The Dark Voyage Now open! Experience an interactive dark shooting ride that takes you on a journey through time and monsters! Enter your time vehicle with up to 4 others and face off against the terrors that await you in various corrupted locations. This ride is a permanent attraction.
Haunted ghouls and ghosts try to spook your face off in this adventurous and dangerous ride that is set to chill your bones to dust.
Hit targets with your blaster to rack up points to contribute to a group total, and compare scores with friends! With a sharp eye and good aim, you may even uncover hidden secrets.
Extension of Halloween Events We'll be extending out the Halloween events for another week. We've added a few new items to the Halloween Ghoulcery store to unlock. This is also your last chance this year to earn ghoul coins and get the newly updated Ghoulish Spender achievement!
Changes
Added the Dark Voyage (Shooting Interactive Dark Ride)
Added Used Cleaver, Used Hatchet, Used Machete, and Decorative Remains to the Ghoulcery
Added Second-Hand Axe, Second-Hand Machete, Melty Candle, Wall-Mounted Bell, Gas Lantern, Prop Barrel, Prop Crate to Rob's Imports
Added Campfire, Firewood to the Seasons nature store
Added Spikeboard to the DIY store
Condo: You can now drag grouped items with standard drag/drop
Condo: Added group copy support to Copycat. When you copycat a group, it'll also keep it as a group on duplication
Condo: Alt-drag group copying now regroups the copied group together so it stays as a group on duplicate
Plaza: Ghoulcery now has categories for each year
Plaza: Map boards now have maps on both sides
Plaza: Halloween remains spawn amount increased from 10 to 20
Ghoulish Spender achievement now only requires 20 items for it to be unlocked
Condo: Physics items no longer simulate physics on respawn by default, with a setting to override that and simulate physics on respawn
Updated Collection Book navigation tabs to be more visually distinct when they are active
Arcade - Sunlight Roller: Increased the texture resolution for Sunlight Roller's cabinet art
Arcade - Candy Slam: Tweaked Candy Slam's target materials to be more readable/clear
Condo: New Barrel item model
Condo: Reduced lights on Billiards table
Bug Fixes
Plaza: Fixed several fast travel teleports not working
Plaza: Fixed remains sometimes spawning in the stairs leading to the maze
Plaza - Halloween: Fixed remains spawning inside the haunted maze's staircase
Arcade: Fixed wrong collision in coin pushers
Arcade - Little Birde Feeders: Fixed collisions not always toggling on when playing
Arcade - Avalanche: Fixed cats being colored wrong
Arcade - Avalanche: Fixed cat hit animations not playing properly
Arcade - Gears of Coin: Fixed coin not always falling down the funnel
Arcade - Dragon's Treasure: Removed extra giant peg that was intersecting with one of the Dragon's Treasure machines
Arcade: Fixed Cold Slushy cups having no textures
ZM - Gasoline: Fixed missing gasoline pumps and sign
Minigolf - Kingdom: Fixed an area that would not correctly mark the player as out of bounds
Virus - Corrosion: Fixed spawn points intersecting with map geometry
Virus - Corrosion: Fixed several collision issues
Virus - Subway: Improved post processing effects that would cause certain weapons to look without color
Virus - Hospital: Fixed chairs being made of entirely wood
Condo: Fixed Turkey item not replicating to other clients
Plaza: Fixed a collision issue with the dueling arena building
Fixed a bug with collection book when switching between Arcade/Fishing categories if you were inside the list of items when switching categories
Condo: Workshop NPC models no longer t-pose/unset on condo reload
Optimizations
Plaza: Optimized reflection capture maps. Decreased memory footprint from ~360MB to ~80MB, and removed redundant or extra capture points
Plaza: Removed redundant fog particles from the Halloween Plaza to increase performance
Optimized the materials/draw calls on the devil pet, flying skull pet, UFO pet, flaming skull pet, flying sun pet, and the angel pet
Reduced drawcalls (optimization) for the rope fence, dock lamp, and tall standing candle lamp
Optimized various pet materials
Optimized several condo items
Optimized Halloween maze
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for November 14th, 2022, detailing all the changes that have happened since October 31st, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Dark Voyage
We're working hard on getting "Dark Voyage", the shooting interactive dark ride, ready for release. We're aiming for sometime this week provided everything goes well.
macdguy continued working on "Dark Voyage". He finished up the events and is working on getting the ride ready for release.
Madmijk continued working on "Dark Voyage", making sure the carts perform their duties correctly.
Virus: Altar
Nuclearxpotato worked on replacing the block out with terraces and cliff faces. He also worked on the serpent tunnels in the back of the map.
Virus: Altar WIP
Condo: Item Grouping
macdguy worked on support for grouping items together in the Condo, so that many objects can be moved around at the same time.
Condo: Item Group Demo
Miscellany
JJosh continued working on the new Plaza Store NPCs, working on the Electronics Store NPC.
Lifeless continued working on game world maps.
macdguy continued working on Condo I/O, and added controller support to the Graphics Settings Menu.
Sketchman worked on backend improvements and fixes.
Wheezwer worked on UI icons for the emotes.
Will continued working on music and sounds for SDNL.
Wrap It Up
That about covers everything that happened since October 31st, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 31st, 2022, detailing all the changes that have happened since October 24th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
October 2022 Condo Contest OVER
Thanks again to everyone who participated in the vote.
There were 130 responses this time, and votes were very spread out between participants!
Because the vote was so spread out this time, and there were so many amazing entries, we wanted to highlight some of the exceptional Condos that didn't place in the community vote.
These highlighted condo builders will receive 400,000 Units in addition to the 100,000 Unit participation prize.
You can read all of the entries submitted for this contest here.
Halloween
We're working hard on getting "Dark Voyage", the shooting interactive dark ride, ready for release.
Johanna continued working on getting the Plaza setup and ready for "Dark Voyage".
macdguy continued working on "Dark Voyage". He finished adding targets and events to the Western and Hell sections, while continuing to work on the Mansion section. He also worked on finishing the gameplay logic, the game coordinator, along with designing sound ambience / musical events in the ride.
Madmijk continued working on "Dark Voyage", finishing the cart logic and other related tasks.
Nuclearxpotato worked on adding more Halloween items.
Wheezwer continued working on signage for "Dark Voyage".
Will worked on music and sounds for "Dark Voyage".
Halloween: Spikeboard Item
Halloween: More Items WIP
Miscellany
JJosh continued working on the new Plaza Store NPCs, working on the Electronics Store NPC.
Lifeless continued working on game world maps.
macdguy fixed some bugs and continued working on VR support.
Nuclearxpotato continued working on the Virus map, Altar.
Sketchman worked on backend improvements and fixes.
Wheezwer worked on UI icons for the emotes.
Will continued working on music and sounds for SDNL.
Emote UI Icons WIP
Electronics Store NPC WIP
Wrap It Up
That about covers everything that happened since October 24th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 24th, 2022, detailing all the changes that have happened since October 17th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
October 2022 Condo Contest ENDING SOON
It's Halloween month, so it's time to open up the submission period for the Halloween Condo Contest!
As usual, feel free to interpret that however you like! Whether you make a secret lab, grave yard, haunted mansion, or a fun Halloween party, anything goes as long as its related to the Halloween spirit! First prize is 2,000,000 units!
With the Halloween events out, we're now entirely focused on getting the Shooting Gallery ride ready for release.
Johanna continued working on the Halloween plaza and working on the shooting gallery ride.
macdguy continued working on the shooting gallery ride, working on targets and getting a name figured out. He also worked on planning the queue system.
Madmijk continued working on the shooting gallery ride, working on targets among other things.
Will worked on music and sounds for the shooting gallery ride.
Shooting Gallery Ride Logo WIP
Miscellany
Johanna continued working on Plaza optimizations.
Lifeless continued working on game world maps.
macdguy fixed some bugs and continued working on VR support.
Nuclearxpotato continued working on the Virus map, Altar.
Sketchman worked on backend improvements and fixes.
Wheezwer worked on UI icons for the emotes.
Emote UI Icons WIP
Updated Barrel Model
Wrap It Up
That about covers everything that happened since October 17th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Halloween Plaza 2022 The plaza is decked out for another spooky Halloween event! Enjoy the haunted festivities by collecting remains, finding pumpkins, and unlocking various Halloween exclusive items. Be sure to check out the Ghoulcery, because it is back again with new items for you to spend your Ghoul Coins on. And, if you search the coast line, you’ll see that a maze has once again surfaced to be explored!
New Additions! The unknown can be one of the scariest concepts in existence, so we’ve once again added several new additions to the Halloween Plaza for you to explore this Halloween!
Halloween Achievements, EXP & Milestones are back Last year we added various Halloween-exclusive achievements, EXP, and milestones, and they're back again this year. Participate in quests and scavenger hunts throughout the plaza to earn them, and be sure to check them out in your collection book, too! You can earn Halloween EXP for participating in Halloween events such as Halloween minigames, collecting candy or remains, completing Halloween achievements, and completing Halloween quests!
As you increase your Halloween EXP, you can unlock Halloween milestones such as throwable blood wine and a drivable Minecart!
Return of the Ghoul Coins While playing games in Tower Unite during this year's Halloween event, you'll earn exclusive Ghoul Coins. These coins can be redeemed in the Plaza for Halloween items. You can earn them by playing Plaza minigames or Game Worlds, as well as in the Arcade and through Fishing!
Halloween Minigames The Plaza minigames have not been left out of the Halloween fun. Participate in the Ghost Hunting and Pumpkin Smash minigames on the Event platform, and you will uncover a lot of pumpkins along the way!
Changes
Autumn 2022 Plaza Update
Added new items to the Ghoulcery store: Black Cat Pet, Werewolf Pet, Sacrificial Stone, Skelethrone, Scarecrow, Mindreader, Plague Doctor Mask, Crypt Tomb, Casket, Bull Skull, Machete, Hatchet, Potion Pet, Iron Maiden, Wrist Shackle
Added new items to the Halloween characters: Paper Jack o'lantern, Paper Lantern Vampire, Paper Lantern Werewolf
Added new items to Sweet Suites: Basic Curtains, Parting Curtains, Bowl
Added new items to Rob's Imports: Fruit Crate, Dirty Mattress, Saloon Bar Backing, Saloon Bar Counter, Saloon Swing Doors, Wagon Wheel, Covered Wagon, Wind Tower, Water Tower, Ragged Planks
Added new items to Celebrations: Paper Lantern Catsack, Paper Lantern Pumpkin
Added new items to Tower Threads clothing store: Bicycle Helmet
Added new items to Franky's: Squeeze Bottle, Ketchup Bottle, Hot Sauce Bottle
Added new items to Fresh: Lemon, Lime
Added new items to Central Circuit: Media Remote Control (turn on/off media players from a distance)
Added new items to Seasons nature store: Hay Bale, Pumpkin
Added new items to The Stray: Potion Bottle
Added new items to the D.I.Y. store: Saloon Swing Doors
Throwable Cleaver and Knife now have view models. Throwable Cleaver is now very accurate when throwing
Increased golf ball firing speed of Golf Club milestone item and reduced screen shake
Improved Dissector milestone to actually slice through players slowly
Condo: Added a directional arrow to the Placeable Spotlight in editing mode
Condo: Haunted TV no longer shows prompt or lets you use it if there are no canvases set on it
Condo: You can now toggle off visibility of teleporter items
Condo: You can now interact with the wall a media Projector is projecting on to access media controls and toggle the Projector on/off
Condo: Enhanced media player controls on the HUD. You can now see what you are currently watching and stop the media without having to drag your butt back to the media player and stopping it manually
Added new Media Remote Control weapon that allows you to toggle media players from a distance
Condo: Added clean variants of Victorian Chair, Victorian Couch, and Victorian Couch Chair
Hotbar clean up: Moved Barcode Scanner to the tools hotbar category. Moved Golf Ball morph into Toy and RC hotbar categories. Moved Ball Race Orb into the Vehicle hotbar category. Moved Infected morph into the the Weapon hotbar category
Bug Fixes
Virus: Fixed ragdoll camera clipping issues (mostly when gibbed)
Virus: Fixed gibbing torsos spawning 2 torsos
Virus - Corrosion: Players can no longer climb over the pile of canisters and get stuck
Virus - Corrosion: Players can no longer get over the railings into the out-of-bounds pits
Virus - Corrosion: Fixed a bad UV map on one of the pipe models used in Corrosion and the plaza's appearance store
Virus - Subway: Fixed one of the hidden items being inaccessible after an area was blocked off
Accelerate - Sunrise Isles: Fixed the missing material on the fences (this was supposed to be in the last update but a commit was missed)
Condo: Fixed Canvas Decal not networking inner scales properly
Condo: Fixed Coffin and Gravestone Sign text affecting other colorable parts
Condo: Fixed Canvas Hanging Sign not being colorable
Condo: Fixed Teleporter copy/paste not copying teleporter rotation
Condo: Fixed Hula Doll not copying color properly
Condo: Fixed Haunted Piano having stretched material effects
Condo: Improved performance of media players overall. Improved performance when you are not looking at the screens by taking into account if the media player is in your view (and then not rendering frames). Improved performance of dynamic media lights
Condo: Fixed materials on Victorian Fence
Condo: Fixed Gravestone Sign font size not always loading properly on condo load
Fixed Dissector milestone blades not angling properly after bouncing off a surface, and not fading out properly when it's about to be removed
Optimizations
Reduced draw-call count in Arcade
Reduced draw-call count in Casino
Reduced draw-call count in plaza: celebrations store exterior, smoothie store exterior, monorail station platform, and misc. others
Reduced draw-call count in various condo items
Reduced draw-call count in Virus: Corrosion
Virus: Optimized game tick to help with servers that have more than 10 players at a time
Hello everyone, and welcome to the Weekly Dev Log for October 17th, 2022, detailing all the changes that have happened since October 11th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
October 2022 Condo Contest NOW OPEN
It's Halloween month, so it's time to open up the submission period for the Halloween Condo Contest!
As usual, feel free to interpret that however you like! Whether you make a secret lab, grave yard, haunted mansion, or a fun Halloween party, anything goes as long as its related to the Halloween spirit! First prize is 2,000,000 units!
Now that the second phase of the Casino has been released, our next focus is on Halloween. A bunch of work is happening behind the scenes getting the game ready for the Halloween events, the Halloween themed Plaza, the new shooting gallery ride, and of course new items!
Johanna continued working on the Halloween plaza and working on the shooting gallery ride.
macdguy continued working on the shooting gallery ride, setting up various systems. Also worked on event related work, such as getting the new remains ready.
Madmijk continued working on the shooting gallery ride.
Nuclearxpotato worked on integrating the new Halloween items.
Sketchman continued working on programming for the shooting gallery ride.
Wheezwer worked on paintings and artwork for the shooting gallery ride.
Will worked on music and sounds for the shooting gallery ride.
Miscellany
Johanna continued working on Plaza optimizations.
Lifeless continued working on gameworld maps.
macdguy fixed some bugs and continued working on VR support.
Nuclearxpotato continued working on the Virus map, Altar.
Sketchman worked on backend improvements and fixes.
Wrap It Up
That about covers everything that happened since October 11th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 11th, 2022, detailing all the changes that have happened since October 3rd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
October 2022 Condo Contest NOW OPEN
Halloween is next month, so it's time to open up the submission period for the Halloween Condo Contest!
As usual, feel free to interpret that however you like! Whether you make a secret lab, grave yard, haunted mansion, or a fun Halloween party, anything goes as long as its related to the Halloween spirit! First prize is 2,000,000 units!
Now that the second phase of the Casino has been released, our next focus is on Halloween. A bunch of work is happening behind the scenes getting the game ready for the Halloween events, the Halloween themed Plaza, the new shooting gallery ride, and of course new items!
Johanna continued working on updating the loading platform for the shooting gallery ride. She also worked on getting the Plaza ready for Halloween.
JJosh continued working on new Halloween items.
macdguy continued working on the shooting gallery ride, finishing the timing and continuing to work on the targeting system.
Madmijk continued worked on optimizing the trajectory-following trains. This includes the monorail and the rollercoaster, and also extends to the shooting gallery ride.
Nuclearxpotato worked on integrating the new Halloween items.
Sketchman continued working on programming for the shooting gallery ride.
Wheezwer worked on paintings and artwork for the shooting gallery ride.
Will worked on music and sounds for the shooting gallery ride.
Halloween: Upcoming Items (Props from the Shooting Gallery)
Halloween: Victorian Items now have a Clean variant
Media Player Improvements
macdguy worked on improvements to the Media Player system.
You can now interact with the wall that the Media Projector is projecting onto to access media controls and toggle the projector on/off.
The Media Player controls on the HUD have been enhanced. You can now see what you are currently watching and stop the media without having to go all the way back to the media player.
In addition, there's a new Media Remote Control item that allows you to toggle media players from a distance.
Media Players also got have also got some optimizations. The Media Player now takes into account if the player is looking at it, and will stop rendering if it is not in view. In addition, the performance of the dynamic media lights have been improved.
Condo: Media Projector Control Improvements
Condo: Remote Control Item WIP
Condo: Improved Media Player Controls HUD
Miscellany
Lifeless continued working on gameworld maps.
macdguy working on Workshop Sound Packs that let you create sound packs for custom sound effects using Ogg format and custom music using Mp3 format. He also improved the Dissector milestone to slowly cut through players instead of just passing through.
Sketchman worked on backend improvements and fixes.
Dissector Milestone Item Improvement
Wrap It Up
That about covers everything that happened since October 3rd, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 3rd, 2022, detailing all the changes that have happened since September 26th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
October 2022 Condo Contest NOW OPEN
Halloween is next month, so it's time to open up the submission period for the Halloween Condo Contest!
As usual, feel free to interpret that however you like! Whether you make a secret lab, grave yard, haunted mansion, or a fun Halloween party, anything goes as long as its related to the Halloween spirit! First prize is 2,000,000 units!
Now that the second phase of the Casino has been released, our next focus is on Halloween. A bunch of work is happening behind the scenes getting the game ready for the Halloween events, the Halloween themed Plaza, the new shooting gallery ride, and of course new items!
Johanna worked on updating the loading platform for the shooting gallery ride.
JJosh continued working on new Halloween items.
macdguy continued working on the event system for the shooting gallery ride, spending time to plan out all the individual track events and timings.
Nuclearxpotato worked on integrating the new Halloween items.
Wheezwer worked on paintings for the shooting gallery ride.
Will worked on music and sounds for the shooting gallery ride.
Johanna has been spending a bunch of times on various optimizations.
The Casino - Phase 2 update included a wave of optimizations for the Arcade that made it much more performant on both the CPU and GPU. While not huge breakthroughs, they are significant optimizations.
In the upcoming Halloween update, there is slated to be even more optimizations, a second pass for the Arcade and one for the Casino that should hopefully help squeeze a few extra FPS here and there.
A big optimization she's been working on has been on "movables", specifically ambient moving objects like rotating signs and the gears on the ride building in the Plaza. This will dramatically increase the performance of the Pets system, and the effects of this optimization should be noticeable in Plazas or other areas with lots of players with pets.
Lastly, she's been working on optimizing condo items. As an example, placing 30 of a desk she just optimized will be just as performant as the same desk previously with only 10 of them placed.
So stay tuned for future updates coming soon that will include these optimizations.
Miscellany
Lifeless continued working on gameworld maps.
macdguy continued working on fixing bugs in the Casino, as well as working on a proper menu for VR.
Sketchman worked on new achievement icons for the Virus map, Corrosion.
Corrosion Achievement Icons
Wrap It Up
That about covers everything that happened since September 26th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!