Hello everyone, and welcome to the Weekly Dev Log for April 15th, 2024, detailing all the changes that have happened since April 8th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Cornelius Plush
The Cornelius and Birb Plush Campaign on Makeship has just 9 days left! Order your own Cornelius and Birb Plush! (limited time only)!
Check out the page to see how it works and get one for yourself here!
March/April 2024 Condo Contest (Cosy Theme)
Hey everyone!
The theme of this month's contest is Cozy!
So, make a cozy Condo - something chill, relaxing, or comforting! This could be any kind of space, so long as it captures that cozy feeling!
Note: Your submission can be a regular Condo or a Workshop Game World Map.
The submission period ends on April 18th, 2024 at 11:59 PM.
Be sure to look at the prizes and follow the rules by visiting the forum thread here!
Tower Unite Anniversary Events! (0.17.10.0) - ONGOING
To celebrate Tower Unite's debut to Early Access, our Anniversary Event is taking place!
Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!
You can read all about the anniversary events and the update here.
Bumper Cars
Work continues on getting Bumper Cars ready for release.
macdguy worked on setting up the Appearance UI, code for customizing the Bumper car, UI, Gameplay logic, Leaderboards, and Achievements.
Nuclearxpotato worked on optimizing the Bumper Car model.
Sketchman worked on achievement icons.
Will worked on music for Bumper Cars.
Bumper Cars: Achievement Icons
Miscellany
Johanna continued working on the Minigolf SDK.
Joshua continued working on food items for the snack stand, as well as working on the new workshop guide.
Lifeless continued working on a new map, Escape for Zombie Massacre.
macdguy worked on balancing changes for the Boardwalk games.
Sketchman worked on fixing some outstanding issues.
Wrap It Up
That about covers everything that happened since April 8th, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for April 8th, 2024, detailing all the changes that have happened since March 25th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
35% Off Sale
Tower Unite is 35% off until April 15th to celebrate its Anniversary!
The Cornelius and Birb Plush Campaign on Makeship has started! You can now order a Cornelius and Birb Plush to fund the campaign!
Check out the page to see how it works and get one for yourself here!
March/April 2024 Condo Contest (Cosy Theme)
Hey everyone!
The theme of this month's contest is Cozy!
So, make a cozy Condo - something chill, relaxing, or comforting! This could be any kind of space, so long as it captures that cozy feeling!
Note: Your submission can be a regular Condo or a Workshop Game World Map.
The submission period ends on April 18th, 2024 at 11:59 PM.
Be sure to look at the prizes and follow the rules by visiting the forum thread here!
Tower Unite Anniversary Events! (0.17.10.0)
To celebrate Tower Unite's debut to Early Access, we're starting our Anniversary Event celebrations!
Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!
You can read all about the anniversary events and the update here.
We've also started work on the next update to the anniversary events, which will include some bug fixes and some new items.
macdguy worked on releasing the initial update, and fixing bugs that popped up after.
Nuclearxpotato and Joshua worked on some new items.
Upcoming Anniversary Items
Some new items include: Pretty Catsacks, Paper Streamers, Party Crown (in three designer colors), Catsack Guitars, and Condo equivalents of the anniversary items from the last patch.
Bumper Cars
Work continues on Bumper Cars, with the physics being ironed out and more progress being made on the UI and Arena.
macdguy worked on some bump physics for the Bumper Cars themselves.
Johanna continued working on the Bumper Cars arena.
Bumper Cars: Bump Physics Test
Bumper Cars: Car Customization UI WIP
Bumper Cars: Arena WIP
Note: Ticket Booth graphics are temporary.
Minigolf SDK
Johanna continued working on the tools for the upcoming Minigolf Map SDK.
Tools
Note: These are examples of the tools being used with various configurable settings and sizes.
Tool Usage Examples
Note: These are some nonsensical Minigolf track designs to showcase how different tools can snap together to make infinite possibilities.
Miscellany
Johanna worked on a snack stand for the Plaza Boardwalk to give some extra soul.
Joshua started working on food items for the snack stand.
Lifeless continued working on a new map.
Sketchman worked on fixing some outstanding issues.
Will continued working on music for SDNL.
Plaza: Snack Stand WIP
Wrap It Up
That about covers everything that happened since March 25th, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
To celebrate Tower Unite's debut to Early Access, we're starting our Anniversary Event celebrations!
Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!
You can also earn Anniversary Coins from playing any of the game worlds or minigames in Tower and unlock anniversary themed items, Halloween items, and Winter Holiday items!
This event will last for the entire month of April, so you'll be able to take your time getting coins!
New Anniversary Items!
Head to Kalleira near the Plaza fountain!
We plan to have more anniversary items in a future update.
Two Way Block
This update comes with a new feature that should help reduce harassment in-game. Two-Way Block is a new standard for the block feature. If you block a player, the other player will automatically have you blocked as well and can no longer see/hear your chat. The player you have blocked cannot remove this block.
Co-Op Condo / Mover Fixes
There's been a lot of desync issues with co-op condos that are now resolved in this update. Before, editing items would sometimes not upload their edited values as a client to the condo host, including groups not syncing. This has all been resolved in this update. Grouping and ungrouping items will now sync properly between client and hosts, and item properties are sent properly as well.
Movers also had a known issue where restoring from save data would not always work, which is now fixed in this update.
New Condo IO Features
More condo IO items were added in this update:
Mover Controllable: A mover that is designed to be controlled by user input/buttons
Player Input Volume: A usable volume that listens to player inputs and fires outputs based on it. Has support for Forwards, Backwards, Strafe Right, Strafe Left, Jump, Run, Weapons 1-8, Flashlight, Reload, Inventory, and Context key binds
Global Message Module: A module that announces messages in chat or on the HUD, wish whisper support. Supports %name% keyword, which will display the player name.
Cornelius and Birb Plush
Don't miss out! The Cornelius and Birb Plush Campaign on Makeship has started! You can now order a Cornelius and Birb Plush to fund the campaign! Limited time only!
Added Two Way Block System. If you have blocked a player, the other player will also have you blocked automatically. Players you have blocked will not be able to see your join/leave messages as well.
Added Keycard, Keycard Receptacle to Central Circuit store
Added Metal Rung Ladder, Concrete Lattice, Glass Blocks to DIY store
Added Basic Planks, Plastic Barrel, Plastic Barrel (Physics) to Rob's Imports store
Plaza: Added token and ticket machines next to Balloon Pop
Condo: Added No Collider tool to Tool Glove
Condo - Build UI: Added Group / Ungroup buttons
Condo: Show Volumes setting now disables inventory grab/traces and box selection of Volumes when Volumes are hidden
Condo: Easter Basket item can have its handle hidden now
Condo: Added "Display Glow" setting to Pile of Units, Always Lucky Slot Machine, and Treasure Chest of Units items
Condo/SDK: Ball Race Orb milestone now matches the same speed & mass as the Ball Race orb in Ball Race
Optimizations
Plaza: Surf Shop optimization pass
Plaza: Optimization of Boardwalk's support structure
Condo: Optimized all Base Physics items (including Physical Media), they now properly handle resting states and don't overcalculate when frozen or in rest state
Condo: Optimized Water Volume, resolving performance issues when a water volume is placed in a condo with many items
Condo: Optimized all light items by reducing FadeToColor calculations
Condo: Optimized Pile of Units, Always Lucky Slot Machine, and Treasure Chest of Units items
Condo IO Changes
Condo IO: Added additional SDNL gametypes to Game World Events module
Condo IO: Added new Mover - Mover Controllable, a mover that is designed to be controlled by user input/buttons
Condo IO: Added Player Input Volume, a volume that listens to player inputs and fires outputs based on it, once a player uses it. Has support for Forwards, Backwards, Strafe Right, Strafe Left, Jump, Run, Weapons 1-8, Flashlight, Reload, Inventory, and Context key binds
Condo IO: Added Global Message module, which will announce messages in chat or on the HUD, with whisper support
Condo IO: Added "GotoFromHere" to Mover Simple, which will travel the mover to a position relative to where it currently is
Condo IO: Added "SetRotation" and "AddRotation" to Mover Simple, Mover Path
Condo IO: Added "Display Stand", "Display Glow", and "Pickup Effects" settings to Weapon Pickup
Condo IO: Added "SetType" input to Weapon Pickup
Condo IO: Added "OnSpawned", "OnRespawned" outputs to Weapon Pickup
Condo IO: Added "MultiplySize" and "AddSize" inputs to Size Volume
Condo IO: Added "Modulo" input to Counter
Condo IO: Added "Copy" input to counter, which will copy another counter's value to the counter
Condo IO: Fixed Switches & Levers not calling their on/off IO outputs when first loaded
Condo IO - Movers: Added "Auto Start Spin" option
Condo IO: Added "SetPitch" and "SetVolume" input to Sound Emitters
Bug Fixes
Fixed Workshop browser sometimes getting stuck loading forever
Condo - Coop Condo: Fixed major desyncs where clients would set item properties and the server/host would not receive all the item property changes as it would skip certain properties. This fixes long standing sync issues with co-op condos
Condo - Coop Condo: Fixed editing items not saving to server if you edit a different item without closing the item you are editing first
Condo - Coop Condo: Fixed item connections not applying when switching to IO debugger tab
Condo - Coop Condo: Fixed connection tool not setting selected input/outputs properly when connecting an item as a client
Condo - Coop Condo: Fixed Grouping not networking to the server/host if a client creates a group of items
Condo IO - Movers: Fixed movers not always restoring from save data properly
Condo/SDK: Fixed Gizmo trace distance not matching the new long trace distance
Condo: Fixed No Collide property not copying with Copy Cat or shift drag copy
Condo: Fixed Item Finder search bar inputting Q over and over when first clicked on it
Condo - Build UI: Fixed grouping items not updating the group info panel
Condo: Fixed a crash relating to Nightclub Media players and IO events
Condo: Fixed FadeToColor IO event not coloring emissive materials of lights
Condo: Fixed Water Volume top only setting not saving
Condo: Fixed Floating Text items being slightly off for clients
Condo: Fixed Blocking Volume still blocking physics items even with ignore physics setting disabled
Condo: Fixed sound emitters starting by default for clients even if they are set to not start by default
Condo: Fixed all seat items not all having IO inputs that all seats should have (Eject, OnEnter, OnLeave)
Hello everyone, and welcome to the Weekly Dev Log for March 25th, 2024, detailing all the changes that have happened since March 11th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
March/April 2024 Condo Contest (Cosy Theme)
Hey everyone!
The theme of this month's contest is Cozy!
So, make a cozy Condo - something chill, relaxing, or comforting! This could be any kind of space, so long as it captures that cozy feeling!
Note: Your submission can be a regular Condo or a Workshop Game World Map.
The submission period ends on April 18th, 2024 at 11:59 PM.
Be sure to look at the prizes and follow the rules by visiting the forum thread here!
Hot Fix 0.17.9.1
Last week, we released a Hot Fix addressing various bugs introduced with the Engine and Movers Update.
This update comes with an engine upgrade, moving platforms for Condos, and a ton of bug fixes! The engine upgrade will also include a fix for an issue with SSL that affected certain generations of Intel CPU users loading canvases.
Engine Upgrade
We’ve updated our engine version from 4.21 to 4.22. This has been a long time coming, and aside from additional features for us on the dev side, it also includes some performance increases, bug fixes, and as noted above, a fix for the SSL bug that affected some users and caused issues with web media (i.e. canvas, media players, etc).
Please keep in mind, because of the engine upgrade, this update will be a large download.
Votemap Fixes
We've made improvements to the votemap for the workshop SDK maps. Maps now show their upvotes so you can make a better decision on what map you'd like. Maps that players have voted on now show up above the list you are looking through. We also fixed a crash relating to the votemap system.
Condo IO Improvements
New items such as the Location Volume, which lets you define an area and certain permissions such as voice chat, PVP damage, and more.
There is also a new IO Debugger tool which will let you simulate Inputs and Outputs directly on an item (without having to place down buttons).
Mover Modules
Moving platforms are now in Condos. You can set an object or group of objects to move back and forth and watch them go! You can also use this tool to add spline paths for the mover to follow, allowing them to move in arbitrary directions.
There are several options for how the platform moves, including following the direction of the path, banking as the path curves and so on.
We have 4 different mover types:
Mover Simple - A simple mover that moves items in a direction, with spin & rotation modes
Mover Path - A mover that moves across a path, with spin & rotation modes
Mover Train - A mover that moves like a train / roller coaster. This has acceleration/deceleration built in. You can adjust cruising speed and stop at points (stations). Comes with different carts types (and option to use a custom one). You can also optionally have it generate a track for it. This is the same train that we use in Dark Voyage, Monorail, and Poseidon.
Mover Player Slider - Creates a water slide that players can slide down.
Movers come with rotation settings such as Direction (which will rotate the items towards the direction of the spline), Spin, and Rotate Towards Item (which will face a selected item as it goes across the spline).
Movers work with grouped items, so you can group items together and attach them to a Mover module and move the entire group.
Movers can move pretty much every type of item, such as chairs, lights, sounds, doors, etc.
You can adjust how movers loop, with No Loop (just move an object from one place to another), Back and Forth (move to location, then back to the starting position over and over). Stop And Loop (move to location, stop for X seconds, then back to the starting position).
You can pause movers at any time to adjust items and hook them up to IO to control them with Play, Stop, Pause, Resume, Reverse, etc.
We’ll also be able to use the spline tool for other features we’ve had in the works like spline rails, fences, cables, and so on.
A new Particle FX item was added to D.I.Y.! This Particle FX item comes with dozens of new particle effects, ranging from explosions, waterfalls, fountain effects, trails, impacts, spells, and more. The Particle FX item also comes with IO inputs for Playing and Stopping particles on demand.
Libretro New Cores & Save Data Updates
Libretro cores have been updated to the February 2024 versions! This comes with fixes to the PPSSPP core which now has working audio. We've also added 5 new cores: Mednafen Lynx, Wednafen WSwan, Same CDI, Mednafen PC-FX, and Parallel 64.
Libretro save state system also got an update. The automatic save state when closing emulation is now a different save state from the manually created save state from the menu, preventing your save state from being overridden by opening/closing emulation.
Save states now save per core to avoid cores getting confused loading save states from the wrong type of game.
Changes
Updated to Unreal 4.22
Improved Plaza server startup times, so Plaza servers will reboot faster after a maintenance restart
Game World - Votemap: Increased Game World votemap time from 15 seconds to 25 seconds
Game World - Votemap: Maps that were voted for now show up above the vote map list, allowing you to scroll through the map list and still know what is being voted on
Game World - Votemap: Added vote counts to workshop maps on vote map UI, letting players know which map has been upvoted when deciding on what to vote on
Minigolf - Haven: Added a sign to bounce off on Hole 13 to make it less annoying
Plaza/Condo: Added Voice Muffle setting to the sound settings. This setting brings back muffling voices behind walls as an option
Added "Hide My Own Supporter Tags" setting, which will allow you to hide your supporter tags (backer, patron, supporter) from other players, if you'd like to
Added 2 new items to the Supporter Pack: Supporter Catsack Plushy and Supporter Hat. All current Supporters will get these items on game boot
Added Particle FX item to D.I.Y. store. This item has dozens of different particle effects with IO inputs for Playing and Stopping particle effects. Effects include explosions, natural effects, waterfall effects, fountain effects, trails, impacts, sparkles, spells, etc.
Plaza: Improved slide animations and added some splash effects
Main Menu: New Appearance Menu background
Trivia: Reduced screen brightness
Trivia: Disabled certain distracting weapons
SDNL: Plushy Nade now explodes faster (was 2.15 now 1.5 seconds)
SDNL: Minigun now deals more damage per bullet (was 15 now 20)
Condo Changes
Media Player: Added Media Admin Only option to media players, allowing condo owners to disable the ability of non-media admins from queuing up videos on individual media player items
Media Player: webms/HTML no longer can be added to media players without the media player admin permission
Condo - Resort: Built-in Theater screens now support playlists and settings can now be edited
Condo - Theater: Built-in Theater screens settings can now be edited
Condo/SDK: Added "Delete" key support when selecting items (works with box select, group, single items)
Condo: VCR item now functions. You can connect it to a media player and insert physical media into the VCR to queue up videos to the connected media player
Condo: Bru Ray Player item now functions. You can connect it to a media player and throw media into it to queue up videos to the connected media player
Condo: Added visual camera guide mesh for NPC and Dialogue Volumes
Condo IO Changes
Condo IO: Added Location Volume - Customizable location volume with several permissions and adjustable label for scoreboard/HUD
Condo IO/SDK: Added Mover Simple Module - Moves items from one place to another, with options to loop, spin, and more
Condo IO/SDK: Added Mover Path Module - Moves items across a path, with options to loop, spin, and more
Condo IO/SDK: Added Mover Train Module - Moves items across a path but acceleration/deceleration with hills for rollercoaster/train movement
Condo IO/SDK: Added Mover Player Slide Module - Slide a player down a path
Condo IO: Random Module now has a No Repeats option. This option will randomly pick a value once, without repeating that value again. The module now has an IO output for when all values have been picked (OnAllPicked), and an input to clear the picked values (ClearPicked)
Condo IO/SDK: Improved persistent connection tool. Now it will only connect with compatible persistent connection items, so you can't mix and match video and MIDI devices by mistake. You also cannot connect items to themselves anymore
Condo IO: Added Player Event module - This module listens to certain player events such as OnPlayerSpawned, OnPlayerKilled, OnPlayerJoined, and OnPlayerLeft
Condo IO: Added IO Debugger which lets you simulate Inputs and Outputs directly on an item to see how the IO events play out without having to place down buttons
Condo IO: Added "Eject" input to seats
Condo IO: Added "SetAnimation" input to NPC
Condo IO: Added "Goto" button below the actor you are calling a function on in the connections tab. This Goto button will take you to the connections of that actor, allowing you to quickly go to the next set of outputs
Condo IO: Added "Filter Movers" filter to filter Trigger Volume events from items being moved by movers
Condo IO: Added Dialogue Volume, which is a hidden placeable interactable dialogue box (similar to NPC item)
Condo IO/SDK: Added IO inputs for Playing and Stopping particle effects for all FX items
Condo IO: Updated various IO icons
Condo IO: Added "Top Only" setting to Water Volumes to draw only the top part of the water for creating more complex water shapes
Libretro Changes
Libretro: Updated cores to Feb. 2024 versions
Libretro: PPSSPP audio now works
Libretro: Updated Play to support CHD format
Libretro: Added support for new cores - Mednafen Lynx, Mednafen WSwan
Libretro: Added support for new cores - Same CDI, Mednafen PC-FX, Parallel 64
Libretro: Improved save state system, now organizes into folders per core (has backwards compatibility with the previous save states)
Libretro: Updated save state system. The automatic save state when closing emulation is now a different save state from the manually created save state from the menu, preventing your save state from being overridden by opening/closing emulation
Bug Fixes
Fixed Canvas loading issues (https) for 10th, 11th, 12th, and 13th+ gen Intel CPUs
Game World - Votemap: Fixed votemap random selection not working properly in Workshop maps
Workshop Browser: Fixed icons not loading properly for Workshop maps
Plaza: Fixed various holes
Plaza: Fixed bouncy ball placements in the Arcade
Plaza: Fixed various misplaced pieces of grass
Plaza: Removed some invisible chairs in the Casino
Plaza: Fixed various sounds so they respect volume levels
Plaza: Fixed slides not always ejecting players out of them
Minigolf - Haven: Fixed cameras colliding into invisible walls on Hole 17
Minigolf - Haven: Attempted to make HIO 8 more failsafe
Minigolf - Haven: Fixed some misaligned holes
Minigolf - Haven: Attempted to make Hole 17 ramp more failsafe, added signs to make sure players went the right way
Minigolf - Waterhole: Hopefully finally fixed desync on Hole 18
Minigolf - Alpine: Fixed hole 15 desync issues
Condo: Fixed Day/Night animation toggle not always working
Condo: Fixed Automatic Turret item aiming being offset
Condo - House: Fixed broken lighting on fence
Condo - Suite: Fixed broken lighting on fences
Condo - Theater: Fixed door sounds being very loud
Virus - Desertion: Gameplay fixes
Virus: Fixed survivor take damage sounds playing on all players
Little Crusaders: Fixed button presses being valid from long distances
SDNL - Frostbite: Various optimisations
Fixed store NPCs overlapping with vehicles and slowing them down
Fixed max player count for Condo workshop maps being locked to 10 - now can be up to 64 again
Condo IO: Fixed setting profiles on Player Movement Volume not updating the UI properly with the new set values
Condo IO: Fixed selected profile overriding customizations on Condo load for Player Movement Volume
Condo IO: Fixed Water Type not being networked properly to clients when they first join
Condo IO: Fixed Counter issues from previous update where counters wouldn't update if called immediately at once
Condo IO: Fixed Lever color inputs not working
Condo IO: Fixed "OnTalkedTo" output not working for NPC
Condo/SDK: Fixed Custom Spawn Points not spawning hosts at the custom spawn point on first load
Condo/SDK: Fixed Custom Spawn Points not checking if they are inside a Blocking Volume, causing soft locks
Condo: Fixed Spot Light and Stage Spot Light cone angle setting not working
SDK: Disabled auto saving while in play testing mode, fixing save corruption issues
SDK: Fixed workshop spawn points not spawning players in properly during waiting/idle states, causing players to fall through the maps
Fixed voice volume not adjusting while in a vehicle such as the Ball Race Orb
Fixed Ball Race Orb not hiding when a player is blocked
Fixed some AGC crashes
Trivia: Fixed seats not registering players properly & not clearing the ready to answer state
Trivia: Fixed podium ceiling stage lights not functioning properly
Plaza: Fixed vending machines having scarfs still
Plaza - Casino: Fixed Casino HUD actions showing at the top of the screen
Condo: Fixed Workshop Physics Item mass being set to 0 and ignoring mass setting (fixes workshop physics being ejected into space when players interact with them)
Condo: Fixed Colorful Metal Railing not networking properly to clients
Condo/SDK: Fixed Sky Volume not syncing properly with clients sometimes
Condo/SDK: Fixed Sky Volume not restoring back to map defaults in certain cases
Condo/SDK: Fixed Sky Volume sky light value not applying properly in certain cases
Condo/SDK: Fixed Sky Volume fog settings not applying properly on respawn if using global mode
SDNL: Fixed SDK maps causing the host to freeze/lag horribly during intermission state
Plaza: Fixed chat location labels not showing up if players are far away from you - now chat location labels will work properly
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for March 11th, 2024, detailing all the changes that have happened since March 4th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Workshop SDK: Mover Tools
macdguy added a "mesh track type" option to the Mover Train. There's one for trains, coasters, and dark rides. This can be disabled if you'd like. Carts and track are also now colorable.
Mover Train: Track Type
Miscellany
Johanna continued working on the Minigolf SDK. She also did an art pass and optimization on the fishing building and the surf shop in Plaza.
Joshua continued working on the updated workshop player model skeleton.
Lifeless worked on fixing lighting issues with the engine upgrade.
macdguy worked on more mover tools for the Workshop SDK. He worked on fixing bugs and getting the next update ready for release.
Nuclearxpotato worked on two refrigeration items, as well as the bumper car. He also added cutaway variants to the Canvas Pyramid, providing access to new sloped shapes.
Sketchman worked on fixing issues with the engine upgrade.
Wheezwer worked with Makeship on the upcoming Dragon plush, and helped identify any issues blocking release of the next update.
Will worked on music for SDNL.
Workshop: Animation Testing with the New Rig
Condo: Refrigeration Items
Condo: Canvas Pyramid Cutaway Variants
Plaza: Bumper Car
Wrap It Up
That about covers everything that happened since March 4th, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
We’re here to talk about what’s been going on behind the scenes in the time since the last dev update.
4.22 Engine Upgrade
We’ve been working hard to upgrade Tower Unite to Unreal Engine version 4.22! It’s our top priority right now and will be a big part of the next update.
Upgrading the engine is a lot of work, but it will have a great payoff! We’re currently in the testing phase as we resolve a bunch of major bugs that affect lighting and gameplay.
Some notable improvements Unreal Engine version 4.22 will make:
the rendering pipeline will be optimized, which will allow meshes to render more efficiently (Improving framerate)
it fixes the issues with canvases not loading, no longer requiring a workaround
LODs on rockwork will now switch properly at the correct distances (So, improved visuals)
Improved build times (This will help when we’re testing and getting updates out!)
Network replication in sequencer (Will help with keeping animations in sync)
Skeletal Mesh LOD Reduction (Greatly streamlines LOD creation, saving a lot of time)
Visual Studio 2019 Support (For better programming tools!)
While it’s a tedious process that has its risks for development time, it’s essential to get this Engine Upgrade done so that we can have access to more features and fixes that will help with optimizations, fixing long-standing issues, and more! We want to catch up as much as we can with Unreal Versions as each one adds something important that will help us with development.
Here are some fun pictures of weird stuff we’ve encountered along the way:
Don’t worry, this’ll all be fixed when you guys get it!
Condo I/O & Workshop SDK Features
While the engine upgrade has been going on, a lot of progress has been made on new Workshop Game World Map SDK development as well as additions for Condos. For a general look at the Workshop Map Editor progress, check out the Trello page here. Below are some of the highlights!
I/O Connections
Improvements have been made to Condo I/O connections! These include: New Inputs
Eject (Seats)
SetAnimation (NPCs)
On / Off (Particle Effects)
New Features
“Goto” button - takes you to an item’s connections
“No Repeats” option for Random Module
Player Event Module (events for when a player spawns, dies, joins, and leaves)
Building Improvements (For Condos / SDK Maps)
“Delete” Key Support Added (Can delete items with the “delete” key)
VCR and Bru-Ray Player items now function as media players
Mover Tool
A very exciting new tool is on the way! The mover tool will allow players to create pathways for items and players to move on! With it, players can create things like roller coasters, trains, slides, and other moving objects!
There’s a bunch of videos and explanations on how it will work in these posts: Post 1 | Post 2 | Post 3!
Minigolf SDK
We’ve been making progress on the Minigolf Editor for Workshop Game World Maps!
This editor has tons of course-creating options such as versatile tools for making adjustable corners, straight paths, curved paths, s-bend paths, ramps, intersections, blocks, and more!
There is a lot of customizability that will lead to more awesome Workshop creations! The modular pieces will also help us with our own Minigolf map development.
You can get a look at some of these features here!
NPC Interactivity
We’ve been working on some fun stuff for NPCs as well! You’ll be able to set animations on NPCs with Condo I/O. We’re also in the beginning stages of an NPC item that can walk around on its own, have dynamics with other NPCs (such as friend or enemy), and interact with buttons!
We’ve added a Particle FX item with hundreds of particle effects, and there are now inputs for playing and stopping particle effects!
Miscellaneous Fixes / Improvements
There have been a ton of bug fixes along with other changes!
Fixed Condo bugs and issues (such as Day/Night Cycle issues, Theater door volume issue, made Screens in Theater/Resort editable, added “Media Admin Only” option, made networking adjustments, fixed ladder collision, and a whole lot more!)
Fixed Condo I/O bugs (several input and output issues)
Optimized & Updated Art on Fishing Shop (was very unoptimized, will now render more efficiently)
Updated Art On Poseidon
Libretro Updates (save states, support for new cores)
New In-Game Events
We’re wrapping up work on everything that’s needed for more varied weekend events. We have a lot of fun events that we’re implementing in the calendar now! This month, we have events for Minigolf, Laser Tag, Trivia, Fishing, Arcade, Bowling, and the Casino!
Let us know what kind of events you want to see in the future and at what times of the week you want them to happen!
Dedicated Condos
We’re still making progress on Dedicated Condos! They’re currently operational in read-only mode (not editable) and there are some issues with Workshop model collisions. Development on Dedicated Condos will get into full swing again once we’re done with the Engine Upgrade.
Bumper Cars / Boardwalk
As mentioned above, there were some optimizations and art updates for the Boardwalk, such as improved art for the fishing store and Poseidon! We’ve also made more progress on some new Boardwalk stalls.
Along with Dedicated Condos progress, Bumper Cars development is next up on our development path after the Engine Update!
Moderation Tools Discussion
We had a discussion about some tools we feel are lacking for moderation both in the game and externally.
This was stuff like: 2-way blocking, more accessible information about safety/reporting in the Plaza (like we have in the Condo Hub), and a more streamlined ban appeal / out-of-game report tool, among other things. We plan to implement these features in the future!
Supporter/Patron Rewards
In the last Dev Update, we talked about supporter / Patron rewards. We’re still figuring out the Patron reward due to the technical difficulties, but the Supporter reward should be out with the next update!
Makeship Collabs
We also wanted to update you on our Makeship collaborations! They’ve been moving along, and we’ll soon have a release date for the Cornelius and Birb plush campaign. We just got the protoype of it, and it looks awesome! We also have been in the design stage of making an enamel pin set with Cosmic Catsack, Kalleira, and the TU Logo! Keep an eye out for more info!
That’s all for this Dev Update! Thank you for reading, and we’ll catch up with you again next month.