Tower Unite - MacDGuy
This update addresses several bugs from the new update.

We are working with Steam on inventory, EXP, and achievement related issues.

Bug Fixes
  • Fixed EXP not being given out properly for the Halloween minigames
  • Fixed Chain String not having collision
  • Fixed Skull item collision being just a box
  • Fixed Eyeball Stalk not scaling properly with gizmos
  • Fixed Fire FX item not saving its color
  • Fixed gravestone sign and tooth items not replicating



Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


HALLOWEEN 2021 EVENTS ARE HERE!

Halloween Plaza 2021
The plaza is decked out for another spooky Halloween event!
Enjoy the haunted festivities by collecting remains, finding bones, and unlocking various Halloween exclusive items. Be sure to check out the Ghoulcery, because it is back again with new items for you to spend your Ghoul Coins on. And, if you search the coast line, you’ll see that a maze has once again surfaced to be explored!

Halloween Achievements, EXP & Milestones are back
Last year we added various Halloween-exclusive achievements, EXP, and milestones, and they're back again this year. Participate in new quests and scavenger hunts throughout the plaza to earn them, and be sure to check them out in your collection book, too! You can earn Halloween EXP for participating in Halloween events such as Halloween minigames, collecting candy or remains, completing Halloween achievements, and completing Halloween quests!

As you increase your Halloween EXP, you can unlock Halloween milestones such as throwable blood wine and a drivable Minecart!

Return of the Ghoul Coins
While playing games in Tower Unite during this year's Halloween event, you'll earn Ghoul Coins. These coins can be redeemed in the Plaza for Halloween items. You can earn them by playing Plaza minigames or Game Worlds. This year you can earn Ghoul Coins at the Arcade and through Fishing!



Halloween Minigames
The Plaza minigames have not been left out of the Halloween fun. Participate in the Ghost Hunting and Pumpkin Smash minigames on the Event platform, and you uncover a lot of pumpkins along the way!

Lots of New Items
  • Added to the Ghoulcery store: Throwable Test Tube, Alien Backpack, Test Tube Hat, Candy Backpack, SombrerUFO, The Experiment's Head, Bones Hat, Tinfoil Hat, Bubble Helmet, Gelatin Cube, Candy Particles, Blood-stained Hockey Mask, Alien Glasses, Scarecrow Hat, Ballerina Tutu, Scifi Filter Visor, Detective Hat, Moustache, Crow on Shoulder, Crow Plush, Abduction, Candy Bucket Hat, Angel Plush, Devil Plush, Angel Pet, Devil Pet, Eternal Questioning Angel and Devil, and the Spooky Wowozela!
  • Available only from Halloween events: Candy Cane, Candy Bar, Candy Corn, Blue Cake Pop, Pink Cake Pop, Mint Cake Pop, Chocolate Milk, Cinnamon Stick, Gummie, Hot Chocolate, Ice Cream, Pumpkin Pie, Blue Rock Candy, Green Rock Candy, Pink Rock Candy, Waffle Cone, Peppermint Lollipop, Gem Pop, Round Lollipop, Flat Lollipop, Aesthetic Chips
  • Added to the Appearance store: Hockey Mask
  • Added to the Celebrations store: Wooden Test Tube Rack, Plastic Test Tube Rack, Chains, Eyeball Stalk, Fire, Gravestone Sign, Tooth
  • Added to the Ball Race Upgrades store: Anime Ball Race Ball

Multi-select is here!
We've been hard at work adding improvements to the condo building system and this update includes a powerful new tool - multi-select! Now you can hold down shift and select multiple items at once with the gizmo system, and drag, rotate, and even copy items all at once with the alt-drag feature! Got a desk with 15 screens on it? With multi-select you can select your desk, all 15 screens and move it into another room all without ruining their positions.



Be on the look out for more Halloween updates coming later towards the end of this month!




Changes
  • New Halloween 2021 items available at the Ghoulcery Store
  • Multi-select! Select multiple items and move them with the gizmos! You can also copy the selection with the drag copy feature
  • Laser Projector optimizations
  • Condo: While gizmos are open, surface editing will be disabled to avoid confusion
  • Condo: Moved drag copy to the alt key (was shift key) to prevent accidental copying with the new multi-select
  • Condo: Gizmos no longer lose input when dragging over other UI elements (such as the inventory UI)
  • Condo: While dragging a gizmo, the mouse will now infinitely loop around the screen, allowing you to keep dragging for as long as you need to
  • Condo: Gizmos now scale up/down based on camera position, keeping them a steady constant size on the screen at all times
  • Condo: You no longer can open edit menu (with middle click) on locked items

Bug Fixes
  • Fixed bonfire items not having customizable light colors and settings
  • Fixed bonfire showing use prompt even when you didn't have permission
  • Fixed issues with Planetary Piano inputs getting dropped
  • Fixed the Book Pile 2 item not being available in Rob's imports
  • Ball Race: Fixed moving platform desyncs between players in Nimbus
  • Ball Race: Fixed moving platform desyncs between players in Oasis
  • Fixed workshop player models sometimes assigning to workshop condo items
  • Fixed NPC models defaulting to workshop mode when setting as a non-workshop model
  • Fixed several weapon items not being disabled by the no weapon milestone condo permission
  • Fixed the floating items not being synced with other clients (now float the same for everyone)
  • Fixed Kitchen Tiles world align material
  • Fixed candle draw distance being incredibly small




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for October 11th, 2021, detailing all the changes that have happened since October 4th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August / September 2021 Survey Results!
Thank you again to everyone who participated in our survey. We had a whopping 6,700+ responses!

You can view the results of this survey here.

October 2021 Halloween Condo Contest BEGINS!
As we've done in the past, the theme for October's contest is Halloween!

Feel free to interpret that how you like, whether that means making a haunted forest maze, a creepy basement, a chill Halloween party, or anything else, so long as it follows the rules and reasonably suits the theme.

The contest ends on October 27th, 2021, at 11:59 PM CT.

View the contest rules here!

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Halloween Events
Work is finishing up on the next update, which will include the return of the Halloween Events with new Halloween Items, as well as other bug fixes and improvements.

You can read everything planned for this update here.

Plaza: Shooting Gallery Ride
Johanna continued working on the shooting gallery ride, focusing on the basement of the Spooky Mansion as well as the Hell dimension.

Wheezwer continued working on the paintings for the shooting gallery ride, as well as making the targets.

Plaza: Shooting Gallery Ride WIP




Miscellany

JJosh started working on the other Bowling NPC.

Lifeless continued working on the new Little Crusaders map.

macdguy continued working on coding the shooting gallery ride, as well as getting then next update ready for release.

madmijk continued working on adding MIDI support.

Sketchman continued working on the Gizmo improvements.

MIDI Support Demo WIP



Other Bowling NPC Early WIP



Wrap It Up
That about covers everything that happened since October 4th, 2021 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for October 4th, 2021, detailing all the changes that have happened since September 27th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August / September 2021 Survey Results!
Thank you again to everyone who participated in our survey. We had a whopping 6,700+ responses!

You can view the results of this survey here.

October 2021 Halloween Condo Contest BEGINS!
As we've done in the past, the theme for October's contest is Halloween!

Feel free to interpret that how you like, whether that means making a haunted forest maze, a creepy basement, a chill Halloween party, or anything else, so long as it follows the rules and reasonably suits the theme.

The contest ends on October 27th, 2021, at 11:59 PM CT.

View the contest rules here!

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Next Update
Work begins on the next update, which is slated to include the return of the Halloween events and new Halloween items.

You can read everything planned for this update here.

JJosh has been working on new items for the Halloween events.

New Items: Chain String, Tooth, and Eyeball Stalk



New Items: Alien Eyes Hat, Test Tube Hat, Hockey Mask, Ballerina Tutu, and Abduction Particles



New Item: Gravestone



Updated Item: Coffin (Text and Bed can be toggled)



Update 0.14.4.1
Last week, we released Update 0.14.4.1, which included some bug fixes and new condo materials.

You can read the full changelog here.

Condo: Gizmo Improvements
Sketchman has been working on improvements to the Gizmos for condos. This week he worked on updating the controls so the Gizmo can be dragged (or let go of) over existing UI elements.
The build UI will also now lock while the Gizmo is being dragged to prevent accidental inputs.

Gizmo: UI Improvements



Plaza: Shooting Gallery Ride
Johanna continued working on the shooting gallery ride, focusing on the spooky mansion area.

Plaza: Shooting Gallery Ride WIP







Miscellany

Lifeless continued working on the new Little Crusaders map.

madmijk continued working on the Arcade shooting gallery (not the ride). He also continued working on adding MIDI support.

macdguy released Update 0.14.4.1 and started working on coding the shooting gallery ride.

Wheezwer continued working on haunted paintings for the shooting gallery ride.

Will continued working on music for both shooting gallerys.
Wrap It Up
That about covers everything that happened since September 27th, 2021 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Oct 1, 2021
Tower Unite - MacDGuy
This update addresses several bugs from the new update.

Changes
  • Added new condo surfaces: Marble Checkerboard, Marble Checkerboard 2, Marble Herringbone White, Tile Mediterranean, Tile Catalan. Stone Floor Pattern 1, Stone Floor Pattern 2, Stone Floor Pattern 3, Bamboo Wall, Marble Cube Pattern, Marble Star Pattern, Stone Tile Pattern 1, Stone Tile Pattern 2, Marble Crosshatch Pattern 1, Marble Crosshatch Pattern 2, Marble Folded Pattern
  • Blurred the shadows on the Tall Modern Lamp item
  • Lock/unlock option in item properties menu no longer closes the item properties menu when changing the lock state
  • Added open gizmo shortcut button next to items in the item finder

Bug Fixes
  • Laser Tag: Players can no longer get onto the ceiling elements of the laser tag arena
  • Laser Tag: Fixed a missing collision for one of the support walls on the 1st floor of the laser tag arena
  • Laser Tag: Fixed a missing collision on the curved archways on the top level of the laser tag arena
  • Laser Tag: Fixed a missing collision on the wall of the upper level team bases
  • Fixed ocean FX extending below ocean floor in Condo
  • Fixed ocean FX extending below ocean floor in Courtyard
  • Reduced the extent of the ocean FX below the seafloor in Underwater
  • Fixed ocean FX entering the top of the bowling alley interior
  • Fixed holes in geometry in Village
  • Fixed the Bedside Table Lamp item lampshade casting shadows on its own light
  • Fixed the Bedside Table Lamp item light being colored from the table color
  • Fixed the "Lamp" lamp and Wall Torch item casting shadows of their own fixtures
  • Fixed broken lighting in Wishy Washy
  • Fixed broken lighting in Desertion
  • Fixed broken bamboo material in Sunrise Isles
  • Fixed broken pizza texture in arcade and nightclub
  • Fixed Greek Column LOD
  • Fixed several new condo materials world align not adjusting their roughness/bump maps correctly
  • Fixed item tags duplicating when refreshing inventory menu
  • Fixed placeable lights not drawing from a long distance
  • Fixed ghost milestone nametag not being above the head of the ghost
  • Courtyard: Fixed lights being always off in the upstairs master bedroom
  • Fixed NPCs loading in as default T pose model if you didn't have workshop character type selected
  • Fixed Bat Hat materials
  • Fixed various instances of skulls and skeletons fading as a player model when they shouldn't, e.g. in the Skull Bowling Ball
  • Fixed player spawning issues with the laser tag arena
  • Fixed ragdolls not animating sometimes due to mesh optimization system
  • Fixed wooden hot tub water not moving with the hot tub
  • Fixed item properties not closing when left clicking on items (now it closes out the properties popup correctly)
  • Fixed canvas teleporters not supporting animated canvases
  • Fixed Outdoor Trashbin using an older version of the model



Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for September 27th, 2021, detailing all the changes that have happened since September 20th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August / September 2021 Survey Results!
Thank you again to everyone who participated in our survey. We had a whopping 6,700+ responses!

You can view the results of this survey here.

August / September 2021 Art Contest Results!
The art contest has concluded, and the results are in!

So, the results are:

1st place - 1,000,000 Units: Pepo
2nd place - 750,000 Units: RPDak
3rd place - 500,000 Units: kivsune
4th place - 250,000 Units: NylaBlue
5th place - 150,000 Units: Ryanonline

As with all of our contests, every participant also won 75,000 Units for participating. Thank you again for everyone who participated in the contest, and for those who voted!

October 2021 Halloween Condo Contest BEGINS!
As we've done in the past, the theme for October's contest is Halloween!

Feel free to interpret that how you like, whether that means making a haunted forest maze, a creepy basement, a chill Halloween party, or anything else, so long as it follows the rules and reasonably suits the theme.

The contest ends on October 27th, 2021, at 11:59 PM CT.

View the contest rules here!

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Update 0.14.4.0
Last week, we released Update 0.14.4.0, which introduced the Private Theaters, rent-able private screens for you and your friends complete with a bar, along with the new Laser Tag arena! In addition, this update included TONS of quality of life changes and bug fixes.

You can read the changelog to that update here.

Update 0.14.4.1
We're currently working on Update 0.14.4.1, which will fix some issues that came up from the last update, as well as implementing more bug fixes.

You can view our progress on this update here.

Condo: Gizmo Improvements
Sketchman has been working on improvements to the Gizmos for condos. He's working on infinidrag, which will allow the gizmo to wrap around the screen when dragged. He also is working on angle snapping, displaying the current angle of the rotation gizmo, and fixing undo/redo to work with the multi-gizmo system.

Gizmo: Infinidrag



Gizmo: Angle Snapping / Display / Undo/Redo Support



Little Crusaders: New Map
Lifeless continued working on the new map for Little Crusaders.

Little Crusaders: New Map HEAVY WIP



Plaza: Shooting Gallery Ride
Johanna continued working on the shooting gallery ride, focusing on the spooky mansion area.

Plaza: Shooting Gallery Ride WIP






Miscellany

JJosh continued working on new items.

madmijk fixed issues with some light items after the shadows update. He also start working on the Arcade shooting gallery (not the ride).

macdguy released Update 0.14.4.0 and worked on Update 0.14.4.1.

Wheezwer worked on concept art for a new Event Catsack and Celebrations NPC, and continued working on haunted paintings for the Shooting Gallery ride.

Will continued working on music, and started working on music for the arcade shooting gallery.


Wrap It Up
That about covers everything that happened since September 20th, 2021 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - PixelTail Games


Laser Tag Revamp
Laser Tag has a new look! Maneuver your way around the new sea and space themed arena, fending off the opposing teams around new terrain, including more ramps, barriers, and vantage points!




The teams and their respective hubs have also been given a color update, to make them more visible. Charging stations should be clearer as well.

More updates to Laser Tag gameplay will come in a future update!

Private Theaters
The long awaited private theater system is now here! Just like the Volt Nightclub’s karaoke rooms, you can now rent out a theater space for you and your friends to enjoy videos in the Plaza together privately. You can also invite others in by answering their knocking at the door!

Enjoy the full theatre experience by grabbing a drink at the in-theater bar and selecting light options at the settings panel by the door to set the mood.




New Condo Surface Editor
The surface editor now displays all the materials in a larger way, making it easier to find materials. It also keeps track of the currently selected surface, along with automatically highlighting the current surface. It supports canvases and displays canvases for fast access to already used canvases. Several bugs have been ironed out as well, along with many surfaces having world align variants that they previously did not have.



Various Bug Fixes
One of our main focuses for this update was bug fixes, and it sports quite a few. We've gone through and resolved several collision bugs, voice chat issues, workshop load-in issues for condos, and much more.


Changes
  • Private Theaters!
  • New Laser Tag Arena!
  • Plaza: Added hot tubs to the rooftop
  • Plaza: Improved minigame plane physics and turning (as well as the RC plane)
  • Plaza: One of the bowling alley NPCs, Darien, has gotten a new unique character model
  • Plaza: Moved pool tubes into the beach store
  • Casino: High Roller room now has its own media player
  • Theater: Improved theater seats, made it easier to get out of them (now can use CTRL like all other seats), and you can use the media queue and your inventory while in the seat
  • Theater: Moved down the handrails so they don't block the seat view
  • Updated water FX: Transition between above/below water states is more seamless
  • Reduced amount of things blocked players can emit noise from while blocked
  • Water splash effects now scale volume and splash effects based on how fast the player/object enters the water. Also physics items now properly do splash effects
  • RC cars and vehicles now support ramps (instead of just falling down to the ground instantly)

Condo Changes
  • Condo: New & improved surface editor
  • Condo: Surface editor now has a new section for canvases. It will now list all active canvases that you can select as a surface for easier selection
  • Condo: Added these new condo surfaces: Pool Tile, Grass Condo, Concrete Condo, Concrete Dirty, Smooth Metal, Plaza Glass, Highrise Column, Marble, Marble Beige, Plain, Wood Tile, Fireplace, Garage Floor, Marble Tile, Tile Floor, Chrome, Deck, Roof, Trim (wood), Pool Floor Tile, Pool Tile 3, Pool Tile Wall, Parquet Wood, Marble Floor, Tile Floor 2, Lobby Wall Tile, Fine Wood, Wood Basic, Kitchen Tiles, Smooth Dirt Concrete, White, Tile, Planks, Theater Tiles, Theater Tiles Striped, Theater Ceiling Tiles, Theater Wall Tiles, Building Plaster, Gasoline Tile, Glass Cracked, Old House Walls 1-5, Dirty Floor, Dirty Plaster, Dirt, Forest Floor, Moss 2, Torn Floor, Rotten Floor, Rotten Carpet, Rubble, Noise, Metal Wall, Metal Floor, Fire, Reflection, Dock Wood, Old Brick, Cabin Roof, Cobblestone, Vaporwave Tile, Arcade Carpet 2, Rainbow Light, Rainbow Gradient, Stripe Wallpaper, Star Ceiling, Fake Interior, Fake Interior 2, Fake Interior No Glass, Fake Interior Blinds, Building Windows, Building Windows 2, Grass & Stone, Grass & Stone 2, Burnt, LC Brick Wall, Sandy Rock, Sandy Rock 2, Forest Greens, Nightclub Tile, Nightclub Fabric, Diamond, Light Gradient, Conveyor, Rope, Rope 2, Rope Fence, Resort Roof, Dock Planks, Light Row, Town Carpet, Hay, Metal Grating, Metal Wall Grate, Warning Stripes, Lighthouse Glass, Mansion Wallpaper, Mansion Foyer Wallpaper, Peeling Wallpaper, Concrete Wall Stripe, Sparkles, Old Plaster
  • Condo: Teleporter items no longer make a noise
  • Condo: You can now toggle off the platform of Smooth Dirt
  • Condo: Added new shadow setting: Placeable Dynamic Shadows, which toggles on dynamic shadows for placeable light items in Condos
  • Condo: Underwater condo's visuals and water transition effects have been improved and optimized
  • Condo: Added setting to disable/enable shadows per light (placeable point lights will have shadows disabled by default)
  • Condo: Middle clicking on items will now immediately open the edit menu for the item
  • Condo: Item Finder now groups items by default
  • Condo: Reorganized the editor buttons such as undo/redo and advanced edit mode to be all in one line, reducing the vertical space the condo inventory takes up
  • Condo: By holding the right mouse button, you can now rotate the camera while the inventory or an edit item menu is open.
  • Condo: Improved outline effects for editing surfaces and items
  • Condo: Edit surface tooltip no longer displays while you are in gizmo state

Gameplay Changes
  • Accelerate: Vastly improved ramps and fixed desyncs relating to ramps, ensuring karts will always get properly launched off ramps
  • Little Crusaders: While scared, Knights will continue to run the same speed as they sprint, regardless if their stamina is out
  • Little Crusaders: Dragon roar no longer scares Knights who are behind walls or crouched behind objects
  • Virus - Subway: Updated lighting and atmosphere
  • Virus: Improved outline effects
  • ZM: Reduced Electrician's turret upgrade range by about 40-50%
  • ZM: Increased zombie spawn rates for games that have more than 3 players
  • Laser Tag: Improved outline effect for recharge stations
  • Laser Tag: Team Aqua is now Team Solar to keep the teams equal visibility wise
  • Laser Tag: When a player is tagged out they will now go completely invisible until they recharge

Major Bug Fixes
  • Fixed other player's head up/down movements, flashlight angles, and laser pointers not animating for the condo host
  • Fixed head rotation being very broken while in a seat
  • Fixed players sometimes having frozen animations
  • Zombie Massacre: Fixed players sometimes not spawning at the boss spawns
  • Condo: Fixed NPC workshop models not loading sometimes and defaulting to a t-pose character
  • Condo: Fixed workshop items being applied to a different item when editing a workshop model
  • Fixed voice chat repeating when voice is muted, or voice switches between 2D/3D modes, or if the player is far
  • Fixed an issue where the waiting for players menu wouldn't show up after level traveling

Bug Fixes
  • Plaza: Fixed rooftop elevator door being smaller than it should be
  • Plaza: Removed cabinet models that were spawning behind a wall of the furniture store
  • Plaza: Fixed an arcade high score screen that had a light bisecting it
  • Bowling: Fixed ceiling lights drawing on the floor which made the floor very distracting
  • Plaza: Fixed minigames not respawning players above the ground sometimes after a game ended
  • Condo: Fixed teleporter visual arrow representation blocking item traces
  • Fixed RC tank materials being missing
  • Plaza: Fixed not being able to drive up the central fountain stairs using RC vehicles
  • Condo: Fixed Canvas Cubes not having world align setting on by default
  • Condo: Fixed disabling collision option only working for hosts
  • Bowling: Fixed missing wall in Bowling lane #8
  • Item: Fixed Holdable Balloon not attaching properly for the knight milestone
  • The Stray: Fixed Magic Trampoline not being listed properly when selecting magic tools at The Stray
  • Milestone: Fixed Ghost milestone using the old ghost model
  • Condo: Fixed Teleport absolute rotation setting not being copied properly by Copycat
  • Condo - Suite: Removed weird floating support beams where the patio roof is
  • Condo - Suite: Fixed staircase corner being overly bright/not the same texture as the rest of the staircase wall
  • Condo - Suite: Fixed z clipping in upstairs area
  • Condo - House: Fixed doors sometimes being desynced and open for clients (but closed for the host)
  • Condo: Fixed some color issues with the search bar and item finder inventory UI
  • Condo: Fixed Sand material not being in the nature category
  • Condo: Fixed Arcade carpet material not tiling or world aligning
  • Condo: Removed duplicate Plaza brick materials and added a wet variation
  • Condo: Fixed several materials missing icons
  • Condo: Fixed Limestone Dark Tile material not being as reflective as it should be
  • Condo: Fixed sliding roof not saving if it's closed or not in the condo save data
  • Condo: Fixed some items not having the ability to toggle their collision
  • Condo: Fixed various condo surface materials not having tiling or colorable support. Specifically these: Fence, Grey Carpet, Metal Trim, Casino Wall, Cosmic, Lava 1 & 2, all the grass, Mud, Moss, Sand, Acid, Boost, Nightclub screens, Celebrations Rug, Slime, Swift Field, Oasis Tile, Paradise Wood Wall, probably a few others. Note: You may have to reapply a few of these surfaces to see the changes take place (such as grass 1, grass 2, metal trim)
  • Plaza: Fixed not being able to interact with media players while in a seat
  • Plaza: Fixed an issue with seats where you could be stuck in seat mode, but not actually in the seat (requiring you to press leave seat again)
  • UI: Fixed key prompts not hiding when in HUD hide mode
  • Items: Fixed hot tub items allowing you to toggle lights off/on with use (now only does the seat aspects). You can still toggle lights off/on using the item settings menu
  • Game Worlds: Fixed voice chat in game worlds not adjusting volume properly with the volume slider
  • Condo: Fixed tiny potion item spawning in the condo
  • Item: Fixed Wowozela effects not coming out of player faces and also having different positions when switching between first person and third person
  • Item: Fixed outdoor wood bench item not having seats
  • Appearance: Fixed feminine summer outfit not being selectable
  • Milestone: Fixed turret milestone not firing for clients (and players not sitting down correctly)
  • Milestone: Fixed turret milestone seat causing players to get put outside of the map in certain scenarios
  • Milestone: Fixed turret milestone lacking muzzle flash effects
  • Condo: Fixed canvas animations not working for canvas flags and canvas screen types
  • Condo: Fixed Transdimensional Painting being different for client and host while in absolute rotation mode
  • Milestone: Fixed minigolf milestone item camera being really slow
  • Arcade: Fixed not being able to play arcade games properly while having the ghost, knight, or monster potion milestones equipped
  • Plaza only: Fixed leaving Plaza seats resetting your camera/position to a weird location. Now it will put you back where you were before you sat down

Game World Bug Fixes
  • Accelerate - Sunrise Isles: Fixed ramp just before the finish line not always launching karts properly
  • Accelerate - Pine Valley Track 2: Fixed ramp across the main bridge not always launching karts properly
  • Accelerate - Pine Valley: Improved rock collisions on track 1
  • Accelerate - Pine Valley: Fixed a few areas where you wouldn't go out of bounds on track 2
  • Accelerate: Fixed golf hole eating items that weren't thrown (for example if you drove over a golf hole while holding a bowling ball that you haven't used yet, it would eat the bowling ball)
  • Minigolf - Garden: Fixed railings not having their original bounciness (before the art pass), causing many HIOs being hard or impossible to get
  • Ball Race - Prism: Fixed getting stuck on a railing segment on level 11
  • Ball Race: Improved camera fade out system to work more reliably and with multiple platforms blocking the camera
  • Ball Race - Oasis: Fixed level 1 brides fading out incorrectly
  • Ball Race - Oasis: Fixed level 7 rotating segments incorrectly fading out too early/not reliably
  • Ball Race - Oasis: Improved collisions for level 2 to ensure you can't get stuck inside of the tube cage part
  • Ball Race - Prism: Fixed an issue where you could get stuck between the railings and platforms on level 14
  • Ball Race - Oasis: Fixed getting stuck on an exit tube in level 2
  • Little Crusaders - Market: Fixed a collision issue where you can get stuck in the corner above the stairs leading down to the sewers
  • Little Crusaders - Market: Fixed ivy having collision
  • Little Crusaders - Market: Fixed rock floor trim collisions bouncing the camera up and down
  • Little Crusaders - Throne Room: Fixed various collision issues
  • Little Crusaders - Throne Room: Fixed a hole in the level on the stairs
  • Little Crusaders - Amphitheatre: Fixed missing rock collision for some small rocks hanging off the bridge edges
  • Little Crusaders - Amphitheatre: Fixed several small visual holes and z fighting
  • Little Crusaders - Amphitheatre: Optimization pass
  • Little Crusaders - Amphitheatre: Improved collision for stairs to avoid getting players stuck in corners while going up the stairs
  • Little Crusaders - Knightsend-by-sea: Fixed a couple dragon camping spots
  • Little Crusaders - Toy Room: Fixed several collisions regarding cards and tracks, along with some optimizations
  • Little Crusaders - Mystic Grove: Fixed several collision issues with rocks and wheelbarrows
  • Little Crusaders - Mystic Grove: Rocks that players slip on now have a more distinct texture compared to rocks you don't slip off of, also reduced some rocks that you slip off of that got a bit confusing
  • Little Crusaders - Mystic Grove: Fixed the fire pit burning you when you weren't near the fire pit
  • Little Crusaders - Mystic Grove: Fixed various parts of the ground being too steep to walk up
  • Little Crusaders - Mystic Grove: Fixed bad collision in cave rocks
  • Little Crusaders: Fixed dragon not regaining stamina if out of stamina when in air and sprint key is still held down
  • Virus - Overtime: Fixed a few graphical bugs
  • Zombie Massacre: Fixed controller rumble occurring when another player fires their weapons
  • Zombie Massacre: Fixed placeable equipment sometimes not scaling in for clients



Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for September 20th, 2021, detailing all the changes that have happened since September 7th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August / September 2021 Survey OVER!
Thank you to everyone who left their feedback on our survey. We'll be releasing the results of this survey sometime this week!

August / September 2021 Art Contest NOW VOTING!
The art contest has concluded, and now community voting has begun!

View the entries here!

Cast your votes here!

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Update 0.14.4.0
Work continues on the next update to Tower Unite, Update 0.14.4.0, which will introduce the Private Theaters, rent-able private screens for you and your friends complete with a bar, along with the new Laser Tag arena!

In addition, this update will include TONS of quality of life changes and bug fixes.

You can view our current progress on this update here.

Condo Improvements

New Condo Surface Editor!

macdguy worked on a new and improved condo surface editor. This new editor boosts many new features and improvements.

The surface editor now displays all the materials in a larger way, making it easier to find materials.
It also keeps track of the currently selected surface, along with automatically highlighting the current surface. It supports canvases and displays canvases for fast access to already used canvases. Several bugs have been ironed out as well, along with many surfaces having world align variants that they previously did not have.





New Condo Surfaces

There are also a bunch of new condo surfaces available!

New surfaces are: Pool Tile, Grass Condo, Concrete Condo, Concrete Dirty, Smooth Metal, Plaza Glass, Highrise Column, Marble, Marble Beige, Plain, Wood Tile, Fireplace, Garage Floor, Marble Tile, Tile Floor, Chrome, Deck, Roof, Trim (wood), Pool Floor Tile, Pool Tile 3, Pool Tile Wall, Parquet Wood, Marble Floor, Tile Floor 2, Lobby Wall Tile, Fine Wood, Wood Basic, Kitchen Tiles, Smooth Dirt Concrete, White, Tile, Planks, Theater Tiles, Theater Tiles Striped, Theater Ceiling Tiles, Theater Wall Tiles, Building Plaster, Gasoline Tile, Glass Cracked, Old House Walls 1-5, Dirty Floor, Dirty Plaster, Dirt, Forest Floor, Moss 2, Torn Floor, Rotten Floor, Rotten Carpet, Rubble, Noise, Metal Wall, Metal Floor, Fire, Reflection, Dock Wood, Old Brick, Cabin Roof, Cobblestone, Vaporwave Tile, Arcade Carpet 2, Rainbow Light, Rainbow Gradient, Stripe Wallpaper, Star Ceiling, Fake Interior, Fake Interior 2, Fake Interior No Glass, Fake Interior Blinds, Building Windows, Building Windows 2, Grass & Stone, Grass & Stone 2, Burnt, LC Brick Wall, Sandy Rock, Sandy Rock 2, Forest Greens, Nightclub Tile, Nightclub Fabric, Diamond, Light Gradient, Conveyor, Rope, Rope 2, Rope Fence, Resort Roof, Dock Planks, Light Row, Town Carpet, Hay, Metal Grating, Metal Wall Grate, Warning Stripes, Lighthouse Glass, Mansion Wallpaper, Mansion Foyer Wallpaper, Peeling Wallpaper, Concrete Wall Stripe, Sparkles, Old Plaster



Grass & Stone surfaces allow for more advanced landscaping.



Laser Projector Optimizations

Madmijk has been working on optimizing the Laser Projectors, as well as giving users the ability to optimize their own Laser Projectors.





Miscellany

Lifeless continued working on a new map for Little Crusaders.

macdguy continued working on getting Update 0.14.4.0 ready for release. He also fixed issues with head rotation while in seats, and added water splashes that are affected by velocity.

Sketchman continued working on improvements and optimizations. He fixed issues with animations when starting a server, and worked on infinite drag for Gizmos (so the mouse will wrap around the screen). He also fixed the issue with Voice Chat where voice chat would replay voice data.

Wheezwer worked on concept art for a new Event Catsack and Celebrations NPC, and continued working on haunted paintings for the Shooting Gallery ride.

Water Splashes affected by Velocity



Fixed Head Rotation in Seats



Wrap It Up
That about covers everything that happened since September 7th, 2021 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - PixelTail Games


Experience the wonders of double ticket earning this weekend starting today and ending on this Sunday.

Tower Unite occasionally features events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!



---


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for September 7th, 2021, detailing all the changes that have happened since August 30th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August / September 2021 Survey!
We want to hear from YOU! We want to get your opinions on Tower Unite as we discuss Tower's future!

Let your voice be heard on our survey, which can be found here.

This survey will be closed on September 15th, 2021!

August / September 2021 Art Contest!
We're running another art contest this month!

Try your hand at creating Tower Unite related art, paintings, pixel art, and more!

All participants may be awarded participation prizes, with the winner netting 1,000,000 units!

You can read all of the rules and requirements here!

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Next Dev Log
The next Dev Log will be on September 20th, 2021.

Update 0.14.4.0
Work continues on the next update to Tower Unite, Update 0.14.4.0, which will introduce the Private Theaters, rentable private screens for you and your friends complete with a bar!

This update will also include the new Lazer Tag arena, as well as Track 2 to the Accelerate map, "Sunrise Isles".

In addition, this update will include several quality of life changes and bug fixes.

You can view our current progress on this update here.

Miscellany

Johanna worked on finishing any work needed for the completion of the next update. She worked on fixing issues with the new water system, and also continued working on the Shooting Gallery ride.

JJosh continued working on more arcade plushies and NPCs.

Lifeless continued working on a new map for Little Crusaders.

macdguy continued working on getting Update 0.14.4.0 ready for release.

Madmijk worked on optimizing the Laser Projector item.

Sketchman continued working on improvements and optimizations. He worked on getting rotation working for multiple item Gizmo, as well as working on fixing issues with the Voice Chat system.

Wheezwer continued working on posters for the Shooting Gallery ride, as well as working on dialogue for the Private Theatres NPC.

Wrap It Up
That about covers everything that happened since August 30th, 2021 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
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