Namaste, As-Salamu-Alaykum, Subh bakhair and Sat Sri Akal. Today we will look at the historical and shared military branches for the British Raj. I will use India and the Raj interchangeably to denote the subcontinent, and as always everything is under development and might change. Also a special thanks to avebee and pdx_lily which has provided invaluable help during the development of the Raj.
Historical Context
In 1936 the Indian subcontinent was still under British rule and had been, in some form or other, for almost 2 centuries, either during the times of the East India Company, or directly by the crown.
In World War I the Raj fought as part of the British army against the Central Powers and afterwards the independence movement was rapidly picking up steam, no longer content to be ruled from London.
Demands by leaders such as Nehru, Gandhi and Jinnah were met in part by aloofness and part in indignation, while the population at large remained impoverished. At the outbreak of World War II India was once again called to fight in a country far away from home, amassing the biggest volunteer army in history of 2.5 million soldiers.
However this was not without controversy, as local leaders weren't consulted and even imprisoned. Some went as far as siding with the Axis, notably Subhas Chandra Bose to achieve independence, down the line helping the Japanese invade Burma and India itself, before being stopped at Imphal.
As World War II came to an end the British could no longer keep control over the Raj due to mounting pressure from abroad, as well as from within. In 1947 India and Pakistan gained independence by partitioning the subcontinent, with Bangladesh gaining independence in 1971.
Princely States
Princely States were historically local leaders of India that were a quasi-independent entity separated from direct British rule, but still under British control as a form of subsidiary alliance. As long as they supported the crown they could rule over their states.
In Hearts of Iron IV this is represented as high-compliance, non-core territory at the start of the game. Meaning that the Raj will now start with uncored territories, with ways to core it later.
We toyed with having the princes as puppets right from the start, but it leads to some funky interactions with subjects having subjects, and I don't think that everyone would like to be forced into having puppets as part of the main branch. However the princes can appear on the map at a later date.
The princes represented are: Mysore, Madras States, Kolhapur and Deccan States, Hyderabad, Central States, Rajputana, Western Indian States, Sindh, Balochistan, North-Western Frontier Provinces, Kashmir, Sikkim and Manipur. With Khalistan being releasable as well.
The Raj also controls a bit of Aden, as they did historically before handing it over to the British.
In the historical path you will have special ways to deal with the princes via the two special garrison laws
Burma
Burma was officially transferred from the Raj to British control in 1937, but effectively it began with the 1935 Burma Act. In game this results in Burma being a colony of the UK instead of being occupied by the Raj.
That 1935 act notwithstanding, Burma is ethnically and culturally a bit different from the rest of India, so we believe that it makes sense to have them as a separate country. It also has mechanical implications which results in a Raj player not being able to, as easily, fortify the Siamese/Japanese front, thus having both countries having to rely more on their natural defenses instead.
Independence Branch
The independence branch is also the historical branch, where you try to build an independence movement to eventually break away from the British.
While there are positive elements of British rule they serve as an antagonistic force, as being attached to their yoke depresses your growth somewhat. A key tenet of the independence branch from the start was that the player unlocks India's latent industrial capabilities as they gain more independence. So as you grow the movement you also gain more industrial capabilities.
This takes another approach compared to the old focus tree where you would use the Increase autonomy focus to break free. I went under the assumption that most players do not like being a subject in general since it reduces player agency, and that you would most of the time default to breaking free, come Hell or high water. In this new tree it becomes more about in which order you build your independence movement and what industrial capabilities you gain with less need for using continuous focuses.
As you build up your independence movement you will also get the side effect of spillover resistance. It is not easy controlling such a large group of people with different views and interests, and violence can spill over. Here are some more concrete examples of how focuses can add to the players road to independence
Two Nation Theory or India United
Before becoming independent you will have to choose between keeping India united, which means that you will not have to partition India into Pakistan or Bangladesh. While initially strong, keeping a united India means you will have to appease the religious minorities, leading to a moderate long term suppression of compliance, meaning it will be a bit harder to core states later on.
The two nation theory, which is the historical outcome, leads to the partition of the Raj into India and Pakistan. Some princely states will also rise up and become independent.
Here you can either pressure them to join you, or attack them directly if you so desire. You can pressure individual states, which means you now can get something like the Kashmir split. If there's no decisive victor between Pakistan and India in regards to pressure versus a princely state they will remain independent.
Should you decide to start hostilities with Pakistan make sure to finish quickly, or your old overlords can step in.
While you lose land in this path, you can become a Hegemon of the subcontinent, gaining you a big bonus if you gain a large advantage over your Pakistani rival, either via tech or industrial output.
After Independence
Historically, the AI will not go for independence until after '47, but the player certainly can. Doing so will unlock the last bit of industrial focus. Here you can either decide to continue as a free nation with the allies, or remain neutral, trying to act in your own self interest by sending volunteers across the world.
Here you will finally be able to core all territories that previously were controlled by the princes via the India Indivisible focus. This part of the focus also is meant to supercharge India's industry, moving from a suppressed nation economically to being able to play catch up with other industrialized nations.
Army Shared Branches
Let’s look at some of the shared army branches now. These are generally available for all paths. Beginning here you get to choose how to model your doctrine, either leaning into the UK and their doctrine, or modelling after one of the other big majors, gaining unique themed bonuses.
The Raj's extensive railway network also has its own sub-branch, where the more focuses you complete the faster you can build things like supply hubs, railways and infrastructure.
More to the right features the different Ordinance factories for the Raj, which not only adds extra factories, but each Ordinance factory unlocks extra traits for the MIO as well. When you get to the end of the path you'll get an upgraded MIO policy as a reward.
Additionally there is an assortment of military focuses that deal with improving the general technology of the Raj. Particularly the Raj will have focuses that make their forces more adept in mountainous terrain, both for tanks, artillery and infantry.
Agrarian society is still here, same as before with some additional maluses. There are a few ways to deal with it now
When you first complete Local recruitment offices the malus will start to gradually ebb away. This can be shortened eventually by completing additional focuses.
If you are in a hurry though you can complete additional focuses to instantly reduce the negative effects
In the end you can unlock a decision to fully remove the Agrarian Society against a large cost of political power.
The Bengal Famine
The Bengal Famine was a devastating event where food became unavailable for a large majority of people due to several external shocks to a fragile food system. This now happens under certain conditions. When Burma loses a state and is in a faction with the Raj, when the Raj loses a state that it controls at game start, or after a certain date in history.
It will start in a certain state, after a series of escalating events. They are now both a state modifier and a country modifier. The country modifier scales how bad it is depending on how many state modifiers there are. For example in this scenario the famine started in Bengal and has spread out of control to three adjacent states.
In addition to causing havoc in the state it also causes chaos on a country level
As a result I have deployed several emergency measures to try and prevent the spread, such as asking for international aid, shutting down black markets and deploying emergency healthcare.
I should have also prepared better. Some focuses in the trees will also reduce the risk of the famine spreading.
The preventative measures act as a "shield", both preventing the spread of famine and also reducing the time it takes for the famine to abate.
I will leave it here, but if you have any questions about a specific focus or feature, feel free to ask!
Today we’re really excited to introduce you all to our latest country pack, Graveyard of Empires. Over the coming weeks, we will have a number of developer diaries showcasing the latest countries receiving new or updated focus trees. We will also have a number of streams so you can really get to grips with what to expect of all the latest content and we shall also be doing an AMA with the developer team.
Have a look at what’s coming:
To give you a quick overview of what to expect in this country pack, let’s start by taking a high-level view of each country.
India
The Raj is the jewel of the British Empire, rich and strategically vital. However, a growing independence movement threatens to disrupt the war effort and dissolve the empire. A large focus tree emphasising the struggle of Indian Independence offers many alternate historical paths, including not just the revival of the East India Company as a corporate nation, but also the possibility of freedom for the Princely States, and the formation of Pakistan and Bangladesh.
Iran
Iran is a potential great power, hemmed in by the imperial pressure of the Soviet Union and the British Empire. A significant new focus tree will allow you to resist the imperial incursions that historically weakened Iran, as well as offering potential for a new and modern Persian Empire.
Iraq
Take control of this British client state and try to chart your own path, choosing to side against your overlord. Manage the many competing ethnic and religious factions in Iraq and develop the strategically important oil fields.
Afghanistan
Historically known as the Graveyard of Empires, isolated from the wider war, Afghanistan offers many alternate paths. Continue the historical path of neutrality and isolation, or choose the road of rapid industrialization and building a new power in the mountains of Central Asia.
Art & Achievements
While, at this point, some of this Diary is still in draft mode and has images like this…
I do want to quote marblemadness, one of our marvelous artists: “…we’ve greased our elbows and dug deep into the sand to excavate the best art we could find, so I really hope you enjoy what we have to show!”
And leave you with a nice teaser..
Expansion Pass - A Reminder
With this Expansion Pass we’re trying something a bit new. They are our way of both giving you a roadmap for the content that’ll be arriving over the next few releases, and letting you sign up to get that content at a 20% discount.
Expansion Pass 1 includes
Instant unlock of three new 3D tank models and a music track
The Götterdämmerung expansion (Released Nov 14th 2024) - $24.99/£21.99/€24.99
The Graveyard of Empires country pack (March 4 2025) - $14.99/£12.79/€14.99
Prototype Vehicles unit pack (Q3 2025) - $6.99/£5.89/€6.99
The awesome people over at Steam Forged Games have been hard at work making the Board Game a fun experience for you and your friends, and to keep it as true to Hearts of Iron as a whole.
Missed the Devs' thoughts on it? Check out the video below!
Command has issued fresh orders to the front, alongside the this next patch for our War Effort 1.15.4. Below, Check out the patch notes below for tonnes of bugfixes, balance tweaks, an interesting addition to a certain blueprint operation and more!
We've also added the option to rollback to 1.15.3 in case you encounter any issues.
- Reworked the Infantry Tank MIO to now apply modifiers to all tank classes rather than on a per-class basis. This means that each tank class now has more than 4-5 relevant nodes. - Added and tweaked the amount of war support and stability gained through focuses through the alt-history branches for Germany. Also modified Wilhelm II's country leader trait - It is now possible to seize Turkey's Gold Reserves as Germany, and a country can now capitulate to a German faction member (so not just Germany or one of its subjects) for Germany to be able to seize the Gold reserve of the territory they're holding of said nation. - AI should be more interested in constructing Land Cruisers, if they have the chance. - Tweaking the German AI to behave more historically by wanting and producing more submarines and strengthening it overall by making it focus its pp on upgrade conscription laws and such. - Fleet Submarines Special Project now require 1940 Submarine / 1940 Submarine Hull to be researched instead of their 1936 Variant. - AIP Engine Unique Reward - Option A, now provides -5% Visibility instead of -10%. - The Return of the Kaiser focus now checks if the controller of Friesland is at war with Germany as a requirement, instead of checking if the Dutch specifically is at war with Germany. If Germany or one of its puppets control the state, Wilhelm II will automatically get reinstated as the Kaiser. - Tweaked values for Land Cruisers. - Specialized Helicopter Support Companies can not be combined with Helicopter Brigade (Generalist Helicopter Brigade).
- Added random chance to gain breakthrough progress on steal blueprint mission. - Added Henschel traits, and made it an Infantry Tank MIO using the reworked archetype. - Added a decision for the Siberian formable to integrate Manchuria.
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- Tweak UK's AI weights for air chief and plane+tank technology so they start producing equipment closer to historical dates. - AI will now more reliably assign MIOs to new equipment designs. - Tweaking USA AI templates and tech/production progress. - The Soviet AI will now be more keen to assign a new Chief of Army if they purge their primary choice of Chief of Army.
- Fixed CTD when selecting a sea tile for raid. - Fixed saved event target localization. - Fixed issue where scientist would not produce breakthrough after finishing a project. - Fixed issue that a special project could be completed but never finishing. - Fixed exploit of stacking same support brigades. - Fixed unlocked equipment from special project if country had active license. - Fixed offset tutorial glow. - Fix issues with planes getting assigned incorrect models. - Added and tweaked available and bypass triggers for focuses in the Democratic/Non-aligned branch. - Added an AI weight in an event for when Austria is asked to join Germany's faction. - BEL: Spanish Intervention now allows Belgium to join the war directly as well as creating a faction with the Spanish Republicans. - Fixed the Yukon territory having an incorrect population total. - Fixed an issue where Congo could send an event to Germany or the Soviets for support despite them not existing. - Fixed an issue where Germany could be the only country to gain 3 Special Forces Branch Specialisms. - German Volksmarine ships should no longer use the SMS prefix. - German "Deutschland Class" ships now use the Historical Panzerschiffs namelist. - Fixes error in transferring Polish states in the event that Poland is a puppet when Austria demands their annexation. - Fix strategic bombing targets priority. - Fixed multiple issues with Tank Designer icons and models and fixed their sorting in Soviet Union, USA, UK, France, Germany, Italy and British Dominions. - BEL: Fixed Belgium not being able to add bicycle battalions. - fixes unlocalized cancellation trigger in decisions. - Edits and removes redundant/non-functioning modifiers. - When completing the focus Autarky Achieved, remove any potential Factory and dockyard output penalties, as well as Expected Consumer Goods. - Remove the Price Controls Measures decisions when completing the focus Autarky Achieved. - It is now possible to complete the Focus Supreme Leader after Germany capitulates 3 major countries. - The Baltics should now refuse Soviet's attempts to annex them through events if Germany has completed the necessary focuses and guaranteed the countries. - Fixed the name of a Hungarian industrial concern.. - Fixed an issue where a debug-string would display in i Hungarian focus for setting up the Slovakian OOB. - Fixed MIO efficiency bonus not applied after loading a save when converting equipment. - Fixed a spelling error in the name for the Austrian Armoured Train model. - Fixed two issues regarding the Swedish "Reichsprotectorate Nordland" cosmetic tag. They now also gain claims on Nordic territory when completing the focus. - Fixed an issue where the Italian bonuses from the focus Befriend Japan would only apply if they were in a faction. - Fixed the fall of Calcutta, Delhi and Singapore events not happening unless the cities were directly owned by the UK. - Fixed a Danish advisor having an unlocalized available requirement. - Fixed old content for Oppose Hitler to work with the new focus Rally the Wehrmacht too. - Fixed inverted variant names for improved and advanced carrier airframes. - The Greek focus Realign ourselves with the central powers will now check the correct focuses based on if Götterdämmerung is enabled or not. - Fixed an issue where Khakassia and Evenkia couldn't access the Siberian follow-up decisions. - Fixed tooltips referring to nuclear production rate. - If Britain accepts and joins the Anglo-Germanic Cooperation Program, the German National Spirit Redirecting Naval Production changes as per the focus tooltip. - The focus Anglo-Germanic Cooperation Program now cancels if Germany and Britain is at war with each other and if Britain no longer exists. - The Emperor's new Clothes; reinstating Wilhelm II will no longer remove the new monarchist infantry model. - Fixed an issue where the Congolese fascist monarch couldn't access the fourth research slot focus. - Fix battalions not being available if game was loaded while having active expeditionary forces of the same type. - Swedish national spirit "Hungersköld" is now successfully removed if you build 14 civilian factories or have 45 civilian factories including trade.
- Fixed so that saved event target localizations are now evaluated before Götterdämmerungs extended context localization. Order is now: contextual localization V1; saved event targets; contextual localization V2.
Command and the Quartermasters have arranged for some of you to be able to win your very own HOI Board Game Pledge!
The giveaway is now Live and will end on January 21st 2025
As soon as the contest ends, we will select and message the winners on January 22nd 2025
The Prizes - Five copies of the Hearts of Iron Board Game
How to Enter - Reply to, or quote, any of our social posts mentioned in our forum post, and tell us what you’re looking forward to most about the HOI Board Game.
There will be One Winner randomly selected for each one of our social Platforms.
The Quartermasters on Steam have reorganized the railways, lending for more efficient supply lines and offering Discounts yet again during the holidays. Grab something for yourself and complete that collection, or perhaps for a friend to conquer the battlefield together!
This sale will run from December 19th to the 2nd of January until 19:00 CEST
- Replaced some graphical content in the German version of the game. - Removed game option to use silhouette portraits for German leadership and focuses.