Hello everyone and welcome to this week’s Tower Unite Dev Log!
Cosmic Catsack Makeship Plushie!
Bring the cosmos home with the neverending mystery of the Cosmic Catsack! Gaze into the abyss of its eyes and find a friend... or the comfort of space-time!
The campaign will be up for a limited time (10 days left!), so check out the store page to see how it all works and get one for yourself!
These limited time plushies go directly towards supporting our developers!
Last week, we announced our plans going forward on our march towards releasing Tower Unite out of early access!
If you missed it, you can check out the forum thread here!
Plaza
Johanna continued working on optimizations, bug fixes, and art passes of the Plaza, getting it ready for 1.0 release.
Plaza: Updated Peninsula Fishing Hole WIP
Plaza: Updated Lazy River Hang-out-homes WIP
Plaza: New Casino Entrance WIP
Zombie Massacre: Escape
Lifeless continued working on the Zombie Massacre map, Escape.
macdguy implemented level streaming code required for Escape.
Zombie Massacre: Escape WIP
The first image is Day 1, followed by Day 2, Day 3, and Day 5.
Miscellany
macdguy worked on bug fixes in preparation for the 1.0 release. He added proper client prediction to the SDNL Grav Glove, added a "quick bar" to the condo inventory, fixed some quirks with the Mirrors, and more.
Nuclearxpotato continued working on the Minigolf map, Dino Drive.
Sketchman worked on fixing bugs in preparation for the 1.0 release.
Wheezwer worked on art for various projects, managed the condo contest, and wrote up the "Road to 1.0" post.
Will continued working on music for SDNL and the 1.0 release trailer.
SDNL: Grav Glove Client Prediction
Condo: Inventory Quick Bar
This is a new small bar that has quick options for condo builders such as toggling volume visibility.
Condo: Mirror Fixes
You can finally see your own head in mirrors when first person legs is on.
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
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Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
It’s been a long time coming, but we’re finally at a point where our next goal is a 1.0 release for Tower Unite.
We’ve been itching to tell you guys about this exciting next step for Tower, and we can’t wait to have you all in the mix of making this dream a reality!
:stars: WHAT DOES THIS MEAN?!
Releasing to 1.0 is going to cover a lot of ground that has been long-awaited!
Updates will be focused on getting the game to a more stable and functional position.
There will, of course, be map releases and in-progress content updates coming up, but we mainly want to get the game to a place where we will be proud to call it version 1.0!
:stars: HOW YOU CAN HELP!
We’ve set up a feedback survey to get some insights on the game!
You can fill out the survey to whatever extent you like, and feel free to come back and add to your submission later.
You all have been so great at helping us out this year, and we’re happy to still be around after all this time being carried by you guys.
We’re still struggling financially and trying to stay afloat as best we can without breaking the team apart. If you want to support us financially while we push to get Tower in great shape, we’d be extremely grateful.
Your support is always appreciated. If you aren’t able to support us financially, please try to get the word out about Tower to friends!
We also have another plush campaign going on with Makeship, if you want to support that!
:stars: 1.0 IS NOT THE END!
The 1.0 Release is focused on game stability, performance, and major bug fixes. We will be resolving long-standing issues that have been brought up throughout Tower’s existence.
Now that we have a huge percentage of the content that was intended for Tower Unite, we are ready to leave early access.
We will still be providing further updates on Tower after 1.0. Leaving early access does not mean the game will stop having updates. Tower has always been a passion project and we have plenty of ideas and projects to improve the game. As many know, this game is constantly evolving.
:stars: WHAT WE’VE BEEN UP TO
So far, on the Road to 1.0, we’ve been handling major bugs!
We’ve been already planning for 1.0 before this post, taking care of major bugs such as Workshop, Arcade optimizations, Plaza optimizations, Bowling, and other major areas of the game.
In previous updates, we’ve resolved major issues with Billiards, Pluck-A-Pal, Little Crusaders, Condo I/O, and a lot more.
Expect to see more major issues resolved, long-standing issues first, then more general fixes and polish.
:question: DISCONTINUED & DELAYED PROJECTS
During this transition, we’ll be re-organizing our Trello. Many features on Trello have been seemingly dormant publicly, but internally they’ve had progress. However, there’s a few projects that we need to discuss.
For the foreseeable future, we are uncertain that we’ll be able to complete the following:
Mac Support
Discontinued because: the requirements for the platform have changed drastically since we first announced support for this platform. It would be of great cost to us at this time due to hardware and developer costs.
Linux Client
Discontinued because: Linux client is no longer required thanks to Proton. The Proton port has been very stable. We have a developer who uses Linux daily and they play Tower through Proton exclusively. We are suggesting that Linux users use Proton to enjoy Tower.
Arcade 2D API
Discontinued because: Before we added Libretro support, we wanted to have our own Arcade 2D API for players to create games with. We ran into many issues and security concerns during its development. Knowing this, we worked on adding Libretro support to provide the same experience without the security concerns.
The below projects are delayed, but not discontinued. Many are in different stages of development.
Game World: Horror Hill - This game world is still in development for a post 1.0 release. We plan to have more announcements on it in the future. We originally conceived a Game World for this that ended up being too large for Tower, so we are in the middle of redesigning it to better fit Tower.
Game World: Planet Panic - This game world has had various amounts of redesign. We have put this one on the backburner based on very low community votes and have prioritized other game worlds and projects. We intend to have a demo post 1.0 release.
Condo: Cooking - Cooking is nearly complete. We have been working on it in the background. We had to change a lot of the crafting code to handle Steam requests better as in the past Steam API’s have been a tad bit unreliable. This will be included in a post 1.0 update.
Condo: Condo Pets - This will be included in a post 1.0 update.
Plaza: Ocean Expansion - We will have more information about this feature post 1.0.
Plaza: Workshop Condo Rental Store - We have the backend code for this completed and we are just waiting on free development time to complete this feature. It’s a feature we added later on in the stages of Condo Hub and less priority than other features.
Plaza: Dueling - Due to concerns with Plaza performance and lower ranking on community polls, dueling has been on the back burner. We have been planning on redesigning our original idea and possibly moving the arena map into SDNL.
We understand that many players are waiting on these features exclusively, and that it is upsetting they aren’t finished yet. We also feel this way. We have been working on getting them moving again and hope to renew them and their designs so they can come out sooner than later.
:stars: OTHER THINGS TO KNOW!
Among all the development work we’ll be doing, we’re gonna be doing a lot of clean-up and stuff behind the scenes!
We will be updating our store pages, organizing our Trello, creating a more clear and concise roadmap, re-organizing our priorities, taking in feedback, and listening to your comments and helpful feedback on the surveys.
:stars: FINAL THOUGHTS & PERSPECTIVE
Mac came up with the dream of GMod Tower in 2006 when he was in high school, and it’s been 18 years of work on this passion project. Everyone on the team and who has been on the team in the past has had passion for the game, gaming, or their part in the project.
We just want you guys to know that Tower is supposed to be a dream game. It’s a game we on the team want to play and have wanted to exist. It means a lot to us and is shaped by our experiences and love of gaming in general.
We have always been humbled by how much love and appreciation Tower has gotten and that Tower has found a place in many people’s hearts. Working on Tower for these years has been a dream come true. We’ve all gone through life changing events and formed memories that will last a lifetime thanks to Tower. We are so thankful for a supportive community and for those who have enjoyed Tower and shared with us their memories and happiness.
We just wanted to say thank you again to all of you once again, and for any feedback and support of Tower Unite throughout the years, and we can’t wait to keep working on this project with you all!
We want to discuss the history of Tower’s development in the future, and talk to you guys more informally about it when we have the time.
Hello everyone and welcome to this week’s Tower Unite Dev Log!
Cosmic Catsack Makeship Plushie!
Bring the cosmos home with the neverending mystery of the Cosmic Catsack! Gaze into the abyss of its eyes and find a friend... or the comfort of space-time!
The campaign will be up for a limited time (18 days left!), so check out the store page to see how it all works and get one for yourself!
These limited time plushies go directly towards supporting our developers!
The theme is Halloween, so make a Condo or Game World Map that fits the spooky season! Whether that’s a haunted house full of scares or a festive and cozy Halloween party, as long as it’s in the Halloween spirit, we want to see it!
Note: Your submission can be something made any time, as long as it hasn’t been submitted to a previous contest (or, if it has been submitted, has been significantly updated).
The submission period ends on October 23rd, 2024 at 11:59 PM CT.
Be sure to look at the prizes and follow the rules here.
Halloween
Last week, we released Update 0.18.2.0, which brought with it the 2024 Halloween Events!
You can checkout everything released with that update here!
We also worked on a few patches to fix issues discovered after the initial release, and are working on more to iron out all the bugs.
Miscellany
Johanna continued working on a bunch of fixes and optimizations for the Plaza.
Joshua continued working on one of the new player models.
Lifeless continued working on the Zombie Massacre map, Escape.
macdguy released the Halloween update, and worked on bug fixes for the Halloween update.
Nuclearxpotato continued working on the Minigolf map, Dino Drive.
Sketchman worked on fixing bugs with the Halloween update.
Wheezwer worked on art for various projects.
Will continued working on music for SDNL.
Minigolf: Dino Drive Iguanodon obstacle
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Bring the cosmos home with the neverending mystery of the Cosmic Catsack! Gaze into the abyss of its eyes and find a friend... or the comfort of space-time!
The campaign will be up for a limited time (20 days), so check out the store page to see how it all works and get one for yourself! These limited time plushies go directly towards supporting our developers!
We hope you like this plush, and as always, we cannot thank you enough for supporting us and we can't wait to bring you more fun in the future!
Our Halloween events have begun! Enjoy the Halloween festivities and fun as well as some new items that can be found at the Ghoulcery at the center fountain!
We have plans to dish out more Halloween fun in an upcoming update as well!
Ghoul Coins
Earn ghoul coins to exchange for Halloween items! You can earn ghoul coins by playing Plaza minigames or Game Worlds, Prehistoric Remains, as well as in the Arcade and through Fishing!
Prehistoric Remains
Collect Prehistoric Remains and put them in the Cauldron. You can earn various items and some of the new items with the remains!
Cosmic Catsack Plush!
The Cosmic Catsack Plush Campaign with Makeship has started and will be up for a limited time!🎊 Check out the campaign and order one for yourself here:
New ways to customize yourself have been added - profile backgrounds!
These profile backgrounds decorate your scoreboard profile throughout the game. This Halloween, we have exclusive Halloween only profile backgrounds. We plan to add more non-Halloween profile backgrounds in the future!
To equip your profile backgrounds, go to Appearance > Profile > Scoreboard > Background.
Hot Bar Improvements
Hot bar had some improvements with a new feature that allows you to toggle weapons and potions. You can toggle holster your weapon by pressing the corresponding key on the hot bar for your equipped weapons, and you can toggle size potion effects on your potions as well!
Pluck-A-Pal Rework
Pluck-a-Pal was completely redone. The game is now 100% physics driven and the plushies no longer are inside capsules, which brings a more authentic crane game experience. We also fixed many, many bugs with it!
Billiards Fixes
Billiards now has improved physics for pocketing, and lots of fixes!
Condo: Media Volumes
A new Condo builder feature - one that has been requested many times is now available! Media Volume is a new IO Volume that builders can use to automatically toggle on Mediaplayers when players are within the volume. You can set these volumes up by connecting a Mediaplayer to the Media Volume with the Tower Glove.
Condo: Mature Only Filter
In an effort to provide a safer environment for our players, we have added a Mature Only condo filter feature.
By default, condos that have certain words/tags in their title will be tagged as mature. They will be hidden by default.
When enabled, they will have a Mature Tag assigned.
When you go to host your condo, there's a new tag button to enable the Mature Content tag, which appends "18+" to the condo title.
Please be advised, if you host your Condo with mature content without applying the tag, you may be subject to moderation actions. Please use the mature content tags appropriately. Some keywords that will mark your condo as Mature Only are: 18+, NSFW, 21+, Mature. We also have a built-in list of keywords that will automatically mark your Condo, these keywords will be expanded in further updates.
Condo: Remove From Group
We’ve added the ability to more easily remove objects from groups! This allows you to remove single items from your group without having to break the entire group apart.
Changes
Start of Halloween 2024!
Added Halloween Player Profile Backgrounds
Arcade: Pluck-a-Pal Redo
Weapon items now can be holstered/unholstered by pressing the hot key they reside in
Size Potions now can be toggled by pressing the hot bar key they reside in
You can now leave equipped vehicles with Leave Drivable key bind (default Left CTRL)
Added sound effects when equipping Size Potions (clientside only)
Added new Media Volume to Condo IO. Connect a media player to this volume and it will automatically turn on the media player for players who are within this volume. Players can individually disable this feature in the settings
Condo: Added new space skybox condo materials
Condo/SDK: Added "Remove From Group" to right click item properties, allowing you to remove individual items from a group
Plaza Bug Fixes
Plaza - Billiards: Fixed various major billiards issues such as: balls not spawning, camera getting stuck in the ground / origin, etc.
Plaza - Billiards: Improved pocketing, the balls now properly fall into pockets instead of floating above them or bouncing back on to the table and disappearing
Plaza: Fixed milestone weapons (such as flamethrower) not doing their shoot effects after respawning in Plaza
Plaza: Fixed Toy Store planes not having a wire holding them up
We've recently surpassed 15,000 reviews on Steam! We're so grateful for all of the feedback from you all, and reviews have always been a great way for us to see people's interests in the game!
Halloween 2024 Condo Contest
Hey everyone!
It’s time again for the Halloween Condo Contest!
The theme is Halloween, so make a Condo or Game World Map that fits the spooky season! Whether that’s a haunted house full of scares or a festive and cozy Halloween party, as long as it’s in the Halloween spirit, we want to see it!
Note: Your submission can be something made any time, as long as it hasn’t been submitted to a previous contest (or, if it has been submitted, has been significantly updated).
The submission period ends on October 23rd, 2024 at 11:59 PM CT.
Be sure to look at the prizes and follow the rules here.
Halloween
We've been busy wrapping up this next update, bringing with it the beginning of the Halloween events!
Joshua worked on some items for Halloween.
macdguy worked on the upcoming items, and preparing the update for release.
Nuclearxpotato worked on implementing the new items.
Halloween: Witch Broom
Halloween: Carnivorous Plant
Condo: Mature Only Filter
In an effort to provide a safer environment for our players, we have added a Mature Only condo filter feature.
By default, condos that have certain words/tags in their title will be tagged as mature. They will be hidden by default.
When enabled, they will have a Mature Tag assigned.
When you go to host your condo, there's a new tag button to enable the Mature Content tag, which appends "18+" to the condo title.
Miscellany
Johanna continued working on a bunch of fixes and optimizations for the Plaza.
Joshua continued working on one of the new player models.
Lifeless continued working on the Zombie Massacre map, Escape.
macdguy fixed long standing issues with Billiards physics now that Sketchman's networking improvements made the game actually playable again. He also finished up the new Pluck-a-pal physics, fixed bugs with the Ball Race SDK, created a Media Volume item, improvements to the hot bar, and more.
Nuclearxpotato continued working on the Minigolf map, Dino Drive and a T-Rex skeleton prop.
Sketchman worked on a major networking improvement affecting large swatches of the game as well as the Arcade, which fixed a bunch of small and weird long standing issues (such as in Little Crusaders, Billiards, Tornado, etc), as well as the Arcade's new physics system.
Wheezwer worked on art for various projects and setup the Makeship giveaway.
Will continued working on music for SDNL.
New Masculine Player Model WIP
Condo: Remove from Group
Plaza: Billiards Fixed with Improved Physics
Plaza/Condo: Hot Bar Improvements
You can now toggle weapons/potions by pressing their hot bar key again to toggle them.
Minigolf: Dino Drive T-Rex Skeleton
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone and welcome to this week’s Tower Unite Dev Log!
Halloween 2024 Condo Contest
Hey everyone!
It’s time again for the Halloween Condo Contest!
The theme is Halloween, so make a Condo or Game World Map that fits the spooky season! Whether that’s a haunted house full of scares or a festive and cozy Halloween party, as long as it’s in the Halloween spirit, we want to see it!
Note: Your submission can be something made any time, as long as it hasn’t been submitted to a previous contest (or, if it has been submitted, has been significantly updated).
The submission period ends on October 23rd, 2024 at 11:59 PM CT.
Be sure to look at the prizes and follow the rules here.
Minigolf: Dino Drive
Nuclearxpotato continued working on Dino Drive.
Dino Drive is divided into two distinct halves: an outdoor putt-putt minigolf course, and an interior monster golf area.
Minigolf: Dino Drive WIP
Miscellany
Johanna worked on a bunch of fixes and optimizations for the Plaza, including finishing the Casino building's exterior.
Joshua continued working on upcoming Halloween items.
Lifeless continued working on the Zombie Massacre map, Escape, while also fixing various bugs in other game world maps.
macdguy worked on fixing long standing bugs and issues, such as bugs with the UI, ZM and RC cars. He also worked on a Radio system for enabling internet radio streaming, halloween items, a new water system, and profile backgrounds.
Sketchman worked on fixing issues with networking and the Arcade.
Wheezwer worked on the calendar for October, setting up the Condo Contest, and re-doing artwork for the Patreon page.
Will continued working on music for SDNL.
Profile Backgrounds WIP
New Water System WIP
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone and welcome to this week’s Tower Unite Dev Log!
Update 0.18.1.1
Today, we released Update 0.18.1.1, which addresses several issues such as Arcade, Ball Race and Zombie Massacre custom level issues, static item SDK importing, and several map issues.
Sabrina made a few, small quality of life changes to Tower Express.
Johanna worked on a bunch of fixes and optimizations for the Plaza, including updates to the Casino building's exterior.
Joshua continued working on upcoming Halloween items.
Lifeless continued working on the Zombie Massacre map, Escape, while also fixing various bugs in other game world maps.
macdguy worked on fixing a bunch of issues which were released in the update today, specifically bugs relating to the map makers.
Nuclearxpotato continued working on the Minigolf map, Dino Drive.
Sketchman worked on fixing a bunch of issues which were released in the update today, specifically bugs relating to the Workshop importer and Arcade.
Will continued working on music for SDNL.
Plaza: New Casino Exterior WIP
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
This update addresses several issues such as Arcade, Ball Race and Zombie Massacre custom level issues, static item SDK importing, and several map issues.
Ball Race Custom Map Fixes
In this update, we addressed several de-sync issues with custom maps in Ball Race multiplayer. The changes should resolve the majority of multiplayer related issues for custom maps.
There are still a few known mover de-syncs that are being worked on, but only affect a small number of custom maps.
Changes
Condos: House - Added IO functionality to windows and glass doors
Ball Race SDK: Added more Game World Event IO outputs for Ball Race - BR OnAllFinished, BR OnAllDied, BR OnBonusPassed, BR OnBonusFailed
ZM: The game now pauses while in singleplayer when you open the pause menu
Map Bug Fixes
Accelerate: Pine Valley - Fixed spots where you could leave the track but not be reset
Ball Race: Woodlands - Fixed hole in geometry on Level 10
Condos: Courtyard - Various lighting optimizations
Condos: Smooth Autumn - Fixed spelling mistake in description
Little Crusaders: Knightsend-by-sea - Fixed some visual issues and prevented dragons getting to places they shouldnt
Little Crusaders: Throne Room - Fixed various issues including incorrect collisions and lighting issues
Little Crusaders: Toyroom/Cardboard Castle - Fixed weird collision on building block pieces
Little Crusaders: Toyroom - Adjusted push volumes on triangle camp spot
Little Crusaders: Market - Fixed various holes, visual issues and collision/camping issues
Minigolf: Cove - Fixed issue where you could get knocked out of bounds constantly on Hole 6
Minigolf: Forest - Fixed an issue where you could get stuck on Hole 6
Minigolf: Garden - Fixed OOB issue on Hole 5
SDNL: Frostbite - Fixed various issues including incorrect collisions, missing materials, stretched materials and holes in the world
Virus: Catzek - Fixed potential camping spot and broken spawn that resulted you falling through world
Virus: Corrosion - Fixed spots where the virus could be trapped
Zombie Massacre: Trainyard/Nightyard - Smoothed out getting on top of wooden boards
Condos: House - Fixed weird split of wall between hallway and living room
Condos: House - Fixed gap in driveway
Condos: House - Fixed hole in siding
Condos: House - Fixed basement ceiling material stretch
Condos: House - Adjusted size of some doors so there isn't a massive gap at the bottom of them
Condos: House - Fixed gap below stone wall
Condos: House - Fixed small hole in grass next to basement door
Condos: House - Fixed gap in fence around gate
Condos: House - Fixed incorrect gutters
Condos: House - Fixed a fence having a missing collision
Condos: House - Fixed issue where you could see stuff in the bathroom mirror you're not supposed to
Condos: House - Fixed misaligned windows
Condos: House - Fixed small gap in wall in the hallway
Condos: Resort - Fixed lighting issue on large aquarium in Lobby
Condos: Resort - Fixed surface on the right hand side stores overlapping/not saving
Condos: Resort - Fixed Bar Aquarium window not having proper collision
Condos: Resort - Fixed several misaligned suite doors
Condos: Resort - Smoothed out stairs in store area
Condos: Resort - Fixed glass next to volleyball court/pool not having double sided collision
Condos: Resort - Adjusted suite/lobby aquariums to prevent fish getting out of them
Condos: Resort - Fixed various collision issues near the pool
Condos: Resort - Smoothed out stairs near Subway station
Condos: Resort - Fixed lobby wall pillars having missing faces
Condos: Resort - Fixed missing face on upper balconies in store area
Condos: Resort - Made some surfaces editable that previously weren't
Condos: Resort - Smoothed out Cabin stairs collision
Condos: Resort - Smoothed out Pool stairs collision
Bug Fixes
SDK: Fixed static items not importing or loading in SDK editor
Arcade: Fixed issues with Arcade physics
Arcade: Fixed Dragon's Treasure not spawning gems/treasure
Plaza: Fixed loading into Trivia not loading the interior properly if selecting from map
Fixed pistol animation hand issues
Fixed Container item not networking for clients
Fixed lighting issues in Condo Hub
Fixed player models T-Posing in Sleigh, RC Golf Cart, RC Raft, and RC Speedboat
Fixed sound emitters still triggering OnSoundEnded after being manually stopped
Fixed specular light issues with mirrors and placeable lights
Fixed 3D text glow not working (added a new glow material type) and added new materials to it
Condo/SDK: Optimized movers
Virus: Fixed colliding with destructibles
SDNL: Fixed colliding with destructibles
Ball Race Fixes
Ball Race: Fixed timer not displaying times larger than 99 seconds on the clock
Ball Race: Fixed custom map titles not showing up on leaderboard
Ball Race: Optimized HUD
Ball Race: Optimized boosters
Ball Race: Fixed boost volumes with non box shape not working for clients on custom maps
Ball Race: Fixed trampoline stars not being visible for clients
Ball Race: Fixed custom maps showing 1/1 or 0/0 level count for clients
Ball Race: Fixed invisible bumpers being visible to clients
Ball Race: Fixed trampolines not working for clients
Ball Race: Fixed boost volume having different power in testing mode compared to actual Ball Race
Ball Race: Fixed melons not attaching to movers in custom levels
Ball Race: Fixed spikes not popping clients on custom levels
Ball Race: Fixed attractor/repulsor not working for clients when range is resized
Ball Race SDK: Fixed spikes not working with test orb
Zombie Massacre Fixes
ZM: Players now lock on to explosive barrels when they are aiming towards them, fixing not being able to shoot at explosive barrels
ZM: Fixed spider intro showing blob spider when blob spider setting is not enabled
ZM: Fixed not killing boss on boss round just ending the game abruptly, now it shows that you have failed and lets you retry the boss battle
ZM: Fixed helicopter not landing in boss arenas properly
ZM: Fixed dev helicopter H symbol showing when it shouldn't be
ZM: Fixed colliding with destructibles
ZM: Fixed turret milestone soft-locking if you enter it
ZM: Fixed sub-objectives failing when they haven't started
ZM: Fixed zombies not being able to deal damage while in water
ZM SDK: Fixed helicopter landing day setting not saving properly
ZM SDK: Fixed zombie spawn IO not being able to spawn Pumpkin Heads or Raptors
ZM SDK: Fixed sub-objectives blocking inventory traces because of its large radius, now has a selectable module base
ZM SDK: Fixed sub-objectives visual radius not drawing properly when larger than 512
ZM SDK: Fixed intermission being 2 minutes if the timer was paused by IO
ZM SDK: Fixed ZM OnSurvived and OnFailed IO events being reversed
ZM SDK: Fixed sub-objectives timer not being set when adjusting the timer amount
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
This hot fix addresses issues from the 0.18.1.0 update.
Bug Fixes
Arcade: Fixed networking issues with physics based games (coin pushers)
Plaza: Fixed Arcade loading screen not working properly when teleporting to the Arcade from the map
Fixed servers browser showing non-public servers
Ball Race: Fixed payouts not working for custom maps
Ball Race: Fixed custom maps not working for multiplayer due to spawn points not networking properly
Ball Race: Fixed custom maps showing new score in numbers instead of seconds
ZM: Fixed arachnophobia mode not disabling spider intro and attacks properly
ZM: Improved TRex boss hitbox
Minigolf: Fixed respawning while in a pipe causing issues (now you cannot respawn while in a pipe)
Fixed boulders default texture being "canvas not set"
Fixed Canvas Jack-O-Lantern being "canvas not set"
Fixed media shelf orientation not being upright for physical media set to cartridge mode
Fixed workshop 3.0 models T-Posing in vehicles
SDK Bug Fixes/Changes
Fixed workshop soundpacks not being able to be uploaded/edited due to a false metadata error
Ball Race: Fixed repulsors not networking properly for clients in custom maps
Level SDK: Fixed an issue where music won't play unless a music manager is spawned in the level
ZM SDK: Fixed escape area red circle showing during gameplay
ZM SDK: Fixed test mode not activating OnDay IO events when manually switching days
ZM SDK: Fixed custom intros playing each day instead of just day 1
ZM SDK: Camera Hide Module now respects groups and will hide the entire group of the connected item
ZM SDK: Fixed boss intros not playing properly on custom maps
ZM SDK: Fixed custom intros not setting the camera properly
ZM SDK: Optimized sub-objectives
ZM SDK: Fixed wearables showing after you have escaped
Ball Race SDK: Fixed music starting over each round
Ball Race SDK: Fixed custom maps displaying features on their thumbnails
Ball Race SDK: Fixed "OnStart" IO events not always working
Ball Race SDK: Fixed a bug where popping in test orb would get you stuck in weird leave RC state (now they will respawn at the starting location as well)
Ball Race SDK: Fixed boost volumes not muting boost SFX when "Do Effects" is disabled
Note To Workshop Creators: Static models (items, accelerate vehicles) currently cannot be imported with the new workshop SDK at this time. We are working to resolve this. Models that are already imported will load in the workshop editor, however.
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