Hello everyone, and welcome to the Weekly Dev Log for October 19th, 2020, detailing all the changes that have happened since October 12th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Priority Survey - October 2020
Since the Arcade has been released, this survey is all about prioritizing the order of upcoming updates. While we have our own internal goals and direction we want to take the game next, we would love to hear your thoughts on what priority you think we should move in!
You can participate in this survey by clicking here.
October 2020 Condo Contest
This month, we're running a spooky, Halloween-themed Condo Contest! This contest ends at 11:59 PM PST on October 31st, 2020. Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.
Halloween 2020 Update
Work continues on the Halloween 2020 update, which will bring back the Halloween Plaza, various Halloween Events, Halloween Items, polishing passes on Zombie Massacre: Gasoline and Zombie Massacre: Compound, as much more. You can view the whole list here.
Johanna finished minor touch-ups with the Halloween Plaza, and finished the polishing passes with Zombie Massacre: Gasoline and Zombie Massacre: Compound.
macdguy continued working on implementing the Halloween events, EXP, and achievements, while also touching up the quest system from last year. He also fixed a couple visual bugs with Zombie Massacre and Virus, fixed the Spider Boss in Zombie Massacre not spitting acid correctly, and worked on a better seasonal switcher for switching props and materials for Holiday events in the Plaza.
Sketchman worked on achievement icons for the Halloween achievements, while also finishing up work on the Zombie Massacre projectiles.
Halloween 2020: Achievement Icons
Zombie Massacre: Gasoline (Gas Station Front Before / After)
Zombie Massacre: Gasoline (Gas Station Overview Before / After)
Zombie Massacre: Gasoline (Motel Overview Before / After)
Zombie Massacre: Compound (Before / After)
Zombie Massacre: Blood Effects (Before / After)
Zombie Massacre: Projectile Arching WIP
Accelerate: Sunrise Isles - Track 2
Johanna continued working on Track 2 of Sunrise Isles.
Accelerate: Sunrise Isles - Track 2 WIP
Accelerate: Waterfall
Lifeless continued working on Waterfall.
Accelerate: Waterfall WIP
Better Item Icons
macdguy worked on improving the thumbnail system to speed up taking image icons while also improving the overall image quality.
Better Item Icons (Before / After)
Miscellany
Madmijk added snapping slots to all of the standard canvas variations (cutouts, posters, and their wide and tall variations) and the glass panel item.
Sketchman continued working on Workshop related crashes and bugs.
Wheezwer worked on a new background for Typing Derby, and worked on sprites, ship designs, and character designs for the Galaxy Time (formerly Galaxy Police) cabinet.
Will continued working on music for the Accelerate map, "Waterfall".
Typing Derby: New Mural WIP
Galaxy Time: Sneak Preview of a Talk Sprite WIP
Virus Gold 9MM Normal Map Fix (Before / After)
Wrap It Up
That about covers everything that happened since October 12th, 2020 at PixelTail Games. See you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 12th, 2020, detailing all the changes that have happened since October 5th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Priority Survey - October 2020
Since the Arcade has been released, this survey is all about prioritizing the order of upcoming updates. While we have our own internal goals and direction we want to take the game next, we would love to hear your thoughts on what priority you think we should move in!
You can participate in this survey by clicking here.
October 2020 Condo Contest
This month, we're running a spooky, Halloween-themed Condo Contest! This contest ends at 11:59 PM PST on October 31st, 2020. Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.
Halloween 2020 Update
Work continues on the Halloween 2020 update, which will bring back the Halloween Plaza, various Halloween Events, and items.
Johanna finished upgrading the Plaza to the Halloween Plaza, which will also include the new Lighthouse / Kalleira's Store, the new By the Sea Shore store, and the new Lighthouse Peninsula. She also upgraded the Halloween Plaza from last year's event, adding more decorations and ambiance.
JJosh continued working on pets, items, and masks for the Halloween 2020 update.
macdguy continued working on implementing the Halloween Events and adding some Halloween themed items.
Upgraded Weapon Effects
Johanna spent some time doing an art pass across the many weapon effects in the game, making them more visually appealing, while also adding bullet decals for each of the bullet types and a framework for proper hit effect sounds on wood, metal, glass, flesh, etc.
Upgraded Weapon Effects Demo
Miscellany
Johanna worked on a little art pass on Typing Derby.
Lifeless continued working on the Accelerate map, "Waterfall", and added gameplay features to the second track of the Accelerate map, "Pine Valley".
macdguy created a new season switcher to help with future seasonal lobby changed and squashed some bugs.
Madmijk fixed some other canvas items being offset, and continued working on fixing bugs with the drag slots and the item visualizer.
Sketchman looked into bugs, continued cleaning up the weapon system code, updated the Grenade Launcher on Zombie Massacre to shoot the grenade where you want it to be, and continued looking into Minigolf Sync issues.
Wheezwer worked on a new background for Typing Derby.
Will continued working on music for the Accelerate map, "Waterfall".
Condo: New Item Rotation Settings
Zombie Massacre: Grenade Launcher Projectile Path
The grenade launcher in Zombie Massacre now shows the path the grenade will take and where it will land, allowing better control over the grenade. We hope to bring this to other weapons soon.
Plaza: New Typing Derby Background
Wrap It Up
That about covers everything that happened since October 5th, 2020 at PixelTail Games. See you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
After some discussions with the community on Steam, on our Discord, and among our team about Workshop, we want to clarify our rules on inappropriate sexual content. We have always had rules about sexual content, but, going forward, we want to be more clear about them and how we will be enforcing them as developers, when necessary.
So, this is our clarified policy on inappropriate sexual content on Workshop as of October 5, 2020:
We will not allow content that is inappropriate, sexually offensive, or over-sexualized, such as:
Models that include sexually explicit language
Models with hypersexualized features (for example: over-exaggerated chests, hips, “bulges”, etc.)
Models with inappropriately exposed skin (for example: nudity, a character only wearing a thong or small underwear, etc.)
Models only wearing underwear
Models with modeled genitalia (both visible and hidden)
Models that clearly allude to sexual fetishes (again: over-exaggerated features, fetishistic clothing, etc.)
Models from a sexual/pornographic source, which allude to their origin and/or violate any other rules
Models that break these rules should be reported to us through Steam, and we will continue to go through and ban/remove models which break the rules when we have the time.
We will not make a content filter to hide or allow this content.
If you have uploaded content in the past which breaks these rules, including content that is currently marked as inappropriate, we’d recommend removing it as soon as possible, as it will be removed from our Workshop when we are made aware of it, resulting in a temporary workshop ban issued by Steam.
You have until October 9th, 2020 to remove models that break these clarified rules on your own before they may be removed by us, unless there is a pressing issue requiring their removal.
Our reasoning for these rules is that Tower Unite is intended to be a place for people to hang out, have fun, and make friends. Allowing sexual, lewd, inappropriate, and pornographic content can make people feel uncomfortable and disrespected, and that is not the environment we want, nor do we desire to make it easier for that type of content to exist in our game.
Please remember to review our Workshop rules and Steam’s rules before uploading, and remember that Tower Unite’s Workshop does not permit users to upload political, racist, or sexist content either.
Keep in mind that Tower Unite is not complete, and we will continue to add features to our game (such as improved tutorials, Workshop system settings, Canvas system settings, and the improved Condo browser) which will foster a comfortable and safe environment for players to have fun, while still allowing user-uploaded content.
Hello everyone, and welcome to the Weekly Dev Log for October 5th, 2020, detailing all the changes that have happened since September 28th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.12.0.0
Last week, we released Update 0.12.0.0, containing Co-op condos, which allow a condo owner to authorize their friends to help them build their condo. Co-op condos contain a permissions system, allowing the condo host to specify what actions an individual is allowed to perform. You can read more about Update 0.12.0.0 here.
Hotfix 0.12.0.1
Last week, we also released Hotfix 0.12.0.1, which fixed some issues with the 0.12.0.0 update, as well as a couple minor changes. You can read more about the hotfix here.
October 2020 Condo Contest
This month, we're running a spooky, Halloween-themed Condo Contest! This contest ends at 11:59 PM PST on October 31st, 2020. Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.
Halloween 2020 Update
Work has begun on Halloween 2020 update, which will bring back the Halloween Plaza, various Halloween Events, and items.
Johanna worked on fixing up the Halloween Plaza, and is working on re-theming and updates to the Halloween Plaza.
JJosh began working on pets, items, and masks for the Halloween 2020 update.
Halloween 2020: Pets WIP
Halloween 2020: Hats WIP
Halloween 2020: Items WIP
Miscellany
Johanna finished the "By the Sea Shore" store, the Lighthouse, and the Lighthouse peninsula, while also cleaning up various pieces of geometry around the plaza.
Lifeless continued working on the Accelerate map, "Waterfall".
macdguy worked on getting Update 0.12.0.0 and Hotfix 0.12.0.1 released, and is now working on Halloween Events.
Madmijk worked on fixing issues with various items, while also working on fixing off centered canvas variations and adding drag slots to them.
Wheezwer continued working on concept art for "Nahnia", the minigame area for Plane War and Snowball Battle, while also working on art for the Arcade Shooting Gallery and Logo.
"Nahnia" Remastered Concept Art WIP
Arcade: Shooting Gallery Progress WIP
Wrap It Up
That about covers everything that happened since September 28th, 2020 at PixelTail Games. See you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
You can now invite your friends to build with you in your Condo!
To get started:
Host your Condo
Invite some of your friends
Click on your friend's profile from within the scoreboard and set their permissions
Grant the "Edit ALL Items” permission to give players access to spawning & editing items
There's a bunch of additional permissions you can grant such as "Noclip" as well! We also added an audit log so you can keep track of player actions.
With permissions granted, your friends will be able to access your items and place them down in your Condo!
Item Snapping
Item snapping is here! Certain building items now have snappable points (called drag slots) that let you easily snap them together with ease and precision.
To enable item snapping:
Drag an item and enter the item snap mode by tapping E twice
From there you'll be able to drag certain building items and snap them by dragging and dropping over the slots
You can toggle visibility of the drag slots by tapping the O key
Item Finder 2.0
The item finder got a major overhaul in this update as well. It has now moved from the scoreboard to the Inventory menu (when you hold Q). It's on the right side of the screen and can be expanded and collapsed whenever you need it.
There are now options to edit, lock, and stash items using the item finder. You can also search for items! (Additionally, it should no longer lag when you open the finder on large condos.)
Changes
Co-op Condos - Build together with your friends!
Item Snapping - Snap building items together with ease
Item Finder 2.0 - Massive overhaul with search and quick edit options
Condo Foliage Quality of Life Update
Condo: Added ability to toggle on world align texture mode for canvases and surfaces. World align mode will eliminate stretched textures
Condo: Doors now have more settings! Added auto-close, auto-close delay, locked (permission required/admin needed to open), and open on spawn
Inventory: Added shortcuts to Tower Express and refresh inventory on the inventory UI
Inventory: The edit menu now has options to lock, stash, or sell items
Inventory: While in Advanced Edit Mode, now left clicking on items instantly opens the edit menu (no right click popup menu anymore)
Inventory: Advanced edit mode right click no longer opens the edit menu on items, allowing for the camera rotation to work without interruptions
Inventory: Added a preview/size info tooltip for canvases (the eye icon next to the URL input)
Cleaned up House condo a bit: addressed some lighting issues (especially at night), and also improved more of the map visuals.
Cleaned up Resort condo a bit: overhauled the lighting (especially outdoors), and fixed some miscellaneous issues
Cleaned up Underwater condo a bit: fixed up the lighting at the surface, adjusted some lighting and effects when underwater
Added "leave me alone" setting to disable handheld fan (and other items in the future) being applied on you
You can now rotate items you are about to copy with the Copycat tool with the scroll wheel
When duplicating items with Copycat, the rotation is now the same as if you were dragging an item (it'll align to walls properly). Also added a toggle to return to the original Copycat spawn method (item always facing Z up)
Added Pumpkin Head, Ghost, and Werewolf to available monsters to the monster potion
Added canvas animation support to Jack-o-Lantern, Crystal Ball, and Haunted TV
Added canvas file size information within the new item finder next to the canvas item name
Added Lantern, Jack-o-Lantern, Haunted TV, and Skull Candle from exclusive Halloween events to the Celebrations store
Added Ladder item to D.I.Y. store
Added Primitives section canvas cube, canvas sphere, etc.) to D.I.Y. store for better organization
Repriced all Canvas primitives from 1,000 units to 100 units. This includes: Canvas Cone, Canvas Cube, Canvas Cylinder, Canvas Dome, Canvas Pyramid, Canvas Sphere, Canvas Wall, and Canvas Wedge
Bug Fixes
Fixed moving objects/platforms being desynced in Minigolf and Ball Race
Condo Workshop Browser: Resolved issues where the browser would time out during searches
Inventory: Fixed issues with canvas input slider setting the wrong values when you manually enter a number
Inventory: Fixed a bug when clicking on edit item requiring two clicks to click on edit settings due to focus issue
Fixed floating chat messages from the past showing up when you view another player after being far away from them or in a place that hides chat messages like the theater
Fixed Theater Seat color not working properly, also added the ability to color the plastic separately from the cushion
Inventory: Fixed being able to accidentally sit in seats while in advanced build mode
Inventory: Fixed advance edit mode right click camera not working while gizmos or editing items are active
Inventory: Fixed a bug that required double clicking to edit any of the settings when first editing an item
Inventory: Fixed hovering over advanced edit button causing the inventory to slide open
Inventory: Fixed media player queue opening up & staying up forever while in advanced editor mode
Condo - Underwater: Fixed underwater states occurring at the wrong times
Condo - Underwater: Fixed being buoyant after using the airlocks, now you'll be put in the proper swimming state
Fixed keyboard focus being lost when performing a search or clearing the search. Now when you search it'll keep the keyboard focused on the search so you can quickly make changes to your last search. This is for all search bars in the game (inventory, workshop, stores, etc.)
Inventory: Fixed canvas URL stretching with long URLs on surface edit
Inventory: Fixed not being able to press C again to close tool weapon settings that were just enabled with C
Inventory: Fixed tool settings (when you use C) stopping your movement
Default canvas mesh is no longer off-center
All building block panels/walls no longer have their X/Y scales mixed up
Sectional couches no longer have their X/Y scales mixed up
Fixed certain sounds from the Wowozela not adhering to volume settings
Fixed Beach Lounger, Shopping Cart, Bar Table, and Basket collisions (and a few other items)
Fixed Soda Machine item not networking to other players properly
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for September 28th, 2020, detailing all the changes that have happened since September 21st, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.12.0.0
Work continues on preparing Update 0.12.0.0 for release, which will contain Co-op condos, allowing a condo owner to authorize their friends to help them build their condo. Co-op condos will contain a permissions system, allowing the condo host to specify what actions an individual is allowed to perform. You can read more about Update 0.12.0.0 here.
Co-op Condos
macdguy continued working on Co-op condos, working on fixing issues that have come up during internal testing, fixing some issues that occurred with the advanced edit system.
Plaza Updates
Johanna continued working on the Plaza Update for the Lighthouse and updated "By the Sea Shore" store.
JJosh worked on the new "By the Sea Shore" NPC, based off concept art by Wheezwer.
Wheezwer worked on concept art for the new "By the Sea Shore" NPC and for an upgraded "Nahnia" area.
Plaza Update: Upgraded Lighthouse Area WIP
Plaza Update: Upgraded "By the Sea Shore" Store WIP
Plaza Update: "By the Sea Shore" Store NPC WIP
Plaza Update: "Nahnia" Remaster Concept Art WIP
Accelerate: Waterfall
Lifeless continued working on the Accelerate Map, "Waterfall".
Accelerate: Waterfall WIP
Halloween
Work has begun on planning the next Halloween update.
JJosh started working on new Halloween Items.
Halloween Items WIP
Miscellany
Chris finished working on a car prop model.
Madmijk continued working on item snapping.
Sketchman fixed some issues with the Minigolf Sync, added possible fixes for crashes relating to Workshop Player Models and Rich Presence, and cleaned up the Weapon System code.
Wheezwer worked on updating the foliage.
New Car Map Prop
Updated Foliage
Wrap It Up
That about covers everything that happened since September 21st, 2020 at PixelTail Games. See you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for September 21st, 2020, detailing all the changes that have happened since September 14th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.12.0.0
Work continues on preparing Update 0.12.0.0 for release, which will contain Co-Op condos, allowing a condo owner to authorize their friends to help them build their condo. Co-op condos will contain a permissions system, allowing the condo host to specify what actions an individual is allowed to perform. You can read more about Update 0.12.0.0 here.
Co-op Condos
macdguy continued working on Co-op condos, working on fixing issues that have come up during internal testing. He also finished working on the permissions system, allowing condo owners to selectively allow users to perform certain actions, such as placing items, adding / skipping videos in the media player, and more.
Condo Improvements
The Co-op Condos Update (0.12.0.0) will also feature some improvements to condo building.
Johanna conducted some art polishing passes on several condo maps, fixing various issues.
macdguy worked on an improved item finder, and worked on improvements to the Condo Edit UI.
Madmijk continued working on condo item snapping.
Condo Improvements: New & Improved Item Finder
Condo Improvements: Item Finder Canvas Preview WIP
Condo Improvements: Updated Edit UI
Condo Improvements: Condo Item Snapping WIP
Plaza Update: Lighthouse
Johanna continued working on the Plaza Update for the Lighthouse and Stray Store area.
Wheezwer worked on concept art for an improved "By the Sea Shore" Store. She also updated the colors on the tiny potion advertisements.
Plaza Update: Upgraded Lighthouse Area EARLY WIP
Miscellany
Lifeless continued working on the Accelerate map, "Waterfall".
JJosh continued working on Arcade NPCs and Third Party Cameos. This week, he rigged the Tangy Mustard model for animations.
Sketchman worked on a Ladder item for Condos, and continued looking into bugs and crashes.
Wheezwer worked on updating the foliage.
Will continued working on music for the Accelerate map, "Waterfall".
Third Party Arcade Cameos: Tangy Mustard Model Rigged
Condo Ladder Item WIP
Wrap It Up
That about covers everything that happened since September 14th, 2020 at PixelTail Games. See you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for September 14th, 2020, detailing all the changes that have happened since September 8th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.11.1.0
Last week, we released Update 0.11.1.0, which included a number of bug fixes, improved condo load times, and contained the new Desertion virus map overhaul. You can read more about Update 0.11.1.0 here.
Update 0.12.0.0
Work has begun on preparing Update 0.12.0.0 for release, which will contain Co-Op condos, allowing a condo owner to authorize their friends to help them build their condo. Co-op condos will contain a permissions system, allowing the condo host to specify what actions an individual is allowed to perform. You can read more about Update 0.12.0.0 here.
September 2020 Condo Contest
We're running another Condo Contest this month! This month's theme is a tiny-potion build. Make a tiny room, house, or secret area that is only accessible by using a tiny potion. Other than that, you can theme this build however you want, so have fun with it! First place wins 1,000,000 units. Contest ends 3PM PST tomorrow, September 15th, 2020. Read more here.
Co-op Condos
macdguy continued working on Co-op condos, which will allow authorized users to help build a condo with the host's items. He worked on implementing a permissions system, allowing the condo owner to specify which actions an individual can perform in their condo.
Co-op Condos: Permission System
Accelerate: Pine Valley - Track 2
Johanna continued finishing up work on Pine Valley - Track 2, working to get it ready for release.
Pine Valley - Track 2: Overview
Pine Valley: Overview of both Track 1 and 2
Accelerate: Waterfall
Lifeless continued working on Waterfall, formerly known as Wishy Washy.
Accelerate: Waterfall Early WIP
Plaza Update: Lighthouse
Johanna continued working on the Plaza Update for the Lighthouse and Stray Store area.
Wheezwer worked on concept art for an improved "By the Sea Shore" Store, while also reworking the NPC from a Dolphin to a Seal.
Plaza Update: Remodeled Lighthouse WIP
Plaza Update: Remodeled Stray Store
Arcade: Third Party Cameos
JJosh has been working on implementing third-party plushes. While many have been implemented, there are many more we'd love to introduce. The latest plushes that JJosh has been working on feature both Sublo and Tangy Mustard from "Sublo & Tangy Mustard", an amazing web animated series by Bojack Horseman and Tuca & Bertie director Aaron Long.
In addition to the plushes, Sublo and Tangy Mustard are planned to be the first of hopefully many other cameo player models in Tower Unite. With cameo player models, players can use their tickets to buy plushes of specific characters, in this instance Sublo and/or Tangy Mustard, and owning the plushy will unlock the ability to use them as a player model!
Arcade - Third Party Cameos: Sublo & Tangy Mustard
Miscellany
JJosh started working on the Pizza NPC for the Arcade, while also working on Third Party Plushes for the Arcade.
macdguy worked on some new features for doors in the condo, allowing condo owners to enable doors to automatically close after a certain period of time, if the door should open when spawned, and if users need permission to open said door.
Madmijk continued working on Condo Item Snapping.
Wheezwer worked on updating the foliage.
Will continued working on music for the Accelerate map, "Waterfall".
Condo Doors: Permissions + Auto Close
Wrap It Up
That about covers everything that happened since September 8th, 2020 at PixelTail Games. See you all next week!
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Inventory no longer locks when you hover over the search bar. Now it'll only lock when you click on the search bar
Improved condo load times for clients who join your condo server (bandwidth cap increased by 8x)
You can now right click and edit items while the gizmo UI is open
Improved look of edit UI (further improvements in next update)
Bug Fixes
Crash fix: Workshop character
Condo: Fixed some input issues with sliders
Condo: While editing items the inventory will now hide, fixing a bug where the inventory could pop up while editing items
Condo: Fixed an issue where if you have the gizmo scale lock set on an item, then click on another item it would lock that second item's scale. Now by default, the lock scale feature is disabled when you click on an item
Fixed several issues with Undo/Redo
Added more accurate collision for some of the pine tree models
Fixed undo/redo notifications showing up if a client pressed CTRL+Z
Fixed undo/redo notifications showing up even if there was nothing to undo/redo
Fixed several issues with geometry in default Condo map (mainly roof)
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!