Paradox Interactive are proud to welcome another soldier on the frontlines: Europa Universalis V is now available for wishlisting.
Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
We have some good news! Prototype Vehicles are almost ready to roll out, so instead of releasing them in Q3 as initially announced, we will launch them in Q2! Yes, the Prototype vehicle pack will be dropping soon, and you’ll find some juicy details below. But first, a small disclaimer:
When our latest DLC comes out, Expansion Pass 1 will become a dynamic bundle. This means that you will get a discount for any DLCs from the Expansion Pass you already own. Good news for any holdouts! But, this also means the preorder bonuses will no longer be available in the bundle, so choose timely.
And now, for the juicy bits:
Hello generals! My name is Slurpen, here again to talk about 3D art for Hearts of Iron IV. This time, I’m also joined by Mordred Viking (aka Gareth), who is one of our content designers on HoI4. We are here to bring you a closer look at the new vehicles in the Prototype Vehicles Unit Pack, as well as some fun facts along the way!
These are vehicles from a time when the arms race was in full force, and any means of getting the upper hand on the enemy was a battle within itself. Many vehicles were designed to improve on existing concepts, others were meant to tread new ground, and some were created purely out of desperation. Some of these prototypes were never built or fully developed, others reached the battlefield and were even successful to various degrees!
In some cases, we will never know what the final designs may have looked like. This is, however, my favourite part of this pack! We have had to look at the original blueprints to give you our illustrations of what these vehicles would have looked like had they been fully produced. I hope you have as much fun looking at these designs as we had making them!
These vehicles make for some fun topics of discussion. I have included the names of each one, so feel free to read up on the history of each one. We had a blast doing this ourselves! Mordred Viking and I will make brief comments on our personal favourites as we go along!
Here are the high-res close-ups of these vehicles:
*The Modra Revolving Tank was designed with a rounded rotating hull that would deflect incoming projectiles.
*The “Grasshopper” was a tank designed to combine the newly developed helicopter designs with the power of a tank. However, this design was swiftly dropped due to a multitude of design issues.
*The Czech Skoda SK 13 was the German answer to the looming fuel shortage towards the end of the war. This vehicle was actually coal-powered.
* The “Praying Mantis” was an experimental machine gun carrier prototype that was tested for use in the British Army. At a glance, it looks quite futuristic, even though it’s anything but from the crew's point of view. Its fighting compartment can pivot up and down to lower its profile or shoot over terrain!
* The Jasquet Articulated Tank is a caterpillar-like tank designed to move over the trickiest terrain. Part of the idea is that if one cabin loses traction, the others would help push it along over hills and other obstacles thanks to its “bendy” design.
* The Giacomini Entrenchment is an interesting design that sticks out among other tanks. The tank features an entrenchment mechanism in the front. The design is unique, and the designer’s identity and nationality remain quite mysterious.
* Water was always going to be a barrier to a proper tank blitz, and it’s remarkably difficult to get a tank to float properly. How about just turning it into a submarine instead? The Biemmi Naval Tank, stealthy and practical!
* So-To Anti-Tank gun carrier. It’s a moving hull with a cannon on top. Why overcomplicate things?
* The Moto-Guzzi Semovente is a tank that features two tracks that can move up and down completely independently from each other. This enables it to move forward along sloped terrain!
* I want a tank with a big gun. I said a BIG gun! The 2B1 “Oka”. Perfection.
* The “Cobra” Light Cross Country Combat Vehicle (quite a mouthful), this vehicle featured multiple designs with different types of armament. This is our illustration featuring the four large caliber cannons!
* The M-V-Yoh is an American tank with a very interesting design. A crew member would sit inside the back of the turret and man the small MG on top. If you look closely you may also have noticed that there are backup tank tracks inside of the main tracks. These would provide friction if the main tracks would break.
We also included some interesting plane designs for the people who prefer air combat! However, we can’t guarantee that all of these planes are safe to fly..
* Belyayev DB-LK is a plane that is designed for people who don’t want to fly alone! This design features two cockpits as well as gunner seats in the back!
* Bachem Ba 349 Natter, The pilot in this aircraft would be launched into the air, and the plane would steer itself for a short period of time. After that, the pilot would take control of the aircraft and fly as close to the enemy as possible in order to launch multiple rockets into the enemy aircraft. This aircraft did not feature any landing gear, so it was up to the pilot to eject from the aircraft once the mission was complete!
Let’s wrap things up with a taste of how some of these vehicles look and behave in-game:
Can this thing really fly?
The mantis stalks its prey..
Rockets away!
It’s a caterpillar! It’s a snake! No.. It’s.. a tank?!
Don’t let your dreams be dreams!
That’s all for now! Thank you all for joining us through this brief look at some of these crazy and cool vehicles of the past. I hope you have as much fun using them as we had making them!
Hey! @AveeBee here to give you a rundown of what we’ve been up to recently.
Since Graveyard of Empires released, we’ve been working hard to polish and refine the new content to make it more enjoyable. Some of this has taken the form of bug fixes of course, but we’ve also fully reworked significant sections of some focus trees, as well as added some completely new content that we really hope you enjoy.
Many of you may have seen these changes already if you participated in the open beta recently and I’d like to say thank you to all who did! Your feedback was much appreciated and really helped us refine the new content. So without further ado, let’s take a look at some of the highlights.
Saadabad Pact The Shared Saadabad tree is a joint focus tree that is shared between Iraq, Iran, Afghanistan, and Turkey. This tree represents the historical Treaty of Saadabad, which was a pact of non aggression signed in 1937 between these countries. Historical AI will only complete the first focus in the branch, which is what creates the non aggression pact and gives all nations that agree a (weak) national spirit. However, on alt-history there is potential for expanding this into a much stronger alliance. Every focus completed will improve the national spirit bit by bit, until it eventually becomes a major boon to all members.
The focus tree brings back the joint tree banners as seen in the Congo in Götterdamerung. The banner with all four flags can be taken by any member, and will give rewards to everyone, often with an additional bonus for the originator. Focuses with a specific flag can only be taken by that country, but these will also give bonuses to everyone.
The “Military Cooperation” focus leads to the focuses “Expand our Influence”, giving war-related diplomatic bonuses to all members, “SAVAK to Protect Us All” which Iran can complete after it has formed SAVAK, and “Joint Military Exercises”, which gives military XP gain to everyone.
On the other side you have the “Economic Cooperation” focus, which leads to the focuses “Expand Road and Rail Connections” and “Integration of our Infrastructure”, which opens the borders between the pact members, constructs a railway through the region, and gives every member a trade discount when buying resources from each other. There is also the “New Branches for the Baghlan Sugar Company” and “Joint Trade Through the Berlin-Baghdad Railway” focuses. These two can only be taken by Afghanistan and Iraq respectively, and allow them to share their resources with the rest of the pact, giving bonuses to every member including themselves.
After either “Joint Military Exercises” or “Integration of our Infrastructure” has been taken, the second half of the tree is unlocked.
Every member has one or two dedicated focuses that center on something they are good at. This focus can only be completed by said country. When they complete the focus, they get a relevant bonus, and a lesser version of the bonus is given to every other member.
An exception to this is the “Turkish Chromium Exports” and “Iranian Oil Exports” focuses. In the Open Beta, these received valuable feedback that adding resources they already have is not useful. They will now allow Iran & Turkey to export some of their primary resources (Oil & Chromium respectively) to private corporations across the pact, in exchange for small amounts of other resources.
Completing any one of those focuses unlocks the last two focuses of the tree, “Combined Arms” and “Saadabad Research Cooperation”, giving big combat bonuses toward major countries and creating a research sharing group respectively. In order to complete either of the two focuses, you are required to be in a faction with at least one other member of the Saadabad Pact. The Saadabad tree does not provide a focus to make this faction, as this would lead to weird interactions with political branches, instead you must use your own political tree or the vanilla faction mechanics for this to happen, how you wish to tell the story is in your hands.
Raj - Communist Branch We have almost completely revamped the Communist Branch for India. We felt that there was room for improvement here, both in terms of the story being told and the gameplay itself. So we wanted to focus on improving the narrative and flow of the tree in a number of ways.
First off we redid how you turn communist. Beforehand you would use the autonomy system and break free, even in the communist path. Looking back later we agreed with community feedback that this didn't gel well with the narrative and was confusing for players.
You will now start to align the various elements of India to your cause. Doing the Royal Indian Navy Mutiny requires quite a lot of communist support, but you can reduce the requirement by infiltrating the British-Indian Government and the Independence movement, turning it to your cause.
The tree is now split into two separate branches. One is centered on Urban Industrialization, which focuses on heavy and rapid Industrialization in a similar style as the USSR or Agrarian Socialism with a greater focus on the countryside.
The trees are centered around your five year plan. How you see the future of your country will impact the plan itself. The Urban Industrialization is focused on Heavy Industry.
Whereas Agrarian Socialism focuses more on the countryside, boosting rural states and giving bonuses such as research and stability.
The different communist branches also have a unique way to style your army. The Urban Industrialization path focuses on a quality army to get the job done.
Whereas the left side focuses on the peasantry to get the job done, using India's vast amount of population to grind the enemy to dust, focusing on quantity more so than quality.
The Red curtain falls over Asia now gives you an opportunity to spread the revolution across Asia without getting directly involved in war.
If you perform a communist coup the AI can either decide to join you directly as puppets, or cast the country into a civil war.
It also now has a way to end the truce with Pakistan by winning one out of three border conflicts, which also transfers that state to you.
As you gather your strength you can take on the great Japanese threat.
Raj - Loyalty Branch We also added a loyalist branch for India where you remain a dominion of the UK. The tree is divided into two industrial branches. One is where you continue to extract as much wealth from India as possible, helping to fuel the UK and the dominions industries, or a more moderate approach which aims to reform India's industrial capabilities to keep the wealth inside India. Less radical than the independence branch but more progressive than the former of these options.
Players will also need to deal with the independence movement in some ways, either by favoring one of the other, and meeting the demands of its leaders.
Becoming a dominion will cut down how much resources you need to ship to the UK, granting you more freedom than before, relative to other subjects, but still being a part of the empire.
The right hand side deals directly with military manners.
You can either choose to consult with congress leaders before entering the war alongside the UK, or ignore them altogether. You then form the South East Asia Command, giving you a specialization for your army.
The rest of the branch deals with helping the faction by picking which areas to focus on. These also allow you to get into the fight much quicker than before, either by focusing on the East, Central Africa of Northern Africa, or all of them.
Kurdistan Rework Another one of the things that got a little bit of a revamp was the Iraqi Kurdish content. We heard your feedback and wanted the Kurdistan path to feel a little bit more viable and unique, thus we have given them some rather powerful buffs, and a potential change of ideology! The switch to communism will not be mandatory, but it will buff up Kurdistan significantly, allowing them to not only join the Comintern, but also to grab some sweet CAS from the Soviets. To make fighting in the region easier we also gave the Kurdish some bonuses to fighting in the mountains. While the terrain is still going to be a challenge, you will now be better prepared to face it!
Iran Changes With Iran, we heard you were wanting for a few more characters, so we scoured the forums for your suggestions and decided upon two new Generals, and two scientists! That’s right, Iran now gets two scientists and a small bonus to building facilities by going down their democratic branch, and electing not to go through with the Islamic Revolution.
But wait, there’s more! We have also added some new content directly for Iran, as well as a little bit of flavor regarding the Kurdish regions of the country. First of all, let’s talk about the new Iranian content specifically.
We have now added the opportunity to put a Qajar Shah on the throne! This is available to anyone who has become a puppet of the United Kingdom, and appears within the subject branch underneath ‘Swear Fealty to the Invaders’. This focus will fire off an event chain that will give you the option to depose or exile the Pahlavi family if they are still in power. On doing so, you will bring Mohammad Hassan Mirza into power as the new head of the Qajar dynasty.
We have also added a new version of a released Kurdistan that can be triggered by the Soviet Union when they conquer Iranian states that have Kurdish cores. If Kurdistan doesn’t already exist, and Russia is communist, then the Soviet Union will receive an event that will allow them to grant autonomy to Kurdistan, releasing it as the Republic of Mahabad. This new country is run by Qazi Muhammad and will spawn as a puppet socialist republic under the Soviets.
Conclusion That’s it for this dev diary, we hope it has got you pumped to dive back into the graveyard with renewed vigor! As always, we'll continue to adjust and improve this and all other content as we develop the upcoming war efforts. In the meantime, keep your feedback coming and have fun.
..: PATCH NOTES 1.16.5 :..
Shareable Equipment Designs Tank, Plane and Ship designs can now be saved between playthroughs Tank, Plane and Ship designs can now be exported to and imported from clipboard
Balance Afghanistan There are now more ways of increasing democracy support, making it easier to avoid the civil war in the democratic path Germany Added more places in the alt-history branches for Germany to lower the Consumer Goods Factory Factors if they have either the MEFO Bills or Economy of Conquest Reduced chance of AI Lithuania and Poland giving up territory to Germany in the Brest-Litovsk Path India Reduced special forces cap gained from Kingmaker from 30% to 4% Reduced volunteer size from Kingmaker from 6 to 5 Reduced cost of Reserve Bank of India from 150pp to 100pp Reduced several focuses in the India focus tree to 35 days Heavy Industry now gives 6 tungsten in capital state Seek Financial Aid from the USSR now gives 5 oil, 4 Tungsten and 6 steel in capital state Increased Resistance gained from Violence against the British to 60% (from 50%) Princely Subjugation now increases resistance target by 60% (from 20%) and reduces damage to garrison by -10% (from +50%) The "Anti-Imperialist Zeal" national spirit granted by the focus "The Sun Sets" now also gives attack and defense bonuses against France and the USA, matching the bonuses targeting the UK Reduced the "Father of Pakistan" trait from 50% surrender limit to 25% "Rally the Indian Left" now takes 35 days (down from 70) Rebalanced national spirit "Growing Hindu Nationalism" to give +0.7% weekly war support rather than +1% Iran Added +75 Political Power and +5% Communist Party Popularity to the Iranian focus "Soviet Alignment" Adjusted several Iranian focuses from 70 to 35 days, with minor tweaks to some of them as a result of the time being lowered Iraq now unlocks a decision to intentionally overflow its irrigation systems and dams for a limited time Added a focus for Iraq to trade resource rights for oil to Germany in exchange for significant military aid Soviet Union AI will now make use of Heavy Tanks Fixed bug where more equipment got recovered than lost due to reliability Lowered the chances of the more obscure paths being taken by GoE countries if the game rules are set to non-historical or the country is set to random
Gameplay Afghanistan Added a country leader to the communist path, as well as a Field Marshal and German General to the fascist path The Turkmen and Tajik states in Afghanistan are now cores of their respective tags Added a new focus for the Afghan Democratic branch to gain more democratic support as well as unlock two new advisors Reworked the tooltip for the focus "Retire the Uncles" to be more readable Added a focus for Afghanistan to gain the support of former Basmachi Movement members in the fascist branch, enabling for easier conquest of Soviet Central Asia India Added a new 'Loyalty to the UK' branch to the Raj Kingmaker now unlocks anti democratic/unaligned raids Kingmaker now allows joining opposite factions AI will now be more friendly towards Kingmaker India, being more likely to want to be in an alliance with them and accept volunteers Added new communist branches for India Added North-Central and Western-Central India as areas targeted during the Mughal Uprising, giving the Mughal side more options for conquests during the civil war The focus "Revolt of the Princes" now gives a spirit that makes it easier to annex the princely states Improved descriptions of several Indian focuses the focus "Royal Navy Mutiny" now removes the Marginalized Muslim Community spirit the Communist party will now be renamed to Communist Party of India when completing either of the focuses "Indian Socialism" or "Soviet Influence" The Princely Breakaway State can now get more territorial concessions during the Mughal uprising, subdivided into Southern, Eastern, Northern, Central and Western India. Controlling all states in an area will let the Mughal side keep them at the end, instantly coring them. Added bypass to Revolt of the Princes if you already control all of India. Bypass gives the manpower and War Support you would normally get Added a way to core the princely states with the Akhand Bharat decisions Subhas Chandra Bose can now become an advisor for Communist India if he is swayed Reworked how to flip communist as India. Now unlocks infiltration decisions to undermine the independence movement and the British, which reduces threshold to flip communist and boost communist support, instead of using the Autonomy system Renamed Train Robberies to the Peoples Railways, it no longer gives Train Robberies spirit, instead adds an optional decision and alters the railway focuses Iran Added a focus under the Fight For Iran path that allows Iran to reinstate the Qajar dynasty if they are a British puppet Added historical Generals Haj Ali Razmara and Assadollah Hosseinpoor to Iran Focus "Clash of The Titans" is now visible from game start, and is available even if Greece hasn't formed Byzantium yet, but doing so while Greek Byzantine exists will offer a healthy attack bonus Added new focuses to the Iranian Communist Path to make the Soviet & Iranian Socialism branches stand out Added an extra event as part of the Fight For Iran branch where allies of the faction leader will peace out if the leader chooses to accept the peace negotiations
Added political advisors Abdolsamad Kambakhsh, Rokneddin Mokhtari and Karim Buzarjomehri to Iran Added two new focuses to give democratic Iran the chance to get scientists, facilities and breakthrough progress Added new focuses to the Iranian Communist Path to make the Soviet & Iranian Socialism branches stand out Iraq Added Ma'ruf al-Rusafi as an advisor Added four focuses to the Kurdistan path for Iraq, allowing Kurdistan to go communist and join the comintern Soviet Union Added an event that fires off if the Soviet Union are in control of Iranian Kurdish territory, which will release Kurdistan as the Republic of Mahabad Turkey Focus "Expand the Saadabad Pact" will now invite other signatories automatically with GOE enabled, but only if they share an ideology with Turkey Added more resource variety in GoE nations, such as Chromium, Steel, etc. Added the United Maghreb as a new formable nation Added custom agency icons for British Raj, Pakistan and Bangladesh Added formable "Mesopotamia" for Kurdistan, Iraq, Syria, Palestine, and Egypt, to allow for the restoration of the Cradle of Civilization Added the Saadabad Pact shared focus branch to Afghanistan, Iraq, Iran and Turkey
Stability & Performance Improved AI performance for diplomacy Improve performance of French and Russian localization
Bugfix Afghanistan Kabul conference decisions are no longer missing certain regions from claimable state decisions Decisions "Exploit Turko-Persian Heritage" now show up on the map as they should Fixed an issue in the 1939 start where Afghanistan started with some focuses completed despite missing their parent focuses Fixed an issue where the focus "Defender of Central Asia" would sometimes change the capital hub The focus "Approach Foreign Intelligence Services" no longer attempts to create two separate agencies when playing as communist The decision "Exploit Turko-Persian Heritage" no longer gets soft-locked if a country gets annexed during a pending invitation The decision "Alliance with the Turkic People" will no longer be locked saying "Establishing a Resistance cell in progress" after a decision is aborted The focus "Purchase Aircraft" no longer gives unusable British planes Adds fitting focus filters The focus "The Red Threat" no longer forcibly puts Afghanistan into the Axis Austria Fixed cancel trigger being visible on anti fascist raids for everyone when it just targeted Austria India The Raj can now join the Allies via the focus "Pledge for the Allies" Focus “Jugantar” now bypasses if you are at war with Pakistan Fixes missing country name in focus description of Raj's focus "Seek Financial Aid from the Soviet Union" Removed RAJ_jim_corbett from focus. The doctrine cost reduction from the Raj's focus "Special Operations Executive" now shares its name with the focus Fixed Bose not getting his trait when flipping fascist Fixed Princely subjugation and independent rule icons National spirit "The Pakistan Movement" no longer grants a non-functioning weekly war support gain You can no longer start the indian focus "Hegemony of the Subcontinent" that requires you to own pakistan right before india splits Fixed broken implementation of icon for Raj's National Spirit "Army Cargo Prioritization" Generals loyal to Pakistan or Britain will now be removed from the Raj upon completion of "Royal Indian Navy Mutiny" Fixed an instance where democratic India could not join factions Fixed an issue where fascist UK decolonizing would attempt to turn India into a Dominion rather than a Satellite You now need to complete one of the two first railway focuses to complete "The People's Railway" Fixed an issue where Bhoodan movement would give random states shared building slots Fixed an issue where you could take the focus "Hegemony of the Subcontinent" before Pakistan spawned The "Mughal Influence" state modifier is now removed if the Mughals lose access to the state The decision to integrate the Princely States can now be taken even if the Princely states are puppets of the Raj Adds a National Spirit that slowly erodes the autonomy of the Princely states if Raj takes the focus "Mughal Court" Makes sure the icon for "Gun And Shell Factory" shows up rather than the generic icon Removed War Support modifier, reduced Party Popularity and added 60 Political Power to the focus "All Indian Kishan Sabha" Fixed issue with political branches in British Raj that could potentially hide them even when the custom rule option was set to NOT HIDE. Subhas Chandra Bose no longer loses his country leader traits if India turns communist After taking the focus "The Enemy of My Enemy" Japan will only come to help and invade the Andamans for India if the two are not at war with each other Iran Focus "Soviet-Iranian Oil Collaboration" will no longer add the oil to a hardcoded state that doesn’t correlate with the tooltip Focus branch "The Fight for Iran" will no longer partially disappear when wars end even when you already completed the focuses You can now get cores on South Baluchistan via the focus "The Memphis Initiative" Iranian kurdish uprising is no longer always triggered as communist even if Iran has a different ideology Focus "Diversify Industry" now gives "Fuel Storage" as well, if not already unlocked, to prevent getting "Synthetic Oil Experiments" before that Focus "Swear Fealty to the Invaders" will no longer sometimes send several events to the same country AI will no longer take the focus "Push for Negotiations" when it is winning No longer donates resource rights to Germany for states they do not control in focus "Donate Oil Fields to the German Reich" Focus "Persian Gulf Hegemony" no longer says it gives you an annex war goal even though it gives you a puppet war goal Democratic Iran now has a way to remove the Kurdish and Azerbaijani resistance National Spirits Fixed a bug that was hiding the last two focuses in the Swear Fealty branch, that appear if a joint Anglo-Soviet invasion happened. These focuses will now appear as intended. Fixed an issue where Soviets would steal states from Kurdistan when Iran selected Swear Fealty to the Invaders Decision "Soviet-Iranian Oil Collaboration" no longer only adds oil to Azerbaijan, despite mentioning two states Focus "Soviet Alignment" now bypasses if Iran is already in a faction The focus "One for All, All for One" no longer uses an unfitting icon Adds the "Passive Defense" agency upgrade as a fallback reward for the focus "Fund State Intelligence" Adjusted focus branch offsets for the Iranian focus tree and how the Saadabad Pact branch accounts for collapsing focus branches Fixed generic portraits not showing in the pool of Iranian Officers The decision "Destabilize Northern Iraq" now correctly removes 10% stability rather than adds it Demand Afghan Territory and Demand Iraqi Territory no longer have broken tooltip names Changed the bypass requirements for Soviet Alignment to prevent blocking if player joins faction manually Makes sure the right leader is assigned to Iran if they go down the route of the Islamic Revolution Iraq Iraqi focus "Propose Syrian Unification" will no longer create a nonsensical tooltip State modifier "Kurdish Resistance" will no longer remain in the state if Kurdistan owns it The Constitutional Monarchy path no longer uses the country name "Iraqi Republic" The focus "Propose Syrian Unification" can now be taken even if Syria is a puppet of Vichy France rather than Free France Assures that none of the four members of the Golden Square join the Kurdish side when the focus "Launch a Revolt" is completed Renamed the army national spirit from "Army" to "National Army" National spirits for Army, Navy and Air force now update their name based on whether Iraq is Iraq, or has become Kurdistan Soviet Union Can no longer take the focus "Preemptive Invasion of Iran" if they are in a faction with Iran Turkey Focus "Expanding the Saadabad Pact" can now be taken with GOE if you are not in a faction Focus "Reinstate the Darülfünûn-u Şahâne" no longer bypasses when you are not in a faction, locking you out of a research slot permanently United Kingdom Expand the Secret Intelligence Service typo fix (it's no-longer the Greta War). British focus "Ceylon Forward Operating Base" now bypasses correctly Fixed an error causing the EIC buying states to become locked out Fixed bug with MIO window showing connection lines for non-existent traits Declaring war on another member of the Saadabad Pact will no longer display a tooltip so large it goes off the screen Forming Mesopotamia did not give you a core on Alexandria, despite it being a required state Adds a tooltip clarifying that weapons granted from "Secure Weapons" Will be given upon completion of focus "Mughal Uprising" The decisions to change the direction of "Azad Hind Radio" propaganda can no longer be taken at the same time Fixed issue with subunit modifiers for marines on attack, defense, organization and speed not being applied properly. Fixed broken event picture in Norwegian investment event. Makes sure Atatürk dies even though very few focuses have been completed Annexing or puppeting Afghanistan as Iran will now remove the "Afghan Helmand River Projects" spirit(s) The Achievement "Cradle of Civilization" now only requires level 5 infrastructure in all core states that are *not* impassable, preventing potential softlocking Syria & Lebanon will no longer be able to choose to support vichy france or free france if they are occupied/owned by an unrelated country such as Iraq Subjects can no longer have collaboration puppets Fixed broken tooltip for collaboration government Fixes an issue where decisions with the default cost of Political Power did not display the text icon Added AI strategy to have the UK always let a loyal Raj back into the allies if it completed "Tryst with Destiny" The state modifier "Resistant to Occupation" given to states conquered from India is no longer permanently reapplied in states if India gets capitulated, modifier also doesn't reapply if it was previously removed or the state was given willingly The "Anglo-Iraqi Treaty" is now removed if Iraq and the United Kingdom are at war with each other Decisions in "The Kabul Conference" now can be taken even decision is cancelled Removed controlling Maltya from the requirements of "United Kurdistan", adds Deir-Az-Zur as requirement instead Kurdistans formed from focus trees are now valid for the "House of Kurds" achievement Ensured that the player cannot take 'Expand the Imperial Guard' when not non-aligned or have the monarchy in power.
Our recent, and still incoming, updates March 6 - Graveyard of Empires Follow up March 10 - Update from the Developers March 12 - Patch Notes | Operation HEAD (1.16.1) March 20 - Patch Notes | Operation KNEE (1.16.2) March 27 - War Effort: Patch Notes | Operation SHOULDER (1.16.3) April 9 - Open Beta | Patch 1.16.5 April 16 - Open Beta | Patch 1.16.5 (Update 1) April 28 - Patch 1.16.5 <- You are Here June - Dev Corners kick off!
You can play around, test and give feedback on anything you like, but our focus will be on these points:
Equipment Designer - We’ve added functionality to save your designs across game sessions. Save a tank/ship/plane design in one playthrough, and load it up in another.
Also added is the ability to share designs with friends using the import/export feature.
Saadabad Pact Branch - Iraq, Afghanistan, Iran and Turkey are getting a shared branch that allows them to cooperate more with one another.
Iran is getting some extra characters and focuses, including scientists and generals.
Afghanistan is also getting some extra characters in the form of a communist country leader and some new advisors.
Iraq’s Kurdistan branch is being expanded upon
We’re working hard on polishing Graveyard of Empires content on multiple fronts with the addition of new focuses, characters and events. We’ll continue to work on fixes, content and balancing as the beta progresses, and we may want to update the beta content during this time to make sure you have the opportunity to give us specific feedback relevant to the state of the game at that time.
The equipment designer persistence feature is something we might want to extend in the future towards other parts of the game as well, so please give us feedback on that! (The import/export feature is available in the equipment designer that comes with MTG, NSB or BBA)
- Gorion and AveeBee
The Open Beta continues with fresh Tweaks.
Open Beta Update 1.15.6.3
April 16th 2025
Balance
Afghanistan
There are now more ways of increasing democracy support, making it easier to avoid the civil war in the democratic path
India
Reduced several focuses in the India focus tree to 35 days
Heavy Industry now gives 6 tungsten in capital state
Seek Financial Aid from the USSR now gives 5 oil, 4 Tungsten and 6 steel in capital state
Increased Resistance gained from Violence against the British to 60% (from 50%)
Princely Subjugation now increases resistance target by 60% (from 20%) and reduces damage to garrison by -10% (from +50%)
The "Anti-Imperialist Zeal" national spirit granted by the focus "The Sun Sets" now also gives attack and defense bonuses France and the USA, matching the bonuses targeting the UK
Iran
Added +75 Political Power and +5% Communist Party Popularity to the Iranian focus "Soviet Alignment"
Gameplay
Iran
Added a focus under the Fight For Iran path that allows Iran to reinstate the Qajar dynasty if they are a British puppet
Added two new generals
India
Added new communist branches for India
Added North-Central and Western-Central India as areas targeted during the Mughal Uprising, giving the Mughal side more options for conquests during the civil war
The focus "Revolt of the Princes" now gives a spirit that makes it easier to annex the princely states
Improved descriptions of several Indian focuses
The focus "Royal Navy Mutiny" now removes the Marginalized Muslim Community spirit
General
Added an event that fires off if the Soviet Union are in control of Iranian Kurdish territory, which will release Kurdistan as the Republic of Mahabad
Added the option to add 'notes' to your equipment design
Performance
Improve performance of French and Russian localization
Bugfixes
Iraq
The Constitutional Monarchy path no longer uses the country name "Iraqi Republic"
The focus "Propose Syrian Unification" can now be taken even if Syria is a puppet of Vichy France rather than Free France
Assures that none of the four members of the Golden Square join the Kurdish side when the focus "Launch a Revolt" is completed
Renamed the army national spirit from "Army" to "National Army"
Iran
Iranian focus "Soviet Alignment" now bypasses if Iran is already in a faction
The focus "One for All, All for One" no longer uses an unfitting icon
Adds the "Passive Defense" agency upgrade as a fallback reward for the focus "Fund State Intelligence"
Adjusted focus branch offsets for the Iranian focus tree and how the Saadabad Pact branch accounts for collapsing focus branches
The decision "Destabilize Northern Iraq" now correctly removes 10% stability rather than adds it
Fixed generic portraits not showing in the pool of Iranian Officers
Demand Afghan Territory and Demand Iraqi Territory no longer have broken tooltip names
Changed the bypass requirements for Soviet Alignment to prevent blocking if player joins faction manually
India
Subhas Chandra Bose no longer loses his country leader traits if India turns communist
Fixed an issue where fascist UK decolonizing would attempt to turn India into a Dominion rather than a Satellite
You now need to complete one of the two first railway focuses to complete "The People's Railway"
Fixed an issue where Bhoodan movement would give random states shared building slots
Fixed an issue where you could take the focus "Hegemony of the Subcontinent" before Pakistan spawned
The "Mughal Influence" state modifier is now removed if the Mughals lose access to the state
The decision to integrate the Princely States can now be taken even if the Princely states are puppets of the Raj
Adds a National Spirit that slowly erodes the autonomy of the Princely states if Raj takes the focus "Mughal Court"
Makes sure the icon for "Gun And Shell Factory" shows up rather than the generic icon
Afghanistan
Fixed an issue in the 1939 start where Afghanistan started with some focuses completed despite missing their parent focuses
Fixed an issue where the focus "Defender of Central Asia" would sometimes change the capital hub
The focus "Approach Foreign Intelligence Services" no longer attempts to create two separate agencies when playing as communist
The decision "Exploit Turko-Persian Heritage" no longer gets soft-locked if a country gets annexed during a pending invitation
The decision "Alliance with the Turkic People" will no longer be locked saying "Establishing a Resistance cell in progress" after a decision is aborted
The focus "Purchase Aircraft" no longer gives unusable British planes
Adds fitting focus filters
The focus "The Red Threat" no longer forcibly puts Afghanistan into the Axis
Saadabad focus "Expand Road and Rail Connections" can no longer be taken when at war with a former member of the pact
The USSR can no longer take the focus "Preemptive Invasion of Iran" if they are in a faction with Iran
Syria and Lebanon now becomes free if they refuse the event sent by France from "French Union"
Added AI strategy to have the UK always let a loyal Raj back into the allies if it completed "Tryst with Destiny"
British focus "Ceylon Forward Operating Base" now bypasses correctly
Turkish focus "Reinstate the Darülfünûn-u Şahâne" no longer bypasses when you are not in a faction, locking you out of a research slot permanently
The state modifier "Resistant to Occupation" given to states conquered from India is no longer permanently reapplied in states if India gets capitulated, modifier also doesn't reapply if it was previously removed or the state was given willingly
MIO's now reset to no MIO if you import an equipment design for which you don't have the MIO (shareable equipment designs)
Open Beta Patch 1.16.5
Shareable Equipment Designs
- Tank, Plane and Ship designs can now be saved between playthroughs - Tank, Plane and Ship designs can now be exported to and imported from clipboard
Balance
- Soviet AI will now make use of Heavy Tanks - Added an extra event as part of the Fight For Iran branch where allies of the faction leader will peace out if the leader chooses to accept the peace negotiations - Added more places in the alt-history branches for Germany to lower the Consumer Goods Factory Factors if they have either the MEFO Bills or Economy of Conquest - Germany: Reduced chance of AI Lithuania and Poland giving up territory to Germany in the Brest-Litovsk Path - Added historical Generals Haj Ali Razmara and Assadollah Hosseinpoor to Iran - Added political advisors Abdolsamad Kambakhsh, Rokneddin Mokhtari and Karim Buzarjomehri to Iran - Iran: Focus "Clash of The Titans" is now visible from game start, and is available even if Greece hasn't formed Byzantium yet, but doing so while Greek Byzantine exists will offer a healthy attack bonus - Added two new focuses to give democratic Iran the chance to get scientists, facilities and breakthrough progress - Lowered the chances of the more obscure paths being taken by GoE countries if the game rules are set to non-historical or the country is set to random - Adjusted 24 Iranian focuses from 70 to 35 days, with minor tweaks to some of them as a result of the time being lowered - India: "Rally the Indian Left" now takes 35 days (down from 70) - India: "Reds in the Shadow" now takes 35 days (down from 70) - India: "League Against Gandhism" now adds 30 Political Power - India: Removed War Support modifier, reduced Party Popularity and added 60 Political Power to the focus "All Indian Kishan Sabha"
Gameplay
- Added a joint focus tree between Turkey, Iran, Iraq, Afghanistan to represent the Saadabad Pact, updated some content for Turkey to account for the new joint focus tree - Afghanistan: Added a country leader to the communist path, as well as a Field Marshal and German General to the fascist path - Added more resource variety in GoE nations, such as Chromium, Steel, etc. - India: the Princely Breakaway State can now get more territorial concessions during the Mughal uprising, subdivided into Southern, Eastern, Northern, Central and Western India. Controlling all states in an area will let the Mughal side keep them at the end, instantly coring them. - Added bypass to Revolt of the Princes if you already control all of India. Bypass gives the manpower and War Support you would normally get - Added a way to core the princely states with the Akhand Bharat decisions - Added the United Maghreb as a new formable nation - Added custom agency icons for British Raj, Pakistan and Bangladesh - The Turkmen and Tajik states in Afghanistan are now cores of their respective tags - Afghanistan: Added a new focus for the Afghan Democratic branch to gain more democratic support as well as unlock two new advisors - Iraq: Added Ma'ruf al-Rusafi as an advisor - Iraq: Added four focuses to the Kurdistan path for Iraq, allowing Kurdistan to go communist and join the comintern - India: Reworked how to flip communist as India. Now unlocks infiltration decisions to undermine the independence movement and the British, which reduces threshold to flip communist and boost communist support, instead of using the Autonomy system - India: Renamed Train Robberies to the Peoples Railways, it no longer gives Train Robberies spirit, instead adds an optional decision and alters the railway focuses - India: Subhas Chandra Bose can now become an advisor for Communist India if he is swayed - Added formable "Mesopotamia" for Kurdistan, Iraq, Syria, Palestine, and Egypt, to allow for the restoration of the Cradle of Civilization - Afghanistan: Reworked the tooltip for the focus "Retire the Uncles" to be more readable
Modding
- Modding: Fixed CTDs when attempting to scope to non-existing states - Modding: Fixed dynamic scopes parsing for the fighting_army_strength_ratio trigger
Bugfix
- Fixed spelling issue for Uruguay focus "Pay Off All External Debts" - Fixed rare CTD when removing advisors - United Kingdom: Expand the Secret Intelligence Service typo fix (it's no longer the Greta War) - India: Removed advisor Jim Corbett from the Rally the Indian Left focus, as he is actually unlocked by Lobby Parliament - If Germany chooses to setup Bourbon France after capitulating France, Free France will now get its Focus Tree with the DLC La Résistance - Iran: Updated the available triggers for the "Promoting Resistance in <state>" to be more clear - Iran: Added tooltip explaining what Generals are unlocked from the focus "United Progressive Parties" - Iran: Added more restrictions to when certain Iranian characters can be hired based on for example ideology or focuses completed - Iran: Added small portraits for Jafar Kavian and Fazlollah Zahedi - Iran: Resource rights are now reclaimed upon entering war with a country that bought resource rights to Khuzestan Oil - Fixed bug where more equipment got recovered than lost - Fixed a bug where spy network modifier was applied to countries, even if they are not at war with the country - India: Fixed an erroneous tooltip that stated you had 1 year to finish the Mughal uprising, when in fact it was 255 days - Iran: The focus "Soviet Alignment" now has an effect even if the Soviet Union isn't in a faction - Iran: Removes state modifier "Promoting Resistance Here" applied by Iran in states that can be ceded to them if Iran gains control of the state - Iran: Fixes a tooltip to avoid "Iraq declares war on Iraq" - Added missing states to the formable nations the Macedonian Empire, the Ottoman Empire, Turan, the Aksumite Empire, Al-Andalus, the Persian Empire, the Byzantine Empire, the Roman Empire and the Holy Roman Empire - Ethiopian focuses targeting Yemen now also correctly target the Province of Aden - Iran: Fixes mutually exclusive branches under "Dig and Defend" and "Force Them Back" not collapsing - Iran: Fixes focus branches collapsing no whether the rule was set to hide or not hide obsolete branches - Fixed an OOS related to using random in Rajs history file - Planes created with Iraqi focus "Purchase Alternative Aircraft" no longer give you non-functional fighters - Fixed a minor typo in the description of indian focus "The Mughal Uprising" - Fixed missing focus filters in Iraq - Indian focus "Lobby for Increased Polling Responsibilities" no longer gives a non functioning bonus to militia attack - Afghanistan: Bonuses from Mohammad Hashim Khan, Abdul Hai Habibi, and other historical characters will now be displayed correctly with the character name in tooltips. - India no longer stays as a colony after Britain decolonizes - Afghanistan: Bonuses from the generic advisor Sher Ali Sherkhanzai (fascist writer) and other non-historical characters will now be displayed correctly with the character name in tooltips. - Fixed Dams built via the Afghanistan Focus Tree not showing up on the map with their 3D models. - Fixed Purchase Dreadnoughts decision tooltip always stating payment to the United States, even when ships were bought from a different country. - India: When GoE is disabled, the focus Institute of Fundamental Research will grant one scientist level to nuclear scientist Homi J. Bhabha - India / Madras: Fixed Chithira Thirunal Balarma Varma not showing up with his unique portraits as Country Leader, Political Advisor and Army Leader. - India: Fixed Princely Breakaway State using the wrong small flag on unit counters - Afghanistan: Reform Quami - Support companies will now be added to template if the technology is researched after the focus is taken. - India: Princely Breakaway State will now show the appropriate country flag - India: Added advisors to the East India Company focus "Lobby Parliament" effect and tooltip - Afghanistan: Afghanistan and the Soviet Union now join a tech-sharing group when 'Soviet Research Cooperation' focus is taken. - Afghanistan: Chak Dam focus for Afghanistan now builds in a different state - Adds Lebanon and Kuwait to the Mesopotamia formable - Afghanistan: No longer tries to join the Axis from focus "Into the Plains of the British Raj" if they are already part of the Axis - Afghanistan: The focus "Linchpin of Global Defense" now correctly modifies the Quami national spirit. - Iran: Clarifies that only Main Instigator gets resource rights if Iran does "Push for Negotiations", but adds extra effects for other attackers and makes sure all attackers can peace out, added new flavor event for all parties - Iran: Fixes branches not hiding when they should in the Iranian focus tree - Iran: Making sure the non-aligned party actually take over if the Islamic Revolution happens - Iran: Added a capitulation progress requirement to 'Swear Fealty to the Invaders' to ensure the AI doesn't surrender when it is winning the war.
Command has issued another survey from Research & Development in order to understand our battlefield a bit better, looking into what similar games you interact with, your different playstyles and preferences, and overall your experiences across the community.
Whether you're a seasoned veteran, a casual roleplayer or someone just getting started, your feedback will help us design features and experiences that better reflect the way you play.
To participate in the Survey, you can click HERE or on the QR code below, which can also be scanned.
Update - 07/04/24 - Thank you for getting involved with our survey, we have closed submissions in order to begin processing the results!
We are back with our latest War Effort patch of the year, which contains a bunch of bugfixes, some balance changes, and tweaks to the game. But before we get to that, we have some words from @Wrongwraith
Hi everyone, I’m Thomas, the Design Lead on Hearts of Iron.
It’s time for another War Effort, and it’s a big one.
Our primary focus for this War effort has been bug fixing — we’ve addressed a wide range of issues across the game to improve stability and polish. However, we’re not just fixing bugs; we’re also delivering balance tweaks, gameplay adjustments, and other enhancements.
This time around, from a balancing point of view, we’ve mainly looked at Armored Cars and Tanks. The reasoning behind this is that we felt that, as many of you have pointed out, it was usually better to make a cheap light tank than to use Armored Cars. While this is not entirely wrong from a historical point of view, it was a bit too much.
So we adjusted a few things with armored cars to make them slightly more viable. They now benefit from improved techs for Artillery, anti-tank, and anti-air. We also upped their starting Organization and Strength.
Then, we also had what we felt were too cheap tanks (especially light tanks) when using the tank designer. So, in accordance with that, we have modified the costs a bit for tank chassis and some of the modules.
Hopefully, this combined will make armored cars a bit more viable and make Tank Designer-designed tanks somewhat more similar to other tanks.
We’ve also made some other tweaks, like adding sub detection to a few ship hulls (and other things :) ), as you can see when you look through the list.
Anyways, I hope you like this War Effort and all the changes it contains.
/Thomas
Operation Shoulder, Patch 1.16.3 Checksum a433
After the Hotfix, It is Patch 1.16.4 Checksum 639e
Balance
Armored Car Balance Changes
Armored Car Battalion Organization increased from 10 to 20
Armored Car Battalion Strength increased from 2 to 5
Artillery Equipment Technologies now provide bonus to the Armored Car Battalions; +10% Soft Attack from Artillery, +10% Hard Attack from Anti-Air Artillery, and +10% Piercing from Anti-Tank Artillery
Inter-War Armored Car Production Cost Reduced from 4 IC to 3.5 IC
Basic Armored Car Production Cost Reduced from 6 IC to 5.5. IC
Improved Armored Car Production Cost Reduced from 8 IC to 7.5 IC
Anti-Tank Armored Car Production Cost Reduced from 9 IC to 8.5 IC
Tanks and Tank Modules Balance Changes
Inter-War Light Tank Chassis Production Cost Increased from 1 IC to 2 IC
Basic Light Tank Chassis Production Cost Increased from 1.25 IC to 2.35 IC
Improved Light Tank Chassis Production Cost Increased from 1.6 IC to 2.7 IC
Advanced Light Tank Chassis Production Cost Increased from 2 IC to 3 IC
Light One-Man Turret Production Cost Increased from 0.5 IC to 1 IC
Light Two-Man Turret Production Cost Increased from 0.75 IC to 1.25 IC
Light Three-Man Turret Production Cost Increased from 1 IC to 1.5 IC
Light Superfixed Structure Production Cost Increased from 0.75 IC to 1 IC
Inter-War Medium Tank Chassis Production Cost Increased from 2.5 IC to 3.5 IC
Basic Medium Tank Chassis Production Cost Increased from 2.5 IC to 3.75 IC
Improved Medium Tank Chassis Production Cost Increased from 3.2 IC to 4 IC
Advanced Medium Tank Chassis Production Cost Increased from 4 IC to 4.25 IC
Medium One-Man Turret Production Cost Increased from 1 IC to 1.25 IC
Medium One-Man Turret Soft Attack and Hard Attack Penalty reduced from -10% to -5%
Medium Two-Man Turret Production Cost Increased from 1.5 IC to 1.75 IC
Medium Three-Man Turret Production Cost Increased from 2 IC to 2.25 IC
Inter-War Heavy Tank Chassis Production Cost decreased from 10 IC to 9 IC
Improved Heavy Tank Chassis Production Cost increased from 10 IC to 11 IC
Self-Propelled Anti-Air Artillery now benefits from Anti-Air Upgrade Technology, providing +15%/+10%/+5% Air Attack per perspective technology
Ship Hull Balance Changes
Light Hull 1 - Submarine Detection increased from 1 to 2.5
Light Hull 2 - Submarine Detection increased from 1 to 3
Light Hull 3 - Submarine Detection increased from 1 to 3.5
Light Hull 4 - Submarine Detection increased from 1 to 4
Cruiser Hull 2 - Submarine Detection increased from 1 to 1.5
Cruiser Hull 3 - Submarine Detection increased from 1 to 2
Cruiser Hull 4 - Submarine Detection increased from 1 to 2.5
Doctrines
Mobile Infantry Doctrine now also provides +10% Max Speed for the Armored Car Recon Company
Mobile Infantry Doctrine now also provides +10% Max Speed for the Motorized Recon Company
Mobile Infantry Doctrine now also provides +15% Max Speed for the Cavalry Recon Company
Breakthrough Priority Doctrine now also provides +5% Breakthrough to Mounted Infantry
Other
The Spirits of the Army "Bayonet Strength" and "Overwhelming Firepower" now also affect the cost of Bicycle Battalions
Added leader traits to Estonian alternate-ideology country leaders, and fixed the name of Johannes Käbin
Decreased the chance that Sweden refuses request for resource rights from Germany
Nerfed princely subjugation, it removes compliance faster than before and gives less boost to resources and factories
MIO Tank Manufacturer - Standardized Production Trait Production Cost Reduction Increased from -3% to -5%
Added policies to the Submarine and Assault Gun MIOs
Added the Assembly Line Optimisers Policy to most materiel MIOs
Britain's starting Tank, Plane and Ship production now has MIO designers assigned
Reichskomissariat subject type now reduces Resistance Target by 10%
Congo is now actually able to gain compliance when having Pierre Ryckmans as their leader, provided that they use civilian oversight
Gameplay
Italy now gets an event warning them in advance when getting closer to their leaders deposition in the Balance of Power
The Chilean focus "Protect Easter Island" now only targets independent nations
The Netherlands now inherits the puppets of Belgium and Luxembourg if annexed through the Benelux Unification decision
Countries at war only with Government in Exile countries can no longer call to arms, or be joined in war
Carlist Spain can now select the Habsburg pretender as their king if playing with Götterdämmerung enabled
Reworked the "Greater Indonesia" formable nation
Reworked the Arabia formable
Added Supersonic Jets, Motherships and Intercontinental Bombers to MIOs
Infrastructure level 0 now gives -25% movement speed penalty instead of -95% movement speed penalty
Electrification of Ethiopia decisions for Italy can now be taken in parallel.
UI
Added text icons for airborne light armor, jungle pioneer supports, long range patrol support and winter logistic support
Many more Formable Nation categories now have unique pictures and descriptions
Fixed tooltip for the achievement Woman in the High Castle
Adjusted several focus icons to show the right flags and country borders
Added country flags to player names in the in-game chat in multiplayer
Fix certain UI elements in the country selection menu being off-screen on high resolutions
Added information of how the number of allowed Air Wings are calculated to the Send Air Volunteers tooltip
AI
Add tiebreaker for peace conference contests between AI countries
AI Portugal no longer gets into a civil war when going down their Monarchist path
AI countries will now start researching Super Heavies somewhat later
The Danish AI will now switch government earlier when going down their Monarchist strategy plan
German AI will create a few divisions with flame tanks if you have No Step Back and Assault engineers if you have Götterdämmerung
Germany no longer gets stuck with von Mackensen as their leader when set to go Monarchist
Modding
Add a check to detect duplicate province building blocks overriding each other in state history files
Add front_role_override for division templates which lets you customize which type of front it gets assigned to
The load_focus_tree effect can now copy completed focus from an existing country with the copy_completed_from parameter
Fixed the index when removing added resistance targets
Graphics
Uruguay and Paraguay now have their own unique Army, Navy and Airforce National Spirits
Fixed problem with missing 3D models on DirectX9
Bugfix
Multiplayer: Fixed CTD when trying to Join Game through Steam
Multiplayer: Fix the Ready button being unclickable after loading a save file (forcing you to switch back and forth to another country)
Multiplayer: Fixed an issue where players would be unable to send chat messages in the lobby if their DLC configuration differed from the host
Fixed an issue where merging airwings could cause XP to be lost
Fixed issue where reaching end game screen in multiple games in a row would cause a CTD
Fixed an issue where resuming into a deleted Ironman save game would cause a non-functional Back button in the load game window
Fixed calculations for unit leaders cost regarding spirit Academy Scholarships
Added bypasses for multiple German focuses in case France does not exist
Fixed CTD when loading a game for a country that does not exist in current game
Fixed portrait for field marshal disappearing for volunteer forces
Greek focus "Realign with the Central Powers" is now properly blocked when GTD is not active
Fixed issue with equipment temporarily losing stats when a game was loaded
Fixed decreased air accident chance modifier not being applied correctly
Germany can now select a Local Collaborator for Reichskommissariat Großbritannien
Fixed a bug where troops could be withdrawn over frontline
Fixed specialization and trait icons being offset on experimental facility card
Fixed an issue where dismissing certain Special Project notifications could prevent future notifications of the same type from appearing
Fixed a flickering issue when starting a new Ironman game
Fixed privacy page not being displayed on Linux
Fixed issue where division commander would change portrait if sent as volunteer
Legacy of the Naval Arms Race gets removed if other participants do not exist
Removed Esc as the keyboard shortcut for Details in the Focus Completed pop-up
EU leaders now have to be faction leaders to propose federalization or invite to faction via the "Development of the European Union" system
Hungary can now take "Partial Mobilization" if it has either taken the focus "Secret Rearmament" or removed the "Treaty of Trianon", even when AAT is disabled
Fixed broken localization string in requirements for Bulgarian advisor Georgi Ivanov Kyoseivanov
The British decision "The Macdonald Proposal" can no longer be taken repeatedly
National Spirit "Colonial Returns" is now removed from Belgium if Congo is no longer their puppet
Removed misleading tooltip in "Gain Schutzbund Support" when taken as a democratic nation
Licensed equipment can no longer be assigned MIOs
Fixed a typo in the UK focus "Expand the Secret Intelligence Service"
Removed reference to Jim Corbett from the British Raj focus "Rally The Indian Left" (he is actually unlocked by the focus "Lobby Parliament")
Denmark will no longer get any generic Election Event, with the one exception of "Wartime Exception" which can now trigger the ordinary Danish election event
Fixed an issue where the Soviet army focus "Military Political Advisors" was broken when playing as Monarchist or Fascist Russia
Fixed German advisor Franz Seldte's name in the Japanese version
When Democratic Germany is in a faction and takes the focus "Shared RnD Programs", the research bonus immediately increases based on the number of faction members, and Germany won't lose any research bonus until the total amount of faction members are below 10
Germany will now start with Westwallen constructed with level 2 forts in the 1939 Scenario, and forts have also been removed from a province in the Westwallen decision, since that province does not border another country
Fixed multiple instances where the EU decision system could become locked
Removes an errant "c" in the MIO trait Anti-Vehicle Landmines
Congo can now bypass the focuses to seek German and Soviet support if none of the countries exist
Fixes broken logic in Argentina's "Arma Maravillosa" which prevented effects from firing
The Additional decisions unlocked for East Africa no longer disappear when Latin Africa has been formed first
Gdynia is included in "Integrate Poland" decision for monarchist Russia
The Italian focus "Italian Irredentism" now correctly targets the state Var instead of Asir-Makkah
Added the missing South Sudetenland to the effects of the non-Götterdämmerrung focus Restore Austria-Hungary for Hungary
Added some missing states to the effect of the event from "Rekindle Imperial Sentiment" when Austria-Hungary is reformed through it
Request Austrian Occupation now gives fascist Switzerland control over south-eastern Austria
Bulgaria can now access the Treaty of Craiova focus through the new Second Vienna Award event
The Japanese focus "Exchange the Exiles" now properly displays what will happen if Manchukuo accepts the trade
Belgian decision to Boost Factory Worker's Unions now give proper production modifiers, also fixed a minor typo in decision name
The Congolese Evolue events will now also happen if it was Belgium that completed the focus "Chefs Coutumiers"
Diversify Elite Forces decision now works correctly when Trial of Allegiance or Götterdämmerung are disabled
Fixed CTD that could occur due to invalid division template
Added missing localization on Guided Missiles and Nuclear Missiles
Himmler will now complete the Inner Circle Focus Strengthen the Waffen-SS in the 140 days as stated in the Focus
Naval Arms Race achievement now only triggers when being Germany or in faction with Germany
It will no longer be possible for Germany to have both "Economy of Conquest" and "Recovering Economy" National Spirits at the same time
Rocket Propelled Bombs module now properly adds 12 weight instead of 2 for Port Strikes
Sweden's decision to blow up the mines now has a visible trigger that targets the correct states
Added missing victory points to Western Indian States, Qandahar and Maymanah
The German focus "First Vienna Award" can now be bypassed if Hungary is either Democratic or Communist
Fixed a false start up error by changing the order for raid database loading
Fixed incorrect Soviet Tree offset when NSB is turned off
The Congolese Independence War now works as intended if Congo has switched ideology before declaring it
Helicopter MIO traits Tandem and Single Rotor are now in the right columns
The German leader trait "The Supreme Leader" will no longer reduce your own autonomy, but instead reduce your puppets'
Fixed portrait for Belgian advisor Leon Degrelle to fit in his frames
Removed non-functional Production Efficiency Gain modifier from one of the traits for the Finnish Crichton-Vulcan Naval MIO
Fixed several instances where the German Navy's name wouldn't change despite the nation's ideology having done so
The German focus "Effective Operations" now modifies the National Spirit "Intelligence Wing" without La Resistance
Fixed CTD that could occur when attempting to spawn railway guns
Removed the Gradual War Escalation mission for Italy when BBA is disabled, since the effect is only intended to work when the DLC is enabled
Spanish Field Marshal Máté Zalka now uses the correct portrait
Norway can no longer invite countries' subjects to their faction, and can no longer join factions through focuses while being a puppet of another nation
Peacefully annexing Poland as Germany will no longer trigger sabotage events
Fixed an issue where the focus "The Steel Lions" would give a tank template with tanks that didn't have any main armament
AI Italy can no longer go down two land doctrines at the same time
Fixed a typo in the German Politburo national spirit
Germany's "The Blitz" AI strategies will now activate as intended
Fixed an issue where Slovakia would not get their tank template in the Fate of Czechoslovakia event
Expand Regional Control decisions in Ethiopia are now available if Ethiopia's host isn't in a faction
Fixed an issue where the German focus "Embrace Democratic Institutions" was not granting the correct effect
Fixes missing ship silhouettes for Modern Battleship and Modern Carrier
Super Heavy Battleship Armor now is properly highlighted in the Ship Designer View
Added missing focus description to the Swiss focus "Fly over the Mountains"
Removes a redundant "the" in the Canadian focus "Spirit of the True Revolution"
Added missing states to the formable nation decision "Unite the Turks"
Removed Ethiopia flavoured event if you're not playing Ethiopia
Fixed an issue were the Yugoslav national spirit "Armed Neutrality" didn't have a functioning icon
The Romanian focus "Force Abdication" no longer tries to remove a National Spirit if it isn't present
Fixed an issue where a few character names and surnames did not start with a capital letter
Removed a duplicated trigger in the "Will Abort if:" section of the British mission "Trade Unions Demand Minister Appointment"
Fixed an issue where a paratroop invasion could draw a map arrow around the globe
Italy will no longer Balkanize themselves after their civil war
Fixed Bogdan Filov's name being "Bogdar" in Russian localization
Salvador Abascal can now be chosen in the 1940 election for Mexico
The events from the Polish focus "Enforce Baltic Socialism" are now sent to all Baltic states, instead of just one
Fixed an erroneous tooltip in the Turkish Chester Concession event chain
Fixes focuses in the Baltic states to avoid factions being created or joined while the Baltics are subject states
Iceland no longer gets a wargoal against themselves if their claim to Greenland is rejected
Fixed a typo in the New Zealander focus "Rule Them All"
Fix unlocalized string for Bomber Command focus doctrine bonus
Changed localization in Swiss focus to work for country selection screen
The Danish focus "Side with the Unions" no longer has a doubled effect if Denmark is communist
The tooltip for the Swedish advisor Birger Furugård is not duplicated anymore
Fixes duplicated localization in Russian focus "Capital of the Tsars"
Balancing Act focus and decisions will no longer mention subsidies with AAT disabled
Fixed several instances where countries with focus trees from Götterdämmerung could join or create factions while being subjects
Lindolfo Collor can't be both a country leader and advisor at the same time
The Shared Chinese focus "Experimental Mechanised Unit" now only gives a subsidy towards the supporting nation, and not both the Soviets and the Germans
Translated the names for Polish Monarchist Parties to Polish to better conform to the rest of the party names
Today's Patch for Operation Knee marks the second release in a series of updates that we are doing to improve the game. Next week we aim to release the War Effort patch, which as Arheo said previously will be more substantial than usual.
I also want to take this opportunity to circle back to a few topics that Arheo brought up last week, as well as start providing a few glimpses into the short- and long-term future.
Conclusion of the Expansion Pass
Next up in this pass is the Prototype Vehicles Unit Pack which adds vehicles that are more experimental in nature. Some will be available right away while others you will need to unlock through special projects. The unit pack continues to expand on the cool, detailed art we have in the game already, however it will not feature new in-game functionality.
Dev Corners Return
One important take-away from the development of all the content in this Expansion Pass is the need to better and earlier involve you, our community. Our Dev Diaries have regrettably been getting published closer and closer to our release date which makes it challenging to act on your feedback. To rectify that and better involve you in our plans at an earlier stage, moving forward we’ll bring back Dev Corners. For those of you who are new to the concept, Dev Corners is a space where we discuss our ongoing development, and highlight upcoming features and balance, to ensure early community feedback and discussions.
June is our target month to start the Dev Corners. That is still a few months away, so in the meantime we’ll provide insight into the internal workings of PDS Gold, which I’ve understood is of interest. Are there any areas you are interested in learning more about? Let us know and we’ll try our best to take them on. For example: How does a DLC get designed? How does the team decide what to work on? What kind of tools do our programmers use? What's the process of creating icons? Etc.. Let us know!
And lastly, here’s our updated roadmap, below it you will also see the Patch notes.
Operation KNEE Patch Notes 1.16.2
Checksum 225a
Balance
Added a port to Rangoon, Aqaba and Latakia
Added infrastructure and two civilian factories to states in Burma
Added infrastructure to some states in Afghanistan
India: "Urge Violence against the British"-decisions now cost 13pp (down from 20pp), reduces compliance by -10%, and increases resistance by 50% (from 35%)
India: You now only need >25% more pressure than Pakistan/Bangladesh to win a princely state
Iran: The focuses "People's Revolutionary Airforce" and "People's Revolutionary Navy" are no longer mutually exclusive
Tweaked Musamdam's population and lowered it to a more realistic figure
Gameplay
Updated how air volunteers work. They now will always add the bonus from the modifier, making the intended behaviour of "Legion Condor" work as expected
Country leaders for new subject nations added in Graveyard of Empires, such as Palestine, Kuwait, Jordan, etc., now display their unique portraits even if Graveyard of Empires is disabled
India: Gaining a princely state now gives a core on that state
India: Princely states can now be cored in the communist path
India: The focus "Royal Indian Navy Mutiny" now requires >50% communist support, rather than full independence
India: The focus "Threaten the Princes" now gives 10% communist support
AI
India: the AI will now take the decision to become independent when it is available, if it is going down the communist path
Modding
Added bypass_effect block to national focuses that runs when a focus is manually or automatically bypassed
Germany
States added in Graveyard of Empires now get included in the formation of the appropriate German Reichskommissariats
India
Added a bypass for the focus "Annex Goa"
Added a bypass for the focus "Crush The Anathema"
Decisions to claim Pakistan as Akhand Bharat can no longer be used to claim Bangladesh during the famine
Divisions located in Burma will no longer be permanently exiled after the white peace triggers for the Mughal Uprising
Fixed a bug causing some nuclear raids to not delete military factories correcty with "Bathe in Hellfire" completed
Fixed a bug where the national spirit "Neutral Foreign Policy" was not properly removed from Pakistan and Bangladesh
Fixed an exploit where the East India Company could buy the world without paying
Fixed an incorrect tooltip in the partition mission
Fixed an instance where a fascist UK would automatically flip India to fascist
Fixed an instance where Freeman Freeman-Thomas would not lose his negative trait when Britain left India
Fixed an instance where the civil war started by the focus "Give Me Blood And I Will Grant You Freedom" would not end correctly
Fixed an issue where a princely state could be automatically annexed while at war with it
Fixed grammar issues and a typo in the tooltip and description of the focus "Funnel investments into Princely States"
Fixed missing and incorrect focus filters
Fixed some instances where focuses would allow joining factions while being a subject
Fixed the "Agrarian Society" national spirit sometimes not having an effect for India when the Princely Breakaway State or East India Company was created
Negative versions of the "Marginalized Muslim Community" national spirit is no longer retained by India after the split with Pakistan
Removed cores from certain states when Graveyard of Empires is disabled
The achievement "That's Sikh!" is now obtainable
The correct country name will now be used if "India Fragmentation Status" is set to "British Raj Fragmented" in game settings
The focus "Expand the Silk Road" no longer builds a railway through the Soviet Union
The focus "Gurkhas" no longer rewards an unusable Special Forces branch specialism when AAT is disabled
The focus "Headhunt Army Personnel" now properly allows sending volunteers
The focus "Institutional Money Laundering" no longer grants a research bonus with no name
The focus "Jaguar" no longer allows two experimental facilities to exist in the same state
The focus "Join the Shadow Scheme" can no longer build factories in core states not owned by India
The focus "Punjab Autonomy" no longer breaks when puppets control the states
The focus "Special Operations Executive" no longer rewards an unusable cost reduction for paratroopers doctrine when AAT is disabled
The national spirit "Aggression towards Princely States" now grants -100% generate wargoal tension limit
The national spirit "War Taxes" can no longer be lowered when not at war, now resets after a war ends, and can no longer be exploited to go above the limit
The tooltips for the event options in the events "Widespread protests" and "Religious Violence" now display the correct compliance values
Iran
Added several missing focus filters
Added missing states to the decision system "Recreate the Persian Empire"
Completing the focuses "The Memphis Initiative" and "Glory of Cyrus the Great" will now allow Iran to get cores on all of the Middle East, Egypt and Afghanistan
Fixed a bug that could give Iran decisions to core Turkey twice
Fixed a bug where avoiding the civil war in the democratic path could result in being stuck with no elections
Fixed an exploit where the Immortal Legion template could be used to generate free equipment
Fixed an instance where the "Election Season"-event would sometimes list a leader as retiring before being made leader again
Fixed some instances where focuses would allow joining or creating factions while being a subject
The decisions from "War Profiteering" are no longer displayed after your oil has been sold
The event chain from the focus "A Foothold in the Indus" now grants a war goal instead of automatically declaring war if India rejects the demands
The focus "Request Trains from Germany" now correctly adds German trains to stockpile
The focuses "Establish the Airforce" and "Construct Air Bases" no longer grant building slots along with air bases
Iraq
Added several missing focus filters
Fixed a typo in the description of the focus "Increase Anglo-Iraqi Economic Ties"
The focus "Project Babylon" no longer allows two experimental facilities to exist in the same state
The focus "Regional Military Integration" no longer tries to build factories meant for Jordan in Iraq
The focuses "Form OPEC" and "Join the Axis" can no longer be taken if Iraq is a subject
The national spirit "Anglo-Iraqi Mutual Defense Agreement" is now removed if you go to war with Britain
Turkey
The focus "Unite the Azeri Diaspora" now correctly rewards a core on East Azerbaijan
Overall
Fixed a bug that would cause the first variant of equipment to always be called "Mk0" regardless of country-specific naming scheme
Fixed an issue where buying dreadnaughts from Germany would not spawn them correctly
The Quartermasters over here on Steam have once again reorganized the railroads to ensure maximum efficiency, now extending Discounts on HOI over to the Spring Sale!
It is the perfect time to grab something for a friend, or to grab something that missing from your collection~