Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for October 23rd, 2023, detailing all the changes that have happened since October 16th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

CATSACK PLUSH CAMPAIGN STARTED

The Catsack Plush Campaign on Makeship has started!

You can now order a Catsack Plush to fund the campaign!

This campaign is for a limited time, so check it out at the link below!

https://www.makeship.com/products/catsack-plush



Halloween 2023 Condo Contest



Hey everyone!

It's time for the Halloween 2023 Condo Contest!

Submit something that fits the Halloween spirit. It can be fun, spooky, eerie, or whatever you want, so long as it follows the rules!

Like last month's contest, there is no restriction on when the Condo was made as long as it hasn't been submitted before.

The submission period ends on October 25th, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules on the main thread found here!

Halloween 2023 Events! - Ongoing



Our Halloween events for 2023 are ongoing! Enjoy the Halloween festivities and fun as well as some new items that can be found at the Ghoulcery at the center fountain and the long-awaited Haunted Catsack!

We're currently working on the second phase of this update, including new items and Boardwalk games.

Johanna continued working art for the upcoming boardwalk attractions.

macdguy finished the game code for the upcoming boardwalk attractions, as well as working on items.

Wheezwer worked on art for the upcoming boardwalk attractions.

Halloween: Dragon Egg Item (new item with pet inside) WIP



Ball Race: Eruption

Lifeless worked on a new Ball Race map, Eruption. All the basic level design has been completed, and he is currently working on art.

Ball Race: Eruption Early WIP



Miscellany

Joshua worked on overhauling the playermodel skeleton rig, currently fixing up long-standing problems and transferring animations from the current rig.

macdguy worked on fixing various bugs and worked on IK support for VR.

Will continued working on music for Dark Voyage and SDNL.

Wrap It Up
That about covers everything that happened since October 16th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy
IT’S BEGUN!

The Catsack Plush Campaign on Makeship has started!

You can now order a Catsack Plush to fund the campaign!

If there’s enough interest, there could be more awesome stuff like this to come in the future!

The campaign will be up for a limited time (21 days)!

Check out the page to see how it works and get one for yourself!

ORDER ONE HERE
https://www.makeship.com/products/catsack-plush





Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for October 16th, 2023, detailing all the changes that have happened since October 10th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

CATSACK PLUSH GIVEAWAY



Since our plushie collaboration with Makeship is coming out THIS THURSDAY on October 19th

It's time for a special giveaway!

You can enter from NOW until Wednesday, October 18th, 2023 at 2PM (ET).

Once the entry period is over, we'll use a random number generator to select 2 winners!

To view the rules and how to enter the giveaway, check out the thread on our forums!

Halloween 2023 Condo Contest



Hey everyone!

It's time for the Halloween 2023 Condo Contest!

Submit something that fits the Halloween spirit. It can be fun, spooky, eerie, or whatever you want, so long as it follows the rules!

Like last month's contest, there is no restriction on when the Condo was made as long as it hasn't been submitted before.

The submission period ends on October 25th, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules on the main thread found here!

Halloween 2023 Events!



Last week, we released the Halloween 2023 events to the public. Enjoy the Halloween festivities and fun as well as some new items that can be found at the Ghoulcery at the center fountain and the long-awaited Haunted Catsack!

We have plans to dish out more Halloween fun in an upcoming update as well!

You can read the patch notes here.

Joshua finished working on yet-unreleased Halloween items.

Nuclearxpotato continued working on Halloween items.

Halloween: Upcoming Halloween Items






Miscellany

Johanna worked on fixes to the Resort condo. She also continued working on the Boardwalk Attractions.

Lifeless continued working on Game World maps.

macdguy released the Halloween update, fixed a bunch of bugs, and continued working on the Boardwalk Attractions.

Wheezwer worked on art for the Boardwalk Attractions.

Will continued working on music for Dark Voyage.

Condo: Interactive Items now have Interactivity Permission Settings



Condo: Hidden Seat Pose Types



Wrap It Up
That about covers everything that happened since October 10th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Oct 13, 2023
Tower Unite - MacDGuy
This update addresses several bugs from the new update.

Changes
  • New Halloween items added to Ghoulcery: Ethereal Flower Crown, Skelewings
  • Plaza - Bowling: Changed the seats in Bowling Alley to be more bowling-alley-like
  • Plaza - Bowling: Art pass on Bowling Alley's bowling ball return
  • Condo: Adjusted collision on table-less Covered Table variants
  • Condo: Added 2 new Autumn Leaves materials

Bug Fixes
  • Arcade: Fixed Cow Wheel kicking players off during gameplay
  • Plaza - Halloween: Fixed hidden treasure being inside a rock
  • Plaza - Billiards: Fixed dark lighting in Nightclub, causing issues for Billiards
  • Plaza - Bowling: Fixed visuals issues in Bowling Alley
  • Libretro: Fixed stylus materials on portable consoles
  • Condo - House: Fixed doors not networking properly
  • Condo - House: Hinge-based doors now have condo item settings
  • Condo - House: Fixed texture issues with bedroom carpet





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy
HALLOWEEN 2023 EVENTS ARE HERE!



Halloween Plaza 2023
Our Halloween events have begun! Enjoy the Halloween festivities and fun as well as some new items that can be found at the Ghoulcery at the center fountain and the long-awaited Haunted Catsack!

We have plans to dish out more Halloween fun in an upcoming update as well!



NEW: Haunted Catsack
A new kind of Catsack has appeared! Unravel the mysteries of the Haunted Catsack and discover exclusive, spooky items!

Earn them by redeeming Sacrificial Remains or Ghoul Coins!



Dark Voyage
We've updated Dark Voyage gameplay a bit, adding rapid fire to the guns and various fixes to the ride. We also have upcoming Dark Voyage weekend events!

Ghoul Coins
Earn ghoul coins to exchange for Halloween items! You can earn ghoul coins by playing Plaza minigames or Game Worlds, Sacrificial Remains, as well as in the Arcade and through Fishing!



Sacrificial Remains
Collect Sacrificial Remains and put them in the Cauldron. You can earn various items and some of the new items with the remains!

This Is Just The Beginning!
We have plans to dish out more Halloween fun in an upcoming update as well!

New Halloween Items
Ghoulcery Store
  • Princess Tiara
  • Snail Friend
  • Worm Friend
  • Maggot Entourage
  • Autumn Leaf Mask
  • Worm Friend Plush
  • Spirit-Bored
  • Autumn Fairy Pet
  • Autumn Fairy Plush
  • Fairy Princess Wings
  • Cat Glasses (Dark)
  • Mummy Plush
Celebrations
  • Skeleton (Leaning), Skeleton (Lying), Skeleton (Posed) (each with various poses)
  • Dungeon Shackles
  • Spare Bone
  • Spare Bone Pile
  • Barbed Wire String
D.I.Y.
  • Dungeon Cell Bars
  • Dungeon Cell Door
  • Dungeon Door
  • Stone Archway
Rob's Imports
  • Cast Iron Bed Frame
  • Snail Friend Plush
  • Nail Head
Sweet Suites Furnishings
  • Covered Table
  • Basic Wooden Table
Tower Threads
  • Cat Glasses (Light)
Haunted Catsack
  • Dungeon Cage
  • Spirit-Bored
Haunted Catsack / Sacrificial Remains
  • Skeleton (Shackled)
  • Guillotine Door



Changes
  • Start of Halloween 2023!
  • Haunted Catsack can now be opened! The "Boo!" Achievement is now earnable
  • Condo IO: Added Hit FX setting to Hit Target Volume. Turning this off will disable the hit sounds and damage notifications

Bug Fixes
  • SDNL - Decommission: Fixed the ceiling fans having their rotation axis offset
  • SDNL: Fixed pickup sounds playing at the origin of maps
  • SDNL - Hinderance: Fixed a broken spawn
  • SDNL - Hinderance: More attempts to try and fix the AMD card crash
  • Condo: Fixed Voteskip Ratio not saving to condo data
  • Condo: Fixed Voteskip Ratio not applying
  • Condo: Fixed Voteskip settings not applying until a video was added and played
  • Condo: Fixed public/private permission settings being reversed
  • SDK: Fixed custom spawn points not saving teams
  • SDK: Fixed workshop maps not clearing when switching to a non-workshop map
  • Condo IO: Fixed hidden/no collide items still blocking weapon traces
  • Condo IO: Fixed Hit Target Volume still blocking weapons when it's dead
  • Condo IO: Fixed Hit Target Volume SetHealth, AddHealth, etc. being off by 1
  • Condo IO: Fixed OnRespawned not firing for workshop physics items
  • Plaza: Fixed bad LODs on the street lamps

Optimizations
  • Plaza: Arcade building sign topper has had its drawcalls reduced and visuals improved
  • Plaza: Theater exterior inner wall and ceiling elements have had their drawcalls reduced and visuals improved
  • Plaza: Nightclub exterior has had its drawcalls reduced
  • Plaza: Nightclub exterior sign has had its drawcalls reduced and visuals improved
  • Plaza: Bowling Alley exterior has had its drawcalls reduced and visuals improved
  • Plaza: Condo Hub sign in tower lobby has had its drawcalls reduced
  • Plaza: Hanging signs in tower lobby and in store alleys have had their materials simplified
  • Plaza: Various drawcall reductions and visual improvements for gameports interior architecture
  • Plaza: Games Sign drawcall reductions and visual improvements
  • Plaza: Games archways drawcall reductions
  • Plaza: Hanging arched signs for monorail and backer grove drawcall reductions





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for October 10th, 2023, detailing all the changes that have happened since October 2nd, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

OCTOBER 19TH - CATSACK PLUSH




It's almost here! Soon you could have your very own Catsack!

We're so excited to share pictures of the sample Catsack plush from Makeship with you all!

The funding campaign will go live NEXT WEEK on Thursday, October 19th!

Keep an eye out for another fun announcement before then as well!

And thanks again to everyone who shared their plushy preferences in the survey a while back!



Halloween 2023 Condo Contest



Hey everyone!

It's time for the Halloween 2023 Condo Contest!

Submit something that fits the Halloween spirit. It can be fun, spooky, eerie, or whatever you want, so long as it follows the rules!

Like last month's contest, there is no restriction on when the Condo was made as long as it hasn't been submitted before.

The submission period ends on October 25th, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules on the main thread found here!

Plaza: Boardwalk Attractions

Johanna continued working on art for the new Boardwalk Attractions.

macdguy continued working on the game code for the new Boardwalk Attractions.

Wheezwer continued working on art for the new Boardwalk Attractions.

Plaza: Boardwalk Attractions WIP









Halloween 2023

Development continues on the Halloween events for 2023.

Joshua continued working on Halloween items.

macdguy worked on finishing some Halloween items.

Nuclearxpotato continued working on Halloween items.

Miscellany

Lifeless continued working on Game World maps.

macdguy worked on some fixes for Condo I/O.

Madmijk continued working on condo instruments.

Wrap It Up
That about covers everything that happened since October 2nd, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for October 2nd, 2023, detailing all the changes that have happened since September 11th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Halloween 2023 Condo Contest



Hey everyone!

It's time for the Halloween 2023 Condo Contest!

Submit something that fits the Halloween spirit. It can be fun, spooky, eerie, or whatever you want, so long as it follows the rules!

Like last month's contest, there is no restriction on when the Condo was made as long as it hasn't been submitted before.

The submission period ends on October 25th, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules on the main thread found here!

Decommission Update (0.17.1.0)



Last week, we released the virus map, Decommission, as well as fixes and improvements to condos.

You can read all about that update here.

Before the Decommission update, there was a hotfix we released with some general fixes, as well as a water volume for condos. You can check out that update here.

Halloween

Development continues on the Halloween events for 2023.

Joshua worked on Halloween items such as (tiara, worms, slug, "wings", "ghoul items", plush mummy) and more.

macdguy worked on setting up the weekend events system for the "Dark Co-op" event and additional events in the future.

Nuclearxpotato worked on Halloween items such as (skeleton, bone, "dungeon-esque items") and more.

Will worked on music for the Hell area of the "Dark Voyage".

Halloween: Dungeon Items WIP



Halloween: Plush Mummy WIP



SDNL: Development

Lifeless worked on getting "Decommission" ready for its release. He also worked on optimizing "Containership" as well as fixing bugs in "Hinderance" and "Meadows".

macdguy helped released the "Decommission" update.

wheezwer and macdguy worked on announcer voice lines for Gianni Matragrano to record. We'll be adding the performance into the game as soon as possible.

Sketchman worked on improved weapon code and achievement icons.

Will worked on music for "Hinderance".

Miscellany

macdguy worked on bug fixes, sound emitter improvements, laser beams for Condo IO, released the hotfix, and worked on Plaza Boardwalk games.

Madmijk continued working on condo instruments.

Sketchman continued working on backend improvements.

Wrap It Up
That about covers everything that happened since September 11th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy
This update adds a new map for SDNL and a bunch of updates for Condos!



New SDNL Map - Decommission!
Our first crossover map for SDNL is now available! Decommission is a version of the map Virus: Corrosion updated for SDNL. It’s a close quarters indoor map that is frantic fun and an excellent location to appease our blood thirsty audience members. We recommend trying Gun Game on it!



Condo Sounds and Lasers
We've added tons of new Condo sounds that are designed for IO usage in this update. A new SFX category was added with over 50 new sounds.

On top of that, we now have LASERS. Laser Beam is a new IO item that lets you design puzzles (or place deadly lasers) into your Condos. Laser Beams can be set to damage players or trigger events. Laser Beams also come with a Laser Receiver item that will power on/off when a laser intersects with it. Laser Beams can also be set to be blocked by doors, blocking volumes, physics objects, and players, giving you the freedom to create laser based puzzles.



Vote Skip now available to all Media Player Items
Media Players now have a vote skip option added to them that will allow Condo hosts to enable the vote skip features that the Plaza theater has.

Libretro Keybinding
You can now adjust your keybinds for Libretro in the keyboard settings in the controls settings.

Halloween On The Way!
We're busy getting Halloween events started, so stay tuned for more information on when that launches!


Changes
  • New SDNL map: Decommission!
  • Condo: Added search bar to the Sound Emitter picker UI, so you can easily find sounds
  • Condo: Added "Allow Voteskip" option to Media Players, which enables vote skip and vote queue support to an individual media player
  • Condo: Added new sound category SFX (unlocked by default) with over 50 sounds designed for IO usage
  • Condo: Added 40+ new sounds to Spooky sound category
  • Condo: Added new sounds to Ambient and Nature categories
  • Condo: Updated Security Door sounds
  • Condo IO: Added Laser Beam, a placeable laser beam that can be triggered by players or deal damage, and can be optionally blocked by objects or players for puzzles
  • Condo IO: Added Laser Beam Receiver, a placeable module that only powers on when a Laser Beam intersects with it
  • Condo IO: Added Reveal input for all canvas revealers (ex. Haunted TV)
  • Condo IO: Added FadeIn IO event to Sound Emitters
  • Condo: Sound Emitters can now have a range up to 10,000
  • Condo: Water Volume sides now hide on hidden setting
  • Virus: Improved weapon prediction for Sonic Shotgun airblast
  • LC: Removed Dragon bite delay
  • Libretro: Added key binds for Libretro keyboard controls in Controls settings
  • Libretro: Added L2 and R2 key binds (default F and G)
  • Mouse sensitivity setting now allows for decimal values

Bug Fixes
  • Reverted coloring changes on cosmic material, fixing Planetary Piano and several particle effects in the game
  • SDNL - Meadows: Fixed some landscape issues
  • SDNL - Meadows: Improved seam in-between cave and main landscape
  • SDNL - Hinderance: Fixed some collision issues
  • SDNL - Hinderance: Made an attempt to fix the issues with explosions crashing AMD cards
  • Condo: Fixed Battery Slot not aligning the battery properly
  • Condo IO: Fixed Teleport Volume "Ask Permission To Use" function not working for clients (clients couldn't use teleport volumes to teleport on first join)
  • Condo IO: Fixed Water Volume entering/exiting water state with shallow water and a player is not fully submerged
  • Condo IO: Fixed Push Volumes not working while in Water Volumes
  • Condo IO: Fixed Teleport Volumes not working while in Water Volumes
  • Condo IO: Fixed Water Volumes physics filter not disabling physics interaction
  • Condo IO: Fixed Damage/Heal Volumes not working while in Water Volumes
  • Condo: Improved Sound Emitter networking for clients when activating with IO events
  • Plaza: Fixed Chainsaw Deathmatch chainsaw not making noise and using the old model
  • Fixed Princess Hat material
  • ZM: Fixed ghosts having legs
  • Dark Voyage: Fixed various doors not always opening






Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Sep 20, 2023
Tower Unite - MacDGuy
This update improves SDNL and adds water volumes for Condo Creators!

Water Volume!
Water volumes are here! Players can now place water volumes in their Condos with the Condo IO tab. These volumes simulate water physics and have swimming animations.

There are several water types for visual differences, and you can color the water and adjust its friction as well.



SDNL Improvements/Balancing
Changes have also been made to improve and balance SDNL!

Workshop models are now adjusted to better reflect the size of hitboxes in SDNL.

You can also disable workshop models in Content > Workshop settings > Workshop Player Models In Game Worlds and the players will stay at normal scale.

Dino Battle has gotten some balancing changes. Dinos now have less health and can no longer grab armor or ammo. The win condition for Dino Battle is now based on the amount of kills a team has (30), rather than a time limit.

Players in 1st through 3rd/4th place in any game mode now have higher payouts! There is also an increase to the “Player Killed Bonus”.

Workshop Uploading Fixes
We have fixed several issues regarding uploading Workshop Condos to the Workshop. One of the major bugs was an issue with Condos not uploading when there were too many tags set. Another issue was that Condos that were large in file size (over 30mb) would not upload, which we fixed. And lastly, the screenshot tool now takes pictures properly again and at the right brightness.


Changes
  • Condo: More material improvements
  • Plaza - Dark Voyage: The time chamber transition effects now happen more quickly
  • Plaza - Dark Voyage: Ride gun is now a machine gun
  • Plaza - Dark Voyage: Ride gun now has improved hit FX, laser tracer, and is colored per player to make it easier to see what each player is shooting at
  • SDNL: Adjusted workshop scales to more accurately match hit boxes
  • SDNL: Increased Payouts
    • SDNL: Increased 1st Place Payout from 1,000 to 1,500 units
    • SDNL: Increased 2nd Place Payout from 800 to 1,200 units
    • SDNL: Increased 3rd Place Payout from 600 to 900 units
    • SDNL: Increased 4th Place Payout from 400 to 600 units
    • SDNL: Increased Gun Game 1st Place Payout from 1,200 to 1,500 units
    • SDNL: Increased Gun Game 2nd Place Payout from 800 to 1,000 units
    • SDNL: Increased Gun Game 3rd Place Payout from 400 to 750 units
    • SDNL: Increased Player Killed Bonus from 10 units to 50 units
  • SDNL: Dinos no longer can grab armor or ammo
  • SDNL: Dinos have a little less health
  • SDNL: Dino Battle is now first to 30 kills
  • SDNL: Changed Cash to Rating
  • SDNL: Egon Cannon damage increased (12 > 18)
  • SDNL: Flag held now shows up in view model
  • SDNL: CTF weapon loadout now spawns you with 1 machine gun (Dual UZI or Bullpup)
  • SDNL: Hinderance: Adjusted one of the ramped areas to become a spiral staircase to clean up the geometry in the area and make pathing more clear
  • SDNL: Hinderance: Widened up the blue side room to make it less cramped
  • SDNL: Hinderance: Improved the art for the cavernous entrance to lava area to look better and be slightly bigger
  • SDNL: Hinderance: Widened up the side passageway that goes to the lava area to be less cramped and flows better
  • SDNL: Hinderance: Replaced dirt pile that goes up to winding staircase with stacked blocks to look better and make more sense
  • SDNL: Hinderance: Widened and expanded various doorways
  • Condo IO: Added Water Volume. This volume lets you place swimmable water anywhere in your Condo. You can change the water type, color the water, and adjust the water friction
  • Condo IO: Added Ladder Volume. This volume lets you place invisible ladders anywhere in your Condo, allowing players to climb up how you'd like
  • Condo IO: Added Hit Target Volume item, an invisible box that has health and takes damage and outputs when it is dead. Comes with hit FX and damage notes and optional blood effects. Has OnDeath, OnHurt outputs and AddHealth, ResetHealth, and TakeHealth inputs, along with DefaultHealth and BloodType settings
  • Condo IO: Added Test Fire Relay button on the relay settings panel to easily test Relays
  • Condo IO: Added lock icon on relays when FiredOnce has been set
  • Condo IO: Added glow effect when a relay was just fired (only when Inventory or Tool is opened up)
  • Little Crusaders - Dragon: Reduced ground speed of dragon (back to what it was before SDNL)
  • Little Crusaders - Dragon: Reduced air control speed of dragon
  • Little Crusaders - Dragon: Added 0.35 delay before the bite deals damage
  • Libretro: Portable consoles now display game select when you first left click to use it (if you have not loaded a game already), then loads into game mode when you select a game (this will help lessen confusion on how to use these portable consoles)


Optimizations
  • Improved performance for volumetric fog

Bug Fixes
  • SDNL: Fixed player scales on models being smaller when workshop setting is disabled
  • SDNL: Fixed players dying or taking damage to themselves when shooting at other players in Gun Game
  • SDNL: Fixed results screen list not fitting all players on the screen
  • SDNL: Fixed flag/oddball not returning sometimes
  • SDNL: Fixed team list on HUD not swapping teams properly when team swap happens on a new round
  • SDNL: Fixed Garand playing empty clip animation/sound too early for clients
  • SDNL: Fixed fire input issues with Toy Hammer and gun game
  • SDNL: Fixed Magnum Laser search for targets not always occurring when holding alternative fire
  • SDNL - Hinderance: Fixed a cliff wall with bad collision
  • SDNL - Hinderance: Fixed pickups clipping through the floor
  • Virus: Corrosion: Fixed collision on cable railings so you can now shoot in-between the cables
  • Virus: Corrosion: Fixed collision on ornate railings so you can now shoot in between the cables
  • Plaza / Virus: Corrosion: Fixed missing collision on bent pipe models
  • Virus - Corrosion: Fixed bad collision on small standing tank model
  • Virus - Corrosion: Fixed bad collision on double tank model
  • Plaza - Dark Voyage: Fixed an issue where the exit door from the final time chamber back to the station platform was not opening
  • Plaza - Dark Voyage: Fixed an issue where exiting the first time chamber from the station platform to the wild west area had a long delay before ride movement
  • Plaza - Dark Voyage: The entrance doors to the time chambers no longer chop into the back portion of the ride vehicle
  • Plaza: Dark Voyage: Time chambers now reset properly after a cart finishes passing through it
  • Plaza: Dark Voyage: Fixed an audio bug that was causing the wild west's entry time chamber to not play door sounds when the exit door was opening
  • Plaza: Dark Voyage: Fixed being able to shoot the blood bottles in the blood kitchen before they are even visible
  • Workshop: Fixed crash when uploading or updating workshop addons when they have more than 5 tags
  • Workshop: Fixed not being able to upload workshop condos that have save data larger than 30MB
  • Workshop: Fixed condo screenshot tool producing broken images
  • Workshop: Fixed updating existing condos adding new screenshots instead of updating existing ones
  • Workshop: Fixed updating existing condos sometimes clearing the condo data on upload (i.e. uploading a 0 byte condo)
  • Condo: Fixed co-op condo inventory not displaying all items or IO items for clients
  • Condo: Fixed Haunted TV not displaying images
  • Condo: Prevented always requesting co-op condo inventory when switching to and from Condo IO tab
  • Condo: Fixed canvas texture rotation not applying on condo load sometimes
  • Condo IO: Fixed OnTeleported not firing off for clients on Teleporters and Teleport Volumes
  • Condo IO: Fixed OnPlayerLaunched not firing off on Player Launchers
  • Libretro: Fixed handhelds not removing properly when you holster the item
  • Libretro: Fixed handhelds (such as S3D) duplicating when rotating it
  • Minigolf - Forest: Fixed getting stuck on the railings on hole 14
  • Minigolf - Forest: Fixed getting stuck on the rotating log on hole 17
  • Little Crusaders: Fixed destructibles not playing destructible events






Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for September 11th, 2023, detailing all the changes that have happened since September 5th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

SDNL: Development

We're continuing to fix issues and make changes based on feedback from the initial SDNL release. We plan on having a hotfix release very soon.

Johanna worked on getting "Decommission" (SDNL port of the Virus Map, Corrosion) ready for release. She also worked on "Hinderance" to address feedback.

Lifeless continued working on "Containership", as well as other maps.

macdguy worked on balancing changes for SDNL (weapons, Dino Battle) as well as fixing bugs. He also worked on Workshop support for SDNL, including the vote map, and download the maps.

Sketchman worked on achievement icons.

Halloween

Development has started on the Halloween events for 2023.

Johanna worked on improvements for Dark Voyage, making the time chamber room transitions faster as well as the general speed of the vehicles.

Joshua started working on Halloween items, finishing a tiara.

Nuclearxpotato started working on Halloween items.

Wheezwer started working on concept art.

Will started working on new music for Dark Voyage.

Halloween 2023 Item: Tiara



Miscellany

macdguy worked on fixing issues with uploading Workshop condos.

Madmijk continued working on condo instruments.

Sketchman continued working on backend improvements.


Wrap It Up
That about covers everything that happened since September 5th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
...