New Game World: Little Crusaders with 3 maps (Market, Amphitheatre, and Throne Room)
Migrated to Unreal 4.14: Lots of major engine changes and improvements
New main menu
New loading screens
Each Game World now has their own menus with their own music
New Condo Lobby This Condo Lobby is significantly smaller than its predecessor, however it makes it easier to find Condos. Players can still access Condos not shown at the doors using the Condo Lady. It now also has a physical position at the top of the tower, and is accessible through either the Jetpack or the elevators.
New Tower Rooftop This new area is above the new Condo Lobby, and includes the new bar Project 12, which sells similar items to the Nightclub store. It also includes several TV screens which act like theater screens.
Plaza Changes and Fixes
Added tons of LOD’s to the Plaza, which should improve performance somewhat.
Improved level streaming logic for Plaza, which should improve load times somewhat.
Added launchers (Platforms that launch the player from one place to another)
Tower -> Boardwalk (and Vice versa)
Tower -> Left Hand Side stores
Tower -> Right Hand Side stores
Night lights in Tower now turn on earlier at night, and turn off later in the morning to take into account mountains blocking out light during these times
Fixed issue where Fog blended badly with the ocean
Ocean water during sunset and sunrise is now a lot less green
Replaced the Casino elevators with a new method to avoid griefing
UI Changes
Server title for Game Worlds now shows on the every Game World scoreboard and waiting for players UI (so you can tell your friends where you at)
Map name and round numbers now show on the scoreboards of every Game World (so you can never lose track)
Added background to text area in Typing Derby so you can always read the text
Pressing enter when a confirmation prompt comes up (such as quitting the game) will accept the prompt automatically
Minigolf Changes
Improved Minigolf aimer appearance
Garden: Trees now fade out when the camera intersects so you can always see your minigolf balls
Treasure Cove: Added corner piece to Hole 16 to prevent golf balls from getting stuck after the ship wheel
Treasure Cove: Possible fix to prevent golf balls on Hole 17 from getting stuck around moving hole
Waterhole: Increased the boost speed on Hole 11
Altitude: Increased the boost speed on Hole 17
Misc Changes
Player flashlights are now networked to other players
You will now never go AFK while in waiting for players mode for Game Worlds
Bug Fixes
Fixed viewing self in Plaza rotating yourself for other players
Fixed sprinting animations not playing for other players
Fixed the "reconnecting you to lobby" HUD message only showing up for the hosts and none of the clients
Fixed a bug where the Quit game prompt could duplicate multiple times (wow, crazy!)
Fixed the Laser Bridge sound in Emission from ignoring overall sound settings
Fixed level 4 on Summit where the player was unintentionally killed
Reduced the speed of boost on the last level of GLXY to prevent cases of players moving too quickly past the end resulting in their death
Fixed a bug where sometimes you couldn't click on slot machine buttons due to hats you are wearing
Virus: Fixed dead infected showing up on the radar
Virus: Fixed radar dot colors being wrong
Fixed Poker table not showing up while playing
Fixed a long standing bug where the game window had to be clicked to gain control after loading into Condo or Lobby
Known issues that will be addressed in a future patch
Bowling arrow does not show up
Slight hitching in Lobby, which we are diligently working on
New Game World: Little Crusaders with 3 maps (Market, Amphitheatre, and Throne Room)
Migrated to Unreal 4.14: Lots of major engine changes and improvements
New main menu
New loading screens
Each Game World now has their own menus with their own music
New Condo Lobby This Condo Lobby is significantly smaller than its predecessor, however it makes it easier to find Condos. Players can still access Condos not shown at the doors using the Condo Lady. It now also has a physical position at the top of the tower, and is accessible through either the Jetpack or the elevators.
New Tower Rooftop This new area is above the new Condo Lobby, and includes the new bar Project 12, which sells similar items to the Nightclub store. It also includes several TV screens which act like theater screens.
Plaza Changes and Fixes
Added tons of LOD’s to the Plaza, which should improve performance somewhat.
Improved level streaming logic for Plaza, which should improve load times somewhat.
Added launchers (Platforms that launch the player from one place to another)
Tower -> Boardwalk (and Vice versa)
Tower -> Left Hand Side stores
Tower -> Right Hand Side stores
Night lights in Tower now turn on earlier at night, and turn off later in the morning to take into account mountains blocking out light during these times
Fixed issue where Fog blended badly with the ocean
Ocean water during sunset and sunrise is now a lot less green
Replaced the Casino elevators with a new method to avoid griefing
UI Changes
Server title for Game Worlds now shows on the every Game World scoreboard and waiting for players UI (so you can tell your friends where you at)
Map name and round numbers now show on the scoreboards of every Game World (so you can never lose track)
Added background to text area in Typing Derby so you can always read the text
Pressing enter when a confirmation prompt comes up (such as quitting the game) will accept the prompt automatically
Minigolf Changes
Improved Minigolf aimer appearance
Garden: Trees now fade out when the camera intersects so you can always see your minigolf balls
Treasure Cove: Added corner piece to Hole 16 to prevent golf balls from getting stuck after the ship wheel
Treasure Cove: Possible fix to prevent golf balls on Hole 17 from getting stuck around moving hole
Waterhole: Increased the boost speed on Hole 11
Altitude: Increased the boost speed on Hole 17
Misc Changes
Player flashlights are now networked to other players
You will now never go AFK while in waiting for players mode for Game Worlds
Bug Fixes
Fixed viewing self in Plaza rotating yourself for other players
Fixed sprinting animations not playing for other players
Fixed the "reconnecting you to lobby" HUD message only showing up for the hosts and none of the clients
Fixed a bug where the Quit game prompt could duplicate multiple times (wow, crazy!)
Fixed the Laser Bridge sound in Emission from ignoring overall sound settings
Fixed level 4 on Summit where the player was unintentionally killed
Reduced the speed of boost on the last level of GLXY to prevent cases of players moving too quickly past the end resulting in their death
Fixed a bug where sometimes you couldn't click on slot machine buttons due to hats you are wearing
Virus: Fixed dead infected showing up on the radar
Virus: Fixed radar dot colors being wrong
Fixed Poker table not showing up while playing
Fixed a long standing bug where the game window had to be clicked to gain control after loading into Condo or Lobby
Known issues that will be addressed in a future patch
Bowling arrow does not show up
Slight hitching in Lobby, which we are diligently working on
You can now adjust weather in your Condos. This feature is still work in progress. You can toggle it off in the graphics settings, if you do not wish to have weather effects in other condos.
You can adjust the weather to have that perfect storm, or that snowy sing-a-long feel.
Physics Items In Condo
We have now added the ability to pick up and throw items in your Condo with other players! Currently, only the Basketball and Beachball can be picked up, but we'll eventually update more items. Physics items interact with water, trampolines, and even basketball hoops!
Minigolf: Sweet Tooth Is Now Easier
After some great feedback, Steffen adjusted Sweet Tooth a bit to make it a little easier to live up to the Medium difficulty tag.
You can read the full change log at the bottom of this change log - it's quite a lot!
Little Crusaders Progress
We're working hard on our next Game World. We've shown it on our last live stream and it's making great progress! We are excited about Little Crusaders and we're approaching its beta release. We will have more information soon. For now, here's some cool screenshots:
Changes
Adjustable weather in Condos
You can now pick up and throw the Beach Ball and Basketball physics items in your Condo
Updated Basketball Hoop to have interaction with Basketball. You can now play some BBall in your Condo with your friends
Completely redid the camera system for Game Worlds
Minigolf - Sweet Tooth: Many changes and bug fixes to holes improving gameplay overall
Added map title with difficulty tags to the waiting for players screen
Minigolf: Increased HIO payout from 500 to 800 Units
Plaza: Real Estate store now has a sign
Plaza: Updated Condo sign
Plaza: Added Little Crusaders Game World port (for when it's ready)
Ball Race - Summit: Reduced the chance of getting stuck on Level 4
Ball Race - Summit: Prevented a shortcut from Level 2 to 3
Reduced amount of neck bend when rotating animation players in Lobby
Added sound effects for Beach Ball and Basketball
Slightly cleaned up UI for chat, settings, and a few other areas in the game
Completely reworked player name tags (now more reliable and do not clip through walls)
Condo physics items now don't simulate physics on init and also moving them (with inventory) will disable physics
Trampoline now interacts with Condo physics items
Condo physics items now float in the ocean and water properly
Bug Fixes
Fixed an exploit where you could place down fireworks in places where people are playing games (such as the Casino)
Fixed several camera issues with Game World (mostly Minigolf). Not camera collision stuff, but switching between overview cameras will be improved now
Minigolf - Emission: Fixed out of bounds issue on Hole 17
Minigolf: Fixed flamingo and phoenix payouts not working
Plaza: Fixed missing material in Transit Station
Plaza: Fixed small gaps in front of stores
Fixed being able to toggle view self mode (in Lobby/Condo) while in first person
Fixed odd graphical displacement in the Condo sand material
Fixed Ceiling Fan player interaction (floating) being really glitchy
Fixed Condo item finder camera and inventory glow not working properly
Sweet Tooth Changes Map-Wide
Chocolate funnels now have a slightly different shade of brown to make it more clear that they are different from the hazardous chocolate rivers throughout the map.
Certain sloped sections of track covered in the "ice" material will no longer allow the ball to get stuck (for example, when going down the failure slide in Hole 11 "overpass", the ball will never stop short of falling out of the chute, forcing the player to waste another stroke).
More ice cream mounds and decorations have been placed around the map.
Very slightly decreased the map fog.
Hole 1
Increased the height of the blue barrier wall.
Hole 2
Removed one of the wall segments to make the course less frustrating.
Removed the wall segments on either side of the area right in front of the exit of the first pipes (before you go down the ramp).
Hole 3
Removed camera collision from the course sign.
Hole 4
Added another guide arrow.
Added a high barrier behind the bottom ramp so players who hit the raising platform obstacle have less of a chance of bouncing backwards off of the course.
The wall with the 5 holes at the beginning of the course no longer collides with the camera, making the camera less jerky when going through the holes.
There is now a cavity under the raising/lowering platform obstacle, so if players land behind it, they can go straight through rather than have to frustratingly find a way around it.
The wall behind the flag has been raised to decrease the odds of bouncing out of bounds.
Hole 6
Increased the diameter of the final hole.
Deepened the final hole.
Removed camera collision from the walls around the hole at the top of the course.
Removed camera collision from some pillars under the course.
Hole 7
Fixed the lightmaps on the course.
Hole 8
Removed the candy ring from the course, which significantly obscured players' view.
Added another guide arrow.
Hole 9
Deepened the "failure pit" so the ball rolls into the hole more quickly.
The moving wall to bounce into the hole-in-one hole no longer moves.
Fixed a bug where players would be marked as "out-of-bounds" when they were on the golf track.
Fixed a typo in the hole's name.
Reduced par from 5 to 4.
Hole 11
Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung out of the overpass's curves.
Hole 12
Players can no longer launch themselves onto course 18.
Players can no longer turn around and launch across the course from the two failure pits.
Removed the tiny ramps in front of the two holes on either side of the end-hole.
Increased the wall height when entering the failure pits to prevent players from launching out the other side (although this rarely if ever happened before anyway).
Hole 13
Increased the wall height at the back of the two whirlpool pits to decrease the chance that a high-speed player will bounce off the back of the course.
Increased the wall height behind the ramp at the "failure area" so it's easier for players to bounce the ball into the hole right after going up the half-pipe.
Increased the wall height at the large vortex pit section on either side of the end hole, to prevent players from flying out of bounds after coming around the bend.
Fixed some of the camera jerkiness.
The rock candy trees around the course no longer collide with the camera.
The footbridges that immediately join the course no longer collide with the camera.
The course sign and ice cream straws no longer collide with the camera.
Hole 14
Increased the size of the ball-catcher to decrease the odds that the block at the top of the loop will incorrectly knock players out-of-bounds.
Increased the size of the walls at the turns to decrease the chance that the ball will fly over the wall and go out of bounds.
Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung through the loop.
Hole 15
Fixed the lightmaps on a couple of the wall segments.
Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung through the loop.
Hole 16
Removed the chocolate pit at the beginning of the course, eliminating an out-of-bounds obstacle that was unnecessary.
Doubled the height of the blue moving wall barricades to make them more visible.
Fixed an issue where players could get stuck on the curved ramp between the boost pads.
Filled in a hole next to the flag that served a needlessly frustrating out-of-bounds obstacle.
Players can no longer roll backwards down the 90 degree curve ramp from the area in front of the flag.
It is now possible to get into the flag with a stroke of two coming down the first (not the hole-in-one) chute.
Decreased the odds of getting a hole-in-one (the lane has been narrowed slightly).
Hole 17
The pipes no longer collide with the camera.
The hole orbits are now violet colored in order to match the theme of the rest of the map.
Hole 18
The ball now moves faster around the track, reducing the total travel time by around 15 seconds.
The wall at the entrance hole to the track is now higher and has a lip to prevent the ball from bouncing up and out of the bowl.
The ball should no longer bounce off of the blue moving wall at odd angles when it hits the seam between the blue and the pink walls.
The pipe at the beginning of hole 18 no longer collides with the camera.
Some of the wall segments no longer collide with the camera in order to provide a smoother experience.
The loop segment's camera is slightly less jerky.
The hole at the end of the course has been deepened.
The hole orbits are now violet colored in order to match the theme of the rest of the map.
Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung through the loops.
Added a heightened wall at the back of the course-end to make sure the ball isn't bounced out the back.
You can now adjust weather in your Condos. This feature is still work in progress. You can toggle it off in the graphics settings, if you do not wish to have weather effects in other condos.
You can adjust the weather to have that perfect storm, or that snowy sing-a-long feel.
Physics Items In Condo
We have now added the ability to pick up and throw items in your Condo with other players! Currently, only the Basketball and Beachball can be picked up, but we'll eventually update more items. Physics items interact with water, trampolines, and even basketball hoops!
Minigolf: Sweet Tooth Is Now Easier
After some great feedback, Steffen adjusted Sweet Tooth a bit to make it a little easier to live up to the Medium difficulty tag.
You can read the full change log at the bottom of this change log - it's quite a lot!
Little Crusaders Progress
We're working hard on our next Game World. We've shown it on our last live stream and it's making great progress! We are excited about Little Crusaders and we're approaching its beta release. We will have more information soon. For now, here's some cool screenshots:
Changes
Adjustable weather in Condos
You can now pick up and throw the Beach Ball and Basketball physics items in your Condo
Updated Basketball Hoop to have interaction with Basketball. You can now play some BBall in your Condo with your friends
Completely redid the camera system for Game Worlds
Minigolf - Sweet Tooth: Many changes and bug fixes to holes improving gameplay overall
Added map title with difficulty tags to the waiting for players screen
Minigolf: Increased HIO payout from 500 to 800 Units
Plaza: Real Estate store now has a sign
Plaza: Updated Condo sign
Plaza: Added Little Crusaders Game World port (for when it's ready)
Ball Race - Summit: Reduced the chance of getting stuck on Level 4
Ball Race - Summit: Prevented a shortcut from Level 2 to 3
Reduced amount of neck bend when rotating animation players in Lobby
Added sound effects for Beach Ball and Basketball
Slightly cleaned up UI for chat, settings, and a few other areas in the game
Completely reworked player name tags (now more reliable and do not clip through walls)
Condo physics items now don't simulate physics on init and also moving them (with inventory) will disable physics
Trampoline now interacts with Condo physics items
Condo physics items now float in the ocean and water properly
Bug Fixes
Fixed an exploit where you could place down fireworks in places where people are playing games (such as the Casino)
Fixed several camera issues with Game World (mostly Minigolf). Not camera collision stuff, but switching between overview cameras will be improved now
Minigolf - Emission: Fixed out of bounds issue on Hole 17
Minigolf: Fixed flamingo and phoenix payouts not working
Plaza: Fixed missing material in Transit Station
Plaza: Fixed small gaps in front of stores
Fixed being able to toggle view self mode (in Lobby/Condo) while in first person
Fixed odd graphical displacement in the Condo sand material
Fixed Ceiling Fan player interaction (floating) being really glitchy
Fixed Condo item finder camera and inventory glow not working properly
Sweet Tooth Changes Map-Wide
Chocolate funnels now have a slightly different shade of brown to make it more clear that they are different from the hazardous chocolate rivers throughout the map.
Certain sloped sections of track covered in the "ice" material will no longer allow the ball to get stuck (for example, when going down the failure slide in Hole 11 "overpass", the ball will never stop short of falling out of the chute, forcing the player to waste another stroke).
More ice cream mounds and decorations have been placed around the map.
Very slightly decreased the map fog.
Hole 1
Increased the height of the blue barrier wall.
Hole 2
Removed one of the wall segments to make the course less frustrating.
Removed the wall segments on either side of the area right in front of the exit of the first pipes (before you go down the ramp).
Hole 3
Removed camera collision from the course sign.
Hole 4
Added another guide arrow.
Added a high barrier behind the bottom ramp so players who hit the raising platform obstacle have less of a chance of bouncing backwards off of the course.
The wall with the 5 holes at the beginning of the course no longer collides with the camera, making the camera less jerky when going through the holes.
There is now a cavity under the raising/lowering platform obstacle, so if players land behind it, they can go straight through rather than have to frustratingly find a way around it.
The wall behind the flag has been raised to decrease the odds of bouncing out of bounds.
Hole 6
Increased the diameter of the final hole.
Deepened the final hole.
Removed camera collision from the walls around the hole at the top of the course.
Removed camera collision from some pillars under the course.
Hole 7
Fixed the lightmaps on the course.
Hole 8
Removed the candy ring from the course, which significantly obscured players' view.
Added another guide arrow.
Hole 9
Deepened the "failure pit" so the ball rolls into the hole more quickly.
The moving wall to bounce into the hole-in-one hole no longer moves.
Fixed a bug where players would be marked as "out-of-bounds" when they were on the golf track.
Fixed a typo in the hole's name.
Reduced par from 5 to 4.
Hole 11
Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung out of the overpass's curves.
Hole 12
Players can no longer launch themselves onto course 18.
Players can no longer turn around and launch across the course from the two failure pits.
Removed the tiny ramps in front of the two holes on either side of the end-hole.
Increased the wall height when entering the failure pits to prevent players from launching out the other side (although this rarely if ever happened before anyway).
Hole 13
Increased the wall height at the back of the two whirlpool pits to decrease the chance that a high-speed player will bounce off the back of the course.
Increased the wall height behind the ramp at the "failure area" so it's easier for players to bounce the ball into the hole right after going up the half-pipe.
Increased the wall height at the large vortex pit section on either side of the end hole, to prevent players from flying out of bounds after coming around the bend.
Fixed some of the camera jerkiness.
The rock candy trees around the course no longer collide with the camera.
The footbridges that immediately join the course no longer collide with the camera.
The course sign and ice cream straws no longer collide with the camera.
Hole 14
Increased the size of the ball-catcher to decrease the odds that the block at the top of the loop will incorrectly knock players out-of-bounds.
Increased the size of the walls at the turns to decrease the chance that the ball will fly over the wall and go out of bounds.
Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung through the loop.
Hole 15
Fixed the lightmaps on a couple of the wall segments.
Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung through the loop.
Hole 16
Removed the chocolate pit at the beginning of the course, eliminating an out-of-bounds obstacle that was unnecessary.
Doubled the height of the blue moving wall barricades to make them more visible.
Fixed an issue where players could get stuck on the curved ramp between the boost pads.
Filled in a hole next to the flag that served a needlessly frustrating out-of-bounds obstacle.
Players can no longer roll backwards down the 90 degree curve ramp from the area in front of the flag.
It is now possible to get into the flag with a stroke of two coming down the first (not the hole-in-one) chute.
Decreased the odds of getting a hole-in-one (the lane has been narrowed slightly).
Hole 17
The pipes no longer collide with the camera.
The hole orbits are now violet colored in order to match the theme of the rest of the map.
Hole 18
The ball now moves faster around the track, reducing the total travel time by around 15 seconds.
The wall at the entrance hole to the track is now higher and has a lip to prevent the ball from bouncing up and out of the bowl.
The ball should no longer bounce off of the blue moving wall at odd angles when it hits the seam between the blue and the pink walls.
The pipe at the beginning of hole 18 no longer collides with the camera.
Some of the wall segments no longer collide with the camera in order to provide a smoother experience.
The loop segment's camera is slightly less jerky.
The hole at the end of the course has been deepened.
The hole orbits are now violet colored in order to match the theme of the rest of the map.
Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung through the loops.
Added a heightened wall at the back of the course-end to make sure the ball isn't bounced out the back.
Get ready to try out our new sumpTUous candy minigolf map!
We've been off and on vacation during the holidays, but we're here today to bring you a new Minigolf map to consume.
New Minigolf Map: Sweet Tooth
Steffen's first Minigolf map, Sweet Tooth. It's a candy themed map with lots of curves and challenging gameplay. We hope you'll enjoy it!
We will be in full development again on January 2nd in 2017. We'll be working on more bug fixes and feature improvements by next week. We also have a stream on January 6th, so be sure to check that out on our Twitch (http://www.twitch.tv/pixeltailgames)!
Bug Fixes
Fixed player tags not showing up instantly when you first press Q
Get ready to try out our new sumpTUous candy minigolf map!
We've been off and on vacation during the holidays, but we're here today to bring you a new Minigolf map to consume.
New Minigolf Map: Sweet Tooth
Steffen's first Minigolf map, Sweet Tooth. It's a candy themed map with lots of curves and challenging gameplay. We hope you'll enjoy it!
We will be in full development again on January 2nd in 2017. We'll be working on more bug fixes and feature improvements by next week. We also have a stream on January 6th, so be sure to check that out on our Twitch (http://www.twitch.tv/pixeltailgames)!
Bug Fixes
Fixed player tags not showing up instantly when you first press Q
Rev up those condos, get ready to build some new strucTUres!
We hope you are all enjoying the wonderful holiday season. We've got a quick update here to address some issues.
Normally we would be more festive during this time of the year, but we're hard at work on our upcoming game world Little Crusaders which is making great progress (as you’ve seen on our development streams.) We've also got another Minigolf map, Sweet Tooth, very close to release (probably within a week or two).
We'd also like to take this time to let you guys know that we will be now be participating in future Steam Sales, when we find them applicable. We've been in Early Access for 8 months now, so we think putting the game on sale for a small discounted price will be a great incentive to bring new players into the game and expand our player base.
Since our release on Early Access, we've added 9 new maps, 132 new items, Casino, Bowling, Typing Derby, Trivia, the Monorail, and countless suggestions from you all. With every day that passes, we've been very hard at work giving you constant updates and new features. Again, thank you so much for supporting us and we'll keep pouring all our efforts into Tower Unite.
Presenting Canvas Primitives...
With these shapes you can make all sorts of crazy creations in your condos. You could build a castle, build ramps, or completely new buildings. We're excited to see what you create!
Changes
Added 5 new items: Canvas Cube, Canvas Cylinder, Canvas Sphere, Canvas Cone, and Canvas Wedge
Instruments (such as piano) play sound on your client before sending to server host, providing a much better experience
You can now adjust glow on Canvas Statue
You can now scale certain Canvas items by the Z axis
Changed "turbo" graphics label to "ultra" to avoid confusion
Added reset buttons to FOV, UI scale, and resolution scale
Changed the screen idle texture to make it more clear that the TV is off
Bug Fixes
Improved/optimized player name tags
Player ragdolls now remove properly when a player disconnects
Fixed items with particles causes missing texture to appear while moving them
Rev up those condos, get ready to build some new strucTUres!
We hope you are all enjoying the wonderful holiday season. We've got a quick update here to address some issues.
Normally we would be more festive during this time of the year, but we're hard at work on our upcoming game world Little Crusaders which is making great progress (as you’ve seen on our development streams.) We've also got another Minigolf map, Sweet Tooth, very close to release (probably within a week or two).
We'd also like to take this time to let you guys know that we will be now be participating in future Steam Sales, when we find them applicable. We've been in Early Access for 8 months now, so we think putting the game on sale for a small discounted price will be a great incentive to bring new players into the game and expand our player base.
Since our release on Early Access, we've added 9 new maps, 132 new items, Casino, Bowling, Typing Derby, Trivia, the Monorail, and countless suggestions from you all. With every day that passes, we've been very hard at work giving you constant updates and new features. Again, thank you so much for supporting us and we'll keep pouring all our efforts into Tower Unite.
Presenting Canvas Primitives...
With these shapes you can make all sorts of crazy creations in your condos. You could build a castle, build ramps, or completely new buildings. We're excited to see what you create!
Changes
Added 5 new items: Canvas Cube, Canvas Cylinder, Canvas Sphere, Canvas Cone, and Canvas Wedge
Instruments (such as piano) play sound on your client before sending to server host, providing a much better experience
You can now adjust glow on Canvas Statue
You can now scale certain Canvas items by the Z axis
Changed "turbo" graphics label to "ultra" to avoid confusion
Added reset buttons to FOV, UI scale, and resolution scale
Changed the screen idle texture to make it more clear that the TV is off
Bug Fixes
Improved/optimized player name tags
Player ragdolls now remove properly when a player disconnects
Fixed items with particles causes missing texture to appear while moving them