May 13, 2017
Tower Unite - MacDGuy
We hope you've been enjoying the latest content update. Thank you all for sending us your bug reports, we've been tracking them and this patch should help solve the majority of the new ones. We're still working through more and we'll have another patch after this one!

Changes
  • Disabled player ghosting when AFK or noclipping
Bug Fixes
  • Fixed an exploit with Fishing Rods
  • Fixed a bug with slot machines where Units would not instantly update
  • Fixed a bug with equipping a certain unfinished item
  • Underwater Condo: Fixed Underwater Condo default surfaces not being colorable
  • Underwater Condo: Boundaries have been updated to prevent players from getting out of the map
  • Underwater Condo: Fixed several editable surfaces where the texture was oriented in the wrong direction
  • Underwater Condo: Fixed players' location being incorrectly marked as "unknown" while inside certain areas of the condos
  • Underwater Condo: Fixed some surfaces not being editable when they should be
  • Underwater Condo: Fixed airlocks not networking properly to people who join the game late. For example, an airlock door appeared open, even though it is actually closed
  • Underwater Condo: Players can no longer edit the texture of the glass in a couple of the satellite condos
  • Highrise: Fixed a bug where it would rain in a section of the basement
  • Highrise: Fixed a missing collision issue
  • Highrise: Fixed bedroom surfaces being flipped

You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slower response time.
May 13, 2017
Tower Unite - MacDGuy
We hope you've been enjoying the latest content update. Thank you all for sending us your bug reports, we've been tracking them and this patch should help solve the majority of the new ones. We're still working through more and we'll have another patch after this one!

Changes
  • Disabled player ghosting when AFK or noclipping
Bug Fixes
  • Fixed an exploit with Fishing Rods
  • Fixed a bug with slot machines where Units would not instantly update
  • Fixed a bug with equipping a certain unfinished item
  • Underwater Condo: Fixed Underwater Condo default surfaces not being colorable
  • Underwater Condo: Boundaries have been updated to prevent players from getting out of the map
  • Underwater Condo: Fixed several editable surfaces where the texture was oriented in the wrong direction
  • Underwater Condo: Fixed players' location being incorrectly marked as "unknown" while inside certain areas of the condos
  • Underwater Condo: Fixed some surfaces not being editable when they should be
  • Underwater Condo: Fixed airlocks not networking properly to people who join the game late. For example, an airlock door appeared open, even though it is actually closed
  • Underwater Condo: Players can no longer edit the texture of the glass in a couple of the satellite condos
  • Highrise: Fixed a bug where it would rain in a section of the basement
  • Highrise: Fixed a missing collision issue
  • Highrise: Fixed bedroom surfaces being flipped

You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slower response time.
Tower Unite - MacDGuy
Hello again sTUdfishes, we're back with more exciting new content and fixes for you to enjoy.

2 NEW CONDOS: UNDERWATER AND HIGHRISE!

UNDERWATER CONDO
A new Condo map by Johanna; a marvel of engineering, an underwater Condo with multiple housing.

https://www.youtube.com/watch?v=ZpizQ6dZyOM



HIGHRISE CONDO
A new Condo map by Mr. Sunabouzu; a luxurious Condo located on top of a skyscraper in the middle of a beautiful city.

https://www.youtube.com/watch?v=O_fDvZqWlOE



IMPROVED CONDO LIGHT AND SURFACE EDITING
Before this update, you could only customize lights in the default Condo. Now with a revamped lighting system, you can edit lights in every Condo!

To use this new lighting system, simply open your inventory and look for glowing light symbols around the Condo. Right click on them and start editing! You'll notice there's a new light function feature which will let you set lights to pulsate or cycle through colors.



On top of that, we've overhauled the surface editor for when you customize walls and floors of your Condo. Surfaces now can be listed by material type (ie. brick, tile, carpet) and we've added Canvas support to surfaces so you can truly customize your abode.


VOICE ISSUES RESOLVED FOR LOBBY AND CONDO
We had many reports of the voice system not working well in Lobby and Condo and this update should alleviate all voice related issues.

ALCOHOLIC ITEMS WILL NOW MAKE YOU INEBRIATED
In past updates, there have been issues with alcoholic items not affecting clients. This is now resolved. We have plans to expand on this by adding vomiting and garbled drunk chat text in future updates.

TESTING DESTRUCTIBLES: SUBWAY
We're adding more feedback for environmental destruction in Virus. Subway is the first map to start using the environmental damaging systems. We hope to continue to expand on these new systems to other maps soon. You can now destroy the ticket machines and signs and shoot at smaller items as well.


General Changes
  • New Condo Map: Underwater
  • New Condo Map: Highrise
  • Redid the Condo surface editor - added tabs per surface type (you can now use any surface material for any wall or floor)
  • You can now filter Condo surface materials by material type (ie. brick, carpet, tile, wood, etc.)
  • Added canvas support to Condo surfaces
  • Added Unit changed HUD element for easier notice when your Units are changed
  • Added new Condo light system that allows for more finer controls to Condo lights
  • Added physical light switches to Condo maps
  • Added the ability to set light functions on new Condo lights (slow pulse, rainbow, flicker, etc.). Not currently featured on items, yet
  • You can now adjust several lights in House
  • You can now adjust several lights in Suite
  • AFK players in Lobby/Condo will now appear ghosted visually
Optimizations
  • Added LODs to the skybox mountains
  • Optimized and cleaned up all character materials
  • Optimized mirrors in Condos
UI Changes
  • Improved look of all the Condo editing UIs
  • When editing Condo surfaces (and the new lights), you only need to right click to begin editing (it now skips the pop up dialog and goes straight to it) for easier access
  • Added tooltips (with names) when editing Condo surfaces and lights
  • Added names to Condo surfaces and Condo lights
  • Added "Reset To Default" button that allows you to reset the Condo surface back to the map default
  • Lobby UI/HUD now auto hides while you are in a Lobby activity (such as Typing Derby)
  • Game announce UI now does not show the join button if you are in a game (but does show up)
Misc Changes
  • Adjusted position of gun sounds so they play from the weapon's muzzle
  • Added Plastic Cup item to Rob's Imports
  • While in first person, other Lobby/Condo players will not draw if your camera is currently clipping inside them
  • Ferris Wheel carts now have random colors assigned to them
New Settings
  • Added 144p and 240p options to the media player resolution setting
Virus Changes
  • Subway: Added a few destructible elements to the map (testing out new systems - will be applied to other maps soon)
  • Double Barrel animations have been updated. Reloading now plays different animations based on how many shells you have left
Bug Fixes
  • Fixed voice issues in Lobby/Condo
  • Fixed drinks not getting you drunk properly
  • Fixed a bug where viewmodel arms and wearables would receive bullet decals
  • Fixed a bug where you could not drag items or interact with inventory UI while you are editing an item or surface
  • Fixed UI dropdown menus not being reliable the first time you click on them
  • Fixed a bug with doors (and the garage door) in House where you could rapidly open/close the door during it's opening animations
  • Fixed door frames in House not lining up with their latches
  • Fixed certain surfaces (and the aquarium) not being editable in Suite
  • Fixed a bug where weapon switch sound effects would play while using the Piano
  • Ball Race - Prism: Fixed level 10 issue with the wall not reappearing after reset
  • Minigolf - Altitude: Potentially fixed issues with hole 18


UPCOMING UPDATES


You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slower response time.
Tower Unite - MacDGuy
Hello again sTUdfishes, we're back with more exciting new content and fixes for you to enjoy.

2 NEW CONDOS: UNDERWATER AND HIGHRISE!

UNDERWATER CONDO
A new Condo map by Johanna; a marvel of engineering, an underwater Condo with multiple housing.

https://www.youtube.com/watch?v=ZpizQ6dZyOM



HIGHRISE CONDO
A new Condo map by Mr. Sunabouzu; a luxurious Condo located on top of a skyscraper in the middle of a beautiful city.

https://www.youtube.com/watch?v=O_fDvZqWlOE



IMPROVED CONDO LIGHT AND SURFACE EDITING
Before this update, you could only customize lights in the default Condo. Now with a revamped lighting system, you can edit lights in every Condo!

To use this new lighting system, simply open your inventory and look for glowing light symbols around the Condo. Right click on them and start editing! You'll notice there's a new light function feature which will let you set lights to pulsate or cycle through colors.



On top of that, we've overhauled the surface editor for when you customize walls and floors of your Condo. Surfaces now can be listed by material type (ie. brick, tile, carpet) and we've added Canvas support to surfaces so you can truly customize your abode.


VOICE ISSUES RESOLVED FOR LOBBY AND CONDO
We had many reports of the voice system not working well in Lobby and Condo and this update should alleviate all voice related issues.

ALCOHOLIC ITEMS WILL NOW MAKE YOU INEBRIATED
In past updates, there have been issues with alcoholic items not affecting clients. This is now resolved. We have plans to expand on this by adding vomiting and garbled drunk chat text in future updates.

TESTING DESTRUCTIBLES: SUBWAY
We're adding more feedback for environmental destruction in Virus. Subway is the first map to start using the environmental damaging systems. We hope to continue to expand on these new systems to other maps soon. You can now destroy the ticket machines and signs and shoot at smaller items as well.


General Changes
  • New Condo Map: Underwater
  • New Condo Map: Highrise
  • Redid the Condo surface editor - added tabs per surface type (you can now use any surface material for any wall or floor)
  • You can now filter Condo surface materials by material type (ie. brick, carpet, tile, wood, etc.)
  • Added canvas support to Condo surfaces
  • Added Unit changed HUD element for easier notice when your Units are changed
  • Added new Condo light system that allows for more finer controls to Condo lights
  • Added physical light switches to Condo maps
  • Added the ability to set light functions on new Condo lights (slow pulse, rainbow, flicker, etc.). Not currently featured on items, yet
  • You can now adjust several lights in House
  • You can now adjust several lights in Suite
  • AFK players in Lobby/Condo will now appear ghosted visually
Optimizations
  • Added LODs to the skybox mountains
  • Optimized and cleaned up all character materials
  • Optimized mirrors in Condos
UI Changes
  • Improved look of all the Condo editing UIs
  • When editing Condo surfaces (and the new lights), you only need to right click to begin editing (it now skips the pop up dialog and goes straight to it) for easier access
  • Added tooltips (with names) when editing Condo surfaces and lights
  • Added names to Condo surfaces and Condo lights
  • Added "Reset To Default" button that allows you to reset the Condo surface back to the map default
  • Lobby UI/HUD now auto hides while you are in a Lobby activity (such as Typing Derby)
  • Game announce UI now does not show the join button if you are in a game (but does show up)
Misc Changes
  • Adjusted position of gun sounds so they play from the weapon's muzzle
  • Added Plastic Cup item to Rob's Imports
  • While in first person, other Lobby/Condo players will not draw if your camera is currently clipping inside them
  • Ferris Wheel carts now have random colors assigned to them
New Settings
  • Added 144p and 240p options to the media player resolution setting
Virus Changes
  • Subway: Added a few destructible elements to the map (testing out new systems - will be applied to other maps soon)
  • Double Barrel animations have been updated. Reloading now plays different animations based on how many shells you have left
Bug Fixes
  • Fixed voice issues in Lobby/Condo
  • Fixed drinks not getting you drunk properly
  • Fixed a bug where viewmodel arms and wearables would receive bullet decals
  • Fixed a bug where you could not drag items or interact with inventory UI while you are editing an item or surface
  • Fixed UI dropdown menus not being reliable the first time you click on them
  • Fixed a bug with doors (and the garage door) in House where you could rapidly open/close the door during it's opening animations
  • Fixed door frames in House not lining up with their latches
  • Fixed certain surfaces (and the aquarium) not being editable in Suite
  • Fixed a bug where weapon switch sound effects would play while using the Piano
  • Ball Race - Prism: Fixed level 10 issue with the wall not reappearing after reset
  • Minigolf - Altitude: Potentially fixed issues with hole 18


UPCOMING UPDATES


You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slower response time.
Tower Unite - MacDGuy
Patience is a virTUe, and this update is just what the doctor ordered.

WEAPON PREDICTION AND THE NEW WEAPON SYSTEM
We're finally done implementing weapon lag compensation!

This means that when you shoot at something, the server works to recreate what you saw, so regardless of how high your ping is, you should still be able to hit your target.

Animated viewmodels are now supported and Krionikal is working on animations for each gun in the game.

Some weapon animations are work-in-progress and some weapons have no animations. We're working through them. You can read more detail about the weapon animations at the bottom of this update log.

We also fixed some issues with weapons in the Lobby and the Condo, the hotbar plays nicer with weapons and is much easier to use now.

VIRUS RE:CODED
Virus was completely recoded and boasts many improvements.

Most notably, shooting an infected plays audible "hit" feedback and displays the damage on your screen. The infected also make growling noises when hit (they don’t like it ok).

We also added timers to the HUD so you know how long it takes to reload your gun, or how long your adrenaline will last.

NEW VIRUS MAP: SUBWAY
A new map by Lifeless.


NEW BALL RACE MAP: PRISM
A new map by Mike.


ENGINE UPDATE: UNREAL 4.15
In this update, we've migrated to the latest Unreal Engine 4 version. This migration allowed us to benefit from decreased load times and improve memory pool usage for streaming textures.

We've tested with different machine configurations and saw improvements to FPS and decreased load times (especially for those with SSDs).

VOICE CHAT OVERHAUL
We found many issues with voice, especially when players respawn in Lobby.

We have recoded the voice system from the ground up and fixed these issues. Voice chat will now be more reliable!

Update: We are getting more reports of voice issues and we are currently invesigating them.

Major Changes
  • Recoded voice chat to be more reliable
  • Rewrote traces to be a lot more reliable. Fixes a lot of strange issues for being unable to use items from certain angles. Traces would break more noticeably when crouching
  • Completely rewrote weapons
General Changes
  • You can now switch weapons in Plaza/Condo by pressing the corresponding number keys on the hot bar
  • Crouch now smoothly transitions instead of snaps
  • Sped up Lobby player walk/run speeds a little
  • Player name tags no longer scale based on player distance (you can read player name tags even if the player is far away)
  • You can now drop held condo items such as the basketball (instead of only being able to throw said items) with right mouse button
  • Milk carton player model now holds weapons like confetti and bubble gun properly
Plaza: New Rocks


Plaza: Updated Rollercoaster Area

Lots of Optimizations
  • Improved loading times
  • Improved texture streaming VRAM usage and potentially CPU usage (could help FPS)
  • Optimized networking on certain Plaza things
  • Plaza: Reduced texture memory footprint
  • Optimized content size of the game (~ 9GB less)
UI/Misc Changes
  • Added new menu sound effects and added more sound feedback for UI elements
  • Moved the friend drop down menu to the left for better access
  • Key notification elements now use icons for mouse inputs instead of "Left Mouse Button"
Virus Changes
  • Virus is no longer tagged as beta
  • Rewrote all the weapons
  • Improved weapon selection menu
  • Added damage hit notes (shows how much damage you dealt)
  • You can now decapitate infected
  • Added hit sounds for better feedback
  • Added adrenaline timer while using the adrenaline so you know exactly when it'll stop functioning
  • Increased hitbox size of infected
  • Added reload progress circles (so you can see exactly when your weapon is ready to shoot again)
  • Plasma autorifle has been changed. Now has ammo like the regular autorifle, but comes with a secondary charging beam blast
Minigolf Changes
  • Added a block on Cove hole 17 to prevent players from getting stuck on the moving hole
Weapon Changes
  • Added weapon state 3rd person animations for firing and reloading (you can now see when other players are reloading!)
  • Weapon holding animations now apply while you jump, crouch, or sit
  • Improved weapon bullet hit effects (bullets react to different surface types like metal or sand)
  • Bullets now have different decals and hit effects based on the material it hit (aka different effects for shooting at sand, metal, plaster, etc.)
Bug Fixes
  • Minigolf: Fixed major bug where sometimes the camera would get stuck inside the ball
  • Minigolf: Fixed a bug where the camera would not reset back to the ball if the camera was overridden by a special scenario (like cannons or the water wheel in Waterhole)
  • Little Crusaders - Toy Room: Fixed getting stuck in certain areas of the map
  • Fixed jump crouching not doing the crouch animation while you are in air (it never looked like you were actually crouching while in air, now it does)
  • Fixed weapon holding animations not applying while you jump, crouch, or sit
  • Fixed voice chat not working while and after being ragdolled in Lobby
  • Fixed third person camera showing the inside of the player's head while switching camera modes in Lobby
  • Fixed inventory icons looking really blurry on certain resolutions
  • Fixed weather particles disappearing after suicide as a client, which also fixes the fatal error when attempting to re-enable the weather particles in the settings
  • Fixed a bug with confetti effects being different when switching between first person and third person
  • Fixed camera rotation being wrong while inside a sideways/upside down seat
  • Fixed a bug where the Condo host could never see players actually sit down properly
  • Fixed a bug where if you sit in a seat while crouched you will appear higher above the seat
  • Fixed "click to view profile" tooltip not closing when the chat box closes
  • Fixed weapon bullet decals not drawing
  • Fixed not being able to have multiple weapons equipped and switch between them in Lobby
  • Fixed a bug where weapon shadows would draw even if the weapons were not equipped (shadow would look like you are holding many weapons)
  • Fixed a bug with weapon aiming up and down, the left arm would desync and clip through the weapon held (most noticeable with double barrel)
  • Fixed weapon aiming animations poses not lining up properly with where the player is aiming at
  • Lobby and Virus: Fixed ragdoll camera not colliding with walls
  • Virus: Fixed infected player movement animations having a hobble when turning
  • Virus: Fixed the infected health bar not showing up
  • Virus: Fixed a bug where the infected player model would sometimes not be set
  • Virus: Fixed player name tags not showing up or not following players
  • Virus: Fixed infected running animations having weird issues when turning
  • Virus: Fixed weapons appearing out of the hands of players
  • Virus: Fixed a bug with weapon shadows showing all the weapons in the shadows
  • Virus: Fixed a bug where sometimes you would see players holding all their weapons at once
  • Virus: Fixed countdown sounds being too loud (and not being part of the sound effects volume group)
  • Virus: Fixed flashlight beams being absolutely distracting (disabled them)
  • Virus: Fixed many bullet trace issues in Hospital
  • Virus: Fixed TNT left over from infected survivors not being removed properly
  • Virus: Fixed an issue where you could not shoot through survivors
  • Virus: Fixed a HUD issue where the full ammo of the Tommy Gun would not display (it would only display 2 digits instead of 3 digits)
  • Virus: Fixed a bug where you could hear weapon selection sounds while infected even though you have no weapons

ADDENDUM: ABOUT THE WEAPON ANIMATIONS
As stated above, we're still working on the weapon animations for Virus. As of this update:
  • The 9MM model was completely replaced by a new handgun in this update. We have decided to use a different overall design for the gun. The new handgun has first pass animations for equipping, firing, and reloading. The animation for the new handgun is the standard for the rest of the Virus weapons, including with it a new hand model that will be replacing the old hand models
  • The Flak Hand Cannon has first pass animations for firing and reloading
  • The Double Barrel has first pass animations for firing and reloading
  • The Silencer uses the same animations as the handgun
  • Adrenaline has basic first pass animations for injecting
  • The Confetti Gun has basic first pass animations for firing
These weapons do not have any animations yet:
  • Autorifle
  • Plasma Autorifle
  • Tommy Gun
  • TNT
  • Sonic Shotgun
  • Sci-fi Handgun (currently uses some of the handgun animations)
Also, the sound for weapons (reloading, deploy, etc.) is virtually non-existent as Will is waiting for the animation work to be finished before foley work can be done on them.

UPCOMING UPDATES


You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slower response time.
Tower Unite - MacDGuy
Patience is a virTUe, and this update is just what the doctor ordered.

WEAPON PREDICTION AND THE NEW WEAPON SYSTEM
We're finally done implementing weapon lag compensation!

This means that when you shoot at something, the server works to recreate what you saw, so regardless of how high your ping is, you should still be able to hit your target.

Animated viewmodels are now supported and Krionikal is working on animations for each gun in the game.

Some weapon animations are work-in-progress and some weapons have no animations. We're working through them. You can read more detail about the weapon animations at the bottom of this update log.

We also fixed some issues with weapons in the Lobby and the Condo, the hotbar plays nicer with weapons and is much easier to use now.

VIRUS RE:CODED
Virus was completely recoded and boasts many improvements.

Most notably, shooting an infected plays audible "hit" feedback and displays the damage on your screen. The infected also make growling noises when hit (they don’t like it ok).

We also added timers to the HUD so you know how long it takes to reload your gun, or how long your adrenaline will last.

NEW VIRUS MAP: SUBWAY
A new map by Lifeless.


NEW BALL RACE MAP: PRISM
A new map by Mike.


ENGINE UPDATE: UNREAL 4.15
In this update, we've migrated to the latest Unreal Engine 4 version. This migration allowed us to benefit from decreased load times and improve memory pool usage for streaming textures.

We've tested with different machine configurations and saw improvements to FPS and decreased load times (especially for those with SSDs).

VOICE CHAT OVERHAUL
We found many issues with voice, especially when players respawn in Lobby.

We have recoded the voice system from the ground up and fixed these issues. Voice chat will now be more reliable!

Update: We are getting more reports of voice issues and we are currently invesigating them.

Major Changes
  • Recoded voice chat to be more reliable
  • Rewrote traces to be a lot more reliable. Fixes a lot of strange issues for being unable to use items from certain angles. Traces would break more noticeably when crouching
  • Completely rewrote weapons
General Changes
  • You can now switch weapons in Plaza/Condo by pressing the corresponding number keys on the hot bar
  • Crouch now smoothly transitions instead of snaps
  • Sped up Lobby player walk/run speeds a little
  • Player name tags no longer scale based on player distance (you can read player name tags even if the player is far away)
  • You can now drop held condo items such as the basketball (instead of only being able to throw said items) with right mouse button
  • Milk carton player model now holds weapons like confetti and bubble gun properly
Plaza: New Rocks


Plaza: Updated Rollercoaster Area

Lots of Optimizations
  • Improved loading times
  • Improved texture streaming VRAM usage and potentially CPU usage (could help FPS)
  • Optimized networking on certain Plaza things
  • Plaza: Reduced texture memory footprint
  • Optimized content size of the game (~ 9GB less)
UI/Misc Changes
  • Added new menu sound effects and added more sound feedback for UI elements
  • Moved the friend drop down menu to the left for better access
  • Key notification elements now use icons for mouse inputs instead of "Left Mouse Button"
Virus Changes
  • Virus is no longer tagged as beta
  • Rewrote all the weapons
  • Improved weapon selection menu
  • Added damage hit notes (shows how much damage you dealt)
  • You can now decapitate infected
  • Added hit sounds for better feedback
  • Added adrenaline timer while using the adrenaline so you know exactly when it'll stop functioning
  • Increased hitbox size of infected
  • Added reload progress circles (so you can see exactly when your weapon is ready to shoot again)
  • Plasma autorifle has been changed. Now has ammo like the regular autorifle, but comes with a secondary charging beam blast
Minigolf Changes
  • Added a block on Cove hole 17 to prevent players from getting stuck on the moving hole
Weapon Changes
  • Added weapon state 3rd person animations for firing and reloading (you can now see when other players are reloading!)
  • Weapon holding animations now apply while you jump, crouch, or sit
  • Improved weapon bullet hit effects (bullets react to different surface types like metal or sand)
  • Bullets now have different decals and hit effects based on the material it hit (aka different effects for shooting at sand, metal, plaster, etc.)
Bug Fixes
  • Minigolf: Fixed major bug where sometimes the camera would get stuck inside the ball
  • Minigolf: Fixed a bug where the camera would not reset back to the ball if the camera was overridden by a special scenario (like cannons or the water wheel in Waterhole)
  • Little Crusaders - Toy Room: Fixed getting stuck in certain areas of the map
  • Fixed jump crouching not doing the crouch animation while you are in air (it never looked like you were actually crouching while in air, now it does)
  • Fixed weapon holding animations not applying while you jump, crouch, or sit
  • Fixed voice chat not working while and after being ragdolled in Lobby
  • Fixed third person camera showing the inside of the player's head while switching camera modes in Lobby
  • Fixed inventory icons looking really blurry on certain resolutions
  • Fixed weather particles disappearing after suicide as a client, which also fixes the fatal error when attempting to re-enable the weather particles in the settings
  • Fixed a bug with confetti effects being different when switching between first person and third person
  • Fixed camera rotation being wrong while inside a sideways/upside down seat
  • Fixed a bug where the Condo host could never see players actually sit down properly
  • Fixed a bug where if you sit in a seat while crouched you will appear higher above the seat
  • Fixed "click to view profile" tooltip not closing when the chat box closes
  • Fixed weapon bullet decals not drawing
  • Fixed not being able to have multiple weapons equipped and switch between them in Lobby
  • Fixed a bug where weapon shadows would draw even if the weapons were not equipped (shadow would look like you are holding many weapons)
  • Fixed a bug with weapon aiming up and down, the left arm would desync and clip through the weapon held (most noticeable with double barrel)
  • Fixed weapon aiming animations poses not lining up properly with where the player is aiming at
  • Lobby and Virus: Fixed ragdoll camera not colliding with walls
  • Virus: Fixed infected player movement animations having a hobble when turning
  • Virus: Fixed the infected health bar not showing up
  • Virus: Fixed a bug where the infected player model would sometimes not be set
  • Virus: Fixed player name tags not showing up or not following players
  • Virus: Fixed infected running animations having weird issues when turning
  • Virus: Fixed weapons appearing out of the hands of players
  • Virus: Fixed a bug with weapon shadows showing all the weapons in the shadows
  • Virus: Fixed a bug where sometimes you would see players holding all their weapons at once
  • Virus: Fixed countdown sounds being too loud (and not being part of the sound effects volume group)
  • Virus: Fixed flashlight beams being absolutely distracting (disabled them)
  • Virus: Fixed many bullet trace issues in Hospital
  • Virus: Fixed TNT left over from infected survivors not being removed properly
  • Virus: Fixed an issue where you could not shoot through survivors
  • Virus: Fixed a HUD issue where the full ammo of the Tommy Gun would not display (it would only display 2 digits instead of 3 digits)
  • Virus: Fixed a bug where you could hear weapon selection sounds while infected even though you have no weapons

ADDENDUM: ABOUT THE WEAPON ANIMATIONS
As stated above, we're still working on the weapon animations for Virus. As of this update:
  • The 9MM model was completely replaced by a new handgun in this update. We have decided to use a different overall design for the gun. The new handgun has first pass animations for equipping, firing, and reloading. The animation for the new handgun is the standard for the rest of the Virus weapons, including with it a new hand model that will be replacing the old hand models
  • The Flak Hand Cannon has first pass animations for firing and reloading
  • The Double Barrel has first pass animations for firing and reloading
  • The Silencer uses the same animations as the handgun
  • Adrenaline has basic first pass animations for injecting
  • The Confetti Gun has basic first pass animations for firing
These weapons do not have any animations yet:
  • Autorifle
  • Plasma Autorifle
  • Tommy Gun
  • TNT
  • Sonic Shotgun
  • Sci-fi Handgun (currently uses some of the handgun animations)
Also, the sound for weapons (reloading, deploy, etc.) is virtually non-existent as Will is waiting for the animation work to be finished before foley work can be done on them.

UPCOMING UPDATES


You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slower response time.
Tower Unite - MacDGuy
Hey there! We've got a new map for Little Crusaders with a visual upgrade of Midori for you to enjoy! Don’t forget to take TUrns when playing with the toys!

After this update, we're going to be focusing on migrating to Unreal 4.15.

New Little Crusaders Map: Toy Room!

The Dragon has escaped from its toy-box in this colorful, playful map created by Matt. It’s up to
the Knights to contain the wild animal. You’re in the Dragon’s realm now, the realm of oversized toys.

Changes
  • New Little Crusaders Map: Toy Room
  • Ball Race: Improved Midori Visuals
  • Ball Race: Midori's bonus level is now activated
  • Added media player queue key prompts when you are looking at an active media player
  • Added even more LOD's to the Plaza (optimization)
  • Redid the look of the Condo menu UI
  • Added notification feedback when you change Condo join permissions
  • Added notification feedback when you save/load Condo snapshots
  • Added timeout for anti-macro UI
  • Crosshair now hides while you are looking at an active media player
Bug Fixes
  • Plaza: Fixed collision on Project 12 curved bar top
  • Plaza: Fixed misaligned planters around the plaza fountain
  • Plaza: Fixed right hand stores launcher from visually pushing in the wrong direction
  • Plaza: Fixed weird cubemap issue on top of Lazer Tag
  • Plaza: Fixed Outdoor Casino pillars from randomly appearing invisible
  • Plaza: Bowling side room is now completely encompassed by the Bowling level streaming volume
  • Plaza: Fixed Bowling from stuttering as much when first entering
  • Plaza: Fixed being able to see underneath the world through the doorway in the Bumper Cars Lobby when the Bumper Cars stage room streams out
  • Plaza: Fixed foliage on the tower rooftop not taking into account player settings
  • Minigolf - Forest: Fixed an issue where getting into the hole in course 7 of Forest counted as OOB
  • Minigolf - Forest: Players can no longer put onto the historic practice green from hole 9
  • Minigolf - Forest: Players can no longer put onto and get stuck on hole 13’s sign
  • Fixed a bug with Video Blackjack locking up sometimes
  • Fixed slot machine LED graphics drawing over top of coin particles
  • Fixed a bug where you couldn't interact with the Item Finder
  • Fixed tiny potion animation speeds not matching player movement (basically the animations would make you seem like you are walking in slow-mo)
  • Fixed unequipping potions disabling the effects of Speed Shoes
  • Fixed a bug with inventory drag and dropping where you could accidentally drop an item into the world in certain places on the inventory UI
  • Fixed a known exploit
  • Fixed a bug where the inventory sometimes wouldn't scroll down with the scroll wheel based on certain locations where the mouse is hovered over
  • Fixed a bug where the item properties (when you right click on an item in the inventory bar) would not go away when you click on another item
  • Fixed player profile popup not getting mouse input when it first opens up
  • Fixed open profile button on chat lines not closing the tooltip properly
  • Fixed scoreboard open profile button not closing the tooltip properly
  • Fixed game notifications not working at all due to last engine migration

You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slower response time.
Tower Unite - MacDGuy
Hey there! We've got a new map for Little Crusaders with a visual upgrade of Midori for you to enjoy! Don’t forget to take TUrns when playing with the toys!

After this update, we're going to be focusing on migrating to Unreal 4.15.

New Little Crusaders Map: Toy Room!

The Dragon has escaped from its toy-box in this colorful, playful map created by Matt. It’s up to
the Knights to contain the wild animal. You’re in the Dragon’s realm now, the realm of oversized toys.

Changes
  • New Little Crusaders Map: Toy Room
  • Ball Race: Improved Midori Visuals
  • Ball Race: Midori's bonus level is now activated
  • Added media player queue key prompts when you are looking at an active media player
  • Added even more LOD's to the Plaza (optimization)
  • Redid the look of the Condo menu UI
  • Added notification feedback when you change Condo join permissions
  • Added notification feedback when you save/load Condo snapshots
  • Added timeout for anti-macro UI
  • Crosshair now hides while you are looking at an active media player
Bug Fixes
  • Plaza: Fixed collision on Project 12 curved bar top
  • Plaza: Fixed misaligned planters around the plaza fountain
  • Plaza: Fixed right hand stores launcher from visually pushing in the wrong direction
  • Plaza: Fixed weird cubemap issue on top of Lazer Tag
  • Plaza: Fixed Outdoor Casino pillars from randomly appearing invisible
  • Plaza: Bowling side room is now completely encompassed by the Bowling level streaming volume
  • Plaza: Fixed Bowling from stuttering as much when first entering
  • Plaza: Fixed being able to see underneath the world through the doorway in the Bumper Cars Lobby when the Bumper Cars stage room streams out
  • Plaza: Fixed foliage on the tower rooftop not taking into account player settings
  • Minigolf - Forest: Fixed an issue where getting into the hole in course 7 of Forest counted as OOB
  • Minigolf - Forest: Players can no longer put onto the historic practice green from hole 9
  • Minigolf - Forest: Players can no longer put onto and get stuck on hole 13’s sign
  • Fixed a bug with Video Blackjack locking up sometimes
  • Fixed slot machine LED graphics drawing over top of coin particles
  • Fixed a bug where you couldn't interact with the Item Finder
  • Fixed tiny potion animation speeds not matching player movement (basically the animations would make you seem like you are walking in slow-mo)
  • Fixed unequipping potions disabling the effects of Speed Shoes
  • Fixed a bug with inventory drag and dropping where you could accidentally drop an item into the world in certain places on the inventory UI
  • Fixed a known exploit
  • Fixed a bug where the inventory sometimes wouldn't scroll down with the scroll wheel based on certain locations where the mouse is hovered over
  • Fixed a bug where the item properties (when you right click on an item in the inventory bar) would not go away when you click on another item
  • Fixed player profile popup not getting mouse input when it first opens up
  • Fixed open profile button on chat lines not closing the tooltip properly
  • Fixed scoreboard open profile button not closing the tooltip properly
  • Fixed game notifications not working at all due to last engine migration

You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slower response time.
Mar 9, 2017
Tower Unite - MacDGuy
Got another quickie hot fix to solve some more reported issues.

Changes
  • Game World votemap background is now the Game World port instead of a generic background
  • Improved the Game World vote map UI a little (now shows map difficulty tags) and has space for the chat box
  • Game invites are now hidden if the player is currently in an active lobby game (Trivia, Bowling, or Typing Derby). Note: Does not affect Casino games
  • Lobby HUD now hides if you are viewing a special override camera (such as cinematic cameras)

Bug Fixes
  • Minigolf: Fixed Emission moving teleporters not working
  • Fixed a bug where you could votemap multiple times on a map
  • Fixed a bug where you could leave the votemap screen wrongly if you pressed the use key
  • Fixed a bug where you couldn't open the chat box while in vote map
  • Fixed a bug where the chat box would not be re-openable after submitting a chat message during "waiting for players" state in Game Worlds

You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slower response time.
Mar 9, 2017
Tower Unite - MacDGuy
Got another quickie hot fix to solve some more reported issues.

Changes
  • Game World votemap background is now the Game World port instead of a generic background
  • Improved the Game World vote map UI a little (now shows map difficulty tags) and has space for the chat box
  • Game invites are now hidden if the player is currently in an active lobby game (Trivia, Bowling, or Typing Derby). Note: Does not affect Casino games
  • Lobby HUD now hides if you are viewing a special override camera (such as cinematic cameras)

Bug Fixes
  • Minigolf: Fixed Emission moving teleporters not working
  • Fixed a bug where you could votemap multiple times on a map
  • Fixed a bug where you could leave the votemap screen wrongly if you pressed the use key
  • Fixed a bug where you couldn't open the chat box while in vote map
  • Fixed a bug where the chat box would not be re-openable after submitting a chat message during "waiting for players" state in Game Worlds

You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slower response time.
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