Tower Unite - PixelTail Games


We've added 29 new holiday items to celebrate this year's holidays!

Changes
  • New Holiday 2020 items added to Santa Claws: Carrot Nose, Christmas Tree Hat, Christmas Tree Star Hat, Corn Pipe, Hot Chocolate, Sleigh, Throwable Ornaments, Toy Train Hat, and Spirit Of Christmas
  • New Holiday 2020 items added to Celebrations: Elegant Fireplace, Fireplace, Snow, Snow Bleachers, Snow Bridge, Snow Flags, Snow Cabin, Snow Cabin Lamp, Snow Crystal Light, Snow Fence, Snow Fence Gate, Snow Fence Post, Snow Wood Track
  • Added Canvas Pile 1, 2, 3 to the D.I.Y. store
  • Added Openable Present canvas item to D.I.Y. store
  • Added 40 new condo materials to use, including snow and sand
  • Added Beauty Cone Plaza milestone
  • Presents now spawn around the Plaza area, instead of the beach



New Condo Materials Added
  • Snow
  • Ceiling Tiles Dark
  • Stone Path
  • Casino Counter Top
  • Casino Tile 2
  • Concrete Basic
  • High Roller Wood Floor
  • High Roller Wood Cube Floor
  • Red Plaster Wall
  • High Roller Wallpaper
  • Casino Walkway Carpet
  • Casino Ceiling
  • Casino Wall
  • Nightclub Wood Wall
  • Nahnia Cabin Wood Trim
  • Nahnia Cabin Wood Wall #1
  • Nahnia Cabin Wood Wall #2
  • Nahnia Cabin Wood Wall #3
  • Nahnia Cabin Stone Brick Wall
  • Snow Brick Wall
  • Nahnia Cabin Carpet
  • Pool Tile Floor
  • Nightclub Screen Wall #1
  • Nightclub Screen Wall #2
  • Prism Tile
  • Blue Star
  • Checkered Tile
  • Oasis Tile
  • Oasis Sand Wall
  • Oasis Marble Tile
  • Sand Brick Wall
  • Oasis Glyph Wall
  • Paradise Wood Wall
  • Woodlands Tile
  • Woodlands Marble Floor
  • Woodlands Wood Floor
  • Woodlands Acid
  • Woodlands Brick Wall
  • Woodlands Concrete Floor
  • Sand



Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for December 21st, 2020, detailing all the changes that have happened since December 14th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Update 0.13.2.0 (Winter Update Part 2)
After finishing the Hotfix 0.13.1.1, work began on Part 2 of the Winter Update (0.13.2.0). This update is slated to bring some new holiday items, as well as some bug fixes. You can read about what's planned for this update here.

Update 0.13.1.0 (Karaoke Rooms) & Hotfix 0.13.1.1
Last week we released Update 0.13.1.0, which brought back the Winter Plaza and Holiday Events, as well as introducing Karaoke Room, rent-able private Nightclub rooms!

We also released a hotfix (Update 0.13.1.1), which fixed some bugs and introduced some new features, such as complete player blocking.

You can read all about Update 0.13.1.0 here, and the Hotfix 0.13.1.1 here.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

December 2020 Condo Contest
This month, we're running a winter / festivity theme condo contest! This contest runs through the entire month of December, ending on January 4th, 2021. First place winner takes home 1,000,000 units, and participants may be rewarded 75,000 units!

You can read more about the contests, as well as the rules here.

Miscellany

Caboose700 set up a status website for quick monitoring of the Plaza and AGCs, which can be found here.

Johanna worked on polishing the exterior of the Bumper Cars building in the Plaza.

JJosh worked on a Trash Can model, and finished up all of the NPCs for the Arcade. He's also working on finishing the Tool Glove and Arcade Prizes.

macdguy worked on releasing the Karaoke update and fixing some bugs with Billiards. He also started working on new Holiday items and fixing some long-standing bugs.

Madmijk continued working on a new condo "Transformer" tool, which will allow for the quick application of translation, scale, and rotation to individual items. He also is working on some new Holiday items.

Sketchman worked on optimizations for the AGC.

Wheezwer continued working on Steam Trading Cards, finishing the Arcade Trading Card. She also helped Johanna with the Bumper Cars exterior, and started working on the NPC for the Information Desk in the Arcade. She also finished the concept art for the Oasis NPC.

Will continued working on music for the Oasis store, and went through several levels and cleaned up their sound actors.

Arcade: Pizza Store NPC WIP



Steam: Little Crusaders Card Art & Sun Emote WIP




Condo: New Items





Billiards: Fixed Shadows (Before / After)




Wrap It Up
That about covers everything that happened since December 14th, 2020 at PixelTail Games. We'll see you all next year on January 11th, 2021!

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Dec 18, 2020
Tower Unite - PixelTail Games
This hot fix addresses several issues you've reported. We got more fixes in the works as well.

Changes
  • Your own model no longer fades while playing games
  • Updated Candy Cane stick to be like the minigame version
  • Added teleport volumes around the karaoke rooms to prevent mischievous individuals from glitching into karaoke rooms they're not meant to be in.
  • When you have a player blocked, they will no longer visually display for you in Plaza or Condos. All their weapon sounds and FX will also be muted just for you. (unless they are in Laser Tag or Minigames with you)
  • Bubble Gun, Sparkler, Glowstick are now available to use in Nightclub or Arcade
  • Improved AGC stability to prevent the arcade AGC from going down
  • Improved AGC connections, reducing the amount of time it takes to connect to the AGC
  • Hot bar clean up: Combined Potion & Morph categories into Magic
  • Hot bar cleanup: Added a Toys category for weapons that are toys, reducing the amount of weapon items in the weapon category - making it easier to find the friendlier weapons
  • Hot bar cleanup: Fixed vehicles and food items showing up in "Other" category. Moved some items into food category (such as Throwable Popcorn) as that's more accurate to what the item are
  • Renamed Fruit Launcher to Throwable Fruit

Bug Fixes
  • Nightclub: Fixed the nightclub media player sometimes not starting, specifically when you teleport to it using the in-game map fast travel
  • Condo: Fixed not being able to interact with tool settings HUDs
  • Fixed workshop models being translucent when they shouldn't be
  • Optimized nearly every particle system in the game
  • Billiards: Fixed issues where billiards would end immediately in singleplayer mode
  • Fixed "Cold Killer" achievement not incrementing
  • Little Crusaders: Fixed taunting not letting you rotate the camera during the taunt
  • Fixed Plaza maps in the transit station not being interactable
  • Fixed minigame HUD not removing sometimes
  • Fixed minigame kills not counting correctly in the achievements for all minigames that have those
  • Fixed bumper cars exterior having the wrong collision
  • Fixed player fade setting not disabling fade feature properly
  • Fixed a bug preventing you from clicking on the fishing result UI
  • Fixed christmas lights being shifted off of the fishing pier
  • Fixed nightclub post-process volume being disabled
  • Fixed shadows not showing up on billiards balls in certain areas (nightclub) and under certain settings
  • Billiards: Fixed first ball pocketed not giving you points
  • Fixed fruit launcher weapon icon not being really useful to what the item is
  • Nightclub: Fixed missing collision



Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - PixelTail Games


Winter Holidays are here!
It's that time out of the year to bring out the cheer and good times. Holiday Coins are back and can be earned by playing any of the games in Tower! Santa Claws is back in town.

The Winter Plaza is now here just in time for the festivities.




KARAOKE rooms are now open!
The nightclub now has private karaoke rooms you can rent out and sing songs with your friends. Show your friends your singing talent, or just relax and listen to tunes in an upscale modern private room. All rooms come with a fully featured bar!




We also improved the voice chat quality significantly so you won't miss out on your friends' wonderful voice cracking and off pitch singing! (also added voice wall muffling so you can run away from them)

Billiards is now available in the Arcade
We've added a new billiards room to the Arcade. These modern billiards tables allow you to earn tickets while playing! Play with a friend or challenge yourself.




New Snowball Battle Minigame
This year we have enhanced the previous snowball minigame. It now has a completely new arena and gameplay.



New Anti-Harassment Player Fade System
Now when you are playing games, player models (no matter what size) will fade out when clipping with your camera. This will prevent other players from distracting with you HUGE models while you're playing games.

Stability Improvements
We've tackled crashes and optimized more of the game in this update.





Changes
  • Start of Holiday/Winter Events 2020
  • Winter Plaza 2020
  • Added Karaoke Rooms to the Nightclub
  • Completely redid Snowball Battle gameplay
  • Plaza: Brand new Snowball Battle Arena
  • Added Anti-Harassment Player Fade System
  • Arcade: New Billiards room
  • Arcade: Added Billiards (earns you tickets instead of units)
  • Nightclub: The minibar in the billiards room now serves drinks as well
  • Nightclub: Increased scroll bar width of the media queue
  • Added report button to media items that aren't currently playing but are on the queue
  • Optimized Plaza screens (map boards and game port screens), increasing FPS on GPU end
  • Optimized Arcade (reduced overdraw and other LOD improvements)
  • Optimized Plaza (reduced render overdraw and CPU usage for collision)
  • Added Streamer quick settings for streamers
  • Plaza: Removed the windows in the Tower Lobby, giving it a more open-air tropical feel (just in time for the cold winter storm to blast inside)
  • Little Crusaders: Added Mystic Grove achievements
  • Added a label on how many drinks/bites are left on food items
  • Media volume slider now hides if you open the bottom inventory
  • Text hat text will no longer display if you have chat disabled
  • Added new music to Kalleria's store
  • Updated graphics scalability settings: Setting shadows to low now uses very cheap low detailed shadows instead of incorrectly having no shadows render at all. Other shadow settings now have a steady progression in quality per setting.
  • Updated graphics scalability settings: Low effects settings no longer cause odd visuals in the game (materials were being set to be completely metallic).
  • Reverted Viewself (right click) back to what it was before, no longer rotates the camera when ending viewself
  • Improved the Throwable Snowball item
  • Added voice chat occlusion. Now when players are behind walls their voice chat will be quieted/more muted
  • Improved voice chat quality by increasing sample rate from 11kHz to 32kHz (it's quite a difference!)
  • Reorganized/simplified gameplay settings as it's a bit overwhelming. Added an "advanced settings" toggle button. Made the settings titles more visually noticeable
  • Updated pause menu to support the new help/tutorial menu
  • Added a camera mode (F5 key) that toggles off all HUD elements and name tags for all games
  • Chat, achievements, voice chat, EXP, FPS counter, and more now hide when in camera mode (camera item or new F5 mode)

Bug Fixes
  • Billiards: Fixed balls sometimes not pocketing properly
  • Billiards: Fixed balls sometimes going off the table
  • Billiards: Fixed an exploit
  • Mystic Grove: Fixed the sword sometimes not restoring
  • Mystic Grove: Better night vision for Dragon
  • Fixed Knight milestone not being able to do taunts
  • Fixed a serious hole where players could get stuck in sunrise isles track 1. Specifically, the middle of the fork where the path splits into two bridges.
  • Fixed the ambient nightclub sound coming from the nightclub doors in the casino from doubling up
  • Nightclub: Doubled stream buffer size to help with visualizer not loading songs or stopping halfway for some users
  • Condo: Fixed the active item slot index not being copied by the copycat tool
  • Condo: Fixed undoing changing the item alignment slot on an item not working
  • Fixed audio driver issue for AMD users hopefully resolving long standing issue where voice chat being on would cause stutters/audio failures
  • Fixed a bug where opening the collection book in the pause menu would end the tab you are currently on until you switch back to that tab again
  • Plaza: Fixed condo NPC not letting you select which condo you'd like to host
  • Various crash fixes for workshop
  • Fixed a crash related to workshop thumbnails




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for December 14th, 2020, detailing all the changes that have happened since December 7th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Update 0.13.1.0 (Karaoke Rooms)
Work continues on the next update to Tower Unite, Update 0.13.1.0. Snow has fallen with this update, as the Winter Plaza and Holiday Events return.

This update will also contain Karaoke Rooms, which are rent-able private nightclub rooms you can reserve for you and your friends, along with improved Voice Chat quality (11kHz to 32kHz).

This update will also include bug fixes and new features, which you can read about here.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

December 2020 Condo Contest
This month, we're running a winter / festivity theme condo contest! This contest runs through the entire month of December, ending on December 31st. First place winner takes home 1,000,000 units, and participants may be rewarded 75,000 units!

You can read more about the contests, as well as the rules here.

Miscellany

JJosh continued working on the Pizza NPC for the Arcade.

Lifeless continued working on the Virus map, "Theme Park".

macdguy worked on finishing the Karaoke room booking system. He updated the Snowball Battle minigame to be about throwing snowballs (with better physics and collision) instead of shooting, and worked on a new Gingerbread Smash plaza minigame. He added streamer quick settings, and re-organized the settings menu to make it a bit simpler for newer players, while the more advanced options are in an advanced toggle. He added a camera mode (F5) which when enabled will remove all HUD elements for taking videos and photos to all games.

Madmijk worked on trying to resolve Soundcloud sync issues with the Nightclub. He also worked on a new condo "Transformer" tool, which will allow for the quick application of translation, scale, and rotation to individual items.

Sketchman continued working on crash fixes, solving issues with the original static mesh workshop model code, and worked on Steam badges.

Wheezwer continued working on Steam Trading Cards and Steam Emotes. She also continued working on the concept art for the new Oasis store NPC.

Will continued working on store specific music, specifically Oasis and the Fishing Bait shop.

Steam Trading Cards WIP



Steam Emotes WIP



Steam Badges WIP



Condo: Transformer Tool WIP



Plaza: New and Improved Snowball Battle WIP



Nightclub: Karaoke Room Check-in WIP



Wrap It Up
That about covers everything that happened since December 7th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for December 7th, 2020, detailing all the changes that have happened since November 30th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Update 0.13.1.0 (Karaoke Rooms)
Work continues on the next update to Tower Unite, Update 0.13.1.0. Snow has fallen with this update, as the Winter Plaza and Holiday Events return. This update will also contain Karaoke Rooms, which are rent-able private nightclub rooms you can reserve for you and your friends. This update will also include bug fixes and new features, which you can read about here.

December 2020 Condo Contest Begins
This month, we're running a winter / festivity theme condo contest! This contest runs through the entire month of December, ending on December 31st. First place winner takes home 1,000,000 units, and participants may be rewarded 75,000 units! You can read more about the contests, as well as the rules here.

Miscellany

Johanna finished working on the player fade system, which will fade players from your view if they get too close to your camera, preventing griefing. She also finished up the Nightclub Karaoke Rooms, and updated the Arcade to include the Arcade Billiards.

Lifeless continued working on the Virus map, "Theme Park".

macdguy worked on implementing the Karaoke rooms, along with changes to the Snowball Battle minigame, and implementing the player fade system and fixes for various Billiards bugs.

Madmijk worked on trying to resolve Soundcloud sync issues with the Nightclub.

Sketchman continued working on crash fixes, adding a fix for a crash related to workshop icons, and another fix for a workshop related crash. He also added LODs to some lobby and character meshes, and recomposed the workshop code to further reduce hitching when loading a model.

Wheezwer started the condo contest, worked on concept for the rail shooting gallery tunnel, worked on concept art for a future feature, art for the Karaoke Rooms and dialogue for the Karaoke Room NPC. She also worked on finishing the Steam trading card stuff to get it wrapped up.

Karaoke Room: Lobby WIP



Karaoke Room: Menu WIP



Upcoming Achievement Icons WIP



Sample Upgrade Icon (Fire Little Crusaders Dragon Skin) WIP



Wrap It Up
That about covers everything that happened since November 30th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for November 30th, 2020, detailing all the changes that have happened since November 23rd, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

The Nightclub Update (0.13.0.0)
Last week, we released the long awaited Nightclub, which features a fully fledged visualizer with YouTube and Soundcloud support, along with Billiards.





You can view everything that was released in this update here.

Additionally, we also released Hotfix 0.13.0.1 which fixed some issues that cropped up with the original release, which you can find more information about here.

Little Crusaders: Mystic Grove
In the Nightclub update (0.13.0.0), we also released the new Little Crusaders map, Mystic Grove.




Accelerate: Wishy Washy Waterfall
Lifeless worked on getting the map ready for release.

Will finished working on the music.

Accelerate: Wishy Washy Waterfall





Miscellany

Chris finished working on a new gun for Slaughterday Night Live.

Johanna continued working on the rail-based shooting gallery. She also started working on a fade system that will fade out other players from your view while playing a game, preventing players from blocking your view.

JJosh continued working on the new Plaza NPCs.

Lifeless continued working on the Virus map, "Theme Park".

macdguy worked on resolving bugs that occurred from the original Nightclub update.

Madmijk worked on trying to resolve Soundcloud sync issues with the Nightclub.

Sketchman continued working on crash fixes and issues with time synchronization, while also helping fix issues with Billiards.

Wheezwer worked on concept art for the building which will house the rail-based shooting gallery. She also worked on new designs for the Redbubble.

Will finished working on the music for the Lighthouse store.

Slaughterday Night Live: New Gun





Plaza: Rail-based Shooting Gallery Building Concept Art WIP



Plaza: Arcade Pizza NPC WIP



Wrap It Up
That about covers everything that happened since November 23rd, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Nov 29, 2020
Tower Unite - PixelTail Games
We're glad you're all enjoying the Nightclub! This hot fix addresses several issues you've reported. We got more fixes in the works as well.

Changes
  • Nightclub: Media that you request now will have a blue background and media your friends have requested will have a green background
  • Nightclub: Added warning before adding media informing users that YouTube videos don't work with the visualizer
  • Nightclub: Reduced voteskip percentage needed from 2/3 to 1/2
  • Nightclub: Media that is longer than 30 minutes can no longer be added to the queue
  • Nightclub: Stream media can no longer be added to the queue
  • Nightclub: Billiards area now hides player name tags
  • Billiards: If the a player leaves mid-game, the other player should automatically win
  • Billiards: Reduced friction a bit
  • Billiards: You can now cancel the shot you started adjusting power with right click
  • Billiards: Walking too far from the billiards table you are currently playing will now forfeit your game
  • Billiards: Added overview camera mode (space bar) that toggles the camera to an above shot of the table
  • Glowing Headphones now react to Soundcloud enabled visualizer data

Bug Fixes
  • Fixed mouse scrolling in media queue sometimes not working
  • Fixed memory leak issue related to media volume slider on the bottom left of the HUD, and thus the media volume slider is now back
  • Nightclub: Fixed some Soundcloud songs not having any audio due to a privacy setting set by the artist
  • Nightclub: Fixed missing collision on entrance stairwell ceiling
  • Billiards: Sometimes the wrong person is awarded the win
  • Billiards: Fixed an exploit
  • Billiards: Fixed a bug where the cue would hit if you have chat open or pause menu
  • Trivia: Fixed the trivia buttons not being properly clickable






Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - PixelTail Games


The Nightclub is now open!
Yes, it's here! The Nightclub features a full fledged visualizer with YouTube and Soundcloud support. Order drinks at the bar, or play billiards in the pool hall. Soundcloud music is fully visualized and synced with the lights of the Nightclub.





New Multiplayer Game: 8-Ball Billiards
Featured in the Nightclub (and soon Arcade and Casino) is 8-ball Billiards. Play with a friend or by yourself. Chalk not included (not a joke, we haven't added chalk yet to the game).



New Little Crusaders Map: Mystic Grove
Mystic Grove takes place in a dark and foreboding forest that holds special power. Only those who are worthy enough can wield the sword and use it against the powerful dragon.






Sneak around and use your lanterns sparingly, for the Dragon is hungrier at night.




Changes
  • Nightclub is now open
  • Billiards is now available to play in the Nightclub
  • Nightclub bar is now open
  • Little Crusaders: Mystic Grove
  • Sync your dances to the music: You can now adjust the speed of your emotes by holding CTRL and using the mouse wheel to adjust the speed of your current emote
  • Plaza: Upped AFK timer from 60 seconds to 3 minutes in Plaza
  • AFK HUD now shows up in Plaza
  • AFK HUD now warns you when you are about to go AFK
  • Added media volume slider to the bottom left of the HUD when you have any media player being watched
  • LC: Added a dynamic light when knights are on fire
  • LC: Added depth shadow for dragon so you can see the dragon at all times as the dragon
  • Moved Haunted Painting item to DIY store
  • LC: Knights now have longer sprint durations, and higher rank knights get slightly longer sprint durations
  • LC: Increased dragon sprint speed by 10%
  • LC - Knightsend-by-Sea lighting pass

Bug Fixes
  • Fixed emote camera offsets not colliding with the floors, which allowed the camera to clip through the ground
  • When you view yourself, the camera now remembers where it was before and interps back to that position instead of rotating the player into a new rotation after finishing viewself
  • Plaza: Fixed Lighthouse lamp not always being on at night
  • Plaza optimizations and misc collision fixes
  • Plaza: Fixed interior atmospheric fog enabling when streaming from one interior to another interior
  • Fixed player action UI (the C menu) always recreating itself, which would cause bandwidth usage as it reloaded the workshop information each key press
  • Fixed Movie Theater Seat item being off center

Known Issues
  • Due to the visualization system, Soundcloud in the Nightclub currently does not sync when players enter late. We are working on resolving this





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for November 23rd, 2020, detailing all the changes that have happened since November 16th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Hotfix 0.12.2.2
Last week, we released Hotfix 0.12.2.2 which brought an end to the Halloween Events, as well as some bug and crash fixes. You can read more about this hotfix here.

November 2020 Condo Contest Ends
The November 2020 Condo Contest has ended, and congratulations to "twitch.tv_caat96", "Kalandor", and "CalculatorSpoon" for their first, second, and third place wins. You can view all of the entries for this condo contest here, and stay tuned for future condo contests!

Little Crusaders: Mystic Grove
macdguy continued working on the upcoming Little Crusaders map, "Mystic Grove".

Lifeless and Johanna worked on finishing the art pass for "Mystic Grove".

Little Crusaders: Mystic Grove WIP






Miscellany

Johanna worked on collision and level streaming optimizations for the Plaza, worked on the rail shooting gallery, and worked on the secret upcoming update.

JJosh continued working on the new Plaza NPCs.

Lifeless continued working on the Accelerate map, "Wishy Washy Waterfall", and the Virus map, "Theme Park".

macdguy worked on general fixes for the game, and continued working on the secret update.

Madmijk fixed some bugs with Accelerate, and continued working on the secret update.

Sketchman continued working on crash fixes and issues with time synchronization.

Wheezwer continued working on art for the Arcade cabinet, "Galaxy Time", creating projectiles, level art, and explosions.

Will continued working on music for the Accelerate map, Wishy Washy Waterfall, along with music for the Lighthouse store.

Plaza: Billiards Spin WIP



Wrap It Up
That about covers everything that happened since November 16th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
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