Phase 2 brings 8 new games, including 2 coin pushers! This update took us a lot of time as each game is fully networked and synced in multiplayer! Each one of these games is unique to the Arcade! We hope you enjoy these new games!
Dragon's Treasure
Coin Pusher with pachinko elements!
Sometimes, a dragon has some treasure. Sometimes, that treasure should be shared. Mostly because the dragon probably stole it from you in the first place.
Luckily, Gerald the dragon doesn’t mind - So long as you can get the coins through his maze of tricks.
Light up all 6 of the dragon's precious gems and the wheel of treasure will spin. If you wake the dragon, Gerald will add more to your push for treasure.
Coin River
Coin Pusher with a coin gun!
A long time ago, there was gold in a river. We’ve been told it was a pretty big deal. So, live the dream yourself by playing Coin River!
And don’t forget to remind yourself of the river’s importance by spelling out the word RIVER to begin launching more gold into your bucket!
Coloracle 2: Whose Hue?
Roulette-like Guessing Game
The wheel of fate is spinning. Can you decide what color it will land on? Step on in and experience COLORACLE 2. The sequel to the hit classic color deciding game COLORACLE 1: Hue's Saturation?
Select a color and hope the ball lands on the color. You will be rewarded with riches BEYOND EARTHLY IMAGINATIONS!
Gears of Coin
Coin Drop Game
Do your duty to mankind: Unclog the machine. The gears cannot keep turning without you!
And yes, you will be compensated, you feeble mortal.
This machine has no shortage of coins, it makes no cents. Be part of the revolution of the gear wars and become the light at the end of the funnel for the resistance treasurers. Grab a coin and slide down the hierarchy of the rich in the economic gaps and wealth inequality of trickle down economics.
Prismatic
Pachinko-like Ball Drop Game
It's a maze out there. Life. It's so hard to navigate.
That's why we invested in cutting-edge maze technology that will amaze you for all the days to come. Traverse through these carefully, hand picked, and locally sourced walls that will spin your head and put a smile on your beautiful face.
Candy Slam
Time Skill Multiplayer Game
Have you ever wanted to punch candy in the face? Now you can.
This candy must be punched off of the conveyor belts and into the candy piles to be safely packaged! It’s the only way to keep things interesting.
Don't punch anything else but candy though, we don't want any of that,
Mas Feurte 2K
Strong Hammer Test Game
You are strong. But are you 2K strong?
I didn’t think so. At least not yet.
Keep your mouse centered on the landing circle and press as many keys on your keyboard as you can within a short amount of time. Don't let up! The power meter will fill up the more you mash.
Ultimate Cow Wheel
Prize Pusher
The cows are back FOR REVENGE. After centuries of being abducted by aliens, the cows have studied sorcery and magic. The aliens continue to invade their lands and attempt to graze on the cow's RIGHTFULLY OWNED GRASS! The cows will not stand for this any longer! The ULTIMATE revolution has begun!
Help the cows steal and destroy the alien UFOs and be rewarded with tickets. Grab the more important UFOs for larger rewards. And if you're feeling bold, grab letters and spell out M I L K to amplify the cows and bask in the milky goodness of the jackpot.
Improved Voice Chat
We've resolved lots of connection issues with voice chat in this update, including resolving various issues with hearing players while in Game Worlds. We've also made Virus and Little Crusaders use localized voice, allowing for more immersion and team planning.
Improved Workshop Browser
The workshop browser no longer has pages! The browser will automatically fetch addons as you scroll down the list and it remembers where you were! Now you can easily see hundreds of workshop models with ease. We've also optimized the browser, massively improving FPS while using the workshop browser.
Improved Controller support for Zombie Massacre
Controller support for Zombie Massacre has been improved. Aiming for controllers is now fixed. We've also added custom rumble feedback for each weapon. With the rumble feedback, you'll feel a difference in power when using shotguns, machine guns, and even explosions. We'll be continuing to improve on controller support for all Game Worlds.
Improved Canvas Safety Settings
In this update we've added another layer of control for canvas loading. There is now a canvas safety setting where you can control the canvas images you can load. You can set the setting to none, friends only, and public (default).
While in public mode, we've reworked the canvas permission prompt to be more clear and easier to use. Show, Hide, Show & Trust, and Hide & Block options are now available. Show will display the canvas for that session and will ask you again the next time you join the same condo. Show & Trust will show the canvas data and never ask for permission again for that condo. Hide and Hide & Block will block canvas data from loading all together, with block never asking for permission again. By default now, all canvas data will not load until you have selected one of the Show options.
Changes
Arcade: Phase 2 adds 8 new arcade games, including 2 coin pushers! Games added are: Dragon's Treasure, Coin River, Coloracle 2: Whose Hue?, Gears of Coin, Prismatic, Candy Slam, Mas Feurte 2K, and Ultimate Cow Wheel
Added backer custom reward items to the Appearance and Rob's Imports stores: Burger Beanbag, Electric Chair, Marble Dogs, Cartoon Dragon Plush, DJ Glasses, Baby Dragon Hat, Big Foot Mask, Nipper9000, Spartan Helmet, Exo-Suit, Sweden Hat, Tiger Tail, Tiger Jacket, Scarf, Scarf Belt, Green Backpack
The Pizza and Ice Cream stores in the arcade are now open with new items
Added Canvas Tube to the D.I.Y. store
You can now edit the Canvas Cylinder to be a half cylinder
The chatting indicator now only shows while a player is currently typing, not just when they have the chat box open
Workshop browser now has endless scroll loading. The workshop browser no longer has pages and instead loads new results (if it can) as you scroll down and does not clear past results until you do a new search
Workshop browser no longer searches every time, so it'll keep where you were and not have to reload each time you open/close it
Improved FPS when browsing workshop player models, items, and condos
Teleporters now handle velocity of objects when exiting teleporters that have rotations. For example, if you toss an item into the teleporter at a high speed, it'll exit with the same high speed at the new angle of the teleporter's exit. This change applies to both players and physics objects
Health bar now shows up in the bottom right when you take damage or gain health for Condos and Plaza
Improved damage and hit indicators to be more impactful and satisfying
Planetary Piano: Added a rule board to clarify new game modes and ticket payouts
Planetary Piano: Cleaned up/polished cabinet art
The Offering: The UFO beam now bounces back balls into the out of bounds zone, adding to difficulty
Super Hoopers: Cabinet art redesign
Wheel of Fire: Tokens required to play reduced to 5 (from 20)
Avalanche: Tokens required to play increased to 15 (from 5)
Avalanche: Tickets earned during bonus are now worth half a ticket (instead of a full ticket)
It is now easier to use the token and ticket machines, you no longer have to be lined up exactly with the button, making it easier for people using third person
Ice Cave: Added Hard gametype which brings back the classic Ice Cave challenge of 20 ball throws and 35 seconds on the clock. Payout is increased in this mode
Plaza Changes
Added easy to access voice chat volume to the Plaza scoreboard directly below player list
Poker: Added more sound feedback when a player raises or folds
Poker: Added notification sound for when it is your turn
Updated the character model for the Oasis Store shopkeeper (Sharon) with a new custom made, stylized model
Bowling: Improved lighting and floor reflections
Condo Changes
Improved Canvas trust prompt. Added Show, Show & Trust, Hide, Hide & Block buttons and reorganized the look of the UI to be more clear about what options you have when joining condos
Added Canvas Safety levels. Disabled (disables all canvas data), Friends Only (load only canvas data you're friends with), and Public (load canvas data after asking permission - this is the current method)
Added an option to teleports to disable rotation change on destination (the old functionality before you could set a rotation)
Condo permission for noclip has been moved to the top category for easier access
Condo admin permissions (for kick/ban, etc.) now have a redder background to show their importance and danger of applying said permissions
Added easy to access voice chat volume to the Condo scoreboard directly below player list
Food items in Condos now give you health
Condo Saving Improvements: Condos now save on an interval and when you disconnect, instead of every item, resolving issues for players with large builds and reducing save errors overall.
Game World Changes
ZM: When using controller, the aiming cursor will no longer show up and the combo/ammo indicator will follow your player
ZM: Added force feedback while using controller for firing weapons, melee, special, and item placement
Voice chat for Virus and Little Crusaders is now locational
Ball Race: Pickup upgrades now have their own icons on the HUD
Minigolf: Garden Art Polishing
Accelerate: Reduced boost sound volume and added pitch changes based on drift boost power
Accelerate: Reduced drift sound volume
Accelerate: Removed camera shake when boosting
Accelerate: Reduced drunk effects
Accelerate: Bedzoom is now a Hard difficulty map
Settings Changes
Reorganized graphics settings by grouping the important settings together better
Added an indicator of the default value on settings sliders
Added a setting to completely disable mirror rendering in the mirror quality setting
Made descriptions for settings larger
Bug Fixes
Improved voice chat system to only connect voice chat with players who are near you, fixing various voice chat connection issues
Fixed voice chat not working for Accelerate at all
Fixed voice chat not working in Zombie Massacre during upgrades menu
Fixed voice chat not working for waiting for players state in Game Worlds for the host
Fixed Billiards sometimes starting in a weird state where the cue would not be visible the entire game
Fixed damage notes showing up in the center of characters always, now the damage notes show up at where the damage was taken from (damage notes are the "-10" damage text that pops up when you took damage from another player)
Fixed Courtyard Villa workshop condos not loading into Courtyard Villa
Fixed the alt key being consumed by use input
Fixed hot bar default displaying weapon category instead of toys
Fixed theater trophy items using the wrong base material (and made diamond trophies use a different more expensive looking base)
Optimized key prompt HUD elements
Arcade - Little Birde Feeders: Fixed extra ball being spawned when there are no more throws available (also improved the visuals for the ball return)
Arcade - Wheel of Fire: Fixed the wheel sometimes visually landing on the wrong spot and rewarding the wrong amount
Arcade: Fixed players sometimes being rotated the wrong way while in multiplayer arcade games (Bug Bytes, Planetary Piano)
Arcade: Optimized LED logic
Arcade: Optimized Meteoroid Mania
Arcade: Optimized Planetary Piano
Arcade: Optimized Token and Ticket machines
Arcade: Various optimizations to the core components of Arcade games
Minigolf: Fixed Sweet Tooth not loading its icon or name in the leaderboard collection book
ZM: Fixed controller aiming not hitting zombies properly often
ZM: Fixed controller aiming being reversed on Gasoline
Fixed the back button on leaderboards in collection book not taking you back to the list of leaderboards if there is no map selection
Fixed collision issues with Fishing rod and inventory/projectiles
Fixed chainsaw idle sound not being local only
Fixed chainsaw rev sound missing during minigame battle
Fixed crosshair displaying when there is a use prompt (now the crosshair will hide when there is a use prompt)
Fixed use prompt displaying immediately when opening a door (which is confusing as the moment you open the door, it prompts to close). Now the prompt will be hidden while a door is moving
Fixed Theater NPC not doing their nearby dialogue
Fixed Poker win/lose music not being scaled by the volume settings
Fixed several exploits with Poker
Fixed one of the update screens in the upstairs transit station sometimes not loading the update image
Condo: Fixed canvas data not loading in if you have not trusted the canvas user and have clicked on decide later
Condo: Fixed food/drink amount left indicator showing up if you cannot eat/drink the item (now it should be hidden)
Condo: Fixed Canvas Pile glow and tiling settings not working
Fixed placeable light, sound emitter, FX colliding with weapons, projectiles, etc.
Condo: Fixed teleporters not teleporting NPCs
Condo: Fixed teleporters not teleporting RC cars
Condo: Fixed teleporters not keeping velocity when entering them (if a rotation is set)
Condo: Fixed Courtyard double doors not saving their hidden or automatic states
Condo: Fixed Sand condo material not being colorable
Condo: Fixed not being able to color Martian Rock Stairs
Condo: Fixed wrong rock materials for the Weathered Rock items (and fixed their colorable abilities)
Condo: Fixed Sandy Rock Pile sand not being the correct material and not being colorable
Virus: Fixed blood decals drawing over weapons
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for August 16th, 2021, detailing all the changes that have happened since August 9th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Summer Characters are Back!
Summer is here and the summer characters are back and visiting the Plaza once again! Talk with them to get free items and units.
Update 0.14.3.0 - Arcade: Phase 2
We are getting very close to sharing this update with all of you!
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Arcade - Phase 2
macdguy worked on fixing various bugs and making gameplay changes observed during internal playtesting.
Johanna worked on optimizations for the Arcade.
JJosh continued working on Arcade plushes, prizes, and NPCs.
Madmijk worked on optimizations for the Arcade.
Arcade: Phase 2 Machines in the Arcade
Plaza: Rail Shooting Gallery
Johanna continued working on the Rail Shooting Gallery, finishing the first draft of the Loading Station and finishing alot of the effects for the doors and transition rooms.
Plaza: Rail Shooting Gallery Loading Station WIP
Condo Items
macdguy worked on new Canvas items, creating a Tube and Half Cylinder variant.
Condo: New Canvas Items
Condo/Plaza: Health Improvements
macdguy worked on the Player Health system used in the Plaza and Condos for PvP.
Condo/Plaza: Redesigned Health Bar
Condo/Plaza: Health bar appears when taking damage.
Condo/Plaza: Food now grants health.
Miscellany
macdguy continued working on Condo I/O, making a GUI for editing events. He also added infinite scrolling to the Workshop Browser.
Lifeless continued working on a new map for Little Crusaders.
Sketchman continued working on improvements and optimizations. He worked on optimizations and fixes for the Voice Chat system, as well as working on the Player Grouping system. He also worked on fixes for the Highrise Condo.
Wheezwer continued working on art for the horse race betting machine for Casino: Phase 2. She also continued working on Plaza posters.
Workshop Browser Infinite Scroll
Condo I/O Editing GUI
Wrap It Up
That about covers everything that happened since August 9th, 2021 at PixelTail Games. See you all next week.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for August 9th, 2021, detailing all the changes that have happened since August 2nd, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Summer Characters are Back!
Summer is here and the summer characters are back and visiting the Plaza once again! Talk with them to get free items and units.
Update 0.14.3.0 - Arcade: Phase 2
Work continues on the finishing touches for Arcade: Phase 2, introducing new games to the Arcade, and more.
The winners are: 1st place - 2,000,000 Units - @darkcoolyo 2nd place - 1,125,000 Units - @Frasler 3rd place - 800,000 Units - @Battlemark 4th place - 600,000 Units - @BubberDucky 5th place - 400,000 Units (200,000 Units each) - @LeTexPro (kivsune & Neddy)
Congratulations to everyone who won, and thank you to everyone who participated, both in the contest and deciding the winners! We can't wait to see you all in the next one!
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Arcade - Phase 2
macdguy worked on fixing a bunch of networking related bugs with Arcade - Phase 2 that was observed during internal testing. He also worked on implementing the various food items that will be purchasable inside of the Arcade. Work was also done on the Shooting Gallery, but this will in be a future phase.
Madmijk worked on various aspects of Arcade - Phase 2, such as fixing some bugs with achievements and "Captain Calypso's Planetary Piano". He also worked on "Mas Fuerte" and "Candy Slam".
Will continued working on more sounds for "Gears of Coin".
Arcade: New Food Items
Plaza: Rail Shooting Gallery
Johanna continued working on the Rail Shooting Gallery, finishing the first version of the effects for the transition areas along with working on the first section where players will board the ride vehicle.
Wheezwer continued worked on concept art for the Rail Shooting Gallery.
Plaza: Rail Shooting Gallery Loading Station Concept Art WIP
Condo: Canvas Permissions Rework
macdguy worked on reworking the Canvas permissions system to make it simpler, and fixed bugs that prevented the system from working properly the first time.
Custom Content Warning
Upon entering a new condo, the player will be shown a redesigned Custom Content Warning prompt.
The player will have four options they can choose.
Temporary Show: This will show the canvas images just this once. Hide: This will hide the canvas images just this once.
When the player leaves / re-joins the condo, the "Custom Content Warning" prompt will re-appear.
Permanent Show & Trust: This will show the canvas images, and save the setting for the condo host. Hide & Block: This will hide the canvas images, and save the setting for the condo host.
When the player leaves / re-joins, the "Custom Content Warning" prompt won't re-appear.
The setting can be changed in the scoreboard later however if preferred.
Canvas Caching
The Canvas caching system has also now been revamped.
Previously, the game would cache the canvas images from condos that the player trusted. Now, the game will only cache canvas images from condos whose owners you are friends with.
Canvas Safety Level
There is also now a "Canvas Safety Level" in the settings, with three settings.
Public: The user will be asked before loading canvas data from any new condo. Friends Only: Canvas data will be loaded automatically from Friend owned condos, but no one else. Disabled: No canvas data will be loaded ever.
Condo: Redesigned Custom Content Warning
Condo: Canvas Safety Level
Condo: Teleporter Item Improvements
macdguy improved the teleporter item.
Before, objects and players would exit the teleporter with their velocity and angle being reset.
Now, objects and players will now keep their velocity and angle upon exiting a teleporter.
macdguy worked on implementing a dialog on the main menu to advertise player surveys.
Lifeless continued working on the Ball Race "Midori" map overhaul.
Sketchman continued working on improvements and optimizations. He worked on optimizations and fixes for the Voice Chat system, as well as working on the Player Grouping system. He also finished the Steam achievements for Arcade - Phase 2.
Wheezwer continued working on concept art for the planned Accelerate map, "Archenemypelago".
Main Menu: Player Surveys Dialog
Wrap It Up
That about covers everything that happened since August 2nd, 2021 at PixelTail Games. See you all next week.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for August 2nd, 2021, detailing all the changes that have happened since July 19th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Summer Characters are Back!
Summer is here and the summer characters are back and visiting the Plaza once again! Talk with them to get free items and units.
Update 0.14.3.0 - Arcade: Phase 2
Work continues on the finishing touches for Arcade: Phase 2, introducing new games to the Arcade, and more.
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Arcade - Phase 2
macdguy finished working on "Coloracle 2: Whose Hue?", "Ultimate Cow Wheel", "Dragon's Treasure", completing all of the gameplay for all of the machines. He worked with Madmijk to play test and fix any bugs that appeared with the machines during the play test. He also optimized the leaderboard screens, and helped populate the Arcade with attract sounds for the new games.
Madmijk worked on stats and achievements for the new games, along with helping play test and discover bugs with the new machines.
Sketchman worked on icons for the achievements for all of the new machines.
Will finished working on music and sounds for all of the new machines.
Arcade: Ultimate Cow Wheel Gameplay
Arcade: New Machine Descriptions
Arcade: New Achievement Icons
Accelerate: Moon City
Johanna continued working on the new Accelerate map, "Moon City".
Accelerate: Moon City WIP
Zombie Massacre
macdguy worked on improving controller support for Zombie Massacre. He fixed bugs where players were unable to aim on certain maps, and added rumble feedback for firing and reloading. When using a controller in Zombie Massacre, the cursor will now hide and the cursor indicators (Gun Ammo remaining for example) will appear next to the player.
Zombie Massacre: Improved Controller Support WIP
Condo I/O
macdguy worked a bit on the upcoming Condo I/O system. He finalized the design for input/output. Using the system, players will be able to have multiple outputs from one item to another item, along with the ability to determine what that output does to the corresponding item. For example, a player can tie a Key Pad event of "On Success" to a door that will unlock the door when the "On Success" event fires. Alternatively, the Key Pad can tie an event of "On Failure" to the door to set the door on fire.
He also implemented delays into all the output events, allowing the player to chain output events. For example, a player could have a button that opens a door, then 2 seconds later, play a sound, then 3 seconds later begin moving a spiked wall.
Miscellany
macdguy worked on improving the Setting Menu to add a panel that is intended to explain in more detail what each setting does.
Sketchman continued working on improvements and optimizations, looking into issues with voice chat, working on implementing the server browser backend, fixes and tweaks to condo saving, and more.
Wheezwer continued working on new Plaza posters, and started working on concept art for the planned Accelerate map, "Archenemypelago".
Improved Settings Menu WIP
Wrap It Up
That about covers everything that happened since July 19th, 2021 at PixelTail Games. See you all next week.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for July 19th, 2021, detailing all the changes that have happened since July 12th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Dev Log Heads Up!
Work will continue throughout this week and next week, but our next Dev Log won't be until August 2nd, 2021.
Summer Characters are Back!
Summer is here and the summer characters are back and visiting the Plaza once again! Talk with them to get free items and units.
Update 0.14.3.0 - Arcade: Phase 2
Work continues on Arcade: Phase 2, introducing new games to the Arcade, and more.
July's contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.
The contest ends July 30th, 2021 at 11:59 PM CST!
1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Arcade - Phase 2
Johanna continued working on various models for Arcade - Phase 2.
macdguy finished working on "Coin River" gameplay. He is on finishing "Ultimate Cow Wheel", which just needs its jackpot component completed. He also worked on fixing a couple bugs with "Dragon's Treasure".
madmijk worked on "Gears of Coin", wrapping up development.
wheezwer worked on art for "Ultimate Cow Wheel" and "Gears of Coin" among others.
Will continued working on music and sounds for "Gears of Coin" and "Ultimate Cow Wheel"/
Arcade: Gears of Coin Gameplay Demo WIP
Arcade: Coin River Gameplay Demo WIP
Arcade: Ultimate Cow Wheel Visual Effects WIP
Plaza NPCs
JJosh continued working on the upgraded Plaza NPCs, working on the second art pass for the two Arcade NPCs (Virgil T. Chad and Chilly Billy), along with the new Oasis NPC (Sharon) and Franky.
Plaza NPCs Art Pass WIP
Franky Remodel Early WIP
Miscellany
Lifeless continued working on the Ball Race map, "Midori" art pass.
Sketchman continued working on improvements and optimizations, looking into issues with voice chat, working on implementing the server browser backend, fixes and tweaks to condo saving, and more.
Wrap It Up
That about covers everything that happened since July 12th, 2021 at PixelTail Games. Our next dev log will be on August 2nd, 2021.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for July 12th, 2021, detailing all the changes that have happened since July 6th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Summer Characters are Back!
Summer is here and the summer characters are back and visiting the Plaza once again! Talk with them to get free items and units.
Update 0.14.3.0 - Arcade: Phase 2
Work continues on Arcade: Phase 2, introducing new games to the Arcade, and more.
July's contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.
The contest ends July 30th, 2021 at 11:59 PM CST!
1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Arcade - Phase 2
Johanna continued working on various models for Arcade - Phase 2.
macdguy continued working on "Ultimate Cow Wheel", finishing the physics and making adjustments to the gameplay. He also finished the "Dragon's Treasure" gameplay, and worked on "Coloracle 2: Whose Hue?".
madmijk worked on "Gears of Coin".
wheezwer worked on art for "Super Hoopers" and "Ultimate Cow Wheel".
Will finished the music for "Gears of Coin", working on finishing the sounds, while also working on music and sounds for "Ultimate Cow Wheel".
Arcade: Dragon's Treasure Normal Gameplay WIP
Arcade: Dragon's Treasure Gems Gameplay WIP
Arcade: Dragon's Treasure Special Gameplay WIP
Arcade: Gears of Coin Gameplay WIP
Arcade: Ultimate Cow Wheel Cabinet
Accelerate: Moon City
Johanna continued working on the Accelerate map, "Moon City".
Accelerate - Moon City: Artificial Tree and Magical Floating Lamp WIP
Miscellany
Lifeless continued working on the Ball Race map, "Midori" art pass as well as working on the courses for the Minigolf map, "Dark".
Sketchman continued working on improvements and optimizations, looking into issues with voice chat, working on implementing the server browser backend, fixes and tweaks to condo saving, and more.
Wheezwer worked on posters for the Plaza.
Wrap It Up
That about covers everything that happened since July 6th, 2021 at PixelTail Games. We'll see you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for July 6th, 2021, detailing all the changes that have happened since June 14th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Tower Unite is on sale for only a couple more days for the Steam Summer Sales!
July's contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.
The contest ends July 30th, 2021 at 11:59 PM CST!
1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Arcade - Phase 2
Johanna worked on the redesigned "Super Hoopers" cabinet model, along with working on finishing the cabinet model for "Ultimate Cow Wheel".
JJosh continued working on the Arcade NPCs.
macdguy worked on finishing "Coloracle 2: Whose Hue?", as well as working on "Dragon's Treasure", "Ultimate Cow Wheel", and "Mas Fuerte 2K".
madmijk worked on fixes for "Captain Calypso's Planetary Piano", worked on the lights and UI for "Mas Fuerte 2K", and overhauled the wheel spinning code for "Wheel of Fire" to prevent it from landing incorrectly.
Will worked on music and sounds for "Gears of Coin" and "Ultimate Cow Wheel".
Arcade - Phase 2: Super Hoopers Cabinet Redesign WIP
Arcade - Phase 2: Dragon's Treasure "Treasure"
Slaughterday Night Live
macdguy worked a little bit on combat improvements for Slaughterday Night Live, such as Headshot gibbing feedback and Hit Indication feedback.
Slaughterday Night Live: Ragdoll Improvements
Slaughterday Night Live: Improved Headshot Gibbing Feedback
Slaughterday Night Live: Indicator / Damage Notes (Old / New)
Ball Race
macdguy worked on implementing custom pickup icons.
Lifeless created a potential concept for a visual overhaul for "Midori".
Ball Race: Midori Visual Overhaul Concept Not Final Nor Confirmed
Ball Race: Custom Pickup Icons
Minigolf
Johanna worked on adding course walls to "Treasure Cove" and "Garden".
Lifeless continued working on the new courses for "Dark".
Minigolf: Treasure Cove Course Walls WIP
Minigolf: Garden Course Walls WIP
Condo
macdguy improved fish placement in Condo Pools and Ponds, and implemented new light switch sounds. These features were shipped in a previous hotfix.
Condo: Improved Fish Placement in Pools and Ponds
Condo: Improved Light Switch Sounds (Old / New)
Plaza
macdguy added reflections to the Bowling Alley (A graphics option exists to turn this off), along with some lighting optimizations.
JJosh continued working on the new Oasis NPC.
Plaza: New Oasis NPC
Plaza: Bowling Alley (Before / After)
Miscellany
macdguy worked on improving physics for Bowling and Billiards.
Sketchman continued working on improvements and optimizations, looking into issues with voice chat, working on implementing the server browser backend, fixes and tweaks to condo saving, and more.
Wheezwer worked on concept art and props for the Accelerate map, "Moon City".
Wrap It Up
That about covers everything that happened since June 14th, 2021 at PixelTail Games. We'll see you all next week!
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