Thanks to everyone who participated in this year's Halloween events! The events are now over and our next holiday events to look forward to are the Winter Holidays 2020!
Finished New Lighthouse and Sea Store Stores
The new location for the Sea Store is now complete with new music and atmosphere. The new lighthouse interior was also completed in this update. These were mostly complete during Halloween events, but now they are fully finished.
Changes
Removed Halloween 2020 events
Plaza: Optimizations and visual improvements
Accelerate: Optimized start line screen
Bug Fixes
Virus: Fixed hit effects/damage notes not showing up if you headshot virus
Virus: Smoothed view bob tilting
Workshop thumbnail crash fixes
Chat crash fix
Other misc workshop crash fixes
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for November 16th, 2020, detailing all the changes that have happened since November 9th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Pine Valley Track 2 Update 0.12.2.0 & Hotfix 0.12.2.1
Last week, we released Update 0.12.2.0 which included Track 2 of the Accelerate map, Pine Valley, along with several crash fixes for Workshop. You can view everything included with that update here.
We also released a Hotfix (Update 0.12.2.1), which included general balancing and bug fixes for issues identified with Update (0.12.2.0). You can read more about that hotfix here.
Halloween Event Ending (Update 0.12.2.2)
We're currently working on Update 0.12.2.2, which will bring an end to the Halloween Events, as well some crash fixes. We're hoping to get this update out tomorrow or Wednesday. You can read more about this update here.
November 2020 Condo Contest Begins
This month, we're running an autumn-themed Condo Contest! This contest ends on November 23rd, so make sure to get your submissions in ASAP! Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.
Slaughterday Night Live (SDNL)
macdguy started working on prototyping movement and gun-play for Slaughterday Night Live. This includes Camera Bobbing, Jumping, Double Jumping, Air Strafing, the Gib system, and more.
Slaughterday Night Live: Sliding Demo WIP
Slaughterday Night Live: Movement Demo (Air Strafing, Double Jumping, Air Dashing) WIP
Slaughterday Night Live: Weapon Gameplay Demo WIP
Virus: Theme Park
Lifeless started working on a new Virus map, Theme Park.
Virus: Theme Park Sneak Peak WIP
Little Crusaders: Mystic Grove
macdguy worked on a new Little Crusaders map, Mystic Grove.
Little Crusaders: Mystic Grove Sneak Peak WIP
Accelerate: Wishy Washy Waterfall
Lifeless continued working on Wishy Washy Waterfall, getting it mostly completed.
JJosh started working on the new Seasons NPC based off the concept art by Wheezwer.
Plaza: New Seasons NPC
Miscellany
Johanna continued working on the rail shooting gallery.
macdguy worked on the HUD for Billiards.
Sketchman worked on several bugs and crashes relating to Workshop, fixed a long standing bug with hit detection on servers, worked on a crash relating to Workshop Icons, and touched up the Jetpack ad artwork.
Wheezwer worked on podium banners for the Accelerate map, Wishy Washy Waterfall.
Will continued working on music for the Accelerate map, Wishy Washy Waterfall, prototyped music for Slaughterday Night Live, and prototyped music for a few arcade machines.
Plaza: Billiards HUD
Wrap It Up
That about covers everything that happened since November 9th, 2020 at PixelTail Games. See you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Track 2 of Pine Valley is now ready to play! We've also balanced Accelerate gameplay in this update.
Keep your eyes peeled when you hit the road on Pine Valley’s second track. In this new addition to our forested raceway, rocky roads lead to sharp turns and ramps where timing is everything! A scenic river runs through the whole track with water from the many waterfalls that flow over the cliffsides.
Addressing Workshop Crashes
In this update we focused on crashes relating to Workshop player models. There were a few crashes that started to crop up relating to various user generated content.
Halloween 2020 Events End November 16th
We'll be concluding our Halloween 2020 events very soon! Make sure you grab as many Ghoul Coins as you can before the event ends!
Changes
Accelerate: Pine Valley Track 2
Condo: Added fish support to the Resort suite aquariums
Accelerate: Sun item will no longer be given to players if a sun item was just recently used
Accelerate: Players who aren't racing no longer get items
Little Crusaders: Added use prompts to pickups and Birb
Media player UI now has an updated look
Bug Fixes
Several crash fixes for Workshop
Resolved issues relating to game timers being desynced
Adjusted Ball Race/Minigolf platform synchronization rate to reduce jitters
Fixed crash related to loading workshop items in the workshop editor
Fixed game world menu for 4:3 resolution. Now when it's in that aspect mode, it'll automatically hide the server list on the right and add a find server button so everything can fit
Made lots of little spacing adjustments for 4:3 resolutions
Adjusted scaling of create map list to fit for 4:3 resolutions
Fixed leaving Songbirds or Toy Stop leading to a soft lock
Fixed some big flat fish from getting stuck inside small pools
Fixed the fish drag slot in the Highrise pool not working
Fixed issues with purchases failing often in the Ghoulcery store
Accelerate: Fixed speed effects displaying after finishing a race
Accelerate: Fixed empty items in your inventory after finishing a race
Virus: Fixed TNT being able to kill survivors in some cases
Little Crusaders: Fixed an exploit
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for November 9th, 2020, detailing all the changes that have happened since November 2nd, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Pine Valley Track 2 Update 0.12.2.0
We're currently working on getting Update 0.12.2.0 ready for release. This update will contain Track 2 of the Accelerate map, Pine Valley, along with several crash fixes for Workshop and other bug fixes in general. You can view everything included with this update here.
Priority Survey Results Are In! - October 2020 Survey
Thank you to everyone who participated in our Priority Survey for October 2020. You can view all the results of the survey here.
November 2020 Condo Contest Begins
This month, we're running an autumn-themed Condo Contest! This contest ends on November 23rd, so make sure to get your submissions in ASAP! Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.
Miscellany
Caboose700 continued working on implementing various new items and finalizing the upgrades items.
Johanna worked on getting the Winter Plaza prepared and continued working on track 2 of the Accelerate map, Sunrise Isles.
Lifeless continued working on the Accelerate map, Wishy Washy Waterfall.
macdguy worked on getting the Pine Valley: Track 2 update ready for release, and also started working on Billiards and bug fixes/balancing for games worlds.
Madmijk fixed various bugs pertaining to fish, while also fixing other reported bugs.
Sketchman worked on several issues pertaining to Workshop crashes, worked on reducing hitching with loading Workshop models, worked on some fixes with the game timer system, created a fix for transaction issues pertaining to Sea Dollars and Ghoul Coins, and made general touch-ups to the advertisement artwork in the Plaza.
Wheezwer continued working on concept art for NPCs.
Will continued working on music for the Accelerate map, Wishy Washy Waterfall, as well as music for the Lighthouse store.
Plaza: Seasons Store NPC Concept Art WIP
Plaza: Billiards Demo WIP
Something Around the Corner?
You may be wondering why this Dev Log was a bit smaller than usual. That's because we've been putting the final touches on something special in the background. We don't want to spoil the surprise, but don't worry we'll be showing it off very soon, so stay tuned!
Wrap It Up
That about covers everything that happened since November 2nd, 2020 at PixelTail Games. See you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for November 2nd, 2020, detailing all the changes that have happened since October 26th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Hot Fix 0.12.1.2 - OUT NOW!
Last week, we released Hot Fix 0.12.1.2 which added various optimizations to the plaza, an updated Main Menu, fixes and gameplay tweaks to Minigolf, and other bug fixes. You can read more about the hot fix here.
Hot Fix 0.12.1.3 & Hot Fix 0.12.1.4
We're currently working on more updates to the game to address various bugs and help remedy crashes. You can read about what's slated to appear in Update 0.12.1.3 here, and Update 0.12.1.4 here.
October 2020 Condo Contest: Nearly Over - Ends November 3rd!
This month, we're running a spooky, Halloween-themed Condo Contest! This contest ends at 11:59 PM PST on November 3rd, 2020. Make sure you get your submissions in ASAP! Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.
Priority Survey - October 2020
Thank you to everyone who participated in our Priority Survey for October 2020. We really appreciate the feedback, and we've already begun using the data to plan our future roadmap. We'll be making the results of the survey public sometime this week, so keep an eye out for that.
Accelerate: Sunrise Isles Track 2
Johanna worked on finishing Track 2 of Sunrise Isles.
Accelerate: Sunrise Isles Overview WIP
Accelerate: Sunrise Isles Track 2 WIP
Miscellany
Caboose700 started working on implementing Upgrades and other items.
Johanna continued working on the updated Snow Arena (Nahnia), while also starting work on the Winter Plaza.
JJosh started working on the model for the Tool Glove, a replacement for the various Condo Tools. He also started looking into making a new Workshop Editor tutorial.
Lifeless continued working on Wishy Washy Waterfall, getting it ready for gameplay testing.
macdguy worked to release the hotfix, worked on the overhauled main menu, started working on Upgrades and other bug fixes.
Madmijk fixed various bugs pertaining to fish, while also fixing other bugs.
Sketchman re-factored the Workshop Model management code, worked on fixing various crashes, and worked to reduce the hitching when loading Workshop models.
Wheezwer worked on the enemies and bosses for the Arcade cabinet, "Galaxy Time".
Plaza: Upgraded Snow Arena (Nahnia) WIP
Condo: Tool Glove WIP
Arcade: Galaxy Time Enemies and Bosses WIP
Wrap It Up
That about covers everything that happened since October 26th, 2020 at PixelTail Games. See you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 26th, 2020, detailing all the changes that have happened since October 19th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.12.1.0 - Halloween 2020
Last week, we released Update 0.12.1.0, bringing back Halloween to Tower Unite. We also released a Hotfix 0.12.1.1 to fix some bugs, and we're currently working on more hotfixes to fix the various other bugs and crashes.
Halloween will be around in Tower Unite until November 16th, 2020.
You can read all about the update here, and the hotfix here.
Priority Survey - October 2020
Since the Arcade has been released, this survey is all about prioritizing the order of upcoming updates. While we have our own internal goals and direction we want to take the game next, we would love to hear your thoughts on what priority you think we should move in!
You can participate in this survey by clicking here.
October 2020 Condo Contest
This month, we're running a spooky, Halloween-themed Condo Contest! This contest ends at 11:59 PM PST on November 3rd, 2020. Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.
Accelerate: Wishy Washy Waterfall
Lifeless continued working on Wishy Washy Waterfall.
Accelerate: Wishy Washy Waterfall WIP
Arcade: Galaxy Time
Wheezwer continued working on art for the arcade machine Galaxy time, creating map mockups, enemy designs, and talk sprites.
Arcade: Galaxy Time Level Background Concepts WIP
Arcade: Galaxy Time Talk Sprites WIP
Miscellany
Johanna continued working on Sunrise Isles: Track 2, and the upgraded Plaza snow battle arena (Nahnia).
JJosh finished the model for the new "By the Sea Shore" store.
macdguy worked to release the update, and looked into fixing bugs and crashes.
Madmijk fixed various bugs pertaining to fish.
Sketchman continued working on Workshop related crashes and bugs, while helping get the update released.
By the Sea Shore NPC
Wrap It Up
That about covers everything that happened since October 19th, 2020 at PixelTail Games. See you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
The plaza is decked out for another spooky Halloween event! Enjoy the haunted festivities by collecting remains, finding bones, and unlocking various Halloween exclusive items. Be sure to check out the Ghoulcery, because it is back again with new items for you to spend your Ghoul Coins on. And, if you search the coast line, you’ll see that a maze has once again surfaced to be explored!
New Additions!
The unknown can be one of the scariest concepts in existence, so we’ve once again added several new additions to the Halloween Plaza for you to explore this Halloween!
Halloween Achievements
We've added lots of new Halloween-exclusive achievements this year. Participate in new quests and scavenger hunts throughout the plaza to earn them, and be sure to check them out in your collection book, too!
Halloween EXP & Milestones
This year you can earn Halloween EXP for participating in Halloween events such as Halloween minigames, collecting candy or remains, completing Halloween achievements, and completing Halloween quests!
As you increase your Halloween EXP, you can unlock Halloween milestones such as throwable blood wine and a drivable Minecart!
Return of the Ghoul Coins
While playing games in Tower Unite during this year's Halloween event, you'll earn Ghoul Coins. These coins can be redeemed in the Plaza for Halloween items. You can earn them by playing Plaza minigames or Game Worlds. This year you can earn Ghoul Coins at the Arcade and through Fishing!
Halloween Minigames
The Plaza minigames have not been left out of the Halloween fun. Participate in the Ghost Hunting and Pumpkin Smash minigames on the Event platform, and you uncover a lot of pumpkins along the way!
New Lighthouse and Sea Store
Kalleira has a newly designed store in the lighthouse, which has been updated to fit the revamped art in the rest of the plaza! On your way around the Boardwalk to the lighthouse area, you can also stop by the new By the Sea Shore Store, which has been given its own location in an enchanting cave.
Virus & Zombie Massacre FX and Art Revamp
Both Gasoline and Compound have been fully revamped and polished with more detailed storefronts and ambience, among other fixes. We also polished all the Virus weapon effects, adding in new tracer effects, decals and hit sounds.
Added to the Ghoulcery store: Witch Witch Hat, Witch Plushy, Ant Head, Robot Box, Bat Hat, Candy Corn Plushy, Bat Plushy, Orbiting Moon, Fly Head, Bat, Crow, Eyeball Stalk, Haunted Catsack
Available only from Halloween events: Candy Cane, Candy Bar, Candy Corn, Blue Cake Pop, Pink Cake Pop, Mint Cake Pop, Chocolate Milk, Cinnamon Stick, Gummie, Hot Chocolate, Ice Cream, Pumpkin Pie, Blue Rock Candy, Green Rock Candy, Pink Rock Candy, Waffle Cone, Peppermint Lollipop, Gem Pop, Round Lollipop, Flat Lollipop, Aesthetic Chips
Added to the D.I.Y. store: Canvas Teleporter, Portal
Added quick map key bind (M by default) to quickly open and view the Plaza map and fast travel system
Virus & Zombie Massacre: Improved damage hit notes
Virus: Increased damage of Sci-fi Handgun from 17 to 27
Little Crusaders: New Ghost model
Zombie Massacre: Tweaked Scientist combo power to be better
Zombie Massacre: Added trajectory aimer to Grenade Launcher and Explosive Flasks, so you can adjust where you want the grenades/flasks to land at
Zombie Massacre: Reduced delay of explosive environmental props from 1.5 seconds to .5 seconds
Added new condo materials: Lava, Lava 2, Slime, Chocolate, Blood, and Cosmic
Increased amount of rows shown in inventory hot bar to from 2 to 3
Inventory: Added more advanced item rotation settings
Inventory: Added item snapping slots to the glass wall item
Bug Fixes
Fixed inventory not showing up while in Plaza
Fixed item rotation resetting when dragging already placed items
Zombie Massacre: Fixed Gold Melon item being really bright
Zombie Massacre: Fixed Tesla Zap and Transplant particles glowing really bright in Compound
Zombie Massacre: Fixed spider boss acid stacking vertically
Zombie Massacre: Fixed spider boss acid not always following the spider properly, leading to the acid not spawning in correct places, making the acid not really a challenge. Now it's a challenge
Fixed treasure items spawning in bad places sometimes
Fixed item snapping slots stretching on stretched items
Fixed blood/vomit decals not showing up due to a bad setting parameter
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!