This Halloween we're bringing back the cauldron. Collect remains and unlock various Halloween exclusive items. However, this year you can choose which items you'd like to get with Ghoul Coins.
New Zombie Massacre Map: Village
The blue moon is at its fullest in this rural England location. A combination of close quarters, urban streets, and open fields and forests. Keep off the moors, and stick to the roads.
Village's difficulty is Very Hard and thus is quite challenging. Keep a look out for the new monsters!
New Zombie Massacre Monsters
We've added new monster types in Zombie Massacre such as Ghosts, Skeletons, Exploding Pumpkins, and Werewolves. We've also tweaked the sounds of existing monsters. All monsters, excluding Werewolves (which are exclusive to Village) are available in every map.
Ghoul Coins
While playing games in Tower Unite during this year's Halloween event, you'll earn Ghoul Coins. These coins can be redeemed in the Plaza for Halloween 2019 items. You can earn them by playing Plaza minigames or Game Worlds!
Halloween Minigames
Participate in the Ghost Hunting and Pumpkin Smash minigames.
What's That?
Something weird is now in the Plaza.
40+ New Halloween Items
We've also added plenty of new ghoulish items. Use your Ghoul Coins to unlock these new items. New jetpack variants such as Angel Wings and Demon Wings are sure to be a treat.
New Condo Maps: Smooth Autumn
As requested, we've made a new condo variation of Smooth Dirt for the season. This autumny version is priced the same as Smooth Dirt.
Updated Virus: Overtime
Overtime's layout has been updated based on user feedback.
Changes
New Zombie Massacre map: Village
Added Ghoul Coins, the currency of the undead. Play any game in Tower Unite to earn Ghoul Coins.
New Halloween 2019 items (40+)
Available in Ghoulcery Store (requires Ghoul Coins):
Angel Wings
Bat Wings
Butterfly Wings
Demon Wings
Fairy Wings
Fly Wings
Cranium
Tesla Top Hat
Cow Skull
Angel Halo
Devil Horns
Death's Cloak
Jack-o'-Lantern Head
Devil Tail
Pumpkin Particles
Skull Particles
Candy Corn Particles
Bat Particles
Stink Particles
Flying Skull Pet
Flying Flaming Skull Pet
Rolling Pumpkin Pet
Haunted Minecart
Ancient Bonefire
Fairy Pet
Flying Pumpkin Pet
Falling Leaves
Autumn Leaves Particles
Devil Wings
Broken Radio
Available in Celebrations:
Brain in a Jar
Frankenstein Bed
Frankenstein Generator
Jack-o'-Lantern
Jacob's Ladder
Lightning Machine
Modern Tesla Coil
Plasma Machine
New Halloween 2019 events, collect remains and ghoul coins.
New Halloween 2019 characters
New Condo map: Smooth Autumn, an autumny variation of Smooth Dirt
Virus: Overtime layout changes
Vomit sound no longer plays if you have the vomit setting turned off
ZM: Added spawn in effects for zombies
ZM: New monster types - Skeletons, Ghosts, and Jack-o'-lantern
ZM: New monster type - Werewolf (exclusive to Village)
ZM: Tweaked the health bar to make the background colour less dark and added colour contrast to it
ZM: New monster sounds (unique spawn, idle, attack, death sounds for each monster type)
ZM: Increased difficulty/zombie amount for Day 1 and 2 across all maps
Virus: New Sonic Shotgun sounds
Virus payout adjustments:
Biohazard (Lost) - 50U -> 100U Per Survivor (Up to 6)
Biohazard (Won) - 100U -> 200U Per Survivor (Up to 6)
Patient Zero - 30U -> 50U Per Survivor
4th Place and Below - 200U -> 300U (This actually does apply to infected too)
Infected Have Taken Over - 30U -> 150U
Bug Fixes
Fixed hedges in dark lighting settings
Fixed Resort aquarium
ZM: Fixed bug where if you died while being a zombie player - the camera would fall through the floor
Hello everyone, and welcome to the Weekly Dev Log for October 14th, 2019, detailing all the changes that have happened since October 7th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.8.3.0 & Hotfix 0.8.3.1
Last week, we released Update 0.8.3.0 which came with Endless Poker, new Scoreboards and UI, and a countless number of changes. You can read the full list of features here .
Due to some issues with the update however, we released a hotfix on Saturday to fix some issues in the Plaza.
We're planning on releasing another hotfix during the week to fix even more issues that the Saturday hotfix didn't address.
Halloween Progress
Madmijk and JJosh worked on several Halloween items.
Gloves worked on the Halloween wings, which are a cosmetic variant of the Jetpack. Demon, Bat, Angel, and Butterfly wings are planned.
Halloween Items WIP
Arcade Progress
Wheezwer continued working on art for "Gears of Coin", and started working on the mural for the main arcade room.
Madmijk continued working on "Captain Calypso's Planetary Piano", selecting more melodies for the game.
Plaza Art
Johanna worked on a detailing pass for the Nature Store.
Zombie Massacre: Acrophobia
Lifeless continued working on Acrophobia.
Bug Fixes / Optimizations
Sketchman looked in to various Bug Reports after the update was released, as well as fixing crashes that were discovered before the update was released. He helped the rest of the team on the search for the reason behind the Plaza collisions, as well as fixing various bugs for the next hotfix.
Wrap It Up
That about covers everything that happened since October 7th, 2019 at PixelTail Games. See you all next week!
We've completely redid Texas Hold'em/Poker in Casino. Now players can play endlessly. On top of that, the UI was completely reworked to better show player actions such as pot changes and folding. We also added a log to help keep track of everything to make better choices when betting. Players can join in mid-game and spectate and wait for the next hand.
You can also watch poker games ongoing without being in the table/poker game using the new 3D cards and table UI. You'll be able to see in real time what players are doing and how big the stakes are.
Plaza is 15% smaller
We reduced the Plazas scale by 15%, which makes it smaller, tightens up areas, and keeps players closer together.
New Jetpacks
There's new jetpacks at Rob's Imports. We've added different colored jetpacks and also the original GMT jetpack. There's also a super power jetpack (which is a jetpack that has no visuals). We'll be adding more jetpack types in the future.
New Map Select
In this update, we updated the map select to show more information about each map.
Condo: Now with less rock walls
The outer bounds of the default Condo have been extended, allowing a greater degree of creative freedom.
Workshop Internal Rewrite
The workshop player model system was refactored to improve stability and solve many bugs with workshop player models. It's also faster now.
New Event Teleporters
Tired of having to run all the way to the other side of the Plaza to take part in the event that just started? Fear no more, now these nifty teleporters will rise out of the ground, providing players a quick way to teleport over to the Event Arena.
New Plaza Map & Fast Travel
Don’t know where your friends are in the plaza? We’ve got you covered with the brand new Plaza map. Not only will this give you a nice directory of activities you can participate in the Plaza, but you can also see where everyone is. Want to join your friend in the casino? Simply just click on the Casino on the map and you’ll magically teleport over there. Cool huh?
New Scoreboards
The scoreboards have been massively updated. For Game Worlds, these scoreboards now better match the aesthetic of the Game World and can display to the player all of the possible payouts they can obtain. In the Plaza, these scoreboards now have quick access panels to your appearance, collection book, the Plaza map, and settings that pertain to your Plaza experience. In the condo, all of the condo options have been moved onto the scoreboard, with a quick access link to Tower Express.
Condo Scoreboard and Settings Overhaul
As a Condo owner, all your settings are now in the new scoreboard. You can also now change your Condo server title while being in the Condo. We've made things more accessible and cleaned up the item finder (though we plan to make another update in the future to the item finder).
Changes
Endless Poker
You can now stay seated in the poker tables and continue playing new hands over and over
Players can now sit in active poker games and spectate/wait for the next hand
Added spectating support - 3D cards, chips, and player hand values are now displayed for players who are not currently in the table
Completely new poker game UI
Pot changes, folds, and other player actions are now much more noticable
Added a poker game log that keeps record of every action players have done
Poker HUD is no longer full screen
Increased the antes on each table
Resolved various bugs regarding poker
Plaza scaled down by 15%
Reduced the entire Plaza by 15% to fix scaling issues and to make the Plaza feel less massive
Added a small tunnel to the roller coaster
Improved grass
Improved Game World map select
Added home/landing page with description of the Game World
Separated find/create servers
Improved map select with more information about each map
You can now sort maps by name, difficulty, and version added (default)
Overall visual improvements
New Scoreboards
Complete overhaul of scoreboards for each Game World
Virus scoreboard now separates survivors and infected for better readability
Added payout lists for each Game World on the scoreboards
New Plaza Scoreboard
Added player filters - find players in your location or just friends easier
Added 2D map of Plaza with fast travel & info on each area of the Plaza
You can now see where other players are using the new map
Added condo browser on scoreboard for easier access to hosted condos from the Plaza
Added news and settings tabs on the scoreboard
New Condo Scoreboard
Moved condo settings to the scoreboard for easier access
Added a shortcut to Tower Express store on the scoreboard for easier access
Condo changes
Condo: Separated ceiling and roof meshes (you can finally have different roof and interior ceiling materials)
Condo: Increased light brightness inside some places
Condo: Removed barrier rocks/walls
Condo: Made it easier to get out of the pool using stairs
Workshop internal rewrite - completely rewrote the player model system for Workshop to improve performance, reliability, and networking
Workshop player models should now load in more reliably
Casino optimization - rewrote various parts of the casino slots to improve performance and networking
Hello everyone, and welcome to the Weekly Dev Log for October 7th, 2019, detailing all the changes that have happened since September 30th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.8.3.0
Work continues on getting Update 0.8.3.0 wrapped up and ready to ship. We hope to get this update out very soon, and you can read about all the upcoming features and fixes here.
Arcade Progress
Gloves created some animations for the "Gears of Coin" arcade machines.
wheezwer continued working on art for the "House of the Zombies" cabinet, pretty much finishing the art. She also started working on art for "Gears of Coin".
madmijk continued working on the gameplay code for "Captain Calypso's Planetary Piano". He is currently selecting musical compositions for the machine to play over the player's input, as is demonstrated in the videos below.
Will continued working on sounds and music for "Ring God".
macdguy finished up most of the gameplay for "Meteoroid Mania".
Planetary Piano: Für Elise Gameplay Demo WIP
Planetary Piano: Melody System Demo WIP Disclaimer: Song featured in the first video isn't ours, and will not be in the final game. It was used solely for testing purposes.
Meteoroid Mania: Gameplay WIP
Meteoroid Mania: Gameplay in Arcade WIP Meteoroid Mania sounds haven't been mastered into the ambience yet, so take the background audio as WIP.
Gears of Coin: Art WIP
Scoreboard Plaza Map Improvements
macdguy worked on showing the player positions on the Map, so that players can see where other players are in the Plaza.
Scoreboard Plaza Map: Player Positions WIP
Halloween Items
Work has begun on the Halloween Update for Tower Unite, which is slated to be the next update after 0.8.3.0. Lobby 3 will be decorated for Halloween, and there are new items and events planned for this year's event.
JJosh and macdguy started working on items for Halloween.
Halloween Items WIP
Angel Wing Jetpack WIP
Server Travel Tests
Several tests were conducted with performing server travel in the Gameworlds. This would allow us to reach our goal of allowing players to vote on the next map, without having to end the server and start a new one. While this isn't ready for primetime yet, these tests are very promising.
Server Travel Test WIP
Player Chat Animations
macdguy spent some time implementing animations that will play when the player is chatting in text chat.
Player Chat Animations
Assorted Art
krionikal started working on an updated model of Kalleira.
Sketchman started working on more Condo Advertisements for the Plaza.
Kalleira Model Update WIP
Condo Advertisements WIP
Zombie Massacre: Acrophobia
Lifeless continued working on Acrophobia.
Bug Fixes / Optimizations
Sketchman continued working on fixing the networking issues regarding Workshop models.
Wrap It Up
That about covers everything that happened since September 30th, 2019 at PixelTail Games. See you all next week!
Hello everyone, and welcome to the Weekly Dev Log for September 30th, 2019, detailing all the changes that have happened since September 23rd, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Arcade Progress
Gloves continued creating Zombie Animations for the "House of the Zombies" arcade game. He also started working on idle animations for the untitled Wheel Maze game.
wheezwer continued working on art for the "House of the Zombies" cabinet.
madmijk continued working on the gameplay code for "Captain Calypso’s Planetary Piano". He made a system which can play melodies based off of notes, and started writing a program that can convert midis to these notes.
JJosh continued working on new prizes for the Arcade.
Will continued working on music for "Ring God", "Little Birde Feeders", and "Whack-A-Mole" as well as adding debug queues for working on the general ambience.
New Prize for Arcade: Plasma Ball
Scoreboard and UI Improvements
macdguy started finishing up improvements to the scoreboards and UI for Plaza, Game Worlds, and the Condos. Scoreboards have been improved for each game world and now display types of payouts (and eventually more information on each map). In the Plaza, the scoreboard now provides quick links to the appearance editor & collection book, a map of the Plaza with fast travel, Condo server browser, Plaza settings, and news. In Condos, condo settings have been moved from the "C menu" to the scoreboard, as well as a link to Tower Express. The unit counter UI has also been updated and there is a setting to allow players to select various GMT unit counters.
Virus also has new UI in various areas of its gameplay.
You can also now set your condo name while still hosting your condo.
ThisIsntNath started working on little info-graphic brochures for the scoreboard "About" pages to teach players a bit about the map and the Game World.
Virus Scoreboard and UI Improvements WIP
Minigolf Scoreboard Improvements WIP
Zombie Massacre Scoreboard and UI Improvements WIP
Condo Scoreboard Improvements WIP
New Unit Counter / GMT Unit Count WIP
Infographic Brochure for Plaza WIP
Plaza Map Player Location WIP
Plaza Fast Travel
macdguy worked on a fast travel system for the Plaza, using the new Plaza map in the new scoreboard. Players can now locate all of the activities inside of the Plaza, and click on them to quickly teleport.
Plaza Fast Travel WIP
Zombie Massacre: Acrophobia
Lifeless continued working on Acrophobia.
Bug Fixes / Optimizations
Sketchman continued working on fixing the networking issues regarding Workshop models. He got workshop model loading to work and network properly using the new system. He's also working on fixing up other loose ends like Workshop settings and Gameworld specific features, and factoring out duplicate code for handling the various Gameworld pawns.
Wrap It Up
That about covers everything that happened since September 23rd, 2019 at PixelTail Games. See you all next week!
Hello everyone, and welcome to the Weekly Dev Log for September 23rd, 2019, detailing all the changes that have happened since September 16th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Arcade Progress
macdguy worked on gameplay code for "Ring God", the unnamed maze wheel game, and the unnamed wheel spinner game.
Gloves continued working on button press animations for "Captain Calypso's Planetary Piano", as well as creating Zombie Animations for the "House of the Zombies" arcade game.
wheezwer worked on art for the "House of the Zombies" cabinet.
madmijk is working on "Captain Calypso's Planetary Piano", currently working on the scoring and figuring out multiplayer, including how to divide the scoring between the two players during the new time trial game mode.
JJosh continued working on new plushies for the Arcade, as well as some props for the Shooting Gallery.
"House of the Zombies" Cabinet Art WIP
"House of the Zombies" Zombie Animations WIP
Shooting Gallery Props WIP
Casino Progress
macdguy finished the poker rewrite, and updated the poker HUD so that it's no longer completely full screen.
Updated Poker HUD WIP
Scoreboard Plaza Map
macdguy continued working on the plaza map for the new scoreboard that will show players where people are in the plaza, provide information about the area, as well as allowing the player to fast travel to locations.
Scoreboard Plaza Map WIP
Minigolf General Polish
macdguy worked on a flame effect for the minigolf ball when the ball is hit at full speed, as well as updating the Minigolf HUD and improving the player name font
Minigolf Flame Effects WIP
Minigolf Updated Font WIP
Minigolf Updated HUD OLD vs NEW WIP
Virus General Polish
macdguy improved the Virus infected skin.
Virus Updated Skin WIP
Vomit System
macdguy added vomit decals.
Vomit System WIP
Plaza Improvements
Johanna spent time last week down-scaling the Plaza by 15%. There were several reasons this was done.
The plaza will feel a bit less intimidating, and more cozy.
Distances between objects have been slightly decreased. For example, the lighthouse and roller coaster are the same size as before, but the distance between them is 15% smaller.
Some areas and doorways around the main plaza are no longer cartoonishly large in comparison to the player. The world no longer feels like a world for giants.
These changes only affect the plaza. No other part of the game is affected.
Not all areas of the plaza have been downsized. The main areas have been, but several interiors, such as the theater, laser tag, bowling, and casino, have not.
The smaller main areas will increase the ratio of players to empty space, making the plaza more fitting for the current number of players.
Johanna also started preparing Lobby 3 for the holiday events, setting up the event system to allow for Halloween and Winter props to be spawned, as well as fog and snow.
Zombie Massacre: Acrophobia
Lifeless continued working on Acrophobia.
Bug Fixes / Optimizations
Sketch continued working on fixing the networking issues regarding Workshop models. He also fixed a bug where new players would have their unit count listed as -1, and started setting up the new in-house server browser.
Caboose700 finished working on the in-house server browser (which provides for easier server look up and matchmaking) solution.
Wrap It Up
That about covers everything that happened since September 16th, 2019 at PixelTail Games. See you all next week!
Hello everyone, and welcome to the Weekly Dev Log for September 16th, 2019, detailing all the changes that have happened since September 9th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Arcade Progress
Johanna continued working on the Shooting Gallery for Arcade.
wheezwer worked on cabinet art for the "Destroy" cabinet, and started working on the art for the "House of the Zombies" cabinet.
madmijk continued working on the gameplay code for "Captain Calypso's Planetary Piano", along with implementing the animations.
Gloves continued working on animations for "Lonely Gun".
Sketchman continued working on achievement icons for the Arcade.
JJosh continued working on new plushies for the Arcade, as well as some props for the Shooting Gallery.
macdguy worked on improving Ring God gameplay, finishing off Newton's Apples, and reworking the physics pickup system to allow for multiple arcade physics items to be held at once (so you can throw 5 rings at once for Ring God).
"Destroy" Cabinet Art WIP
Arcade Plushies and Shooting Gallery Props WIP
Plaza
macdguy started work on a 2D map of Lobby 3, which will be used in-game for a fast travel system. Chris continued working on boats for the boat rental system.
2D Plaza Map
Boat Rental Boats WIP
Updated Steam Page Logos
macdguy spent a little time updating the logos on the Tower Unite Steam store page.
Updated Tower Unite Store Page Logos
Casino Progress
macdguy finished refactoring the poker UI system, which will allow for non-poker specific card games (such as blackjack); as well as decoupling the betting system to allow for non-card based betting games. Work on endless Texas Hold'em is now complete.
Zombie Massacre: Acrophobia
Lifeless continued working on Acrophobia.
Bug Fixes / Optimizations
Sketchman continued working on fixing the networking issues regarding workshop models. Caboose700 continued working on the in-house server browser solution.
Wrap It Up
That about covers everything that happened since September 9th, 2019 at PixelTail Games. See you all next week!