Condo browsing now has a physical location! Join friends’ and public players’ Condos through the Condo Hub, located in the Tower. There are 68 doorways that display all currently open Condos, options to enter your own Condo, and a directory list to easily find your friends or active Condos.
You can connect to the Condo Hub through any Plaza or through the menu!
The Condo Hub features different styled doorways based on the Condo map that is being hosted.
Friends-only Condos also show up in the Condo Hub, making it much easier to find your friend's Condos!
Don't worry, you can also adjust your Canvas settings in the hub as well.
We put a lot of effort into making this Condo Hub immersive and fun! When Condos are busy, you'll notice different sounds and visuals to represent that! This is part of our goal to connect more areas of the game together, rather than keeping them separated into menus.
Accelerate: Riptide Retreat
A new Accelerate map is now available to play! Get ready for exciting hillside turns, long stretches of relaxing sandy beaches, and dangerous jumps across the docks!
January/February Plaza Update
Sweet Suites got a fresh new coat of paint and was remodeled.
The theater now has a more visible sign!
Tower Glove & General Building Improvements/Fixes
Condo Tools have been packed into the all new Tower Glove!
Now you’ll have more space in your hotbar, and easier access to each tool. The Tower Glove displays the features of selected items conveniently on its screen!
The Tower Glove also comes with improvements to all the tools. Tower Glove is the next step for us to add more building tools that are easier for everyone to use.
Optimizations & General Bug Fixes
As with all our major updates, there's also a bunch of optimizations and general bug fixes throughout the game.
Changes
Condo Hub!
New Map - Accelerate: Riptide Retreat
January/February 2022 Plaza Update
Tower Glove!
Plaza: Added Hearts Hat, Small Heart Backpack, Heart Bearpack, Heart Halo, Heart Icon, and Chocolate Fountain Backpack to Tower Threads
Plaza: Added Cupid Catsack to Celebrations
Plaza: Added Throwable Beating Heart and Beating Heart to Toy Stop
Plaza: Added Rope Ladder, Climbable Rope, and Woodend Ladder to D.I.Y.
Plaza: Added Huge Fireplace to Sweet Suites
Plaza: "The Pinhead - Custom Bowling" store NPC inside the bowling alley now has its own unique character model.
Game Worlds: Votemap no longer does roulette animation unless there is a tie vote
Game Worlds: Votemap now more clearly shows the count of players voting for a specific map
Game World Ports: If the host closes the game world server, you will now automatically be taken back to the Game World Ports server
Game World Ports: Moved the teleport back to Plaza from the center of the Game World Ports to the doorway where the Plaza would be (more work to be done on this aspect later)
Game World Ports: Added location information for each port
Game World Ports: Moved spawn points of Game World Ports to the center of the ports building
UI: Added an option to return to the Game World Ports in the pause menu while you are in a Game World
UI: Moved the Settings button below the Collection Book button (and updated it slightly to match the menu style more)
Condo: Advanced edit mode now automatically opens the item finder and the inventory UI
Condo: Targeter tool now sets the starting position of a rope item, then the ending position of a rope item instead of just the ending position
Condo: Targeter Tool now shows a teleporter location visualizer when setting a teleporter location and allows you to adjust the angle with mouse wheel
Condo: Improved the target positioning preview for string items (now shows indicators on both the start and end positions while having a tool or inventory open)
Condo: Reduced color saturation for C_House's grass
Ball Race: Reduced bonus HUD effects
Minigolf: Reduced color saturation on a variety of minigolf maps for the course greens
Bug Fixes
Condo: Item scale rounding desync issue should be a thing of the past. Now scale for items adjusted by Condo owners is better rounded
Condo: Fixed undo not working properly if you stashed a canvas primitive
Condo: Fixed undo not applying the correct scale to canvas primitives
Condo: Fixed the Copycat tool always copying the last color of an item when copying from an item that has multiple colors to an item that only has one color
Condo: Fixed Set Target option for targeter item editing (teleporters, ropes, etc.) keeping the mouse cursor on when it shouldn't
Condo: Fixed reset transform button not resetting transform setting properly on the Transformer tool
Condo: Fixed collisions being incorrect for the fridge
Ball Race: Fixed some gaps in the kill bounds for Event Horizon
Ball Race: Fixed Paradise bonus level not counting pickups properly
Ball Race: Fixed bonus melon counts for Khromidro, Memories, and Oasis
Virus: Fixed weapon slot UI showing 1/0 for TNT, Adrenaline, etc. (now it shows the total ammo)
Virus: Fixed up crossbow materials
Virus: Fixed crossbow model displaying for a frame when you zoom in
Virus: Fixed infected missing footstep sounds
Game World Ports: Fixed panel UI cutting off the "press to join queue" prompt
Game World Ports: Fixed Plaza map showing up in the Game World Ports scoreboard
General: Fixed a couple of naming inconsistencies
General: Fixed sounds not playing while underwater
Plaza: Fixed being able to sit in a seat that is already occupied by another player
UI: Fixed health bar showing up while using tool weapons or in an instrument
UI: Fixed Workshop prompt (on C menu) not allowing you to vote or favorite items if you have already favorited or voted on an previous item
UI: Fixed help UI on pause menu having a back button when it didn't need one
Workshop: Improved Workshop favoriting system, now properly keeps track of items you have favorited throughout the game session (still working on retrieving previously favorited items from Steam)
Accelerate Changes
Accelerate: Tracks are now split up, they are their own level now. There are no longer 2 tracks per level
Accelerate: Bedzoom Track 2 is now called Hallway Raceway
Accelerate: Pine Valley Track 2 is now called Criss-Cross Rapids
Accelerate: Sunrise Isles Track 2 is now called Riptide Retreat
Accelerate: Reduced hard turn amount a bit
Accelerate: Reduced speed decrease when going over dirt
Accelerate: Item adjustments and balancing
Beer is no longer given to the middle players (only top and first place), Bowling Ball is no longer given to players in behind, Triple Melons is now given to players in middle (and not players in lead), Magic Melon is now given to players in middle (and not players in lead), Bumper is no longer given to players in behind, All Powerful Sun is no longer given to the player in last place, Birb Shield is no longer given to players in behind, Flux is more common for players in last place. Moon Power and Dragon is given to players in last place a lot more commonly now
Accelerate: Improved item drops for 2 player games
Accelerate: Dragon, Moon Power, Flux, and All Powerful Sun items do not show up until 30 seconds into the race
Accelerate: Added new achievements for each track (as they are considered their own level now)
Accelerate: Homing bowling balls that you use will no longer ever hit you
Accelerate: Flux no longer changes your speed when you are boosting on ramps
Accelerate: Flux is now less commonly available after it was just used by another player
Accelerate: Beer and Bumper now blocks item hits (not powerup hits) if you are holding them behind you (except for the All Powerful Sun, it will always hit regardless of beer and bumper being behind you)
Accelerate: Adjusted Flux sounds
Accelerate: New engine sounds
Accelerate: Added sound when using the Birb powerup
Accelerate: Added sound when hitting beer
Accelerate: Added water sounds when driving over water
Accelerate Bug Fixes
Accelerate: Fixed bowling ball colliding with the player who just launched it
Accelerate: Improved bounce collision detection for bowling balls
Accelerate: Bowling balls now properly handle ramps (as in, they ramp on ramps now)
Accelerate: Fixed Wishy Washy Waterfall not having achievement icons
Accelerate: Fixed “waiting for players” camera flickering
Accelerate: Fixed "you are going backwards" HUD element showing up for a split second even if you are going forwards
Accelerate: Fixed Flux sound not always playing for everyone
Accelerate: Fixed Flux sounds playing even after the powerup is over
Accelerate: Fixed a bug where if you change your workshop player model, it would clear your kart workshop model
Accelerate: Fixed homing bowling balls/sun showing up on the minimap very far away from the minimap
Accelerate: Fixed homing bowling balls/sun sometimes not animating or moving for clients
Accelerate: Fixed track 2 camera intros not playing for clients
Hello everyone, and welcome to the Weekly Dev Log for February 22nd, 2022, detailing all the changes that have happened since February 14th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
February 2022 Condo Contest (Forest Theme) - IN PROGRESS!
Hey everyone!
We're back with another Condo Contest for you all! This month's theme is "Forest"!
The deadline to submit entries is February 28th, 2022 at 11:59 PM CT.
You can read more about the rules, prizes, and how to submit your condo here.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Developer Stream: Connectivity Plans + Condo Hub
Last week, we showed off our future plans for more connectivity in Tower Unite on a developer livestream. As part of these plans, we showed off the new Condo Hub, which will be in the next update.
The Condo Hub is connected to all Plaza servers, and can be accessed from the Main Menu and Pause Menu.
Developer Stream VOD
Condo Hub
Workshop Condo Video Rental
A future addition to the Condo Hub will be a Workshop Condo Video Rental Store (name pending). This rental store will serve a similar purpose to the Condo Hub, but will instead be focused around Workshop Condos.
Players and their friends can browse among the different cassettes, each of which is a Workshop Condo, organized in different isles by "New Releases", "Popular", and a "Random" selection.
Once you and your friends have made a selection, bring the cassette to a terminal which will feature a teleporter pad, which will bring you and your friends to that selected workshop condo.
We'll have more to show as development progresses.
Johanna started working on the Workshop Condo Video Rental store.
Workshop Condo Video Rental Store Early WIP
Tower Glove
In the Developer Livestream, we also showed off the upcoming Tower Glove, which will combine all of the previous and future Condo tools into one convenient item. No more having to juggle around your inventory for the Copycat, Scaler, and Locker tools.
macdguy worked on integrating all of the condo tools into the Tower Glove, as well as creating the different UI screens.
Tower Glove: Tools
Tower Glove: Settings
Tower Glove: World Model
Tower Glove: Icon
Miscellany
Johanna finished working on the Condo Hub map.
JJosh continued working on the Bowling NPC, as well as the Valentine's Day items.
Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia.
macdguy continued working on the Condo Hub, as well as fixing various bugs with Accelerate.
Madmijk continued working on the condo instruments.
Sketchman continued working on backend improvements and optimizations.
Wheezwer finished the animations for the Condo Hub condo doors.
Plaza: Bowling NPC
Valentine's Day Items
Wrap It Up
That about covers everything that happened since February 14th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for February 14th, 2022, detailing all the changes that have happened since February 7th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
February 2022 Condo Contest (Forest Theme) - IN PROGRESS!
Hey everyone!
We're back with another Condo Contest for you all! This month's theme is "Forest"!
The deadline to submit entries is February 28th, 2022 at 11:59 PM CT.
You can read more about the rules, prizes, and how to submit your condo here.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Next Update - STREAM TUESDAY @ 5PM PST
We have been working hard on the "connectivity surprise". We're hoping to have it ready for release sometime this week.
We plan to have a live stream Tuesday showing off the "connectivity surprise" that we've been hard at work on. We'll be going over what this surprise is and how it changes the game. This surprise has been a culmination of a lot of work and passion and we're excited to show it off!
You can follow along with the progress of this next update, including a list of everything planned to be in this next update here.
Miscellany
Johanna continued working on the "connectivity surprise". She also continued working on art for a Virus map Lifeless designed.
JJosh finished working on Valentine's Day items (which unfortunately will come out after Valentine's Day due to the connectivity surprise update), as well as continued working on the various Plaza NPCs.
Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia.
macdguy continued working on the "connectivity surprise". He also worked on an overhaul to the Condo Tools, combining all of the tools into a singular tool, now called the "Tower Glove".
Madmijk continued working on the condo instruments, and worked on fixing a few bugs with "Captain Calypso's Planetary Piano".
Sketchman continued working on backend improvements and optimizations. He also continued working on the "connectivity surprise".
Wheezwer continued working on the "connectivity surprise".
Will continued working on the "connectivity surprise", while also making sounds for the instruments that Madmijk is working on.
Condo: Tower Glove (Copycat Tool mode)
Each tool will have its own unique screen with various information about what the tool is doing. For example, the Copycat mode will display a preview of the item and attributes the item has (color, scale, etc.).
Virus: New Map EARLY WIP
Wrap It Up
That about covers everything that happened since February 7th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for February 7th, 2022, detailing all the changes that have happened since January 31st, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
February 2022 Condo Contest (Forest Theme) - NOW OPEN!
Hey everyone!
We're back with another Condo Contest for you all! This month's theme is "Forest"!
As always, feel free to interpret that how you see fit, as long as the connection to the theme is clear and it follows the rules. Whether you make a magical grove or a regular trail through the dense trees, make use of the nature items found at Seasons to create something awesome!
Also, feel free to include other structures if you'd like (for example, building a cabin or watchtower in the woods is fine) so long as the forest itself is the main focus. If you want to expand or decorate the forest in Smooth Autumn, that also works.
The deadline to submit entries is February 28th, 2022 at 11:59 PM CT.
You can read more about the rules, prizes, and how to submit your condo here.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Next Update
We have been working hard on the "connectivity surprise" and we hope to have an announcement and will be showcasing it by next week.
You can follow along with the progress of this next update, including a list of everything planned to be in this next update here.
As you may have heard from our previous developer logs, we have decided to split Accelerate tracks into their own maps for easier selection. With this change, we also added new achievements and names for the tracks.
Accelerate: New Map Names
SDNL: Weapons
macdguy worked on setting up SDNL weapons, and designed out several new unannounced SDNL weapons. SDNL is not yet in full production, but work has resumed on weapon development.
SDNL: Rocket Launcher WIP
SDNL: Raging Bull WIP
Miscellany
Johanna continued working on the "connectivity surprise".
JJosh started working on Valentine's Day items, as well as continued working on the various Plaza NPCs.
Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia.
macdguy continued working on the "connectivity surprise".
Madmijk continued working on the condo instruments, and helped work on the "connectivity surprise".
Sketchman continued working on backend improvements and optimizations. He also continued working on the "connectivity surprise".
Wheezwer worked with macdguy on Horror Hill concepts. She also helped work on the "connectivity surprise", while also working on the Steam trading cards.
Wrap It Up
That about covers everything that happened since January 31st, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for January 31st, 2022, detailing all the changes that have happened since January 25th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Next Update
We're working hard on the next update, which includes numerous fixes and changes to Accelerate, Sunrise Isles - Track 2 (renamed to Riptide Retreat), and a "connectivity surprise" that was mentioned in the last dev log.
You can follow along with the progress of this next update, including a list of everything planned to be in this next update here.
Miscellany
Johanna continued working on the "connectivity surprise", and worked on finishing Riptide Retreat (Sunrise Isles - Track 2).
JJosh continued working on the Bowling NPCs and Guitar Animations.
Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia.
macdguy worked on adding controller support to the Main Menu. He also fixed various issues and bugs with Virus, along with working a bit on SDNL weapons and concepts for Horror Hill. He continued working on the "connectivity surprise".
Madmijk continued working on the condo instruments, working on a system to switch sound types.
Sketchman continued working on backend improvements and optimizations. He continued working on fixing the desync issues in condos, such as clamping transform values. He also continued working on the "connectivity surprise".
Wheezwer worked with macdguy on Horror Hill concepts. She also helped work on the "connectivity surprise".
Will continued working on a Virus sound pass, going through each of the maps and adding ambient sounds and footsteps. He also started working on monster growling.
Wrap It Up
That about covers everything that happened since January 25th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for January 25th, 2022, detailing all the changes that have happened since January 18th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Next Update
We're working hard on the next update, which includes numerous fixes and changes to Accelerate, Sunrise Isles - Track 2, and a "connectivity surprise" that was mentioned in the last dev log.
You can follow along with the progress of this next update, including a list of everything planned to be in this next update here.
Miscellany
Johanna worked on finishing up work for Sunrise Isles - Track 2. She also continued working on the "connectivity surprise" mentioned last week, while also starting work on a new Virus map level designed originally by Lifeless.
JJosh continued working on the Bowling NPCs and Guitar Animations.
Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia. He also helped Johanna on the "connectivity surprise".
macdguy worked on splitting the Accelerate tracks into separate maps. He also improved the Votemap end screen, such as removing the roulette animations if there isn't a tie. In addition, he worked on the "connectivity surprise" along with design work for Horror Hill and controller support for Tower Unite's UI.
Madmijk continued working on the condo instruments.
Sketchman continued working on backend improvements and optimizations. He also worked on fixing the desync issues between what condo owners see in their condo, and what players who are visiting the condo see (in relation to item scale and position).
Wheezwer worked on Steam trading cards, and looked into making Steam profile backgrounds. She also worked with macdguy on Horror Hill concepts.
Wrap It Up
That about covers everything that happened since January 18th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for January 18th, 2022, detailing all the changes that have happened since January 10th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
2022 Tower Connectivity Survey RESULTS!
A few weeks ago, we asked you guys, the community, on your opinions about connectivity in Tower Unite to help us guide future decisions. A whopping 1,564 of you answered the survey, to which we are very grateful!
Tower Connectivity Survey Results
Plaza
Johanna worked on additions to the Theatre building.
Plaza: Theatre Building Additions
Miscellany
macdguy worked on the 2D map for Track 2 of Sunrise Isles.
There is no major dev updates this week, because we are currently working on a very special update that we're not ready to announce yet. This update will be related to connectivity. Rest assured, you all will be playing this update sooner than you might imagine, and we hope you will love it as much as we do.
Sunrise Isles - Track 2 Map
Wrap It Up
That about covers everything that happened since January 10th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
One of Tower’s original Early Access launch maps, Midori, has gotten a refreshed look! The fuTUre is here! Rush around a lush forest valley overseen by the robot in the sky. Don't tell us why. There have been some adjustments to gameplay, but it's still the same brutally difficult map you love to hate.
Ball Race Improvements
We’ve also improved parts of Ball Race, including bonus round improvements, HUD improvements, bug fixes, and new finish cameras.
Optimizations
This update focused on various optimizations to the Plaza, including many optimizations to the players in Plaza to help ensure improved FPS with populated servers.
Changes
Ball Race: Midori Remastered
Optimized Plaza characters (reducing CPU usage overall)
Optimized Monorail
Optimized Plaza draw calls
Optimized Minigolf: Treasure Cove
Optimized button sounds overall
Ball Race: Added a crown to the HUD that stays lit until you pop, so you can more easily track your King achievement status
Ball Race: Improved finished camera
Ball Race: Improved finish goal effects
Ball Race: Bonus round now shows how many melons are left to pickup
Ball Race: Bonus round now ends when you have picked up all the melons
Ball Race: Updated bonus round graphics
Ball Race: Improved HUD look/fonts
Ball Race: Improved pickup effects
Ball Race: Optimized various network events
Ball Race: Optimized finish goals
Reduced loudness of the slot machine button press sounds
Improved RC plane/minigame plane camera
Bug Fixes
Fixed tool weapons not being able to interact with Floating Text item
Fixed several reported exploits
Ball Race: Fixed finished graphic overlapping with the ball
Ball Race - GLXY: Fixed level 4 boost having an angle to it
Ball Race - Nimbus: Fixed several level starts being angled when you spawn
Ball Race: Fixed bonus round displaying after the round is over
Ball Race: Fixed "failed" showing up after a bonus round is over
Ball Race: Fixed bonus music just abruptly cutting off if you finish bonus sooner than the timer
Ball Race: Fixed pickup effects not playing if the host picked up a melon
Ball Race: Fixed picking up a mega melon (5 melon points) not counting correctly towards the melon pickup achievements properly (it would only count as 1 melon before)
Ball Race: Improved player respawning to prevent having to reload the player models each respawn
Minigolf - Cove: Fixed out of bounds issue on hole 16
Optimized Candlestick items
Fixed Miniature Ferris Wheel having massive lights
Fixed Grill light intensity being way too much
Fixed jump crouching causing the camera to clip through ceilings
Fixed jump crouching causing the camera to snap down instead of ease back to crouch when landing from a jump crouch
Fixed snowball drawing a shadow in the snowball minigame
Fixed snowball launcher awarding way too many points in snowball minigame
Fixed plane not turning hard when holding down sprint key in plane minigame
Fixed fridge doors not working when you scale the fridge (also improved the lights on the fridge as well)
Post Update Hot Fix
Ball Race: Fixed finish camera tilting on some levels
Ball Race: Fixed bonus round in Memories not having the correct amount of melons being counted
Ball Race: Fixed the goal position for Event Horizon on the last level
Ball Race: Fixed golden melons being picked up by only one player
Ball Race: Fixed players rolling on their own before the timer starts
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for January 10th, 2022, detailing all the changes that have happened since December 13th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
December 2021 Condo Contest Ended!
The contest has ended, and the winners are @FrasierFan666, @Niz, @cayla, @jamlee11, and @Lady!
The first prize winner @FrasierFan666 won 2,000,000 units!
You can view the condos which won and all of the other wonderful entries here.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Plaza
Johanna worked on an overhaul of the furniture store.
Wheezwer continued working on the new Plaza signage.
Will continued working on music and sound fixes for the Plaza (fixing holes in the map where there weren't footstep sounds).
Plaza: Updated Furniture Store Interior WIP
Condo
Johanna started converting props from the Minigolf map, Sweet Tooth into Condo items.
Madmijk continued working on improving the instruments and adding MIDI support. He improved the listening experience for other players with instrument items, as demonstrated in the video below. The notes are now played more neatly in the rhythm that the playing user played them.
Condo: "Circus Galop" demo on the Grand Piano (MIDI input is not yet available and will be released in a future update)
Condo: Sweet Tooth prop items
Ball Race
Johanna started a Ball Race, Paradise art pass, updating the course art, rock work, and color palette.
macdguy fixed a bunch of long standing bugs. He added a little crown on the top left HUD to indicate if the player has died or not (useful for No Death Achievements). The HUD was upgraded and optimized. The pickup system was recoded to fix issues with replication. The bonus stage now indicates how many melons are left to be collected and will end when all of the melons have been collected.
Ball Race: Paradise Art Pass WIP
Miscellany
Caboose700 worked with Sketchman on stabilizing the backend systems.
Lifeless continued working on the Zombie Massacre map, Acrophobia.
macdguy worked on various bug fixes and UI tweaks.
Sketchman worked on stabilizing the backend systems.
Wrap It Up
That about covers everything that happened since December 13th, 2021 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!