Hello everyone, and welcome to the Weekly Dev Log for October 11th, 2022, detailing all the changes that have happened since October 3rd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
October 2022 Condo Contest NOW OPEN
Halloween is next month, so it's time to open up the submission period for the Halloween Condo Contest!
As usual, feel free to interpret that however you like! Whether you make a secret lab, grave yard, haunted mansion, or a fun Halloween party, anything goes as long as its related to the Halloween spirit! First prize is 2,000,000 units!
Now that the second phase of the Casino has been released, our next focus is on Halloween. A bunch of work is happening behind the scenes getting the game ready for the Halloween events, the Halloween themed Plaza, the new shooting gallery ride, and of course new items!
Johanna continued working on updating the loading platform for the shooting gallery ride. She also worked on getting the Plaza ready for Halloween.
JJosh continued working on new Halloween items.
macdguy continued working on the shooting gallery ride, finishing the timing and continuing to work on the targeting system.
Madmijk continued worked on optimizing the trajectory-following trains. This includes the monorail and the rollercoaster, and also extends to the shooting gallery ride.
Nuclearxpotato worked on integrating the new Halloween items.
Sketchman continued working on programming for the shooting gallery ride.
Wheezwer worked on paintings and artwork for the shooting gallery ride.
Will worked on music and sounds for the shooting gallery ride.
Halloween: Upcoming Items (Props from the Shooting Gallery)
Halloween: Victorian Items now have a Clean variant
Media Player Improvements
macdguy worked on improvements to the Media Player system.
You can now interact with the wall that the Media Projector is projecting onto to access media controls and toggle the projector on/off.
The Media Player controls on the HUD have been enhanced. You can now see what you are currently watching and stop the media without having to go all the way back to the media player.
In addition, there's a new Media Remote Control item that allows you to toggle media players from a distance.
Media Players also got have also got some optimizations. The Media Player now takes into account if the player is looking at it, and will stop rendering if it is not in view. In addition, the performance of the dynamic media lights have been improved.
Condo: Media Projector Control Improvements
Condo: Remote Control Item WIP
Condo: Improved Media Player Controls HUD
Miscellany
Lifeless continued working on gameworld maps.
macdguy working on Workshop Sound Packs that let you create sound packs for custom sound effects using Ogg format and custom music using Mp3 format. He also improved the Dissector milestone to slowly cut through players instead of just passing through.
Sketchman worked on backend improvements and fixes.
Dissector Milestone Item Improvement
Wrap It Up
That about covers everything that happened since October 3rd, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 3rd, 2022, detailing all the changes that have happened since September 26th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
October 2022 Condo Contest NOW OPEN
Halloween is next month, so it's time to open up the submission period for the Halloween Condo Contest!
As usual, feel free to interpret that however you like! Whether you make a secret lab, grave yard, haunted mansion, or a fun Halloween party, anything goes as long as its related to the Halloween spirit! First prize is 2,000,000 units!
Now that the second phase of the Casino has been released, our next focus is on Halloween. A bunch of work is happening behind the scenes getting the game ready for the Halloween events, the Halloween themed Plaza, the new shooting gallery ride, and of course new items!
Johanna worked on updating the loading platform for the shooting gallery ride.
JJosh continued working on new Halloween items.
macdguy continued working on the event system for the shooting gallery ride, spending time to plan out all the individual track events and timings.
Nuclearxpotato worked on integrating the new Halloween items.
Wheezwer worked on paintings for the shooting gallery ride.
Will worked on music and sounds for the shooting gallery ride.
Johanna has been spending a bunch of times on various optimizations.
The Casino - Phase 2 update included a wave of optimizations for the Arcade that made it much more performant on both the CPU and GPU. While not huge breakthroughs, they are significant optimizations.
In the upcoming Halloween update, there is slated to be even more optimizations, a second pass for the Arcade and one for the Casino that should hopefully help squeeze a few extra FPS here and there.
A big optimization she's been working on has been on "movables", specifically ambient moving objects like rotating signs and the gears on the ride building in the Plaza. This will dramatically increase the performance of the Pets system, and the effects of this optimization should be noticeable in Plazas or other areas with lots of players with pets.
Lastly, she's been working on optimizing condo items. As an example, placing 30 of a desk she just optimized will be just as performant as the same desk previously with only 10 of them placed.
So stay tuned for future updates coming soon that will include these optimizations.
Miscellany
Lifeless continued working on gameworld maps.
macdguy continued working on fixing bugs in the Casino, as well as working on a proper menu for VR.
Sketchman worked on new achievement icons for the Virus map, Corrosion.
Corrosion Achievement Icons
Wrap It Up
That about covers everything that happened since September 26th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for September 26th, 2022, detailing all the changes that have happened since September 12th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
October 2022 Condo Contest NOW OPEN
Halloween is next month, so it's time to open up the submission period for the Halloween Condo Contest!
As usual, feel free to interpret that however you like! Whether you make a secret lab, grave yard, haunted mansion, or a fun Halloween party, anything goes as long as its related to the Halloween spirit! First prize is 2,000,000 units!
Two weeks ago, we released the second phase of the Casino. We've been very busy fixing all of the issues that have cropped up since the release. Last week, we released a hotfix to help address these issues, and we plan on having another patch sometime this week to address even more issues.
macdguy worked on fixing a bunch of the issues, as well as handling support tickets to grant players money that wasn't given properly.
Sketchman worked on stabilization fixes for issues introduced with the update.
Miscellany
Johanna continued working on a bunch of optimizations in the Arcade and the Plaza. She continued reducing the amount of draw calls, while also optimizing various rotating objects.
JJosh continued working on new items for the Halloween update.
Lifeless continued working on the new Little Crusaders map, Cardboard Castle.
macdguy worked on some improvements to VR. He also created a track event system for the rail-shooting gallery for Halloween, making it much easier to assign events to various parts of the track.
Madmijk worked on optimizing the rail shooting gallery track.
Wheezwer continued working on NPC concept art, while also working on paintings for the Shooting Gallery ride.
Will continued working on music for SDNL.
Upcoming Halloween Items
Wrap It Up
That about covers everything that happened since September 12th, 2022 at PixelTail Games.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
The Casino has received a massive upgrade this update, with a new look, new games, and new prizes!
The Casino itself has been renovated with new floors and other art adjustments. A new Bingo room has been added and there is now a designated area for virtual horse racing at the back of the main Casino room.
7 new games were added: Blackjack, 5 Card Draw, Roulette, Silver Saddles, Keno, Bingo, and Spin to Win 2.
Blackjack
Blackjack has finally earned its own physical tables in the Tower Casino! Hop on and test your luck against the dealer by getting as close to 21 as possible without going over!
Roulette
A fully functional Roulette table now awaits you! Place your bets on where the ball will land on the wheel and win big!
Silver Saddles
Neeeeigh!! Horse racing is another of the exciting new games in the Casino!
Use the video panel on the machine to place bets and watch the fully animated race play out right before your eyes. With over 300 unique horses, every race is different!
Planet Bingo
Compete against 12 other players to get Bingo in the Casino’s fancy new Bingo room.
You can purchase up to 4 Bingo cards each game.
Once Bingo has been called, participate in the blackout round, racing to see who fully marks their card first!
Video Keno
Take a seat at the stylish new Keno machine and bet on what numbers will be revealed on the screen!
Spin to Win 2
There’s a new variation of Spin to Win in town, and it has some exciting new prizes! Spin the wheel and earn prizes of varied rarity!
5 Card Draw
Play the classic poker variation against your fellow Casino patrons, betting on the quality of your cards!
New Condo: Ice Moon!
Get lucky on Spin to Win 2 and you might win the out-of-this-world new Condo: Ice Moon!
Complete with stretches of slippery ice, massive crystals, and a snowy landscape with plenty of flat spaces for building, this condo is perfect for any builder looking for a chill, space-themed area.
New Items & Condo Enhancements!
150+ new items have been added in this update! Head to Tower Threads, The Toy Stop, DIY, Central Circuit, Sweet Suites, and Seasons to check them out!
Plenty of desired building items like sinks, sound emitter additions, kitchen counters, tubes, doors, new media players, and various canvas items have been added, along with new appearance items, fishing drops, and plushes!
3rd-Party Plushes: Round 1
The new items added in this update include the 3rd party plushes which are now available to purchase with tickets in the Arcade!
Let people see your Tower Unite antics with the new implementation of Discord Rich Presence! If you have game activity enabled on Discord, others can view what area of Tower Unite you’re in!
Billiards Now Available for Condos!
We've touched up the networking on Billiards, improving how the entire game is networked so it runs better on the Plaza servers.
We also have a surprise for billiards: BILLIARDS FOR YOUR CONDO!!! That's right, now you can buy a Billiards Table for your Condo and play 8-Ball Pool with your friends. Head to the Toy Stop and grab it. It comes with variations as well!
Other Changes
General Changes
Added Discord rich presence integration
Billiards: Improved Replication and pocket sounds
Voice chat bans now display on the voice HUD
Optimized lots of UI elements/logic, reducing game thread usage
Disabled zoom in/out button while on instruments
Virus: Infected percentage is now displayed on the HUD (instead of just how many people are infected)
Virus: Improved weapon swaying when turning and aiming up/down, and added swaying to weapons that did not previously have swaying (such as Tommy Gun)
Ball Race: Improved end camera (removed the rotation movement)
Improved look of game help prompts (Arcade info) and added game prompts to all other Plaza games
New Metal Detector!
AFK HUD now hides if you have F5 (hide hud) mode enabled
Arcade: Optimized draw calls a lot
Casino Changes
Casino: Phase 2
New Games: Casino: Blackjack, Keno, Planet Bingo, Spin to Win 2, Silver Saddles, 5 Card Draw, and Roulette
Casino: Art Pass
Casino: Total Loss is now displayed on the slot HUD, also the bottom HUD was visually improved
Casino: Improved the look of the bet panel buttons and their lights
Condo Changes
Condo: Physics items now react to ice, mud, and sand surfaces properly (ice is no friction, mud is more friction, etc.)
Condo: Spooky Sound Emitter has now been renamed to Sound Emitter. Added new sound emitter sound pack unlockables to add additional sound emitter sounds to the sound emitter item
Condo: New sound emitter selection UI. Now you can preview sounds before selecting them and there's a better popup list of all the available sounds
Condo: Players who have the light switch permission can now toggle light items and laser projectors
Condo: You can now have transparent and masked canvases with world align enabled
Condo: Item slot snapping is now on by default
Condo: Surface and sound pickers now sort by ABC
Condo: Radio item now has media player support
Stairs item can now have up to 50 steps (instead of 30)
Condo: Tower Glove tool switching improvement. Now when you press C to open tool list, you can simply press 1-8 for another tool and it'll switch and close the C tool list UI
Condo: Tower Glove tool switching will no longer switch tools with scroll wheel if you are in Copycat duplicate mode to prevent accidentally losing your cloned item
Condo: Tower Glove, locker tool no longer visually highlights locked items (but it will still state if it's locked on the screen)
Condo: Media players now have new settings: Desaturation, Scanlines (on/off), and Glare
Condo: You can now rename items for organizational purposes and the names will show up in the item finder
Condo: Reset color feature now resets back to the item's default color instead of just white
Condo: Door items now can toggle door frames on/off
Condo: Door items now can toggle on auto open, which will automatically open and close the door when a player is near it
Condo: Optimized fish AI
Condo: Optimized invisible materials to help with overdraw
Condo: Projector now has an option to toggle of Cast Shadows and Brightness has been increased to max of 20
Condo: Trampoline now has new options for adjusting Bounce Power and toggling scaling of bounce power with item size
Condo: Sink items can now toggle their faucets, filling their basin with water
Condo: Rainbow light function is now a toggle setting separate from light functions, allowing you to toggle on rainbow mode for any light function
Condo: Default Condo now has a new hidden boat room accessible through the kitchen area
Condo - Default Condo: You can now hide the built-in railings
Condo - Default Condo: Shower glass door is now editable (and hideable)
Condo - Default Condo: You can now edit the door frames and doors (including being able to hide them)
Condo - Courtyard Villa: You can now hide the built-in railings
Condo: Sound Emitter item now has a fall off setting to adjust sound fall off (was always default to 360 fall off, which is quite large). Also added occlusion mode to soften the audio behind a wall or item
Condo: Door automatic mode will no longer show use prompt or allow players to open/close doors as it's in automatic mode
Condo: You can now search for items by their tags (such as "media" or "canvas") instead of just their names
Condo: Collapsible UI elements now save if they were last opened or collapsed, for example the advanced color settings will stay opened if you last had them opened on a previous item
Condo: Physics items now have new settings - Can Pick Up, Respawn After Thrown, Respawn Delay, and Respawn Location
Condo: Door items now have a door open angle setting, to allow builders to adjust how far a door can open
Workshop Condos now show "Play" instead of "Uninstall" when you hover over a workshop map icon
Workshop Condos now have a new host popup that shows the description and workshop map you're about to host (instead of just showing what condo it is)
Condo: A new quarter variation was added to the Canvas Cylinder
Natural: Beach Sand 1, Beach Sand 2, Cliff Face, Coastal Stone, Cracked Ice, Dusty Dirt Road, Dusty Sand, Grass & Stone 3, Gravel, Ice (Dirty), Ice (Transparent), Iceberg, Lazy River Stone, Oasis Sand, Smooth Stone, Vertical Cliff Face, Western Sand, Western Soil, Western Soil (Cracked), Western Soil (Wet)
Misc: City Facade 1, City Facade 2, City Facade 3, Coin Pile, Ice Cream, Popcorn
Over 120 New Items / Item Changes
Added new third-party plushies to the Arcade: Tarboy, Sublo, Tangy Mustard, Tankman Captain, Tankman Steve, Newgrounds Tank, Fancy Pants Man, Bitey, Fatsack, Shooting Stars - Captain D, Shooting Stars - George, Shooting Stars - Shadowblade, Ashens, Strawberry Clock, Giraffamoto, Ms. Jelly, Pike, Frilligan, Ultrakill - V1, Rare Earth Mineral (Rem), Rolling Stone, Dr. Poque, Horatio, Weird Al
Added new items to DIY: Airlock Door, Backyard Fence, Boardwalk Rail, Boat Dock Fence, Canvas Decal, Canvas Door, Canvas Hatch, Canvas Hole, Canvas Polygon, Classic Suite Door, Clinical Door, Colorable Metal Railing, Condo Door, DIY Design Fan, Elevator Door 1, Elevator Door 2, Floating Chat, Hidden Seat, Hospital Doors, Industrial Safety Rail, Metal Mesh Handrail, Number Sign Glowing, Reinforced Metal Door, Rustic Door, Rustic Hatch, Simple Wood Door, Sliding Glass Door, Sliding Pane Glass Door, Spiral Stairs, Truss Support, Viewing Room Door, Viewing Room Double Door, Wood & Glass Railing, Casino Railing
Added new garden items to Seasons: Paver Stones, Greenhouse Panels (item snapping support), Plant Pots Large and Small, Trellis Arch, Trellis, Boulder Cliff, Boulder Large, Boulder Medium, Boulder Small. All Boulders have canvas support
Added new items to Toy Stop: Baseball, Tube Funnel, Tube Short, Tube Medium, Tube Long, Tube 45 Degrees, Tube 90 Degrees, Billiard Table
Added new items to Rob's Imports: Bowling Bench (Left & Right), Bowling Seat, Bowling Table, Bowling Table Seating
Added new item to Oasis (Beach Store): Beach Umbrella
Added new unlockable sound emitter packs to DIY: Nature Soundscapes, Unnatural Soundscapes, Ambient Sounds, Plaza Music
Added new wearable items at Tower Threads: Graduation Hat, Sleeping Cap, Dog Tags, NecklaSe, Stage Pass, Kitsune Mask, Life Vest, Banana Peel Hat, Milk Hat, Victorian Bonnet
Added new items to Sweet Suites: New Modular Kitchen Counters, Basic Wall-Mounted Sink, Basic Tankless Toilet, Upper Cabinet (with doors), Glass Cup, Heart Table
Added new items to Central Circuit: Classic CRT TV, Large Shaded Lamp, Metal Shaded Lamp, Simple Shaded Lamp, TV Wall, Nightclub Spotlight, Ceiling Light, Cylinder Ceiling Light, Curved Ceiling Light
Added new backer requested item (available in Sweet Suites): Futon Sofa
Added new item to Fishing drops (as a trash item): DCTV
Added new item to the Catsack drops (within the normal Catsacks): KitTV
Bug Fixes
General Bug Fixes
Fixed various settings buttons requiring double clicking to toggle off/on
properly when fully opened
Fixed rich presence setting not saving properly
Improved Jetpack forward movement replication
Accelerate: Fixed Bumper item causing desyncs while you are holding it
Minigolf: Fixed Glasses Glasses item not sitting properly on the golf ball
Laser Tag: Fixed results screen sometimes not displaying any results
Fishing: Fixed a bug with fishing AI that would cause a fish to swim away during attracted to bait state
Arcade: Fixed Gears of Coin coin not always going down the funnel
Virus: Fixed crossbow not zooming in at all (it would show the zoom overlay, but not actually zoom in)
Virus: Fixed Plasma Autorifle sounds being too quiet compared to the other weapons
Virus: Fixed Sonic Shotgun view model being offset
Virus: Fixed "killed player" not showing player's name often
Ball Race: Fixed players spawning not being locked in place
Ball Race: Fixed camera not being angled slightly down when first spawned on a level
Ball Race - Summit: Improved rock collisions and added more kill triggers in the first level
Ball Race - Nimbus: Faded starting tubes when camera is near to improve visibility on start
ZM: Fixed "I Can't Believe It's A Massacre" achievement not firing off and not incrementing. Those who have had progress on this achievement will need to kill 1 additional zombie to have it fire off again.
ZM: Fixed "Extreme Prejudice" achievement not incrementing
Workshop Editor: Fixed image path not clearing after making an upload
Workshop Editor: Fixed the upload UI a bit to make it easier to find where changes can be made when updating an item
Workshop Editor: Fixed upload prompt for items stretching across the screen due to the item tags
Billiards: Fixed Billiards power arc clipping with the world
Billiards: Fixed players rotating around while playing Billiards
Billiards: Fixed hitting cue ball with just one left click press instead of having to pull back first. This also fixes not being able to cancel out of a hit as you can now adjust your power back to zero to change your angle again
Billiards: Fixed pocketed balls seemingly falling out of a pocket for a couple seconds
Billiards: Fixed cue stick not removing after a player hit the cue ball
Billiards: Fixed cue sticks not always being placed where the cue ball is for other players
Casino - Anti-macro improvement: Now the popup shows a warning and prevents input for a couple seconds if you get the first key press wrong
Arcade - Starfield Lanes: Fixed bottom area below the first hole not removing balls
Arcade - Starfield Lanes: Fixed being able to get balls stuck on the top upper corners
Condo Bug Fixes
Condo - Courtyard Villa: Fixed pool cover not saving open/close state
Condo - Courtyard Villa: Fixed pool cover being too large and not hiding
Condo: Fixed scoreboard not closing when you press tab again after opening Condo options
Condo - Underwater: Fixed a surface on the first floor of the main dome not being editable
Condo - Underwater: Fixed bridges not being editable
Condo - Theatre: Fixed revolving door not using a revolving door
Condo - Theatre: Fixed some floor trims not being editable
Condo - Theatre: Fixed theater media players not saving playlists
Condo: Fixed Projector settings for rotation angle not working
Condo: Fixed light settings (intensity, radius, etc.) not always initializing properly on condo load
Condo: Fixed condo settings (weather, day/night) not saving if items are not moved
Condo: Fixed Hot Tub items not letting you leave the seats with control, also fixed the seat prompts being missing
Condo: Fixed physics items not having any friction
Condo: Fixed Launcher not taking players of different scales to the correct destination
Condo: Fixed NPCs resetting to default model if they aren't set to a workshop model. Fixed confusion with workshop model mode by removing the dropdown option for workshop model and keeping it separate from the default non-workshop model setting
Condo: Fixed Gizmo handle hover issues, fixing gizmo handles not activating when you hover over a gizmo, then try to hover over another gizmo
Condo: Fixed Gizmo rotation line drawing being offset
Condo: Fixed sorting priority on Gizmos so that they draw over translucent items / glass
Condo: Stabilized Inflatable Boat more, allowing players to push it around without it jetting off into the distance instantly
Condo: Improved physics item buoyancy logic, stabilizing the physics better on the surface of water (keeping the items from bobbing up and down constantly)
Item Bug Fixes
Fixed Beer item not allowing you to buy multiple of it at a time
Fixed Magnet bait item not allowing you to buy multiple of it at a time
Fixed material issues on French Fries and Gramophone items
Fixed debug sphere being visible when firing Firework Launcher
Fixed setting transparent/masked mode on canvas items not adding to the undo log properly
Fixed Metal Shelf item using translucency for its metal shelving detail (now is masked and takes in lighting properly)
Fixed Skull, Hot Tub, and Normal Radio LODs
Fixed Smiley Ball item not interacting with teleporters or launch pads
Fixed Snow Pile items not being colorable
Fixed Ghost Light String item not always spinning even when you set spin speed
Fixed Angel Pet being selectable
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for September 12th, 2022, detailing all the changes that have happened since September 6th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Casino: Phase 2
We're continuing to fix various bugs identified during the public beta test.
macdguy continued working on bug fixes, fixing issues in Roulette where chips wouldn't clear, games issuing incorrect payouts, HUD optimizations, etc.
Sketchman continued working on bug fixes, working on fixing issues with the backend systems.
Little Crusaders: Cardboard Castle WIP
Lifeless started working on a new Little Crusaders map, Cardboard Castle.
Little Crusaders: Cardboard Castle WIP
Virus: Hospital Level Design Changes
Lifeless worked on level design changes for Virus: Hospital. There is now a broken window into the cafeteria area, a new route up to the upper floor near the reception area, and a new visual blocker for the long hallway.
Virus: Hospital Broken Window
Virus: Hospital New Upper Floor Route
Virus: Hospital Long Hallway Blocker
Virus: Subway Level Design Changes
Lifeless worked on level design changes for Virus: Subway. The ticket gates are now wider, with obvious indicators. Several areas of the map were cordoned off to make it smaller, and to prevent camping. There also is now visual blockers in one of the longer corridors.
Virus: Subway Wider Ticket Gates
Virus: Subway Visual Blockers
Condo Item Changes
macdguy fixed some issues with physics items. Physics items will now properly react to mud, ice, and water.
Nuclearxpotato worked on an adjustable curtain item.
Condo: Physics Items with Ice and Mud
Condo: Physics Items with Water BEFORE / AFTER
Condo: Adjustable Curtain Item
Miscellany
Johanna worked on a bunch of optimizations in the Arcade, massively reducing the amount of drawcalls. This means that the game will be able to render everything on the screen much more quickly and efficiently, increasing performance in the arcade.
Wheezwer continued working on concept art for Plaza NPCs.
Will continued working on music for SDNL.
Wrap It Up
That about covers everything that happened since September 6th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for September 6th, 2022, detailing all the changes that have happened since August 22nd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
August / September 2022 Art Contest ALMOST OVER
Hey everyone! It's time for another art contest!
Entries are allowed until September 8, 2022 at 11:59PM CT.
Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.
Prizes 1st Place - 1,000,000 Units 2nd Place - 750,000 Units 3rd Place - 500,000 Units
Prizes may be raised, and we also award participation prizes!
Last week, we conducted a Public Beta test of Casino: Phase 2. Thank you so much to everyone who participated in helping identify bugs. We're working actively on working on fixing these remaining bugs and are hoping to release Phase 2 of the Casino in the next few weeks.
For information on the public beta test last week, click here.
macdguy worked on getting the beta test deployed, and also fixed some bugs found during the public beta.
Sketchman worked on fixing bugs found during the public beta.
SDNL: Altar
Nuclearxpotato continued working on SDNL: Altar.
SDNL: Altar WIP
Miscellany
Johanna worked on a bunch of optimizations in the Arcade, massively reducing the amount of drawcalls. This means that the game will be able to render everything on the screen much more quickly and efficiently, increasing performance in the arcade.
JJosh continued working on new Halloween items.
Lifeless continued working on Virus: Theme Park.
Sketchman continued working on general backend improvements.
Wheezwer continued working on Steam emotes, badges, and trading cards.
Will continued working on music for SDNL.
Halloween: Wolf Head Pet WIP
Wrap It Up
That about covers everything that happened since August 22nd, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for August 22nd, 2022, detailing all the changes that have happened since August 15th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
August / September 2022 Art Contest ONGOING
Hey everyone! It's time for another art contest!
Entries are allowed until September 8, 2022 at 11:59PM CT.
Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.
Prizes 1st Place - 1,000,000 Units 2nd Place - 750,000 Units 3rd Place - 500,000 Units
Prizes may be raised, and we also award participation prizes!
Most of the work on Casino: Phase 2 has been completed. We're currently in the clean-up period, fixing some last minute bugs and conducting internal play tests. We plan on having a Public Beta Test for Casino: Phase 2 at some point in the future before the main release, so stay tuned on our Discord and Twitter for information.
macdguy continued fixing bugs that cropped up during internal playtests for Roulette, Bingo, Silver Saddles, and Blackjack. He also added physics to the Spin 2 Win paddle.
Sketchman worked on code fixes for the Roulette wheel.
Casino: Spin 2 Win Paddle Physics
SDNL: Frostbite
Johanna worked on props for the map, as well as updating the hangar buildings.
SDNL: Frostbite Props
SDNL: Frostbite Hangar Art Pass
Condo: Drum Machine
Madmijk continued working on the condo instruments. He's ready to show off a new addition, a Drum Machine.
With the Drum Machine, you can make drum patterns with a maximum of 32 beats and 16 steps per beat. Pallets with multiple patterns in them can be created to program lengthy drum sessions.
It features a wide selection of instrument variations, volume and pitch control per instrument, step velocity control, swing timing, and the ability to mute/isolate instrument tracks.
As with the other instruments in the future, it will support MIDI input. The note-sound mapping in MIDI follows the General MIDI Drum map.
Unfortunately, the Drum Machine item will not be released with the Casino: Phase 2 update, and its spot on the new Spin 2 Win wheel has been replaced with a "Nightclub Item Pack". We plan on releasing the Drum Machine, along with the guitar item and MIDI support in a later update very soon.
Condo: Drum Machine Demo
Plaza
macdguy worked on updating Metal Detector gameplay.
JJosh continued working on new Store NPC models, finishing the texture work on the Celebrations Store NPC.
Plaza: New Metal Detector Gameplay
Plaza: New Celebrations Store NPC
Miscellany
JJosh started working on new Halloween items.
Lifeless continued working on Virus: Theme Park.
macdguy worked on fixing the physics issues with Billiards and Bowling.
Nuclearxpotato continued working on Virus: Altar.
Sketchman continued working on general backend improvements.
Wheezwer continued working on Steam emotes, badges, and trading cards.
Will continued working on music for SDNL.
Wrap It Up
That about covers everything that happened since August 15th, 2022 at PixelTail Games.
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