Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for April 18th, 2022, detailing all the changes that have happened since April 11th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

March / April 2022 Condo Contest OVER
The results are in!

Congratulations to the following players:
1st Place - CalculatorSpoon
2nd Place - CaptainHHMMurdock
3rd Place - Alexer_Zoderia
4th Place - Occlt
5th Place - bananas

We can't wait to see everyone's submissions in the next contest.

You can see all the entries here.

Update 0.15.1.1
We're continuing to work on the 0.15.1.1 hotfix, which fixes a bunch of bug fixes and crash fixes, as well as some minor changes.

You can view the 0.15.1.1 hotfix changes here.

Miscellany

Johanna continued working on SDNL: Containership.

Lifeless continued working on fixes for Zombie Massacre: Acrophobia, as well as working on Virus: Corrosion.

macdguy worked on bug fixes. He fixed some issues where the player fade system wouldn't work properly in the Casino. He also worked a bit on SDNL, adjusting the slide mechanic.

Madmijk continued working on the Condo instruments, working on implementing the instrument sounds.

Sketchman continued working on backend improvements and optimizations, working on improving workshop performance.

Wheezwer continued working on Steam backgrounds.

Wrap It Up
That about covers everything that happened since April 11th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Apr 15, 2022
Tower Unite - MacDGuy


Celebrate Easter starting today and until end of Monday. The events feature Easter egg hunting and a fun Easter themed minigame!

During the Easter events, you can still earn Anniversary coins. After the Easter events, we'll resume the full anniversary events until the end of the month.



Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for April 11th, 2022, detailing all the changes that have happened since April 5th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

March / April 2022 Condo Contest (CLOSED: NOW VOTING)

It's time to vote for the best condo submission in the March / April 2022 Condo Contest.

Deadline to vote is April 14th, 2022 at 11:59 PM.

Learn how to vote here.

Update 0.15.1.0
Last week, we released Update 0.15.1.0, which brought numerous optimizations, the new Zombie Massacre map, Acrophobia, as well as the return of the Anniversary events.

You can view the entire 0.15.1.0 changelog here.

We also released a hot fix over the weekend that fixed some issues with the initial release, and we're planning another hotfix to be released within the next few days.

You can view the 0.15.1.1 hotfix changes here.

Casino: Phase 2
The next aspect of Tower Unite we're tackling is Phase 2 of the Casino.

This phase will introduce more Casino activities, such as Horse Race Betting, Bingo, Roulette, Blackjack, and more.

You can follow our progress on this phase here.

We've shown it off before in past Dev Logs, but for those who are new or have forgotten, here's a sneak peek at the next phase of the Casino.

Casino: Phase 2 Sneak Peek







Virus: Corrosion
Johanna continued working on Virus: Corrosion.

Virus: Corrosion WIP







Miscellany

Lifeless continued working on blocking out SDNL: Frostbite, along with fixing bugs with Zombie Massacre: Acrophobia.

macdguy worked on getting the update released, and then worked on fixing bugs that came up. He also started working on Phase 2 of the Casino.

Madmijk continued working on the Condo instruments, working on implementing the instrument sounds.

Sketchman continued working on backend improvements and optimizations, working on improving workshop performance.

Wheezwer worked on posters and banners for the Plaza, while also working on backgrounds for Steam.

Wrap It Up
That about covers everything that happened since April 5th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Apr 9, 2022
Tower Unite - MacDGuy
This update addresses several bugs from the new update.

Changes
  • ZM: Reduced darkness of the zombie silhouette and made them fade out based on distance
  • ZM: Drone Buddy bullet tracers are now blue, also improved the drone buddy's textures to stand out a bit more
  • ZM: Increased self heal of Explosive Flasks from 5 to 10
  • While in noclip, crouching no longer moves you down if you are hovered over the gizmo editor or an item editor prompts
  • ZM: Improved combo power up indication, added a circle on the inside of the health circle that lights up when a player has their combo power
  • ZM: Added outlines to weapon pickups to make them stand out more
  • ZM: Improved point pickup visuals to stand out more
  • Improved Physics-al Media physics
Bug Fixes
  • Plaza: Fixed viewself mode (right click) causing the character to rotate towards the camera's direction
  • ZM: Fixed issues with Exploding Flask not arcing properly on Acrophobia
  • ZM: Fixed equipment placement sometimes not placing upright
  • ZM: Fixed equipment placement not placing on certain ramps in Acrophobia
  • ZM: Fixed several navigation issues in Acrophobia
  • Fixed Forest Green condo material world align being stretched
  • ZM: Fixed Advanced upgrade for Journalist's Radio Tower not upgrading radius properly
  • Fixed voice chat toggling when playing the Piano instruments
  • ZM: Fixed several spots where players should not have been able to get to in Acrophobia
  • ZM: Fixed Mastered Nightyard achievement not unlocking on Steam's end
  • Fixed Gameworld Ports floor collision
  • Condo - Highrise: Fixed weather fog issues
  • Condo - Highrise: Fixed collisions on some windows
  • Minigolf - Treasure Cove: Fixed double pipe in hole 18
  • Fixed screen materials being dark on certain graphics settings
  • LC: Fixed knights holding items in the wrong hand
  • LC: Physics items (swords) no longer can be kicked away into the distance
  • Fixed voice chat bars not removing sometimes
  • Virus - Solar: Fixed stair issues



Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy

To celebrate Tower Unite's debut to Early Access, we're bringing back last year's Anniversary Event celebrations!

Tower Unite is 20% off for the week to celebrate!

Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!

You can also earn Anniversary Coins from playing any of the game worlds or minigames in Tower and unlock anniversary themed items, Halloween items, and Winter Holiday items!

This event will last for the entire month of April, so you'll be able to take your time getting coins!

In addition, we’ve added a bunch of new cosmetic items to be redeemed at Tower Threads (and one at the Arcade)! New hats, glasses, neck items, and more are available, so be sure to look around at them all.


Head to Kalleira at the Plaza fountain!


Zombie Massacre: Acrophobia
Zombie Massacre now has a new map that brings new challenges to the game world! Strategize carefully as you try to survive the horde atop a skyscraper, maneuvering up and down ramps and keeping an eye out for enemies who may fall from the rooftops.




April 2022 Optimization Update
This update also comes with tons of optimizations and bug fixes. Unfortunately, this means there will be a larger download for this update because of the shader improvements, but these improvements will help a lot with your ability to run the game on lower end machines.

There's a lot of optimizations in this update. The full list of changes can be found in the changelist below.

Zombie Massacre: New Abilities
In this update we have replaced Mercenary's Focus Shoot with a new ability: Drone Buddy. The Drone Buddy combo power deploys a drone that shoots at nearby zombies, allowing you to continue to use your current weapon as well.

We've also improved Scientist's Explosive Flasks with new visuals and added healing abilities to the flasks. Explosive Flasks now heal other players for 20 HP, giving the Scientist more support perks.

Ball Race: Paradise Art Pass
Ball Race: Paradise has received an update to its looks. The tropical themed map has some new rockwork, course texture artwork, lighting improvements, and more!



Media Player Playlists
You can now save playlists of your currently queued up media to your media players. This playlist mode will save & loop the media forever. The playlist saves per media player in your Condo data (and Workshop Condos). You can also edit, add to, or remove from the playlist after making a saved playlist.

We also added a Physics-al Media item which holds a media URL. Just toss the physics-al media at a media player to add the media to it. Just like playlists, physics-al media saves to your Condo data as well. We hope players can use this item to store favorite media URLs and more easily share them with friends for things like movie nights, parties, or get togethers.


Changes
  • New map Zombie Massacre: Acrophobia
  • March 2022 Optimization Update
  • Art Pass - Ball Race: Paradise
  • Condo - Media Players: You can now save playlists of your currently queued up media to your media players. This playlist mode will save & loop the media forever. The playlist saves per media player in your Condo data (and Workshop Condos). You can also edit, add to, or remove from the playlist after making a saved playlist
  • New Items: Added Apple Hat, Tomato Hat, Strawberry Hat, Pear Hat, Peach Hat, Pineapple Hat, Cherry Hat, Grapes Hat, Beret, Security Helmet, Football Helmet, Baseball Helmet, SWAT Helmet, Scientists' Spectacles, Cat Eye Glasses, Standard Glasses, Noseclip Glasses, Driving Glasses, Glasses Glasses, Studded Cat Eye Glasses, Dog Cone, Dog Collar, Cat Collar, Ice Cream Hat, Ice Cream Bucket, Popcorn Hat, Popcorn Backpack, Princess Hat, Welding Mask, Bird Cage, Chicken Hat, Chicken Coop, Shoulder Chicken, Big Brother, Stupid Hat, Globetrotter, Moon Hat, Cat Hat, Pipe Helmet, Plumber's Cap, Car Cap, Valve Hat, Valve Eye, Bucket Cap, Inflatable Boat Tube, Old Lantern, Cowbell, Bell Helm, Arrowhead, Toolbax, Back-Grill, Big Toolbax, Mechanics' Bling, Firework Backpack, Stove Backpack, Fridge Backpack to the Tower Threads store
  • New Items: Added Strictly Digital hat to the Arcade Prize store
  • New Items: Added Physics-al Media to the Electronics store
  • Grand Piano and Electronic Piano keys now physically move when playing
  • Virus: First infected now becomes enraged on their first death
  • Virus: Added floating charge status to Plasma Autorifle
  • Virus Desertion: Somewhat blocked a long sight path that was leading to some over powered camping spots
  • Condo: While noclipping, control (crouch) will now move you down
  • Condo: When on a ladder, if you look down you will now go down the ladder with W (forward), and up the ladder with W (forward) if you look up the ladder
  • Condo: Item Finder UI slightly improved and reorganized a bit
  • Condo: You can now edit NPC dialogue individually if you made a typo and need to correct one single line (instead of having to delete the entire line and remake it)
  • LC - Toy Room: Removed an annoying collision above the central arch, Dragons can now fly over the arch but are still unable to land on it
  • Casino: New playing cards face artwork
  • UI: Pressing escape while on the main menu will now properly back out of menu options and also prompt quit game when on the title menu
  • UI: Cleaned up all popup prompts to use the same color scheme and title style throughout
  • UI: Confirmation menus now can be accepted by pressing enter to confirm, or escape to deny
Optimizations
  • Depth sorting for masked materials (foliage, etc) is now handled before the base pass to greatly reduce overdraw
  • Low material effects settings now function as a sort of "potato mode" where all extra material effects are disabled, with only the color map displaying to reduce material instruction count as much as possible for lower end computers
  • Medium material effects settings will now render all of the "primary" material effects (color, normal, roughness, AO, metalness, etc) but will disable all "extra" effects
  • High material effects settings will function as they do now, allowing all material effects as well as all of the extra "bells and whistles" to be enabled
  • Reduced material effect complexity/instruction counts across the board
  • Properly set up bounding boxes for particle effects to eliminate real-time per-frame bounding recalculations
  • Tower Unite will now use more of your available VRAM, reducing instances of premature texture stream-out (blurry textures)
  • Plaza: Much more aggressive use of streaming out areas around the plaza to greatly reduce the amount of occlusion queries to reduce the load of occlusion culling on the render thread
  • Plaza: The following zones now stream out correctly - celebrations store, lighthouse interior, smoothie store (Fresh), nature store, vehicle store, DIY store, surf shop, gameworld ports, and subway station
  • Plaza: More aggressive distance culling of small objects
  • Plaza: Plaza has had its material instruction counts reduced across the board
  • Accelerate: Bedzoom's alternating tracks are now properly streamed out when not in use to greatly reduce the amount of occlusion queries
  • Accelerate: Pine Valley's 2nd track is now properly streamed out when not in use to greatly reduce the amount of occlusion queries
  • Accelerate: Sunrise Isles has had much of its material instruction counts reduced
  • Accelerate: Wishy Washy has had its material instruction counts reduced
  • Minigolf: Waterhole has had much of its material instruction counts reduced
  • Minigolf: Sweet Tooth has had much of its material instruction counts reduced
  • Minigolf: Cove has had much of its material instruction counts reduced
  • Minigolf: Cove's cave environment (for hole 18) now streams out when not inside of it, reducing the amount of occlusion queries
  • Minigolf: Island has had its material instruction counts reduced
  • Minigolf: Kingdom's lava dungeon, courtyard area, and throne room now properly stream out when not inside, greatly reducing the amount of occlusion queries
  • Minigolf: Kingdom has had its material instruction counts reduced
  • Minigolf: Forest has had its material instruction counts reduced
  • Condo: Foliage-heavy condos will now be much more performant due to early z-pass mask depth testing
  • Menu: Optimized main menu
  • Fixed moving platform code from ticking in the render thread when at a large distance from the player
Controller Support Improvements (more on the way)
  • Controller: Added support to the main menu
  • Controller: Added controller support to the pause menu
  • Controller: Added controller support to confirmation menus
  • Controller: Added confirm/back support to all menus (ex. right face button will call escape)
  • Controller: Added turn acceleration
  • Controller: Fixed deadzone values being completely wrong (would snap the controller axis fully up/down or left/right with no in between)
  • Controller: Y (or face top button) no longer leaves Arcade games, so Arcade games can use this button for input. Leaving games is now done with the Select button
  • Controller: Zombie Massacre - You can now respawn by pressing A (face bottom button)
  • Controller: Zombie Massacre - You can now engage your combo ability with the left bumper button (that way you don't have to lift your thumb off the right joystick to activate your combo ability)
  • Controller: Zombie Massacre - Added controller support to upgrades and character selection
  • Controller: Arcade - Added Planetary Piano support
  • Controller: Fixed DPad moving player, which causes input issues with Virus switching weapons
  • Controller: Virus - Switching weapons is now done with dpad and is in the correct direction now
  • Controller: Virus - Switching weapons can be confirmed with A (face bottom button)
Zombie Massacre Changes
  • ZM: Improved Tesla Zap visuals (added a visual indicator and more effects, also changed the color from yellow to blue to help with seeing your health bar)
  • ZM: Improved helicopter landing and leaving animations
  • ZM: Improved ghost visuals
  • ZM: New Mercenary combo power! Drone Buddy! Drone Buddy creates a drone that shoots at nearby zombies automatically, while allowing the mercenary to continue to use their current weapon. This power replaces the Focus Shoot combo power
  • ZM: Added blood splatter HUD effect when you get damaged
  • ZM: Added better screen effects when your health is less than 50%
  • ZM: Added new screen effects when you are dead
  • ZM: Scientist's Explosive Flask combo power now heals players (5 HP for the Scientist and 20 HP for other players)
  • ZM: Improved Scientist's Explosive Flask explosion effects
  • ZM: Added achievements for Nightyard (Survived Nightyard and Mastered Nightyard)
Bug Fixes
  • Condo: Fixed condo items not appearing for clients if they have a scale that is less than 0.05 (as the networking would round it to 0)
  • Condo: Fixed condo items having incorrect scales for clients when first joining
  • Condo: Fixed dragging items not showing the correct variation of the item (i.e. dragging a canvas half cylinder will now show as a half cylinder while dragging instead of a full cylinder)
  • Condo: Fixed teleporters teleporting players who are noclipping
  • Condo: Fixed canvas animation rate slider not being set properly when you edit an existing canvas animation
  • Condo: Fixed some cases that would cause the inventory to keep your mouse enabled always
  • Plaza: Fixed cursor displaying on monorail map and game world port screens
  • Plaza: Fixed monorail LODs
  • Plaza: Fixed monorail connectors being missing
  • Plaza: Fixed an issue where the plaza's environment override manager was redundantly re-setting the seasonal settings at load-in in plaza
  • Plaza: Fixed an issue where the plaza's environment override manager was accidentally firing off plaza/interior load/unload code erratically at load-in in plaza
  • Fixed looping firing sounds for all weapons sometimes not playing or stopping properly
  • Fixed out of ammo click sounds for automatic weapons playing really fast
  • Fixed not being able to report currently playing media
  • Fixed footstep sounds playing too often when using controller and moving slowly
  • Fixed ocean sounds in Minigolf - Island and Accelerate - Sunrise Isles not adjusting with the sound effects volume setting
  • Fixed several menu popups (such as the latest news) not closing when you press escape or enter keys
  • ZM: Fixed Explosive Flask aiming not aiming correctly in certain angles (and often times not exploding properly in general)
  • ZM: Fixed Ghosts being removed while they are in hiding state
  • ZM: Fixed Explosive Flasks not dealing damage to exploding objects (cars, gas pumps, etc.)
  • ZM: Fixed team status not updating their class after they have switched classes
  • ZM: Fixed team status showing players as alive when they are actually zombies
  • ZM: Fixed zombie AI sometimes stopping completely while in singleplayer
  • ZM: Fixed players having a weird stepping animation when stopping movement immediately
  • ZM: Fixed zombies being able to attack through walls
  • ZM: Fixed character rotating wrongly / stuttering
  • ZM - Compound: Fixed Zombies not spawning when standing near spawn
  • ZM - Compound: Fixed Z Fighting in some windows
  • ZM - Compound: Fixed slight holes in roofs
  • LC - Toy Room: Fixed some collision issues
  • Condo - Theater: Fixed exposure settings in the post processing being way too bright
  • Condo - Theater: Fixed not being able to set an image on the concessions screens
  • Virus: Fixed Double Barrel and Plasma Autorifle alt fires not doing hit effects (decals, etc.)
  • Virus: Fixed Plasma Autorifle sounds being way too quiet
  • Virus: Fixed Plasma Autorifle primary fire sound sometimes not playing
  • Virus - Desertion: Fixed a couple of spots where infected could escape out the bounds of the map
  • Virus: Fixed footstep sounds playing too often when you have stopped moving
  • Arcade: Fixed Starfield Lanes having missing materials on its final LOD







Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for April 5th, 2022, detailing all the changes that have happened since March 28th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

March / April 2022 Condo Contest (IN PROGRESS)

Hey everyone!

This month's contest is another structure building contest!

As always, feel free to interpret that how you see fit. There is no theme, so you can build any kind of building you want and have fun with it!

Also, feel free to expand on preexisting Condos! Want to add another floor to the default Condo, build a shed in the backyard of the House Condo, or have other additions in mind? Go for it!

The deadline to submit entries is April 10th, 2022 at 11:59 PM CT.

You can read the rules here.

Update 0.15.1.0
We're currently working on Update 0.15.1.0, which will bring numerous optimizations and the new Zombie Massacre map, Acrophobia.

You can view the planned fixes and changes here.

Condo: Mediaplayer Playlist Support
macdguy worked on adding playlist support to mediaplayers.

Saving a playlist will save all queued and playing vidoes in the mediaplayer and will keep looping the saved playlist.

The playlist is saved to condo data, so condos (and workshop condos) can save media playlists to media players.

When first used, the mediaplayer will automatically queue up and play the videos on the playlist.

Condo: Mediaplayer Playlist Support Demo



Miscellany

Johanna worked on bug fixes along with working on Virus: Corrosion.

JJosh created lots of new items.

Lifeless continued blocking out a new SDNL map, along with fixing bugs with Zombie Massacre: Compound, Little Crusaders: Toy Room, Virus: Desertion, and Zombie Massacre: Acrophobia.

macdguy worked on bug fixes. He added charge status for the auto-rifle in Virus and added Zombie Massacre: Nightyard achievements.

Madmijk continued working on the Condo instruments, working on implementing the instrument sounds.

Sketchman continued working on backend improvements and optimizations, working on improving workshop performance.

Wheezwer worked on posters and dynamic signs for the plaza.

Will continued working on SDNL music.

Wrap It Up
That about covers everything that happened since March 28th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for March 28th, 2022, detailing all the changes that have happened since March 21st, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

March / April 2022 Condo Contest (IN PROGRESS)

Hey everyone!

This month's contest is another structure building contest!

As always, feel free to interpret that how you see fit. There is no theme, so you can build any kind of building you want and have fun with it!

Also, feel free to expand on preexisting Condos! Want to add another floor to the default Condo, build a shed in the backyard of the House Condo, or have other additions in mind? Go for it!

The deadline to submit entries is April 10th, 2022 at 11:59 PM CT.

You can read the rules here.

Update 0.15.1.0
We're currently working on Update 0.15.1.0, which will bring numerous optimizations and the new Zombie Massacre map, Acrophobia.

You can view the planned fixes and changes here.

Controller Support
macdguy has been working on improving controller support.

Controller support is coming along nicely. The backend for controller systems is all setup and finalized now. Adding controller support to various menus is pretty complex as it's case by case.

For example, in Zombie Massacre, controller support had to be coded to be intuitive and select the first possible upgrade when highlighting while using controller, then highlight the unlock button for you.

There's also a bunch of minor changes for each menu to handle which buttons should be active and which should not, etc. Luckily the system made now handles all of this with ease, but we still have to go through each menu and think about how the controller will highlight each part of the menus.

Controller Support: Zombie Massacre Menu



Zombie Massacre
Johanna finished working on Zombie Massacre: Acrophobia.

macdguy helped get Zombie Massacre: Acrophobia ready for release. He made changes to the Mercenary class by removing "Focus Shoot" and replacing it with the "Drone Buddy". Drone Buddy will follow the player while shooting at zombies around them. He also worked on adding controller support to the menu.

Sketchman finished working on achievement icons for Zombie Massacre: Acrophobia.

Zombie Massacre: Drone Buddy





Third Party Plushies / Statues
JJosh has been working on the Third Party Plushies we've talked about in the past. We're hoping very soon to have these released, and available to obtain in the Arcade.

Current Third Party Plushies/Statues



Credits (from Left to Right)

Dr. Poque from Mega 64
Credit: Rocco Botte from Mega 64
https://mega64.com/

Kamikaze Melon and Zeeky H. Bomb from the Demented Cartoon Movie
Credit: Brian Kendall
http://briankendall.net
https://www.albinoblacksheep.com/flash/demented

Veronica and Jelly
Credits: Veronica And Jelly
@veronicandjelly

Sublo and Tangy Mustard
Credits: AaronLong
http://www.aaronlongcartoons.com

Bitey and Fatsack from Brackenwood
Credit: Adam Phillips
https://bitey.com

Fancy Pants Man from Fancy Pants Adventures
Credit: Brad Borne
https://www.bornegames.com
https://store.steampowered.com/app/668210/Super_Fancy_Pants_Adventure/

Strawberry Clock
Credit: Coolboyman
https://coolboyman.newgrounds.com

Captain D, George nad Shadow Blade from The Shooting Stars
Credits: JohnnyUtah, El-Cid, AlmightyHans, AnimatedTako, Friskkmkay, LyleRath, ZStrief
https://www.newgrounds.com/portal/view/698982

Tank Man from Newgrounds.com
Credits: JohnnyUtah
@JohnnyUtahNG
https://tomfulp.newgrounds.com

Jason and Stan from Nightmare Cops
Credits: TomFulp, PhantomArcade, IvanAlmighty, JohnnyUtah, Spazkid
@NightmareCops
https://newgrounds.com

Ashens
Credit: Ashens
@ashens
https://www.youtube.com/user/ashens

Giraffamoto
Credit: Jaxamoto
@Jaxamoto
https://www.youtube.com/user/jaxamoto

Tarboy
Credit: James Lee
@JamesLee03
https://www.jameslee.art/

Miscellany

Johanna worked on improvements to the Plaza.

Lifeless started blocking out a new SDNL map.

Madmijk continued working on the Condo instruments, working on implementing the instrument sounds.

Sketchman continued working on backend improvements and optimizations, while also fixing some crashes.

Wheezwer continued working on Steam backgrounds.

Will continued working on SDNL music.

Wrap It Up
That about covers everything that happened since March 21st, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for March 21st, 2022, detailing all the changes that have happened since March 14th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

March / April 2022 Condo Contest (IN PROGRESS)

Hey everyone!

This month's contest is another structure building contest!

As always, feel free to interpret that how you see fit. There is no theme, so you can build any kind of building you want and have fun with it!

Also, feel free to expand on preexisting Condos! Want to add another floor to the default Condo, build a shed in the backyard of the House Condo, or have other additions in mind? Go for it!

The deadline to submit entries is April 10th, 2022 at 11:59 PM CT.

You can read the rules here.

Update 0.15.1.0
We're currently working on Update 0.15.1.0, which will bring numerous optimizations and the new Zombie Massacre map, Acrophobia.

You can view the planned fixes and changes here.

SDNL: Meadows
Lifeless continued working on the Slaughterday Night Live map, Meadows.

SDNL: Meadows EARLY WIP



Condo: Movable Piano Keys
macdguy worked on making the keys on the condo pianos move when pressed down.

Condo: Movable Piano Keys




Miscellany

Johanna continued working on Zombie Massacre: Acrophobia.

JJosh continued working on the third party plushes.

macdguy continued working on adding controller support to the menus.

Madmijk continued working on the Condo instruments, working on implementing the instrument sounds.

Sketchman continued working on backend improvements and optimizations, while also fixing some crashes.

Wheezwer continued working on Steam backgrounds.

Will continued working on SDNL music.

Wrap It Up
That about covers everything that happened since March 14th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


Celebrate St. Patrick's Day this weekend, starting this Friday and ending on this Sunday. This Casino-based event features better rewards, less "nothings", and slightly increased jackpot odds. This event applies to all slot based machines (sorry Double or Nothing fans). The odds were increased from last year's St. Patrick's Day events.

To celebrate St. Patrick's Day today, don't forget to decorate with a bunch of St. Patrick Day themed items in the Celebrations store!

Keep your eye out for future events that multiply your rewards for playing the game! Have fun at the slots!
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for March 14th, 2022, detailing all the changes that have happened since March 7th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

March / April 2022 Condo Contest (IN PROGRESS)

Hey everyone!

This month's contest is another structure building contest!

As always, feel free to interpret that how you see fit. There is no theme, so you can build any kind of building you want and have fun with it!

Also, feel free to expand on preexisting Condos! Want to add another floor to the default Condo, build a shed in the backyard of the House Condo, or have other additions in mind? Go for it!

The deadline to submit entries is April 10th, 2022 at 11:59 PM CT.

You can read the rules here.

Steam Deck Support
Last week, we got our Steam Deck development kit.

Preliminary testing on our Steam Deck has shown 50-60 FPS in a full Plaza (60 FPS in a less full Plaza).

We are currently working to release an optimization update that should help with performance in that regard in the next update.

Every Game World runs 60 FPS on Steam Deck with low settings (and high texture setting).

Workshop and Canvases work as well without any issue.

Other than controller support, Steam Deck is compatible with Tower Unite and we'll be working towards adding controller support.

Steam Deck



Tower Unite on Steam Deck





Update 0.15.1.0
We're currently working on Update 0.15.1.0, which will bring numerous optimizations and the new Zombie Massacre map, Acrophobia.

You can view the planned fixes and changes here.

Update 0.15.0.1
Last week, we released Update 0.15.0.1, which fixed various issues that came up with the original 0.15.0.0. update.

You can view the patch notes here.

Miscellany

Johanna worked on optimizing several aspects of the game. She also continued working on fixes for Zombie Massacre: Acrophobia, and continued working on Virus: Corrosion.

JJosh continued working on the third party plushes.

Lifeless continued working on Minigolf: Dark and SDNL: Meadows.

macdguy worked on the hotfix, fixed a bunch of bugs. He primarily worked on improving Controller Support. He also worked on getting Zombie Massacre: Acrophobia ready for release.

Madmijk continued working on the Condo instruments, finishing the electronic keyboard sounds.

Sketchman continued working on backend improvements and optimizations, while also fixing some crashes.

Wheezwer continued working on Steam trading cards.

Will continued working on music, and helped with sounds for the Condo instruments.

Condo Instruments: Electronic Keyboard Sounds



Wrap It Up
That about covers everything that happened since March 7th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
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