We’ve released a new minigolf map, Minigolf: Haven! Putt through a scenic oasis of curvy courses with plenty of obstacles and ramps! Test your hole-in-one skills with plenty of tricky hole-in-one opportunities on this map.
Mediaplayer Fullscreen Mode
As requested by our players, Media players can now be played in full screen mode! Activate full screen mode by selecting the full screen button on the bottom right of the media queue. Chat is still displayed in full screen mode.
We will be adding full screen mode for Libretro in a future update!
Desert Weekend!
To celebrate Minigolf: Haven’s release, we’re holding a Desert Weekend event with a 1.5x unit bonus for desert-themed maps. This includes Minigolf: Haven, Virus: Desertion, and Ball Race: Oasis.
SDK Changes and Improvements
In this update, we've fixed several SDK issues and added new features for level creators to use in their maps. Virus survivors now have health which can be adjusted by Damage Volumes, there's a new “Weapon Strip Volume” which will let you take weapons from players, there's a new Game Type for SDNL called “Team Last Man Standing” which can be used for team-based maps involving traps, and interactions with traps/trigger volumes now have been expanded and fixed for all the Game Worlds that support SDK right now.
The play test mode also now has a way to swap Game Types for SDNL - so you can see how the CTF flags work when testing your map before uploading.
Changes
New Minigolf map - Haven!
SDNL: Added new game type - Team Last Man Standing. Team vs. Team, 1 life, no respawn, last team standing wins
Virus: Added health bar to the HUD
Virus: Reduced max rounds to 5 (was 10)
Virus: If there is only 1 infected left, they will always become enraged (fixes issues where if a player leaves and there's only 1 infected left after that)
Little Crusaders: Reduced max rounds to 10 (was 20)
Media: Added Fullscreen mode. You can now click the full screen button (square icon) on the media queue UI to full screen media. Chat will show up above it
Condo: Adjusted load in networking to help reduce freezing on hosts
Bowling: Decreased waiting for players time from 30 seconds to 15 seconds
Trivia: Improved look of Trivia screen UI
Misc Changes
Condo: Weapons given by Weapon Pickup are now exempt from Condo weapon rules
Minigolf - Nostalgia: Changed the floor materials in the "inside the computer" scene to look more visually accurate to the scene
Minigolf - Nostalgia: Updated the computer and chair models in the bedroom to be higher detail
Minigolf - Nostalgia: Added course signs for the bedroom area of Nostalgia
Minigolf - Nostalgia: Improved the pipe cam's behavior in hole 13
Minigolf - Nostalgia: Improved the camera collisions on the rock ramp in hole 13
Media: Added dynamic media lights toggle button to the media queue UI for easy access to toggle dynamic media lights
Media: Faded out active media volume slider. Pressing Q (inventory key) will make it show up again
Libretro: Improved light gun models and materials
SDK Changes
SDK/Condo IO: Added Weapon Strip Volume
SDK - SDNL: Added Activate/Deactivate inputs to CTF Flag
SDK - SDNL: Added game type switching during play testing mode. Switch game type using the top left popup during your play test session
SDK - SDNL: Ranged weapon pickup type now works
SDK - SDNL: Changed special weapon pickup type to spawn just Plushy Nade
SDK - Virus: Damage volumes can now damage Survivors just like other games - won't infect the player unless the damage kills the Survivor
SDK - Virus: Play test mode now skips waiting for infected state, and also gives all weapons to allow for easier testing
SDK: Added TeamC filter setting to blocking and trigger volumes (TeamC is used for Little Crusader Ghosts)
Bug Fixes
SDNL: Fixed collision issues with Bug Buster weapon
SDNL: Fixed oddball collision issues
Virus: Fixed players colliding with TNT
Virus: Fixed players colliding with other players
Minigolf: Improved collision mesh of golf hole to lessen stop balls from getting stuck on the rim
SDNL: Fixed Oddball not returning to gameplay on Workshop maps
SDNL: Added checks to ensure Oddball will always be present, if it's somehow gone, it'll respawn another
SDNL - Meadows: Fixed OOB damage not applying
SDNL - Container Ship: Fixed water damage not applying
Trivia: Fixed trivia screens not rendering at a decent frame rate & optimized screens that are inactive/have no players
Trivia: Fixed a bug with seats that would cause players not to be put into the game and would get stuck unable to play the round
Minigolf - Nostalgia: Fixed a bug that would cause the player to occasionally slip through the boost rings in hole 1
Minigolf - Nostalgia: Fixed an Out-of-Bounds bug on the bouncing plushy segment of hole 4
Minigolf - Nostalgia: Fixed a bug in hole 6 that would occasionally cause the ball to phase through the course walls
Minigolf - Nostalgia: Fixed hole 8's flag from being off-center
Minigolf - Nostalgia: Fixed players getting stuck at the bottom of the boost ramp on hole 9
Minigolf - Nostalgia: Fixed an issue that caused the player to get stuck in the deep/sharp corners of the "inside the computer" scene on hole 9
Minigolf - Nostalgia: Fixed the ball getting stuck on the rim of the flag's hole on hole 12
Minigolf - Nostalgia: Fixed a bug on hole 13 that would sometimes cause the ball to phase through the floor near the flag
Minigolf - Nostalgia: Fixed the ball getting stuck on the rim of hole 15's flag hole
Minigolf - Nostalgia: Fixed the ball getting stuck on the rim of hole 17's flag hole
Minigolf - Nostalgia: Ball should no longer get stuck on the flag hole's rim on hole 18
Minigolf - Nostalgia: Fixed a bug in hole 18 that caused an occasional out of bounds issue
Virus - Subway: Fixed issue where the Hula Doll was difficult to shoot
Virus - Subway: Fixed players being able to get above ceiling in one spot
Virus - Subway: Fixed areas in that could cause players to get stuck inside the construction walls after being shot with a sonic shotgun's blast ability
Condo: Fixed mesh issues on Canvas Elbow (gaps at edges, missing sharp edges)
Condo: Fixed Transdimensional Paintings and Portals rendering even when hidden
Condo: Fixed Size Volumes not resizing player cameras properly
Condo: Fixed Sky Volume issues in Smooth Autumn (Moon being corrupted visually, and Sun being very small)
Fixed Adrenaline not stacking with other speed altering items
Condo: Fixed Holdable Food given by Weapon Pickup taking food out of the player's own inventory
Condo: Fixed ladders not disabling collision when no collide or hide is applied
Condo: Fixed Sky Volume not removing global effects when stashed
Condo IO: Fixed a crash with counters and adding/updating counter
Plaza: Fixed the reels of one of the Wheel of Money machines that were popped out of the machine
SDK Bug Fixes
SDK: Fixed Game World Events module not reporting game world types properly under certain circumstances. Also fixed gametypes being called during waiting for players state and fixed OnMatchEnd/OnRoundEnd being called before the game even began
SDK - LC/Virus/SDNL: Fixed hidden or no collide objects colliding with players
SDK - Virus: Fixed infected hitting trigger volumes way too often
SDK - Virus: Fixed damage volumes that insta-kill not infecting survivors
SDK - Virus: Fixed damage volumes not updating enraged gameplay states
SDK - LC: Ghosts no longer can interact with trigger volumes, unless TeamC filter is enabled
SDK: Fixed being able to enter NPC camera mode (soft locks you). Now NPCs will show floating dialogue (using the Talked To dialogue) above their head when interacted with to prevent gameplay from being interrupted
SDK - LC: Fixed Laser Beam not colliding with Dragon properly
SDK - Virus: Fixed Laser Beam not hurting infected or survivors
SDK - SDNL/Virus/LC: Fixed Spike Board, Iron Maiden, Guillotine items not damaging properly
SDK - SDNL: Fixed CTF Flag OnRespawned output not calling when flag was returned by player holding it being killed or when another player returns the flag after being dropped
SDK: Fixed target Game World drop down being reset back to SDNL after returning from a play test
SDK: Fixed Weapon Pickup not hiding the pedestal model when hidden
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for February 5th, 2024, detailing all the changes that have happened since January 29th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
February 2024 Condo Contest (Kitchen)
Hey everyone!
The theme of this month’s contest is Kitchen!
Make or decorate a kitchen! The submission should be something that was made after the contest was announced.
Your submission can be a regular Condo or a Workshop Game World Map.
The submission period ends on February 21st, 2024 at 11:59 PM.
Be sure to look at the prizes and follow the rules here!
February 2024 Dev Update
Earlier today, we released our Developer Update for February 2024. In this post, we thank everyone who supported us via the Supporter Pack and our Patreon, as well as a few ideas for items for the Patrons and supporters. We also gave a quick update on our progress.
macdguy continued working on the Workshop Map SDK, fixing a ton of tiny bugs. He also added a Game Type switcher, which will set up the map to use the appropriate game type (such as Arena or CTF).
Johanna continued working on the course pieces for the Minigolf SDK.
Minigolf SDK: Ramp Pieces WIP
Ramp pieces can be snapped together like other Minigolf course pieces, and have various settings to configure (steepness, walls, wall height, etc).
Various shapes and designs can be made with the ramps.
A random course design using all of the modular pieces snapped together, using the ramps, corners, flats.
Various corner pieces.
Miscellany
Johanna worked on Minigolf: Nostalgia, getting it ready for release, and also worked a bit on Bumper Cars.
Joshua continued working on the new Workshop Skeleton.
Lifeless continued working on Minigolf: Haven and Ball Race: Eruption.
macdguy setup the achievements and leaderboards for Minigolf: Haven. He also worked on the Dedicated Condos, added a fullscreen mode to Media Players, and added a Health Bar to Virus.
Madmijk made some sounds for the retro guitar.
Nuclearxpotato worked on new items and models.
Sketchman continued working on the engine upgrade and CPU optimizations. He also helped work on the Dedicated Condos, and made the achievement icons for Minigolf: Haven.
Wheezwer worked on logos for the new weekend events, made the February calendar, and made some concepts for Minigolf course signs.
Will worked on music for Ball Race: Eruption.
Minigolf: Haven Achievement Icons
Virus Health Bar
Fullscreen Media Player
Wrap It Up
That about covers everything that happened since January 29th, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Thank you to every one of you who bought the supporter pack! It’s already been a tremendous help! The support we’ve gotten will go directly into Tower’s future. And thank you to those who have pitched in to support development in other ways!
Some updates:
As requested by our backers, Supporter Speed Shoes now stack with Backer Speed Shoes
As requested, we updated the “No DLC” statement on our store page to reduce confusion. We are still committed to keeping every content update free
We reached out to Steam about the supporter pack not being visible on the main store page, and have now resolved the issue and the pack should now be visible
We also wrapped up the last two gifts we wanted to give in the supporter pack, which are a hat and a placeable plushy. We’ll let you know when those are available to all supporters
PATREON SUPPORTERS UPDATE
When we first brought up the supporter pack, we said we’d give our Patreon supporters a similar gift, since patrons haven’t gotten a physical gift in the game aside from the Patron tag. Our Patrons also have been asking us for updates on this.
We’ve been making progress on this, and the main holdup is the backend work. Our current idea is that Patrons will get a different color version of the placeable plushy that we will be giving to supporters. We also will be looking into other gifts in the future, based on suggestions from our Patrons.
Some notes about the proposed gift:
We want this gift to be something the patrons will get to keep forever, even if they aren’t a patron anymore
We are planning to connect the gift to the Patron Extraordinaire tier level
Again, we’re still figuring out how it’ll function, but if you’re already supporting us or have supported us in the past at that tier level, you will get the gift as well!
FEBRUARY 2024 STATE OF THE GAME PROGRESS
We wanted to give you a quick update on the game’s progress!
Last month, we released Minigolf: Nostalgia and the Alpha release of Workshop Level SDK for Virus, Little Crusaders, and SDNL.
We also implemented and made progress on more in-game EXP / Unit bonus events. Look forward to Ball Race, Virus, Arcade, and Fishing events this month, as well as a desert-themed map event to celebrate the upcoming Minigolf: Haven release!
Speaking of which, we’re currently in the testing/wrap up stage for Minigolf: Haven, which should be out early this month.
As you know, optimization is a constant must for this project, and we’re working on improvements to the Plaza optimization and also Condos. We have a few updates that will be focused directly on optimization, with the first one being towards Arcade physics.
We’re making progress on level SDK improvements, such as better playtesting tools, new features such as custom sounds, moving platforms, and various bug fixes and improvements such as more interactions with IO systems.
We’ve made great progress with Dedicated Condos as well in the past week. Currently, we have a working Dedicated Condo on Linux and Windows that loads in Condo data! We’re working on getting it to connect to our server list backend and working on Workshop mod handling. We plan to get Dedicated Condos out as soon as we can, but it may not have shared inventory support initially.
For Bumper Cars, we’re still working on getting this minigame out. We’ve been touching up some artwork and adjusting gameplay. We also have been in the early stages of an Arcade update with new games.
Progress is being made on the Workshop SDK for Ball Race and Minigolf, including modular course pieces for Minigolf, which we’ll post more in our developer logs.
In other sections of development, we also have been making progress on the new Workshop player model rig, Ball Race: Eruption, and upgrading the engine to 4.22, of which we have a working build.
Also, we are doing a small pass on Minigolf: Nostalgia to fix issues reported by our players, as well as some art polish.
Thanks once again to everyone. Be sure to check our Trello and Weekly Dev Logs to get the most info on the game.
Tl;dr: thank you and we’re cookin’
<3 PixelTail Games
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
This update improves SDK tools and fixes bugs from the last update.
SDK Improvements
We've fixed lots of issues with spawn points, CTF flags, weapon pickups, and fixes for team-based games in SDNL.
We're still improving the Play test feature. In this update we've improved spawn point testing. You can quickly test spawn points by pressing the respawn key (default K) and you can now switch player modes (such as becoming Infected or becoming the Dragon with the L key). More testing tools are being developed to make the process better.
SDK Maps Easier To Access
You can now access workshop maps in the Game World menu when you create a game in the map list. Workshop maps now work in Game World ports, previously they were not loading properly.
New Canvas Primitives
We have new Canvas Primitives that should really help with more unique geometry.
Canvas Elbow
One-Way Canvas Useful for one-way walls and platforms that you only want players to see or go through in one direction.
Canvas Statue - New Standing Sprite Mode In the past Canvas Statue had a Face Camera mode which would make the canvas face the camera, just like a sprite. Now with the new Standing option, you can get the sprite to face your camera but lock upwards, so it doesn't change vertical directions. This is very useful for certain effects like fires, sprite characters, or sprites from 3D games of the 90s.
Changes
Added Browse for Workshop Map to the Game World map list menu
Added One-Way Canvas Wall, Canvas Elbow to D.I.Y. store
SDK - LC: Added gameplay support for damage volumes (both Knights and Dragon)
SDK: Volumes now have two new filter types - TeamA and TeamB, which can be used to filter out players based on their team
SDK - LC: Added spawn protection to Knights for SDK purposes
SDK - SDNL: Intro animation is now skipped in Play test mode
SDK - SDNL: Added Respawn (default "K") hot key to respawn player to a random spawn point during Play test mode
SDK - Virus: Added Respawn (default "K") hot key to respawn player to a random spawn point during Play test mode
SDK - Virus: Added "L" hot key that toggles infected state
SDK - LC: Added Respawn (default "K") hot key to respawn player to a random spawn point during Play test mode
SDK - LC: Added "L" hot key that toggles between being the Dragon or Knight
Condo: Added item drag slots to Floating Text, allowing you to place it on surfaces more easily
Condo/SDK: New Canvas Statue setting - Keep Upright (w/ Follow Camera/sprite mode). When Canvas Statue is in Follow Camera/sprite mode & Keep Upright is on, the sprite will follow your camera but stay locked on the Z axis
SDK: Workshop map tutorial popup no longer pops up after returning from a play test session
Bug Fixes
Fixed workshop maps not loading properly when selected in Game World ports
SDNL: Fixed crash related to teleporters when teleporting projectiles through teleporters
SDK: Fixed playing a workshop map not working if you click on Play on the thumbnail (instead of the popup)
SDK: Fixed updating existing workshop maps dialogue not showing your workshop maps if you don't have a condo uploaded
SDK - SDNL: Fixed CTF flags not spawning in custom levels
SDK - SDNL: Fixed Weapon Pickups not spawning correctly in custom levels and not showing the weapon previews properly
SDK - SDNL: Fixed super Weapon Pickups not spawning correctly in the correct game types
SDK - SDNL: Fixed Weapon Pickup pedestal not updating to look like a super weapon pedestal when you set it as a super weapon
SDNL: Fixed players not being able to damage themselves (from explosives) in team-based games
SDK - SDNL: Fixed issues where spawn points would fail on round 2
SDK - SDNL: Fixed Dino Battle not spawning in dinosaurs properly
SDK - SDNL: Fixed music not playing on custom maps
SDK - LC: Fixed Knights not being able to walk up angles
SDK - LC: Fixed Knights being able to walk through blocking volumes
SDK - LC: Fixed Damage Volumes still causing damage when hidden
SDK - Virus: Fixed damage volumes not properly infecting survivors
SDK: Fixed Weapon Pickups being pickupable while in noclip
SDK: Fixed Game World events such as (IsSDNL) not firing off
Workshop Condo: Fixed workshop information intro description not having a scroll bar
Workshop Condo: Fixed workshop information intro description not parsing BBCode to rich text properly
Fixed accidentally closing workshop condo/map info when clicking inside the workshop info box
Condo: Fixed FX Light Beam item not syncing with clients properly
Condo: Fixed Lightbox items cone angles changing when condo is reloaded
Condo: Fixed Light Panel light angles/cone changing when condo is reloaded
Condo: Fixed the default light Radii for the Spacelight and fixed Spacelight radii changing incorrect on condo reload or duplication
Libretro: Fixed game list not restoring scroll position under certain circumstances
LC: Fixed upgrade customization UI not closing the tooltips properly
Optimized Outdoor Light item
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for January 29th, 2024, detailing all the changes that have happened since January 22nd, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Supporter Pack
We've released the Supporter Pack for Tower Unite!
If you're like us and you love Tower Unite, please consider supporting us through this supporter pack!
We're a small team that relies on fan support to keep this project alive! Buying this supporter pack will directly help us cover development costs as we work to make Tower Unite the best it can be.
The supporter pack comes with a few gifts to show our appreciation! We tried to keep them similar to other rewards we've given in the past to those who have helped to fund the game!
We've released the Supporter Pack for Tower Unite!
If you're like us and you love Tower Unite, please consider supporting us through this supporter pack!
We're a small team that relies on fan support to keep this project alive! Buying this supporter pack will directly help us cover development costs as we work to make Tower Unite the best it can be.
The supporter pack comes with a few gifts to show our appreciation! We tried to keep them similar to other rewards we’ve given in the past to those who have helped to fund the game!
This update addresses several bugs from the new update.
Changes
Condo: Removed large AFK notice while in Condos, now only shows a small AFK icon at the bottom left. This should help remove the AFK status from blocking media you are actively watching
Condo: New VR Grid material
Condo: New material variants to Basic Doorframe
Updated dialogue UI. Now has better support for longer sentences (no longer resizes the text)
SDK: Added Play testing button to SDK scoreboard, allowing you to quickly play test an SDK map in the Game World it's being made for
SDK: Updated walkable angles for Virus maps
SDK: Added Game World IO module that has outputs when a Game World / Game Type is currently active on the level, along with other gameplay events
SDK: Workshop map title now displays on the waiting for players screen, instead of just "workshop map"
SDK: Added checks to prevent players from entering into seats
Condo IO/SDK: Added IO events for CTF flag (OnPickedUp), Oddball (OnPickedUp), Weapon Pickup (OnPickedUp, OnRespawned), Health/Ammo/Armor Pickup (OnPickedUp, OnRespawned)
SDK: Removed use prompt for Libretro items
SDK: Disabled media players in workshop maps
SDK: You can now eat food in Game Worlds
Condo IO/SDK: Damage/Heal Volume now can damage/heal up to 10,000 HP
Bug Fixes
SDK: Fixed certain Workshop tags not being selectable
SDK: Fixed CTF and Oddball items showing up in Virus maps
Minigolf - Nostalgia: Hole 13 fixed circling for a long time in the first tube hole
Minigolf - Nostalgia: Fixed not going out of bounds on the floor in Hole 15, 16, 17
Known Bugs Selecting a Workshop Game World map from the Game World Ports doesn’t work currently
Toy Time Weekend Event!
We're running a new Weekend event this weekend! All toy-themed maps will have a 1.5x unit boost, which includes Cardboard Castle, Toy Room, Bedzoom, Hallway Raceway, and Nostalgia!
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
A new minigolf map is here! Feel the nostalgia as you putt from courses of colorful toys into a mysterious world inside of an old computer!
Workshop Game World Maps (Alpha)
Players can now create playable maps for SDNL, Virus, and Little Crusaders!
This update includes the official Alpha release of the Workshop Map SDK.
Simply open the Workshop Editor, select the Map Editor, set up the map, test it out, and share it to the world!
Once a player uploads a map, they can play it by downloading it from the User Creations menu!
You can start a Game World server by opening any maps you have downloaded from the User Creations menu or by selecting them in the end-of-match map selection screen.
SDK maps support a wide range of features that Condos support, such as Condo IO, Canvases, and Workshop models. Certain Volumes work, such as Damage Volumes which affect gameplay (in Virus it will infect a survivor or damage an infected, in Little Crusaders it'll set Knights on fire, etc.), Teleporter Volumes, and Trigger Volumes. Size Volumes are disabled.
You can also import Condo maps to the SDK directly, by using the Load button in the SDK's scoreboard menu. You'll just need to rename the CondoData file to have a .map file extension.
A guide on our SDK website is being written up and should be out by this weekend, which will give more information on how to use the SDK.
We'll be adding SDK support to additional Game Worlds over the next month, along with Custom Workshop Sounds support, and more SDK items.
User Creations Menu
All Workshop Maps (both for Condos and Game Worlds) are now available to browse and download through the User Creations menu on the Main Menu.
In addition, there were several changes to clean up the tag system and allow for tags for some specific Game World criteria.
Workshop map descriptions also now allow for more text formatting options (such as heading <h1></> and bold <b></>) and should be more visible than before!
Virus Crash Fix
We made a temporary change to Virus in an attempt to fix a crash that happens when a player dies. If this change solves or does not solve your crashing issues, please let us know!
Changes
New Minigolf Map: Nostalgia!
Workshop Map SDK for SDNL, Virus, and Little Crusaders (Alpha release)
Main Menu: Added new "Creations" menu option, which will be home to all Workshop Condos and Game World Maps
Main Menu: Updated "Condo List" option to be "Player Condos"
Main Menu: Updated Workshop browser top navigation tabs and removed the sidebar on the left. Favorites/Subscribed/Uploads is now on the top
Main Menu: Fixed Workshop browser tags being on multiple lines for most widescreen resolutions
Main Menu: Moved Workshop Condos outside of the Condos section, now in the "Creations" section
Main Menu: Condo image content warning now only displays once per game launch
Main Menu: Improved Workshop browser tags for Condo browsing
Main Menu: Improved sizing of the Workshop Condo browser thumbnails (now widescreen)
Main Menu: Workshop Condo descriptions now support bold and h1 text formatting
Main Menu: Improved how the Workshop Condo description text looks, allowing for more of it to be visible and readable
Main Menu: Fixed Workshop Condo descriptions text getting cut off - now will show the entire description
Accelerate: Melons now have more boost (single and triple, but not gold)
Accelerate: Pin Shield now shows up more often (lowered player count requirement)
Accelerate: Flux shows up less often now
Accelerate: Added boost speed lines for better boost feedback
Libretro: Adjusted standing positions for certain cabinets (moved them towards screen)
Condo: Fish can now swim in Water Volumes
Condo IO: Improved connection tool UI. It will now display the output and the input your connection is about to make
Condo IO: You can now set the output with scroll up/down while highlighting over the first actor of the connection with the connection tool
Condo IO: Optimized wires being drawn when connected actors are nearby
Condo IO: Made persistent connections more clear with the connection tool
Minigolf: Waterhole - Expanded the area on Hole 1 so players can bounce off a log without going out of bounds
Condo: Added rich text formatting to Notebooks. Examples: <b>bold</>, <u>underline</>, <i>italic</>, <h1>header 1</>, <h2>header 2</>, <h>highlight</>
Updated Bert Gun arcade item to be more like the SDNL version
SDNL: Increased damage dealt by the Toy Hammer (from 24 to 30)
SDNL: Increased damage dealt by the Bert Gun (from 18 to 20)
SDNL: Increased damage dealt by the Flamethrower (from 5 to 7)
SDNL: Increased damage dealt by the Crossbow (from 50 to 60)
SDNL: Increased damage dealt by the Minigun (from 9 to 15), reduced spread, reduced clip size from 150 to 100
Ball Race: Melons collected in singleplayer now award Units
Bug Fixes
Fixed individual voice volume settings not applying to Game World voice chat
Condo: Fixed Push Volume causing network desyncs with physics items when physics items are pushed by it
Minigolf: Waterhole - Attempted to fix desync for Hole 18
Condo: Fixed Floating Text glowing with volumetric fog enabled
Libretro: Fixed arcade idle screens not animating for clients
Fixed crash issue with Diamond Trophies/Diamond Jetpacks
SDNL: Fixed Gun Game not switching to the proper weapon and staying on Toy Hammer
Condo: Optimized Push Volume
Condo: Fixed Transformer Tool not working in co-op Condos
Libretro: File list selector now restores scroll position to what it was after it was closed
Libretro: Fixed bar stools being created for racing cabinets
Fixed traveling to an SDNL workshop map from the Game World ports not working
Fixed rolling pets staying attached to players after players sit down in seats
Condo: Fixed Workshop items not displaying again if they are placed down and not set and the condo is saved then reloaded
Known Bugs Selecting a Workshop Game World map from the Game World Ports doesn’t work currently There are dark shadows in small areas of the Plaza Using the underline <u></> rich text formatting in the Workshop description highlights it
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for January 22nd, 2024, detailing all the changes that have happened since January 16th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Minigolf: Haven
Lifeless continued working on Minigolf: Haven, finishing all 18 holes, and now starting on art for the remaining holes.
Minigolf: Nostalgia
Johanna worked on setting up all of the collisions and worked on getting the map ready for release.
macdguy setup all of the cameras, added achievements, stats, and leaderboards.
Nuclearxpotato continued working on holes for the "toy room" area.
Sketchman worked on achievement icons.
Wheezwer worked on some graphics for props used in the maps.
Minigolf: Nostalgia Achievement Icons WIP
Workshop Game World Map SDK Progress
macdguy continued working on the Workshop Map SDK, creating a weapon pickup system (for spawning weapons in SDNL and Condo).
SDK: Ball Race SDK WIP
Miscellany
Johanna finished the optimizations for the Game World Ports interior.
Joshua continued working on the new Workshop Skeleton.
macdguy made a new Minigolf camera system.
Sketchman continued working on the engine upgrade and CPU optimizations for the Arcade.
Wrap It Up
That about covers everything that happened since January 16th, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for January 16th, 2024, detailing all the changes that have happened since January 8th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
The Community Vote is over, and the results are in!
Thanks to everyone who participated in the vote! There were 63 responses this time!
Since there were only 7 entries, I expanded the placements and changed some of the prize amounts.
The winners of the community vote are:
1st Place - 2,000,000 Units - @Cayla 2nd Place - 1,000,000 Units - @TrashPlus 3rd Place - 800,000 Units - @OuTSMoKE 4th Place - 600,000 Units - @galaxycat 5th Place - 450,000 Units - @haze 6th Place - 300,000 Units - @Kirbyrocket 7th Place - 200,000 Units - @grandwhizbang
Thank you all so much for participating in the contest and vote!
And keep an eye out for the next contests! Another Contest will open for submissions later this month.
Minigolf: Haven
Lifeless has started working on a new Minigolf map, named Haven.
Minigolf: Haven WIP
Minigolf: Nostalgia
macdguy continued working on "Nostalgia", adding more holes to the "vaporwave" section.
Nuclearxpotato worked on adding holes to the "toy room" section.
Minigolf: Nostalgia WIP
Workshop Game World Map SDK Progress
macdguy worked on more tools for the future Workshop Map SDK, working on tools for SDNL and Ball Race. The tools will also integrate with Condo I/O.
SDK: Ball Race Tools
SDK: SDNL Tools
SDK: New IO Connection Tool UI
Miscellany
Johanna worked on the optimizations for the Game World Ports interior.
Joshua continued working on the new Workshop Skeleton.
Lifeless edited the power levels of various SDNL weapons.
macdguy worked on Dedicated Condos and VR.
Madmijk fixed a few crashes relating to the MIDI instruments.
Sketchman continued working on the engine upgrade.
Wheezwer continued working with Makeship on the Little Crusaders Dragon plush.
Will worked on music for the Ball Race map, "Eruption".
Wrap It Up
That about covers everything that happened since January 8th, 2024 at PixelTail Games.
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