Hello everyone, and welcome to the Weekly Dev Log for October 23rd, 2023, detailing all the changes that have happened since October 16th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
CATSACK PLUSH CAMPAIGN STARTED
The Catsack Plush Campaign on Makeship has started!
You can now order a Catsack Plush to fund the campaign!
This campaign is for a limited time, so check it out at the link below!
Submit something that fits the Halloween spirit. It can be fun, spooky, eerie, or whatever you want, so long as it follows the rules!
Like last month's contest, there is no restriction on when the Condo was made as long as it hasn't been submitted before.
The submission period ends on October 25th, 2023 at 11:59 PM.
Be sure to look at the prizes and follow the rules on the main thread found here!
Halloween 2023 Events! - Ongoing
Our Halloween events for 2023 are ongoing! Enjoy the Halloween festivities and fun as well as some new items that can be found at the Ghoulcery at the center fountain and the long-awaited Haunted Catsack!
We're currently working on the second phase of this update, including new items and Boardwalk games.
Johanna continued working art for the upcoming boardwalk attractions.
macdguy finished the game code for the upcoming boardwalk attractions, as well as working on items.
Wheezwer worked on art for the upcoming boardwalk attractions.
Halloween: Dragon Egg Item (new item with pet inside) WIP
Ball Race: Eruption
Lifeless worked on a new Ball Race map, Eruption. All the basic level design has been completed, and he is currently working on art.
Ball Race: Eruption Early WIP
Miscellany
Joshua worked on overhauling the playermodel skeleton rig, currently fixing up long-standing problems and transferring animations from the current rig.
macdguy worked on fixing various bugs and worked on IK support for VR.
Will continued working on music for Dark Voyage and SDNL.
Wrap It Up
That about covers everything that happened since October 16th, 2023 at PixelTail Games.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 16th, 2023, detailing all the changes that have happened since October 10th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Submit something that fits the Halloween spirit. It can be fun, spooky, eerie, or whatever you want, so long as it follows the rules!
Like last month's contest, there is no restriction on when the Condo was made as long as it hasn't been submitted before.
The submission period ends on October 25th, 2023 at 11:59 PM.
Be sure to look at the prizes and follow the rules on the main thread found here!
Halloween 2023 Events!
Last week, we released the Halloween 2023 events to the public. Enjoy the Halloween festivities and fun as well as some new items that can be found at the Ghoulcery at the center fountain and the long-awaited Haunted Catsack!
We have plans to dish out more Halloween fun in an upcoming update as well!
You can read the patch notes here.
Joshua finished working on yet-unreleased Halloween items.
Nuclearxpotato continued working on Halloween items.
Halloween: Upcoming Halloween Items
Miscellany
Johanna worked on fixes to the Resort condo. She also continued working on the Boardwalk Attractions.
Lifeless continued working on Game World maps.
macdguy released the Halloween update, fixed a bunch of bugs, and continued working on the Boardwalk Attractions.
Wheezwer worked on art for the Boardwalk Attractions.
Will continued working on music for Dark Voyage.
Condo: Interactive Items now have Interactivity Permission Settings
Condo: Hidden Seat Pose Types
Wrap It Up
That about covers everything that happened since October 10th, 2023 at PixelTail Games.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Our Halloween events have begun! Enjoy the Halloween festivities and fun as well as some new items that can be found at the Ghoulcery at the center fountain and the long-awaited Haunted Catsack!
We have plans to dish out more Halloween fun in an upcoming update as well!
NEW: Haunted Catsack
A new kind of Catsack has appeared! Unravel the mysteries of the Haunted Catsack and discover exclusive, spooky items!
Earn them by redeeming Sacrificial Remains or Ghoul Coins!
Dark Voyage
We've updated Dark Voyage gameplay a bit, adding rapid fire to the guns and various fixes to the ride. We also have upcoming Dark Voyage weekend events!
Ghoul Coins
Earn ghoul coins to exchange for Halloween items! You can earn ghoul coins by playing Plaza minigames or Game Worlds, Sacrificial Remains, as well as in the Arcade and through Fishing!
Sacrificial Remains
Collect Sacrificial Remains and put them in the Cauldron. You can earn various items and some of the new items with the remains!
This Is Just The Beginning!
We have plans to dish out more Halloween fun in an upcoming update as well!
New Halloween Items
Ghoulcery Store
Princess Tiara
Snail Friend
Worm Friend
Maggot Entourage
Autumn Leaf Mask
Worm Friend Plush
Spirit-Bored
Autumn Fairy Pet
Autumn Fairy Plush
Fairy Princess Wings
Cat Glasses (Dark)
Mummy Plush
Celebrations
Skeleton (Leaning), Skeleton (Lying), Skeleton (Posed) (each with various poses)
Dungeon Shackles
Spare Bone
Spare Bone Pile
Barbed Wire String
D.I.Y.
Dungeon Cell Bars
Dungeon Cell Door
Dungeon Door
Stone Archway
Rob's Imports
Cast Iron Bed Frame
Snail Friend Plush
Nail Head
Sweet Suites Furnishings
Covered Table
Basic Wooden Table
Tower Threads
Cat Glasses (Light)
Haunted Catsack
Dungeon Cage
Spirit-Bored
Haunted Catsack / Sacrificial Remains
Skeleton (Shackled)
Guillotine Door
Changes
Start of Halloween 2023!
Haunted Catsack can now be opened! The "Boo!" Achievement is now earnable
Condo IO: Added Hit FX setting to Hit Target Volume. Turning this off will disable the hit sounds and damage notifications
Bug Fixes
SDNL - Decommission: Fixed the ceiling fans having their rotation axis offset
SDNL: Fixed pickup sounds playing at the origin of maps
SDNL - Hinderance: Fixed a broken spawn
SDNL - Hinderance: More attempts to try and fix the AMD card crash
Condo: Fixed Voteskip Ratio not saving to condo data
Condo: Fixed Voteskip Ratio not applying
Condo: Fixed Voteskip settings not applying until a video was added and played
Condo: Fixed public/private permission settings being reversed
SDK: Fixed custom spawn points not saving teams
SDK: Fixed workshop maps not clearing when switching to a non-workshop map
Condo IO: Fixed hidden/no collide items still blocking weapon traces
Condo IO: Fixed Hit Target Volume still blocking weapons when it's dead
Condo IO: Fixed Hit Target Volume SetHealth, AddHealth, etc. being off by 1
Condo IO: Fixed OnRespawned not firing for workshop physics items
Plaza: Fixed bad LODs on the street lamps
Optimizations
Plaza: Arcade building sign topper has had its drawcalls reduced and visuals improved
Plaza: Theater exterior inner wall and ceiling elements have had their drawcalls reduced and visuals improved
Plaza: Nightclub exterior has had its drawcalls reduced
Plaza: Nightclub exterior sign has had its drawcalls reduced and visuals improved
Plaza: Bowling Alley exterior has had its drawcalls reduced and visuals improved
Plaza: Condo Hub sign in tower lobby has had its drawcalls reduced
Plaza: Hanging signs in tower lobby and in store alleys have had their materials simplified
Plaza: Various drawcall reductions and visual improvements for gameports interior architecture
Plaza: Games Sign drawcall reductions and visual improvements
Plaza: Games archways drawcall reductions
Plaza: Hanging arched signs for monorail and backer grove drawcall reductions
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 10th, 2023, detailing all the changes that have happened since October 2nd, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
OCTOBER 19TH - CATSACK PLUSH
It's almost here! Soon you could have your very own Catsack!
We're so excited to share pictures of the sample Catsack plush from Makeship with you all!
The funding campaign will go live NEXT WEEK on Thursday, October 19th!
Keep an eye out for another fun announcement before then as well!
And thanks again to everyone who shared their plushy preferences in the survey a while back!
Halloween 2023 Condo Contest
Hey everyone!
It's time for the Halloween 2023 Condo Contest!
Submit something that fits the Halloween spirit. It can be fun, spooky, eerie, or whatever you want, so long as it follows the rules!
Like last month's contest, there is no restriction on when the Condo was made as long as it hasn't been submitted before.
The submission period ends on October 25th, 2023 at 11:59 PM.
Be sure to look at the prizes and follow the rules on the main thread found here!
Plaza: Boardwalk Attractions
Johanna continued working on art for the new Boardwalk Attractions.
macdguy continued working on the game code for the new Boardwalk Attractions.
Wheezwer continued working on art for the new Boardwalk Attractions.
Plaza: Boardwalk Attractions WIP
Halloween 2023
Development continues on the Halloween events for 2023.
Joshua continued working on Halloween items.
macdguy worked on finishing some Halloween items.
Nuclearxpotato continued working on Halloween items.
Miscellany
Lifeless continued working on Game World maps.
macdguy worked on some fixes for Condo I/O.
Madmijk continued working on condo instruments.
Wrap It Up
That about covers everything that happened since October 2nd, 2023 at PixelTail Games.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 2nd, 2023, detailing all the changes that have happened since September 11th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Halloween 2023 Condo Contest
Hey everyone!
It's time for the Halloween 2023 Condo Contest!
Submit something that fits the Halloween spirit. It can be fun, spooky, eerie, or whatever you want, so long as it follows the rules!
Like last month's contest, there is no restriction on when the Condo was made as long as it hasn't been submitted before.
The submission period ends on October 25th, 2023 at 11:59 PM.
Be sure to look at the prizes and follow the rules on the main thread found here!
Decommission Update (0.17.1.0)
Last week, we released the virus map, Decommission, as well as fixes and improvements to condos.
Before the Decommission update, there was a hotfix we released with some general fixes, as well as a water volume for condos. You can check out that update here.
Halloween
Development continues on the Halloween events for 2023.
Joshua worked on Halloween items such as (tiara, worms, slug, "wings", "ghoul items", plush mummy) and more.
macdguy worked on setting up the weekend events system for the "Dark Co-op" event and additional events in the future.
Nuclearxpotato worked on Halloween items such as (skeleton, bone, "dungeon-esque items") and more.
Will worked on music for the Hell area of the "Dark Voyage".
Halloween: Dungeon Items WIP
Halloween: Plush Mummy WIP
SDNL: Development
Lifeless worked on getting "Decommission" ready for its release. He also worked on optimizing "Containership" as well as fixing bugs in "Hinderance" and "Meadows".
macdguy helped released the "Decommission" update.
wheezwer and macdguy worked on announcer voice lines for Gianni Matragrano to record. We'll be adding the performance into the game as soon as possible.
Sketchman worked on improved weapon code and achievement icons.
Will worked on music for "Hinderance".
Miscellany
macdguy worked on bug fixes, sound emitter improvements, laser beams for Condo IO, released the hotfix, and worked on Plaza Boardwalk games.
Madmijk continued working on condo instruments.
Sketchman continued working on backend improvements.
Wrap It Up
That about covers everything that happened since September 11th, 2023 at PixelTail Games.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
This update adds a new map for SDNL and a bunch of updates for Condos!
New SDNL Map - Decommission!
Our first crossover map for SDNL is now available! Decommission is a version of the map Virus: Corrosion updated for SDNL. It’s a close quarters indoor map that is frantic fun and an excellent location to appease our blood thirsty audience members. We recommend trying Gun Game on it!
Condo Sounds and Lasers
We've added tons of new Condo sounds that are designed for IO usage in this update. A new SFX category was added with over 50 new sounds.
On top of that, we now have LASERS. Laser Beam is a new IO item that lets you design puzzles (or place deadly lasers) into your Condos. Laser Beams can be set to damage players or trigger events. Laser Beams also come with a Laser Receiver item that will power on/off when a laser intersects with it. Laser Beams can also be set to be blocked by doors, blocking volumes, physics objects, and players, giving you the freedom to create laser based puzzles.
Vote Skip now available to all Media Player Items
Media Players now have a vote skip option added to them that will allow Condo hosts to enable the vote skip features that the Plaza theater has.
Libretro Keybinding
You can now adjust your keybinds for Libretro in the keyboard settings in the controls settings.
Halloween On The Way!
We're busy getting Halloween events started, so stay tuned for more information on when that launches!
Changes
New SDNL map: Decommission!
Condo: Added search bar to the Sound Emitter picker UI, so you can easily find sounds
Condo: Added "Allow Voteskip" option to Media Players, which enables vote skip and vote queue support to an individual media player
Condo: Added new sound category SFX (unlocked by default) with over 50 sounds designed for IO usage
Condo: Added 40+ new sounds to Spooky sound category
Condo: Added new sounds to Ambient and Nature categories
Condo: Updated Security Door sounds
Condo IO: Added Laser Beam, a placeable laser beam that can be triggered by players or deal damage, and can be optionally blocked by objects or players for puzzles
Condo IO: Added Laser Beam Receiver, a placeable module that only powers on when a Laser Beam intersects with it
Condo IO: Added Reveal input for all canvas revealers (ex. Haunted TV)
Condo IO: Added FadeIn IO event to Sound Emitters
Condo: Sound Emitters can now have a range up to 10,000
Condo: Water Volume sides now hide on hidden setting
Virus: Improved weapon prediction for Sonic Shotgun airblast
LC: Removed Dragon bite delay
Libretro: Added key binds for Libretro keyboard controls in Controls settings
Libretro: Added L2 and R2 key binds (default F and G)
Mouse sensitivity setting now allows for decimal values
Bug Fixes
Reverted coloring changes on cosmic material, fixing Planetary Piano and several particle effects in the game
SDNL - Meadows: Fixed some landscape issues
SDNL - Meadows: Improved seam in-between cave and main landscape
SDNL - Hinderance: Fixed some collision issues
SDNL - Hinderance: Made an attempt to fix the issues with explosions crashing AMD cards
Condo: Fixed Battery Slot not aligning the battery properly
Condo IO: Fixed Teleport Volume "Ask Permission To Use" function not working for clients (clients couldn't use teleport volumes to teleport on first join)
Condo IO: Fixed Water Volume entering/exiting water state with shallow water and a player is not fully submerged
Condo IO: Fixed Push Volumes not working while in Water Volumes
Condo IO: Fixed Teleport Volumes not working while in Water Volumes
Condo IO: Fixed Water Volumes physics filter not disabling physics interaction
Condo IO: Fixed Damage/Heal Volumes not working while in Water Volumes
Condo: Improved Sound Emitter networking for clients when activating with IO events
Plaza: Fixed Chainsaw Deathmatch chainsaw not making noise and using the old model
Fixed Princess Hat material
ZM: Fixed ghosts having legs
Dark Voyage: Fixed various doors not always opening
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
This update improves SDNL and adds water volumes for Condo Creators!
Water Volume!
Water volumes are here! Players can now place water volumes in their Condos with the Condo IO tab. These volumes simulate water physics and have swimming animations.
There are several water types for visual differences, and you can color the water and adjust its friction as well.
SDNL Improvements/Balancing
Changes have also been made to improve and balance SDNL!
Workshop models are now adjusted to better reflect the size of hitboxes in SDNL.
You can also disable workshop models in Content > Workshop settings > Workshop Player Models In Game Worlds and the players will stay at normal scale.
Dino Battle has gotten some balancing changes. Dinos now have less health and can no longer grab armor or ammo. The win condition for Dino Battle is now based on the amount of kills a team has (30), rather than a time limit.
Players in 1st through 3rd/4th place in any game mode now have higher payouts! There is also an increase to the “Player Killed Bonus”.
Workshop Uploading Fixes
We have fixed several issues regarding uploading Workshop Condos to the Workshop. One of the major bugs was an issue with Condos not uploading when there were too many tags set. Another issue was that Condos that were large in file size (over 30mb) would not upload, which we fixed. And lastly, the screenshot tool now takes pictures properly again and at the right brightness.
Changes
Condo: More material improvements
Plaza - Dark Voyage: The time chamber transition effects now happen more quickly
Plaza - Dark Voyage: Ride gun is now a machine gun
Plaza - Dark Voyage: Ride gun now has improved hit FX, laser tracer, and is colored per player to make it easier to see what each player is shooting at
SDNL: Adjusted workshop scales to more accurately match hit boxes
SDNL: Increased Payouts
SDNL: Increased 1st Place Payout from 1,000 to 1,500 units
SDNL: Increased 2nd Place Payout from 800 to 1,200 units
SDNL: Increased 3rd Place Payout from 600 to 900 units
SDNL: Increased 4th Place Payout from 400 to 600 units
SDNL: Increased Gun Game 1st Place Payout from 1,200 to 1,500 units
SDNL: Increased Gun Game 2nd Place Payout from 800 to 1,000 units
SDNL: Increased Gun Game 3rd Place Payout from 400 to 750 units
SDNL: Increased Player Killed Bonus from 10 units to 50 units
SDNL: Dinos no longer can grab armor or ammo
SDNL: Dinos have a little less health
SDNL: Dino Battle is now first to 30 kills
SDNL: Changed Cash to Rating
SDNL: Egon Cannon damage increased (12 > 18)
SDNL: Flag held now shows up in view model
SDNL: CTF weapon loadout now spawns you with 1 machine gun (Dual UZI or Bullpup)
SDNL: Hinderance: Adjusted one of the ramped areas to become a spiral staircase to clean up the geometry in the area and make pathing more clear
SDNL: Hinderance: Widened up the blue side room to make it less cramped
SDNL: Hinderance: Improved the art for the cavernous entrance to lava area to look better and be slightly bigger
SDNL: Hinderance: Widened up the side passageway that goes to the lava area to be less cramped and flows better
SDNL: Hinderance: Replaced dirt pile that goes up to winding staircase with stacked blocks to look better and make more sense
SDNL: Hinderance: Widened and expanded various doorways
Condo IO: Added Water Volume. This volume lets you place swimmable water anywhere in your Condo. You can change the water type, color the water, and adjust the water friction
Condo IO: Added Ladder Volume. This volume lets you place invisible ladders anywhere in your Condo, allowing players to climb up how you'd like
Condo IO: Added Hit Target Volume item, an invisible box that has health and takes damage and outputs when it is dead. Comes with hit FX and damage notes and optional blood effects. Has OnDeath, OnHurt outputs and AddHealth, ResetHealth, and TakeHealth inputs, along with DefaultHealth and BloodType settings
Condo IO: Added Test Fire Relay button on the relay settings panel to easily test Relays
Condo IO: Added lock icon on relays when FiredOnce has been set
Condo IO: Added glow effect when a relay was just fired (only when Inventory or Tool is opened up)
Little Crusaders - Dragon: Reduced ground speed of dragon (back to what it was before SDNL)
Little Crusaders - Dragon: Reduced air control speed of dragon
Little Crusaders - Dragon: Added 0.35 delay before the bite deals damage
Libretro: Portable consoles now display game select when you first left click to use it (if you have not loaded a game already), then loads into game mode when you select a game (this will help lessen confusion on how to use these portable consoles)
Optimizations
Improved performance for volumetric fog
Bug Fixes
SDNL: Fixed player scales on models being smaller when workshop setting is disabled
SDNL: Fixed players dying or taking damage to themselves when shooting at other players in Gun Game
SDNL: Fixed results screen list not fitting all players on the screen
SDNL: Fixed flag/oddball not returning sometimes
SDNL: Fixed team list on HUD not swapping teams properly when team swap happens on a new round
SDNL: Fixed Garand playing empty clip animation/sound too early for clients
SDNL: Fixed fire input issues with Toy Hammer and gun game
SDNL: Fixed Magnum Laser search for targets not always occurring when holding alternative fire
SDNL - Hinderance: Fixed a cliff wall with bad collision
SDNL - Hinderance: Fixed pickups clipping through the floor
Virus: Corrosion: Fixed collision on cable railings so you can now shoot in-between the cables
Virus: Corrosion: Fixed collision on ornate railings so you can now shoot in between the cables
Plaza / Virus: Corrosion: Fixed missing collision on bent pipe models
Virus - Corrosion: Fixed bad collision on small standing tank model
Virus - Corrosion: Fixed bad collision on double tank model
Plaza - Dark Voyage: Fixed an issue where the exit door from the final time chamber back to the station platform was not opening
Plaza - Dark Voyage: Fixed an issue where exiting the first time chamber from the station platform to the wild west area had a long delay before ride movement
Plaza - Dark Voyage: The entrance doors to the time chambers no longer chop into the back portion of the ride vehicle
Plaza: Dark Voyage: Time chambers now reset properly after a cart finishes passing through it
Plaza: Dark Voyage: Fixed an audio bug that was causing the wild west's entry time chamber to not play door sounds when the exit door was opening
Plaza: Dark Voyage: Fixed being able to shoot the blood bottles in the blood kitchen before they are even visible
Workshop: Fixed crash when uploading or updating workshop addons when they have more than 5 tags
Workshop: Fixed not being able to upload workshop condos that have save data larger than 30MB
Hello everyone, and welcome to the Weekly Dev Log for September 11th, 2023, detailing all the changes that have happened since September 5th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
SDNL: Development
We're continuing to fix issues and make changes based on feedback from the initial SDNL release. We plan on having a hotfix release very soon.
Johanna worked on getting "Decommission" (SDNL port of the Virus Map, Corrosion) ready for release. She also worked on "Hinderance" to address feedback.
Lifeless continued working on "Containership", as well as other maps.
macdguy worked on balancing changes for SDNL (weapons, Dino Battle) as well as fixing bugs. He also worked on Workshop support for SDNL, including the vote map, and download the maps.
Sketchman worked on achievement icons.
Halloween
Development has started on the Halloween events for 2023.
Johanna worked on improvements for Dark Voyage, making the time chamber room transitions faster as well as the general speed of the vehicles.
Joshua started working on Halloween items, finishing a tiara.
Nuclearxpotato started working on Halloween items.
Wheezwer started working on concept art.
Will started working on new music for Dark Voyage.
Halloween 2023 Item: Tiara
Miscellany
macdguy worked on fixing issues with uploading Workshop condos.
Madmijk continued working on condo instruments.
Sketchman continued working on backend improvements.
Wrap It Up
That about covers everything that happened since September 5th, 2023 at PixelTail Games.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!