishing spot
Lots more TBA
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone and welcome to this week’s Tower Unite Dev Log!
Cosmic Catsack Makeship Plushie! - LAST CALL
Bring the cosmos home with the neverending mystery of the Cosmic Catsack! Gaze into the abyss of its eyes and find a friend... or the comfort of space-time!
The campaign will be up for a limited time (1 DAY LEFT!!!), so check out the store page to see how it all works and get one for yourself!
These limited time plushies go directly towards supporting our developers!
Joshua has been working hard our new player models, getting them rigged and adjusting offsets for the cosmetic items.
New Player Models: Feminine WIP
New Player Models: Masculine WIP
Miscellany
Johanna continued working on finishing optimizations and art for the Plaza.
macdguy continued going through long standing bugs in preparation for the 1.0 release. He fixed bugs in SDNL, Minigolf, Bingo, Trivia, the Arcade games in the boardwalk, as well as issues with the first person camera. He also worked on the Shooting Gallery in the Arcade, added a exterior to the Virus map, Hospital, and centered the VR Camera.
Nuclearxpotato continued working on the Minigolf map, Dino Drive, working on polish and lighting.
Sketchman worked on optimizations and fixing bugs in preparation for the 1.0 release.
Wheezwer worked with Makeship and wrote the changelog for the next update.
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Bring the cosmos home with the never-ending mystery of the Cosmic Catsack! Gaze into the abyss of its eyes and find a friend... or the comfort of space-time!
The campaign is ending, so check out the store page to see how it all works and get one for yourself!
These limited time plushies go directly towards supporting our developers!
We hope you like this plush, and as always, we cannot thank you enough for supporting us and we can't wait to bring you more fun in the future!
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone and welcome to this week’s Tower Unite Dev Log!
Cosmic Catsack Makeship Plushie! - EXTENDED
Bring the cosmos home with the neverending mystery of the Cosmic Catsack! Gaze into the abyss of its eyes and find a friend... or the comfort of space-time!
The campaign will be up for a limited time (9 days left!), so check out the store page to see how it all works and get one for yourself!
These limited time plushies go directly towards supporting our developers!
Johanna continued working on finishing optimizations and art for the Plaza.
Joshua continued working on the new player models, currently working on the feminine model.
macdguy coninued going through long standing bugs in preparation for the 1.0 release.
Nuclearxpotato continued working on the Minigolf map, Dino Drive, cleaning up holes and lightmaps. He also worked on some long standing items, such as a new Shutter Door and Garage Doors.
Sketchman worked on fixing bugs in preparation for the 1.0 release.
Wheezwer created the November calendar and planned out events, while also working on art for various aspects of the game.
Will continued working on music for SDNL and the 1.0 release trailer.
Condo: Shutter Door and Garage Doors
The House condo's garage door will be replaced with the bottom left option, which will also be editable.
Condo: New Options for the Basic Door Frame and Window Frame items
Dino Drive: Interior / Later Holes
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
We also wanted to highlight some of the Condos that we thought were especially awesome! Some of these are already winners, but we wanted to give them another shout-out for their hard work!