Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for May 8th, 2023, detailing all the changes that have happened since May 1st, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

May 2023 Art Contest - Game Worlds



Hey everyone! It's time for another art contest!
This art contest's theme is Game Worlds!

So, make something related to Ball Race, Minigolf, Little Crusaders, Zombie Massacre, Accelerate, and/or Virus!

Entries are allowed until May 25th, 2023 at 11:59PM CT.

Be sure to check out the prizes and follow the rules below!

Prizes:
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

You can read the rules and how to participate here!

Engine Upgrade from 4.20 to 4.21

We have been working on updating the game to use Unreal Engine 4.21. Progress has been steady and we are hoping to get the upgrade out soon.

SDNL: New Game World

Johanna continued working on the map, Frostbite, mainly working on optimization.

joshua worked on view models.

macdguy finished the overall gameplay loop. He also worked on the HUD and the Scoreboard functionality. Added some weapons such as the Dual Uzi and Grenade Launcher.

Nuclearxpotato continued working on a new map, Disposal, which is based off the Virus map, Corrosion.

Sketchman worked on weapon traces for the SDNL weapon prediction.

Wheezwer worked on some concept art for the map, Meadows.

SDNL: Disposal VERY EARLY WIP BLOCKOUT



Ball Race: Heavenscape

Lifeless continued working on the map, working on optimizations.

Will continued working on the music.

Ball Race: Heavenscape (Background Art WIP)






Miscellany

madmijk continued working on MIDI support, working on the item that allows the player to manipulate multiple MIDI instruments at once, as well as the drum machine.

Nuclearxpotato worked on some condo items.

Sketchman continued working on the engine migration to Unreal Engine 4.21.

Wrap It Up
That about covers everything that happened since May 1st, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


Experience the wonders of double ticket earning this weekend starting now and ending on Monday.

Tower Unite occasionally features events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for May 1st, 2023, detailing all the changes that have happened since April 24th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

May 2023 Art Contest - Game Worlds



Hey everyone! It's time for another art contest!
This art contest's theme is Game Worlds!

So, make something related to Ball Race, Minigolf, Little Crusaders, Zombie Massacre, Accelerate, and/or Virus!

Entries are allowed until May 25th, 2023 at 11:59PM CT.

Be sure to check out the prizes and follow the rules below!

Prizes:
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

You can read the rules and how to participate here!

Engine Upgrade from 4.20 to 4.21

We have been working on updating the game to use Unreal Engine 4.21. Progress has been steady and we are hoping to get the upgrade out soon.

SDNL: New Game World

Last week we had a lengthy internal meeting discussing the goals, gameplay, and weapons / maps we want to include in SDNL’s first release. We're excited to prepare and share more information soon about SDNL in the coming developer logs. We have officially begun full development of SDNL.

Johanna continued working on Frostbite. She also conducted art and sound passes on several weapons: Magnum, Pirate Gun, Garand, Laser Saber, etc.

joshua worked on a new skeletal rig for SDNL.

macdguy worked on several of SDNL weapons: Laser Saber, Chainsaw, Stealth Box, Magnum (w/ scope), M1 Garand, Katana, Bullpup, and RPG. He also worked on Sliding movement, double jump movement, and dash movement (for Katana).

Nuclearxpotato started working on a new SDNL map.

Wheezwer worked on signage for Frostbite.

SDNL: Laser Saber WIP



SDNL: Throwable Chainsaw WIP



Miscellany
Lifeless continued working the Ball Race map, "Heavenscape".

madmijk continued working on MIDI support, working on the item that allows the player to manipulate multiple MIDI instruments at once.

Nuclearxpotato worked on condo items.

Sketchman continued working on the engine migration to Unreal Engine 4.21.

Wheezwer worked on graffiti text for use in maps.

Will continued working on music for the Ball Race map, Heavenscape.

MIDI: New Electronic Keyboard Sounds



Wrap It Up
That about covers everything that happened since April 24th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for April 24th, 2023, detailing all the changes that have happened since April 17th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Update 0.16.9.0 - Catzek Temple
Last week we released Update 0.16.9.0, which included the new Virus map, Catzek Temple as well as various plaza improvements and other bug fixes.

You can read all the fixes and changes here.

SDNL: Frostbite
Johanna continued working on Frostbite, adding more detail to the outside areas.

SDNL: Frostbite








Slaughterday Night Live
macdguy started working on the movement and weapons systems for SDNL (Slaughterday Night Live).

SDNL: Rocket Gibs



Miscellany

Joshua continued working on new items, such as the music stand and the dragon. He got the dragon textured and ready for rigging. He also worked on the Electronics NPC.

Lifeless continued working the Ball Race map, "Heavenscape", working on the background environment.

madmijk continued working on MIDI support.

Nuclearxpotato worked on bug fixes for the Virus map, Catzek Temple. He also worked on various condo items, such as a dumpster, and added cords to the Retro Gaming Computer.

Sketchman continued working on the engine migration to Unreal Engine 4.21.

Wheezwer worked on graffiti text for use in maps.

Will continued working on music for the Ball Race map, Heavenscape.

Graffiti Art for Maps



New Condo Items





Wrap It Up
That about covers everything that happened since April 17th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Apr 19, 2023
Tower Unite - MacDGuy
This update addresses various issues that came up from Update 0.16.9.0.

Catzek Temple Issues Addressed
Bug Fixes
  • Virus - Catzek Temple: Fixed spots where players could trap themselves
  • Virus - Catzek Temple: Added measures to prevent exploits
  • Virus: Added a small fix for crashes relating to autofire weapons




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


A new Virus map is here!

Tucked away in mysterious jungle-covered mountains, ancient ruins lay dormant… waiting.
Catzek Temple is designed as the largest Virus map yet, featuring multiple routes sprawling from a rugged jungle to ancient obsidian mines. While the temple-top may seem like an easy sniper’s nest for Survivors, multiple geyser-powered launchpads allow Infected to quickly bombard you from all directions.

The ancient Catzeks lived in a world secluded from humanity for centuries before vanishing, leaving only their cities and possessions as proof of their rich history. While archaeologists stumbled upon this location in the past, some unknown fate befell them before they could complete further studies. Now with your arrival, an ancient game of Virus begins anew.






Changes
  • New Virus Map - Catzek Temple!
  • Virus - Subway: Lighting overhaul
  • New Plaza map board model
  • Added new icons for characters: Dragon Hero, Speed, Birdie, Daisy, Billy, Kalleira, Franky, She, Virgil, and Vox
  • Added medallion icons for the minigames
  • Added map boards to many more areas of plaza, including interiors
  • Added an extra sign for Dark Voyage to better help players know its location
  • Doubled VRAM texture streaming usage limits (before it was not always using full VRAM usage)

Bug Fixes
  • Casino: Fixed duplicate Bingo screens
  • Fixed Billiards tables in Nightclub being really dark
  • Condo: Fixed IO persistent connections not being created properly when creating them in the connection editor UI. This fixes Libretro Consoles not always connecting to TVs
  • Plaza: Fixed collision issue in Laser Tag Arena
  • Workshop: Fixed flying pet offset not previewing in workshop editor
  • Fixed Trigger Volumes activating with the third person camera
  • Condo: Fixed nuke button and seat volume IO delay events not firing off
  • Condo: Fixed physics items resetting scale when respawned
  • Fixed TNT milestone not hiding text when thrown
  • Virus: Fixed use key prompt not updating when binding is changed
  • Fixed media player trigger volumes not ending when a player dies, causing the media player not to end properly on respawn
  • Arcade: Fixed arcade NPC (Vox) being rotated wrongly
  • Fixed Billiards table ceiling lights not hiding when in top down view mode
  • Fixed party blower not showing up on face
  • Fixed missing material on bowling benches
  • Fixed Dark Voyage failing to start

Optimizations
  • Condo: Reduced drawcalls & standardized materials/textures for Heart Stool
  • Condo: Reduced drawcalls & standardized materials/textures for Cafe Table
  • Condo: Reduced drawcalls & standardized materials/textures for Shamrock Table
  • Condo: Reduced drawcalls & standardized materials/textures for Room Table
  • Condo: Reduced drawcalls & standardized materials/textures for Office Table Round
  • Condo: Reduced drawcalls & standardized materials/textures for Office Table Short
  • Condo: Reduced drawcalls for Race Car Bed
  • Condo: Reduced drawcalls & standardized materials/textures for Wooden Bar Table
  • Updated LC use key prompt to no longer update on tick
  • Optimized player camera collision calculations





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for April 17th, 2023, detailing all the changes that have happened since April 11th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

March / April 2023 Condo Contest - Tree House - CONCLUDED

Congratulations to the winners of the March / April 2023 Condo Contest!

The winners are:

1st Place - 2,000,000 Units - @Han
2nd Place - 1,000,000 Units - @Baby_in_a_Pipe
3rd Place - 375,000 Units each - @Alexer_Zoderia and UnderdogJess
4th Place - 500,000 Units - @TheGreenKing
5th Place - 300,000 Units - @darkcoolyo

Thank you to everyone who participated, and we can't wait to see you all next time.

You can view all the submissions to this contest here.

Update 0.16.9.0 - Catzek Temple
We're very close to having Update 0.16.9.0 ready for release, which will include the new Virus map, Catzek Temple as well as various plaza improvements and other bug fixes.

You can read all the planned fixes and changes here.

Miscellany

Johanna continued working on the SDNL map, Frostbite, finishing the main art pass of the underground area. She also fixed some bugs in the Plaza.

Joshua continued working on new items, such as the music stand, getting flippable pages implemented.

Lifeless continued working the Ball Race map, "Heavenscape", working on the background environment.

macdguy worked on fixing a bunch of bugs that came up with the previous update. He also worked on getting the Virus map, Catzek Temple ready for release.

madmijk continued working on MIDI support. He continued working on the MIDI Maestro item, which allows for controlling multiple MIDI instruments at once.

Nuclearxpotato continued working on getting the Virus map, Catzek Temple ready for release.

Sketchman continued working on backend improvements. He also worked on getting Unreal Engine 4.21.2 ready for testing for a future engine migration, as well as making a new poster for the Plaza.

Wheezwer worked on graffiti text for use in maps.

Will continued working on music for the Ball Race map, Heavenscape.

Plaza: New Map Signs



Plaza: New Poster



Engine Upgrade WIP



Wrap It Up
That about covers everything that happened since April 11th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for April 11th, 2023, detailing all the changes that have happened since April 3rd, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

March / April 2023 Condo Contest - Tree House - VOTING OPEN

Hey everyone!

The theme for the March/April contest is Tree House!

So, build a house in a tree! You can build your own tree or use one of the existing ones, and feel free to make your tree house in any style.

Also, remember that you can disable collision on items (such as trees) by right clicking and selecting Disable Collision.

Voting is now underway, so make sure to vote for your favorite condo submission!

The voting period ends on April 13th, 2023 at 11:59 PM.

View all the submissions here!

Vote here!

Update 0.16.8.0 - 2023 Anniversary Events

Last week, we released Update 0.16.8.0, which brought back Anniversary events, new items, a updated and optimized Plaza, and more!

Over the weekend, we released Hotfix 0.16.8.1 which fixed various bugs and issues that were introduced with the initial update.

Read all about the initial 0.16.8.0 update here, and the 0.16.8.1 hotfix here!

Virus: Catzek Temple

Nuclearxpotato worked on getting the finishing touches done for Catzek Temple, such as various props and a statuette model for the hidden plushies achievement.

Virus: Catzek Temple




Virus: Theme Park

Johanna continued working on art for Theme Park.

Virus: Theme Park






SDNL: Frostbite

Johanna continued working on art for Frostbite.

SDNL: Frostbite





Miscellany

Johanna worked on fixing Plaza Lighting and getting it ready for release.

Joshua continued working on new items, such as a new Dragon plush.

Lifeless continued working the Ball Race map, "Heavenscape".

macdguy worked on getting the Anniversary update released, and fixed bugs and issues that came up over the weekend.

madmijk continued working on MIDI support. He also worked on an item that allows the player to control various instruments at once.

Nuclearxpotato continued working on Anniversary items.

Sketchman continued working on backend improvements.

Will continued working on music for Ball Race: Heavenscape.

New Item: Dragon Plush WIP




Wrap It Up
That about covers everything that happened since April 3rd, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Apr 10, 2023
Tower Unite - MacDGuy
This update addresses several bugs from the new update.

To Celebrate TU's Anniversary, Tower Unite is 30% off until April 17th!
https://store.steampowered.com/app/394690/Tower_Unite/


Changes
  • Plaza: Added Dev HQ hidden area back into the plaza
  • Plaza: Improved LOD for Bowling Alley sign
  • Plaza: Updated Plaza's loading screen image to be more up to date
  • Virus: Reverted the change to the Dual Silencers. Left/right click now fires left/right barrels again
  • Workshop: Added fallback support for mouth offset if the workshop model did not have one set
  • Libretro: Added 4:3 and Vertical screen ratio modes to Masher Cabinet
  • Libretro: Added 4:3 and Wide screen ratio modes to Bruiser Cabinet
Bug Fixes
  • Fixed issues with Game World Ports
  • Plaza: Fixed skylight turning on in interiors sometimes
  • Plaza: Fixed the scaling issues with the Oasis beach store
  • Plaza: Fixed water volume being in wrong position at peninsula fishing hole
  • Plaza: Fixed Ferris Wheel railings being severely offset
  • Plaza: Fixed Ferris Wheel sign being offset
  • Plaza: Fixed Dark Voyage building's clock hands from being offset
  • Plaza: Fixed Oasis store's ceiling fans from being offset
  • Plaza: Fixed fishing store's sign floating
  • Plaza: Fixed lighthouse's fresnel lens being offset
  • Plaza: Fixed store previewer room not working for Songbirds
  • Plaza: Fixed store previewer room not working for Toy Stop
  • Plaza: Fixed bug that caused players to be teleported away from the Songbird's stage if they jumped too high
  • Plaza: Fixed snowball arena's spawns being under map
  • Plaza: Fixed incorrectly placed gameplay volumes in Dark Voyage's ride platform
  • Plaza: Fixed Snowball Battle and Death Arena spawn points
  • Plaza: Fixed 2D map positions being off due to rescale
  • Fixed Catsack Piñata causing crashes due to rescaling while destroying
  • Fixed Party Blower duplicating visually
  • Fixed toast in mouth item not using new mouth offsets



Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy

To celebrate Tower Unite's debut to Early Access, we're starting our Anniversary Event celebrations!

Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!



You can also earn Anniversary Coins from playing any of the game worlds or minigames in Tower and unlock anniversary themed items, Halloween items, and Winter Holiday items!

This event will last for the entire month of April, so you'll be able to take your time getting coins!


New Anniversary Items!

Head to Kalleira near the Plaza fountain!

Easter Events will continue until the 10th!


Also...
Double Ticket Weekend
To kick celebrations off, this weekend we're also having a Double Ticket Arcade Weekend!


Quite a busy weekend!

Little Crusaders and Accelerate Payouts have increased!
We've more or less doubled the payouts for both Little Crusaders and Accelerate to encourage more multiplayer variety. Little Crusaders in particular earns you more when you have more players in the game.



Changes
  • Anniversary 2023 Plaza Update
  • Anniversary 2023 Optimization Pass
  • Added new items to Anniversary store: Catsack Ballon, Catsack Pinata, Holdable Catsack Balloon, Holdable Foil Balloon, Logo Backpack, Logo Cap, Logo Shades, Logo Tie, Party Blower, Rolling Ballrace Orb Pet, Wearable Logo Clock, Spring-Eyes Glasses
  • Added new items to D.I.Y: Full Vent Hatch, Half Vent Hatch, Vent Panel, Decorative Vent Cover, Wooden Easel
  • Added new items to Celebrations: Holdable Heart Balloon, Foil Balloon, Festival Booth, Loose Balloon
  • Added new item to Tower Threads: Dino Eggshell Hat
  • Added new item to Toy Stop: Rolling Egg Pet
  • Virus: You can now pickup your TNT after throwing it down
  • Virus: Dual Silencers no longer require primary and secondary, you just need to fire with primary
  • Virus: Slightly sped up movement
  • Added landing sounds
  • Added splash effects to water surfaces
  • Minigolf - Mushroom Wood: Added boost rings on certain holes
  • Libretro: Improved cord connection visuals
  • Accelerate Payout Increased: 1st Place - 800 > 1500
  • Accelerate Payout Increased: 2nd Place - 600 > 1200
  • Accelerate Payout Increased: 3rd Place - 400 > 800
  • Accelerate Payout Increased: 4th Place and Below - 300 > 600
  • Accelerate Payout Increased: Best Lap of the Game - 200 > 500
  • Accelerate Payout Increased: Gold Trophy - 1000 > 2000
  • Accelerate Payout Increased: Silver Trophy - 800 > 1600
  • Accelerate Payout Increased: Bronze Trophy - 600 > 1200
  • Accelerate Payout Increased: Tin Can Trophy - 500 > 800
  • Little Crusaders Payout Increased: Knights Slayed The Dragon - 400 > 800
  • Little Crusaders Payout Increased: Last Knight Bonus - 150 > 300
  • Little Crusaders Payout Increased: Dragon Slayer - 300 > 800
  • Little Crusaders Payout Increased: Rooting in the Afterlife - 200 > 400
  • Little Crusaders Payout Increased: Ultimate Dragon - 400 > 1000
  • Little Crusaders Payout Increased: Esquire Chomp Bonus - 30 > 50
  • Little Crusaders Payout Increased: Knight Chomp Bonus - 60 > 90
  • Little Crusaders Payout Increased: Baron Chomp Bonus - 85 > 100
  • Little Crusaders Payout Increased: Count Chomp Bonus - 100 > 500
  • Little Crusaders Payout Increased: Dead Knight Bonus (multiplier) - 150 > 180
  • Little Crusaders Payout Increased: Esquire Bonus - 50 > 80
  • Little Crusaders Payout Increased: Knight Bonus - 65 > 200
  • Little Crusaders Payout Increased: Baron Bonus - 200 > 400
  • Little Crusaders Payout Increased: Count Bonus - 250 > 500
  • Little Crusaders Payout Increased: Ending A Legacy - 50 > 200
  • Little Crusaders Payout Increased: Birb To The Rescue - 50 > 200
  • Workshop Editor: Added mouth offset
  • Rollercoaster: Removed the second station stop, now the coaster only has one boarding moment
Bug Fixes
  • Minigolf - Mushroom Wood: Fixed moving platform/obstacle desyncs
  • Fixed an issue with Ice Moon and AMD cards
  • Fixed media player report button not showing up
  • Fixed Laser Tag recharge station collision blocking inventory traces
  • Workshop Editor: Fixed pet offset not saving properly
  • Rollercoaster: Fixed safety floors not animating properly / desyncing
  • Rollercoaster: Fixed lights not animating properly / desyncing
  • Rollercoaster: Fixed ride achievement not always firing off due to the second station stop
  • Plaza: Fixed elevator to the roof having too many buttons
  • Condo: Fixed canvas sprite settings not being copied by the copycat tool properly



Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
...