Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for September 11th, 2023, detailing all the changes that have happened since September 5th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

SDNL: Development

We're continuing to fix issues and make changes based on feedback from the initial SDNL release. We plan on having a hotfix release very soon.

Johanna worked on getting "Decommission" (SDNL port of the Virus Map, Corrosion) ready for release. She also worked on "Hinderance" to address feedback.

Lifeless continued working on "Containership", as well as other maps.

macdguy worked on balancing changes for SDNL (weapons, Dino Battle) as well as fixing bugs. He also worked on Workshop support for SDNL, including the vote map, and download the maps.

Sketchman worked on achievement icons.

Halloween

Development has started on the Halloween events for 2023.

Johanna worked on improvements for Dark Voyage, making the time chamber room transitions faster as well as the general speed of the vehicles.

Joshua started working on Halloween items, finishing a tiara.

Nuclearxpotato started working on Halloween items.

Wheezwer started working on concept art.

Will started working on new music for Dark Voyage.

Halloween 2023 Item: Tiara



Miscellany

macdguy worked on fixing issues with uploading Workshop condos.

Madmijk continued working on condo instruments.

Sketchman continued working on backend improvements.


Wrap It Up
That about covers everything that happened since September 5th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for September 5th, 2023, detailing all the changes that have happened since August 28th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August 2023 Condo Contest - Results are In



Thanks to everyone who participated in the community vote. There were 229 responses this time, and there were 37 entries to the contest!

As the voting style was adjusted for this Condo Contest to accommodate more winners, there were changes in how prizes were given. To that end, there where multiple winners across 6 different categories ("Favorite Overall", "Best Visuals", "Most Impressive", "Most Cozy", and "Best Variety").

You can view all the condos and all the winners on our forums, with a detailed overview of the entire contest's results.

Click here to view the condo contest results.

Thank you so much to everyone who participated, and congratulations to everyone who made it in the Top 10.

SDNL: New Game World - Beta Release





Last week, we released the beta of our new Game World, Slaughterday Night Live, a fast paced arena shooter.

This update was packed with 3 new maps, and a ton of other changes and fixes throughout the entire game.

You can read the entire patch notes here.

SDNL: Development

Since the beta's release, work continues on fixing bugs found during the beta, and continuing the move towards the full release.

Johanna continued working on the trophies.

Josh continued working on weapons.

Lifeless continued working on "Containership", while fixing issues that were found across the various maps.

macdguy worked on fixing issues found before and after the beta's release.

Nuclearxpotato continued working on "Skyline".

Sketchman continued working on various bug fixes.

Will continued working on music for the SDNL maps.

Miscellany

Madmijk continued working on condo instruments.

Wheezwer continued working on concept art.

Wrap It Up
That about covers everything that happened since August 28th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Sep 2, 2023
Tower Unite - MacDGuy
This update addresses several bugs from the new SDNL beta release.

SDNL Game Types
In this patch we addressed the issue where game types could not be selected. Now all the various game types in SDNL are fully active.


Changes
  • SDNL: Reduced rounds from 4 to 2
  • SDNL: Improved Magnum model
  • SDNL: Improved Super Shotty jump detection
  • SDNL: Crossbow zoom improved
  • SDNL: Magnum scope zoom improved
  • SDNL: Magnum now has a proper weapon pickup hologram
  • Game World Trophy Art Pass
    • Trophy material system update
    • Zombie Massacre trophy rework & texture update
    • Shooting Gallery trophy texture update
    • Bumper Cars trophy texture & model update
    • Planet Panic trophy texture update
    • Fishing trophy texture update
    • Arcade trophy texture update
    • Minigolf trophy texture update
    • Laser Tag trophy texture update
    • Bowling trophy texture update
    • Little Crusaders trophy texture & model update
    • Typing Derby trophy texture update
    • Casino trophy texture update
    • Trivia trophy texture & model update
    • Ball Race trophy rework & texture update
    • Plaza Events trophy rework & texture update
    • Virus trophy rework & texture update
    • Dark Voyage trophy rework

Optimizations
  • SDNL: Improved LODs for Hatchet
  • SDNL/Virus: Improved LODs for Crossbow
  • Virus: Improved LODs for TNT
  • SDNL: Improved LODs for Minigun
  • SDNL: Improved LODs for Laser Magnum
  • SDNL: Improved LODs for Decimator
  • SDNL: Improved LODs for Pirate Gun
  • SDNL: Improved LODs for Retro Gun
  • SDNL/Virus: Improved LODs for Tommy Gun
  • SDNL: Improved LODs for Bullpup
  • SDNL: Improved LODs for Uzi
  • SDNL: Improved LODs for Super Shotty
  • SDNL: Improved LODs for Toy Hammer
  • SDNL: Improved LODs for Laser Sniper
  • SDNL: Improved LODs for Laser Saber
  • SDNL: Improved LODs for Soularoid
  • SDNL: Improved LODs for Health & Armor pickups
  • SDNL: Improved LODs for Ammo Crate pickup
  • SDNL: Improved LODs for Grenade Launcher sticky shell
  • SDNL: Frostbite: Simplified collision meshes for Frostbite's crates
  • SDNL: Frostbite: Optimized some textures
  • Optimized lights on health/ammo/weapon/armor pickup pads
  • SDNL: Frostbite: Optimized lighting in Frostbite
  • Optimized Transdimensional Painting

Bug Fixes
  • SDNL: Fixed not being able to select different game types as a host
  • SDNL: Fixed players who late join not showing up on scoreboards
  • Condo: Fixed various issues with materials
  • SDNL: Fixed team-mate indicator not drawing through walls/player models
  • SDNL: Fixed total kills per map (and leaderboards) not counting properly
  • SDNL: Fixed EXP not being saved
  • SDNL: Fixed badges not showing up (and showing as Plaza)
  • LC: Fixed dragon actions playing twice for clients
  • LC: Fixed dragon doing biting animation when using tail whip
  • Fixed Stealthbox milestone missing materials
  • Fixed Game Ports for SDNL being out of date
  • Condo: Fixed not being able to update/upload condos to workshop
  • SDNL: Removed post process material from Frostbite that shouldn't have been there
  • SDNL: Meadows: Fixed a bug that would cause the lighting in Meadows to break and go pitch black
  • SDNL: Fixed flashlights colliding with weapon view models
  • Condo & Ball Race: Fixed teleporters using the wrong texture
  • Arcade: Fixed some screens using SDNL materials wrongly





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


Slaughterday Night Live: Beta Release



Murder. Mayhem. It’s what the audience craves! Slaughterday Night Live (SDNL) is Tower Unite’s latest gameworld, a fast paced arena shooter that’ll get your heart pumpin’ in your seats. We’ve packed your TV guide to the brim with 12 different gametypes, because who needs 500 channels when you’ve got classics like Deathmatch, Arena, Capture-The-Flag, InstaGib, Dino Battle, and more! This release comes with 3 new maps to play on, with more on the way, as well as many new weapons to broadcast havoc with. What better to watch on a Slaughterday Night?

Battle across multiple locations such as...

Frostbite - Battles rage at an isolated research base among strange ice formations that shouldn't exist in nature.



Hinderance - A close quarters frag-fest in old, mysterious ancient ruins.



Meadows - Bring mindless, violent chaos to this tiny, pleasant meadow.




This release also comes with new items, balance changes for Little Crusaders, as well as various fixes, optimizations, and tweaks throughout the game.

Read the full list of changes below!

Changes
  • SDNL has been added to the game!
  • SDNL Game Types Available on Launch:
    • Arcade
    • Arena
    • Gun Game
    • Team Deathmatch
    • Capture-The-Flag
    • Dino Battle
    • Slasher
    • Team Oddball
    • Team Gun Game
    • Insta-Gib
    • Grav Glove
    • Space Snipers
  • SDNL Launch Maps:
    • Meadows
    • Hinderance
    • Frostbite
  • SDNL Achievements:
    • Fan Favorite - Get 5 kills in a row without dying.
    • Plot Armor - Get 3 kills in a row without dying.
    • Freezerburn - Get 10 environmental kills on Frostbite.
    • Consider Them Hindered! - Get 10 environmental kills on Hinderance.
    • Prop Masters Hate You! - Get 50 environmental kills in total.
    • Set Destroyer - Get 100 environmental kills in total.
    • Look Ma! No Wires! - Get 50 kills mid-air.
    • Stuntman - Get 20 kills while sliding.
    • Improv Master - Get a kill within 1.5 seconds of switching weapons.
    • Tight Shot - Get 100 melee kills.
    • Wide Shot - Get 100 ranged kills.
    • Hit Your Mark - Get 100 kills in Frostbite.
    • Chewing the Scenery - Get 100 kills in Meadows.
    • Rising Star - Get 100 kills in Hinderance.
    • Don't Try This At Home! - Get a headshot with the Toy Hammer.
    • Crowdpleaser - Get a double kill.
    • PG-13 Rating - Get 13 kills using the Toy Hammer.
    • Suckerpunch - Get 5 kills with the Telepuncher.
    • Close-up Ready - Get 50 headshots.
    • We're Syndicated! - Play 100 Matches.
    • Cliffhanger - Get a kill in the last 5 seconds of the match.
    • Cold Open - Get the first kill of the match.
    • The Cold Episode - Find all of the hidden CCTVs on Frostbite.
    • The Grassy Episode - Find all of the hidden CCTVs on Meadows.
    • The Stone Episode - Find all of the hidden CCTVs on Hinderance.
    • Pyrotechnic Pro - Get 50 kills with the Flamethrower.
    • Blockbuster - Get 50 kills with the Grenade Launcher.
    • Pure Spectacle - Get 50 kills with the Egon Cannon.
    • The Big Finale - Get 50 kills with the RPG.
    • Period Piece - Get 50 kills with the Cannon.
    • Spare No-one - Get 50 kills with the Bowling Shotgun.
    • Small Time - Get 50 kills with the Minigun (chain gun).
    • There Goes The Budget! - Get 50 kills with the Decimator.
    • Smile! :) - Get 50 kills with the Soul Camera.
    • Cleaning Up Your Act - Get 50 kills with the Grav Glove.
    • Making a Comeback - Get a kill against a player who killed you last.
    • Introducing... You! - Get your first 20th kill.
    • Star Material - Get 10 kills in one match.
    • Star Power! - Get 15 kills in one match.
    • Making the A-List - Get 1st Place in Gun Game 10 times.
    • The Original Run - Get 1st Place in Arcade Mode 10 times.
    • Old School - Get 1st Place in Arena Mode 10 times.

New Items
  • Added Swivel Chair, Colorful Office Desk to Sweet Suites store
  • Added Corrugated Canvas, Basic Doorframe, Cabin Doorframe, Utility Door, Utility Double Doors, Security Door, Sound Emitter: Arcade Music to D.I.Y. store
  • Added Water Cooler Jug to Fresh store
  • Added Plastic Garden Chair, Plastic Garden Table to Seasons nature store
  • Added Aqua Power Marlin to Toy Stop store
  • Added Aqua Power Display, Aqua Power Marlin Tower, Aqua Power Keyboard, Aqua Power Mouse, Spare Battery, Physics Battery, Battery Receptacle to Central Circuit store
  • Added Paper Box, Shipping Crate (Physics), Industrial Barrel (Physics), Shipping Crate to Rob's Imports store

Enhancements
  • Directional Damage Indicator
  • New assets for several weapons and items:
    • TNT (re-model)
    • Hula Doll (re-model)
    • Crossbow (re-model and firing sounds)
    • Minigun (updated textures and model)
  • Other tweaks to existing weapons:
    • Clamped upward sway on weapon view models
    • Adjust the charge bar on the Plasma Autorifle
  • Weapon swapping is now predicted on clients, making swapping and shooting feel more responsive
  • Zombie Massacre - Pumpkin Heads now pop off their pumpkin head upon death

Achievement Changes
  • “I’m Having a Key Stroke” - difficulty decreased. Requirement to unlock is now play a perfect game within 10 seconds (was 8 seconds)
  • “A Worthy Offering to the Gods” - difficulty decreased. Requirement to unlock is now to sink 20 balls (was 25 balls).

Arcade Changes
  • You can now pick up and throw with just left click instead of pressing ‘Use’ to pick up the ball in certain throwing games such as Starfield Lanes
  • Planetary Piano - 8-key solo game duration increased to 30 seconds (was 15 seconds)
  • Ice Cave - now allows 50 throws (was 40)
  • Made Newton’s Apples a bit easier
  • Lonely Gun - Removed “current ranking”
  • Lonely Gun - Reduced intermission time between rounds
  • Whirl-A-Fish jackpot can now be up to 9999 (was 999) and increased default jackpot values to 800-1200 (was 100-200)
  • Starfield Lanes - Doubled the amount of balls
  • Avalanche - Doubled the amount of snowballs

Little Crusaders Changes
  • Little Crusader Balance Changes - Dragon:
    • Added delay between bites (0.5 seconds)
    • Increased bite duration to 0.96 seconds (was 0.7 seconds)
    • Improved bite animation (larger bite)
    • You can now tail-whip while biting or in mid-air
    • Can no longer bite while stunned
    • Added delay when flapping
    • Slightly increased ground speed
  • Little Crusaders Balance Changes - Knight:
    • Slightly less jump gravity
    • Birb now throws farther
  • Little Crusaders - Added Dragon tutorial text

Plaza Changes
  • Plaza - Doubled the number of targets for Balloon Burst and Target Practice
  • Various UI changes:
  • Condo scoreboard color change
  • Game World Ports menu tweaks
  • Laser Tag health bar HUD changed
  • Tweaked combat icons such as hit indicators and death icons
  • Marker no longer covers the numbers in Bingo
  • Workshop menu UI tweaks
  • Condo - Removed save button while in workshop mode

Optimizations
  • Condo - Many materials moved to a different base material better suited to Condo
  • Condo - Placeable Lights now have max draw distances (150m or approx. 500ft)
  • Media Players - Now updates at 30fps (was 100fps)
  • Condo - Optimized Physical Media items
  • New gib system hides body parts attached to bones instead of setting their scale to 0, telling the engine their transforms don’t need to be calculated each frame

Condo Changes
  • Ladder improvements: You can now jump off ladders with jump key, you can now sprint while on ladders to go up/down them faster
  • New outliner manager with improved depth stencil handling
  • Added "New" category for surface picker UI
  • Added "Metal" category for surface picker UI
  • House - Replaced sliding doors with editable versions
  • Floor fog is now colorable
  • Increased distance Media Remote can be used from by 4x
  • Condo IO: Physics slots now have an option to hide the base
  • Condo IO: Added New Damage Types to Damage Heal Volume: "Normal", "Fire", "Lava", "Acid", "Fall", "Delete", "Disintegrate", "Pixel", "Explode", "Skeleton"
  • Added ability to hide box on the Pizza item
  • Food items now let you override how much health they give
  • Flying Disc can now be recolored
  • Added portrait mode to Cellphone media item
  • Frankenstein Bed is now adjustable, has nightmare text on sleep, and colorable
  • Converted some materials to world-align
  • Materials with parallax effect now work with world align
  • New Condo Materials:
    • Pavement Slabs
    • Nasty Tiles
    • Hedge Leaves
    • Rust
    • Fresh Paint
    • Tree Bark
    • Basic Marble
    • Marble (Dark)
    • Ceramic Tiles (Rectangle)
    • Brushed Metal
    • Scratched Metal
    • Painted Metal
    • Tarp
    • Highrise Bricks (Stacked)
    • Cast Concrete Blocks (Small)
    • Aged Wood
    • Rusty Metal
    • Corrugated Panels (Rusty)
    • Corrugated Panels (Painted)
    • Theater Carpet (Light)
    • Wallpaper (Trimless)
    • Cardboard
    • Worn Steel
    • Bolted Corrugated Metal
    • Thermal Padding
    • Hatched Fabric
    • Burlap
    • Gingerbread
    • Overgrown Bricks
    • Reinforced Bricks
    • Warehouse Bricks
    • Painted Bricks (Partial)
    • Painted Bricks
    • Victorian Bricks
    • Crumbly Tiles
    • Crumbly Bricks
    • Whipped Cream
    • Wooden Roof
    • Asphalt (Dirty)
    • Asphalt (Cracked)
    • Chevron Tiles
    • Broken Tiles
    • Herringbone Bricks
    • Tinted Bricks
    • Oak Wood
    • Compression Board
    • Plywood
    • Painted Cedar

Bug Fixes

Casino
  • Fixed 2D player avatars in games not loading
  • Grand Quest - Fixed multiple Jackpots when there are actions remaining
  • Grand Quest - Fixed issues when healing near max health
  • Grand Quest - Fixed non-action can occur during Casino Events

Virus - Overtime:
  • Fixed a broken spawn
  • Office chairs were wrong color

Condo:
  • Fixed IO items not always being removed from the save data when you stash them
  • Various fixes for outliner bugs
  • Fixed many materials missing assets (i.e. roughness maps) fixed
  • Fixed surface types for metal not showing up properly
  • Achievement Unlocker Volumes no longer blocks Inventory grab
  • Fixed D20 items not coloring
  • Fixed spawn offset for test tube item and mesh issues
  • Fixed Canvas rotation not saving properly and fixed canvas rotation not copying with copycat or duplication
  • Fixed media player screen assignment causing issues with radio item
  • Fixed nightclub media players not connecting properly to other media players
  • Fixed some materials being in the wrong category
  • Fixed Sound Emitter sound active IO issues
  • Reduced scale of world aligned Office Ceiling Tiles material
  • Fixed scale of world aligned Village Wood Planks material
  • Fixed issues with world aligned materials and opacity code

Arcade:
  • Fixed up coin material
  • Mas Fuerte 2K input fixes
  • Fixed intermission animations playing twice on Ice Cave

Little Crusaders:
  • Fixed Swords being held upside down
  • Fixed crouching while scared not un-crouching properly
  • Fixed running in mid-air not re-enabling sprint upon landing

Plaza:
  • Fixed Dolphin animation rotations being wrong when in free camera mode
  • Fixed third person offsets for various weapons
  • Theatre - Fixed some items not showing up in stores (such as the Popcorn Machine)
  • Fixed bad normals on some trash cans

Other:
  • Accelerate & Vehicle Base - Fixed vehicles rotating 180 degrees when reversing
  • Fixed moonshine not getting you drunk
  • Wrist rotation fixes for workshop models, including fixing the chatting animation
  • Fixed multi-server queues not always updating their screen state, causing timers to not show up
  • Libretro - Fixed Flycast Naomi games not displaying properly if loading from the Arcade folder
  • Fixed netlag relating to Primary Trigger Firing on clients, fixing stop looping sound not always working properly
  • Fixed Steam avatars sometimes not loading in for some UI elements
  • Fixed Spikeboard damaging too often
  • Map Icons - Fixed issue with icons looking blurry due to texture streaming
  • Virus - Fixed third person offsets for various weapons
  • Fixed normal calculations in material rotator
  • Fixed crosshair scale issues when initializing
  • Fixed Laser Tag results showing the wrong team color (would show Aqua instead of Solar)





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for August 28th, 2023, detailing all the changes that have happened since August 23rd, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August 2023 Condo Contest - Now Voting



Hey everyone,

It's time to vote on the August 2023 Condo Contest!

Voting ends on Monday, August 28th, 2023, at 11:59 PM PDT. You can vote here.

See all the entries here.

SDNL: New Game World

We're wrapping production up on Slaughterday Night Live (SDNL), our new PVP Game World. SDNL features over 31 weapons, and classic Arena gamemodes such as Team Deathmatch, Capture-The-Flag, Team Oddball, Dino Battle, Slasher (a melee only gametype), Insta-gib, Low Grav Snipers, and the standard Arena gameplay with weapon pickups. SDNL beta will launch with 3 unique maps of various sizes and themes. Meadows, Frostbite, and Hinderance are the launch maps. We're very excited to soon show you what we've been hard at work on.

Johanna worked on models for the trophies.

Josh continued working on weapons.

Lifeless continued working on "Containership", while also touching up SDNL's Game World Port's panel, and fixing various issues in the maps.

macdguy worked on fixing bugs that were found during internal playtesting. He also worked the Workshop SDK, and finished the SDNL trailer.

Nuclearxpotato continued working on "Skyline".

Sketchman continued working on improved weapon prediction.

Will continued working on music for the SDNL maps.

Miscellany

Nuclearxpotato worked on fixing issues with condo materials.

Wrap It Up
That about covers everything that happened since August 23rd, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


Experience the wonders of double ticket earning this weekend starting now and ending on Monday.

Tower Unite occasionally features events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for August 23rd, 2023, detailing all the changes that have happened since August 8th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August 2023 Condo Contest



Hey everyone,

For August's contest just submit a Condo build that you want to show off!

This time there is no theme and no restriction on when the build was made!

The submission period ends on August 23rd, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules in the thread, which you can find here.

SDNL: New Game World

We're wrapping production up on Slaughterday Night Live (SDNL), our new PVP Game World. SDNL features over 31 weapons, and classic Arena gamemodes such as Team Deathmatch, Capture-The-Flag, Team Oddball, Dino Battle, Slasher (a melee only gametype), Insta-gib, Low Grav Snipers, and the standard Arena gameplay with weapon pickups. SDNL beta will launch with 3 unique maps of various sizes and themes. Meadows, Frostbite, and Hinderance are the launch maps. We're very excited to soon show you what we've been hard at work on.

Johanna continued working on the maps, props, and FPS optimizations with the maps.

Josh continued working on weapons.

Lifeless continued working on "Containership".

macdguy worked on fixing bugs that were found during internal playtesting. He worked on icons for kills and weapons, as well as implementing adjustment ideas from playtesting, setting up stats and achievements, and the Workshop editor.

Nuclearxpotato continued working on "Skyline", a roof-top acrobatic map, as well as various props for SDNL.

Sketchman worked on making weapon switching predicted (meaning network ping should have no effect on how quickly you can swap weapons), as well as weapon prediction for some other weapons.

Will continued working on music for the SDNL maps.

SDNL: Frostbite (Launch Map)





SDNL: Meadows (Launch Map)



SDNL: Containership WIP (Post-Release Map)





SDNL: Skyline EARLY WIP (Post-Release Map)



SDNL: Network predicted weapon switching



SDNL: New Bug Blaster Weapon



SDNL: Weapon Icons



Miscellany

Madmijk continued working on MIDI support, getting it closer to release.

Nuclearxpotato worked on adding more condo items.

Sketchman worked on some backend fixes and fixed an issue with an arcade achievement.

Wrap It Up
That about covers everything that happened since August 8th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for August 8th, 2023, detailing all the changes that have happened since July 31st, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Plush Survey: Winner Announcement!

The voting has concluded, and the winner is...the Catsack!

Cornelius the Dragon was a very close second, only within 40-ish votes.

If our first campaign is successful, the demand is clearly there for Cornelius next time!

We've started working with Makeship on the Catsack design, and will post more details as we get closer to revealing the campaign.

August 2023 Condo Contest



Hey everyone,

For August's contest just submit a Condo build that you want to show off!

This time there is no theme and no restriction on when the build was made!

The submission period ends on August 23rd, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules in the thread, which you can find here.

SDNL: New Game World

Johanna worked on finishing the Weapon Pickup Holograms. She also made a new model for the Ammo pickup, worked on materials, continued working on the "pre-round" level, and did an art pass and design iteration of "Hinderance".

Josh continued working on SDNL weapons.

Lifeless worked on SDNL payouts, fixed some issues found during play testing, while also working on "Containership".

macdguy worked on solidifying all of the game types, pickups, achievements, badges, leaderboards, while implementing other features like "double" and "multi" kill indicators. He fixed bugs found during playtesting and continued working on the SDK.

Nuclearxpotato continued working on maps and props.

Sketchman continued working on updated weapon prediction and icons.

Will continued working on music.

SDNL: Achievements and Badges Preview (WIP)




SDNL: Props for upcoming map (WIP)



Miscellany

Sketchman worked on improvements to backend systems.

Wheezwer worked on art for the Virus map, "Theme Park".


Wrap It Up
That about covers everything that happened since July 31st, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for July 31st, 2023, detailing all the changes that have happened since July 24th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Plush Survey: Help Us Decide!



We're excited to announce that we're working with Makeship to create Tower Unite's first plush!

Vote now and help us decide what character from Tower Unite should become a physical plush!

You can vote for the same character more than once!

VOTE NOW!

Voting ends on Wednesday, August 2nd at 11:59PM.

August 2023 Condo Contest



Hey everyone,

For August's contest just submit a Condo build that you want to show off!

This time there is no theme and no restriction on when the build was made!

The submission period ends on August 23rd, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules in the thread, which you can find here.

SDNL: New Game World

Johanna worked art for the "pre-round" and "post-round" rooms.

Lifeless added CCTV cameras, weapon pickups, and other objects to all the maps, while working on "Containership".

macdguy finished working on the Team system (logic, UI, etc). He also finished working on various SDNL game types (ex. Capture the Flag). He added chunks to the gib system when a player explodes, crowd sounds when doing well, intermission and intros, and teleport effects. He also fixed a bunch of bugs found during playtesting, and continued working on the SDK system.

Nuclearxpotato continued working on maps and props.

Sketchman continued working on updated weapon prediction.

Will continued working on music.

SDNL: New TNT Model (New / Old)




SDNL: Game Type Icons



SDNL: Team Selection



SDNL: Kill Cam UI



SDNL: Classic HUD Text



SDNL: Improved View Model Shadows (Before / After)



Miscellany

Wheezwer worked on art for the Virus map, "Theme Park".


Wrap It Up
That about covers everything that happened since July 24th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy

We're excited to announce that we're working with Makeship to create Tower Unite's first plush!

Vote now and help us decide what character from Tower Unite should become a physical plush!

You can vote for the same character more than once!

VOTE NOW!
https://forms.gle/vXH6WS1usewcZ9QbA


Voting ends on Wednesday 11:59PM.
...