- Replaced some graphical content in the German version of the game. - Removed game option to use silhouette portraits for German leadership and focuses.
The year is rapidly coming to an end but the battles rage on. Below, you’ll find a brief snapshot of how your collective efforts shaped the Frontlines this year, whether you focused on making the best Division templates, completed the focuses you needed for victory or Promoted the best friend one can have. For the full roundup, march over to the forums and let us know what stats you wanna see next time!
Our delightful Command have been hard at work since the initial release of Götterdämmerung, so we’re pleased to share with you our latest innovations, a few hefty bug fixes and some gameplay tweaks!
Be sure to read them below, and let us know what you think!
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Balance
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- Concealment Expert visibility reduction changed from -15% to -10% - Submarine Torpedoes Hit Chance reduced from 0%/+1%/+1.5%/+2% to 0%/+0.5%/+1%/+1.5% - Anechoic Tiles visibility reduction changed from -25% to -20% - Submarine Snorkels visibility reduction changed from -7%/-15% to -7%/-13% - Increased the amount of factory and dockyard output penalties when hitting max MEFO penalty - BEL: Added Weekly Manpower to The Belgian Legion. - Balancing the Prioritize Economic Growth branch by adding Civilian Economy trade law and slightly re-arranging the reduction of Consumer Goods Factory factories through focuses - If Germany completes the focus "Seek to the Eastern Front", Poland will be more willing to join an alliance with them
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AI
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- AI correctly resets its desire to unlock army/navy/air spirits when unlocking a spirit
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Modding
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- AI equipment templates now allow specifying a design_team (MIO) - Added code support for new on-action before a peace conference starts - Can have multiple same_support_type on support brigades
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Graphics
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- Added a new European President cosmetic tag flag and made the 3 versions all use one central tag. Changed adjective from Dutch / Belgian / Austrian to European. - Added a game option to use silhouette portraits for German leadership and focuses.
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Bugfix
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- Fixed transport planes description text - Fixed CTD caused by incorrect update sequence - Fixed typo in German Scientist's name Helmuth Walter - Fix AI sometimes not moving its troops after a civil war starts - Fixed typo in German city Würzburg. - Fixed typo in Bormann's trait. - Fixed typo in effect tooltip of German focus Strike Eastward. - Fixed various issues with spelling errors and grammatical inconsistencies in African Union events. - Fixed an issue where Romania would be blocked in their focus "Split Yugoslavia" due to Debar not being targetable by the subsequent decisions. - Austrian decisions should no longer annex tho overlords via decisions targeting their puppets - Fixed a spelling error in the Luxembourgish election event. - Added Schleswig to the Yalta Conference to better resemble a historical post-war Germany - Fixed an issue where non-Götterdämmerung Hungary would accidentally bypass their focus "Protect Czechoslovakia". - Slovakia won't receive Slovak states if they're controlled by someone else, and neither will Poland. Poland won't receive Zaolzie if Germany partitions Czechoslovakia with Hungary if Germany and Poland are at war with each other - Fixed an issue where Turkey was locked out of joining a faction with a Monarchist Germany when having the Götterdämmerung dlc enabled. - Fixed an error where two unique German traits could be randomly generated for characters. - Fixed an error where a Greek Admiral had an army trait incorrectly assigned to him. - Italy's decision to support the Hungarian claim to Vojvodina will now also work in historical scenarios. - Fixed an incorrect naming syntax for a constitutional Kingdom of Hungary. - Albania now gets the correct party name when Wilhelm of Wied becomes their country leader. - Fixed a misspelled name for a German Mine Clearing vehicle. - BEL: Legacy of the Great War requires you to be at war. - BEL: King's Surrender text no longer refers to a "full state", you only need to hold Liege, Antwerp or Brussels. The Ardennes can be safely sacrificed for the greater good (the greater good). - BEL: Peacekeepers reduce Global Tension Required by -100% instead of -75%. - Corrects grammar in the focus Legitimistische Jugend - Removes misleading tooltip stating that the anschluss ratio will start ticking down much earlier than it actually does - clarifies the effects of going "Via Danube to Europe" and how this makes integration harder - BEL: Removed early election as this is simulated by Government Resigns. - BEL: Updated Advisor type icons to better suit their role. - Makes sure only faction members are targeted by the federalization decision. - hides popups for hidden techs in Austrian focus tree - Fixes Austrian subjugation and annexation decisions cancelling incorrectly if the targeted country gets annexed while the decision is ongoing - Canceling the MEFO Bills after annexing Czechoslovakia from the focus Fate of Czechoslovakia will now trigger the MEFO Payments National Spirit. The same fix have been applied to similar circumstances elsewhere, such as carving up Yugoslavia through focuses - If Germany has completed the Focus Brothers in Arms, they should no longer receive the Event Austrian Pro-German Sentiments and thereby annex Austria. - Land Cruisers should no longer be able to have more than one aerial module. - No more Austria diplo annexing the Soviet Union in weird edge case scenarios - Germany will no longer be able to steal Slovakia if its a puppet of Romania and created by the focus Split Czechoslovakia after completing Fate of Czechoslovakia - Cancel Germany's National Spirit "Redirected Naval Production" is they're at war with Britain, or if Britain is either a subject or doesn't exist nány more - The focus Assemble the Red Orchestra is now available with and without the DLC La Resistance - German focuses to annex Czechoslovakia will now be bypassed if Czechoslovakia is a subject of Germany and have done one of the focuses "German Satellite" or "German Protectorate" - Fixed Supersonic Jet template design bonus to be granted if you own "By Blood Alone" - Fix bug where AI started trading with countries it didn't have a valid trade route to - Vichy France should no longer increase the monthly increase of Germany's Consumer Goods Factory factories in Economy of Conquest any further when they reduce their own National Spirit of "Occupation Cost", unless they outright remove the Spirit all together
That’ll be all for today, we hope you enjoy causing mischief and mayhem on the battlefield with these new inventions. Please do continue sending in your bug reports in the meantime!
The Quartermasters over on Steam have improved the efficiency on their supply lines, allowing us to make massive discounts for their Autumn Sale! Grab something for yourself and complete your collection, or maybe grab something for a friend right before the holidays!
The Sale will run until December 4th 2024 19:00 CET
It has been a week since the release of Götterdämmerung but Command has continued their work in the background, with today's patch rolling out with some much needed bug fixes, some balance passes and a few tweaks to the AI. Make sure to check them out below as we continue to work diligently on more for the future!
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Balance
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- Reduced the base convoy cost for the Underway Replenishment by ~20%. (From 0.35 per fuel to 0.28 per fuel) - Adding days to the mission "Public Dissent" to give the player more of a fighting chance to avoid the negative fallout of the mission and subsequent event - Fixed an exploit with swapping division templates - Added basic transport plane technology to more countries in 1936 bookmark - Made political power a bit more abundant for the Freedom at Gunpoint/African Union branch for Congo. Also modified some AI chances, and added a version of the liberation decision to liberate subjects of colonial powers, and not just occupied territories. - Added dimishing return for breakthrough gain from number of scientists (more facilities doing basic research will be less advantageous per facility)
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Gameplay
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- Renamed Submarine Ballistic Missile Launcher to Submarine Nuclear Missile Launcher - Basic Torpedo tech no longer unlocks Torpedo Mountings module. - France can now gain access to AMX as a tank MIO by completing the Form State Arsenals focus
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UI
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- Equipment Designer dynamic version-naming checkbox now functions correctly when manually toggled
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AI
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- AI can now cancel low-scoring raids if that's needed to unblock command power so a higher-scoring raid can be created - AI should now exercise their divisions (when not involved in a war) to a larger degree - AI should now get correct AI strategy values immediately after loading a save file (next hourly tick instead of next daily tick) - Sanity check of British plane designs, fixing a bunch of invalid designs - Ai will only volunteer to give back core states if democratic or communist, support for adjusting this added
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Bugfix
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- Fixed issue with supply flow reduction not showing in tooltip - Fixed missing faction in invitation tooltip for Ally Chiang Kai-Shek focus - Update resource need for special project on game load - Fixed possible CTD when selecting project iteration reward - Fixed issue with showing empty army theater - front lines and units can no longer be highlighted when main menu is open - Corrected the Belgian Neutral Royalist party to the House of Saxe-Coburg Gotha from House of Leopold. - Added É to a number of Belgian people. - British speech War with Germany now requires Germany to be at war with Poland in order to be triggered when UK declares war on Germany. - Fixed a spelling error in the Congolese focus "Strict Anti-Clericalism". - Fixed a bug where the UK wouldn't be able to get any extra resources from the effect of the Congolese focus "Enter the Sterling Area". - BEL: Made the European Crusade focus more readable. - German focus Crossing the Atlantic: Added a cap to the amount of states that can get dockyards, and set up a criteria to prio coastal states with 2 mils first, then coastal states with 1 mil, then coastal states with no mils. States can no longer get dockyards twice. Missleading tooltips about multiple target states are no longer part of the tooltip. - German focus Crossing the Atlantic: After completing the focus there is now a tooltip showing the states that got dockyards. - German focus Crossing the Atlantic: Fixed and simplified broken trigger so that the requirement is to not have any major enemy controlling a state in Europe. - Fixed cyrilic К instead of latin K in Soviet Nuclear Submarine name, breaking the name in some fonts. - Operation Jericho can now be performed even if France controls some of their core states, as long as Germany still controls the relevant states - BEL: Flooded Tank Barriers will now affect the attacking army. - Ethiopia/Congo's African Central Bank focus and events now give a positive modifier rather than a negative one. - Removed Zaisser as an advisor without La Resistance enabled, removed a duplicate modifier from the National Idea "Stasi" and replaced it with something else, and hid a focus without La Resistance since it only gives operatives and nothing else - Fixed event Information Leak triggered by nuclear Special Project firing only for the first country triggering it. - Historical AI Germany will replace Bormann by Himmler as Reichsleiter for the Inner Circle later so that Bormann can generate more PP during early and mid game. - Fixed technology Maintenance Company III granting +30% Recovery bonus to Armored Maintenance Company, it now grants the intended +3% bonus like the other Maintenance techs. - Fixed German High Command Viktor Schutze being an Anti-Submarine Specialist, he will now be a Submarine Specialist. - Fixes decisions showing up when they shouldn't in "Subjugating our Old Lands" - Fixes a minor typo in "Recall Retired Generals to Service - Fixed German Ho 229 Flying Wing 3D model not showing up in the plane designer - Fixed issue with Soviet Improved Tank Destroyer using the wrong model in the tank designer. - Fixed issue in which German focus Party Chancellor Hess that could be locked without progressing or being able to cancel it if the Flight of Rudolf Hess happened while the focus was being completed. - fix to an achievement triggering incorrectly - Fix sounds missing for raids and special projects if you don't have the Gotterdammerung expansion - Fixed an issue where the Silesian Uprising would appear during the German civil war despite not owning Götterdämmerung, with it thus being unstoppable. - Lock the Prioritize Economic Growth focus if you have the Economy of Conquest National Spirit; it's too late to fix economy now, buddy - fixes a flag not being removed properly if Austria manually gets a non aggression pact while working on the decision to get a non-aggression pact - Decisions to invite other countries into the EU will now cancel properly and not softlock if the targeted country flips communist or fascist - Fixed a bug where Kaiserin Victoria was unobtainable without Götterdämmerung. - Fixed an issue where the naval base in Tasmania wasn't showing up as intended. - Fixed an issue where the Pro-German Mwami wouldn't become the leader of the Congo if chosen while Germany wasn't fascist. - Fixed an issue where the achievement "Our Place in the Sun" would only check for the old focus with the same name, thus being unobtainable with Götterdämmerung. - Tweaked names of Nuclear Missile equipment to make it more clear that they are in fact Nuclear Missiles tier I and II. - Flamethrower tank icons and models are now part of the pools of their regular tank counterparts, with low priority. - Added a game designer back to the credits - Fixed ship casualties not shown in War Overview window - Fixed task force reinforcement constantly moving ship in and out of a task force - First Berlin Award now grants Zaolzie to the southern ally of Germany. - Promoting an officer no longer switches the other player's window if playing in Co-Op mode - German Tank Scientists Erwin and Aders are now unlocked without AAT by hiring their related Designer. - Fixed Raj character Bhabha being a nuclear theorist. He is now a scientist. - Fixes Karl Renner sometimes appearing as an advisor without a trait - Fix issue where raids could be detected even if intel was under the required threshold (10%) - Removed the "Class" from 2 variant names since that's provided by the variant versioning - Fix damaged facility icon not being visible in state view - Fixed helicopters looking incorrect in 3D preview window.
Now that you've conquered the Beginner's Guide, its time to take on your next challenge with Götterdämmerung and our Complete Advanced Guide to Hearts of Iron. Join Hammotimee as they bring you up to speed on every HOI DLC and their unique mechanics.
Whether you're looking to master Espionage or become the Global Market leader, to the daring new Raids on your enemies and finding the right scientists to unlock your country's full potential, learn it all for your future campaigns!
It is soon time for the Ruler of Plusshia to return to his campaign of conquest, but fear not! Makeship has been kind enough to delay his stay until the 27th of November so those of you who have not yet gotten your own. Make sure to get your requisition in before time runs out!
Others lack that flair of Discipine, the Gravitas and Authority only this Kaiser can embody. Equipped with their formal regalia and one stylish moustache, this Platypus has unbridled ambitions for global domination...
And finally the time is upon us. If you’re reading this, what are you doing? You could be playing Götterdämmerung this very moment! It’s been a long road, but in your hands is the power of life and death - will you become the guarantor of peace, or a destroyer of worlds?
Götterdämmerung brings with it a prodigious array of mega-projects, raids, focus trees and mechanics that the team have been diligently working to provide. As usual around any launch, we’re maintaining an active presence here and around social media to get feedback and provide context. Don’t hesitate to reach out with any queries, otherwise I’ll leave this short and sweet: we sincerely hope you enjoy Götterdämmerung!
Hi everyone! Katten here, your friendly neighbourhood community manager. I want to share some important information about a potential issue you might encounter.
The expansion is now available for individual purchase at $24.99. However, if you’re interested in the instant unlocks, please note that these are not pre-order bonuses—they are exclusive to the Expansion Pass.
It’s also important to understand that the Expansion Pass on Steam is a package, not a dynamic bundle. This means that if you purchase the expansion separately and later decide to buy the Expansion Pass, you’ll end up paying for the expansion twice. This is due to Valve's requirements for selling Expansion Passes on Steam
If you’re still unsure about what the Expansion Pass includes, here’s a detailed breakdown: Instant unlock of three new 3d tank models and a music track
The Götterdämmerung expansion (Nov 14th 2024) - $24.99/£21.99/€24.99
The Graveyard of Empires country pack (Q1 2025) - $14.99/£12.79/€14.99
The Prototype Vehicles unit pack (Q3 2025) - $6.99/£5.89/€6.99
I hope this clarifies things for you! Now, onto the fun stuff!
Mods Updated for Day 1
Now let's talk about mods. You might remember that with Arms Against Tyranny, we worked with and assisted some of the most-played mods to help them update their mods alongside our DLC release. Well, we’ve done it again—this time with even more mods! Check out the full list below, complete with links to their mods.
And if you’d like to see a cool video showcasing them all, click here!
If you missed any of our developer diaries or spotlight videos and want to catch up on all the new features in this expansion, you can find everything you need at the links below:
As always, you’ll be able to roll back your game to previous versions. The rollback option will become available shortly after the DLC release, so if you don’t see it right away, please be patient.
With a mere one day to go before the launch of Götterdämmmerung, it is tradition that we leave you with the change log to pore over. The usual disclaimer applies; this list should be comprehensive but omissions may have occurred. Any items we add retroactively will be placed in a separate spoiler underneath the main list.
- Added new German ahistorical focus tree paths - Added full Austrian focus tree - Added full Belgian focus tree - Added full Congo focus tree - Added new Hungarian focus tree - Added over 180 new 3D models, including cool experimental equipment, unit models, cool experimental equipment and landmarks. - Added 11 new music tracks - Added 28 new Special Projects - Added Air, Paratrooper Raids, and targeted missile raids - Added VO for Austria and Belgium - Added Helicopter Brigade - Added Helicopter Logistics - Added Helicopter Medevac - Added Armoured Maintenance Company - Added Armoured Engineer Company - Added Assault Engineer Company - Added Super-Heavy Artillery Companies - Added Land Cruiser Support Company - Added Super-Heavy railway gun
- Research Tab was enriched with Scientists, Experimental Facilities and Special Projects. - Added 15 new Special Projects - Added 2 Special Projects to the No Step Back expansion - Added new historical German focus tree paths "- Reworked Land and Coastal Forts - their maximum buildable level is now capped by the province terrain type. Those caps can be increased primarily by researching new Fortification Technologies " - Added numerous new technologies associated with or unlocked by Special Projects - Added a variety of horse colours for cavalry units - Added focus shortcut system showcased in the German national focus tree - added raids system for launching nuclear bombs
"- Rebalanced Norwegian advisor traits - Added Rolf Jørgen Fuglesang, Eivind Blehr, Eivind Heiberg, Christopher Hornsrud and Kirsten Hansteen as new advisors for Norway." - Updated a few Czechoslovak focuses to be a bit better or faster. Also added more flavour to many of the names of the Czechoslovak focuses. - A few faction-joining focuses in the Spanish and Portuguese trees have now been made into 35 days focuses. - Updated the French focus and national spirit "Fortification Focus" to additionally grant +1 max level for land and coastal forts. - Updated the Czech "Fortification Studies" and "Sudetenland Fortifications" focuses to grant additional max fort levels, to accommodate for the new fort system. - The Turkish AI shouldn't start WW3 with historical focuses on "- Fixed an issue with the French decisions to reorganize the various Air Force MIOs so that they no longer get the same name duplicated. Also rebalanced the decisions to be more worth taking. - Added the Société Française Radio-Électrique asa new electronics concern for France. - The French focuses “Latin Entente” and “Towards a New Europe” now don’t only change the country leader, but also change the name of the leading political party to match the leader you gain. - The French Focus “Bring Home Quebec” now also gives claims on all Quebec cores. - Fixed an issue where the French focus “Grow the Empire” didn’t account for the new Congolese states added in BBA. - The French focuses “Reach Out To Spain” and “Invite Portugal” have been made into 35 day focuses. - The French focus “The Natural Borders of France” now also gives claims on the target states. - The French focuses “Celebrate the Commune” and “Legal Equality” have been made into 35 day focuses. - The French National Spirit “Agricultural Collectivization” now additionally grants -10% consumer goods factories factor. - The French focus “Proclaim the Third Empire” now creates a faction called “The Continental System”, that is renamed to Confédération du Rhin when taking the focus “Disunite Germany”. - The French national spirit “Le Déluge” now additionally grants 10% war support. - The French focus “Utilize the Leagues” now grants an additional 75 political power and -3% stability. - Adjusted a few consumer goods factories values in the Soviet industrial Branch that still held values and tooltips from before the factories to factories factor change. " - The British focus "Home Defense" now unlocks a decision category that can use to aid in the defense of the British Isles. - The American focuses "Tank Destroyer Doctrine" and "Main Battle Tanks" are now 35 day focuses. - Croatia is now more likely to be created when yugoslavia ends up at war with germany - South Africa now has access to a few of the British MIOs, and the focus "South African Railways" now can unlock the basic train tech for free, as well as adds 15 British trains to the stockpile. - Added a new focus for the United Kingdom with La Resistance to expand the MI6, and gain an intel agency, operative slot and some other intel bonuses. - Updated the Polish air-focuses to work better with the BBA techs. Also made the focuses "Expand Air Bases" into a 35 day focus. - Added the ability for Ethiopia to prospect for a small amount of extra resources within it's core territory. - The Estonian focus "Join the Axis" now takes 35 days instead of 70. - Italy can now gain an Air Facility north of Rome in the focus "Città dell'Aria". - The Soviet focuses "Modernize Aircraft Facilities" and "Soviet Atomic Bomb Project" can now give them a facility of the corresponding type. - Sonar Modules Submarine Detection increased from 6/10 to 8/12 - Depth Charges Modules Anti-Submarine Attack Values increased from 8/12/16/20 to 8/13/17/22 - Submarine Torpedo Modules Attack Values reduced from 14/18/22/28 to 13/17/20/25 - Submarine Engine Modules Visibility Reductions changed from 0%/-5%/-10%/-15% to 0%/0%/-5%/-10% - Some Chilean democratic focuses are no longer blocked from each other. Some effects in the branch have been adjusted to accommodate for this. - Players can now reject handing pre-planned expansion states over to Bulgaria. - Cavalry now gets +5% Breakthrough in Infantry Offensive Doctrine (Grand Battleplan Infilitration Path) and Cavalry Recon bonus from Infiltration Assault (Grand Battleplan Infilitration Path) now also extends to mounted infantry -Prioritize Naval Aircraft Construction Decision for Japan now provides -10% cost reduction to Carrier Naval Bombers and Carrier Air Support, to reduce their double-dipping effect from -40% to -30% -Admiral Trait Concealment Expert Visibility Reduction was reduced from -20% to -15% -Giving Refuge to Italian and German Scientists now also provides +2% Special Project Research Speed - Fuel Silos cost is now cheaper based on the amount of already existing Fuel Silo in the state.
- Added names for Polish Cavalry Brigade Commanders - Added the Czechoslovak State Railways as a new industrial concern (railway company) for Czechoslovakia. "- Added admiral roles to Dimitrios Oikonomou and Epameinondas Kavvadias - Added Stylianos Gonatas as a military high command and general for the Greek republicans - The Greek industrial focus Fiscal Responsibility now hires Emmanouil Tsouderos for free if possible - The targeting for construction in the Greek focus Making Use of our Islands has been switched from owned to controlled states, and can also target Cyprus if they are a puppet of Greece. It can also integrate Cyprus if that is the case. - The MIOs gained from the Greek focuses Rapprochement with the Italians and Appeal to the Soviet Union now gain 2 sizes immediately - The Hellenic Air Force Academy national spirit now grants an additional 5% air exp gain factor - The Greek focus A Legacy of War also grants 3% organization - The Greek focus The Backbone of the Army now grants half a percent of recruitable population, from the previous a fifth of a percent - Added a new focus to the Greek industrial branch to utilize the Macedonian Farmlands in order to gain supply bonuses and a tiny reduction to consumer goods factor - Many Greek focuses regarding switching ideologies, factions or wars, are no longer available to them if they are a subject of another nation - Added a new focus to the Greek monarchist branch, allowing for the Reorganization of the Royal Guard, leading to some manpower and two free divisions - Modified the event The Monarchists in Greece Request our aid so that the British are much more likely to say yes and send equipment - Added a new focus in the Greek monarchist branch allowing for the further utilization of British capital, allowing for more infrastructure and building slots in Greece " - Added the Antillean Confederation as a new formable for nations in the Caribbean. Also fixed an issue where Belize couldn't access the decision to Form Central America. - Added New South Wales Railway Company as an industrial concern for Australia. - Added New Zealand Railways as an industrial concern for New Zealand. - Various old focuses connected to the Soviet Union, Finland, Sweden and Portugal now grant dams as buildings that give states additional positive state modifiers. - Added Fanny Schoonheyt as a General for the communist Netherlands. - The French advisor Charles Maurras can now also be unlocked by the focus "Orleanist Restoration". - Added Vasily Flug and Boris Shtefion of the Russian Protection Corps as characters that can become available through various means for Germany, Yugoslavia and the Soviet Union. - Added a focus for Fascist/Tsarist Russia to gain a wargoal to reclaim Uryankhay Krai. Also changed the focus "Vengeance for the Yoke" to a 35 day focus. - Tsarist/Fascist Russia can now release nations after taking the focus "Reconvene the Zemsky Sobor". - Updated and improved the Post-Yalta events between Poland and the Soviet Union. - Added a focus for the United Kingdom to expand Vickers Experimental Facilities in Foxwarren. - The British national spirits "Wartime Industry" and "Prepare for the Inevitable" can combine, thus enabling less clutter in the UKs country screen. - Luxembourg now starts with ARBED as an available Industrial Concern. - Ethiopian High Command Feodor Konovalov can now join the Russian White Forces when the Second Russian Civil War starts. - Added a crossing in the Philippines between Mindanao and Sulu. - The British AI will now protect their main island better - Mutapa can now be formed when a subject of another nation, and has seen its borders expanded slightly. - Added Georges Valois as an advisor for France. - If the conditions are right, Georgia may find an unexpected visitor on their doorsteps. - Added Marcel Déat as an advisor for France. -Degaussing Effects are now standardized. For MTG players, Degaussing Technology now gives +10% Submarine Detection to the Destroyers and Cruisers - and the unique spirits that awarded them are no longer granted. For non-MTG players those national spirits still provide the effect for those select countries - Added new unit categories in order to clean up some of the less 'readable' technologies and doctrines (Hello, Mobile Infantry!). - Cavalry now benefits from Anti-Tank Weapon Technology with the same ratio as Support Weapons. (2/5 - so +10% Hard Attack and +40% Piercing) - Supremacy of the Battlefleet Japanese National Focus now awards a National Spirit granting +10% Capital Ship Armor and +100% Super Heavy Battleship Special Project Completion Speed - Area defense orders now start with no pre-selected parameters, reducing overall interaction required in most circumstances
- Fix of bug where factory conversion button had no glow when selected. From now all building construction buttons will glow at once only if player not uses all of the available factories. - Country-specific train icons are now shown properly in the production menu
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- Fascist countries now also respect negative declare_war AI strategy values - implemented a new system for AI political-power spending - Invasion importance score is affected by 'invade' strategy, and tweaks to the US Operation Torch strategies
- Fix trigger all_enemy_country trigger to evaluate all countries and not just any - Added variable divisional_commander_xp to set divisional officer experience on unit creation - Allow using MIO category equipment group as equipment bonus type - Add state_resources_<resource>_factor state modifier - Add a equipment_production_min_factories_archetype AI strategy which only affects equipment of a specific archetype - Fixed bugs and revamped how the AI designs division templates. Removed a bunch of properties from division templates that either didn't make sense or were simply not useful. - AI division templates now get their AI role assigned on creation based on their target template, rather than being dynamically matched to a role based on match_to_count. - Add MIN_SHIPS_FOR_HIGHER_SHIP_RATIO_PENALTY define which can be used to make penalties from having a higher ship ratio not apply to small fleets - Added support for specifying division name list for AI templates - Implement a trigger parameter to get all the states in a given continent - A new trigger for naval invasion: has_naval_invasion_against_state - Implemented a console command to show/hide all hidden techs - Implement a new console command sp_prototype_reward - Add AI strategy force_concentration_target_weight to affect which targets are being used by AI Force Concentration - Add AI strategy force_concentration_factor to control to what extent the AI uses AI Force Concentration - Add force_concentration_front_factor AI strategy - Added support for disabling grow animations on buildings
- 3D buildings on map will now have fire/smoke pillars if they are damaged enough - 3D cities on map will now have fire/smoke pillars if corresponding civilian structures are damaged enough - Fixed DX11 trying to switch modes when Alt+Enter is pressed - Selecting display monitor now works in DX11 - Selecting display monitor now works in both windowed and borderless mode - It is now possible to override display settings from command line - Free France flag should now use the proper historical blue/red hues rather than the post 1976 ones - Updated the Czechoslovak focuses to improve the variation and spread of their focus icons.
- Fixed a rare CTD for ai garrison order - Now correctly display battalion modifiers when the factor is additive - Spirits are now shown in the Modify Officer Corps alert - Checkboxes in the strategic air view details graph and the fuel stockpile graph are now clickable - Fixed an issue where previously-capitulated Lithuania would be released controlling Wilno state due to the Molotov-Ribbentrop Pact. - No longer possible to justify war goal on impassable states - Fixed an issue where the incorrect modifiers were applied to the Crusade Against Democracy ideas, leading to the effect not applying correctly. - Fixed an issue where the the democratic party of Norway wasn't Høyre after taking the focus to get their leader as the new country leader. - Fixed a bug that caused incorrect unit distribution when frontline is split - Fixed an oversight where a few Turkish admirals were using the army versions of the traits "Career Officer" and "Media Personality". - No longer possible to delete division templates used by divisions escaping into exile (which could cause crashes) - Fixed broken texts in French news event for Claiming the French Throne. - The Mexican decision Support the Spanish Right now also works with Non-Aligned Francoist Spain. - Replaced Terrain Penalty Reduction modifier which was not working in National Spirits by the modifier Terrain Traits XP Gain. - Fix the bug with the UI where daily power is clamped to 0 despite it being negative - Soviet Union: Purge-Related National Spirits will now be transferred to the Stalinist side in the Soviet Civil War, and the relevant decisions to remove them will be available for the Stalinist side during the civil war. - Soviet Union: Dissolve Aircraft Design Bureau purges will now properly work with MIOs when Arms Against Tyranny DLC is active. These purges will no longer trigger twice for an already dissolved bureau. - Soviet Union: The decision tooltip to Reinstate Aircraft Design Bureau will now display the days that have passed since the Bureau was dissolved (as the decision is unavailable until a year has passed since the dissolution). - Changed the post war names for Italy and Romania to better match the historical names - num_battle_plans now also counts the field marshal's own battle plan - Fixed an issue where Japan couldn't have integrated puppets despite no longer being fascist or non-aligned. - Fixed an issue where Argentina could core states that it had already cored. - Fixed an issue where the warlord focus Ideological Education required you to be and not be a subject at the same time. - Fixed an issue where the Dutch focus "Expand the Artillerieinrichtningen" said it unlocked and gave bonuses to the MIO Siderius when it was meant to give it to A.I. Hembrug. - adds conditions to effects that construct forts and coastal forts, as well as availables and improved bypasses in the British focus tree - Fixed various instances of unlocalized strings throughout content. - Fixed issues in the Italian events and decisions to invite Turkey or Greece to your faction in exchange for the Dodecanese, where they would previously target the wrong countries. - Building slots are no longer reduced by 50% due to non_core_controller. This should be purely handled by resistance & collaboration - Fixed an issue where the Blackshirt March on the Isle of Man would count as one having been done in the Highlands due to an incorrect flag being set. - Fixed an issue where the Lithuanian general Kazys Skučas used his large portrait where he should have used his small icon. - Fixed a small LOC issue in the Polish decision "Sideline the Right". - Fixed an issue where Romanian puppets wouldn't be peaced out with their enemies when Romania switched sides using their decisions. - Fixed and updated the requirements to take and bypass some of the Turkish faction joining focuses. - Fixed a minor typo in the description of the Argentinian national spirit "The Roca-Runciman Treaty". - Fixed an issue where Swedish advisor Frans Severin was hidden prior to being unlocked. - Fixed ?s showing up instead of unknown characters in the Vietnamese namelist - minor fix to Swiss focus Preempt Anschluss to bypass if Austria doesn't exist, or is a subject of someone else
In addition to today’s change log, we are also including a link to a mod update and migration guide compiled by a series of mod authors that have been given early access to Götterdämmerung in order to begin the process of updating their mods early.
Hello! And welcome to the last Dev Diary for the DLC Götterdämmerung!
I’m CreamGene and I hope you have had a good time reading previous Diaries and are as excited as we are for the release.
Since I’m here, I would like to share with you some of the art we on HOI have loved to see the most as well as show off some behind-the-scenes… or WIPs of how some of the features took shape and came to be… as well as a passion project from me that I’m very excited to finally unleash!
Features
From my point of view, the features took some time to nail down and feel right, and I think it's very important to invest time and effort in that.
Here I’ll showcase some of the steps and directions that the Special Projects and Raids went through. I believe that you have already gotten some nice run-throughs from earlier DDs so if you want to refresh your memory, please head to the earlier DDs where our fantastic Content Designers explain the ‘hows and whys’ since I’ll mainly showcase the art journey for them.
Special Projects
Let me tell you that I already had the vision here and I’m so happy that it came through! Since we wanted to introduce scientists and all the things they can do I wanted to make it look and feel like stationary! Paper and folders, ink and coffee stains to really tie this together. I started to change the font as well to match better and I’m so happy that it could stay in.
Mock-ups of how the windows could look
Fixing the Scientists and the List to hire scientists WIP!
Window coming together (WIP)
The project windows starting to look alright. Still, some tweaking left to do.
Adding colour-coded ribbons in the research tech tree to better tie the techs together.
Current In-Game look for Special Projects
Raids
This was interesting because we really wanted to make this one feel right, and also stand out as its own thing. You primarily play from the map but the icons shouldn’t look like any generic icons but still not steal too much attention, yet be visible enough for you to interact with. Also, the window should feel linked to this as well. There was a bunch of trial and error and a lot of playtesting involved but in the end, I think we managed to get some really nice-looking art for you to go along with a cool feature!
The launch window. From concept (and this is just the most recent concept, there would be too much to share if I showed the whole iteration process) to in-game.
The outcome window. Again, from concept and prototype to how it looks in-game.
The on-map icons, from concept (again, so many iterations) to how they look in-game!
And some fancy iconography that shows how the landmarks look in the province view.
Current In-Game look for Raids
Focuses
You know the drill! Here are some of our favourite Focus icons for this DLC.
German Focus Icons
Austrian Focus Icons
Hungarian Focus Icons
Belgium/Congo Focus Icons
Portraits
And of course some of our favourite Portraits as well!
German Portraits
Austrian Portraits
Hungarian Portraits
Belgium/Congo Portraits
Scientists Portraits
Loading Screen
Another DLC, another loading screen! Directions for the loading screen this time around were: Alt-history with the feeling of a rally, personal and a nod towards the cathedral of light!
I can’t say that buildings have been my strongest suit to put on but I believe it turned out pretty alright in the end! I hope you guys enjoy this too! and not a boat in sight
Horse Coat Colour Project
Maybe you already know this but I’m passionate about a four-legged creature called ‘horse’. During one of our internal development times, meaning not planned development time for this DLC, I felt something needed to be done with this poor outdated little guy. Everyone else gets a shiny new update… like, all the time! Why not the horse too!?
I made it my project during two PDTs (personal development time as it's called) to breathe new life into the companion that brings the soldiers to the battlefield.
Opening the 3D texture for the horse made me realize my limitations. The legs are mirrored, so that limited me making individual markings and gave me less customisation than I really wanted. Oh, cruel world.
Maybe updating the 3D model can be something for me in the future?
Anywho, I got to work pretty quickly and started to map out different shades and colours and took requests from the team if they had a favourite colour I should add as well. When spawning the new looks for the horses into the game I also realized how careful I had to be with the shades but also how little or too much could show up on the model in the game because of the zoom limitations. There were a bunch of tweaking involved before I got the hang of it. And when I did… no one could stop me.
This is how the UV map looks for the horse in HOI4 and me doing some shenanigans to create a new colour.
Painting new coats on the diffuse map (diffuse = colour).
And here is an image of the same UV-map but on the 3D model where the pink part has been highlighted so that I know which parts are mirrored on the model’s diffuse sheet. Of course, I had excellent help from our 3D guy slurpen whenever I needed it.
Nice looking 3D model
Skip this next part if you’re bored with sciency-genetics stuff cause I can yapp!
Welcome to CreamGene's Ted talk! Sit down, relax and enjoy a fun lil dive into some very basic horse genetics.
A horse has two basic pigments; Red and Black which create two colours, namely: Chestnut (red), which is a fully (and when I say fully, I mean body, mane and tail) red-brown tinted horse and Black (black) which is a fully black horse.
All other coat colours you see are created by additional genes and become a modifier of the two! I know how much you guys like modifiers.
So all the brown horses you see are actually called Bay and have a modification that creates something called ‘point colouration’. ‘Points’ in equine terms is a name for the mane, tail, lower legs and ear trims. I would say in HOI terms the point colouration is a modifier that suppresses the black colour to all but the extremities of the horse.
Bay, together with Chestnut and Black is called a ‘Base Coat’ and it's from these three colours that we can get a vast range and variety of coat colours for the horse.
For Example: Chestnut colour variations and what they are named:
Liver chestnut: Dark red body, main and tail
Flaxen chestnut: Any shade of chestnut but with a significantly lighter mane and tail
Bay colour variations and what they are named:
Dark bay: Can look almost black
Blood bay: Bright red coat with black points
Seal brown: Can look almost black but the soft parts, such as the muzzle, around eyes, inner ears, and underbelly will be a light tan colour.
And as a bonus, I also want to add a lil snippet of some genes and modifiers that I’ll be showcasing just down below!
White? Horses are never white in terms of colour, but grey. Grey is a colour modifier that turns the original coat white with age! A pure white horse from birth is called “a dominant white” and is another form of mutation where the hairs are white and the skin is pink with dark eyes.
Grey variations and what they are named:
Steel grey: Looks steel grey in tone but with age turns white. More usual on a black horse than a bay.
Dapple grey: Looks like the body has rings of grey hair mimicking dappled sunlight if you will. Will eventually fade to white or fleabitten grey with age.
Fleabitten grey: Fully white coat with either brown or dark grey dots throughout the body.
Leopard gene: A white horse with either black or brown spots, resembling a Dalmatian or a leopard. Here I mimic the breed Knabstrupper which is a native breed to Denmark.
Silver gene: Affects the black base coat to a chocolaty brown, points will get a silvery shade and the mane and tail will usually range between a flaxen colour or a silvery grey.
And from here we dive into the modifiers that change, tweak and add patterns to the horse's coat. There are a myriad of different colours and a bunch of different ways that a horse acquires them genetically and me explaining these occurrences would probably explode the character limit of what we can post on a DD. So I’ll of course refrain from doing just that and just showcase the colours I’ve made so far that you can now find roaming the maps of HOI4.
However, If you are in fact curious, I highly recommend doing your own research.
Welcome back from the lil Sciency bit if you skipped it! So with the power of Zoom, I’ll present to you the different colours that you can now randomly find on your frontlines:
Chestnut, Flaxen chestnut, Liver chestnut and Flaxen liver chestnut
Seal brown, Blood bay and four basic-looking Bays
Just two cute-looking black horses with different markings
Dapple grey, Steel grey and Fleabitten grey
Bay base and Black base… and my bad, I forgot the in-game look for the black leopard.
One cute Silver Bay horse!
Maybe you have a new favourite horse colour now or maybe even a little bit of interest in the vast variation of our four-legged friend on the battlefield. Regardless, I hope you enjoyed scrolling through my little passion project and I do hope that they will make you look twice on the map when you play! Horse Designer when?
3D Models
And of course, the Art and Achievements Dev Diary would not nor could not be completed without showcasing some of our favourite 3D models as well! I’ll hand over to slurpen for this ofc since he’s the one in charge of our pretty 3D models.
Thank you CreamGene Wow, you really love horses! I suppose those 3D horses are a good segway for me to show off a bunch of the new 3D models related to this DLC! There’s a bunch of stuff to see so let’s not waste time and get right to it!
Let’s take a closer look at some of the soldiers that will be seen on the frontlines this time around:
Something new to Hearts of Iron is the landmark buildings that can be seen around the map. They are fun to look at but even more fun to destroy. They will eventually get rebuilt but that may take some time.
Let’s move on to some models related to the special projects. Various unique models can be seen on land, in the air and out at sea. Let’s start in the air and work our way down!
Air-Based Projects
Somewhat steadily hovering over the battlefield are the helicopters. A groundbreaking new way of flying through the air! Are helicopters here to stay? Whatever the case, they may be of some use to you.
Helicopters
Next up, we have the motherships with their adorable little planes that are there to protect them when things get tough! A big plane paired with a small plane should give you the best of both worlds right?
Motherships with their cute babies.
One way to ensure air superiority is to be the fastest kid on the block. With the development of the jet engine, you can travel faster than the speed of sound. If you can manage to harness this power you might just be able to turn the tide of the war in your favour!
Supersonic Jets
If nothing else works there are always nukes. Missiles and nukes can be developed and launched towards your enemies. The question is, who will strike first?
Missiles
Land-Based Projects
On land, we will have to start with the crazy but wonderful land cruisers. They are hard to miss after all:
Land cruisers
You will need some big guns to take on those beasts. Here are some super-heavy howitzers that can even the odds:
Super-Heavy Howitzer
Super-Heavy Self-Propelled Howitzers
Things are heating up! Speaking of heat, next, we have the flamethrower tanks coming in hot:
Flamethrower Tanks
Land vehicles can be used for more than just destruction. They can also help clear a path or help out with retrieval missions. These vehicles are categorized as engineering vehicles. Have a look:
Recovery vehicles
Mine-Clearance vehicles
Crossing Support vehicles
Sea Based Projects
The ocean is vast so there is a lot of space for some crazy experiments. If you truly want to show off the power of our navy these ships will make a statement. Whether it’s a ship made of ice (kind of), a supercarrier or a modern super battleship equipped with radar equipment you are sure to make a name for yourself.
Special Project Ships
If you prefer the sneaky approach to naval warfare, don’t worry! We have got you covered:
Submarines
Before we go completely off the rails with the in-game screenshots and achievement icons we can’t forget the super heavy railway guns:
Super-Heavy Railway Guns
To top it off let me show you some of the models in action:
Believe it or not, there is still more to see but I think we will wrap things up here. A lot of work has gone into making these special projects a reality so I hope you will have fun researching and utilising them in the game!
Until next time, Slurpen out!
Achievements
And here we finally have them. What you have been waiting for. The awaited shiny new achievements for you to conquer from Götterdämmerung! Disclaimer: Names and Descriptions of how to get the achievements can have been changed on release.
Antischluss As Austria, control all German starting states
No Friends, Only Family As Austria or Hungary led by a Habsburg Monarch, Control the Swiss Plateau and have at least three other countries be led by a member of the Habsburg family
Edelweiss Seedelweiss As Austria have a coastline, at least 10 Battleships and have Georg von Trapp as an Admiral
Otto-man As Austria or Hungary, led by Otto von Habsburg, control the starting states of Austria, Hungary, Czechoslovakia, Romania, Bulgaria, Greece and Turkey as well as the states in Polish Galicia, Slovenia and Croatia.
Spaak of Genius As Belgium, with Paul-Henri Spaak as country leader, research at least 10 different Special Projects
Brentry As Austria, Belgium or the Netherlands be the leader of the EU and have the United Kingdom join your faction
The 501st Legion As Belgium, have the National Spirit “Rexist Legion” and be in control of all of your starting neighbours’ Capitals.
Congolese Belgium As Congo break free from the shackles of your old overlord and take control of all of their starting states
The Lenin Boys are Back in Town As Communist Hungary bring back the Lenin-fiúk and take control over Leningrad
A Great Hunger As Hungary proclaim Greater Hungary and control all of your historical states
Weltpolitik As Germany take control of all of your former colonies
Naval Arms Race As Germany led by an Admiral capitulate the United Kingdom
Woman in a High Castle As Germany with a female leader either annex the USA, including Alaska and Hawaii or have an American puppet that owns all the American starting states, including Alaska and Hawaii
American Prometheus As the USA have Robert Oppenheimer complete the Manhattan Project
Tsar Bomba As Tsarist Russia complete the Special Project for Thermonuclear bombs
Super Heavy Metal Complete the Special Projects for Intercontinental Bombers, Land Cruisers, and Super Heavy Battleships
Backfire As the United Kingdom complete the Special Project for Medium Range Ballistic Missiles, have a rocket site, and be at war with Germany
Dam It! Successfully execute a Dam Busting Raid
Bullseye Successfully launch a raid on a Landmark
The True Successor As Luxembourg led by Charles Marx control both Brussels and Trier
And with this Dev Diary on Art and Achievements, we on HOI4 wish you a happy conquest and many, many hours of challenges and fun gameplay!
If you haven't heard just yet, we announced earlier today that we've launched a small Amazon Merchandise shop with the release of Götterdämmerung. You can grab a Hoodie or T-shirt to better equip yourself for your World Domination endeavours, or simply to sport something stylish.
(Some restrictions apply, check Amazon for shipping eligibility and costs)