Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for January 17th, 2023, detailing all the changes that have happened since December 19th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Virus: Altar

Johanna continued working on art for Altar.

Nuclearxpotato continued working on Altar, working on torch models as well as sculpting some rocks and adjusting the lighting.

Virus: Altar WIP







Condo and Condo I/O

macdguy continued working on Condo I/O, adding support for variables and a bunch of new features, which you can read about here.

Madmijk worked on adding logic gates.

Condo: Color Palette Saving

You can now have up to 3 saved color palettes. These palettes are saved to your save data, so when you close your condo or game, these values are saved.



Condo: Item Box Select



Condo I/O: Timers and Counters









Condo I/O: Drag and Drop Connections on Events



Condo I/O: Security Camera Input Demo



Condo I/O: Variable Inputs

Light color can be set with Condo I/O inputs.





Miscellany

Lifeless continued working on maps for Game Worlds.

Sketchman continued working on backend improvements and optimizations.

Wheezwer continued working on the minigame medallions.

Wrap It Up
That about covers everything that happened since December 19th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


Winter Holidays are here!
Wintertime has come to the Tower Unite Plaza! We’ve decked out the island with holiday cheer and brought back all of the classic holiday events. Be sure to drop by Santa Claws’ Workshop for new Condo and Appearance items, and enjoy the festive atmosphere!

Holiday Coins are also back and can be earned by playing any of the games in Tower!

We've added several new Holiday themed items in this update, including the first phase of Condo IO.



New Items!
  • Added new items To Santa Claw's Workshop: Frozen Shades, Holiday Scarf, Reindeer Bells, Snow Chair, Snow Shelf, Snow Table, Pet: Snowfella, Festival Lights - Holiday Tree, Festival Lights - Santa Claus, Festival Lights - Jack Frost, Festival Lights - Leaping Reindeer, Festival Lights - Candy Archway, Shrunken Reindeer Flying Pet, Candy Cane Cigar, Santa Claws Scarf, and Snowflake Glasses
  • Added new items to Celebrations: Menorah, Kinara, Dreidel, Festival Lights - Snowman, Festival Lights - Reindeer, Festival Lights - Candle, Festival Lights - Circle Archway, Festival Lights - Tunnel Archway, Festival Lights - Candy Canes, Festival Lights - Lollipops, Festival Lights - Moose, Light Bramble Deer, Festivus Pole, Festive Garden Light
  • Added new items to Seasons (nature store): Firewood Pile, Ice Chunk, Ice Outcropping, Ice Spire, Ice Spikes
  • Added new item to Tower Threads clothing store: Penguin Scarf
  • Added new item to Fresh: Gingerbread House
  • Added new items to D.I.Y: Lightbeam FX, Keypad
  • Added new items to Toy Stop: 20-Sided Die
  • Added new item to Asteroid Belt (Arcade): 20-Sided Deluxe Die
  • Added new item to Rob's Imports: Reinforced Wooden Gear
  • Added new Condo IO items: Trigger Volume, Push Volume, Damage / Heal Volume, Size Volume, Gravity Volume, Blocking Volume, Teleport Volume, Player Movement Volume, Relay Module, World Control Module, Basic Shape Button, Basic Lever, Physics Slot, Canvas Button





Condo IO: Phase 1 - Adding Interactivity To Condos
This update includes the first phase of Condo IO. This will kick start the Condo IO system that will continuously have new features added to in future updates.

Condo IO stands for Condo Input and Output. It’s a powerful set of tools and integration with items that allow items to connect with each other and perform actions based on gameplay events.

Using the new Connector Tool (added to the Tower Glove), you'll be able to wire items together and have them interact with each other!

Connect a Button to open a Door, use the new Keypad item and have a locked Door open with a password, or have hidden Trigger Volumes that turn on lights or hide or unhide items! You can even connect Security Cameras to Media Players to have camera feeds.

Condo IO does not require any programming knowledge, it's all built into the Condo tools for you and available immediately. Condo IO is in alpha stage, so expect some issues.

Lots of existing items now have inputs and outputs that you can hook into, such as Doors, Buttons, Lights, Food, Fireworks, Balloons, Bells, Media layers, Physics items, Beds, Dice, and Keypads!

You can read more about Condo IO here and our future plans for the feature: https://forums.pixeltailgames.com/t/condo-io/46511







Changes
  • Condo IO: Phase 1
  • Winter Plaza 2022
  • Plaza: Condo Hub elevator entrance was completely remodeled
  • Plaza: Improved minigames archways
  • Plaza: New Tower Lobby ceiling and artpass
  • Plaza: Improved ocean water
  • Plaza: Improved background islands
  • Gingerbread Smash now has 2x more gingerbread
  • Snowball Battle points are now 3x more
  • Vehicle items rotation camera (right click) is now a toggle instead of requiring you to hold right click down
  • Accelerate: Improved camera position, so you can see turns a lot easier
  • Accelerate: When drifting, the camera will rotate a bit more so you can see what you're drifting into
  • Condo - Media Player: Added WebM syncing, pausing, and volume support (note: duration is currently set to 3 hours always, we will have a setting to adjust WebM duration later on)
  • Condo: Spikeboard now has a damage setting to adjust how much damage it deals to players
  • Condo: Spikeboard now pops Ball Race orbs
  • Condo: You can now connect Security Cameras to media players. Please keep in mind that they are pretty resource intensive if you use a lot of them

Bug Fixes
  • Plaza: Fixed theater screens being overly bright
  • Fixed media players in general being overly bright
  • Plaza: Fixed treasure chests sometimes spawning in the ice
  • Fixed many networking issues with the Pogostick (and added new sounds and upped its jump height by 2x)
  • Fixed players not being able to leave the Motor Scooter seats after entering them as a passenger. This fix also fixes all other vehicles with seats as well
  • Fixed Motor Scooter and Minecart items not having options to toggle passenger mode
  • Fixed Dolphin passenger's camera bobbing up and down and smoothed turning for passengers as well
  • Arcade: Fixed Salmon Says button sounds not playing
  • Condo: Fixed Bell Wall item not playing animations for other players, and now can be shot to activate
  • Plaza: Fixed Plaza popping out after using a store for a couple frames
  • Condo - Theatre: Fixed Theatre condo surfaces not networking for other clients
  • Plaza/Condo: Fixed Health Bar HUD element not showing up properly (show by either taking damage or holding C)
  • Condo: Fixed variations not copying past 10
  • Condo: Fixed Canvas Poly collisions
  • Condo: Fixed Boulder Cliff collisions
  • Condo: Fixed Discoball items not saving their speeds anymore
  • Plaza: Fixed planters around fountain area being off-centered
  • Plaza: Fixed imposter LODs for palm trees


Optimizations
  • Plaza: Optimized rendering of the nightclub exterior building, reducing drawcalls by around 250
  • Plaza: Optimized rendering of the bumper cars exterior building, reducing drawcalls by around 120





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for December 19th, 2022, detailing all the changes that have happened since December 13th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Holiday Update
We're currently wrapping up work on the upcoming Holiday Update, which will bring with it the initial release of Condo I/O, along with a yet to be announced Condo feature. You can read everything slated for this update here.

Johanna finished up the Holiday Plaza, as well as fixing various bugs.

JJosh continued working on Holiday items and furniture.

Nuclearxpotato continued working on Holiday items.

Holiday Items









Condo I/O
The Holiday Update brings with it the initial release of Condo I/O.

macdguy worked on finishing up the initial release of Condo I/O, fixing internal bugs and making a bunch of volumes.

Condo I/O: Player Damage/Heal Volume



Condo I/O: Player Size Volume



Condo I/O: Player Push Volume



Condo I/O: Player Movement Volume



Condo I/O: Trigger Volume Settings



Condo I/O: Relay Node



Condo I/O: Buttons in Shapes



Miscellany

Lifeless continued working on game world maps.

Madmijk worked on the Playable Guitar, along with the Condo I/O keypad and the dreidel Holiday item.

Sketchman worked on backend improvements and fixes.

Wheezwer started working on a mural for Typing Derby.

Will continued working on music and sounds for SDNL.

Wrap It Up
That about covers everything that happened since December 13th, 2022 at PixelTail Games. See you all in 2023!

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for December 13th, 2022, detailing all the changes that have happened since December 5th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

December 2022 Player Survey
It's time for another player survey! We'd love to hear from you and gather your thoughts on the game so far. These surveys help us plan for the future of Tower Unite!

Survey closes on December 18th.

You can find the survey here.

Holiday Update
We're currently wrapping up work on the upcoming Holiday Update, which will bring with it the initial release of Condo I/O, along with a yet to be announced Condo feature. You can read everything slated for this update here.

Johanna worked on getting the Plaza ready for the Holidays.

JJosh continued working on Holiday items and furniture.

macdguy continued working on getting Condo I/O ready for it's initial release. He added events to a bunch of items, so that they can be interacted with using the Condo I/O system. He also fixed various bugs and tweaked some Holiday events. In addition, he worked on adding .webm and .ogv support to the Media Players in the Condo.

Nuclearxpotato continued working on Holiday items.

Wheezwer worked on holiday scarf designs and concept art for the Gingerbread House item.

Holiday Items WIP





Ball Race: New Map

Lifeless started working on a new Ball Race map, yet to be named.

Ball Race: New Map EARLY WIP




Miscellany

Lifeless continued working on game world maps.

Madmijk worked on bugs and smoothing out the Monorail animations.

Sketchman worked on backend improvements and fixes.

Wheezwer worked on Minigame Medallions.

Will continued working on music and sounds for SDNL.

Wrap It Up
That about covers everything that happened since December 5th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


Steam Trading Cards, emotes, and backgrounds are now available!

We've got 6 badges, 6 trading cards (with original artwork), 3 profile backgrounds, and 5 emoticons.

Cards drop every 45 minutes, so hop onto the game to start earning the rewards!


December 2022 Survey
Also, if you haven't already, please participate in our yearly survey: https://forms.gle/QvhKTi5gQuNs3whH6





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Dec 6, 2022
Tower Unite - MacDGuy
The Winter Plaza has now been ushered in, and with it are some bug fixes, changes, and optimizations!

Holidays 2022 On The Way
Keep your eyes out for a larger Holiday update soon! Santa Claws will be coming to town with presents and events for all to enjoy.

Individual Voice Volumes
You can now adjust the volume of players in the Plaza/Condos!



Below is the full changelog!

Changes
  • You can now adjust the voice volume of other players individually
  • End of Halloween events
  • Plaza: The red foot-paths on the jungle side of the island now have a path cleared through the snow down the middle of them
  • Plaza: Added snow coatings to several structures that were missing them
  • Plaza: The winter plaza now uses the new volumetric fog
  • Plaza: The boardwalk has been properly set up for snow, with mounds of snow littered about and paths cleared through the snow
  • Condo: Improved rotation gizmo handle so it's easier to grab
  • Added a setting to zoom mode (default Z key) that toggles zoom mode on key press instead of requiring you to hold the key down. This setting is in Gameplay > Camera/View
  • Little Crusaders: Reduced minimum player count to 2
  • Condo: Improved holiday string lights generation

Bug Fixes
  • Fixed custom input/keybind settings not saving
  • Plaza: Removed a duplicate sign for Dark Voyage that was Z-fighting with itself
  • Plaza: Fixed panes of glass at buildings around the plaza having strange black lighting on one side
  • Condo: Fixed alt-drag copy creating a group of the selected items, even if the selected items were not in a group previously
  • Dark Voyage: Doors are now properly baked animations, so they will open properly and in sync with the ride
  • Plaza: Fixed some holes at the docks area between the beach and the tiled walkway
  • Fixed broken reflection captures in Ball Race: Event Horizon, Ball Race: Nimbus, Condo: Courtyard, Condo: Highrise, Condo: House, Condo: Underwater
  • Workshop Editor: Fixed workshop shoulder inverse setting being reset if any other metadata was changed
  • Workshop Editor: Fixed workshop shoulder data being lost when loading shoulder metadata that had the inverse option checked
  • Condo: Fixed Canvas Door & Canvas Door Hatch not restoring/saving canvas data properly

Optimizations
  • Optimized more flying pets: UFO, flying pumpkin, flying skull pet, flying flaming skull pet, skeleton friend, wizard fish pet, and cupid pet
  • LOD bone optimizations on various character models, including zombies in Zombie Massacre and default player models. Should help lower bone calculations on the CPU & GPU
  • Optimized fish AI, creating a fish AI subsystem that manages fish AI in a more controlled way which will help reduce CPU usage when having lots of fish in a condo
  • Reduced the resolution of several over-sized textures in the plaza for optimization reasons
  • Pre-recorded movement of the monorail, alleviating stutters resulting from speed changes (does not alleviate all stutters)





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for December 5th, 2022, detailing all the changes that have happened since November 21st, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

November 2022 Condo Contest - NOW OVER

The results of the community vote are in!

Thanks to everyone who participated in the vote. There were 54 responses this time!

The winners of the community vote are:

1st Place - @GoosyBoosy
2nd Place - @soapskywere
3rd Place - @that_one_capybara
4th Place - @Anicholson
5th Place - @TheGreenKing
6th Place - @Tranquil_Streams

You can see all of the entries submitted for this contest here.

Winter
We're working hard on getting the Winter Plaza ready for release, then stay tuned for the Holiday Events right around the corner.

Johanna worked on getting the Plaza winterized and ready for released.

JJosh continued working on Holiday items.

Nuclearxpotato continued working on Holiday items.

Wheezwer worked on concepts for snow furniture and other Holiday items.

Condo I/O

macdguy continued working on Condo I/O. He moved the Action panel into the Edit Item panel, allowing for quicker access to managing connections with items, along with various other user improvements aimed at making connections easy to view and edit all at once. He also started working on Variable support.

Condo I/O: Updated Edit Item Panel



Condo I/O: Variables



Miscellany

Lifeless continued working on game world maps.

macdguy worked on various fixes and QOL updates, such as a zoom mode toggle and the ability to adjust individual user's voice volume.

Madmijk worked on bugs and smoothing out the Monorail animations.

Nuclearxpotato continued working on Virus: Altar.

Sketchman worked on backend improvements and fixes.

Wheezwer continued working on the Steam trading cards.

Will continued working on music and sounds for SDNL.

QOL: Individual User Voice Volume



Wrap It Up
That about covers everything that happened since November 21st, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


Experience the wonders of double ticket earning this weekend starting now and ending on Tuesday.

Tower Unite occasionally features events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!



Tower Unite is 30% off during the Steam Autumn Sale as well!

https://store.steampowered.com/app/394690/Tower_Unite/
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for November 21st, 2022, detailing all the changes that have happened since November 14th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

November 2022 Condo Contest - ENDING SOON

Hey everyone!

This month, the Condo Contest goal will be to build on the rooftop of the default Condo!

So, the main requirement is that your build must be on the roof of the default Condo.

Beyond that, feel free to do whatever you want with the build, including any theme. It can be an enclosed space or an open area, and you can include pictures of stairways / teleport areas / etc. to get up to the build.

The submission period ends on November 29th, 2022 at 11:59 PM.

You can read all the rules and how to enter the contest here!

Dark Voyage - OUT NOW
Last week, we released our interactive shooting dark ride, Dark Voyage! We also released a quick hotfix on Friday which fixed some issues from the initial release.

We're also working on another patch to fix some more issues found over the weekend.

You can read the patch notes here!

Plaza: Carnival Games
Johanna started working on several new Carnival Game style kiosks for a future expansion to the Plaza boardwalk.

Plaza: Water Gun Game WIP



Plaza: Milk Jug Toss Game WIP



Plaza: Balloon Dart Toss Game WIP




Plaza: Electronics Store NPC
JJosh continued working on the new Plaza Store NPCs, working on the Electronics Store NPC.

Plaza: Electronics Store NPC EARLY WIP




Miscellany

Johanna looked into optimizations for the Plaza.

Lifeless continued working on game world maps.

macdguy worked on Dark Voyage, releasing the update, along with continuing work on Condo I/O.

Madmijk worked on Dark Voyage, fixing some bugs, while also working on adding movement smoothing to the Monorail.

Nuclearxpotato continued working on Virus: Altar, working on the rear tunnels. Also started working on some Holiday items.

Sketchman worked on backend improvements and fixes.

Wheezwer finished working on concept art for the Tower Glove. She also helped come up with ideas and concept art for the Holiday items.

Will continued working on music and sounds for SDNL and Dark Voyage.

Wrap It Up
That about covers everything that happened since November 14th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy
This update addresses several bugs from the new update.



Changes
  • Dark Voyage: Improved legibility of scores on the screens
  • Dark Voyage: Reduced volume of other player's guns
  • Dark Voyage: Increased hit box size of the pop up ghosts
  • Dark Voyage: Increased hit box size of the minecart ghosts
  • Dark Voyage: Increased hit box size of the flying hell demons
  • Rolling pets now sit with you if you are in a seat

Bug Fixes
  • Dark Voyage: Fixed pop up targets sometimes being up before they even pop up
  • Dark Voyage: Fixed doors often not opening
  • Dark Voyage: Fixed a hole in the Plaza




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
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