Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for January 23rd, 2023, detailing all the changes that have happened since January 17th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

December 2022 Survey Results

Thanks to everyone who participated in the December 2022 Survey!

We had just over 2700 people answer this time!

We'll be using these results and the comments made to help us decide where to take the game next!

Check out the Survey Results here!

Cardboard Castle and Condo IO Phase 2 (0.16.5.0)

Last week, we released Update 0.16.5.0, which included a new Little Crusaders map, Cardboard Castle, as well as Phase 2 of Condo I/O. There were a bunch of new features added, which you can read all about here.

Miscellany

Johanna continued working on art for Virus: Altar.

JJosh continued working on the Unannounced Condo Feature.

Lifeless continued working on maps for Game Worlds.

macdguy worked on releasing the update, fixing bugs with Condo I/O, and continued working on the Unannounced Condo Feature.

madmijk continued working on Condo I/O, specifically the logic gates.

Nuclearxpotato continued working on art for Virus: Altar.

Sketchman continued working on backend improvements and optimizations.

Will continued working on music for SDNL.

Wrap It Up
That about covers everything that happened since January 17th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Thanks to everyone who participated in the December 2022 Survey!

We had just over 2700 people answer this time!

We’ll be using these results and the comments made to help us decide where to take the game next!




























Jan 19, 2023
Tower Unite - MacDGuy
This update addresses various issues that came up from Update 0.16.5.0.

Changes
  • Condo IO: You can now easily switch which input you want to connect to with the IO wiring tool, by using the scroll wheel before making a connection
  • Condo IO: Improved IO wiring tool screen. Now provides information on which input is available, along with what outputs an item may have. Also now displays how many connections the item has within it
  • Condo IO: Added drop shadow on connection labels
  • Condo: Updated Tower Glove screen fonts to be more readable
  • Added IO Events - Lights: Flash

Bug Fixes
  • Condo: Fixed Button Canvas not being interactable
  • Condo IO: Fixed Counter not taking in inputs properly
  • Condo: Fixed canvas animations not playing by default
  • Condo: Fixed canvas animation rates cutting off the animation playback
  • Condo: Fixed theater seat LOD
  • Condo: Fixed Security Camera not showing landscapes
  • Condo IO: Fixed "SetNumber" input of Number Signs going out of range
  • Condo IO: Fixed Timer not replicating to clients
  • Condo IO: Fixed Timer "AddTime" feature not working
  • Condo IO: Fixed certain volumes not saying deactivated on condo reload
  • Condo IO: Fixed paste from clipboard not pasting to the currently selected event
  • Condo: Fixed "Simulate Physics On Respawn" setting not handling simulation state on condo load. Now if you have "Simulate Physics On Respawn" set to false, it won't simulate on condo load
  • Condo IO: Fixed Basketball Hoop "OnScored" event being called when hitting the basketball hoop instead of actually scoring
  • Condo IO: Fixed "FadeToColor" not fading the correct colors for certain lights






Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy



Cardboard Castle
Take the battle to the backyard in the new Cardboard Castle map for Little Crusaders.





Condo IO: Phase 2 - Adding Interactivity To Condos
This update includes phase 2 of the Condo IO feature set.

  • Variable support is here! You can now set variables (where applicable) to items. For example, with a button, you can set the color of a light, or set the canvas URL of an existing canvas within IO events.

    • ex. Button → Set URL on Canvas
    • ex. Button → Set Color on Light
    • ex. Button → Set Time on Timer
  • New Modules
    • Toggle Module
      • A logic item that calls two separate outputs that get toggled between when activated. Useful for toggling multiple things on/off. Will call Off on load. This is a boolean
    • Counter Module
      • A counter that counts a number then fires off when its max or min is reached. Can be reset to restart the count. Counter can optionally save its value persistently. You can Add, Subtract, and even Multiply and Divide the counter
    • Timer Module
      • A timer that keeps track of time passed. Can be adjusted to loop, select random times between min/max, pause/unpause
  • You can now drag and drop connections into other events
  • Added copy/paste to clipboard buttons for connections
  • Added tons of new IO Events to existing items (list in changelog below)



You can read more about Condo IO here and our future plans for the feature: https://forums.pixeltailgames.com/t/condo-io/46511

Condo: Box Select
In this update we've added a much needed feature for condo owners: Box Select. Box Select allows creators to select multiple items at once by dragging and dropping a box shape over the items. Box Select can be activated by holding the inventory button (default Q) and clicking and dragging to create a box, just like you would in other applications.



Condo: Color Palettes
You can now create up to 3 unique color palettes when creating your condos and these palettes save so when you switch condos or restart your game, you'll still be able to keep your favorites.




Changes
  • Little Crusaders: Cardboard Castle
  • Condo IO: Phase 2
  • Condo: Box Select! Select multiple items quickly using box select. While holding Q, click and drag to create a box. Box select will select only items that are not locked. You can adjust box select settings in the inventory settings.
  • Condo: Added new Saved Color Palettes to the colorable editor. You can now create up to 3 unique color palettes and they will save to your save data, so your saved colors will persist even after closing your game or condo
  • Condo IO: Variable support! You can now set variables (where applicable) to items. For example, with a button, you can set the color of a light, or set the canvas URL of an existing canvas within IO events
  • Condo IO: You can now drag and drop connections into other events
  • Condo IO: Added new IO item: Light Switch
  • Condo IO: Added Toggle Module - A logic item that calls two separate outputs that get toggled between when activated. Useful for toggling multiple things on/off. Will call Off on load. This is a boolean
  • Condo IO: Added Counter Module - A counter that counts a number then fires off when its max or min is reached. Can be reset to restart the count. Counter can optionally save its value persistently. You can Add, Subtract, and even Multiply and Divide the counter
  • Condo IO: Added Timer Module - A timer that keeps track of time passed. Can be adjusted to loop, select random times between min/max, pause/unpause
  • Condo: Sound Emitters now have a "Starts Playing" option, default on. This is useful to disable sound emitters always playing when loading into the condo, so they can be triggered by IO events instead
  • Condo IO: Modules now snap together!
  • Condo IO: Added FireOnce setting to Relay, which will allow one input into a relay then require calling reset to call the relay again
  • Condo IO: When hovering over a connection in the UI, it'll temporarily display a wire to the connected actor
  • Condo IO: Light items no longer make a switch on/off sound if interacted with Condo IO inputs. There is now a setting on the Light items to re-enable the sound from IO inputs
  • Condo IO: You can now color modules (such as Relay)
  • Condo IO: Item picker now has an option to show all items instead of just items with inputs
  • Condo IO: Levers now call output "OnLeverOff" when first loading in a Condo
  • Condo IO: Added copy/paste to clipboard buttons for connections
  • Condo: Safe now has door functionality and IO support
  • Condo: Removed pillars from Theater condo
  • Condo: Increased Door auto close delay limit to 30 seconds (from 10 seconds)
  • Condo: Added slack variations to Christmas Light String items
  • Condo - Theater: Removed pillars from the Theater Condo
  • Condo: Tower Glove viewmodel sway greatly reduced so you can read the screen more clearly. Also adjusted the viewmodel position to bring the screen forward more
  • Condo: Grandfather Clock pendulum now animates and the clock now chimes when an hour passes (with the amount of hours that have passed)
  • Added IO Events
    • Lights: OnToggled
    • Doors: OnToggled
    • All Knowing 8-Ball: OnPositive, OnNegative, OnNeutral
    • Billiards Table: OnGameStarted, OnGameEnded
    • Physics Items: OnRespawn
    • Snowball: OnMax Size, Reset Size
    • Emergency Button: OnLidOpen
    • Nuke Button: OnCaseOpened, OnCaseClosed, OnExplode
    • Reinforced Wooden Gear: Activate, Deactivate
    • Soda Machine: OnDispensed, Dispense, CleanUp
    • Trivia Podium: OnPressedA, OnPressedB, OnPressedC, OnPressedD
    • Body Pillow: OnPressed, OnFlippedBottom, OnFlippedTop
    • Milestone Dioramas: OnPressed
    • Globe: OnSpun
    • Hula Dolls: OnShaked, Shake
    • Fans (Ceiling Fan, etc.): OnPressed, Activate, Deactivate
    • Fiddlewhirl: OnSpun, Spin
    • Message In A Bottle: OnReading, OnStoppedReading
    • Notebook: OnReading, OnStoppedReading
    • Newton's Cradle: OnExcited, OnStopped
    • Openable Present: OnOpened
    • Ship Wheel: OnSpun, Spin
    • Snowglobe: OnShaked, Shake
    • Turret: OnEnter, OnLeave
    • Casket: OnRest
    • Tomb: OnRest
    • Toilets: OnSit
    • Instruments: OnSit, OnLeave
    • Basketball Hoop: OnScored, OnScoreReset
    • Football Net: OnScored, OnScoreReset
    • Trampoline: OnBouncedPlayer, OnBouncedPhysics
    • Laser Tag Vest: OnPressed, OnTeam1, OnTeam2, OnTeam3, OnTeam4
    • Iron Maiden: OnKill
    • Spikeboard: OnKill
    • Damage Volume: OnKill
    • Laser Projector: OnToggled, OnTurnedOn, OnTurnedOff, Toggle, TurnOn, TurnOff
    • Fog Machine: OnToggled, OnTurnedOn, OnTurnedOff, Toggle, TurnOn, TurnOff
    • Recharging Station: OnRechargeStarted, OnRechargeEnded
    • Decorative Remains: OnDisturbed, Disturb
    • Haunted Piano: OnPlayed, OnStopped, PlayRandom, Stop, PlayTune (int)
    • Clocks: OnHourPassed, OnMinutePassed, OnSecondPassed, On12HourPassed
    • Canvas: SetCanvas, SetType, SetEmissive, SetAnimated, SetAnimationRate, PlayAnimaton, StopAnimation, SetColor
    • Speedboat & Helicopter: Respawn
    • Lights: SetLightFunction
    • Floating Text Sign: SetText
    • Floating Chat: SetText
    • Number Signs: SetNumber
    • Security Camera: SetAngle, AddAngle, SetAutomaticMovement, Activate, Deactivate

Bug Fixes
  • Dark Voyage: Fixed the carts teleporting across the ride
  • Plaza: Fixed Plaza map button not working (M key)
  • Plaza: Fixed Laser Tag map teleport causing you to get stuck
  • Condo IO: Fixed Teleport Volume not working (unless you reload your condo)
  • Condo IO: Fixed Teleport Volume not saving filter settings
  • Condo IO: Fixed Teleport Volume not setting or saving teleport target location
  • Condo IO: Fixed stashing IO-based items not saving the condo data
  • Condo IO: Fixed Trigger Volume OnTrigger, OnLeaveTrigger not being completely reliable and not always firing off properly
  • Condo IO: Fixed Damage/Heal Volume being off by 1
  • Condo IO: Fixed Physics Slot resizing physics items after they are ejected
  • Condo IO: Fixed Relay, Keypad, Lever, and Physics Slot not firing events that have a delay
  • Condo IO: Fixed Canvas Door not handling IO events
  • Condo IO: Fixed Vault not handling IO outputs
  • Condo IO: Fixed Light items not firing OnTurnedOn/OnTurnedOff events when fired by IO inputs
  • Condo: Fixed Keypad not having an edit option with right click menu
  • Condo: Fixed health bar not showing up if you have a weapon equipped
  • Condo: Fixed Airlock Door sounds being way too loud
  • Condo IO: Fixed Door items not handling delays properly
  • Condo IO: Fixed Keypad not handling delays properly
  • Condo IO: Fixed infinite loop issue with Dice
  • Condo IO: Fixed infinite loop issue with Doors
  • Condo IO: Fixed door open sound not always playing with IO events
  • Condo IO: Fixed Button Shape star not being recolorable
  • Condo IO: Fixed up Sound Emitter toggle code, fixing issues with toggling off sounds with IO causing them not to play again on condo reload
  • Condo IO: Fixed Sound Emitters adjusting pitch when using IO events to play sounds
  • Condo IO: Fixed up IO behavior on the (Emergency) Button, and fixed the Emergency Button firing its output twice
  • Condo IO: Physics Slot now works with soda cans from the soda machine
  • Condo IO: Soda can props can now be interacted with condo IO features, such as volumes
  • Condo IO: Fixed Size Volume not working if you set the size volume to 1.0 scale
  • Condo IO: Fixed Size Volume fighting with other size volumes (if you had two size volumes they would try to resize the player with their own settings over and over)
  • Condo IO: Fixed an issue where Hide would not always hide the item when you first make the connection
  • Condo: Fixed Football not respawning after being thrown
  • Condo IO: Fixed Push Volume arrow not updating if the push volume was disabled
  • Condo IO: Fixed items that have no collision re-enabling collision when Unhide is called
  • Condo IO: Fixed Media Player outputs calling on repeat instead of just once
  • Condo IO: Fixed EjectFromSlot not allowing items to be placed into Physics Slot after calling it
  • Condo: Fixed Canvas Cone not having tiling support
  • Condo: Fixed Cabin Wood items not replicating style/length properly
  • Condo: Fixed Gramophone materials being lit in darkness
  • Condo: Fixed Campfire stones setting not saving
  • Condo: Fixed Canvas Rug not having tile settings
  • Condo: Fixed Festive Lawn Lights not showing for clients
  • Condo: Fixed various IES light rotations for light items
  • Condo IO: Light items now have a FadeToColor input
  • Condo IO: Fixed many issues with switching connection events, types, and data
  • Condo IO: Fixed removing connection sometimes removing the wrong connection
  • Condo IO: Fixed issues where switching events with an item that has a persistent connection would cause it to not find the correct event after the switch
  • Condo: Fans, Laser Projectors, and Fog Machines now follow the same use permissions as light switches
  • Condo: Fixed Reinforced Wooden Gear not animating for clients properly
  • Condo: Added seasons (holiday seasons) appearance property to Ferris Wheel milestone, so you can change the colors of the Ferris Wheel
  • Condo: Fixed item properties not being centered in the editor UI sometimes (happened a lot with items that have only 1 property)
  • Condo: Fixed Portal item showing a debug sphere
  • Condo: Fixed Portal & Transdimensional Painting not replicating absolute rotation state to clients or host properly, causing issues where the preview destination would be incorrectly displayed
  • Condo: Fixed Teleporters absolute rotation setting (aka Set Exit Rotation set to false) still changing player rotation
  • Fixed RC Sleigh slowing down after a bit of movement






Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for January 17th, 2023, detailing all the changes that have happened since December 19th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Virus: Altar

Johanna continued working on art for Altar.

Nuclearxpotato continued working on Altar, working on torch models as well as sculpting some rocks and adjusting the lighting.

Virus: Altar WIP







Condo and Condo I/O

macdguy continued working on Condo I/O, adding support for variables and a bunch of new features, which you can read about here.

Madmijk worked on adding logic gates.

Condo: Color Palette Saving

You can now have up to 3 saved color palettes. These palettes are saved to your save data, so when you close your condo or game, these values are saved.



Condo: Item Box Select



Condo I/O: Timers and Counters









Condo I/O: Drag and Drop Connections on Events



Condo I/O: Security Camera Input Demo



Condo I/O: Variable Inputs

Light color can be set with Condo I/O inputs.





Miscellany

Lifeless continued working on maps for Game Worlds.

Sketchman continued working on backend improvements and optimizations.

Wheezwer continued working on the minigame medallions.

Wrap It Up
That about covers everything that happened since December 19th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


Winter Holidays are here!
Wintertime has come to the Tower Unite Plaza! We’ve decked out the island with holiday cheer and brought back all of the classic holiday events. Be sure to drop by Santa Claws’ Workshop for new Condo and Appearance items, and enjoy the festive atmosphere!

Holiday Coins are also back and can be earned by playing any of the games in Tower!

We've added several new Holiday themed items in this update, including the first phase of Condo IO.



New Items!
  • Added new items To Santa Claw's Workshop: Frozen Shades, Holiday Scarf, Reindeer Bells, Snow Chair, Snow Shelf, Snow Table, Pet: Snowfella, Festival Lights - Holiday Tree, Festival Lights - Santa Claus, Festival Lights - Jack Frost, Festival Lights - Leaping Reindeer, Festival Lights - Candy Archway, Shrunken Reindeer Flying Pet, Candy Cane Cigar, Santa Claws Scarf, and Snowflake Glasses
  • Added new items to Celebrations: Menorah, Kinara, Dreidel, Festival Lights - Snowman, Festival Lights - Reindeer, Festival Lights - Candle, Festival Lights - Circle Archway, Festival Lights - Tunnel Archway, Festival Lights - Candy Canes, Festival Lights - Lollipops, Festival Lights - Moose, Light Bramble Deer, Festivus Pole, Festive Garden Light
  • Added new items to Seasons (nature store): Firewood Pile, Ice Chunk, Ice Outcropping, Ice Spire, Ice Spikes
  • Added new item to Tower Threads clothing store: Penguin Scarf
  • Added new item to Fresh: Gingerbread House
  • Added new items to D.I.Y: Lightbeam FX, Keypad
  • Added new items to Toy Stop: 20-Sided Die
  • Added new item to Asteroid Belt (Arcade): 20-Sided Deluxe Die
  • Added new item to Rob's Imports: Reinforced Wooden Gear
  • Added new Condo IO items: Trigger Volume, Push Volume, Damage / Heal Volume, Size Volume, Gravity Volume, Blocking Volume, Teleport Volume, Player Movement Volume, Relay Module, World Control Module, Basic Shape Button, Basic Lever, Physics Slot, Canvas Button





Condo IO: Phase 1 - Adding Interactivity To Condos
This update includes the first phase of Condo IO. This will kick start the Condo IO system that will continuously have new features added to in future updates.

Condo IO stands for Condo Input and Output. It’s a powerful set of tools and integration with items that allow items to connect with each other and perform actions based on gameplay events.

Using the new Connector Tool (added to the Tower Glove), you'll be able to wire items together and have them interact with each other!

Connect a Button to open a Door, use the new Keypad item and have a locked Door open with a password, or have hidden Trigger Volumes that turn on lights or hide or unhide items! You can even connect Security Cameras to Media Players to have camera feeds.

Condo IO does not require any programming knowledge, it's all built into the Condo tools for you and available immediately. Condo IO is in alpha stage, so expect some issues.

Lots of existing items now have inputs and outputs that you can hook into, such as Doors, Buttons, Lights, Food, Fireworks, Balloons, Bells, Media layers, Physics items, Beds, Dice, and Keypads!

You can read more about Condo IO here and our future plans for the feature: https://forums.pixeltailgames.com/t/condo-io/46511







Changes
  • Condo IO: Phase 1
  • Winter Plaza 2022
  • Plaza: Condo Hub elevator entrance was completely remodeled
  • Plaza: Improved minigames archways
  • Plaza: New Tower Lobby ceiling and artpass
  • Plaza: Improved ocean water
  • Plaza: Improved background islands
  • Gingerbread Smash now has 2x more gingerbread
  • Snowball Battle points are now 3x more
  • Vehicle items rotation camera (right click) is now a toggle instead of requiring you to hold right click down
  • Accelerate: Improved camera position, so you can see turns a lot easier
  • Accelerate: When drifting, the camera will rotate a bit more so you can see what you're drifting into
  • Condo - Media Player: Added WebM syncing, pausing, and volume support (note: duration is currently set to 3 hours always, we will have a setting to adjust WebM duration later on)
  • Condo: Spikeboard now has a damage setting to adjust how much damage it deals to players
  • Condo: Spikeboard now pops Ball Race orbs
  • Condo: You can now connect Security Cameras to media players. Please keep in mind that they are pretty resource intensive if you use a lot of them

Bug Fixes
  • Plaza: Fixed theater screens being overly bright
  • Fixed media players in general being overly bright
  • Plaza: Fixed treasure chests sometimes spawning in the ice
  • Fixed many networking issues with the Pogostick (and added new sounds and upped its jump height by 2x)
  • Fixed players not being able to leave the Motor Scooter seats after entering them as a passenger. This fix also fixes all other vehicles with seats as well
  • Fixed Motor Scooter and Minecart items not having options to toggle passenger mode
  • Fixed Dolphin passenger's camera bobbing up and down and smoothed turning for passengers as well
  • Arcade: Fixed Salmon Says button sounds not playing
  • Condo: Fixed Bell Wall item not playing animations for other players, and now can be shot to activate
  • Plaza: Fixed Plaza popping out after using a store for a couple frames
  • Condo - Theatre: Fixed Theatre condo surfaces not networking for other clients
  • Plaza/Condo: Fixed Health Bar HUD element not showing up properly (show by either taking damage or holding C)
  • Condo: Fixed variations not copying past 10
  • Condo: Fixed Canvas Poly collisions
  • Condo: Fixed Boulder Cliff collisions
  • Condo: Fixed Discoball items not saving their speeds anymore
  • Plaza: Fixed planters around fountain area being off-centered
  • Plaza: Fixed imposter LODs for palm trees


Optimizations
  • Plaza: Optimized rendering of the nightclub exterior building, reducing drawcalls by around 250
  • Plaza: Optimized rendering of the bumper cars exterior building, reducing drawcalls by around 120





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for December 19th, 2022, detailing all the changes that have happened since December 13th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Holiday Update
We're currently wrapping up work on the upcoming Holiday Update, which will bring with it the initial release of Condo I/O, along with a yet to be announced Condo feature. You can read everything slated for this update here.

Johanna finished up the Holiday Plaza, as well as fixing various bugs.

JJosh continued working on Holiday items and furniture.

Nuclearxpotato continued working on Holiday items.

Holiday Items









Condo I/O
The Holiday Update brings with it the initial release of Condo I/O.

macdguy worked on finishing up the initial release of Condo I/O, fixing internal bugs and making a bunch of volumes.

Condo I/O: Player Damage/Heal Volume



Condo I/O: Player Size Volume



Condo I/O: Player Push Volume



Condo I/O: Player Movement Volume



Condo I/O: Trigger Volume Settings



Condo I/O: Relay Node



Condo I/O: Buttons in Shapes



Miscellany

Lifeless continued working on game world maps.

Madmijk worked on the Playable Guitar, along with the Condo I/O keypad and the dreidel Holiday item.

Sketchman worked on backend improvements and fixes.

Wheezwer started working on a mural for Typing Derby.

Will continued working on music and sounds for SDNL.

Wrap It Up
That about covers everything that happened since December 13th, 2022 at PixelTail Games. See you all in 2023!

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for December 13th, 2022, detailing all the changes that have happened since December 5th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

December 2022 Player Survey
It's time for another player survey! We'd love to hear from you and gather your thoughts on the game so far. These surveys help us plan for the future of Tower Unite!

Survey closes on December 18th.

You can find the survey here.

Holiday Update
We're currently wrapping up work on the upcoming Holiday Update, which will bring with it the initial release of Condo I/O, along with a yet to be announced Condo feature. You can read everything slated for this update here.

Johanna worked on getting the Plaza ready for the Holidays.

JJosh continued working on Holiday items and furniture.

macdguy continued working on getting Condo I/O ready for it's initial release. He added events to a bunch of items, so that they can be interacted with using the Condo I/O system. He also fixed various bugs and tweaked some Holiday events. In addition, he worked on adding .webm and .ogv support to the Media Players in the Condo.

Nuclearxpotato continued working on Holiday items.

Wheezwer worked on holiday scarf designs and concept art for the Gingerbread House item.

Holiday Items WIP





Ball Race: New Map

Lifeless started working on a new Ball Race map, yet to be named.

Ball Race: New Map EARLY WIP




Miscellany

Lifeless continued working on game world maps.

Madmijk worked on bugs and smoothing out the Monorail animations.

Sketchman worked on backend improvements and fixes.

Wheezwer worked on Minigame Medallions.

Will continued working on music and sounds for SDNL.

Wrap It Up
That about covers everything that happened since December 5th, 2022 at PixelTail Games.

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Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


Steam Trading Cards, emotes, and backgrounds are now available!

We've got 6 badges, 6 trading cards (with original artwork), 3 profile backgrounds, and 5 emoticons.

Cards drop every 45 minutes, so hop onto the game to start earning the rewards!


December 2022 Survey
Also, if you haven't already, please participate in our yearly survey: https://forms.gle/QvhKTi5gQuNs3whH6





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Dec 6, 2022
Tower Unite - MacDGuy
The Winter Plaza has now been ushered in, and with it are some bug fixes, changes, and optimizations!

Holidays 2022 On The Way
Keep your eyes out for a larger Holiday update soon! Santa Claws will be coming to town with presents and events for all to enjoy.

Individual Voice Volumes
You can now adjust the volume of players in the Plaza/Condos!



Below is the full changelog!

Changes
  • You can now adjust the voice volume of other players individually
  • End of Halloween events
  • Plaza: The red foot-paths on the jungle side of the island now have a path cleared through the snow down the middle of them
  • Plaza: Added snow coatings to several structures that were missing them
  • Plaza: The winter plaza now uses the new volumetric fog
  • Plaza: The boardwalk has been properly set up for snow, with mounds of snow littered about and paths cleared through the snow
  • Condo: Improved rotation gizmo handle so it's easier to grab
  • Added a setting to zoom mode (default Z key) that toggles zoom mode on key press instead of requiring you to hold the key down. This setting is in Gameplay > Camera/View
  • Little Crusaders: Reduced minimum player count to 2
  • Condo: Improved holiday string lights generation

Bug Fixes
  • Fixed custom input/keybind settings not saving
  • Plaza: Removed a duplicate sign for Dark Voyage that was Z-fighting with itself
  • Plaza: Fixed panes of glass at buildings around the plaza having strange black lighting on one side
  • Condo: Fixed alt-drag copy creating a group of the selected items, even if the selected items were not in a group previously
  • Dark Voyage: Doors are now properly baked animations, so they will open properly and in sync with the ride
  • Plaza: Fixed some holes at the docks area between the beach and the tiled walkway
  • Fixed broken reflection captures in Ball Race: Event Horizon, Ball Race: Nimbus, Condo: Courtyard, Condo: Highrise, Condo: House, Condo: Underwater
  • Workshop Editor: Fixed workshop shoulder inverse setting being reset if any other metadata was changed
  • Workshop Editor: Fixed workshop shoulder data being lost when loading shoulder metadata that had the inverse option checked
  • Condo: Fixed Canvas Door & Canvas Door Hatch not restoring/saving canvas data properly

Optimizations
  • Optimized more flying pets: UFO, flying pumpkin, flying skull pet, flying flaming skull pet, skeleton friend, wizard fish pet, and cupid pet
  • LOD bone optimizations on various character models, including zombies in Zombie Massacre and default player models. Should help lower bone calculations on the CPU & GPU
  • Optimized fish AI, creating a fish AI subsystem that manages fish AI in a more controlled way which will help reduce CPU usage when having lots of fish in a condo
  • Reduced the resolution of several over-sized textures in the plaza for optimization reasons
  • Pre-recorded movement of the monorail, alleviating stutters resulting from speed changes (does not alleviate all stutters)





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
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