Own your own tropical island, complete with a pool, basketball court, and private runway.
Head to Jeff at the Condo Realtor store located inside of Sweet Suites Furnishings. Don't keep Jeff waiting.
Arcade: Phase 1.5
During development of Arcade Phase 2, we have touched on our existing arcade games and improved several of them. Instead of having you wait, we decided to get these changes out to you now!
Super Hoopers
Basketballs about to be thrown are now transparent, allowing for easier aiming!
It's now a lot easier to grab basketballs. You no longer need to aim exactly at a ball to pick it up, you can just grab from the return area.
Offering
Completely reworked gameplay. Cups were replaced with grid score holes.
Added a bonus mode when the offering meters are full.
You now have 25 balls to throw instead of just 12.
There's also now a UFO that hovers back and forth that will fire at the balls.
Ring God
Vastly improved ring scoring detection. Before, oftentimes rings around bottles were not counted. Now they are.
Ice Cave
There is no longer a limit of balls you can throw.
The glass screen was lifted up.
Tornado:
There are now bonus zones that are randomly picked over time. Pocket the ball in the bonus zone for an extra 150 tickets!
Avalanche:
Added a new bonus mode after you reach 500 points.
Other Arcade games have had tweaks, visual improvements, and payout changes. We plan to keep updating the existing games towards the upcoming Phase 2 release.
Sprummer Plaza Update
Including all this, the Plaza has had a few changes such as a new Fresh Store interior, improved palm trees, and optimizations.
New Teleporter Targeter System
For Condo builders, various improvements to the teleporters have been made. You now can set rotations for teleporters!
You can also set your own custom use prompts and there's a new target editor which will allow you to quickly and easily adjust teleporter positions without the need of the target tool.
Highrise Cleanup
The Highrise condo has several improvements and bug fixes included in this update. Be sure to read the changes at the bottom of this change log for more information!
Changes:
New Condo: Courtyard Villa
Plaza: Fresh Store Art Pass
Sprummer Plaza Update
Condo - Highrise Trim/Detail Cleanup
Added title bars to options in condo edit UIs to make it easier to tell apart and organize
Moved the old soda can into the vending machine and updated its graphics
Casino: Free spin in Wheel of Money now gives you two free spins instead of just one
Condo: New targeting editor. For items that use targets (teleporters, strings, etc.) you can now more easily set their target. By clicking on "Set Target" within the item editor, you'll enter a target mode where you can select the target based on where you are looking or based on where your current camera/position is. You no longer need to use the targeting tool!
Condo: You can now adjust the rotation of teleporter destinations
Condo: Added an option to set a custom label for the teleporter use prompts
Condo: Added an option to set a custom label for the NPC use prompt
Condo: Added an option to set NPCs to stare at players (by default NPCs will no longer stare at players)
Improved the Plaza map teleport screen to be more easy to use and more visible to find locations
Added a graphics setting to adjust the mirror quality
Arcade - Little Birde Feeders: Sped up the basket movement
Arcade - Little Birde Feeders: Updated the colors of the score rings to be based on how much they are worth instead of all being purple
Arcade - Offering: Improved physics and fixed balls getting marked as invalid before they have settled
Arcade - Offering: Completely reworked the gameplay. Small cups were replaced with a grid with score holes, making it much more easier to get the balls into the scores
Arcade - Offering: Added bonus mode. When the offering meters are full (1,500 points reached), every cup will be worth extra tickets
Arcade - Offering: You now have 25 balls to throw instead of 12
Arcade - Offering: Reduced the timer from 40 seconds to 30 seconds
Arcade - Offering: You can only hold one ball at a time now, instead of 5
Arcade - Offering: Reduced point amounts on the score zones a bit
Arcade - Offering: Added a UFO that hovers back and forth over the holes that will fire at balls that intersect with its searchlight beam
Arcade - Ring God: Vastly improved ring score detection
Arcade - Ring God: Scaled up the rings just a tad
Arcade - Ice Cave: There is no longer a limit of balls you can throw
Arcade - Ice Cave: Increased payouts. 50 points are now worth 5 tickets (instead of 1) and reaching 6500 points will give you 500 tickets (instead of 50)
Arcade - Ice Cave: Lifted up the glass screen so you can easily throw without hitting it
Arcade - Super Hoopers: Basketballs in hand now are translucent, allowing you to aim better
Arcade - Super Hoopers: Made it easier to grab balls (you no longer need to aim exactly at the ball to pickup, just the area)
Arcade - Tornado: Added bonus zones that are now randomized
Arcade - Tornado: Reduced token cost (from 10 to 5)
Arcade - Avalanche: Updated visuals a bit, making the blue targets more noticeable
Arcade - Avalanche: Once you reach the bonus 500 points, you can now make additional tickets for each target hit after passing it (no longer maxes out at 500 tickets)
Arcade - Avalanche: After reaching bonus, all catsacks will become double points
Arcade: Renamed and rethemed a few games. The alley roller is now called Starfield Lanes and Wheely Rigged is now called Sunlight Roller.
Arcade: When you are about to throw one ball/ring (instead of all at once), it'll now display just the one ball/ring instead of all of them, allowing you to better aim
Friends who are hosting a game will now have a "hosting" tag on your friend list
Added clean variations to a Chain-link Fence items
Condo: You can now toggle off certain static models in Condos
Added new items to Sweet Suites: Modern Toilet, Modern Bathtub, Modern Bath Shelf, Modern Bathroom Sink, Modern Showerhead, Upper Cabinet Shelf, Upper Cabinet Shelf End
Added new items to DIY: Glass Double Doors, Bedroom Double Doors
Bug Fixes:
Fixed startup crash relating to 10th and 11th gen Intel CPUs
Fixed not being able to join other players if they aren't the host of the server
Fixed the wheel stopping/stuttering/desyncing for Wheel of Money, Wheel of Fire, Spin To Win, and Meteoroid Mania
Fixed Ball Race orbs flickering when going fast
Fixed Ball Race timer reporting incorrect times under certain circumstances
Fixed a bug where Co-Op Inventory would show up at all times even without the permission
Fixed workshop items not casting shadows even with the setting on
Fixed the mirror in condo rendering while upstairs
Fixed a bug where preview wearables in workshop editor fade out when zooming in close
Fixed a bug with copycat where you could select certain objects in House condo that you shouldn't be able to (such as the foliage)
Fixed RC dragon turning being completely broken
Fixed placeable balloon spawning fully extended
Fixed water missing in Ball Race: Woodland tubes
Fixed tiny potion sometimes spawning at the origin of condo maps
Fixed canvas pile collisions when scaled
Fixed first person camera clipping when jumping while using tiny potion
Fixed third person zoom/in out being off while using tiny potion
Fixed not being able to color Monitor, Modern Coffee Table, and Drumset
Fixed surfaces not resetting when clearing your condo
Fixed snowball battle power up weapon pickup not drawing
Fixed various condo surfaces not having the correct footstep sounds
House condo: Fixed indirect lighting causing lighting seams between coplanar surfaces, commonly seen on canvas primitives
Fixed workshop items that have collision disabled having their collision get toggled back on
Arcade - Offering: Fixed "Worthy Offering to the Gods" achievement
Arcade: Fixed score light effects not playing sometimes
Arcade - Little Birde Feeders: Fixed score rings not resetting their light status after scoring
Arcade - Ring God: Fixed the incorrect rows lighting up when getting a score
Highrise Changes:
Flattened ceiling on hallway stairwell to open up the space
Replaced individual metal girding pieces with modeled bands to remove gaps in geometry
Made a cutout in the metal girding for the rooftop staircase
Centered the rooftop staircase
Made the exterior wall under the rooftop staircase customizable
Centered and equalized the size of the rooftop windows near the staircase
Centered and made all pieces in each string of guard rail match its neighbor's size
Removed the weird angled guard rail piece outside of the hexagonal tower
Remodeled the tower so that it is no longer skewed
Made the interior wall of the tower customizable
Made a custom collider for the tower glass so the collision is no longer bugged
Made the UVs match for the inside walls of the large room and the inside tower wall
Replaced the floor molding in most of the condo with pieces that wrap corners and follow staircases
Equalized and re-spaced the wall panels for the rooms that have them
Separated wall panels into a separate column and panel model so when the ceiling height changes the column can match it without squishing the wall panel
Adjusted several changes in ceiling height so that the ceiling terminates on a column instead of in the middle of ceiling trim
Removed a lot of superfluous purple floor trim used as decoration
Removed the purple monstrosity hiding the hole in geometry between the living room and the 2F hallway
Removed some hidden geometry that served no purpose inside the living room supports
In both hallways, removed the large supports and raised the beams to make the space more open, less cluttered, and more customizable
Removed the 2F hallway wall blocking the skylight to open it up to more natural light
Added a rail where the above mentioned wall was
Added a screw for hiding the rail in case users want to replace the wall with a canvas cube
Remodeled the skylight wall space to fix some geometry issues and open up the skylight a bit more
Added a retractable window pane to the skylight
Fixed UVs on many outside walls so that they line up with their neighbors
Fixed the partial turret so that the angled walls are symmetrical
Replaced the outside ramp with a curved staircase (can replace with the original ramp by using the screw similar to the 2F rail)
Fixed Z-fighting/overlap issues with the window panes on the outside of the building
Added a platform for the bottom of the building so it doesn't end in the middle of a window pane
Added a low res door to the bottom with stairs for aesthetics
Fixed a ground floor path z-clipping with the ground
Fixed a distant city sticking up at an angle
Fixed the black pillars in the pool room to be symmetrical with the opposite wall and spaced more evenly
Slightly expanded the entrance room so that a wall panel didn't wrap around an inside corners
Fixed one of the rooftop guard walls terminating at an angle near the living room entrance
Split several instanced actors into multiple instanced actors to prevent overdraw
Fixed an area of the living room's black ceiling extending into the hallway in a weird way
Fixed some gaps in the wall geometry in the basement
Fixed some gaps in the window geometry
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for June 14th, 2021, detailing all the changes that have happened since June 7th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.14.2.0 - Courtyard Villa & Arcade: Phase 1.5
We're working hard to get Update 0.14.2.0 ready for release. This update contains massive improvements and gameplay tweaks to the older Arcade machines, along with a brand new condo, some Plaza updates, and bug fixes / improvements to the general game.
This update should also fix launch issues with 10th and 11th gen Intel processors, which you can read about here.
June's contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.
The contest ends June 30th, 2021 at 11:59 PM CST! (This date may get pushed back further.)
1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Arcade Progress
Johanna worked on redesigning and improving old Arcade machine models for Sunlight Roller (previously Wheely Rigged), Wheel of Fire, and our alley roller (Starfield Lanes).
macdguy worked on tweaking the original Phase 1 games and making a bunch of improvements. He also continued working on the new Phase 2 machines.
madmijk continued working on fixes and new game modes for "Captain Calypso's Planetary Piano".
wheezwer worked on art for "Candy Slam", as well as working on updating the art for "Captain Calypso's Planetary Piano".
Arcade: Starfield Lanes
Arcade: Sunlight Roller
Arcade: Wheel of Fire
Arcade: Candy Slam Targets WIP
Accelerate: Moon City
Johanna continued working on Track 1 of Moon City.
Moon City: Track 1 Progress WIP
Accelerate: Sunrise Isles
Johanna put the finishing touches on Track 2 of Sunrise Isles.
Sunrise Isles: Track 2
Sunrise Isles: Overview (Track 2 | Track 1)
Minigolf: Garden
Johanna continued working on updating the course walls for Garden.
Minigolf: Garden Old Course Walls
Minigolf: Garden New Course Walls
Condo Improvements and Items
macdguy added a feature where certain pre-built objects in condos can now be toggled off. He also improved several older items, such as adding flushing animations to the toilets, improved the toilet model, and added a clean variation option to the Chain Link fence item. With the imminent release of the new condo, he also worked on adding new condo items. He also started working on more canvas primitives, such as pipes, half pipes, and donuts.
Condo: Toggle-able Condo Objects
Condo: Flushable Toilets
Condo: Chain Link Fence Variants
Condo: New Items
Miscellany
JJosh continued working on improved NPCs.
Lifeless continued working on holes for Minigolf: Dark.
macdguy updated the Friends List on the Main Menu to display if a friend is hosting the game they are in.
Sketchman continued working on improvements and optimizations, looking into issues with voice chat and working on improved condo saving.
Menu: Friends List Update
Wrap It Up
That about covers everything that happened since June 7th, 2021 at PixelTail Games. We'll see you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for June 7th, 2021, detailing all the changes that have happened since May 24th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.14.2.0 - Courtyard Villa & Arcade: Phase 1.5
We're working hard to get Update 0.14.2.0 ready for release. This update contains massive improvements and gameplay tweaks to the older Arcade machines, along with a brand new condo, some Plaza updates, and bug fixes / improvements to the general game.
June's contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.
The contest ends June 30th, 2021 at 11:59 PM CST! (This date may get pushed back further.)
1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!
The winners are: 1st place (2,000,000 Units) - @CocoCookies Grand Meadow Square 2nd place (1,000,000 Units) - @FireZambie Surf Map 3rd place (750,000 Units) - @Frasler Lunamei Station Delta 4th place (500,000 Units) - @Robbon Jazz Club 5th place (375,000 Units) - @CaptainHMMurdock Bowling Alley
Thank you to all 144 community members who voted for the winners. As always, participants also received 100,000 units.
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Condo
macdguy made improvements to the Teleporter and Trans-dimensional portal, along with improving the targeting editor.
Condo: Teleporter and Trans-dimensional Portal Rotation Settings (WIP)
Condo: Targeting Editor Improvements (WIP)
Condo: Teleporter Custom Label
Accelerate: MoonCity
Johanna started working on the track for MoonCity.
Accelerate: MoonCity Track Blockout (Early WIP)
Minigolf: Dark
Lifeless started working on the final levels for Dark, including a visual overhaul for the map.
Minigolf: Dark Visual Overhaul (WIP)
Arcade: Phase 2
Johanna worked on redesigning and improving old Arcade machine models for Sunlight Roller (previously Wheely Rigged), Wheel of Fire, and our alley roller (Starfield Lanes).
macdguy worked on tweaking the original Phase 1 games and making a bunch of improvements. He also continued working on the new Phase 2 machines.
madmijk continued working on fixes and new game modes for "Captain Calypso's Planetary Piano".
wheezwer worked on art for "Candy Slam", as well as working on updated art for Sunlight Roller.
Will worked on sounds for "Candy Slam".
Miscellany
macdguy worked on an improved Plaza Map.
Lifeless continued working on the new Condo, "Courtyard Villa", making the final adjustments.
Sketchman continued working on improvements and optimizations, looked into issues with voice chat, and finished his improvements to Highrise.
Wrap It Up
That about covers everything that happened since May 24th, 2021 at PixelTail Games. We'll see you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for May 24th, 2021, detailing all the changes that have happened since May 17th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.14.2.0 - Arcade: Phase 2
All of our efforts are now focused on Update 0.14.2.0, which will bring Phase 2 of the Arcade, the new Fresh Store, a Plaza Update, and many other changes and bug fixes. Read more about this update here.
May 2021 Condo Contest Ending Soon!
This month's contest has no theme! You can build a structure or decorate any Condo, so long as you start working on it after this post is made (and follow the rules).
The contest ends May 31st, 2021 at 11:00 AM CST!
1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Arcade: Phase 2
macdguy worked on tweaking the original Phase 1 games and making a bunch of improvements. He also continued working on the new Phase 2 machines.
madmijk continued working on fixes and new game modes for "Captain Calypso's Planetary Piano".
wheezwer worked on updating the machine text on some of the original Phase 1 games to reflect the changes and improvements. She's also been working on the spinner wheel and prize charts for "Dragon's Treasure".
Experience the wonders of double ticket earning this weekend starting today and ending on this Sunday.
Tower Unite will occasionally feature events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.
EVERY Arcade game gives double tickets during this event!
Hello everyone, and welcome to the Weekly Dev Log for May 17th, 2021, detailing all the changes that have happened since May 10th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.14.1.4
Last week, we released Update 0.14.1.4, which brought an end to the Tower Unite 5th Anniversary events, as well as including several bug fixes. Read more about this past update here.
Update 0.14.2.0 - Arcade: Phase 2
All of our efforts are now focused on Update 0.14.2.0, which will bring Phase 2 of the Arcade, the new Fresh Store, a Plaza Update, and many other changes and bug fixes. Read more about this update here.
May 2021 Condo Contest!
This month's contest has no theme! You can build a structure or decorate any Condo, so long as you start working on it after this post is made (and follow the rules).
The contest ends May 31st, 2021 at 11:00 AM CST!
1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Arcade: Phase 2
Johanna worked on art polishing for "Dragon's Treasure" and "Coin River", as well as finishing the signs for them. She also updated the art for other cabinets.
macdguy worked on finalizing the coin pusher base, which will be used for "Dragon's Treasure" and "Coin River".
madmijk continued working on fixes and new game modes for "Captain Calypso's Planetary Piano".
Arcade: Phase 2 (Dragon's Treasure, Coin River, and Candy Slam Machines)
Casino: Phase 2
Johanna continued working on the new horse race machine for Casino: Phase 2.
Casino: Phase 2 (Horse Race Machine) WIP
Plaza
Johanna worked on the "entrance" sign for the Rail Based Shooting Gallery.
Wheezwer worked on concept art for the Pool Area and its NPC, as well as the ticket menu for Bumper Cars.
Plaza: Rail Based Shooting Gallery "Entrance" Sign
Plaza: Pool Area Concept Art WIP
Condo: Highrise
Sketchman continued working on improvements to the Highrise condo.
Condo: Highrise Improvements WIP
Wrap It Up
That about covers everything that happened since May 10th, 2021 at PixelTail Games. We'll see you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for May 10th, 2021, detailing all the changes that have happened since May 3rd, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.14.1.4
We're working on the finishing touches for Update 0.14.1.4, which will bring the end of the Anniversary events, as well as some small bug fixes. Read more about this update here.
Update 0.14.2.0 - Arcade: Phase 2
Work is also progressing on Update 0.14.2.0, which will bring Phase 2 of the Arcade, the new Fresh Store, a Plaza Update, and many other changes and bug fixes. Read more about this update here.
May 2021 Condo Contest Begins!
This month's contest has no theme! You can build a structure or decorate any Condo, so long as you start working on it after this post is made (and follow the rules).
The contest ends May 31st, 2021 at 11:00 AM CST!
1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
New Condo
Lifeless has been working on the new condo, getting the bathroom furniture finished.
New Condo: Bathroom WIP
Arcade: Phase 2
macdguy worked on the coin pusher, getting the coin physics and networking nailed down.
Johanna finished the sign for Dragon's Treasure.
madmijk continued working on fixes for Planetary Piano, as well as working on the "time trial" and "multiplayer" game modes.
Will worked on music for Dragon's Treasure.
Arcade: Coin Pusher Physics and Gameplay WIP
Arcade: Dragon's Treasure Sign
Casino: Phase 2
Johanna worked on finishing the Roulette and Blackjack tables. She also finished the signs for Blackjack and 5 Card Draw, along with working on the Horse Racing machine and new lighting.
Casino: Blackjack Table and Sign WIP
Casino: Five Card Draw Sign WIP
Casino: Horse Racing Machine WIP
Miscellany
Caboose700 worked on improvements to the moderation backend.
Wheezwer worked on concept art for the pool area in the Plaza.
Wrap It Up
That about covers everything that happened since May 3rd, 2021 at PixelTail Games. We'll see you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for May 3rd, 2021, detailing all the changes that have happened since April 26th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.14.1.3
Last week, we released Update 0.14.1.3, which included various new bug and crash fixes, as well as new upgrades and changes. You can read more about what was in this update here.
Update 0.14.2.0
We've started working on Update 0.14.2.0, which will include Arcade - Phase 2, the new Fresh store overhaul, a Plaza Update, and many other changes and bug fixes. You can read about everything planned for this update here.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Sunrise Isles: Track 2
Johanna continued working on Track 2 of Sunrise Isles.
Sunrise Isles: Track 2 WIP
Miscellany
Johanna started working on art for Casino - Phase 2.
Lifeless continued working on the new condo.
macdguy worked on upgrading the Condo edit UI.
madmijk continued looking into crashes, as well as time toggleable lights (auto turn on lights at nighttime), and added a default condo weather setting.
Sketchman continued working on backend server improvements and optimizations, as well as fixes for the Highrise condo.
Will worked on music loops for Dragon's Treasure.
Casino: Phase 2 Roulette Table WIP
Highrise Condo Improvements (Before / After)
Improved Condo Edit UI WIP
Wrap It Up
That about covers everything that happened since April 26th, 2021 at PixelTail Games. We'll see you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
This update addresses several bugs and adds new upgrades, gameplay changes to various game worlds, and features requested by the community.
New Upgrades!
Added new upgrade: Minigolf: Ball - Baseball
Added new upgrade: Minigolf: Ball - Slime Ball
Added new upgrade: Minigolf: Ball - Ink Ball
Added new upgrade: Minigolf: Ball - Lava Ball
Added new upgrade: Minigolf: Ball - Fishbowl
Added new upgrade: Minigolf: Ball - Earth
Added new upgrade: Minigolf: Ball - Mars
Added new upgrade: Minigolf: Ball - Moon
Add new upgrade: Ball Race: Ball Shape - Baseball
Add new upgrade: Ball Race: Ball Shape - Earth
Add new upgrade: Ball Race: Ball Shape - Moon
Add new upgrade: Ball Race: Ball Material - Lava
Add new upgrade: Ball Race: Ball Material - Ink
Add new upgrade: Ball Race: Ball Material - Slime
Add new upgrade: Minigolf: Trail - Confetti Trail
Add new upgrade: Minigolf: HIO Effect - Confetti Burst
Plaza Changes
Seasonal Store Art Pass
Rail Shooter Ride Exterior
The Transit Station train now has collision and can hit and ragdoll players
Increased EXP earning in Casino and Theater
Added candy items to the Theater store
Added Popcorn to the Theater store
Added a player seat to dolphins, allowing other players to ride player dolphins
Condo Changes
Condo: Added an option to toggle collision on any item
Canvas Statue: You can now hide the base of the statue
Copycat: Copying scale is now disabled by default and added an option to enable copying scale
Condo: Gizmo scale limit is now 0.01 (currently would limit to 0.25)
Condo: Undo/redo keybind is now F1 and F2 keys by default to avoid wrong inputs
Condo: You can now rebind undo/redo
Condo: Added undo/redo buttons on the inventory UI (next to the advanced mode toggle button)/list]
Optimizations
Optimized workshop shadow casting feature
Optimized workshop item rendering for condos
Minigolf Changes
Minigolf: You no longer go out of bounds the moment you touch a bad surface or rock, now you'll have to be on the bad surface for a bit longer before going out of bounds
Minigolf: Kingdom - Hole 10: You can now putt on the moving bridges
Minigolf: Kingdom - Hole 15: Cleaned up some art issues for the course walls
Minigolf: Kingdom - Hole 16: Widened the side sections of the hole to make the jump slightly less difficult
Minigolf: Kingdom - Hole 7: Adjusted the ending of the hole to be less frustrating and more fair
Minigolf: Sweet Tooth - Hole 18: End hole spline speed is now randomized for each player
Minigolf: Altitude Art Polishing
Zombie Massacre Changes
ZM: Slain zombies sometimes drop points you can pickup
ZM: Adjusted damage notes HUD elements to be more visible
ZM: Adjusted weapon pickup HUD element to be more visible
ZM: Added sounds for switching weapons, deploying equipment, zombies damaging you, and confirmed kills
ZM: Adjusted player movement a bit to feel more grounded
ZM: Slightly reduced pumpkin head health
ZM: Added particle effects to make weapon pickups more noticeable
ZM: Added blood and decals when you are being hit by zombies
ZM: Slowed down player movement a bit, adding to difficulty and realism
ZM: Added class name below player's names in team status and player name tags
Little Crusader Changes
Little Crusaders: Improved dragon turning animations
Virus Changes
Virus: Assists now count as kills. If you land 70+ damage on an infected and someone steals the kill, you also get the kill
Misc Changes
Slowed down crouch camera movement and animations to make it more natural
Throwable Popcorn milestone has been renamed to Unlimited Popcorn and is now in the food section on the hot bar
Categorized Bottle, Katana Display, Barrel, Crate, Umbrella Prop, Umbrella Stand, Cash Register, Rolling Stepladder, and Pallet into the appropriate categories in Rob's Imports (before they were not in any category)
Moved the Candy Apple food item from Fresh to Celebrations
Moved Ale Mug into the beer category in the nightclub/project 12 store (before it had no category and was hard to find)
Added a new category to Fresh, "Not So Fresh" and put the TV Dinner item inside that category (before it had no category and was hard to find)
Added new holiday categories for items that previously did not have a category (St. Patrick's Day, Valentine's, etc.) in Sweet Suite and Celebrations
Added Warehouse and Forgotten Electronics categories to Rob's Imports
Added Outdoor category to Toy Stop and added Trampoline, Beanbag, and Beanbag Toss to it (before they weren't in any category)
Bug Fixes
Resolved several workshop crashes
Minigolf: Fixed moving platform desyncs in Altitude, Treasure Cove, and Garden
Minigolf: Fixed moving platform desyncs in a couple moving platforms in Kingdom that were missed in the previous update
Minigolf: Waterhole - Hole 3: Fixed camera toggling a little too soon before getting on the water wheel
Minigolf: Waterhole - Hole 3: Fixed falling into the water under the water wheel not counting as a water hazard
Minigolf: Waterhole - Hole 15: Fixed a couple weird invisible collisions near the first part of the hole and on the end ramp (near the rock walls)
Minigolf: Kingdom: Fixed a moving wall that players could get stuck on if they landed on top of it
Minigolf: Kingdom - Hole 4: Fixed an edge-case where players could get stuck spinning in a circle on the final moving platform
Minigolf: Kingdom - Hole 10: Fixed an edge-case where players could get stuck respawning over and over again in the air if they stop and go OOB on the bridges