Tower Unite - MacDGuy



Ball Race Map Maker!
The Ball Race Map Maker is now available! Play with tons of tools and options to make your very own Ball Race maps! With tools for obstacles, course creation options, and a world of possibilities with the Editor system, you can make the map of your dreams!

The new map maker includes built-in Ball Race music support, leaderboard support (when unit approved), and more level design and editing features.

Ball Race itself also received various improvements.

You can get started making your own Ball Race maps by heading to the guide here: https://towerunite.com/guides/wk_ballrace.html






Zombie Massacre Map Maker!
The Zombie Massacre Map Maker is also now available! This map maker includes features such as customizable escapes, sub-objectives, and plenty of options for making the ultimate standoff against the zombie hordes!

With this update, Zombie Massacre has new gameplay elements exclusively for Map Makers (and for official maps very soon): sub-objectives, keycards, and custom escapes.

Zombie Massacre itself also received various improvements, including a new boss!

You can get started making your own Zombie Massacre maps by heading to the guide here: https://towerunite.com/guides/wk_zombiemassacre.html





ZM: New Boss - T-Rex!



The king of Dinosaurs, resurrected! He’s locked and loaded with missiles and dual wielding miniguns. Field raptors are deployed to assist alongside. Face off against this intimidating boss as you fight to survive your final night!





New Workshop Player Model Rig/SDK!
The 3.0 Workshop Player Model Rig is now implemented! This rig offers more fluid animations, IKs, and easier options for modifying proportions of a model, and massive improvements to the process of rigging player models. This has been a lot of work!



We have made a new guide for workshop creators to get started here: https://towerunite.com/guides/wk_creatingcharacters_v3.html


We’ve retargeted the old rig to work with the new rig (and existing player models) without any changes needed. That means that legacy Workshop player models will be compatible immediately. The animations have all been overhauled and improved in many ways.

Workshop creators will be required to use this new SDK to create player models. Existing models can be updated by following the guide.



Co-op Condo Fixes
Co-op Condos have received some much-needed love in this update! We’ve made fixes for Canvas editing issues, NPC/dialogue editing issues, IO timer and Damage Volume editing issues for those who try to edit the hosts Condo!

Fall 2024 Plaza Update
This update includes some changes to the Plaza as well! The Bowling Alley and Laser Tag buildings have had an art pass that includes new entryway details and layout as well as a new “party room” for the Bowling alley, a little reminder of Lobby 2! There were also various fixes to holes and seams around the Plaza, quality of life tweaks, and more!





Quality of Life Changes
There have been many changes to improve the quality of gameplay in general, so here are those areas that included changes:

  • Plaza - various Plaza changes, optimizations, restart notification is more noticeable, removed a teleporter on the beach
  • Minigames - combo time adjustment, weapon changes
  • Game World Ports - fixes to scenery and collision, change to the height of screens for legibility
  • Virus: Horde Mode - non-collision item avoidance, push/damage heal volume fixes, horde mode flame effects fixes, players no longer infect on touch in horde mode

General Bug Fixes
  • Plaza - hole fixes, fixed duplicated media screens, z-fighting, lilypads, optimizations
  • Minigolf: Collision Mutator - Emission fix, collision is now disabled when you pocket, HUD now shows when its active
  • Minigolf Map Maker - fixes to water volume hazards, canvas images clearing on walls, par networking issues, cannon issues, 1x1-dipped missing textures, base height settings, non-global sky volumes, no OOB in tubes
  • Virus - Catzek exploit fixes, horde AI spawning, horde movement & interaction fixes

VR Alpha
VR has had a lot of development as well! VR is still in alpha, but this update includes massive improvements to the VR experience, including a working VR menu and more VR interactions.

We're still heavily developing VR, so there will be issues such as the camera not positioning properly. You can fix the VR camera by pressing R on your keyboard, but this will not be a requirement in later updates.

  • VR Menus - the menu now draws through the 3D world and no longer gets blocked by objects, new floating HUD for VR to allow toggling voice, menu for Plazas now shows all active Plazas
  • VR Interactions - basic pickup support (you can pickup and throw items, but it’s currently just tap), basic weapon support, basic libretro lightgun support, improved use beam
  • VR Fixes - left hand trace no longer overrides right hand trace on menus, VR menu no longer displays a black screen, fixed loading menus not working well in VR
  • VR Animations - hand IK is now setup and starting development


New Items
Various new items are also now available!

These include various destructible scenery items like crates, pots, and explosive barrels; the Physics-al Media Shelf to store media and Libretro cartridges; mirrors; new nature items like lily pads and variations of the Ceiba tree seen in Catzek; and the 3D text item, to make more diverse floating signs and notes.



Mirrors
Reflect on your reflection! The new mirror item reflects the world and players, and uses the mirror settings in graphics settings. You can toggle the mirror on/off by using it.




Media Shelves
These new media shelf items will let you organize and store Physical Media and Libretro cartridges on a shelf! Just toss a physical media at a shelf to shelf it! You can also place down a Media Shelf Volume from the IO section of the Condo Inventory to create your own custom shelves.




Tons of Bug Fixes and Improvements!
We've been addressing a lot of the reported bugs and there's a ton of fixes, optimizations in this update that range from Plaza, Game Worlds, Map Makers, VR, Condos, and Co-op Condos.

Upcoming Halloween Events
Halloween is right around the corner, so keep an eye out for the usual events, ghoul coins, and some new items next month!


Changes
  • Ball Race Map Maker!
  • Zombie Massacre Map Maker!
  • New Workshop Player Model Rig 3.0!
  • Fall 2024 Plaza Update!
  • ZM: Added new boss - T-Rex!

New Items
  • Added Physical Media Shelf to Sweet Suites Furnishings store. This new item will let you organize and store Physical Media and Libretro cartridges on a shelf
  • Added Rental Shelf to Central Circuit store
  • Added Mirror to Sweet Suites Furnishings store. The mirror item reflects the world and players, and uses the mirror settings in graphics settings. You can also toggle the mirror on/off by using it
  • Added 3D Text to D.I.Y store. 3D text is an item, similar to Floating Text, that lets you type text and it'll generate 3D text!
  • Added Explosive Barrel to Rob's Imports store. An exploding/destructible Condo item that has respawn features
  • Added Lillypads, Ceiba Tree to Seasons nature store
  • Added Destructible Crate, Destructible Crate Long, Destructible Pot, Military Crate, and Shipping Container to Rob's Imports store

Plaza Changes
  • Redesigned Plaza server list. Player counts are a lot more visible
  • Casino: Ace now can be low for Straights and Straight Flush
  • Bowling Alley: Added the side "party room" back to the bowling alley (from lobby 2)
  • Bowling Alley: Art pass on the exterior building
  • Bowling Alley: Added fake interior for the bowling alley so you can "see" into the bowling alley before entering
  • Casino: Swapped some of the tables around in the Casino, so there is now one of every type of table game in the main room (including Texas Hold 'Em and Five Card Draw). The other large room is now purely an overflow room
  • Laser Tag: Removed the redundant queueing room and converted the first entry room into the new queueing room, so players wanting to play the game will be easily visible from the main plaza area and not hidden away
  • Laser Tag: the entry/queue room has had an art pass
  • Arcade: Art & Optimization pass on the arcade interior
  • Vehicle Store: Vroomspeed now appears closed and the lights are turned off (in the meantime)
  • Game Ports: Removed extra flags from entrance walls
  • Minigames: Removed distracting reload animations from crossbow in Balloon Shoot
  • Minigames: Improved teleporter visual effects
  • Minigames: Adjusted combo time on minigames (1.25 > 1.45) to compensate for crossbow reload time
  • Plaza restart notification is now more noticable
  • Appearance Store: Reduced the volume and pitch of the electricity effects of the player character changing machines in the back room of Tower Threads
  • Removed Minigame Teleporter on Beach to prevent it disrupting beach activities
  • Game World Ports: Reduced height of the large Game World Port screens so it's easier to reach/read

Game World Changes
  • Minigolf
    • Minigolf: Collision is now immediately disabled when you pocket (player collision mutator)
    • Minigolf: Added camera collision to flag camera (will help with SDK maps where the camera would clip through walls)
    • Minigolf: Added "Retry Mode" mutator which enables a new respawn feature (default off). Respawn has a 1 stroke penalty (hold K to respawn your ball back to the start pad)
    • Minigolf: Added a "Collisions Enabled" HUD element when the server has collisions enabled
  • Zombie Massacre
    • ZM: Clearing all the zombies during "Kill All Zombies Before Helicopter Lands" will now award all players 500 points
    • ZM: "Kill All Zombies Before Helicopter Lands" will now timeout after 30 seconds, to prevent the game from soft locking
    • ZM: Readying up from upgrades game timer reduced from 10 seconds to 1 second in singleplayer mode, getting you into the action faster
  • Virus
    • Virus - Horde Mode: Infected players now deal damage the same as the horde, but have slightly more health. They no longer infect on touch
  • Ball Race
    • Ball Race - Memories: Gave a little more buffer time to the laser bridge on level 2 to make it slightly easier
    • Ball Race - Memories: Increased return speed of the first rotating platform on Level 8 so you don't need to wait for it as long
    • Ball Race - Woodlands: Improved water effects on level 4
    • Ball Race - Woodlands: Added toxic waste barrels on level 4 in the toxic waste to make it clear it's dangerous
    • Ball Race - Woodlands: Added toxic waste barrels on level 8 and 10
    • Ball Race - Nimbus: Increased reflection effects a bit

Accessibility Changes
  • Added arachnophobia setting which turns all spiders into blobs (ZM, Dark Voyage, and the plushy)

SDK Changes
  • SDK: Added built-in Ball Race music support to Game World Music Manager
  • Minigolf SDK: Upped Friction Volume limit to 100 (was 5)
  • Minigolf SDK: Added leave key prompt on testing Minigolf ball
  • Minigolf SDK: Added flat base and base height support to Loop piece
  • Minigolf SDK: Added OnBoost IO output to Boost Volume
  • Minigolf SDK: Added OnStart IO output to Minigolf Hole Start Pad
  • Minigolf SDK: Added OnPocket and OnHIO IO outputs to Minigolf Hole
  • Minigolf SDK: Added OnEnter and OnLeave IO outputs to Minigolf Pipe
  • SDK: Added IO outputs OnLastSurvivor, IsVirus Normal, IsVirus Horde, ZM OnDay1, ZM OnDay2, ZM OnDay3, ZM OnDay4, ZM OnDay5, ZM OnDay6, ZM OnFailed, ZM OnSurvived to Game World Events module

Condo Changes
  • Canvas Statue stand now displays when you have inventory open, if you have stand disabled (for easier editing of the canvas statue)
  • Improved load times when loading workshop sound packs when selecting a sound


VR Alpha Changes
  • VR: VR menu now draws through the 3D world and no longer gets blocked by objects
  • VR: Added basic pickup support (you can pickup and throw items, but it's currently just tap)
  • VR: Added basic weapon support
  • VR: Added basic libretro lightgun support
  • VR: Added a floating HUD for VR to allow toggling voice
  • VR: VR menu for Plazas now show all active Plazas
  • VR: Improved use beam
  • VR: Added dominant hand feature, which will allow players to change their dominant hand for interactions (defaults to right hand)
  • VR: Fixed left hand trace overriding right hand trace on menus
  • VR: Fixed VR menu displaying a black screen
  • VR: Fixed loading menus not working well in VR

Optimizations
  • Optimized minigame teleport pads
  • Optimized game port screens
  • Optimized Arcade interior artwork
  • Optimized bowling alley artwork
  • Optimized Laser Tag artwork
  • Reduced hitches in Plaza

Bug Fixes
  • Fixed a long-standing bug where workshop player models would not save for new players who have not selected a built-in character
  • Game World Ports: Fixed friends only servers showing up on the active game lists
  • Arcade: Fixed physics-based arcade games not networking physics for other players who are watching
  • Fixed flashlight being offset on spawn and not updating when crouching
  • Fishing: Fixed reel in music still playing under certain circumstances
  • Plaza - Minigames: Fixed targets still having collision after you have just shot them
  • Arcade - Whack-A-Mole and Bug Bytes: Fixed moles/bugs swapping to different types (ex. mole to cat) while currently popped up
  • Game World Ports: Optimized active game list screens
  • Game World Ports: Fixed weird collision in front of every port
  • Game World Ports Server: Filled in holes in fake scenery
  • Fixed Plaza scoreboard closing when you are selected on the settings or map tabs
  • Fixed emotes blocking scroll wheel third person camera adjustment if you hold CTRL while ending an emote
  • Fixed Monster Potion milestone ghost being crushed and crimson missing materials
  • Fixed Bowling Ball milestone creating two balls in Plaza/Dedicated servers
  • Fixed Ball Race Orb milestone not playing its pop effects
  • Fixed Catsacks not having shocked face when opening them

Plaza Bug Fixes
  • Plaza: Fixed minigame teleporter pads not syncing for players who joined the Plaza while a minigame is active
  • Plaza: Optimized & improved minigame teleporter pad animations
  • Subway Station: Fixed cracks that were in the ceiling of the subway station
  • Subway Station: Fixed the water caustics effect of the subway's main escalator area from going through the floor above
  • Subway Station: Fixed an incorrect material assignment on part of the subway station that cause a bamboo texture to appear on part of the ceiling
  • Bowling Alley: Fixed an issue that was causing weird collisions inside of the bowling alley interior
  • Bowling Alley: Fixed the bad scaling of the bowling alley exterior entrance (it is larger now)
  • Bowling Alley: Fixed the bowling alley exterior entrance's ceiling lights (they were not working properly), and they now light the area up during the day as well
  • Bowling Alley: Fixed the reflective floor effect of the bowling alley lanes un-rendering while walking around the interior of the bowling alley
  • Furniture Store: Fixed a hole in the entrance area of the furniture store's floor
  • Laser Tag: Fixed an issue that would cause the laser tag arena to stream/unstream rapidly when dying in the arena
  • Theater: Fixed an incorrect material assignment on the ceiling of the theater lobby interior
  • Surf Shop: Fixed weird lightmap artifacts/shadows behind Sharon.
  • Surf Shop: Fixed the pool chairs floating in the air.
  • Roller Coaster: Fixed bad lightmaps on some of the trim elements of the greek architecture
  • Roller Coaster: Fixed broken materials on the greek columns
  • Boardwalk: Fixed the LOD for the boardwalk's ticket eater machine incorrectly using the arcade's ticket eater machine
  • Plaza: Fixed hole in front of tower
  • Plaza: Fixed doubled up screens in Project 12
  • Plaza: Fixed z-fighting on minigame teleports on the boardwalk
  • Plaza: Fixed lilypads looking a bit strange in ponds

Game World Bug Fixes
  • Zombie Massacre
    • ZM: Fixed & improved crawl in animation for Ghosts, Pumpkin Heads, and Skeletons. Now will work properly for clients as well
    • ZM: Fixed ghost projectiles not networking properly for clients
    • ZM: Fixed helicopter animating strangely for clients
    • ZM: Fixed helicopter not always spawning for clients
    • ZM: Fixed & smoothed rotation movement of bosses. Bosses no longer turn on a dime or rotate around like crazy. Now everything is smooth and bulky like it should be
    • ZM: Fixed helicopter end camera not following the helicopter and only being static
    • ZM: Fixed weapon pickup notice not showing up properly
    • ZM: Fixed ghost projectiles not being easy to spot
    • ZM: Fixed chainsaw not animating
    • ZM: Fixed boss health HUD elements colliding with other HUD elements
    • ZM - Trainyard: Added more level detail and geometry to areas where the camera points to such as intermission and helicopter exit
  • Virus
    • Virus: Fixed HUD game messages stacking over top of each other
    • Virus: Fixed "player is enraged" HUD message showing up after the round is over
    • Virus - Horde Mode: Fixed horde infected flame effects staying on for a little bit after they have already been killed
    • Virus - Horde Mode: Fixed NPC infected not being able to go up 45 degree angled surfaces
    • Virus - Horde Mode: Fixed no collide items still being avoided by NPC infected
    • Virus: Fixed horde AI spawning on non-horde mode
    • Virus: Fixed various collision exploits in Catzek
    • Virus - Horde Mode: Fixed horde NPCs being able to grab ammo pickup
    • Fixed Push Volume and Damage/Heal Volume not working with horde infected (or ZM zombies)
  • Ball Race
    • Ball Race: Fixed melon pickup effects not playing
    • Ball Race: Fixed customization menu closing each time you click on something
    • Ball Race - Memories: Fixed attractors/repulsors not drawing when on near distance setting
    • Ball Race - Memories: Fixed various draw distance issues with platforms on near distance setting
    • Ball Race - Memories: Fixed being able to get stuck on top of the last boosters on Level 8
    • Ball Race - Memories: Cleaned up floating platform artwork
    • Ball Race - Khromidro: Fixed water on level 12 flickering
    • Ball Race - Nimbus: Fixed many visual bugs with curved platforms
    • Ball Race - Nimbus: Fixed stretched textures on some platforms
    • Ball Race - Eruption: Fixed being able to get stuck between rocks on level 3
  • Minigolf
    • Minigolf - Waterhole Hole 7: Ball will no longer attempt to save position while on the bridges
    • Minigolf - Waterhole Hole 18: Ball will no longer attempt to save position at the bottom of the lift
    • Minigolf - Kingdom: Fixed issue where you'd respawn incorrectly on Hole 10
    • Minigolf - Kingdom: Fixed issue where you could get semi-stuck on Hole 12
    • Minigolf - Kingdom: Fixed issue where in rare circumstances you could go through a wall on Hole 12
    • Minigolf - Kingdom: Fixed issue where you'd get launched incorrectly on Hole 14
    • Minigolf - Kingdom: Fixed issue where you'd fall through lava on Hole 17 and fall for a very long time
    • Minigolf: Fixed 1x1 hole dipped missing textures on load in
    • Minigolf: Fixed Emission putting players out of bounds when you bounce off them (collision mutator only)

Condo Bug Fixes
  • Condo: Fixed spawn points (built-in or custom) that are blocked by objects causing the game to soft lock because the player couldn't be spawned
  • Co-op Condos: Fixed canvas URLs and aspect ratio data clearing when a client edits a canvas item
  • Co-op Condos: Fixed IO Timer settings clearing when a client edits it
  • Co-op Condos: Fixed clients not being able to edit NPC or dialogue sentences and also fixed clients clearing its data when a client edits them
  • Co-op Condo: Fixed clients clearing Damage Volume settings when editing it
  • Fixed NPC player model scale being too small compared to normal players
  • Fixed NPC workshop model setting not always displaying in the NPC edit menu
  • Fixed NPCs that don't have workshop models set being T posed or trying to load a workshop model
  • Condo: Doors should no longer show a prompt when set to Auto-Open
  • Condo: Fixed bug on doors which caused frames to not be colourable
  • Condo: Surface editor now shows the thumbnail for the canvas if there is a canvas URL set
  • Condo: Surface editor now shows invalid surface instead of showing always loading thumbnail
  • Fixed delete key accidentally stashing items while you are typing/editing item name in the gizmo transform menu
  • Fixed Camera Volumes entering you into the camera while in noclip
  • Fixed Tower Glove drawing twice in first person
  • Fixed condo scoreboard not staying locked when settings tab is closed and reopened
  • Fixed greek pillar collision
  • Fixed noclip toggle (when you don't have permission) causing movement to lock when you look down
  • Fixed physics spawned by the Physics Spawner still colliding with items that have no collision disabled

Minigolf SDK Bug Fixes
  • Minigolf SDK: Fixed straight piece base height not applying on load (it was saving though)
  • Minigolf SDK: Fixed Trigger Volumes and Camera IO events not working with golf ball
  • Condo IO: Fixed Physics Spawner Lifespan setting not saving
  • Minigolf SDK: Fixed Ramp piece not mirroring base properly with mirror setting
  • Minigolf SDK: Fixed Side Shift piece not mirroring base properly with mirror setting
  • Minigolf SDK: Fixed Outer Corner piece not mirroring base properly with mirror setting
  • Minigolf SDK: Fixed canvas images clearing when changing styles or loading in a map for the minigolf wall pieces
  • Minigolf SDK: Fixed pars not always networking to clients
  • Minigolf SDK: Fixed cannons saving position on clients while they are in a cannon
  • Minigolf SDK: Fixed cannons duplicating for clients
  • Minigolf SDK: Fixed Inner Corner piece not updating base height
  • Minigolf SDK: Fixed Outer Corner piece not updating grass when set to a specific setting
  • Minigolf SDK: Fixed non-global Sky Volumes not working in Minigolf
  • Minigolf SDK: Fixed 4x4 Half-Circular Flag Hole missing the hole
  • Minigolf SDK: Fixed mirror mode causing base height to be inverted on map load or on copy
  • Minigolf SDK: Fixed a specific S Bend Piece collision (length high, steepness low)
  • Minigolf SDK: Fixed a crash with 3x Hole Piece
  • Minigolf SDK: Fixed Straight Piece settings not loading properly for clients
  • Minigolf SDK: Fixed Ramp Piece base height displaying incorrectly for clients under certain settings
  • Minigolf SDK: Fixed canvas textures on sides not doing world align properly, causing the textures to look stretched and horrible
  • Minigolf SDK: Fixed side texture thumbnail always loading in the surface editor
  • Minigolf SDK: Golf balls no longer can go out of bounds if they are currently traveling within a tube
  • Minigolf SDK: Fixed water volume hazard happening multiple times in Minigolf for SDK maps



Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!

https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Sabrina
Hello everyone and welcome to this week’s Tower Unite Dev Log!

Next Update - Update 0.18.1.0

We’re very close to releasing the next update. We’re wrapping up some last minute bugs from our playtesting and we are getting everything ready for release.

This update features improvements and changes to Plaza, Workshop 3.0 Rig, Zombie Massacre Map Maker, Ball Race Map Maker, a new ZM boss, and new items, along with tons of fixes and improvements to the game.

You can follow our progress on the update here.

Miscellany

Since we have been working on getting the update out, and focusing primarily on bug fixes, we don’t have any images to show this week.

Johanna worked on optimizing the Plaza, while continuing to work on the Virus map, Theme Park.

Joshua worked on upcoming Halloween items.

Lifeless continued working on the Zombie Massacre map, Escape. He also fixed some map bugs in Frostbite, Corrosion, Throne Room, and Waterhole.

macdguy worked on VR, specifically IK hands. He also worked on bug fixes for the Ball Race, Zombie Massacre, and Minigolf Map Makers, along with bug fixes in Zombie Massacre and Virus’s horde mode. He also worked on fixing some long standing bugs, such as the player models not saving upon first launch of the game and Ace always being high in poker.

Nuclearxpotato continued working on the Minigolf map, Dino Drive.

Sketchman finished work on the new workshop skeleton, as well as fixing major bugs and crashes.

Will worked on music for SDNL and helped playtest VR.

That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Sabrina
Hello everyone, and welcome to the Weekly Dev Log for September 9th, 2024, detailing all the changes that have happened since September 3rd, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August 2024 Condo Contest (Sci-Fi) RESULTS



Hey everyone, voting is over, and the results are in! There were 239 responses this time!

The winners are:

1st Place (2,000,000 Units - Centrifuge by @Narwhix
2nd Place (1,000,000 Units) - Condo in Night City by @Fire
3rd Place (750,000 Units) - Quantum Suite 2024 by @TheGreenKing
4th Place (500,000 Units) - Cyber Apt. 141 by @Just-Beans
5th place (300,000 Units) - N o c l i p by @mexxorz

Honorable Mentions

This time, we also wanted to show off some Honorable Mentions who scored very close to the top!

@daisyaura, @expert_plungophone, @Aman-Anony, and @Noodles95 all scored close to 5th place!

The Queen's Haven by @daisyaura
Exposed Reef by @expert_plungophone
Space Paint by @Aman-Anony
Alien Apocalypse: Do Not Trust Them. by @Noodles95

Honorable mentions will get 200,000 Units and the rest of the awesome entries will get 150,000 Units!

Thanks again so much for participating in the contest and the vote! We were very impressed by the entries and the enthusiasm for the theme!

You can see all of the condos submitted here!

Next Update - Update 0.18.1.0

We're getting very close to releasing the next update to Tower Unite, wrapping up some last minute bugs and getting everything ready for release.

You can follow our progress on the Trello card.

Miscellany

Johanna worked on fixing some issues in the Plaza.

Joshua worked on upcoming Halloween items, specifically a pipe organ.

Lifeless continued working on the Zombie Massacre map, Escape.

macdguy worked on polish for the Zombie Massacre and Ball Race map makers, created the guide for the Zombie Massacre Map Maker, updated other guides, cleaned up the ZM boss intros, and finished the ZM boss logic for the T-Rex. He also worked on VR, improving the menu, pointers, and weapon support.

Nuclearxpotato continued working on the Minigolf map, Dino Drive.

Sketchman worked on setting up the new workshop skeleton, as well as fixing some bugs and crashes.

Will worked on music for SDNL and helped test VR.

Zombie Massacre: Fixed Boss Intros (Before / After)




Minigolf: Dino Drive Props



Halloween: Pipe Organ WIP



Wrap It Up
That about covers everything that happened since September 3rd, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Sabrina
Hello everyone, and welcome to the Weekly Dev Log for September 3rd, 2024, detailing all the changes that have happened since August 26th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Zombie Massacre: Map Maker

macdguy worked on some new features for the Zombie Massacre Map Maker.

ZM Map Maker: Keycards

Keycards are new Zombie Massacre pickups that come in 4 different types (red, blue, green, yellow). You can place these in your levels to use as a form of door currency to unlock specific doors with the specific keycard.



The new keycard system comes with two items, the keycard pickup and the redeem volume that accepts the matching keycard. The keycards and the redeem volume can be use once only and come with a reset IO function as well.



When a player picks up a keycard, the entire team can use the keycard for matching doors.



It's very easy to setup the redeem volume.



A player can hold as many keycards as desired.



ZM Map Maker: Game Controller Module

This IO module will let you control certain ZM game elements such as the day timer and zombie spawners.



ZM Map Maker: Boss Selection

You can now select which boss you want to spawn for your map.




Minigolf: Map Maker

macdguy worked on some improvements to the Minigolf Map Maker.

The Loop Piece now has base height / flat base support. Custom textures applied will no longer stretch when the base height is adjusted, like the built in surfaces.



Pluck-a-Pal Rewrite

macdguy worked on a overall rewrite of Pluck-a-Pal.

The crane and prongs are all now physics based which will help fix the majority of the issues with the game. The previous version was half physics which led to the crane clipping into physics and causing weird issues.



This also means that the pals no longer need to be inside of orbs.




Miscellany

Johanna finished working on art needed for the next Arcade update.

Lifeless continued working on the Zombie Massacre map, Escape.

macdguy fixed some issues with the Virus Horde mode, worked a bit on VR, fixed some bugs related to the Co-op condos, and fixed an issue in Condos relating to spawns.

Sketchman worked on setting up the new workshop skeleton.

Will worked on music for SDNL.

Wrap It Up
That about covers everything that happened since August 26th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Sabrina
Hello everyone, and welcome to the Weekly Dev Log for August 26th, 2024, detailing all the changes that have happened since August 19th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August 2024 Condo Contest (Sci-Fi)



Hey everyone!

The theme of this month's contest is Sci-Fi!

So, think alien invaders, spaceships, laboratories, robots, high-tech cities, or anything else like that that reasonably fits the theme!

Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.

Winner will take home 2,000,000 units!

The submission period ends on September 2nd, 2024 at 11:59 PM CT.

Be sure to look at the prizes and follow the rules here.

Zombie Massacre

macdguy added an Arachnophobia Mode which turns spiders into blobs, and added a new boss, a machine gun wielding T-Rex!

Zombie Massacre: New Boss (T-Rex)





Zombie Massacre: Arachnophobia Mode



Zombie Massacre: Map Maker

Work continues on finishing up the Zombie Massacre Map Maker.

ZM Map Maker: I/O Support

You can now customize the sub-objectives. You can also manually start sub-objectives or use the auto start feature. There are also IO outputs when an objective passed or failed.



The Zombie Spawner now supports Activate and Deactivate, along with an IO input for manually spawning a zombie class of your choice.



ZM Map Maker: Helicopter-less Escape

You can make maps that don't require a Helicopter.



ZM Map Maker: Sub-Objectives

macdguy made some basic stock sub-objectives for use in maps.

You can use these for your ZM maps, and they come with sound effects and all that setup for you. You can of course still make your own sub-objectives.

He also added IO events to sub-objectives when players are progressing the objective and when they are not.

Completing a sub-objective will give your team 600 points, and players who are inside a sub-objective will get 25 points every so often while in it.






ZM Map Maker: Better Tools for Testing

macdguy added more editor controls for ZM. Now you can toggle zombie spawns so you aren't getting mauled to death while you walk around your map. You can also easily switch the days.



Miscellany

Johanna continued working on the Arcade, finishing the Air Hockey table and shooting gallery room.

Lifeless worked on fixes for Minigolf: Kingdom.

macdguy worked on the Zombie Massacre map maker, and added weapon and lightgun support to VR.

Nuclearxpotato continued working on the Minigolf map, "Dino Drive".

Sketchman worked on setting up the new workshop skeleton.

wheezwer worked on art for the virus map, "Theme Park".

Will worked on music for SDNL.

Minigolf: Dino Drive WIP



Wrap It Up
That about covers everything that happened since August 19th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Sabrina
Hello everyone, and welcome to the Weekly Dev Log for August 19th, 2024, detailing all the changes that have happened since August 12th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August 2024 Condo Contest (Sci-Fi)



Hey everyone!

The theme of this month's contest is Sci-Fi!

So, think alien invaders, spaceships, laboratories, robots, high-tech cities, or anything else like that that reasonably fits the theme!

Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.

Winner will take home 2,000,000 units!

The submission period ends on September 2nd, 2024 at 11:59 PM CT.

Be sure to look at the prizes and follow the rules here.

Miscellany

Johanna continued working on getting the Virus map, Theme Park, ready for release.

Joshua worked on getting the Workshop Skeleton V3 ready for release.

Lifeless went through and fixed a bunch of small bugs with the Plaza.

macdguy finished working on the Ball Race and Zombie Massacre map makers. He added leaderboard support to the Ball Race map maker, fixed some Minigolf map maker bugs, and added some new items for use in decoration on Zombie Massacre maps.

Nuclearxpotato continued working on the Minigolf map, "Dino Drive".

Sketchman worked on setting up the new workshop skeleton.

New Decoration Items



Zombie Massacre: Sub-Objectives WIP



Wrap It Up
That about covers everything that happened since August 12th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy
Hey everyone, we have been loving what you all have been making with the map makers!
We wanted to quickly show off some community maps that we were impressed with!
These are in no particular order.

Gumbo Gulch by Player (2) (and rythian)!
https://steamcommunity.com/sharedfiles/filedetails/?id=3304156911

Vivid Course by Extome!
https://steamcommunity.com/sharedfiles/filedetails/?id=3304759140

MiniGold by rythian!
https://steamcommunity.com/sharedfiles/filedetails/?id=3309283640

Backrooms Minigolf by Parmak!
https://steamcommunity.com/sharedfiles/filedetails/?id=3306208512

Gulhane Parki by Player (2)!
https://steamcommunity.com/sharedfiles/filedetails/?id=3304926034

Llama Land by Kinch!
https://steamcommunity.com/sharedfiles/filedetails/?id=3304814116

Vaporwave Madness by OMIT9870!
https://steamcommunity.com/sharedfiles/filedetails/?id=3307141019

That's it for the showcase! We've been having a blast playing all the maps! It's been incredible seeing what everyone has been making and how much heart you all have been putting into them! We can't wait to see what else you all make!

<3 PixelTail Games




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Aug 13, 2024
Tower Unite - MacDGuy


Hey everyone! We’re back again for the August Dev Update!

Upcoming Developments Survey
With the Minigolf Map Maker out, we’re moving on to the other projects we’ve discussed with you in previous dev updates!

We’re currently looking for some feedback on the direction for development!

TU Future Interest Survey:
Give your feedback in this survey!

Dev Livestream
We are planning on doing a livestream soon to show a little bit more about how you can use the Map Makers and to show off some VR development!

It’ll be a casual stream, and we’ve been talking about doing more of these as we haven’t done any in some time.

Please let us know anything specific you all would be interested in seeing shown off on stream!

Future Plush Interest Form
We’re holding a survey to gauge peoples’ interest in our next campaign with Makeship! You can give feedback here.

VR Support
Since the last dev update, progress was made on loading screens, error popups, Condo Hosting Menu, Condo Workshop Browser Menu, Plaza join, and Condo join in VR!

Ball Race Map Maker
Ball Race map maker development is complete, has a guide, and will be ready for the next update! All of the pieces necessary for creating Ball Race maps are complete and we’re excited to see what you all make when it comes out!

Zombie Massacre Map Maker
The Zombie Massacre map maker is near complete as well, it just needs to be tested! AI navigation, helipads, spawn points, camera tools, and more were all completed!

Game Types & Mutators
The mutator system is finished as of the last update, so we are planning on implementing more mutators in future updates! We have a forum thread if you have a suggestion for a new Mutator or Game Type here: Game Type Suggestion Thread

SDNL Announcer
More SDNL voice lines have been hooked up in game and attached to events! We just need to make a new intro sequence for SDNL to complete the announcer.

Community / Dedicated Condos
We have been hosting our own dedicated Condo for a while and are working on getting dedicated condos to be part of the server lister!

The next step is ensuring Workshop will function properly.

Workshop Rig 3.0
We made a lot of progress with the new Workshop rig. We’re getting the rig to import right now. The import process is nearly done, and we’re resolving a few small issues. It’s intended to come out with the next update.

Virus: Theme Park
Lots of progress was made with Theme Park! We’ve made the sign for the candy area, finished art for teacups ride and the candy seating area. There was progress with the ice cream truck model, an art pass on jungle area, bathroom and souvenir buildings and paths, an art pass of curbs and floor details, an art pass on the arcade building, a large art pass on the carnival area, which added more stalls and games. We added more playable space in the bumper cars arena, started on the circus area, and, finally, did an art pass on the castle area.

Minigolf: Dino Drive
In the world of Dino Drive, preliminary designs have been made for every hole, laid out in their positions, and the art phase has begun (including the new tiki items)! Dino Drive is meant to be reminiscent of a Minigolf course one would see at a small theme park, and has a tacky dinosaur theme with painted cardboard cutouts and mechanical moving parts. The first half and second half of the holes are divided in theme, the second half will be interior and the first half will be exterior.

New Arcade Phase: Early Stages
For the upcoming Arcade update, we wanted to mention once again that Air Hockey and the indoor shooting gallery are confirmed as new additions with this phase! Art work has not begun but will start soon.

August Calendar!


Here is the Tower Unite calendar for August! If you’d like to give feedback on bonus events, please do so here!
That’s all for this dev update! Thanks so much for reading.

<3 PixelTail Games




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Sabrina
Hello everyone, and welcome to the Weekly Dev Log for August 12th, 2024, detailing all the changes that have happened since July 30th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Minigolf Map Maker (0.18.0.0) & Hotfix



Last week we released the Minigolf Map Maker, allowing YOU, yes YOU to create your own Minigolf maps, and share them with everyone!

The update also shipped with some Plaza optimizations aimed at reducing hitching, a revamped Subway Station, Horde Mode for Virus, and much more!

You can check out all the details about the update here.

We also released a small hotfix to fix issues that came up with the initial release of the update, which you can read about here.

TU Updates Interest Survey!

We're running a quick survey to gauge the community for what you are all interested in for future updates.

You can check it out here.

Survey ends on Thursday at 11:59 PM!

August 2024 Dev Update



We posted our monthly developer update on our forums, giving you all an overview of what we're expecting to do this month!

You can check it out here.

August 2024 Condo Contest (Sci-Fi)



Hey everyone!

The theme of this month's contest is Sci-Fi!

So, think alien invaders, spaceships, laboratories, robots, high-tech cities, or anything else like that that reasonably fits the theme!

Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.

Winner will take home 2,000,000 units!

The submission period ends on September 2nd, 2024 at 11:59 PM CT.

Be sure to look at the prizes and follow the rules here.

Ball Race Map Maker

Work continues on the Ball Race Map Maker. All the items and icons required for the system have been finished.

Ball Race Map Maker: Tile



Ball Race Map Maker: Items



Ball Race Map Maker: Test Map



Ball Race Map Maker: Icons



Zombie Massacre Map Maker

Not to be outdone, work also continues on the Zombie Massacre Map Maker. Most items and icons are done, some just requiring a bit more finishing touches.

Zombie Massacre Map Maker: Items



Zombie Massacre Map Maker: Icons



Condo

macdguy worked on an explosive barrel item, 3D text item, Mirror, and the Physical Media Shelf.

Nuclearxpotato added some shelf items to go along with the Physical Media Shelving.

Condo: Explosive Barrel Item

This is the first destructible item, it'll respawn after being exploded. Can be used for Condos, Virus, etc. There is also a Respawn and Force Respawn IO event for them.



Condo: 3D Text Item



Condo: Mirror Item



Condo: Physical Media Shelf Item



These Media Shelf Volumes can be placed wherever you like.



The shelves can be stacked.



Items are easily removed from the shelves.



Miscellany

Johanna continued working on getting the Virus map, Theme Park, ready for release.

Joshua worked on getting the Workshop Skeleton V3 ready for release.

Lifeless added the boards showing all active games to the Game Worlds Ports.

macdguy worked on finishing the Ball Race and Zombie Massacre map makers.

Nuclearxpotato continued working on the Minigolf map, "Dino Drive", as well as an entrance gate for the map.

Sketchman worked on bug and crash fixes.

Wheezwer worked on various surveys, created the dev update, and made the demo map for the Minigolf Map Maker.

Minigolf: Dino Drive Entrance Gate



Wrap It Up
That about covers everything that happened since July 30th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Aug 7, 2024
Tower Unite - MacDGuy
This hot fix addresses issues from the 0.18.0.0 update.

Changes
  • Virus - Horde Mode: Increased infected spawn rate when there are more players
  • Added Wicker Weave to condo materials
  • Improved Shaders graphics setting (low, medium, and high options now adjust texture mipmaps properly)
  • Added "Games in Progress" screens to the Game Ports, which will let you join games that are currently in progress
  • Minigolf SDK: Added base height functionality to the Intersection Piece
  • Minigolf SDK: Added base height functionality to the End Piece
Bug Fixes
  • Game Ports: Fixed the queue boards, upgrade pads, and store NPCs from being duplicated in the game world ports
  • Minigolf SDK: Fixed Loop and End piece having two mirror settings
  • Minigolf SDK: Fixed base height materials not applying properly on pieces
  • Minigolf SDK: Fixed various base height issues
  • Minigolf SDK: Fixed Minigolf Launcher Geyser not working with test minigolf ball
  • Minigolf SDK: Fixed base height settings not working for the 1x1 settings of the S-Bend piece.
  • Minigolf SDK: Fixed mirror setting desyncing with clients
  • Minigolf SDK: Fixed the no walls option not working properly with the 1x1 90 degree variant for the End piece
  • Minigolf SDK: Fixed some models not being exactly on-grid for the End piece
  • Minigolf SDK: Fixed floor and walls not matching up when using angled settings for the Intersection piece
  • Minigolf SDK: Fixed mirror setting not working for Side Shift piece
  • Minigolf SDK: Fixed payout approved icons not display (live now)
  • Minigolf SDK: Fixed friction volume friction setting not working
  • Minigolf SDK: Fixed music not playing for custom levels
  • Condo/SDK: Fixed Blocking Volume not blocking physics items even if the filter is enabled to
  • Condo/SDK: Fixed physics spawner not applying its own scale to the spawned item
  • Condo/SDK: Fixed Water Volume colors not applying for clients
  • Condo IO: Fixed Camera Volume deactivate not working
  • Condo IO: Fixed Zoom Speed not saving on Camera IO
  • Condo: Fixed Tiki Torch item draw distance
  • Condo: Fixed Outdoor Cushion not being colourable
  • Virus - Horde Mode: Fixed ramp in Solar not colliding well with clients
  • Virus - Horde Mode: Fixed ammo/health pickup spawning in the ground for SDK maps
  • Virus - Horde Mode: Fixed hit effects not playing for virus that are too far
  • Virus - Horde Mode: Fixed doors not working with horde AI
  • Virus - Horde Mode: Fixed Sonic Shotgun air blast not working for horde AI
  • Fixed Fishing camera not being adjustable
  • Fixed typing derby typing animation staying on when finished with typing derby
  • Fixed players not turning their heads while standing
  • Fixed hat on Cornelius summer character




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!

https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
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