Sep 20, 2022
Tower Unite - MacDGuy
This update addresses several bugs from the new update.

We are currently monitoring and improving our backend servers. Thank you all for your patience.

Changes
  • New Celebrations character
Bug Fixes
  • Casino - Silver Saddles: Fixed payout issues
  • Casino - Roulette: Fixed most payout issues
  • Casino - Bingo: Fixed payout issues
  • Casino: Fixed players being able to jump on top of Silver Saddles and Bingo tables
  • Condo: Fixed water FX sound playing at the wrong position
  • Condo: Fixed colorable issues with desaturation and opacity not working
  • Fixed FPS setting causing input issues
  • Fixed FPS setting always being on
  • Arcade: Fixed Whack-a-Mole cats not displaying properly
  • ZM - Village: Fixed missing walls
  • Fixed Isopod Backpack and Ear Muffs not being in the Arcade store and fixed several issues with them
  • Condo Hub: Fixed Ice Moon hub door having incorrect collision
  • Condo Hub: Fixed an issue that caused a debug test map version of the Condo Hub to be accidentally shipped
  • Condo: Fixed neon bar materials
  • Condo - Workshop: Fixed Ice Moon condo workshop condos not loading properly




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy
Casino Phase 2: New Games!



The Casino has received a massive upgrade this update, with a new look, new games, and new prizes!

The Casino itself has been renovated with new floors and other art adjustments. A new Bingo room has been added and there is now a designated area for virtual horse racing at the back of the main Casino room.



7 new games were added: Blackjack, 5 Card Draw, Roulette, Silver Saddles, Keno, Bingo, and Spin to Win 2.



Blackjack
Blackjack has finally earned its own physical tables in the Tower Casino!
Hop on and test your luck against the dealer by getting as close to 21 as possible without going over!

Roulette
A fully functional Roulette table now awaits you! Place your bets on where the ball will land on the wheel and win big!

Silver Saddles
Neeeeigh!! Horse racing is another of the exciting new games in the Casino!

Use the video panel on the machine to place bets and watch the fully animated race play out right before your eyes. With over 300 unique horses, every race is different!

Planet Bingo
Compete against 12 other players to get Bingo in the Casino’s fancy new Bingo room.

You can purchase up to 4 Bingo cards each game.

Once Bingo has been called, participate in the blackout round, racing to see who fully marks their card first!

Video Keno

Take a seat at the stylish new Keno machine and bet on what numbers will be revealed on the screen!

Spin to Win 2
There’s a new variation of Spin to Win in town, and it has some exciting new prizes! Spin the wheel and earn prizes of varied rarity!

5 Card Draw
Play the classic poker variation against your fellow Casino patrons, betting on the quality of your cards!


New Condo: Ice Moon!

Get lucky on Spin to Win 2 and you might win the out-of-this-world new Condo: Ice Moon!



Complete with stretches of slippery ice, massive crystals, and a snowy landscape with plenty of flat spaces for building, this condo is perfect for any builder looking for a chill, space-themed area.

New Items & Condo Enhancements!

150+ new items have been added in this update! Head to Tower Threads, The Toy Stop, DIY, Central Circuit, Sweet Suites, and Seasons to check them out!

Plenty of desired building items like sinks, sound emitter additions, kitchen counters, tubes, doors, new media players, and various canvas items have been added, along with new appearance items, fishing drops, and plushes!







3rd-Party Plushes: Round 1



The new items added in this update include the 3rd party plushes which are now available to purchase with tickets in the Arcade!

3rd party plushies in this update include...
Dr. Poque and Horatio from Mega 64
Credit: Mega 64
https://mega64.com/
Kamikaze Melon and Zeeky H. Bomb from the Demented Cartoon Movie
Credit: Brian Kendall
http://briankendall.net
https://www.albinoblacksheep.com/flash/demented

Veronica and Ms. Jelly
Credits: Veronica And Jelly
@veronicandjelly
Sublo and Tangy Mustard
Credits: AaronLong
http://www.aaronlongcartoons.com

Bitey and Fatsack from Brackenwood
Credit: Adam Phillips
https://bitey.com
Fancy Pants Man from Fancy Pants Adventures
Credit: Brad Borne
https://www.bornegames.com
https://store.steampowered.com/app/668210/Super_Fancy_Pants_Adventure/

Strawberry Clock
Credit: Coolboyman
https://coolboyman.newgrounds.com
Captain D, George, and Shadowblade from The Shooting Stars
Credits: JohnnyUtah, El-Cid, AlmightyHans, AnimatedTako, Friskkmkay, LyleRath, ZStrief
https://el-cid.newgrounds.com

Tankman Captain and Tankman Steve from Newgrounds.com
Credits: JohnnyUtah
@JohnnyUtahNG
https://newgrounds.com
Newgrounds Tank from Newgrounds.com
Credits: Newgrounds.com
https://newgrounds.com

Giraffamoto
Credit: Jaxamoto
@Jaxamoto
https://www.youtube.com/user/jaxamoto

Tarboy
Credit: James Lee
@JamesLee03
https://www.jameslee.art/
Pike & Frilligan from Pike's Lagoon
Credit: Horse Folder
https://www.youtube.com/c/HorseFolder

Rare Earth Mineral (Rem) & Rolling Stone
Credit: Stones of Anarchy
https://stonesofanarchy.com
Weird Al
Credit: Ryan Krzak
https://www.wappinanimation.com

Ultrakill - V1
Credit: Hakita
https://newblood.games
Sheepie
Credit: AlbinoBlackSheep
https://albinoblacksheep.com



Discord Rich Presence
Let people see your Tower Unite antics with the new implementation of Discord Rich Presence! If you have game activity enabled on Discord, others can view what area of Tower Unite you’re in!



Billiards Now Available for Condos!
We've touched up the networking on Billiards, improving how the entire game is networked so it runs better on the Plaza servers.

We also have a surprise for billiards: BILLIARDS FOR YOUR CONDO!!! That's right, now you can buy a Billiards Table for your Condo and play 8-Ball Pool with your friends. Head to the Toy Stop and grab it. It comes with variations as well!



Other Changes

General Changes
  • Added Discord rich presence integration
  • Billiards: Improved Replication and pocket sounds
  • Voice chat bans now display on the voice HUD
  • Optimized lots of UI elements/logic, reducing game thread usage
  • Disabled zoom in/out button while on instruments
  • Virus: Infected percentage is now displayed on the HUD (instead of just how many people are infected)
  • Virus: Improved weapon swaying when turning and aiming up/down, and added swaying to weapons that did not previously have swaying (such as Tommy Gun)
  • Ball Race: Improved end camera (removed the rotation movement)
  • Improved look of game help prompts (Arcade info) and added game prompts to all other Plaza games
  • New Metal Detector!
  • AFK HUD now hides if you have F5 (hide hud) mode enabled
  • Arcade: Optimized draw calls a lot

Casino Changes
  • Casino: Phase 2
  • New Games: Casino: Blackjack, Keno, Planet Bingo, Spin to Win 2, Silver Saddles, 5 Card Draw, and Roulette
  • Casino: Art Pass
  • Casino: Total Loss is now displayed on the slot HUD, also the bottom HUD was visually improved
  • Casino: Improved the look of the bet panel buttons and their lights

Condo Changes
  • Condo: Physics items now react to ice, mud, and sand surfaces properly (ice is no friction, mud is more friction, etc.)
  • Condo: Spooky Sound Emitter has now been renamed to Sound Emitter. Added new sound emitter sound pack unlockables to add additional sound emitter sounds to the sound emitter item
  • Condo: New sound emitter selection UI. Now you can preview sounds before selecting them and there's a better popup list of all the available sounds
  • Condo: Players who have the light switch permission can now toggle light items and laser projectors
  • Condo: You can now have transparent and masked canvases with world align enabled
  • Condo: Item slot snapping is now on by default
  • Condo: Surface and sound pickers now sort by ABC
  • Condo: Radio item now has media player support
  • Stairs item can now have up to 50 steps (instead of 30)
  • Condo: Tower Glove tool switching improvement. Now when you press C to open tool list, you can simply press 1-8 for another tool and it'll switch and close the C tool list UI
  • Condo: Tower Glove tool switching will no longer switch tools with scroll wheel if you are in Copycat duplicate mode to prevent accidentally losing your cloned item
  • Condo: Tower Glove, locker tool no longer visually highlights locked items (but it will still state if it's locked on the screen)
  • Condo: Media players now have new settings: Desaturation, Scanlines (on/off), and Glare
  • Condo: You can now rename items for organizational purposes and the names will show up in the item finder
  • Condo: Reset color feature now resets back to the item's default color instead of just white
  • Condo: Door items now can toggle door frames on/off
  • Condo: Door items now can toggle on auto open, which will automatically open and close the door when a player is near it
  • Condo: Optimized fish AI
  • Condo: Optimized invisible materials to help with overdraw
  • Condo: Projector now has an option to toggle of Cast Shadows and Brightness has been increased to max of 20
  • Condo: Trampoline now has new options for adjusting Bounce Power and toggling scaling of bounce power with item size
  • Condo: Sink items can now toggle their faucets, filling their basin with water
  • Condo: Rainbow light function is now a toggle setting separate from light functions, allowing you to toggle on rainbow mode for any light function
  • Condo: Default Condo now has a new hidden boat room accessible through the kitchen area
  • Condo - Default Condo: You can now hide the built-in railings
  • Condo - Default Condo: Shower glass door is now editable (and hideable)
  • Condo - Default Condo: You can now edit the door frames and doors (including being able to hide them)
  • Condo - Courtyard Villa: You can now hide the built-in railings
  • Condo: Sound Emitter item now has a fall off setting to adjust sound fall off (was always default to 360 fall off, which is quite large). Also added occlusion mode to soften the audio behind a wall or item
  • Condo: Door automatic mode will no longer show use prompt or allow players to open/close doors as it's in automatic mode
  • Condo: You can now search for items by their tags (such as "media" or "canvas") instead of just their names
  • Condo: Collapsible UI elements now save if they were last opened or collapsed, for example the advanced color settings will stay opened if you last had them opened on a previous item
  • Condo: Physics items now have new settings - Can Pick Up, Respawn After Thrown, Respawn Delay, and Respawn Location
  • Condo: Door items now have a door open angle setting, to allow builders to adjust how far a door can open
  • Workshop Condos now show "Play" instead of "Uninstall" when you hover over a workshop map icon
  • Workshop Condos now have a new host popup that shows the description and workshop map you're about to host (instead of just showing what condo it is)
  • Condo: A new quarter variation was added to the Canvas Cylinder
  • Added new Condo materials:
    • Carpet: Carpet Basic, Circles Carpet, Office Carpet Tiles, Zigzag Carpet
    • Tile: Bowling Linoleum, Classic Tile (Black), Classic Tile (White), Desert Tiles, Fountain Tile 1, Fountain Tile 2, Hexagon Tiles, Mottled Linoleum, Office Tile, Rubber Tiles
    • Plaster: Dual-Tone Plaster, Roof Panels, Rough Stucco, Smooth Stucco
    • Brick/Metal: Circular Treads, Foil Duct, Metal Cable, Metal Sheet Roofing, Perforated Metal, Reinforced Rusted Metal, Ribbed Metal, Square Treads, Underwater Panels, Vertical Metal Slats, Village Slabs, Welded Sheet Metal
    • Wood: Board Tiles, Boardwalk Planks, Composite Wood, Highrise Paneling, Highrise Wood Ceiling 1, Old Boards, Polished Wood, Smooth Wood
    • Concrete: Diagonal Stone Tile, Dock Stones, Greeble Stone, Grooved Concrete, Pebble-Lined Concrete, Poured Cement, Stacked Concrete, Stacked Stone, Treated Concrete
    • Marble: Chunky Stone, Diamond Tiles, Gilded Marble, Highrise Marble Tile, Kitchen Counter
    • Glass: Diamond Glass, Solar Mirror, Window Dirt
    • Natural: Beach Sand 1, Beach Sand 2, Cliff Face, Coastal Stone, Cracked Ice, Dusty Dirt Road, Dusty Sand, Grass & Stone 3, Gravel, Ice (Dirty), Ice (Transparent), Iceberg, Lazy River Stone, Oasis Sand, Smooth Stone, Vertical Cliff Face, Western Sand, Western Soil, Western Soil (Cracked), Western Soil (Wet)
    • Misc: City Facade 1, City Facade 2, City Facade 3, Coin Pile, Ice Cream, Popcorn

Over 120 New Items / Item Changes
  • Added new third-party plushies to the Arcade: Tarboy, Sublo, Tangy Mustard, Tankman Captain, Tankman Steve, Newgrounds Tank, Fancy Pants Man, Bitey, Fatsack, Shooting Stars - Captain D, Shooting Stars - George, Shooting Stars - Shadowblade, Ashens, Strawberry Clock, Giraffamoto, Ms. Jelly, Pike, Frilligan, Ultrakill - V1, Rare Earth Mineral (Rem), Rolling Stone, Dr. Poque, Horatio, Weird Al
  • Added new items to DIY: Airlock Door, Backyard Fence, Boardwalk Rail, Boat Dock Fence, Canvas Decal, Canvas Door, Canvas Hatch, Canvas Hole, Canvas Polygon, Classic Suite Door, Clinical Door, Colorable Metal Railing, Condo Door, DIY Design Fan, Elevator Door 1, Elevator Door 2, Floating Chat, Hidden Seat, Hospital Doors, Industrial Safety Rail, Metal Mesh Handrail, Number Sign Glowing, Reinforced Metal Door, Rustic Door, Rustic Hatch, Simple Wood Door, Sliding Glass Door, Sliding Pane Glass Door, Spiral Stairs, Truss Support, Viewing Room Door, Viewing Room Double Door, Wood & Glass Railing, Casino Railing
  • Added new garden items to Seasons: Paver Stones, Greenhouse Panels (item snapping support), Plant Pots Large and Small, Trellis Arch, Trellis, Boulder Cliff, Boulder Large, Boulder Medium, Boulder Small. All Boulders have canvas support
  • Added new items to Toy Stop: Baseball, Tube Funnel, Tube Short, Tube Medium, Tube Long, Tube 45 Degrees, Tube 90 Degrees, Billiard Table
  • Added new items to Rob's Imports: Bowling Bench (Left & Right), Bowling Seat, Bowling Table, Bowling Table Seating
  • Added new item to Oasis (Beach Store): Beach Umbrella
  • Added new unlockable sound emitter packs to DIY: Nature Soundscapes, Unnatural Soundscapes, Ambient Sounds, Plaza Music
  • Added new wearable items at Tower Threads: Graduation Hat, Sleeping Cap, Dog Tags, NecklaSe, Stage Pass, Kitsune Mask, Life Vest, Banana Peel Hat, Milk Hat, Victorian Bonnet
  • Added new items to Sweet Suites: New Modular Kitchen Counters, Basic Wall-Mounted Sink, Basic Tankless Toilet, Upper Cabinet (with doors), Glass Cup, Heart Table
  • Added new items to Central Circuit: Classic CRT TV, Large Shaded Lamp, Metal Shaded Lamp, Simple Shaded Lamp, TV Wall, Nightclub Spotlight, Ceiling Light, Cylinder Ceiling Light, Curved Ceiling Light
  • Added new backer requested item (available in Sweet Suites): Futon Sofa
  • Added new item to Fishing drops (as a trash item): DCTV
  • Added new item to the Catsack drops (within the normal Catsacks): KitTV

Bug Fixes

General Bug Fixes
  • Fixed various settings buttons requiring double clicking to toggle off/on
  • properly when fully opened
  • Fixed rich presence setting not saving properly
  • Improved Jetpack forward movement replication
  • Accelerate: Fixed Bumper item causing desyncs while you are holding it
  • Minigolf: Fixed Glasses Glasses item not sitting properly on the golf ball
  • Laser Tag: Fixed results screen sometimes not displaying any results
  • Fishing: Fixed a bug with fishing AI that would cause a fish to swim away during attracted to bait state
  • Arcade: Fixed Gears of Coin coin not always going down the funnel
  • Virus: Fixed crossbow not zooming in at all (it would show the zoom overlay, but not actually zoom in)
  • Virus: Fixed Plasma Autorifle sounds being too quiet compared to the other weapons
  • Virus: Fixed Sonic Shotgun view model being offset
  • Virus: Fixed "killed player" not showing player's name often
  • Ball Race: Fixed players spawning not being locked in place
  • Ball Race: Fixed camera not being angled slightly down when first spawned on a level
  • Ball Race - Summit: Improved rock collisions and added more kill triggers in the first level
  • Ball Race - Summit: Fixed first level castle geometry missing polygons
  • Ball Race - Nimbus: Faded starting tubes when camera is near to improve visibility on start
  • ZM: Fixed "I Can't Believe It's A Massacre" achievement not firing off and not incrementing. Those who have had progress on this achievement will need to kill 1 additional zombie to have it fire off again.
  • ZM: Fixed "Extreme Prejudice" achievement not incrementing
  • Workshop Editor: Fixed image path not clearing after making an upload
  • Workshop Editor: Fixed the upload UI a bit to make it easier to find where changes can be made when updating an item
  • Workshop Editor: Fixed upload prompt for items stretching across the screen due to the item tags
  • Billiards: Fixed Billiards power arc clipping with the world
  • Billiards: Fixed players rotating around while playing Billiards
  • Billiards: Fixed hitting cue ball with just one left click press instead of having to pull back first. This also fixes not being able to cancel out of a hit as you can now adjust your power back to zero to change your angle again
  • Billiards: Fixed pocketed balls seemingly falling out of a pocket for a couple seconds
  • Billiards: Fixed cue stick not removing after a player hit the cue ball
  • Billiards: Fixed cue sticks not always being placed where the cue ball is for other players
  • Casino - Anti-macro improvement: Now the popup shows a warning and prevents input for a couple seconds if you get the first key press wrong
  • Arcade - Starfield Lanes: Fixed bottom area below the first hole not removing balls
  • Arcade - Starfield Lanes: Fixed being able to get balls stuck on the top upper corners

Condo Bug Fixes
  • Condo - Courtyard Villa: Fixed pool cover not saving open/close state
  • Condo - Courtyard Villa: Fixed pool cover being too large and not hiding
  • Condo: Fixed scoreboard not closing when you press tab again after opening Condo options
  • Condo - Underwater: Fixed a surface on the first floor of the main dome not being editable
  • Condo - Underwater: Fixed bridges not being editable
  • Condo - Theatre: Fixed revolving door not using a revolving door
  • Condo - Theatre: Fixed some floor trims not being editable
  • Condo - Theatre: Fixed theater media players not saving playlists
  • Condo: Fixed Projector settings for rotation angle not working
  • Condo: Fixed light settings (intensity, radius, etc.) not always initializing properly on condo load
  • Condo: Fixed condo settings (weather, day/night) not saving if items are not moved
  • Condo: Fixed Hot Tub items not letting you leave the seats with control, also fixed the seat prompts being missing
  • Condo: Fixed physics items not having any friction
  • Condo: Fixed Launcher not taking players of different scales to the correct destination
  • Condo: Fixed NPCs resetting to default model if they aren't set to a workshop model. Fixed confusion with workshop model mode by removing the dropdown option for workshop model and keeping it separate from the default non-workshop model setting
  • Condo: Fixed Gizmo handle hover issues, fixing gizmo handles not activating when you hover over a gizmo, then try to hover over another gizmo
  • Condo: Fixed Gizmo rotation line drawing being offset
  • Condo: Fixed sorting priority on Gizmos so that they draw over translucent items / glass
  • Condo: Stabilized Inflatable Boat more, allowing players to push it around without it jetting off into the distance instantly
  • Condo: Improved physics item buoyancy logic, stabilizing the physics better on the surface of water (keeping the items from bobbing up and down constantly)

Item Bug Fixes
  • Fixed Beer item not allowing you to buy multiple of it at a time
  • Fixed Magnet bait item not allowing you to buy multiple of it at a time
  • Fixed material issues on French Fries and Gramophone items
  • Fixed debug sphere being visible when firing Firework Launcher
  • Fixed setting transparent/masked mode on canvas items not adding to the undo log properly
  • Fixed Metal Shelf item using translucency for its metal shelving detail (now is masked and takes in lighting properly)
  • Fixed Skull, Hot Tub, and Normal Radio LODs
  • Fixed Smiley Ball item not interacting with teleporters or launch pads
  • Fixed Snow Pile items not being colorable
  • Fixed Ghost Light String item not always spinning even when you set spin speed
  • Fixed Angel Pet being selectable




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for September 12th, 2022, detailing all the changes that have happened since September 6th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Casino: Phase 2
We're continuing to fix various bugs identified during the public beta test.

macdguy continued working on bug fixes, fixing issues in Roulette where chips wouldn't clear, games issuing incorrect payouts, HUD optimizations, etc.

Sketchman continued working on bug fixes, working on fixing issues with the backend systems.

Little Crusaders: Cardboard Castle WIP

Lifeless started working on a new Little Crusaders map, Cardboard Castle.

Little Crusaders: Cardboard Castle WIP




Virus: Hospital Level Design Changes

Lifeless worked on level design changes for Virus: Hospital. There is now a broken window into the cafeteria area, a new route up to the upper floor near the reception area, and a new visual blocker for the long hallway.

Virus: Hospital Broken Window



Virus: Hospital New Upper Floor Route



Virus: Hospital Long Hallway Blocker



Virus: Subway Level Design Changes

Lifeless worked on level design changes for Virus: Subway. The ticket gates are now wider, with obvious indicators. Several areas of the map were cordoned off to make it smaller, and to prevent camping. There also is now visual blockers in one of the longer corridors.

Virus: Subway Wider Ticket Gates



Virus: Subway Visual Blockers



Condo Item Changes

macdguy fixed some issues with physics items. Physics items will now properly react to mud, ice, and water.

Nuclearxpotato worked on an adjustable curtain item.

Condo: Physics Items with Ice and Mud



Condo: Physics Items with Water BEFORE / AFTER




Condo: Adjustable Curtain Item



Miscellany

Johanna worked on a bunch of optimizations in the Arcade, massively reducing the amount of drawcalls. This means that the game will be able to render everything on the screen much more quickly and efficiently, increasing performance in the arcade.

Wheezwer continued working on concept art for Plaza NPCs.

Will continued working on music for SDNL.

Wrap It Up
That about covers everything that happened since September 6th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for September 6th, 2022, detailing all the changes that have happened since August 22nd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

August / September 2022 Art Contest ALMOST OVER
Hey everyone! It's time for another art contest!

Entries are allowed until September 8, 2022 at 11:59PM CT.

Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.

Prizes
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

Check out the rules and how to participate here.

Casino: Phase 2
Last week, we conducted a Public Beta test of Casino: Phase 2. Thank you so much to everyone who participated in helping identify bugs. We're working actively on working on fixing these remaining bugs and are hoping to release Phase 2 of the Casino in the next few weeks.

For information on the public beta test last week, click here.

macdguy worked on getting the beta test deployed, and also fixed some bugs found during the public beta.

Sketchman worked on fixing bugs found during the public beta.

SDNL: Altar

Nuclearxpotato continued working on SDNL: Altar.

SDNL: Altar WIP





Miscellany

Johanna worked on a bunch of optimizations in the Arcade, massively reducing the amount of drawcalls. This means that the game will be able to render everything on the screen much more quickly and efficiently, increasing performance in the arcade.

JJosh continued working on new Halloween items.

Lifeless continued working on Virus: Theme Park.

Sketchman continued working on general backend improvements.

Wheezwer continued working on Steam emotes, badges, and trading cards.

Will continued working on music for SDNL.

Halloween: Wolf Head Pet WIP



Wrap It Up
That about covers everything that happened since August 22nd, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for August 22nd, 2022, detailing all the changes that have happened since August 15th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

August / September 2022 Art Contest ONGOING
Hey everyone! It's time for another art contest!

Entries are allowed until September 8, 2022 at 11:59PM CT.

Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.

Prizes
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

Check out the rules and how to participate here.

Casino: Phase 2
Most of the work on Casino: Phase 2 has been completed. We're currently in the clean-up period, fixing some last minute bugs and conducting internal play tests. We plan on having a Public Beta Test for Casino: Phase 2 at some point in the future before the main release, so stay tuned on our Discord and Twitter for information.

macdguy continued fixing bugs that cropped up during internal playtests for Roulette, Bingo, Silver Saddles, and Blackjack. He also added physics to the Spin 2 Win paddle.

Sketchman worked on code fixes for the Roulette wheel.

Casino: Spin 2 Win Paddle Physics



SDNL: Frostbite

Johanna worked on props for the map, as well as updating the hangar buildings.

SDNL: Frostbite Props





SDNL: Frostbite Hangar Art Pass



Condo: Drum Machine

Madmijk continued working on the condo instruments. He's ready to show off a new addition, a Drum Machine.

With the Drum Machine, you can make drum patterns with a maximum of 32 beats and 16 steps per beat. Pallets with multiple patterns in them can be created to program lengthy drum sessions.

It features a wide selection of instrument variations, volume and pitch control per instrument, step velocity control, swing timing, and the ability to mute/isolate instrument tracks.

As with the other instruments in the future, it will support MIDI input. The note-sound mapping in MIDI follows the General MIDI Drum map.

Unfortunately, the Drum Machine item will not be released with the Casino: Phase 2 update, and its spot on the new Spin 2 Win wheel has been replaced with a "Nightclub Item Pack". We plan on releasing the Drum Machine, along with the guitar item and MIDI support in a later update very soon.

Condo: Drum Machine Demo



Plaza

macdguy worked on updating Metal Detector gameplay.

JJosh continued working on new Store NPC models, finishing the texture work on the Celebrations Store NPC.

Plaza: New Metal Detector Gameplay



Plaza: New Celebrations Store NPC



Miscellany

JJosh started working on new Halloween items.

Lifeless continued working on Virus: Theme Park.

macdguy worked on fixing the physics issues with Billiards and Bowling.

Nuclearxpotato continued working on Virus: Altar.

Sketchman continued working on general backend improvements.

Wheezwer continued working on Steam emotes, badges, and trading cards.

Will continued working on music for SDNL.

Wrap It Up
That about covers everything that happened since August 15th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for August 15th, 2022, detailing all the changes that have happened since August 8th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

August / September 2022 Art Contest ONGOING
Hey everyone! It's time for another art contest!

Entries are allowed until September 8, 2022 at 11:59PM CT.

Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.

Prizes
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

Check out the rules and how to participate here.

Casino: Phase 2
Most of the work on Casino: Phase 2 has been completed. We're currently in the clean-up period, fixing some last minute bugs and conducting internal play tests. We plan on having a Public Beta Test for Casino: Phase 2 at some point in the future before the main release, so stay tuned on our Discord and Twitter for information.

macdguy continued working on bug fixes for Casino - Phase 2, as well as adding finishing touches to the items for the new Spin 2 Win wheel.

Will continued working on music and sounds for the Casino.

New Condo Items

macdguy worked on adding two new items for the Condo, a Canvas Decal item and a Nightclub Spotlight. New settings were also added to physics items, allowing the player to set a respawn location when a item is thrown. This can be useful for Physical Media so the item will respawn at its original resting place.

New Condo Item: Canvas Decal





New Condo Item: Nightclub Spotlight



Discord Rich Presence

Sketchman finished working on Discord Rich Presence support. Hovering over a levels icon will display the name of the level.

Discord Rich Presence




Miscellany

JJosh continued working on the Celebrations NPC.

Lifeless continued working on Virus: Theme Park.

Madmijk continued working on condo instruments.

Nuclearxpotato continued working on Virus: Altar, remaking the tunnels, adding onto the scaffolding, and beginning the art for the interior of the pyramid.

Wheezwer finished the concept art for the Central Circuit NPC.

Will continued working on music for SDNL.

Wrap It Up
That about covers everything that happened since August 8th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for August 8th, 2022, detailing all the changes that have happened since July 25th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

August / September 2022 Art Contest ONGOING
Hey everyone! It's time for another art contest!

Entries are allowed until September 8, 2022 at 11:59PM CT.

Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.

Prizes
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

Check out the rules and how to participate here.

Casino: Phase 2
Most of the work on Casino: Phase 2 has been completed. We're currently in the clean-up period, fixing some last minute bugs and conducting internal play tests. We plan on having a Public Beta Test for Casino: Phase 2 at some point in the future before the main release, so stay tuned on our Discord and Twitter for information.

macdguy finished working on Blackjack, added sounds to Roulette, and fixed bugs with Silver Saddles and Bingo. He also worked on fixing up general event logic for all the games.

Will continued working on music and sounds for the Casino.

Casino: Phase 2 Keno UI WIP



Casino: Phase 2 Networked Bingo Selections WIP



SDNL: Frostbite

Johanna continued working on SDNL: Frostbite.

SDNL: Frostbite - Map Overview WIP



SDNL: Frostbite - Buildings WIP






SDNL: Frostbite - Roads WIP



SDNL: Frostbite - Crate Prop WIP




Condo: Updated Items

macdguy updated the new floating chat message item to support background coloring.

Nuclearxpotato added rotation settings to doors, as well as adding new functionality to sinks along with new kitchen items.

Condo: Door Rotation Settings WIP



Condo: New Kitchen/Sink Functionality and Items WIP



Condo: Color-able Background on Floating Chat Message Item WIP



Updated Achievement Icons

Sketchman worked on updating achievement icons.

Updated Achievement Icons










Miscellany

JJosh continued working on the Celebrations NPC.

Lifeless returned to Virus: Theme Park, working on the layout blockout.

Madmijk continued working on condo instruments.

Nuclearxpotato continued working on Virus: Altar, modeling the temple exterior and creating props.

Sketchman continued working on improvements to the AI system as well as fixing some bugs.

Wheezwer worked on concept art for Halloween Items, as well as concept art for the Central Circuit NPC.

Will continued working on music for SDNL.

Plaza: New Metal Detector Model



Wrap It Up
That about covers everything that happened since July 25th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


Fish and earn double EXP during this weekend event starting this Friday and ending on Monday. There's also a bunch of more rare fish swimming around for you to catch this weekend as well!

Tower Unite will occasionally feature events that multiply your rewards for playing the game! Have fun fishing and stay tuned for further events!

Summer Characters
Summer characters are visiting now, along with the return of summer classic minigames such as Booze Bash!

Casino Phase 2 Progress Update
Work continues on Casino Phase 2, one of our largest updates to the Casino yet! We are on the final stretch with development and we can't wait to get the update out soon. We plan to have a public beta of Casino Phase 2 before it's officially launched, so stay tuned on our Discord! https://discord.gg/pixeltail




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for July 25th, 2022, detailing all the changes that have happened since July 18th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Casino: Phase 2
Work continues on the next phase of the Casino.

macdguy finished up work on Bingo, getting the logic, screen, gameplay, betting, and rewards systems finished. He also worked on updating the "Game Helper" UI from the Arcade so that it can be used anywhere in the Plaza.

Will continued working on music and sounds for the Casino.

Casino: Bingo Gameplay WIP



Casino: Game Helper UI WIP



Miscellany

Johanna finished working on Virus: Corrosion. She also continued working on SDNL: Frostbite.

JJosh continued working on the Celebrations NPC.

Lifeless continued working on SDNL: Hinderance.

Madmijk continued working on condo instruments. He also worked on Keyboard Localization, so the game can auto convert keyboard layouts (such as AZERTY to QWERTY). For non-latin character keyboards, the system will also represent these characters on key prompts.

Nuclearxpotato continued working on Virus: Altar, converting parts of the blockout into actual meshes. He also worked on a new Condo fan item.

Sketchman continued working on improvements to the AI system.

Wheezwer worked on concept art for the Fresh NPC and other store NPCs.

Will continued working on music for SDNL.

Condo: New Fan Item WIP




Wrap It Up
That about covers everything that happened since July 18th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for July 18th, 2022, detailing all the changes that have happened since July 11th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

June 2022 Condo Contest CONCLUDED
The results of the community vote are in!

Thanks to everyone who participated in the vote!

The winners are:

1st Place - 2,000,000 Units - @MuffinLink
2nd Place - 1,000,000 Units - @Fire
3rd Place - 375,000 Units Each - @Caleb and WingSilent
4th Place - 500,000 Units - @EMEUTIER
5th Place - 300,000 Units - @colin26

All participants also received 130,000 units!

You can view all of the entries here.

Casino: Phase 2
Work continues on the next phase of the Casino.

macdguy fixed several bugs with Roulette and Silver Saddles. He added 3D bet indicators to Silver Saddles for better tracking of horse bets. He also continued working on Bingo, making the final touches. The Spin 2 Win second wheel had its graphics finished and item reward code completed.

Will continued working on music and sounds for Silver Saddles.

Upcoming Spin 2 Win Wheel #2 Items WIP



Virus: Corrosion

Johanna continued working on the new Virus map, Corrosion. The sound pass has been completed and the map is getting the final stage of polish before release.

Virus: Corrosion WIP








SDNL: Frostbite

Johanna continued working on the art pass for the SDNL map, Frostbite.

SDNL: Frostbite EARLY WIP






New Items, Media Player Settings, and Condo I/O

Two new Media Player items will be added to a future update, a Catsack Head TV (found via Catsacks), and a Broken TV (found via Fishing).

Media Players now have new settings, allowing the player to change the saturation, turn on/off Scanlines, and adjust glare. The new TV items will have some of these settings on or off by default, but they're adjustable in the item settings.

Persistent Connections for Condo I/O is completed. Shown in previous developer logs, this feature allows the player to connect items together in unique ways. Unlike event based connections, such as a button press, persistent connections feed data directly into another item, such as the video output of the Security Camera into a Media Player.

Finally, we've revamped our internal item settings system to allow us to more easily add small settings to individual items with low impact to development time. For example, the additional settings added to the Trampoline below took less than 3 minutes to add. This new system will also help reduce bugs as they're automatically supported by the Copycat and Undo tools. Over time, we will be slowly porting over items to the new system.

Catsack Head TV WIP



Broken TV WIP




Media Player Settings (Saturation, Scanlines, Glare)





Condo I/O: Persistent Connections



New Internal Item Setting System: Trampoline



Miscellany

JJosh continued working on the Celebrations NPC.

Lifeless continued working on SDNL: Hinderance.

Madmijk continued working on condo instruments.

Sketchman started working on improvements to the AI system.

Nuclearxpotato continued working on Virus: Altar.

Wheezwer worked on concept art for the Fresh NPC.

Will continued working on music for SDNL.

Wrap It Up
That about covers everything that happened since July 11th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
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