We've recently surpassed 15,000 reviews on Steam! We're so grateful for all of the feedback from you all, and reviews have always been a great way for us to see people's interests in the game!
Halloween 2024 Condo Contest
Hey everyone!
It’s time again for the Halloween Condo Contest!
The theme is Halloween, so make a Condo or Game World Map that fits the spooky season! Whether that’s a haunted house full of scares or a festive and cozy Halloween party, as long as it’s in the Halloween spirit, we want to see it!
Note: Your submission can be something made any time, as long as it hasn’t been submitted to a previous contest (or, if it has been submitted, has been significantly updated).
The submission period ends on October 23rd, 2024 at 11:59 PM CT.
Be sure to look at the prizes and follow the rules here.
Halloween
We've been busy wrapping up this next update, bringing with it the beginning of the Halloween events!
Joshua worked on some items for Halloween.
macdguy worked on the upcoming items, and preparing the update for release.
Nuclearxpotato worked on implementing the new items.
Halloween: Witch Broom
Halloween: Carnivorous Plant
Condo: Mature Only Filter
In an effort to provide a safer environment for our players, we have added a Mature Only condo filter feature.
By default, condos that have certain words/tags in their title will be tagged as mature. They will be hidden by default.
When enabled, they will have a Mature Tag assigned.
When you go to host your condo, there's a new tag button to enable the Mature Content tag, which appends "18+" to the condo title.
Miscellany
Johanna continued working on a bunch of fixes and optimizations for the Plaza.
Joshua continued working on one of the new player models.
Lifeless continued working on the Zombie Massacre map, Escape.
macdguy fixed long standing issues with Billiards physics now that Sketchman's networking improvements made the game actually playable again. He also finished up the new Pluck-a-pal physics, fixed bugs with the Ball Race SDK, created a Media Volume item, improvements to the hot bar, and more.
Nuclearxpotato continued working on the Minigolf map, Dino Drive and a T-Rex skeleton prop.
Sketchman worked on a major networking improvement affecting large swatches of the game as well as the Arcade, which fixed a bunch of small and weird long standing issues (such as in Little Crusaders, Billiards, Tornado, etc), as well as the Arcade's new physics system.
Wheezwer worked on art for various projects and setup the Makeship giveaway.
Will continued working on music for SDNL.
New Masculine Player Model WIP
Condo: Remove from Group
Plaza: Billiards Fixed with Improved Physics
Plaza/Condo: Hot Bar Improvements
You can now toggle weapons/potions by pressing their hot bar key again to toggle them.
Minigolf: Dino Drive T-Rex Skeleton
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
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Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone and welcome to this week’s Tower Unite Dev Log!
Halloween 2024 Condo Contest
Hey everyone!
It’s time again for the Halloween Condo Contest!
The theme is Halloween, so make a Condo or Game World Map that fits the spooky season! Whether that’s a haunted house full of scares or a festive and cozy Halloween party, as long as it’s in the Halloween spirit, we want to see it!
Note: Your submission can be something made any time, as long as it hasn’t been submitted to a previous contest (or, if it has been submitted, has been significantly updated).
The submission period ends on October 23rd, 2024 at 11:59 PM CT.
Be sure to look at the prizes and follow the rules here.
Minigolf: Dino Drive
Nuclearxpotato continued working on Dino Drive.
Dino Drive is divided into two distinct halves: an outdoor putt-putt minigolf course, and an interior monster golf area.
Minigolf: Dino Drive WIP
Miscellany
Johanna worked on a bunch of fixes and optimizations for the Plaza, including finishing the Casino building's exterior.
Joshua continued working on upcoming Halloween items.
Lifeless continued working on the Zombie Massacre map, Escape, while also fixing various bugs in other game world maps.
macdguy worked on fixing long standing bugs and issues, such as bugs with the UI, ZM and RC cars. He also worked on a Radio system for enabling internet radio streaming, halloween items, a new water system, and profile backgrounds.
Sketchman worked on fixing issues with networking and the Arcade.
Wheezwer worked on the calendar for October, setting up the Condo Contest, and re-doing artwork for the Patreon page.
Will continued working on music for SDNL.
Profile Backgrounds WIP
New Water System WIP
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
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Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone and welcome to this week’s Tower Unite Dev Log!
Update 0.18.1.1
Today, we released Update 0.18.1.1, which addresses several issues such as Arcade, Ball Race and Zombie Massacre custom level issues, static item SDK importing, and several map issues.
Sabrina made a few, small quality of life changes to Tower Express.
Johanna worked on a bunch of fixes and optimizations for the Plaza, including updates to the Casino building's exterior.
Joshua continued working on upcoming Halloween items.
Lifeless continued working on the Zombie Massacre map, Escape, while also fixing various bugs in other game world maps.
macdguy worked on fixing a bunch of issues which were released in the update today, specifically bugs relating to the map makers.
Nuclearxpotato continued working on the Minigolf map, Dino Drive.
Sketchman worked on fixing a bunch of issues which were released in the update today, specifically bugs relating to the Workshop importer and Arcade.
Will continued working on music for SDNL.
Plaza: New Casino Exterior WIP
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
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Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
This update addresses several issues such as Arcade, Ball Race and Zombie Massacre custom level issues, static item SDK importing, and several map issues.
Ball Race Custom Map Fixes
In this update, we addressed several de-sync issues with custom maps in Ball Race multiplayer. The changes should resolve the majority of multiplayer related issues for custom maps.
There are still a few known mover de-syncs that are being worked on, but only affect a small number of custom maps.
Changes
Condos: House - Added IO functionality to windows and glass doors
Ball Race SDK: Added more Game World Event IO outputs for Ball Race - BR OnAllFinished, BR OnAllDied, BR OnBonusPassed, BR OnBonusFailed
ZM: The game now pauses while in singleplayer when you open the pause menu
Map Bug Fixes
Accelerate: Pine Valley - Fixed spots where you could leave the track but not be reset
Ball Race: Woodlands - Fixed hole in geometry on Level 10
Condos: Courtyard - Various lighting optimizations
Condos: Smooth Autumn - Fixed spelling mistake in description
Little Crusaders: Knightsend-by-sea - Fixed some visual issues and prevented dragons getting to places they shouldnt
Little Crusaders: Throne Room - Fixed various issues including incorrect collisions and lighting issues
Little Crusaders: Toyroom/Cardboard Castle - Fixed weird collision on building block pieces
Little Crusaders: Toyroom - Adjusted push volumes on triangle camp spot
Little Crusaders: Market - Fixed various holes, visual issues and collision/camping issues
Minigolf: Cove - Fixed issue where you could get knocked out of bounds constantly on Hole 6
Minigolf: Forest - Fixed an issue where you could get stuck on Hole 6
Minigolf: Garden - Fixed OOB issue on Hole 5
SDNL: Frostbite - Fixed various issues including incorrect collisions, missing materials, stretched materials and holes in the world
Virus: Catzek - Fixed potential camping spot and broken spawn that resulted you falling through world
Virus: Corrosion - Fixed spots where the virus could be trapped
Zombie Massacre: Trainyard/Nightyard - Smoothed out getting on top of wooden boards
Condos: House - Fixed weird split of wall between hallway and living room
Condos: House - Fixed gap in driveway
Condos: House - Fixed hole in siding
Condos: House - Fixed basement ceiling material stretch
Condos: House - Adjusted size of some doors so there isn't a massive gap at the bottom of them
Condos: House - Fixed gap below stone wall
Condos: House - Fixed small hole in grass next to basement door
Condos: House - Fixed gap in fence around gate
Condos: House - Fixed incorrect gutters
Condos: House - Fixed a fence having a missing collision
Condos: House - Fixed issue where you could see stuff in the bathroom mirror you're not supposed to
Condos: House - Fixed misaligned windows
Condos: House - Fixed small gap in wall in the hallway
Condos: Resort - Fixed lighting issue on large aquarium in Lobby
Condos: Resort - Fixed surface on the right hand side stores overlapping/not saving
Condos: Resort - Fixed Bar Aquarium window not having proper collision
Condos: Resort - Fixed several misaligned suite doors
Condos: Resort - Smoothed out stairs in store area
Condos: Resort - Fixed glass next to volleyball court/pool not having double sided collision
Condos: Resort - Adjusted suite/lobby aquariums to prevent fish getting out of them
Condos: Resort - Fixed various collision issues near the pool
Condos: Resort - Smoothed out stairs near Subway station
Condos: Resort - Fixed lobby wall pillars having missing faces
Condos: Resort - Fixed missing face on upper balconies in store area
Condos: Resort - Made some surfaces editable that previously weren't
Condos: Resort - Smoothed out Cabin stairs collision
Condos: Resort - Smoothed out Pool stairs collision
Bug Fixes
SDK: Fixed static items not importing or loading in SDK editor
Arcade: Fixed issues with Arcade physics
Arcade: Fixed Dragon's Treasure not spawning gems/treasure
Plaza: Fixed loading into Trivia not loading the interior properly if selecting from map
Fixed pistol animation hand issues
Fixed Container item not networking for clients
Fixed lighting issues in Condo Hub
Fixed player models T-Posing in Sleigh, RC Golf Cart, RC Raft, and RC Speedboat
Fixed sound emitters still triggering OnSoundEnded after being manually stopped
Fixed specular light issues with mirrors and placeable lights
Fixed 3D text glow not working (added a new glow material type) and added new materials to it
Condo/SDK: Optimized movers
Virus: Fixed colliding with destructibles
SDNL: Fixed colliding with destructibles
Ball Race Fixes
Ball Race: Fixed timer not displaying times larger than 99 seconds on the clock
Ball Race: Fixed custom map titles not showing up on leaderboard
Ball Race: Optimized HUD
Ball Race: Optimized boosters
Ball Race: Fixed boost volumes with non box shape not working for clients on custom maps
Ball Race: Fixed trampoline stars not being visible for clients
Ball Race: Fixed custom maps showing 1/1 or 0/0 level count for clients
Ball Race: Fixed invisible bumpers being visible to clients
Ball Race: Fixed trampolines not working for clients
Ball Race: Fixed boost volume having different power in testing mode compared to actual Ball Race
Ball Race: Fixed melons not attaching to movers in custom levels
Ball Race: Fixed spikes not popping clients on custom levels
Ball Race: Fixed attractor/repulsor not working for clients when range is resized
Ball Race SDK: Fixed spikes not working with test orb
Zombie Massacre Fixes
ZM: Players now lock on to explosive barrels when they are aiming towards them, fixing not being able to shoot at explosive barrels
ZM: Fixed spider intro showing blob spider when blob spider setting is not enabled
ZM: Fixed not killing boss on boss round just ending the game abruptly, now it shows that you have failed and lets you retry the boss battle
ZM: Fixed helicopter not landing in boss arenas properly
ZM: Fixed dev helicopter H symbol showing when it shouldn't be
ZM: Fixed colliding with destructibles
ZM: Fixed turret milestone soft-locking if you enter it
ZM: Fixed sub-objectives failing when they haven't started
ZM: Fixed zombies not being able to deal damage while in water
ZM SDK: Fixed helicopter landing day setting not saving properly
ZM SDK: Fixed zombie spawn IO not being able to spawn Pumpkin Heads or Raptors
ZM SDK: Fixed sub-objectives blocking inventory traces because of its large radius, now has a selectable module base
ZM SDK: Fixed sub-objectives visual radius not drawing properly when larger than 512
ZM SDK: Fixed intermission being 2 minutes if the timer was paused by IO
ZM SDK: Fixed ZM OnSurvived and OnFailed IO events being reversed
ZM SDK: Fixed sub-objectives timer not being set when adjusting the timer amount
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
This hot fix addresses issues from the 0.18.1.0 update.
Bug Fixes
Arcade: Fixed networking issues with physics based games (coin pushers)
Plaza: Fixed Arcade loading screen not working properly when teleporting to the Arcade from the map
Fixed servers browser showing non-public servers
Ball Race: Fixed payouts not working for custom maps
Ball Race: Fixed custom maps not working for multiplayer due to spawn points not networking properly
Ball Race: Fixed custom maps showing new score in numbers instead of seconds
ZM: Fixed arachnophobia mode not disabling spider intro and attacks properly
ZM: Improved TRex boss hitbox
Minigolf: Fixed respawning while in a pipe causing issues (now you cannot respawn while in a pipe)
Fixed boulders default texture being "canvas not set"
Fixed Canvas Jack-O-Lantern being "canvas not set"
Fixed media shelf orientation not being upright for physical media set to cartridge mode
Fixed workshop 3.0 models T-Posing in vehicles
SDK Bug Fixes/Changes
Fixed workshop soundpacks not being able to be uploaded/edited due to a false metadata error
Ball Race: Fixed repulsors not networking properly for clients in custom maps
Level SDK: Fixed an issue where music won't play unless a music manager is spawned in the level
ZM SDK: Fixed escape area red circle showing during gameplay
ZM SDK: Fixed test mode not activating OnDay IO events when manually switching days
ZM SDK: Fixed custom intros playing each day instead of just day 1
ZM SDK: Camera Hide Module now respects groups and will hide the entire group of the connected item
ZM SDK: Fixed boss intros not playing properly on custom maps
ZM SDK: Fixed custom intros not setting the camera properly
ZM SDK: Optimized sub-objectives
ZM SDK: Fixed wearables showing after you have escaped
Ball Race SDK: Fixed music starting over each round
Ball Race SDK: Fixed custom maps displaying features on their thumbnails
Ball Race SDK: Fixed "OnStart" IO events not always working
Ball Race SDK: Fixed a bug where popping in test orb would get you stuck in weird leave RC state (now they will respawn at the starting location as well)
Ball Race SDK: Fixed boost volumes not muting boost SFX when "Do Effects" is disabled
Note To Workshop Creators: Static models (items, accelerate vehicles) currently cannot be imported with the new workshop SDK at this time. We are working to resolve this. Models that are already imported will load in the workshop editor, however.
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
The Ball Race Map Maker is now available! Play with tons of tools and options to make your very own Ball Race maps! With tools for obstacles, course creation options, and a world of possibilities with the Editor system, you can make the map of your dreams!
The new map maker includes built-in Ball Race music support, leaderboard support (when unit approved), and more level design and editing features.
Ball Race itself also received various improvements.
The Zombie Massacre Map Maker is also now available! This map maker includes features such as customizable escapes, sub-objectives, and plenty of options for making the ultimate standoff against the zombie hordes!
With this update, Zombie Massacre has new gameplay elements exclusively for Map Makers (and for official maps very soon): sub-objectives, keycards, and custom escapes.
Zombie Massacre itself also received various improvements, including a new boss!
The king of Dinosaurs, resurrected! He’s locked and loaded with missiles and dual wielding miniguns. Field raptors are deployed to assist alongside. Face off against this intimidating boss as you fight to survive your final night!
New Workshop Player Model Rig/SDK!
The 3.0 Workshop Player Model Rig is now implemented! This rig offers more fluid animations, IKs, and easier options for modifying proportions of a model, and massive improvements to the process of rigging player models. This has been a lot of work!
We’ve retargeted the old rig to work with the new rig (and existing player models) without any changes needed. That means that legacy Workshop player models will be compatible immediately. The animations have all been overhauled and improved in many ways.
Workshop creators will be required to use this new SDK to create player models. Existing models can be updated by following the guide.
Co-op Condo Fixes
Co-op Condos have received some much-needed love in this update! We’ve made fixes for Canvas editing issues, NPC/dialogue editing issues, IO timer and Damage Volume editing issues for those who try to edit the hosts Condo!
Fall 2024 Plaza Update
This update includes some changes to the Plaza as well! The Bowling Alley and Laser Tag buildings have had an art pass that includes new entryway details and layout as well as a new “party room” for the Bowling alley, a little reminder of Lobby 2! There were also various fixes to holes and seams around the Plaza, quality of life tweaks, and more!
Quality of Life Changes
There have been many changes to improve the quality of gameplay in general, so here are those areas that included changes:
Plaza - various Plaza changes, optimizations, restart notification is more noticeable, removed a teleporter on the beach
Minigames - combo time adjustment, weapon changes
Game World Ports - fixes to scenery and collision, change to the height of screens for legibility
Virus: Horde Mode - non-collision item avoidance, push/damage heal volume fixes, horde mode flame effects fixes, players no longer infect on touch in horde mode
General Bug Fixes
Plaza - hole fixes, fixed duplicated media screens, z-fighting, lilypads, optimizations
Minigolf: Collision Mutator - Emission fix, collision is now disabled when you pocket, HUD now shows when its active
Minigolf Map Maker - fixes to water volume hazards, canvas images clearing on walls, par networking issues, cannon issues, 1x1-dipped missing textures, base height settings, non-global sky volumes, no OOB in tubes
Virus - Catzek exploit fixes, horde AI spawning, horde movement & interaction fixes
VR Alpha
VR has had a lot of development as well! VR is still in alpha, but this update includes massive improvements to the VR experience, including a working VR menu and more VR interactions.
We're still heavily developing VR, so there will be issues such as the camera not positioning properly. You can fix the VR camera by pressing R on your keyboard, but this will not be a requirement in later updates.
VR Menus - the menu now draws through the 3D world and no longer gets blocked by objects, new floating HUD for VR to allow toggling voice, menu for Plazas now shows all active Plazas
VR Interactions - basic pickup support (you can pickup and throw items, but it’s currently just tap), basic weapon support, basic libretro lightgun support, improved use beam
VR Fixes - left hand trace no longer overrides right hand trace on menus, VR menu no longer displays a black screen, fixed loading menus not working well in VR
VR Animations - hand IK is now setup and starting development
New Items
Various new items are also now available!
These include various destructible scenery items like crates, pots, and explosive barrels; the Physics-al Media Shelf to store media and Libretro cartridges; mirrors; new nature items like lily pads and variations of the Ceiba tree seen in Catzek; and the 3D text item, to make more diverse floating signs and notes.
Mirrors
Reflect on your reflection! The new mirror item reflects the world and players, and uses the mirror settings in graphics settings. You can toggle the mirror on/off by using it.
Media Shelves
These new media shelf items will let you organize and store Physical Media and Libretro cartridges on a shelf! Just toss a physical media at a shelf to shelf it! You can also place down a Media Shelf Volume from the IO section of the Condo Inventory to create your own custom shelves.
Tons of Bug Fixes and Improvements!
We've been addressing a lot of the reported bugs and there's a ton of fixes, optimizations in this update that range from Plaza, Game Worlds, Map Makers, VR, Condos, and Co-op Condos.
Upcoming Halloween Events
Halloween is right around the corner, so keep an eye out for the usual events, ghoul coins, and some new items next month!
Changes
Ball Race Map Maker!
Zombie Massacre Map Maker!
New Workshop Player Model Rig 3.0!
Fall 2024 Plaza Update!
ZM: Added new boss - T-Rex!
New Items
Added Physical Media Shelf to Sweet Suites Furnishings store. This new item will let you organize and store Physical Media and Libretro cartridges on a shelf
Added Rental Shelf to Central Circuit store
Added Mirror to Sweet Suites Furnishings store. The mirror item reflects the world and players, and uses the mirror settings in graphics settings. You can also toggle the mirror on/off by using it
Added 3D Text to D.I.Y store. 3D text is an item, similar to Floating Text, that lets you type text and it'll generate 3D text!
Added Explosive Barrel to Rob's Imports store. An exploding/destructible Condo item that has respawn features
Added Lillypads, Ceiba Tree to Seasons nature store
Added Destructible Crate, Destructible Crate Long, Destructible Pot, Military Crate, and Shipping Container to Rob's Imports store
Plaza Changes
Redesigned Plaza server list. Player counts are a lot more visible
Casino: Ace now can be low for Straights and Straight Flush
Bowling Alley: Added the side "party room" back to the bowling alley (from lobby 2)
Bowling Alley: Art pass on the exterior building
Bowling Alley: Added fake interior for the bowling alley so you can "see" into the bowling alley before entering
Casino: Swapped some of the tables around in the Casino, so there is now one of every type of table game in the main room (including Texas Hold 'Em and Five Card Draw). The other large room is now purely an overflow room
Laser Tag: Removed the redundant queueing room and converted the first entry room into the new queueing room, so players wanting to play the game will be easily visible from the main plaza area and not hidden away
Laser Tag: the entry/queue room has had an art pass
Arcade: Art & Optimization pass on the arcade interior
Vehicle Store: Vroomspeed now appears closed and the lights are turned off (in the meantime)
Game Ports: Removed extra flags from entrance walls
Minigames: Removed distracting reload animations from crossbow in Balloon Shoot
Minigames: Improved teleporter visual effects
Minigames: Adjusted combo time on minigames (1.25 > 1.45) to compensate for crossbow reload time
Plaza restart notification is now more noticable
Appearance Store: Reduced the volume and pitch of the electricity effects of the player character changing machines in the back room of Tower Threads
Removed Minigame Teleporter on Beach to prevent it disrupting beach activities
Game World Ports: Reduced height of the large Game World Port screens so it's easier to reach/read
Game World Changes
Minigolf
Minigolf: Collision is now immediately disabled when you pocket (player collision mutator)
Minigolf: Added camera collision to flag camera (will help with SDK maps where the camera would clip through walls)
Minigolf: Added "Retry Mode" mutator which enables a new respawn feature (default off). Respawn has a 1 stroke penalty (hold K to respawn your ball back to the start pad)
Minigolf: Added a "Collisions Enabled" HUD element when the server has collisions enabled
Zombie Massacre
ZM: Clearing all the zombies during "Kill All Zombies Before Helicopter Lands" will now award all players 500 points
ZM: "Kill All Zombies Before Helicopter Lands" will now timeout after 30 seconds, to prevent the game from soft locking
ZM: Readying up from upgrades game timer reduced from 10 seconds to 1 second in singleplayer mode, getting you into the action faster
Virus
Virus - Horde Mode: Infected players now deal damage the same as the horde, but have slightly more health. They no longer infect on touch
Ball Race
Ball Race - Memories: Gave a little more buffer time to the laser bridge on level 2 to make it slightly easier
Ball Race - Memories: Increased return speed of the first rotating platform on Level 8 so you don't need to wait for it as long
Ball Race - Woodlands: Improved water effects on level 4
Ball Race - Woodlands: Added toxic waste barrels on level 4 in the toxic waste to make it clear it's dangerous
Ball Race - Woodlands: Added toxic waste barrels on level 8 and 10
Ball Race - Nimbus: Increased reflection effects a bit
Accessibility Changes
Added arachnophobia setting which turns all spiders into blobs (ZM, Dark Voyage, and the plushy)
SDK Changes
SDK: Added built-in Ball Race music support to Game World Music Manager
Minigolf SDK: Upped Friction Volume limit to 100 (was 5)
Minigolf SDK: Added leave key prompt on testing Minigolf ball
Minigolf SDK: Added flat base and base height support to Loop piece
Minigolf SDK: Added OnBoost IO output to Boost Volume
Minigolf SDK: Added OnStart IO output to Minigolf Hole Start Pad
Minigolf SDK: Added OnPocket and OnHIO IO outputs to Minigolf Hole
Minigolf SDK: Added OnEnter and OnLeave IO outputs to Minigolf Pipe
SDK: Added IO outputs OnLastSurvivor, IsVirus Normal, IsVirus Horde, ZM OnDay1, ZM OnDay2, ZM OnDay3, ZM OnDay4, ZM OnDay5, ZM OnDay6, ZM OnFailed, ZM OnSurvived to Game World Events module
Condo Changes
Canvas Statue stand now displays when you have inventory open, if you have stand disabled (for easier editing of the canvas statue)
Improved load times when loading workshop sound packs when selecting a sound
VR Alpha Changes
VR: VR menu now draws through the 3D world and no longer gets blocked by objects
VR: Added basic pickup support (you can pickup and throw items, but it's currently just tap)
VR: Added basic weapon support
VR: Added basic libretro lightgun support
VR: Added a floating HUD for VR to allow toggling voice
VR: VR menu for Plazas now show all active Plazas
VR: Improved use beam
VR: Added dominant hand feature, which will allow players to change their dominant hand for interactions (defaults to right hand)
VR: Fixed left hand trace overriding right hand trace on menus
VR: Fixed VR menu displaying a black screen
VR: Fixed loading menus not working well in VR
Optimizations
Optimized minigame teleport pads
Optimized game port screens
Optimized Arcade interior artwork
Optimized bowling alley artwork
Optimized Laser Tag artwork
Reduced hitches in Plaza
Bug Fixes
Fixed a long-standing bug where workshop player models would not save for new players who have not selected a built-in character
Game World Ports: Fixed friends only servers showing up on the active game lists
Arcade: Fixed physics-based arcade games not networking physics for other players who are watching
Fixed flashlight being offset on spawn and not updating when crouching
Fishing: Fixed reel in music still playing under certain circumstances
Plaza - Minigames: Fixed targets still having collision after you have just shot them
Arcade - Whack-A-Mole and Bug Bytes: Fixed moles/bugs swapping to different types (ex. mole to cat) while currently popped up
Game World Ports: Optimized active game list screens
Game World Ports: Fixed weird collision in front of every port
Game World Ports Server: Filled in holes in fake scenery
Fixed Plaza scoreboard closing when you are selected on the settings or map tabs
Fixed emotes blocking scroll wheel third person camera adjustment if you hold CTRL while ending an emote
Fixed Monster Potion milestone ghost being crushed and crimson missing materials
Fixed Bowling Ball milestone creating two balls in Plaza/Dedicated servers
Fixed Ball Race Orb milestone not playing its pop effects
Fixed Catsacks not having shocked face when opening them
Plaza Bug Fixes
Plaza: Fixed minigame teleporter pads not syncing for players who joined the Plaza while a minigame is active
Plaza: Optimized & improved minigame teleporter pad animations
Subway Station: Fixed cracks that were in the ceiling of the subway station
Subway Station: Fixed the water caustics effect of the subway's main escalator area from going through the floor above
Subway Station: Fixed an incorrect material assignment on part of the subway station that cause a bamboo texture to appear on part of the ceiling
Bowling Alley: Fixed an issue that was causing weird collisions inside of the bowling alley interior
Bowling Alley: Fixed the bad scaling of the bowling alley exterior entrance (it is larger now)
Bowling Alley: Fixed the bowling alley exterior entrance's ceiling lights (they were not working properly), and they now light the area up during the day as well
Bowling Alley: Fixed the reflective floor effect of the bowling alley lanes un-rendering while walking around the interior of the bowling alley
Furniture Store: Fixed a hole in the entrance area of the furniture store's floor
Laser Tag: Fixed an issue that would cause the laser tag arena to stream/unstream rapidly when dying in the arena
Theater: Fixed an incorrect material assignment on the ceiling of the theater lobby interior
Surf Shop: Fixed the pool chairs floating in the air.
Roller Coaster: Fixed bad lightmaps on some of the trim elements of the greek architecture
Roller Coaster: Fixed broken materials on the greek columns
Boardwalk: Fixed the LOD for the boardwalk's ticket eater machine incorrectly using the arcade's ticket eater machine
Plaza: Fixed hole in front of tower
Plaza: Fixed doubled up screens in Project 12
Plaza: Fixed z-fighting on minigame teleports on the boardwalk
Plaza: Fixed lilypads looking a bit strange in ponds
Game World Bug Fixes
Zombie Massacre
ZM: Fixed & improved crawl in animation for Ghosts, Pumpkin Heads, and Skeletons. Now will work properly for clients as well
ZM: Fixed ghost projectiles not networking properly for clients
ZM: Fixed helicopter animating strangely for clients
ZM: Fixed helicopter not always spawning for clients
ZM: Fixed & smoothed rotation movement of bosses. Bosses no longer turn on a dime or rotate around like crazy. Now everything is smooth and bulky like it should be
ZM: Fixed helicopter end camera not following the helicopter and only being static
ZM: Fixed weapon pickup notice not showing up properly
ZM: Fixed ghost projectiles not being easy to spot
ZM: Fixed chainsaw not animating
ZM: Fixed boss health HUD elements colliding with other HUD elements
ZM - Trainyard: Added more level detail and geometry to areas where the camera points to such as intermission and helicopter exit
Virus
Virus: Fixed HUD game messages stacking over top of each other
Virus: Fixed "player is enraged" HUD message showing up after the round is over
Virus - Horde Mode: Fixed horde infected flame effects staying on for a little bit after they have already been killed
Virus - Horde Mode: Fixed NPC infected not being able to go up 45 degree angled surfaces
Virus - Horde Mode: Fixed no collide items still being avoided by NPC infected
Virus: Fixed horde AI spawning on non-horde mode
Virus: Fixed various collision exploits in Catzek
Virus - Horde Mode: Fixed horde NPCs being able to grab ammo pickup
Fixed Push Volume and Damage/Heal Volume not working with horde infected (or ZM zombies)
Ball Race
Ball Race: Fixed melon pickup effects not playing
Ball Race: Fixed customization menu closing each time you click on something
Ball Race - Memories: Fixed attractors/repulsors not drawing when on near distance setting
Ball Race - Memories: Fixed various draw distance issues with platforms on near distance setting
Ball Race - Memories: Fixed being able to get stuck on top of the last boosters on Level 8
Ball Race - Memories: Cleaned up floating platform artwork
Ball Race - Khromidro: Fixed water on level 12 flickering
Ball Race - Nimbus: Fixed many visual bugs with curved platforms
Ball Race - Nimbus: Fixed stretched textures on some platforms
Ball Race - Eruption: Fixed being able to get stuck between rocks on level 3
Minigolf
Minigolf - Waterhole Hole 7: Ball will no longer attempt to save position while on the bridges
Minigolf - Waterhole Hole 18: Ball will no longer attempt to save position at the bottom of the lift
Minigolf - Kingdom: Fixed issue where you'd respawn incorrectly on Hole 10
Minigolf - Kingdom: Fixed issue where you could get semi-stuck on Hole 12
Minigolf - Kingdom: Fixed issue where in rare circumstances you could go through a wall on Hole 12
Minigolf - Kingdom: Fixed issue where you'd get launched incorrectly on Hole 14
Minigolf - Kingdom: Fixed issue where you'd fall through lava on Hole 17 and fall for a very long time
Minigolf: Fixed 1x1 hole dipped missing textures on load in
Minigolf: Fixed Emission putting players out of bounds when you bounce off them (collision mutator only)
Condo Bug Fixes
Condo: Fixed spawn points (built-in or custom) that are blocked by objects causing the game to soft lock because the player couldn't be spawned
Co-op Condos: Fixed canvas URLs and aspect ratio data clearing when a client edits a canvas item
Co-op Condos: Fixed IO Timer settings clearing when a client edits it
Co-op Condos: Fixed clients not being able to edit NPC or dialogue sentences and also fixed clients clearing its data when a client edits them
Co-op Condo: Fixed clients clearing Damage Volume settings when editing it
Fixed NPC player model scale being too small compared to normal players
Fixed NPC workshop model setting not always displaying in the NPC edit menu
Fixed NPCs that don't have workshop models set being T posed or trying to load a workshop model
Condo: Doors should no longer show a prompt when set to Auto-Open
Condo: Fixed bug on doors which caused frames to not be colourable
Condo: Surface editor now shows the thumbnail for the canvas if there is a canvas URL set
Condo: Surface editor now shows invalid surface instead of showing always loading thumbnail
Fixed delete key accidentally stashing items while you are typing/editing item name in the gizmo transform menu
Fixed Camera Volumes entering you into the camera while in noclip
Fixed Tower Glove drawing twice in first person
Fixed condo scoreboard not staying locked when settings tab is closed and reopened
Fixed greek pillar collision
Fixed noclip toggle (when you don't have permission) causing movement to lock when you look down
Fixed physics spawned by the Physics Spawner still colliding with items that have no collision disabled
Minigolf SDK Bug Fixes
Minigolf SDK: Fixed straight piece base height not applying on load (it was saving though)
Minigolf SDK: Fixed Trigger Volumes and Camera IO events not working with golf ball
Condo IO: Fixed Physics Spawner Lifespan setting not saving
Minigolf SDK: Fixed Ramp piece not mirroring base properly with mirror setting
Minigolf SDK: Fixed Side Shift piece not mirroring base properly with mirror setting
Minigolf SDK: Fixed Outer Corner piece not mirroring base properly with mirror setting
Minigolf SDK: Fixed canvas images clearing when changing styles or loading in a map for the minigolf wall pieces
Minigolf SDK: Fixed pars not always networking to clients
Minigolf SDK: Fixed cannons saving position on clients while they are in a cannon
Minigolf SDK: Fixed cannons duplicating for clients
Minigolf SDK: Fixed Inner Corner piece not updating base height
Minigolf SDK: Fixed Outer Corner piece not updating grass when set to a specific setting
Minigolf SDK: Fixed non-global Sky Volumes not working in Minigolf
Minigolf SDK: Fixed 4x4 Half-Circular Flag Hole missing the hole
Minigolf SDK: Fixed mirror mode causing base height to be inverted on map load or on copy
Minigolf SDK: Fixed a specific S Bend Piece collision (length high, steepness low)
Minigolf SDK: Fixed a crash with 3x Hole Piece
Minigolf SDK: Fixed Straight Piece settings not loading properly for clients
Minigolf SDK: Fixed Ramp Piece base height displaying incorrectly for clients under certain settings
Minigolf SDK: Fixed canvas textures on sides not doing world align properly, causing the textures to look stretched and horrible
Minigolf SDK: Fixed side texture thumbnail always loading in the surface editor
Minigolf SDK: Golf balls no longer can go out of bounds if they are currently traveling within a tube
Minigolf SDK: Fixed water volume hazard happening multiple times in Minigolf for SDK maps
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone and welcome to this week’s Tower Unite Dev Log!
Next Update - Update 0.18.1.0
We’re very close to releasing the next update. We’re wrapping up some last minute bugs from our playtesting and we are getting everything ready for release.
This update features improvements and changes to Plaza, Workshop 3.0 Rig, Zombie Massacre Map Maker, Ball Race Map Maker, a new ZM boss, and new items, along with tons of fixes and improvements to the game.
Since we have been working on getting the update out, and focusing primarily on bug fixes, we don’t have any images to show this week.
Johanna worked on optimizing the Plaza, while continuing to work on the Virus map, Theme Park.
Joshua worked on upcoming Halloween items.
Lifeless continued working on the Zombie Massacre map, Escape. He also fixed some map bugs in Frostbite, Corrosion, Throne Room, and Waterhole.
macdguy worked on VR, specifically IK hands. He also worked on bug fixes for the Ball Race, Zombie Massacre, and Minigolf Map Makers, along with bug fixes in Zombie Massacre and Virus’s horde mode. He also worked on fixing some long standing bugs, such as the player models not saving upon first launch of the game and Ace always being high in poker.
Nuclearxpotato continued working on the Minigolf map, Dino Drive.
Sketchman finished work on the new workshop skeleton, as well as fixing major bugs and crashes.
Will worked on music for SDNL and helped playtest VR.
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
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Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for September 9th, 2024, detailing all the changes that have happened since September 3rd, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
August 2024 Condo Contest (Sci-Fi) RESULTS
Hey everyone, voting is over, and the results are in! There were 239 responses this time!
Johanna worked on fixing some issues in the Plaza.
Joshua worked on upcoming Halloween items, specifically a pipe organ.
Lifeless continued working on the Zombie Massacre map, Escape.
macdguy worked on polish for the Zombie Massacre and Ball Race map makers, created the guide for the Zombie Massacre Map Maker, updated other guides, cleaned up the ZM boss intros, and finished the ZM boss logic for the T-Rex. He also worked on VR, improving the menu, pointers, and weapon support.
Nuclearxpotato continued working on the Minigolf map, Dino Drive.
Sketchman worked on setting up the new workshop skeleton, as well as fixing some bugs and crashes.
Will worked on music for SDNL and helped test VR.
Zombie Massacre: Fixed Boss Intros (Before / After)
Minigolf: Dino Drive Props
Halloween: Pipe Organ WIP
Wrap It Up
That about covers everything that happened since September 3rd, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for September 3rd, 2024, detailing all the changes that have happened since August 26th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Zombie Massacre: Map Maker
macdguy worked on some new features for the Zombie Massacre Map Maker.
ZM Map Maker: Keycards
Keycards are new Zombie Massacre pickups that come in 4 different types (red, blue, green, yellow). You can place these in your levels to use as a form of door currency to unlock specific doors with the specific keycard.
The new keycard system comes with two items, the keycard pickup and the redeem volume that accepts the matching keycard. The keycards and the redeem volume can be use once only and come with a reset IO function as well.
When a player picks up a keycard, the entire team can use the keycard for matching doors.
It's very easy to setup the redeem volume.
A player can hold as many keycards as desired.
ZM Map Maker: Game Controller Module
This IO module will let you control certain ZM game elements such as the day timer and zombie spawners.
ZM Map Maker: Boss Selection
You can now select which boss you want to spawn for your map.
Minigolf: Map Maker
macdguy worked on some improvements to the Minigolf Map Maker.
The Loop Piece now has base height / flat base support. Custom textures applied will no longer stretch when the base height is adjusted, like the built in surfaces.
Pluck-a-Pal Rewrite
macdguy worked on a overall rewrite of Pluck-a-Pal.
The crane and prongs are all now physics based which will help fix the majority of the issues with the game. The previous version was half physics which led to the crane clipping into physics and causing weird issues.
This also means that the pals no longer need to be inside of orbs.
Miscellany
Johanna finished working on art needed for the next Arcade update.
Lifeless continued working on the Zombie Massacre map, Escape.
macdguy fixed some issues with the Virus Horde mode, worked a bit on VR, fixed some bugs related to the Co-op condos, and fixed an issue in Condos relating to spawns.
Sketchman worked on setting up the new workshop skeleton.
Will worked on music for SDNL.
Wrap It Up
That about covers everything that happened since August 26th, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for August 26th, 2024, detailing all the changes that have happened since August 19th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
August 2024 Condo Contest (Sci-Fi)
Hey everyone!
The theme of this month's contest is Sci-Fi!
So, think alien invaders, spaceships, laboratories, robots, high-tech cities, or anything else like that that reasonably fits the theme!
Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.
Winner will take home 2,000,000 units!
The submission period ends on September 2nd, 2024 at 11:59 PM CT.
Be sure to look at the prizes and follow the rules here.
Zombie Massacre
macdguy added an Arachnophobia Mode which turns spiders into blobs, and added a new boss, a machine gun wielding T-Rex!
Zombie Massacre: New Boss (T-Rex)
Zombie Massacre: Arachnophobia Mode
Zombie Massacre: Map Maker
Work continues on finishing up the Zombie Massacre Map Maker.
ZM Map Maker: I/O Support
You can now customize the sub-objectives. You can also manually start sub-objectives or use the auto start feature. There are also IO outputs when an objective passed or failed.
The Zombie Spawner now supports Activate and Deactivate, along with an IO input for manually spawning a zombie class of your choice.
ZM Map Maker: Helicopter-less Escape
You can make maps that don't require a Helicopter.
ZM Map Maker: Sub-Objectives
macdguy made some basic stock sub-objectives for use in maps.
You can use these for your ZM maps, and they come with sound effects and all that setup for you. You can of course still make your own sub-objectives.
He also added IO events to sub-objectives when players are progressing the objective and when they are not.
Completing a sub-objective will give your team 600 points, and players who are inside a sub-objective will get 25 points every so often while in it.
ZM Map Maker: Better Tools for Testing
macdguy added more editor controls for ZM. Now you can toggle zombie spawns so you aren't getting mauled to death while you walk around your map. You can also easily switch the days.
Miscellany
Johanna continued working on the Arcade, finishing the Air Hockey table and shooting gallery room.
Lifeless worked on fixes for Minigolf: Kingdom.
macdguy worked on the Zombie Massacre map maker, and added weapon and lightgun support to VR.
Nuclearxpotato continued working on the Minigolf map, "Dino Drive".
Sketchman worked on setting up the new workshop skeleton.
wheezwer worked on art for the virus map, "Theme Park".
Will worked on music for SDNL.
Minigolf: Dino Drive WIP
Wrap It Up
That about covers everything that happened since August 19th, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!