Tower Unite - MacDGuy
LAST CHANCE!

The Cornelius and Birb Plush Campaign on Makeship is ending!

This will be the LAST CHANCE to get a Cornelius and Birb Plush of your own!

Check out the page to see how it works and get one for yourself!

ORDER ONE HERE
https://www.makeship.com/products/cornelius-plush



Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for April 15th, 2024, detailing all the changes that have happened since April 8th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Cornelius Plush



The Cornelius and Birb Plush Campaign on Makeship has just 9 days left! Order your own Cornelius and Birb Plush! (limited time only)!

Check out the page to see how it works and get one for yourself here!

March/April 2024 Condo Contest (Cosy Theme)



Hey everyone!

The theme of this month's contest is Cozy!

So, make a cozy Condo - something chill, relaxing, or comforting! This could be any kind of space, so long as it captures that cozy feeling!

Note: Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on April 18th, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules by visiting the forum thread here!

Tower Unite Anniversary Events! (0.17.10.0) - ONGOING



To celebrate Tower Unite's debut to Early Access, our Anniversary Event is taking place!

Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!

You can read all about the anniversary events and the update here.

Bumper Cars

Work continues on getting Bumper Cars ready for release.

macdguy worked on setting up the Appearance UI, code for customizing the Bumper car, UI, Gameplay logic, Leaderboards, and Achievements.

Nuclearxpotato worked on optimizing the Bumper Car model.

Sketchman worked on achievement icons.

Will worked on music for Bumper Cars.

Bumper Cars: Achievement Icons



Miscellany

Johanna continued working on the Minigolf SDK.

Joshua continued working on food items for the snack stand, as well as working on the new workshop guide.

Lifeless continued working on a new map, Escape for Zombie Massacre.

macdguy worked on balancing changes for the Boardwalk games.

Sketchman worked on fixing some outstanding issues.

Wrap It Up
That about covers everything that happened since April 8th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for April 8th, 2024, detailing all the changes that have happened since March 25th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

35% Off Sale

Tower Unite is 35% off until April 15th to celebrate its Anniversary!

https://store.steampowered.com/app/394690/Tower_Unite/

Cornelius Plush



The Cornelius and Birb Plush Campaign on Makeship has started! You can now order a Cornelius and Birb Plush to fund the campaign!

Check out the page to see how it works and get one for yourself here!

March/April 2024 Condo Contest (Cosy Theme)



Hey everyone!

The theme of this month's contest is Cozy!

So, make a cozy Condo - something chill, relaxing, or comforting! This could be any kind of space, so long as it captures that cozy feeling!

Note: Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on April 18th, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules by visiting the forum thread here!

Tower Unite Anniversary Events! (0.17.10.0)



To celebrate Tower Unite's debut to Early Access, we're starting our Anniversary Event celebrations!

Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!

You can read all about the anniversary events and the update here.

We've also started work on the next update to the anniversary events, which will include some bug fixes and some new items.

macdguy worked on releasing the initial update, and fixing bugs that popped up after.

Nuclearxpotato and Joshua worked on some new items.

Upcoming Anniversary Items

Some new items include: Pretty Catsacks, Paper Streamers, Party Crown (in three designer colors), Catsack Guitars, and Condo equivalents of the anniversary items from the last patch.




Bumper Cars

Work continues on Bumper Cars, with the physics being ironed out and more progress being made on the UI and Arena.

macdguy worked on some bump physics for the Bumper Cars themselves.

Johanna continued working on the Bumper Cars arena.

Bumper Cars: Bump Physics Test



Bumper Cars: Car Customization UI WIP



Bumper Cars: Arena WIP

Note: Ticket Booth graphics are temporary.




Minigolf SDK

Johanna continued working on the tools for the upcoming Minigolf Map SDK.

Tools

Note: These are examples of the tools being used with various configurable settings and sizes.











Tool Usage Examples

Note: These are some nonsensical Minigolf track designs to showcase how different tools can snap together to make infinite possibilities.




Miscellany

Johanna worked on a snack stand for the Plaza Boardwalk to give some extra soul.

Joshua started working on food items for the snack stand.

Lifeless continued working on a new map.

Sketchman worked on fixing some outstanding issues.

Will continued working on music for SDNL.

Plaza: Snack Stand WIP




Wrap It Up
That about covers everything that happened since March 25th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy

To celebrate Tower Unite's debut to Early Access, we're starting our Anniversary Event celebrations!

Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!



You can also earn Anniversary Coins from playing any of the game worlds or minigames in Tower and unlock anniversary themed items, Halloween items, and Winter Holiday items!

This event will last for the entire month of April, so you'll be able to take your time getting coins!


New Anniversary Items!

Head to Kalleira near the Plaza fountain!
We plan to have more anniversary items in a future update.

Two Way Block
This update comes with a new feature that should help reduce harassment in-game. Two-Way Block is a new standard for the block feature. If you block a player, the other player will automatically have you blocked as well and can no longer see/hear your chat. The player you have blocked cannot remove this block.

Co-Op Condo / Mover Fixes
There's been a lot of desync issues with co-op condos that are now resolved in this update. Before, editing items would sometimes not upload their edited values as a client to the condo host, including groups not syncing. This has all been resolved in this update. Grouping and ungrouping items will now sync properly between client and hosts, and item properties are sent properly as well.

Movers also had a known issue where restoring from save data would not always work, which is now fixed in this update.

New Condo IO Features
More condo IO items were added in this update:
  • Mover Controllable: A mover that is designed to be controlled by user input/buttons
  • Player Input Volume: A usable volume that listens to player inputs and fires outputs based on it. Has support for Forwards, Backwards, Strafe Right, Strafe Left, Jump, Run, Weapons 1-8, Flashlight, Reload, Inventory, and Context key binds
  • Global Message Module: A module that announces messages in chat or on the HUD, wish whisper support. Supports %name% keyword, which will display the player name.
Cornelius and Birb Plush
Don't miss out! The Cornelius and Birb Plush Campaign on Makeship has started!
You can now order a Cornelius and Birb Plush to fund the campaign! Limited time only!

https://www.makeship.com/products/cornelius-plush






Changes
  • Start of Anniversary 2024 events!
  • Added new Anniversary items!
  • Added Two Way Block System. If you have blocked a player, the other player will also have you blocked automatically. Players you have blocked will not be able to see your join/leave messages as well.
  • Added Keycard, Keycard Receptacle to Central Circuit store
  • Added Metal Rung Ladder, Concrete Lattice, Glass Blocks to DIY store
  • Added Basic Planks, Plastic Barrel, Plastic Barrel (Physics) to Rob's Imports store
  • Plaza: Added token and ticket machines next to Balloon Pop
  • Condo: Added No Collider tool to Tool Glove
  • Condo - Build UI: Added Group / Ungroup buttons
  • Condo: Show Volumes setting now disables inventory grab/traces and box selection of Volumes when Volumes are hidden
  • Condo: Easter Basket item can have its handle hidden now
  • Condo: Added "Display Glow" setting to Pile of Units, Always Lucky Slot Machine, and Treasure Chest of Units items
  • Condo/SDK: Ball Race Orb milestone now matches the same speed & mass as the Ball Race orb in Ball Race
Optimizations
  • Plaza: Surf Shop optimization pass
  • Plaza: Optimization of Boardwalk's support structure
  • Condo: Optimized all Base Physics items (including Physical Media), they now properly handle resting states and don't overcalculate when frozen or in rest state
  • Condo: Optimized Water Volume, resolving performance issues when a water volume is placed in a condo with many items
  • Condo: Optimized all light items by reducing FadeToColor calculations
  • Condo: Optimized Pile of Units, Always Lucky Slot Machine, and Treasure Chest of Units items
Condo IO Changes
  • Condo IO: Added additional SDNL gametypes to Game World Events module
  • Condo IO: Added new Mover - Mover Controllable, a mover that is designed to be controlled by user input/buttons
  • Condo IO: Added Player Input Volume, a volume that listens to player inputs and fires outputs based on it, once a player uses it. Has support for Forwards, Backwards, Strafe Right, Strafe Left, Jump, Run, Weapons 1-8, Flashlight, Reload, Inventory, and Context key binds
  • Condo IO: Added Global Message module, which will announce messages in chat or on the HUD, with whisper support
  • Condo IO: Added "GotoFromHere" to Mover Simple, which will travel the mover to a position relative to where it currently is
  • Condo IO: Added "SetRotation" and "AddRotation" to Mover Simple, Mover Path
  • Condo IO: Added "Display Stand", "Display Glow", and "Pickup Effects" settings to Weapon Pickup
  • Condo IO: Added "SetType" input to Weapon Pickup
  • Condo IO: Added "OnSpawned", "OnRespawned" outputs to Weapon Pickup
  • Condo IO: Added "MultiplySize" and "AddSize" inputs to Size Volume
  • Condo IO: Added "Modulo" input to Counter
  • Condo IO: Added "Copy" input to counter, which will copy another counter's value to the counter
  • Condo IO: Fixed Switches & Levers not calling their on/off IO outputs when first loaded
  • Condo IO - Movers: Added "Auto Start Spin" option
  • Condo IO: Added "SetPitch" and "SetVolume" input to Sound Emitters
Bug Fixes
  • Fixed Workshop browser sometimes getting stuck loading forever
  • Condo - Coop Condo: Fixed major desyncs where clients would set item properties and the server/host would not receive all the item property changes as it would skip certain properties. This fixes long standing sync issues with co-op condos
  • Condo - Coop Condo: Fixed editing items not saving to server if you edit a different item without closing the item you are editing first
  • Condo - Coop Condo: Fixed item connections not applying when switching to IO debugger tab
  • Condo - Coop Condo: Fixed connection tool not setting selected input/outputs properly when connecting an item as a client
  • Condo - Coop Condo: Fixed Grouping not networking to the server/host if a client creates a group of items
  • Condo IO - Movers: Fixed movers not always restoring from save data properly
  • Condo/SDK: Fixed Gizmo trace distance not matching the new long trace distance
  • Condo: Fixed No Collide property not copying with Copy Cat or shift drag copy
  • Condo: Fixed Item Finder search bar inputting Q over and over when first clicked on it
  • Condo - Build UI: Fixed grouping items not updating the group info panel
  • Condo: Fixed a crash relating to Nightclub Media players and IO events
  • Condo: Fixed FadeToColor IO event not coloring emissive materials of lights
  • Condo: Fixed Water Volume top only setting not saving
  • Condo: Fixed Floating Text items being slightly off for clients
  • Condo: Fixed Blocking Volume still blocking physics items even with ignore physics setting disabled
  • Condo: Fixed sound emitters starting by default for clients even if they are set to not start by default
  • Condo: Fixed all seat items not all having IO inputs that all seats should have (Eject, OnEnter, OnLeave)
  • Condo: Fixed Backyard Fence item
  • Ball Race - Khromidro: Fixed ocean color issue (from 4.22 upgrade)
  • Fixed Ball Race Orb milestone third person camera interacting with water volumes
  • Fixed wearable guitar colors
  • Plaza: Fixed swim volume not applying in certain areas of the Lazy River
  • Plaza: Fixed hidden collision boxes cutting into Lazy River
  • Plaza: Fixed Minigame Game Arena enter/leave detection not matching the size of the actual arena
  • Fixed issues with Pool Noodle and inventory usage








Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack: Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy
IT’S BEGUN!

ORDER ONE HERE
https://www.makeship.com/products/cornelius-plush




The Cornelius and Birb Plush Campaign on Makeship has started!

You can now order a Cornelius and Birb Plush to fund the campaign!

If there’s enough interest, there could be more awesome stuff like this to come in the future!

The campaign will be up for a limited time (21 days)!

Check out the page to see how it works and get one for yourself!


Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for March 25th, 2024, detailing all the changes that have happened since March 11th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

March/April 2024 Condo Contest (Cosy Theme)



Hey everyone!

The theme of this month's contest is Cozy!

So, make a cozy Condo - something chill, relaxing, or comforting! This could be any kind of space, so long as it captures that cozy feeling!

Note: Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on April 18th, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules by visiting the forum thread here!

Hot Fix 0.17.9.1

Last week, we released a Hot Fix addressing various bugs introduced with the Engine and Movers Update.

You can see the full list of fixes here.

Miscellany

Johanna continued working on the Minigolf SDK and the Bumper Cars arena.

Lifeless worked on getting Lookout and Containership changes ready for release, along with a new unannounced map.

macdguy worked on getting the Movers update released, and its hotfix. He also worked on a two way player blocking system, and fixed various bugs.

Nuclearxpotato worked on various condo items, and paint masks for the Bumper Cars car.

Sketchman fixed various bugs with the engine.

Wheezwer worked with Makeship on the upcoming Dragon plush and edited event banners for use in-game and on Steam,

Will worked on music for SDNL.

New Condo Items

The barrel item also has a physics variant.



Wrap It Up
That about covers everything that happened since March 11th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Mar 20, 2024
Tower Unite - MacDGuy
This update fixes several bugs from the last update.


Tower Unite is 30% off for one more day!
https://store.steampowered.com/app/394690/Tower_Unite/


Changes
  • Plaza - Minigames: Increased spawn rate of minigame targets, balloons, eggs, fruit, etc
  • Condo: Guitars are now colorable
  • Condo/SDK: Added door sounds to the SFX section of the sound emitter
  • Condo/SDK: Increased inventory item trace grab distance to help with larger builds
  • Condo IO - Mover Simple/Train/Path: Added PauseSpin and ResumeSpin inputs
  • Condo IO - Mover Simple/Train/Path: Rotation Rate can now be as low as 0.001
  • Condo IO: Added Copy All to clipboard, which will copy all actions/connections of the selected event to the clipboard
  • Condo IO: Added Paste All from clipboard, which will paste multiple connections to the selected event
  • Condo: Added "Can Hear Voice" setting to Location Volume, which will mute all voice chat even if the voice is from outside of the volume
  • Ball Race - GLXY: Adjusted materials/lighting to make things a little less bright
  • Condo: Canvas Wedges face direction can now be changed, which will help with visual stretching on textures

Bug Fixes
  • Ball Race - Prism: Fixed moving platforms not moving
  • Accelerate: Fixed controller issues
  • Fixed media remote not working in weapon disabled Location Volumes
  • Fixed physical media/playlists not working with webms due to permission issue
  • Fixed Grand Piano not playing notes
  • Fixed Canvas Wedge item issues
  • Fixed workshop player model mouth offsets not applying
  • Fixed Gamer Chair LOD issue
  • Fixed Copycat not working well with Movers, now will only copy the Mover module and its settings, but not any connections with other items
  • Fixed crash with "Eject" IO feature
  • Fixed seat leave prompt not removing when ejected from seats
  • Condo IO - Mover Simple: Fixed Stop -> Resume not resuming from start position
  • Condo IO - Movers: Fixed various connection issues when loading maps with Movers and Movers with complex groups
  • Condo IO - Movers: Fixed various connection issues with workshop models and Movers
  • Condo - Theatre: Fixed additional door sound volume levels
  • Plaza - Minigames: Fixed spawned targets/balloons/fruit/etc not clearing immediately when the minigame has ended
  • Condo/SDK: Fixed delete key deleting the item while modifying numbers in the manipulate box
  • Condo IO - Mover Simple: Fixed "SetMoveTo" not working
  • Condo IO - Mover Simple/Train/Path: Fixed StopSpin not stopping and resetting the spin back to zero
  • Condo IO - Mover Train: Fixed Spin and Face Towards only working for the first cart, now works with all carts
  • Condo: Fixed Haunted Piano song 5 not being playable
  • Minigolf - Alpine: Reduced speed of movers on Hole 15




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack: Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


This update comes with an engine upgrade, moving platforms for Condos, and a ton of bug fixes! The engine upgrade will also include a fix for an issue with SSL that affected certain generations of Intel CPU users loading canvases.

Engine Upgrade
We’ve updated our engine version from 4.21 to 4.22. This has been a long time coming, and aside from additional features for us on the dev side, it also includes some performance increases, bug fixes, and as noted above, a fix for the SSL bug that affected some users and caused issues with web media (i.e. canvas, media players, etc).

We posted a more extensive list of changes that will come from this engine upgrade in our March 2024 Dev Update here: https://forums.pixeltailgames.com/t/march-2024-dev-update/50013


Please keep in mind, because of the engine upgrade, this update will be a large download.


Votemap Fixes
We've made improvements to the votemap for the workshop SDK maps. Maps now show their upvotes so you can make a better decision on what map you'd like. Maps that players have voted on now show up above the list you are looking through. We also fixed a crash relating to the votemap system.


Condo IO Improvements
New items such as the Location Volume, which lets you define an area and certain permissions such as voice chat, PVP damage, and more.

There is also a new IO Debugger tool which will let you simulate Inputs and Outputs directly on an item (without having to place down buttons).


Mover Modules
Moving platforms are now in Condos. You can set an object or group of objects to move back and forth and watch them go! You can also use this tool to add spline paths for the mover to follow, allowing them to move in arbitrary directions.

There are several options for how the platform moves, including following the direction of the path, banking as the path curves and so on.

We have 4 different mover types:
  • Mover Simple - A simple mover that moves items in a direction, with spin & rotation modes
  • Mover Path - A mover that moves across a path, with spin & rotation modes
  • Mover Train - A mover that moves like a train / roller coaster. This has acceleration/deceleration built in. You can adjust cruising speed and stop at points (stations). Comes with different carts types (and option to use a custom one). You can also optionally have it generate a track for it. This is the same train that we use in Dark Voyage, Monorail, and Poseidon.
  • Mover Player Slider - Creates a water slide that players can slide down.
Movers come with rotation settings such as Direction (which will rotate the items towards the direction of the spline), Spin, and Rotate Towards Item (which will face a selected item as it goes across the spline).

Movers work with grouped items, so you can group items together and attach them to a Mover module and move the entire group.

Movers can move pretty much every type of item, such as chairs, lights, sounds, doors, etc.

You can adjust how movers loop, with No Loop (just move an object from one place to another), Back and Forth (move to location, then back to the starting position over and over). Stop And Loop (move to location, stop for X seconds, then back to the starting position).

You can pause movers at any time to adjust items and hook them up to IO to control them with Play, Stop, Pause, Resume, Reverse, etc.

We’ll also be able to use the spline tool for other features we’ve had in the works like spline rails, fences, cables, and so on.

We have a full guide on how to use Movers on our forums here: https://forums.pixeltailgames.com/t/movers-guide/50045


Particle FX Tool
A new Particle FX item was added to D.I.Y.! This Particle FX item comes with dozens of new particle effects, ranging from explosions, waterfalls, fountain effects, trails, impacts, spells, and more. The Particle FX item also comes with IO inputs for Playing and Stopping particles on demand.


Libretro New Cores & Save Data Updates
Libretro cores have been updated to the February 2024 versions! This comes with fixes to the PPSSPP core which now has working audio. We've also added 5 new cores: Mednafen Lynx, Wednafen WSwan, Same CDI, Mednafen PC-FX, and Parallel 64.

Libretro save state system also got an update. The automatic save state when closing emulation is now a different save state from the manually created save state from the menu, preventing your save state from being overridden by opening/closing emulation.

Save states now save per core to avoid cores getting confused loading save states from the wrong type of game.


Changes
  • Updated to Unreal 4.22
  • Improved Plaza server startup times, so Plaza servers will reboot faster after a maintenance restart
  • Game World - Votemap: Increased Game World votemap time from 15 seconds to 25 seconds
  • Game World - Votemap: Maps that were voted for now show up above the vote map list, allowing you to scroll through the map list and still know what is being voted on
  • Game World - Votemap: Added vote counts to workshop maps on vote map UI, letting players know which map has been upvoted when deciding on what to vote on
  • Minigolf - Haven: Added a sign to bounce off on Hole 13 to make it less annoying
  • Plaza/Condo: Added Voice Muffle setting to the sound settings. This setting brings back muffling voices behind walls as an option
  • Added "Hide My Own Supporter Tags" setting, which will allow you to hide your supporter tags (backer, patron, supporter) from other players, if you'd like to
  • Added 2 new items to the Supporter Pack: Supporter Catsack Plushy and Supporter Hat. All current Supporters will get these items on game boot
  • Added Particle FX item to D.I.Y. store. This item has dozens of different particle effects with IO inputs for Playing and Stopping particle effects. Effects include explosions, natural effects, waterfall effects, fountain effects, trails, impacts, sparkles, spells, etc.
  • Plaza: Improved slide animations and added some splash effects
  • Main Menu: New Appearance Menu background
  • Trivia: Reduced screen brightness
  • Trivia: Disabled certain distracting weapons
  • SDNL: Plushy Nade now explodes faster (was 2.15 now 1.5 seconds)
  • SDNL: Minigun now deals more damage per bullet (was 15 now 20)

Condo Changes
  • Media Player: Added Media Admin Only option to media players, allowing condo owners to disable the ability of non-media admins from queuing up videos on individual media player items
  • Media Player: webms/HTML no longer can be added to media players without the media player admin permission
  • Condo - Resort: Built-in Theater screens now support playlists and settings can now be edited
  • Condo - Theater: Built-in Theater screens settings can now be edited
  • Condo/SDK: Added "Delete" key support when selecting items (works with box select, group, single items)
  • Condo: VCR item now functions. You can connect it to a media player and insert physical media into the VCR to queue up videos to the connected media player
  • Condo: Bru Ray Player item now functions. You can connect it to a media player and throw media into it to queue up videos to the connected media player
  • Condo: Added visual camera guide mesh for NPC and Dialogue Volumes

Condo IO Changes
  • Condo IO: Added Location Volume - Customizable location volume with several permissions and adjustable label for scoreboard/HUD
  • Condo IO/SDK: Added Mover Simple Module - Moves items from one place to another, with options to loop, spin, and more
  • Condo IO/SDK: Added Mover Path Module - Moves items across a path, with options to loop, spin, and more
  • Condo IO/SDK: Added Mover Train Module - Moves items across a path but acceleration/deceleration with hills for rollercoaster/train movement
  • Condo IO/SDK: Added Mover Player Slide Module - Slide a player down a path
  • Condo IO: Random Module now has a No Repeats option. This option will randomly pick a value once, without repeating that value again. The module now has an IO output for when all values have been picked (OnAllPicked), and an input to clear the picked values (ClearPicked)
  • Condo IO/SDK: Improved persistent connection tool. Now it will only connect with compatible persistent connection items, so you can't mix and match video and MIDI devices by mistake. You also cannot connect items to themselves anymore
  • Condo IO: Added Player Event module - This module listens to certain player events such as OnPlayerSpawned, OnPlayerKilled, OnPlayerJoined, and OnPlayerLeft
  • Condo IO: Added IO Debugger which lets you simulate Inputs and Outputs directly on an item to see how the IO events play out without having to place down buttons
  • Condo IO: Added "Eject" input to seats
  • Condo IO: Added "SetAnimation" input to NPC
  • Condo IO: Added "Goto" button below the actor you are calling a function on in the connections tab. This Goto button will take you to the connections of that actor, allowing you to quickly go to the next set of outputs
  • Condo IO: Added "Filter Movers" filter to filter Trigger Volume events from items being moved by movers
  • Condo IO: Added Dialogue Volume, which is a hidden placeable interactable dialogue box (similar to NPC item)
  • Condo IO/SDK: Added IO inputs for Playing and Stopping particle effects for all FX items
  • Condo IO: Updated various IO icons
  • Condo IO: Added "Top Only" setting to Water Volumes to draw only the top part of the water for creating more complex water shapes

Libretro Changes
  • Libretro: Updated cores to Feb. 2024 versions
  • Libretro: PPSSPP audio now works
  • Libretro: Updated Play to support CHD format
  • Libretro: Added support for new cores - Mednafen Lynx, Mednafen WSwan
  • Libretro: Added support for new cores - Same CDI, Mednafen PC-FX, Parallel 64
  • Libretro: Improved save state system, now organizes into folders per core (has backwards compatibility with the previous save states)
  • Libretro: Updated save state system. The automatic save state when closing emulation is now a different save state from the manually created save state from the menu, preventing your save state from being overridden by opening/closing emulation

Bug Fixes
  • Fixed Canvas loading issues (https) for 10th, 11th, 12th, and 13th+ gen Intel CPUs
  • Game World - Votemap: Fixed votemap random selection not working properly in Workshop maps
  • Workshop Browser: Fixed icons not loading properly for Workshop maps
  • Plaza: Fixed various holes
  • Plaza: Fixed bouncy ball placements in the Arcade
  • Plaza: Fixed various misplaced pieces of grass
  • Plaza: Removed some invisible chairs in the Casino
  • Plaza: Fixed various sounds so they respect volume levels
  • Plaza: Fixed slides not always ejecting players out of them
  • Minigolf - Haven: Fixed cameras colliding into invisible walls on Hole 17
  • Minigolf - Haven: Attempted to make HIO 8 more failsafe
  • Minigolf - Haven: Fixed some misaligned holes
  • Minigolf - Haven: Attempted to make Hole 17 ramp more failsafe, added signs to make sure players went the right way
  • Minigolf - Waterhole: Hopefully finally fixed desync on Hole 18
  • Minigolf - Alpine: Fixed hole 15 desync issues
  • Condo: Fixed Day/Night animation toggle not always working
  • Condo: Fixed Automatic Turret item aiming being offset
  • Condo - House: Fixed broken lighting on fence
  • Condo - Suite: Fixed broken lighting on fences
  • Condo - Theater: Fixed door sounds being very loud
  • Virus - Desertion: Gameplay fixes
  • Virus: Fixed survivor take damage sounds playing on all players
  • Little Crusaders: Fixed button presses being valid from long distances
  • SDNL - Frostbite: Various optimisations
  • Fixed store NPCs overlapping with vehicles and slowing them down
  • Fixed max player count for Condo workshop maps being locked to 10 - now can be up to 64 again
  • Condo IO: Fixed setting profiles on Player Movement Volume not updating the UI properly with the new set values
  • Condo IO: Fixed selected profile overriding customizations on Condo load for Player Movement Volume
  • Condo IO: Fixed Water Type not being networked properly to clients when they first join
  • Condo IO: Fixed Counter issues from previous update where counters wouldn't update if called immediately at once
  • Condo IO: Fixed Lever color inputs not working
  • Condo IO: Fixed "OnTalkedTo" output not working for NPC
  • Condo/SDK: Fixed Custom Spawn Points not spawning hosts at the custom spawn point on first load
  • Condo/SDK: Fixed Custom Spawn Points not checking if they are inside a Blocking Volume, causing soft locks
  • Condo: Fixed Spot Light and Stage Spot Light cone angle setting not working
  • SDK: Disabled auto saving while in play testing mode, fixing save corruption issues
  • SDK: Fixed workshop spawn points not spawning players in properly during waiting/idle states, causing players to fall through the maps
  • Fixed voice volume not adjusting while in a vehicle such as the Ball Race Orb
  • Fixed Ball Race Orb not hiding when a player is blocked
  • Fixed some AGC crashes
  • Trivia: Fixed seats not registering players properly & not clearing the ready to answer state
  • Trivia: Fixed podium ceiling stage lights not functioning properly
  • Plaza: Fixed vending machines having scarfs still
  • Plaza - Casino: Fixed Casino HUD actions showing at the top of the screen
  • Condo: Fixed Workshop Physics Item mass being set to 0 and ignoring mass setting (fixes workshop physics being ejected into space when players interact with them)
  • Condo: Fixed Colorful Metal Railing not networking properly to clients
  • Condo/SDK: Fixed Sky Volume not syncing properly with clients sometimes
  • Condo/SDK: Fixed Sky Volume not restoring back to map defaults in certain cases
  • Condo/SDK: Fixed Sky Volume sky light value not applying properly in certain cases
  • Condo/SDK: Fixed Sky Volume fog settings not applying properly on respawn if using global mode
  • SDNL: Fixed SDK maps causing the host to freeze/lag horribly during intermission state
  • Plaza: Fixed chat location labels not showing up if players are far away from you - now chat location labels will work properly





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack: Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for March 11th, 2024, detailing all the changes that have happened since March 4th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Workshop SDK: Mover Tools

macdguy added a "mesh track type" option to the Mover Train. There's one for trains, coasters, and dark rides. This can be disabled if you'd like. Carts and track are also now colorable.

Mover Train: Track Type



Miscellany

Johanna continued working on the Minigolf SDK. She also did an art pass and optimization on the fishing building and the surf shop in Plaza.

Joshua continued working on the updated workshop player model skeleton.

Lifeless worked on fixing lighting issues with the engine upgrade.

macdguy worked on more mover tools for the Workshop SDK. He worked on fixing bugs and getting the next update ready for release.

Nuclearxpotato worked on two refrigeration items, as well as the bumper car. He also added cutaway variants to the Canvas Pyramid, providing access to new sloped shapes.

Sketchman worked on fixing issues with the engine upgrade.

Wheezwer worked with Makeship on the upcoming Dragon plush, and helped identify any issues blocking release of the next update.

Will worked on music for SDNL.

Workshop: Animation Testing with the New Rig



Condo: Refrigeration Items



Condo: Canvas Pyramid Cutaway Variants



Plaza: Bumper Car



Wrap It Up
That about covers everything that happened since March 4th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Mar 11, 2024
Tower Unite - MacDGuy


Hey everyone, we’re back with another Dev Update!

We’re here to talk about what’s been going on behind the scenes in the time since the last dev update.

4.22 Engine Upgrade
We’ve been working hard to upgrade Tower Unite to Unreal Engine version 4.22! It’s our top priority right now and will be a big part of the next update.

Upgrading the engine is a lot of work, but it will have a great payoff! We’re currently in the testing phase as we resolve a bunch of major bugs that affect lighting and gameplay.

Some notable improvements Unreal Engine version 4.22 will make:

  • the rendering pipeline will be optimized, which will allow meshes to render more efficiently (Improving framerate)
  • it fixes the issues with canvases not loading, no longer requiring a workaround
  • LODs on rockwork will now switch properly at the correct distances (So, improved visuals)
  • Improved build times (This will help when we’re testing and getting updates out!)
  • Network replication in sequencer (Will help with keeping animations in sync)
  • Skeletal Mesh LOD Reduction (Greatly streamlines LOD creation, saving a lot of time)
  • Visual Studio 2019 Support (For better programming tools!)
  • And more! (If you’re curious, Unreal has a page explaining version 4.22 here.)

While it’s a tedious process that has its risks for development time, it’s essential to get this Engine Upgrade done so that we can have access to more features and fixes that will help with optimizations, fixing long-standing issues, and more! We want to catch up as much as we can with Unreal Versions as each one adds something important that will help us with development.

Here are some fun pictures of weird stuff we’ve encountered along the way:






Don’t worry, this’ll all be fixed when you guys get it!

Condo I/O & Workshop SDK Features
While the engine upgrade has been going on, a lot of progress has been made on new Workshop Game World Map SDK development as well as additions for Condos. For a general look at the Workshop Map Editor progress, check out the Trello page here. Below are some of the highlights!

I/O Connections
Improvements have been made to Condo I/O connections! These include:
New Inputs
  • Eject (Seats)
  • SetAnimation (NPCs)
  • On / Off (Particle Effects)
New Features
  • “Goto” button - takes you to an item’s connections
  • “No Repeats” option for Random Module
  • Player Event Module (events for when a player spawns, dies, joins, and leaves)
  • Building Improvements (For Condos / SDK Maps)
  • “Delete” Key Support Added (Can delete items with the “delete” key)
  • VCR and Bru-Ray Player items now function as media players

Mover Tool
A very exciting new tool is on the way! The mover tool will allow players to create pathways for items and players to move on! With it, players can create things like roller coasters, trains, slides, and other moving objects!

There’s a bunch of videos and explanations on how it will work in these posts: Post 1 | Post 2 | Post 3!

Minigolf SDK
We’ve been making progress on the Minigolf Editor for Workshop Game World Maps!

This editor has tons of course-creating options such as versatile tools for making adjustable corners, straight paths, curved paths, s-bend paths, ramps, intersections, blocks, and more!

There is a lot of customizability that will lead to more awesome Workshop creations! The modular pieces will also help us with our own Minigolf map development.

You can get a look at some of these features here!

NPC Interactivity
We’ve been working on some fun stuff for NPCs as well! You’ll be able to set animations on NPCs with Condo I/O. We’re also in the beginning stages of an NPC item that can walk around on its own, have dynamics with other NPCs (such as friend or enemy), and interact with buttons!

You can get a look at this development here!

Particle Effects
We’ve added a Particle FX item with hundreds of particle effects, and there are now inputs for playing and stopping particle effects!

Miscellaneous Fixes / Improvements
There have been a ton of bug fixes along with other changes!

  • Fixed Condo bugs and issues (such as Day/Night Cycle issues, Theater door volume issue, made Screens in Theater/Resort editable, added “Media Admin Only” option, made networking adjustments, fixed ladder collision, and a whole lot more!)
  • Fixed Condo I/O bugs (several input and output issues)
  • Optimized & Updated Art on Fishing Shop (was very unoptimized, will now render more efficiently)
  • Updated Art On Poseidon
  • Libretro Updates (save states, support for new cores)

New In-Game Events
We’re wrapping up work on everything that’s needed for more varied weekend events. We have a lot of fun events that we’re implementing in the calendar now! This month, we have events for Minigolf, Laser Tag, Trivia, Fishing, Arcade, Bowling, and the Casino!



Let us know what kind of events you want to see in the future and at what times of the week you want them to happen!

Dedicated Condos
We’re still making progress on Dedicated Condos! They’re currently operational in read-only mode (not editable) and there are some issues with Workshop model collisions. Development on Dedicated Condos will get into full swing again once we’re done with the Engine Upgrade.

Bumper Cars / Boardwalk
As mentioned above, there were some optimizations and art updates for the Boardwalk, such as improved art for the fishing store and Poseidon! We’ve also made more progress on some new Boardwalk stalls.

Along with Dedicated Condos progress, Bumper Cars development is next up on our development path after the Engine Update!

Moderation Tools Discussion
We had a discussion about some tools we feel are lacking for moderation both in the game and externally.

This was stuff like: 2-way blocking, more accessible information about safety/reporting in the Plaza (like we have in the Condo Hub), and a more streamlined ban appeal / out-of-game report tool, among other things. We plan to implement these features in the future!

Supporter/Patron Rewards
In the last Dev Update, we talked about supporter / Patron rewards. We’re still figuring out the Patron reward due to the technical difficulties, but the Supporter reward should be out with the next update!

Makeship Collabs
We also wanted to update you on our Makeship collaborations! They’ve been moving along, and we’ll soon have a release date for the Cornelius and Birb plush campaign. We just got the protoype of it, and it looks awesome! We also have been in the design stage of making an enamel pin set with Cosmic Catsack, Kalleira, and the TU Logo! Keep an eye out for more info!

That’s all for this Dev Update! Thank you for reading, and we’ll catch up with you again next month.

<3 PixelTail Games

Dev Logs | Trello | TU Discord

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack: Tower Unite - Supporter Pack
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