Hello everyone, and welcome to the Weekly Dev Log for January 16th, 2024, detailing all the changes that have happened since January 8th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
The Community Vote is over, and the results are in!
Thanks to everyone who participated in the vote! There were 63 responses this time!
Since there were only 7 entries, I expanded the placements and changed some of the prize amounts.
The winners of the community vote are:
1st Place - 2,000,000 Units - @Cayla 2nd Place - 1,000,000 Units - @TrashPlus 3rd Place - 800,000 Units - @OuTSMoKE 4th Place - 600,000 Units - @galaxycat 5th Place - 450,000 Units - @haze 6th Place - 300,000 Units - @Kirbyrocket 7th Place - 200,000 Units - @grandwhizbang
Thank you all so much for participating in the contest and vote!
And keep an eye out for the next contests! Another Contest will open for submissions later this month.
Minigolf: Haven
Lifeless has started working on a new Minigolf map, named Haven.
Minigolf: Haven WIP
Minigolf: Nostalgia
macdguy continued working on "Nostalgia", adding more holes to the "vaporwave" section.
Nuclearxpotato worked on adding holes to the "toy room" section.
Minigolf: Nostalgia WIP
Workshop Game World Map SDK Progress
macdguy worked on more tools for the future Workshop Map SDK, working on tools for SDNL and Ball Race. The tools will also integrate with Condo I/O.
SDK: Ball Race Tools
SDK: SDNL Tools
SDK: New IO Connection Tool UI
Miscellany
Johanna worked on the optimizations for the Game World Ports interior.
Joshua continued working on the new Workshop Skeleton.
Lifeless edited the power levels of various SDNL weapons.
macdguy worked on Dedicated Condos and VR.
Madmijk fixed a few crashes relating to the MIDI instruments.
Sketchman continued working on the engine upgrade.
Wheezwer continued working with Makeship on the Little Crusaders Dragon plush.
Will worked on music for the Ball Race map, "Eruption".
Wrap It Up
That about covers everything that happened since January 8th, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
That being said, we have some fun stuff on the road ahead for 2024!
This year we want to hone in on some areas that will keep Tower Unite around for years to come, and we want get to work on the next long-awaited projects!
So this year, there’s a focus on some popular favorites, user generated content, and other goals we’ve been working towards.
Some of the areas of the game that are at the forefront of our minds as we start this year are:
Minigolf Maps
Workshop & Modding Tools
Bumper Cars
Arcade Games
Weekend Events
VR Support
Dedicated Condo Servers
Horror Hill Development
In-Development Projects
Note: We’ll be linking to our Trello pages which will be updated with more accurate information in the coming weeks, so keep an eye out for that.
Some more information on where we are with some of these:
New Minigolf Maps!
Minigolf is a favorite of Tower Unite players and we have been wanting to get back to developing maps for it for a while. Based on the positive player responses from the survey, the 18-hole release of Mushroom Wood was an awesome start last year!
With the new year ahead, we’ve buckled down and started development on a new Minigolf map, Minigolf: Nostalgia. There’s already been substantial progress on the map, and you can follow along with development here.
Any further map ideas are still behind the scenes!
Workshop & Modding Support
This includes:
Workshop maps for Game Worlds
Workshop Custom Sounds
Custom Workshop Items (colorables, media player, Libretro support)
With SDNL’s release last year, we tested the waters for user-generated Game World Maps by giving players access to the Workshop Map SDK.
We were not surprised to see the awesome, creative content that popped up from it! Any participation helped us figure out how this feature can be feasible.
This year we are getting to work on fleshing out Workshop Game World map creation past this very early state, expanding it to more Game Worlds, and releasing it in a more proper update.
We are also planning on expanding the TU Workshop to offer other features such as custom sound packs and more complex item types!
Arcade Development
We’ve been doing some planning for the Arcade, and we’d like to get out some new games in smaller updates, rather than a full “Phase”.
We’re still ironing out the details on what games we want to jump in to, and some planned games may get scrapped, simplified, or otherwise reworked in order to accommodate our abilities as such a small team.
Some of the next Arcade games we’re thinking about developing include air hockey, the standalone Shooting Gallery, some of the 2D games, as well as unannounced games.
We’ll keep you posted in the dev logs with more info!
Dedicated Condo Servers
We’ve started development on dedicated Condo servers!
This means that Condo hosts will be able to leave their Condos up for others to join at any time, even if the host isn’t actively in the server.
If other players have permissions, they will even be able to edit and decorate the Condo as though it was a normal Co-Op Condo!
More Weekend Events
This year, expect to see some more variety in the weekend events, such as more Game World specific events, more Plaza events, and more themed map events.
We plan to start rolling these out as soon as we can. There are only a few more tasks that need to be done to make this happen.
Bumper Cars & Boardwalk Games
The 2023 Boardwalk updates have gotten us that much closer to focusing on Bumper Cars, a feature promised on the original TU Indiegogo campaign!
And development is on-going! You can check out the Trello page for it here.
We also have plans for several more Boardwalk Games to be added!
VR Support Progress
VR support has always been a hefty side project, and we won’t stop development on it!
If you’d like to see the current progress for VR, check out our Trello here.
Horror Hill Development
With SDNL finally in the game, the next game world we will work on is Horror Hill.
It’s in the planning and concept stage at this point, but, as we knock out some of these other projects, we’ll soon be at a point where it will be our main focus!
One thing we are very excited for is our plans to have Workshop SDK support for creating your own monsters!
If you want to see Horror Hill progress, here is its Trello page.
Other In-Development Projects
We know there is a lot going on in the development of Tower Unite, and we have not at all forgotten about the projects that are already in development that may not have been mentioned here.
Although we are shifting gears to certain areas of the game at the start of this year, development will still continue on other projects.
Still expect map updates, bug fixes, implementations of backlogged content, and all of the other usual stuff that comes with Tower Unite.
We have a lot of stuff that we want to get into the game and are getting our bearings as we start this year, so we appreciate your patience!
Now, let’s look back at 2023!
In 2023, Tower Unite had 28 releases, including 15 major updates and 13 hot fixes!
Below is a summary of the major releases over the past year! Full lists of changes can be found on the change logs for each update.
In February, we were able to release a feature we’d been keeping under wraps for a while: Libretro support for Tower Unite!
This release added 19 gaming console items into Tower Unite, all of which have Libretro support that allows a player to emulate games within their Condo!
The items include handheld devices, home consoles, and arcade cabinets. The arcade cabinet items have lots of Canvas capabilities so players can display images to make realistic looking arcade cabinets with custom art!
In March, lightgun, touchscreen, and keyboard support was added for items using Libretro, as well as 6 more compatible console items and other changes!
April marked the return of the Anniversary Celebrations events! New items were added along with the event festivities, and Accelerate and Little Crusaders payout increases were implemented!
April also brought the release of the the Virus map Catzek Temple! It’s the largest map so far in Virus, and offers interesting ways to strategize against your opponents, including the addition of jump pads!
In late September, SDNL: Decommission released! Decommission is a rework of the Virus map Corrosion designed for SDNL.
Among other things, this update also added Condo sounds and lasers! Over 50 new sounds were added, as well as laser beams that can be activated through Condo I/O!
In November, SDNL: Container Ship was released! On this beached freighter map, players can maneuver through (or over!) shipping containers to fight their way to the win!
There were also some changes to achievement payouts and other fixes and optimizations in this update!
December brought the Winter Holidays update for 2023! This was a huge update that expanded on the existing Winter Holiday events, added MIDI support, post processing volumes, and introduced the new boardwalk renovations, and a lot more!
The final update of the year was the Holly Jolly Highway Update! It added a new festive and snowy map to Accelerate, as well as much needed optimizations, bug fixes, and other changes.
That concludes the State of the Game post for this year!
Be sure to keep up with developments on our Trello, Steam, and Dev Logs!
Hello everyone, and welcome to the Weekly Dev Log for January 8th, 2024, detailing all the changes that have happened since December 18th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Winter 2023 Condo Contest (Winter/Festivity) - NOW VOTING
Voting has begun for the Winter Condo Contest.
You can see all of the submissions on the main forum thread here.
Voting ends on January 11th, 2024 at 11:59 PM CDT.
We're Back!
We're back from our winter break, we hope you all had a great time on your break, and we're excited for 2024.
While this Dev Log will be shorter than normal, we do have a few things to show you.
A new Minigolf map, named "Nostalgia" has been started.
macdguy took some time over the break to look more into the Dedicated Condos and VR support. We're actively working on getting these systems working and ready to be released.
nuclearxpotato worked on a Clipboard Note item, which is functionally equivalent to the Notebook item. Also Notebooks have had their character limit set from 999 to 4999.
Minigolf: Nostalgia EARLY EARLY EARLY WIP
Clipboard Note Item WIP
Wrap It Up
That about covers everything that happened since December 18th, 2023 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
There’s a new winter themed Accelerate map to enjoy! Race through a festive and snowy little town and enjoy the wintertime delights!
WINTER QUESTS AND HOLIDAY EVENTS!!
Holiday events are still ongoing!
There are three exciting Holiday Quests to participate in!
Spread holiday joy and help Santa Claws deliver gifts to the hardworking Plaza staff, share the joy of hats, and find the missing reindeer!
Find the quest-givers in the Central Fountain area!
In addition, the usual Holiday cheer has swept through Tower Unite! Enjoy beautiful holiday decorations in the Plaza, earn Holiday Coins from playing games, and deck yourself out with some festive gear at Santa Claws’ store!
WINTER WONDERLAND EVENTS!!
There’s a new weekend event type this weekend! The Winter Wonderland Events give 1.5x Units & EXP on select winter and toy-themed maps: Nimbus, Memories, Summit, Alpine, Village, Bedzoom, Hallway Raceway, Toy Room, Sweet Tooth, Frostbite, and Holly Jolly Highway!
Changes
New Map: Accelerate: Holly Jolly Highway
Condo: Added "Priority" setting to Sky Volume, allowing control over which Sky Volume takes priority over the others, when there are several inside of each other
Condo: Added "Cloud Color" setting to Sky Volume
Minigolf: Improved camera easing, to reduce visual stutters at high speeds
Made it easier to interact with the Game World Port panels
Accelerate: Beer now spins you out and the visual effects last only 5 seconds (was 10 seconds)
Accelerate: Beer no longer blocks other projectile items
Accelerate: Bumpers now spin you out (they still bump you as well)
Accelerate: Beer, Bumpers, and Golf Holes no longer can be flung forwards, will always be dropped behind you
Added Ice Sculpture Franky, Ice Sculpture Kalleira, and Elf Mutilator to Santa's Workshop store
Added Winter Market Booth to Celebrations store
Bug Fixes
Plaza: Fixed various landscape collision holes in the Plaza
Fixed button issues with smaller avatars or potion users
Fixed button issues while in a seat
Fixed a camera issue when leaving an RC vehicle
Fixed Frost Dragon materials being corrupted
Condo: Fixed a crash relating to setting the Ceiling Light string length
Condo: Fixed various festive lights not saving their settings properly
Condo: Fixed Ferris Wheel milestone lights being very bright
Condo: Fixed overlapping Sky Volumes turning each other off when you leave/enter the overlapping ones
Condo: Fixed global Sky Volumes turning off after leaving a non-global Sky Volume
SDNL: Fixed workshop player models T posing on ragdoll deaths (also fixes Condos)
SDNL: Attempted Magnum Lazer explosion crash fix
Virus: Attempted to fix crash relating to infected dying
Condo: Attempted to fix crash relating to water cooler item
Optimizations
Game World Ports optimization
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for December 18th, 2023, detailing all the changes that have happened since December 11th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
The submission period for the winter Condo Contest has begun!
The theme this year is Winter / Festivity again!
So, your build should be either: winter-related, themed after winter holidays / holiday activities (including New Years), or generally wintry and festive!
The submission period ends on January 7th, 2024 at 11:59 PM.
Be sure to look at the prizes and follow the rules on the thread here!
November 2023 Art Contest - Results
The results are in! Thanks to everyone who voted and participated! There were 111 responses this time.
The winners are:
1st Place - 1,000,000 Units - Wishbo_ne 2nd Place - 250,000 Units each - Studio_Mercy_Music, Vito Skeletino, han, The Lich, Alexer Zoderia, pissweed, HuskyInABasket 3rd Place - 500,000 Units - nephco 4th Place - 250,000 Units - Herobrine 5th Place - 150,000 Units - Mrs.Insomniac
Thank you to everyone who participated and congratulations to everyone who won.
We're also working hard on a Part 2 update, with a few more items and the teased winter Accelerate map, "Holly Jolly Highway". We're aiming to release that update this week, so keep your eyes peeled.
Johanna worked on getting the Winter Plaza ready for release, and also worked on "Holly Jolly Highway".
Lifeless worked on "Holly Jolly Highway", as well as fixed some issues with SDNL maps.
macdguy worked on releasing the update, and worked on fixing issues that came up with the initial release.
Madmijk worked on getting MIDI ready for release, as well as making the MIDI announcement.
Nuclearxpotato worked on holiday items.
Sketchman worked on optimizations and bug fixes, and worked on achievement icons.
Wheezwer worked on dialouge for the holiday characters.
Holiday Achievement Icons
Miscellany
Joshua continued working on the new skeleton for the Workshop models, working on the IK system.
Wheezwer worked on getting new screenshots for the Steam store page.
Will worked on music for Eruption and Containership.
Wrap It Up
That about covers everything that happened since December 11th, 2023 at PixelTail Games. See you all next year!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
There are three new exciting Holiday Quests to participate in!
Spread holiday joy and help Santa Claws deliver gifts to the hardworking Plaza staff, share the joy of hats, and find the missing reindeer!
Find the quest-givers in the Central Fountain area!
In addition, the usual Holiday cheer has swept through Tower Unite! Enjoy beautiful holiday decorations in the Plaza, earn Holiday Coins from playing games, and deck yourself out with some festive gear at Santa Claws’ store!
We've also got a LOT of great presents to give this year! Let's open them up!
WINTER WONDERLAND EVENTS!!
There’s a new weekend event type this weekend! The Winter Wonderland Events give 1.5x Units & EXP on select winter and toy-themed maps: Nimbus, Memories, Summit, Alpine, Village, Bedzoom, Hallway Raceway, Toy Room, Sweet Tooth, and Frostbite!
MIDI Support, Guitars, and a Drum Machine!
The MIDI and instruments update is HERE!
This update is full of awesome features for creating more music in your Condos! We have a video overview of all the additions and how they work, which can be viewed here:
The boardwalk has gotten a new look and an improved Ferris Wheel, in addition to the recently added carnival games!
It now has its own beach! Fish off the piers or right on the sand while taking a look at the fun seaside amusements!
Two work-in-progress areas have appeared to indicate the location of the upcoming Bumper Cars arena and an upcoming store!
Post Process & Sky Volumes
There are new IO volumes for Condo builders to use to set the atmosphere of their creations!
The new Post Process Volume will allow you to customize various visual effects such as saturation, contrast, chromatic, vignette, grain, bloom, tint, pixelate, etc. within the volume or globally throughout the entire Condo.
There are also other effects such as pixelate and posterize. You can fade in/out post process volumes with IO as well!
The Sky Volume will allow you to customize the sky effects, including fog, sun, sun tint, horizon/zenith colors, star colors, and time of day settings within the volume or globally throughout the entire Condo.
This volume will give you complete control over the fog and sky lighting in any Condo.
New Items!!
It wouldn't be a joyous holiday without new items coming to town!
We've added new decorative holiday hats such as the Gingerbread Top Hat and an Orbiting Dreidel.
We also have Wooden Chests, Ice Sculptures, Presents, and a Mistletoe.
AND WE HAVE NEW FLOWERS! Heliopsis, Delphinium, Godetia, Lavatera, and Lilium Flowers!
We've received new oversized candy from Sweet Tooth, available in Fresh. However… we're not quite sure who's responsible for taking these… maybe we'll find out soon!
A new Canvas primitive is available, the Canvas Torus! Useful to create piping, and other curly donut shapes.
Changes
Start of Holiday 2023 events
Boardwalk Renovation
MIDI Input Support for Instruments
SDNL: Decommission Fixes & Updates
UI: Improved the number input slider on item editor - easier to grab with mouse and control for fine adjustments
UI: Number input slider now updates the value as you change it, so you can get a better idea as you are adjusting
IO: Added new Post Processing Volume. This volume will allow you to customize various visual effects such as saturation, contrast, chromatic, vignette, grain, bloom, tint, pixelate, etc. within a volume or globally
IO: Added new Sky Volume. This volume will allow you to customize the sky effects, including fog, sun, sun tint, horizon/zenith colors, star colors, and time of day settings within a volume or globally
Accelerate: Improved kart turning friction and grip
Accelerate: Improved kart deceleration physics
Accelerate: Adjusted camera tilting
Added holiday quest reset option in gameplay settings (separate from the Plaza tracker reset)
Added Halloween 2023 remains to King Arthritis
Added chatter sounds to the all store/event NPCs
Condo: Item Finder now defaults to ungrouped mode, showing all items at once
Condo: Item Finder now has "Hide/Unhide" button next to all items, allowing for easy access to hide and unhide items
Condo: Item Finder now visually fades out items that are currently hidden
Condo: Added "Show Volumes" setting, which will hide volumes visually from view (clientside only)
Condo: Added "Show Sound Emitter Ranges" setting, which will hide sound emitter range spheres visually from view (clientside only)
Condo: Added "Enable Group Selection" setting to inventory selection. Disabling this will allow you to move/select individual items that are grouped without breaking the group apart
Condo: Added new item sort types to Item Finder: "Locked", "Hidden", and "Grouped"
Condo: Item Finder now shows custom item names properly
Condo: Item Finder now has the ability to rename items directly in the item finder list
Condo: When hovering over items in the Item Finder, the item will now visually highlight in 3D
Condo: Added "Underwater" color option to Water Volume
Condo: Added range setting to Haunted Painting (along with a radius visualizer)
Condo: "Respawn" IO event on physics items now drops the physics item from a player that is holding it
Condo: Held physics items now properly trigger when entering a Trigger Volume
Added Wooden Chest to Rob's Imports store
Added Fireplace Hearth, Mistletoe, Ice Cube, Winter Presents, Festive Cushion, Frosting (Plain), Frosting (Candy) to Celebrations store
Added Canvas Torus, Midway Lights to D.I.Y store
Added Ice Sculpture Catsack, Ice Sculpture Pedestal, Ice Sculpture Snowman, Hanging Mistletoe, Orbiting Dreidel, Gingerbread Top Hat to Santa's Workshop store
Added Heliopsis Flower, Delphinium Flower, Godetia Flower, Lavatera Flower, Lilium Flower to Seasons nature store
Added Electric Guitar, Bass Guitar, MIDI Maestro to Songbirds store
Added Drum Machine to Asteroid Belt arcade store
Optimizations
SDNL - Container Ship: Various optimizations
Optimization: Flashlight optimizations
Optimization: Player aim optimizations
Optimization: Player seat optimizations
Optimization: Player footstep optimizations
Optimization: Camera optimizations
Optimization: General player optimizations
Lots of optimizations to players in general, reducing CPU usage where we can
Bug Fixes
SDNL: Attempted fix for the Chainsaw explosion in SDNL maps on AMD cards
Condo IO: Fixed Water Volumes not working for Dolphins
Condo IO: Fixed Water Volumes not working for Ball Race Orbs
Virus - Solar: Fixed jump pad issues
Virus - Solar: Fixed some weird collisions
Fixed player persona (player colors/customization) not showing up in minigames
Fixed head sometimes being shown on first spawn in when you have first person legs enabled
Condo: Fixed Item Finder not expanding full height of screen if the placeable inventory is closed
Condo: Fixed inventory search taking input of the held inventory key when first selected (default Q), causing it to repeat "qqqqqqqq" over and over in the search
Condo: Fixed Hidden Seat seat poses ending when a player moves while sitting
Condo: Fixed issues with teleporters not always teleporting physics items properly due to optimizations done in last update
Fixed and updated various Plaza location volumes
Condo: Fixed Copycat duplication preview not copying scales of items properly (canvas primitives would default to 1 scale always)
Condo: Fixed Snowball item disappearing when it hits snow, now it'll properly grow in size (and save and network properly)
Condo: Fixed lingering sounds playing on the Electronic Keyboard
Fixed Throwable Bowling Ball duplicating visually
Fixed explosions pulling in physics objects instead of pushing out physics objects
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for December 11th, 2023, detailing all the changes that have happened since November 28th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
The submission period for the winter Condo Contest has begun!
The theme this year is Winter / Festivity again!
So, your build should be either: winter-related, themed after winter holidays / holiday activities (including New Years), or generally wintry and festive!
The submission period ends on January 7th, 2024 at 11:59 PM.
Be sure to look at the prizes and follow the rules on the thread here!
November 2023 Art Contest - VOTING ENDS TONIGHT
Voting is open until 11:59PM CT on Monday, December 11th.
We've been working hard getting the Holiday Events update ready for release, which will bring a start to the 2023 Holiday Events, the Boardwalk Art Pass, MIDI support, and more fixes and optimizations.
You can see what is planned for the update and our progress here.
Johanna continued working on the Plaza, getting it ready for release. She also worked on an upcoming holiday Accelerate map.
Joshua worked on finishing up some holiday items.
Lifeless worked on an upcoming holiday Accelerate map, as well as fixed some issues with SDNL maps.
macdguy worked on getting the update ready for release, working on holiday quests and achievements, as well as internal bug fixing.
Madmijk worked on getting MIDI ready for release.
Nuclearxpotato worked on holiday items, as well as game world map item props.
Sketchman worked on optimizations and bug fixes.
Wheezwer worked on dialogue for the holiday characters.
Will worked on music for Eruption and Containership.
Gingerbread Top Hat WIP
Sweet Tooth Item Props WIP
Upcoming Holiday Accelerate Map Teaser
A teaser of an upcoming new holiday Accelerate map! While not coming out for the first holiday events update, keep your eyes peeled for more about the map next week!
Wrap It Up
That about covers everything that happened since November 28th, 2023 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for November 28th, 2023, detailing all the changes that have happened since November 20th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Tower Unite Merch - Plushie Survey: Round 2!
We are going to make another Tower Unite plush with Makeship, and we want to know what plush you'd want them to make this time!
Vote and help us decide what character from Tower Unite should become a physical plush!
Voting will be open until Friday (Dec 1st) at 11:59 PM PST.
Hello everyone, and welcome to the Weekly Dev Log for November 20th, 2023, detailing all the changes that have happened since November 13th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
There's no theme this time. The submission just needs to be related to Tower Unite!
Entries are allowed until December 7th, 2023 at 11:59PM CT.
Be sure to check out the prizes and follow the rules here!
Condo
macdguy worked on two new volumes, a Sky Volume, which allows condo owners to adjust fog values, sky colors, etc, and a Post Processing Volume, allowing condo owners to adjust post processing effects.
Nuclearxpotato worked on a Canvas torus.
Condo: Post Process Volume
This volume will allow you to customize various visual effects such as saturation, contrast, chromatic, vignette, grain, bloom, tint, pixelate, etc. within a volume or globally throughout the entire condo. A pixelate option will also be added as well as some presets.
Condo: Post Process Volume - Pixelate Filter (with Posterizing)
Condo: Sky Volume
This volume will allow you to customize the sky effects, including fog, sun, sun tint, horizon/zenith colors, star colors, and time of day settings within a volume or globally throughout the entire condo.
Condo: Canvas Torus
Miscellany
Johanna continued working on the boardwalk, bumper cars building, and the ferris wheel.
Joshua continued working on the new workshop skeleton.
macdguy worked on fixing some issues with the optimization update.
madmijk continued working on MIDI support.
Nuclearxpotato worked on some new holiday items.
Sketchman continued working on optimizations.
Wheezwer started the Winter condo contest, worked on Holiday NPC dialogue, and continued working on event icons for the weekend events.
Will worked on music for Containership.
Wrap It Up
That about covers everything that happened since November 13th, 2023 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!