The Winter Plaza has now been ushered in, and with it are some bug fixes, changes, and optimizations!
Holidays 2022 On The Way
Keep your eyes out for a larger Holiday update soon! Santa Claws will be coming to town with presents and events for all to enjoy.
Individual Voice Volumes
You can now adjust the volume of players in the Plaza/Condos!
Below is the full changelog!
Changes
You can now adjust the voice volume of other players individually
End of Halloween events
Plaza: The red foot-paths on the jungle side of the island now have a path cleared through the snow down the middle of them
Plaza: Added snow coatings to several structures that were missing them
Plaza: The winter plaza now uses the new volumetric fog
Plaza: The boardwalk has been properly set up for snow, with mounds of snow littered about and paths cleared through the snow
Condo: Improved rotation gizmo handle so it's easier to grab
Added a setting to zoom mode (default Z key) that toggles zoom mode on key press instead of requiring you to hold the key down. This setting is in Gameplay > Camera/View
Little Crusaders: Reduced minimum player count to 2
Condo: Improved holiday string lights generation
Bug Fixes
Fixed custom input/keybind settings not saving
Plaza: Removed a duplicate sign for Dark Voyage that was Z-fighting with itself
Plaza: Fixed panes of glass at buildings around the plaza having strange black lighting on one side
Condo: Fixed alt-drag copy creating a group of the selected items, even if the selected items were not in a group previously
Dark Voyage: Doors are now properly baked animations, so they will open properly and in sync with the ride
Plaza: Fixed some holes at the docks area between the beach and the tiled walkway
Workshop Editor: Fixed workshop shoulder inverse setting being reset if any other metadata was changed
Workshop Editor: Fixed workshop shoulder data being lost when loading shoulder metadata that had the inverse option checked
Condo: Fixed Canvas Door & Canvas Door Hatch not restoring/saving canvas data properly
Optimizations
Optimized more flying pets: UFO, flying pumpkin, flying skull pet, flying flaming skull pet, skeleton friend, wizard fish pet, and cupid pet
LOD bone optimizations on various character models, including zombies in Zombie Massacre and default player models. Should help lower bone calculations on the CPU & GPU
Optimized fish AI, creating a fish AI subsystem that manages fish AI in a more controlled way which will help reduce CPU usage when having lots of fish in a condo
Reduced the resolution of several over-sized textures in the plaza for optimization reasons
Pre-recorded movement of the monorail, alleviating stutters resulting from speed changes (does not alleviate all stutters)
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for December 5th, 2022, detailing all the changes that have happened since November 21st, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
November 2022 Condo Contest - NOW OVER
The results of the community vote are in!
Thanks to everyone who participated in the vote. There were 54 responses this time!
You can see all of the entries submitted for this contest here.
Winter
We're working hard on getting the Winter Plaza ready for release, then stay tuned for the Holiday Events right around the corner.
Johanna worked on getting the Plaza winterized and ready for released.
JJosh continued working on Holiday items.
Nuclearxpotato continued working on Holiday items.
Wheezwer worked on concepts for snow furniture and other Holiday items.
Condo I/O
macdguy continued working on Condo I/O. He moved the Action panel into the Edit Item panel, allowing for quicker access to managing connections with items, along with various other user improvements aimed at making connections easy to view and edit all at once. He also started working on Variable support.
Condo I/O: Updated Edit Item Panel
Condo I/O: Variables
Miscellany
Lifeless continued working on game world maps.
macdguy worked on various fixes and QOL updates, such as a zoom mode toggle and the ability to adjust individual user's voice volume.
Madmijk worked on bugs and smoothing out the Monorail animations.
Nuclearxpotato continued working on Virus: Altar.
Sketchman worked on backend improvements and fixes.
Wheezwer continued working on the Steam trading cards.
Will continued working on music and sounds for SDNL.
QOL: Individual User Voice Volume
Wrap It Up
That about covers everything that happened since November 21st, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Experience the wonders of double ticket earning this weekend starting now and ending on Tuesday.
Tower Unite occasionally features events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.
EVERY Arcade game gives double tickets during this event!
HAVE FUN AND ENJOY THE TICKETS!
Tower Unite is 30% off during the Steam Autumn Sale as well!
Hello everyone, and welcome to the Weekly Dev Log for November 21st, 2022, detailing all the changes that have happened since November 14th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
November 2022 Condo Contest - ENDING SOON
Hey everyone!
This month, the Condo Contest goal will be to build on the rooftop of the default Condo!
So, the main requirement is that your build must be on the roof of the default Condo.
Beyond that, feel free to do whatever you want with the build, including any theme. It can be an enclosed space or an open area, and you can include pictures of stairways / teleport areas / etc. to get up to the build.
The submission period ends on November 29th, 2022 at 11:59 PM.
You can read all the rules and how to enter the contest here!
Dark Voyage - OUT NOW
Last week, we released our interactive shooting dark ride, Dark Voyage! We also released a quick hotfix on Friday which fixed some issues from the initial release.
We're also working on another patch to fix some more issues found over the weekend.
The Dark Voyage Now open! Experience an interactive dark shooting ride that takes you on a journey through time and monsters! Enter your time vehicle with up to 4 others and face off against the terrors that await you in various corrupted locations. This ride is a permanent attraction.
Haunted ghouls and ghosts try to spook your face off in this adventurous and dangerous ride that is set to chill your bones to dust.
Hit targets with your blaster to rack up points to contribute to a group total, and compare scores with friends! With a sharp eye and good aim, you may even uncover hidden secrets.
Extension of Halloween Events We'll be extending out the Halloween events for another week. We've added a few new items to the Halloween Ghoulcery store to unlock. This is also your last chance this year to earn ghoul coins and get the newly updated Ghoulish Spender achievement!
Changes
Added the Dark Voyage (Shooting Interactive Dark Ride)
Added Used Cleaver, Used Hatchet, Used Machete, and Decorative Remains to the Ghoulcery
Added Second-Hand Axe, Second-Hand Machete, Melty Candle, Wall-Mounted Bell, Gas Lantern, Prop Barrel, Prop Crate to Rob's Imports
Added Campfire, Firewood to the Seasons nature store
Added Spikeboard to the DIY store
Condo: You can now drag grouped items with standard drag/drop
Condo: Added group copy support to Copycat. When you copycat a group, it'll also keep it as a group on duplication
Condo: Alt-drag group copying now regroups the copied group together so it stays as a group on duplicate
Plaza: Ghoulcery now has categories for each year
Plaza: Map boards now have maps on both sides
Plaza: Halloween remains spawn amount increased from 10 to 20
Ghoulish Spender achievement now only requires 20 items for it to be unlocked
Condo: Physics items no longer simulate physics on respawn by default, with a setting to override that and simulate physics on respawn
Updated Collection Book navigation tabs to be more visually distinct when they are active
Arcade - Sunlight Roller: Increased the texture resolution for Sunlight Roller's cabinet art
Arcade - Candy Slam: Tweaked Candy Slam's target materials to be more readable/clear
Condo: New Barrel item model
Condo: Reduced lights on Billiards table
Bug Fixes
Plaza: Fixed several fast travel teleports not working
Plaza: Fixed remains sometimes spawning in the stairs leading to the maze
Plaza - Halloween: Fixed remains spawning inside the haunted maze's staircase
Arcade: Fixed wrong collision in coin pushers
Arcade - Little Birde Feeders: Fixed collisions not always toggling on when playing
Arcade - Avalanche: Fixed cats being colored wrong
Arcade - Avalanche: Fixed cat hit animations not playing properly
Arcade - Gears of Coin: Fixed coin not always falling down the funnel
Arcade - Dragon's Treasure: Removed extra giant peg that was intersecting with one of the Dragon's Treasure machines
Arcade: Fixed Cold Slushy cups having no textures
ZM - Gasoline: Fixed missing gasoline pumps and sign
Minigolf - Kingdom: Fixed an area that would not correctly mark the player as out of bounds
Virus - Corrosion: Fixed spawn points intersecting with map geometry
Virus - Corrosion: Fixed several collision issues
Virus - Subway: Improved post processing effects that would cause certain weapons to look without color
Virus - Hospital: Fixed chairs being made of entirely wood
Condo: Fixed Turkey item not replicating to other clients
Plaza: Fixed a collision issue with the dueling arena building
Fixed a bug with collection book when switching between Arcade/Fishing categories if you were inside the list of items when switching categories
Condo: Workshop NPC models no longer t-pose/unset on condo reload
Optimizations
Plaza: Optimized reflection capture maps. Decreased memory footprint from ~360MB to ~80MB, and removed redundant or extra capture points
Plaza: Removed redundant fog particles from the Halloween Plaza to increase performance
Optimized the materials/draw calls on the devil pet, flying skull pet, UFO pet, flaming skull pet, flying sun pet, and the angel pet
Reduced drawcalls (optimization) for the rope fence, dock lamp, and tall standing candle lamp
Optimized various pet materials
Optimized several condo items
Optimized Halloween maze
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for November 14th, 2022, detailing all the changes that have happened since October 31st, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Dark Voyage
We're working hard on getting "Dark Voyage", the shooting interactive dark ride, ready for release. We're aiming for sometime this week provided everything goes well.
macdguy continued working on "Dark Voyage". He finished up the events and is working on getting the ride ready for release.
Madmijk continued working on "Dark Voyage", making sure the carts perform their duties correctly.
Virus: Altar
Nuclearxpotato worked on replacing the block out with terraces and cliff faces. He also worked on the serpent tunnels in the back of the map.
Virus: Altar WIP
Condo: Item Grouping
macdguy worked on support for grouping items together in the Condo, so that many objects can be moved around at the same time.
Condo: Item Group Demo
Miscellany
JJosh continued working on the new Plaza Store NPCs, working on the Electronics Store NPC.
Lifeless continued working on game world maps.
macdguy continued working on Condo I/O, and added controller support to the Graphics Settings Menu.
Sketchman worked on backend improvements and fixes.
Wheezwer worked on UI icons for the emotes.
Will continued working on music and sounds for SDNL.
Wrap It Up
That about covers everything that happened since October 31st, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 31st, 2022, detailing all the changes that have happened since October 24th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
October 2022 Condo Contest OVER
Thanks again to everyone who participated in the vote.
There were 130 responses this time, and votes were very spread out between participants!
Because the vote was so spread out this time, and there were so many amazing entries, we wanted to highlight some of the exceptional Condos that didn't place in the community vote.
These highlighted condo builders will receive 400,000 Units in addition to the 100,000 Unit participation prize.
You can read all of the entries submitted for this contest here.
Halloween
We're working hard on getting "Dark Voyage", the shooting interactive dark ride, ready for release.
Johanna continued working on getting the Plaza setup and ready for "Dark Voyage".
macdguy continued working on "Dark Voyage". He finished adding targets and events to the Western and Hell sections, while continuing to work on the Mansion section. He also worked on finishing the gameplay logic, the game coordinator, along with designing sound ambience / musical events in the ride.
Madmijk continued working on "Dark Voyage", finishing the cart logic and other related tasks.
Nuclearxpotato worked on adding more Halloween items.
Wheezwer continued working on signage for "Dark Voyage".
Will worked on music and sounds for "Dark Voyage".
Halloween: Spikeboard Item
Halloween: More Items WIP
Miscellany
JJosh continued working on the new Plaza Store NPCs, working on the Electronics Store NPC.
Lifeless continued working on game world maps.
macdguy fixed some bugs and continued working on VR support.
Nuclearxpotato continued working on the Virus map, Altar.
Sketchman worked on backend improvements and fixes.
Wheezwer worked on UI icons for the emotes.
Will continued working on music and sounds for SDNL.
Emote UI Icons WIP
Electronics Store NPC WIP
Wrap It Up
That about covers everything that happened since October 24th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 24th, 2022, detailing all the changes that have happened since October 17th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
October 2022 Condo Contest ENDING SOON
It's Halloween month, so it's time to open up the submission period for the Halloween Condo Contest!
As usual, feel free to interpret that however you like! Whether you make a secret lab, grave yard, haunted mansion, or a fun Halloween party, anything goes as long as its related to the Halloween spirit! First prize is 2,000,000 units!
With the Halloween events out, we're now entirely focused on getting the Shooting Gallery ride ready for release.
Johanna continued working on the Halloween plaza and working on the shooting gallery ride.
macdguy continued working on the shooting gallery ride, working on targets and getting a name figured out. He also worked on planning the queue system.
Madmijk continued working on the shooting gallery ride, working on targets among other things.
Will worked on music and sounds for the shooting gallery ride.
Shooting Gallery Ride Logo WIP
Miscellany
Johanna continued working on Plaza optimizations.
Lifeless continued working on game world maps.
macdguy fixed some bugs and continued working on VR support.
Nuclearxpotato continued working on the Virus map, Altar.
Sketchman worked on backend improvements and fixes.
Wheezwer worked on UI icons for the emotes.
Emote UI Icons WIP
Updated Barrel Model
Wrap It Up
That about covers everything that happened since October 17th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!