Hello there! My name is Katten, and I'm your Community Manager for Hearts of Iron IV. Today, we are excited to announce our first-ever Content Creator Pack (or CCP for short) for Hearts of Iron IV which releases on the 10th of June. This is something we have previously done for Cities: Skylines and Crusader Kings. The pack is created by modders and published by us.
Before I hand it over to Ethan Mayer, one of the two creators of this pack, I wanted to address two frequently asked questions, as I'm sure they will come up.
Did you just take a free mod and make it paid?
No, we collaborated with modders to create completely new content!
What do the modders get from this?
Modders get paid based on the number of copies sold.
Now you can see what was hidden in our Roadmap!
World Ablaze CCP Developer Diary | What is this & Who are we?
Hello everyone! I am not your usual Dev Diary writer, so let me introduce myself. I am Ethan Mayer, otherwise known online as 156, one of the Head Developers of the Hearts of Iron IV mod World Ablaze. I am proud to announce, with the support of Paradox, our upcoming CCP Content Creator Pack – Soviet Union 2D Art which will soon be for sale for $3.99. Today, I’ll be explaining to y’all who we are, what this is, and how it all came to be. Let’s get to it!
We’ll save the backstory for later in this Dev Diary and firstly get straight into it by talking about what exactly is a Content Creator Pack. As touched on a bit previously, CCPs are small DLCs developed by modders and published by Paradox for their games, such as has been done “for Crusader Kings III. This is a mutually beneficial deal for all parties: more content gets created for Paradox’s games while the modders, who already work hard in their free time to mod the game, can make some money. Essentially, Paradox is providing a convenient, official, and publicly accessible way for the community to support modders, and in return, you get a small CCP for HOI4. It is an incredibly generous program, and we are extremely grateful to have the opportunity to participate. This particular CCP is similar to the other existing cosmetic DLCs for HOI4, such as Unit Pack and Music DLCs, except the content will be in the distinct World Ablaze style rather than the traditional HOI4 vanilla style. As the name of the pack aptly suggests, the content we are providing for the CCP is 2D art for the Soviet Union. There are over 300+ pieces of high-quality 2D art found in this pack that cover a wide range of Soviet content, including (but not limited to) equipment, national focuses, national spirits, etc. Aqeel will show off the art and creative process involved in its creation in the next Dev Diary. There will be plenty of pictures to ooh and ahh at!
As I said initially, many of you know me as 156, one of the Head Developers of the World Ablaze mod. Professionally, I am an electrical engineer, software engineer, and entrepreneur. I’ve worked for the likes of NASA, Microsoft, and, best of all, myself. I am an avid gamer (maybe moreso in my younger years, but the passion remains), and my favorite genre is, of course, strategy games. Paradox games have always held a special place in my heart as some of the best Grand Strategy RTS games ever made. I started playing Hearts of Iron all the way back in HOI2 and have continued with every installment since (extra shout out to the great spinoffs like Darkest Hour: A Hearts of Iron Game!). Safe to say all these years later, I am as big of a HOI fan as ever. I followed the development of Hearts of Iron IV from its first dev diary to its last and have been playing it since the day it was released. Vanilla was great at first, but as soon as the workshop started getting populated, mods were my go-to way to play.
Several years later in 2020, I met my good friend, partner, and fellow World Ablaze Head Developer Aqeel Mughal, otherwise known as Uncharted, and joined him to work on the mod. The rest is history. We’ve worked hard over the years to make World Ablaze into the mod it is today: a historical and challenging overhaul of HOI4. We are proud of what we have built and look forward to continuing its development at least as long as HOI4 is supported. If anyone is unfamiliar with what World Ablaze is all about, you can check out our Steam Workshop page here. The main features of the mod include unique equipment and accompanying technology trees, custom mechanics, original artwork, challenging AI, improved map design, and other total overhaul changes such as custom content, focus trees, decisions, etc. World Ablaze started from humble beginnings as the Armed Forces Overhaul (AFO) mod, which was just a historical technology tree and equipment mod for tanks, planes, and ships. However, the scope of the project grew into a total overhaul. Once you overhaul equipment to the extent that AFO did, overhauling the rest of the game was not only natural, but required to accompany such impressive equipment work. Thus, the ambition eventually became to make the best historically accurate World War 2 overhaul mod for Hearts of Iron IV. We have focused on producing a high-quality and professionally run mod, and we can thank our persistent dedication to these standards for our steady rise to prominence. Our mod’s development complexity is high due to the amount of unique equipment and other complex mechanics. In addition to working on the mod itself, I use my professional expertise to create automated tools that help us with development. The results speak for themselves, and although we are not done yet, we have come a long way.
In the past couple of years, Paradox’s outreach and communication with mods has improved significantly. We were lucky to be a part of all these Paradox-modder initiatives from their inception. As time went on, our relationship with Paradox grew, and more opportunities arose. One day, we began talking with Paradox about partnering to create a “Content Creator Pack” (CCP) similar to what has been done for other Paradox Grand Strategy Games, such as Crusader Kings III. As with CCPs for other games, they would be made by a modding team and published by Paradox as a way of both adding content to HOI4 and supporting modders, who dedicate a significant amount of free time to adding to the game. We were super excited about this opportunity, so we jumped on it. We immediately began drafting up proposals of DLCs we could create to send to the HOI4 team. After many back-and-forth meetings, presentations, and negotiations, we settled on the terms of our partnership and started work on this CCP.
If you’ve played World Ablaze, you know there’s a lot of great custom 2D art in mod. So, what’s the difference between that art and the art included in the CCP? All the 2D art in the CCP is entirely custom and drawn from scratch for this CCP. While there will inevitably be similarities between the art in the mod and the art in the CCP (due to the fact the same entities, such as equipment, exist in both vanilla and our mod), all the art in the CCP will be of higher quality since any existing art was also redrawn from scratch to be better and more detailed. With this CCP, we've made our mark in the game by giving the Soviet Union an entirely new artistic feel. Featuring unique, high-quality World Ablaze-style historical art, every piece has been crafted to meet exacting standards to ensure a top-notch experience. It is a great addition to any player’s game, but bonus points if you already love the look of World Ablaze and want that in your vanilla games as well. Don’t take my word for it; more information and examples of the included art will be shown off in the next Dev Diary!
Finally, I wanted to take some time to give out some much-deserved thank yous. A big thanks to Paradox for allowing us this great and rare opportunity to create official content that will now always be associated with the game we love. And of course, I want to extend my gratitude to all of the Hearts of Iron players who decide to support us by purchasing this CCP. It means the world to us; we ultimately do all of this, both the mod and CCP, for you, and y’all’s support is the reason we can continue to do the work we do. We hope you enjoy our content!
Katten here. Today marks the day before our 8th anniversary of Hearts of Iron IV. Eight long years on the frontlines, millions of provinces painted in strange colours, thousands of wild encirclements, and countless amazing mods have been created. This year, we also hit a significant milestone: 1.5 million monthly active users! Important Note: If you are unfamiliar with MAU, it is a behind-the-scenes metric that tracks the number of unique individuals who play the game each month.
To celebrate, we have something special planned. Last year, we teased an upcoming expansion, but I think we can do even better! This year, we are celebrating what we call Anniversary Week! Five days packed with activities, from something you've been eagerly waiting for to something you've been asking for. How long have I worked here? Never mind that. Let's get to our Anniversary Roadmap!
The Roadmap is our way of showcasing what each fun day contains during the Anniversary Celebration.
We are starting tomorrow, June 6th, with a Top Secret Reveal that we have uncovered through an enigma cipher.
On June 7th, we celebrate our Discord server hitting 100,000 Generals by giving away 500 copies of Hearts of Iron IV! More info below.
On the 8th, we have a smaller secondary announcement with something you might not have been expecting.
On the 9th, we are ending our giveaway and sending out the keys. But that's not all! For the fourth year in a row, we are hosting the Community Cup, this year organized by Dankus Memecus. We'll grab our popcorn and soda and watch which team takes the grand prize of €2,500. But there is still another day!
On the 10th, our secondary announcement has something more to show you. After a long wait, our next War Effort Update will go live with some much-requested fixes and changes!
Now, I mentioned a giveaway above, so let's get into how you can join! First, you need to join our Discord. Second, go to the Hearts of Iron News channel and press the reaction button on our Giveaway message! If you can't see it, make sure you select the News role in the role selection process. On the 9th, we'll let the AI take the wheel and pick 500 winners, who will be automatically notified by our PDXBot, so make sure you keep your DMs open! Terms of participation are available HERE.
I think that's all for today, but wait, is that a countdown on our YouTube channel? You might want to start looking for clues on my social media accounts.
The Quartermasters at steam are releasing more supplies - For the next week, you can rearm your Hearts of Iron arsenal with discounts of up to -70% as part of the Steam Replayability Fest!
Re-Up, Re-Arm, and Rejoin the fight with the savings down below;
Base Game
Hearts of Iron IV 70% off
Hearts of Iron IV: Starter Edition 60% off
Expansions
Hearts of Iron IV: Arms Against Tyranny 20% off
Hearts of Iron IV: By Blood Alone 30% off
Hearts of Iron IV: No Step Back 30% off
Hearts of Iron IV: La Résistance 50% off
Hearts of Iron IV: Man the Guns 50% off
Country Pack
Hearts of Iron IV: Battle for the Bosporus 50% off
Music & Unit Packs
Hearts of Iron IV: Songs of the Eastern Front 50% off
Hearts of Iron IV: Eastern Front Planes 50% off
Hearts of Iron IV: Allied Speeches Pack 50% off
Hearts of Iron IV: Radio Pack 50% off
Hearts of Iron IV: Sabaton Soundtrack 50% off
Hearts of Iron IV: Sabaton Soundtrack Vol. 2 50% off
Hello there! It's your friendly neighborhood Community Manager, Katten, here. The first War Effort update of the year has finally been released! It mainly focuses on bug fixes and some balance changes, including adjustments to the USA MIOs, which Content Designer Gareth will discuss below.
Remember to please send in any bug reports when you discover them HERE, so that we can fix them as soon as possible!
USA Mios
Hello! My name is Gareth (AKA MordredViking). I’ve grown to really like the MIO system we have in the game, and wanted to expand the unique variants (ie, the special nodes which certain MIOs get). First up, the USA.
For the tanks, I wanted to add more differentiation between Chrysler (quality), Army Ordnance (balanced) and Detroit Arsenal (quantity), so I have tweaked their initial traits and added some new unique nodes to represent this.
For example, this node for the Detroit Arsenal reflects its position as the first, purpose built tank production factory.
Next up, let’s take a look at the navy.
Here, I was rather more rigorous in changing the archetype to reflect their historical output. Norfolk had a significant role in the production of destroyers and liberty ships. Electric Boat Company was a pretty dedicated submarine producer, Brooklyn was the originator of many of Americas battleships, while Newport News had some of the largest drydocks, and was capable of maintaining the carrier fleet.
For example, to reflect Newport’s ability towards carriers, they were granted more carrier production output from their initial trait (vs Task Force Ship Builders which just adds HPs).
Next up, Aircraft.
I wanted to highlight some of the similarities between the design philosophies between North American Aviation and Lockheed, their initial trait and unique nodes now reflect a specialization towards Light or Medium aircraft while both give bonuses to range. Once again, more unique nodes were added to each MIO to give the USA some more flavour.
Unfortunately I didn’t have time to do more for the Small Arms / Artillery / Motorized MIOs, but I hope to be able to spend more time on these (and other nations) in the future.
Patch Notes
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Balance
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- USA MIO: Changed description of North American Aviation and Lockheed to better describe their roles. - USA MIO: Added new variants to Douglas, Detroit Arsenal, Brooklyn Naval Yard and Norfolk Naval Yard - USA MIO: Switched Norfolk Naval Yard to Escort and Brooklyn Naval Yard to Taskforce - USA MIO: Changed Electric Boat Company from Raiding Fleet to Submarine Designer - Updated Paraguay and Uruguay with more accurate victory points - The Chilean decision to release the Inuit now grants them cores on Attu Island and the Chuckchi Peninsula, as well as ownership of them if they are controlled by Chile or one of their subjects. - Fixed multiple issues with the Canadian focus "The Newfoundland Act". The focus now has a clearer available tooltip. It should also be able to be taken in the patriation path, as the "demanded patriation" opinion modifier is now set to last for three years, instead of indefinitely. - Fixed various issues with the final focuses in the shared Chinese focus tree, adding is_subject = no as well as a check for Japan not being a subject in the "Dominate Japan" focus. - Fixed and updated targeting and bypasses for the Estonian focuses "Unite Karelia" and "Unite the Sami". - Fixed an issue in the Romanian focus tree where the focus "Appoint Pro-Axis Government" would say it unlocked a decision to join the allies, despite instead unlocking one for the Axis, and made the effects of the three focuses "Appoint Pro-Axis Government", "Appoint Pro-Allied Government" and "Appoint Pro-Soviet Government" more readable. - The "Caliphate of Cordoba" formable nations decisions no longer require you to control impassable desert states, as their controller can be more than finicky at times. - Fixed incorrect grammar in the Norwegian Infanteridivisjon and Binærdivisjon unit templates. - Mengkukuo no longer has MIOs only accessible through the shared Chinese focus tree, and has also received a generic plane MIO. - Fixed a long-standing issue where the weekly negative change in the Italian Balance of Power wasn't removed upon them regaining control of their core states. - Fixed an issue where the focus "British Guns" would only show two out of the three unlocked decisions, and added subsidies to the artillery decision to make it match the anti-air and anti-tank decisions. - Added Luxembourg to the list of targets in the French focus "Natural Borders of France", as it is west of the Rhine. - Poland now gets a puppet wargoal against Czechoslovakia if they are a puppet of another nation in their focus "King of Bohemia", instead of simply stealing said puppet. - Added the option for a non-aligned Lithuania to adopt Mstislav Dobuzhinsky's flag design through a decision.
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UI
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- Fix the speed of some scrollbar when using mouse wheel - State mapmode now shows modifiers at state level
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Graphics
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- Fixed Sinkiangs flag to use Cheng-Chi-Tsai's second flag, as the old one was their pre-1934 version.
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Bugfix
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- ICE: King Knud now gains proper skills when made an admiral. - Fixed issue with Soviet Union not being able to generate a wargoal after a country rejected an ultimatum. - Added decisions and events for Denmark's overlord to request the Faroes and Greenland back after these have been occupied by the UK and USA respectively. - Denmark will now automatically declare war on one or several nations when completing the conquest focuses in the Occupation Branch. - Enabled Danish Medals - Added the is_subject = no available clause to multiple Turkish focuses regarding factions, wars and changing ideology. Also added a clause to the Turkish focus "Renew the non-agression pact with the Soviets", to disallow taking it when at war with them. - Chile: Fixed an inverted tooltip for Encourage Bond purchases - URG: Fixed an issue where Tour to italy wouldn't give you the tanks that you were supposed to get - The Ottoman Empires decision to core the Khedivate of Egypt now includes the state of Cairo. - China and Communist China now have the shared focus "Incite Foreign Investors" already completed in the 1939 start date, so that they no longer have completed focuses beneath them without having done their prerequisite focus. - Prince Paul should now get the Collaborator King trait as intended when going down the fascist branch. - Fixed the Romanian focus "Invite German Advisors" granting them access to Germany, and not the other way around as intended. - Fixed an issue with the claims gained from the French "Congress of Paris" event chain which would not grant claims on the new African states added in BBA. - Prevent exploit where already produced equipment could be modified by hiding it in the market stockpile - Fix the Alaska Chromium prospecting bug - Fixed an error where the names of one Argentinian and two Bolivian generals weren't showing up correctly. - Fixed the illegal unit templates in the Romanian focuses "The Armored Division" and "Royal Guards Divison", the Spanish focus "The Army of Africa", the Lithuanian focus "Establish Royal Guards", and the Polish focus "The King's Guard". - Fixed an issue where the "country is not Argentina" would show up on the Hold a national referendum decision no matter which country you were playing. - Fixed an issue where the image wouldn't show for the Ethiopian event "Communist guerrillas in southern Ethiopia". - The Soviet focus "Claim Bessarabia" now requires the owner of Bessarabia to also control the state, preventing some previous strange behaviours. - Removed a TODO tooltip from the Ethiopian focus "A Libyan Revolt". - Fixed the focus for Manchukuo "Claim the Mandate of Heaven", which was still using the old system for changing the name and portrait of a "character", so that it now actually interacts with the character of Puyi, thus letting him keep any traits he has gained. - Fixed an issue where Iceland could still create communist uprisings in the UK against them even if they were communist themselves. - Fixed an issue where choosing to go against the Soviet breakaway states in the Russian civil war would only put them at war with you, and not with Stalin as well. - Paraguay: Fixed an instance where a general would get manouver bonus instead of planning - Fixed invisible spirit for Legacy of the arms race if MtG was disabled - Fixed various issues surrounding autonomy status and Indonesian civil war on_actions etc for Australia. - Fixed a grammar mistake and a misspelling in Finnish "White Death" events. - Fixed an issue where the Swedish focus "Reclaiming the Rus" would exclude giving a claim on Sao Tome instead of Crimea. - Swapped out the train reliability effect in Soviet advisor Lazar Kaganovich's trait, as it is not applicable to trains. - Fixed an issue where the British focus "Global Defense" would check if Malaya owned the state Malta, instead of checking for said aforementioned nation. - Fixed an issue where the Chilean fascist advisors gained from the focus "Utilize National-Populism" would get transferred to the opposing side in the civil war when going down the Araucanian branch of the focus tree. - Fixed two typos regarding the Treaty of Brussels decision and event. - Fixed multiple occasions where Australia could build radar and air bases in the Central Australian impassable area. - Fixed an issue where the lend_lease_tension_with_overlord modifier in the autonomy "Satellite" was broken and had no effect. - added text to an event option that was missing - Adds a requirement for Germany to control at least one coastal state for the focus "Expand Dockyard Facilities" to be available, adds loc to describe effects if the focus is not avail to avoid the standard "has no effect" string - Fixes typo "Mathilda" -> "Matilda" for starting production of tanks in UK start in 1939 - Adds requirement for Spain to be fully independent before taking the focus "Support French Communists" to prevent strange behavior with French Communist Civil War - Localizes the operative names Robert Ivanov, Nadiya Morozova and Julieta Soria from the focuses "Form the EICI" and "Sway the Neighbors" - The Polish Międzymorze branch now requires the recipient country to be fully independent. Switches from is_puppet = no to is_subject = no to avoid edge cases - Fixed various issues with cores and requirements for formable nations, notably Turan, Macedonia, Turkestan, Majapahit and Persia. - Fixed unlocalized plane module category (Defense Turrets x2) - Fixed an issue where the Italian focus "Corpo di truppe Voluntaire" would be bypassed automatically if reached before the Spanish Civil War had begun. - The Anarchist economy law "Collectivized Society" now has its base expectation of 15% consumer goods back, having been accidental made into a 30% factories factor modifier. - Fixed an error that caused you to be able to invite your faction members and puppets into MERCOSUL as Brazil. - Fixed issue with German focus "Puppet Turkey" being unavailable when Greece was a German ally or fully occupied by Germany or German allies. - Fixed the Free French focus "Intervention in Madagascar" to have the "is not in faction with Free France" available trigger, to match the other intervention focuses. - When completing German focus Puppet Turkey, Soviets will now receive Turkish states as long as Turkey previously controlled them, and the state Van is now also transferred to Soviets. - Fixed issues with some of the Communist Chinese focuses when having gotten the focus tree as a Communist Warlord through the focus "Proclaim Rival Government". - Fixed issue for the music players' weighted shuffle where half the songs were not eligible - Fixed an issue where Yugoslav military high command Borivoje Mirkovic's Portrait was replaced by a generic one. - Fixed various unit and vp/building locations in the northern Amazon where they would previously show up outside of the specified province. - Fix hotjoin ctd when division designer was opened - Fixed additional incorrect and missing cores and requirements for the formable nations Al Andalus, Arabia and the Empire of Zion, as well as made Regnum Bospori become a Roman puppet upon their release. - Fix to !11630 ( Fixed an issue with the British focus "Global Defense"), making the Malta stuff target Malta and Malaysia stuff target Malaysia. - Soviet National Spirits Curtailment of the Collective Farms and The People's Revolution should now have the intended Recruitable Population modifier, with proper impact on the available manpower. - Fixed issue in which the Synthetic Refineries granted by the focus Tire Factory at Nokia were not appearing if the DLC Arms Against Tyranny was not active. - Fixes to make sure events only sends to overlord and not puppet, only allows for the compromise option of the target joining the faction if ITA is the faction leader - Clean-up of some duplicated and messed GFX, aiming to fix some issues with a few DLC portraits and tech icons. - Fixed a typo in Italian communist leader Antonio Gramsci's trait Cultural Hegemony Theorist. - Fixed an issue where Brazil could take the focus Potenj River Conference despite being a puppet. Also changed the focus filter for the focus "Establish Royal College of Rio de Janeiro" from political to research. - Soviet Union: Fixed an issue with decisions to remove Junior Army/Navy Officers Purged national spirits not showing up after assassinating Stalin. These decisions should now show up after swapping country leader in either of the opposition branches or after assassinating Stalin in the Right Opposition branch. - Soviet Union: The Right Opposition focus "Coup d'etat" will properly remove any Anti-Soviet Military Thinking national spirit (previously it would remove only the Army one, now it will check for and remove the Navy and Airforce ones too). - Improved triggers in all the national spirits related to the purges to ensure they will be transferred to the Stalinist side in case of a civil war, even when Stalin is dead. - Fixed a rare CTD in peace conferences
The War Effort continues with Operation Grouse, so to prepare you for the battlefield, we've gone ahead and grabbed some intel from Command on the upcoming changes coming in patch 1.14.5 and are releasing them on an Open Beta.
To join the open beta, right click HOI4 in your Steam Library and go to Properties. Once there, you can go to 'Betas' and at the top right select " open_beta "
Prepare for some Balance changes, some minor graphics and UI changes, and a whole LOT of bug fixes!
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Balance
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- USA MIO: Changed description of North American Aviation and Lockheed to better describe their roles. - USA MIO: Added new variants to Douglas, Detroit Arsenal, Brooklyn Naval Yard and Norfolk Naval Yard - USA MIO: Switched Norfolk Naval Yard to Escort and Brooklyn Naval Yard to Taskforce - USA MIO: Changed Electric Boat Company from Raiding Fleet to Submarine Designer - Updated Paraguay and Uruguay with more accurate victory points - The Chilean decision to release the Inuit now grants them cores on Attu Island and the Chuckchi Peninsula, as well as ownership of them if they are controlled by Chile or one of their subjects. - Fixed multiple issues with the Canadian focus "The Newfoundland Act". The focus now has a clearer available tooltip. It should also be able to be taken in the patriation path, as the "demanded patriation" opinion modifier is now set to last for three years, instead of indefinitely. - Fixed various issues with the final focuses in the shared Chinese focus tree, adding is_subject = no as well as a check for Japan not being a subject in the "Dominate Japan" focus. - Fixed and updated targeting and bypasses for the Estonian focuses "Unite Karelia" and "Unite the Sami". - Fixed an issue in the Romanian focus tree where the focus "Appoint Pro-Axis Government" would say it unlocked a decision to join the allies, despite instead unlocking one for the Axis, and made the effects of the three focuses "Appoint Pro-Axis Government", "Appoint Pro-Allied Government" and "Appoint Pro-Soviet Government" more readable. - The "Caliphate of Cordoba" formable nations decisions no longer require you to control impassable desert states, as their controller can be more than finicky at times. - Fixed incorrect grammar in the Norwegian Infanteridivisjon and Binærdivisjon unit templates. - Mengkukuo no longer has MIOs only accessible through the shared Chinese focus tree, and has also received a generic plane MIO. - Fixed a long-standing issue where the weekly negative change in the Italian Balance of Power wasn't removed upon them regaining control of their core states. - Fixed an issue where the focus "British Guns" would only show two out of the three unlocked decisions, and added subsidies to the artillery decision to make it match the anti-air and anti-tank decisions. - Added Luxembourg to the list of targets in the French focus "Natural Borders of France", as it is west of the Rhine. - Poland now gets a puppet wargoal against Czechoslovakia if they are a puppet of another nation in their focus "King of Bohemia", instead of simply stealing said puppet. - Added the option for a non-aligned Lithuania to adopt Mstislav Dobuzhinsky's flag design through a decision.
##################################
UI
##################################
- Fix the speed of some scrollbar when using mouse wheel - State mapmode now shows modifiers at state level
##################################
Graphics
##################################
- Fixed Sinkiangs flag to use Cheng-Chi-Tsai's second flag, as the old one was their pre-1934 version.
##################################
Bugfix
##################################
- ICE: King Knud now gains proper skills when made an admiral. - Fixed issue with Soviet Union not being able to generate a wargoal after a country rejected an ultimatum. - Added decisions and events for Denmark's overlord to request the Faroes and Greenland back after these have been occupied by the UK and USA respectively. - Denmark will now automatically declare war on one or several nations when completing the conquest focuses in the Occupation Branch. - Enabled Danish Medals - Added the is_subject = no available clause to multiple Turkish focuses regarding factions, wars and changing ideology. Also added a clause to the Turkish focus "Renew the non-agression pact with the Soviets", to disallow taking it when at war with them. - Chile: Fixed an inverted tooltip for Encourage Bond purchases - URG: Fixed an issue where Tour to italy wouldn't give you the tanks that you were supposed to get - The Ottoman Empires decision to core the Khedivate of Egypt now includes the state of Cairo. - China and Communist China now have the shared focus "Incite Foreign Investors" already completed in the 1939 start date, so that they no longer have completed focuses beneath them without having done their prerequisite focus. - Prince Paul should now get the Collaborator King trait as intended when going down the fascist branch. - Fixed the Romanian focus "Invite German Advisors" granting them access to Germany, and not the other way around as intended. - Fixed an issue with the claims gained from the French "Congress of Paris" event chain which would not grant claims on the new African states added in BBA. - Prevent exploit where already produced equipment could be modified by hiding it in the market stockpile - Fix the Alaska Chromium prospecting bug - Fixed an error where the names of one Argentinian and two Bolivian generals weren't showing up correctly. - Fixed the illegal unit templates in the Romanian focuses "The Armored Division" and "Royal Guards Divison", the Spanish focus "The Army of Africa", the Lithuanian focus "Establish Royal Guards", and the Polish focus "The King's Guard". - Fixed an issue where the "country is not Argentina" would show up on the Hold a national referendum decision no matter which country you were playing. - Fixed an issue where the image wouldn't show for the Ethiopian event "Communist guerrillas in southern Ethiopia". - The Soviet focus "Claim Bessarabia" now requires the owner of Bessarabia to also control the state, preventing some previous strange behaviours. - Removed a TODO tooltip from the Ethiopian focus "A Libyan Revolt". - Fixed the focus for Manchukuo "Claim the Mandate of Heaven", which was still using the old system for changing the name and portrait of a "character", so that it now actually interacts with the character of Puyi, thus letting him keep any traits he has gained. - Fixed an issue where Iceland could still create communist uprisings in the UK against them even if they were communist themselves. - Fixed an issue where choosing to go against the Soviet breakaway states in the Russian civil war would only put them at war with you, and not with Stalin as well. - Paraguay: Fixed an instance where a general would get manouver bonus instead of planning - Fixed invisible spirit for Legacy of the arms race if MtG was disabled - Fixed various issues surrounding autonomy status and Indonesian civil war on_actions etc for Australia. - Fixed a grammar mistake and a misspelling in Finnish "White Death" events. - Fixed an issue where the Swedish focus "Reclaiming the Rus" would exclude giving a claim on Sao Tome instead of Crimea. - Swapped out the train reliability effect in Soviet advisor Lazar Kaganovich's trait, as it is not applicable to trains. - Fixed an issue where the British focus "Global Defense" would check if Malaya owned the state Malta, instead of checking for said aforementioned nation. - Fixed an issue where the Chilean fascist advisors gained from the focus "Utilize National-Populism" would get transferred to the opposing side in the civil war when going down the Araucanian branch of the focus tree. - Fixed two typos regarding the Treaty of Brussels decision and event. - Fixed multiple occasions where Australia could build radar and air bases in the Central Australian impassable area. - Fixed an issue where the lend_lease_tension_with_overlord modifier in the autonomy "Satellite" was broken and had no effect. - added text to an event option that was missing - Adds a requirement for Germany to control at least one coastal state for the focus "Expand Dockyard Facilities" to be available, adds loc to describe effects if the focus is not avail to avoid the standard "has no effect" string - Fixes typo "Mathilda" -> "Matilda" for starting production of tanks in UK start in 1939 - Adds requirement for Spain to be fully independent before taking the focus "Support French Communists" to prevent strange behavior with French Communist Civil War - Localizes the operative names Robert Ivanov, Nadiya Morozova and Julieta Soria from the focuses "Form the EICI" and "Sway the Neighbors" - The Polish Międzymorze branch now requires the recipient country to be fully independent. Switches from is_puppet = no to is_subject = no to avoid edge cases - Fixed various issues with cores and requirements for formable nations, notably Turan, Macedonia, Turkestan, Majapahit and Persia. - Fixed unlocalized plane module category (Defense Turrets x2) - Fixed an issue where the Italian focus "Corpo di truppe Voluntaire" would be bypassed automatically if reached before the Spanish Civil War had begun. - The Anarchist economy law "Collectivized Society" now has its base expectation of 15% consumer goods back, having been accidental made into a 30% factories factor modifier. - Fixed an error that caused you to be able to invite your faction members and puppets into MERCOSUL as Brazil. - Fixed issue with German focus "Puppet Turkey" being unavailable when Greece was a German ally or fully occupied by Germany or German allies. - Fixed the Free French focus "Intervention in Madagascar" to have the "is not in faction with Free France" available trigger, to match the other intervention focuses. - When completing German focus Puppet Turkey, Soviets will now receive Turkish states as long as Turkey previously controlled them, and the state Van is now also transferred to Soviets. - Fixed issues with some of the Communist Chinese focuses when having gotten the focus tree as a Communist Warlord through the focus "Proclaim Rival Government". - Fixed issue for the music players' weighted shuffle where half the songs were not eligible - Fixed an issue where Yugoslav military high command Borivoje Mirkovic's Portrait was replaced by a generic one. - Fixed various unit and vp/building locations in the northern Amazon where they would previously show up outside of the specified province. - Fix hotjoin ctd when division designer was opened - Fixed additional incorrect and missing cores and requirements for the formable nations Al Andalus, Arabia and the Empire of Zion, as well as made Regnum Bospori become a Roman puppet upon their release. - Fix to !11630 ( Fixed an issue with the British focus "Global Defense"), making the Malta stuff target Malta and Malaysia stuff target Malaysia. - Soviet National Spirits Curtailment of the Collective Farms and The People's Revolution should now have the intended Recruitable Population modifier, with proper impact on the available manpower. - Fixed issue in which the Synthetic Refineries granted by the focus Tire Factory at Nokia were not appearing if the DLC Arms Against Tyranny was not active. - Fixes to make sure events only sends to overlord and not puppet, only allows for the compromise option of the target joining the faction if ITA is the faction leader - Clean-up of some duplicated and messed GFX, aiming to fix some issues with a few DLC portraits and tech icons. - Fixed a typo in Italian communist leader Antonio Gramsci's trait Cultural Hegemony Theorist. - Fixed an issue where Brazil could take the focus Potenj River Conference despite being a puppet. Also changed the focus filter for the focus "Establish Royal College of Rio de Janeiro" from political to research. - Soviet Union: Fixed an issue with decisions to remove Junior Army/Navy Officers Purged national spirits not showing up after assassinating Stalin. These decisions should now show up after swapping country leader in either of the opposition branches or after assassinating Stalin in the Right Opposition branch. - Soviet Union: The Right Opposition focus "Coup d'etat" will properly remove any Anti-Soviet Military Thinking national spirit (previously it would remove only the Army one, now it will check for and remove the Navy and Airforce ones too). - Improved triggers in all the national spirits related to the purges to ensure they will be transferred to the Stalinist side in case of a civil war, even when Stalin is dead. - Fixed a rare CTD in peace conferences
Let us know what you think down below, and have yourselves a great day!
Hello there! It's your friendly neighborhood community manager, Katten, here. It's been some time, but starting right now until the 8th of April, the game is Free to Play! This is also accompanied by a Massive sale that is larger than any we have had previously, both of these starting at 19:00 CET https://store.steampowered.com/app/394360/Hearts_of_Iron_IV/
If you are a new player or a veteran looking for people to play with, tips for your games, or just want to chat about the game, then join our Discord below. If we hit 100K members this weekend, we will be giving away 500 copies of the Base Game next week! Click the above image to join the Discord, or click here instead!
Now, what is all of this new art and logos you see everywhere? Well, from player feedback and ourselves looking over the game, we thought it would be a good time for a brand refresh, as we call it. So, Hearts of Iron IV now has a new lovely key art with an additional gentleman in the back (let me know if you know who he is!), a new logo, and a little new icon that represents the game on Steam! This is also accompanied by "Waking the Tiger," "Death or Dishonor," and "Together for Victory" now being part of the base game in all senses. If you want to see a cool new trailer, check below!
Sales and Discounts Starting at 19:00 CET
Base Game
Hearts of Iron IV 80% off
Expansions
Hearts of Iron IV: Arms Against Tyranny 20% off
Hearts of Iron IV: By Blood Alone 30% off
Hearts of Iron IV: No Step Back 40% off
Hearts of Iron IV: La Résistance 50% off
Hearts of Iron IV: Man the Guns 60% off
Country Pack
Hearts of Iron IV: Battle for the Bosporus 60% off
Music & Unit Packs
Hearts of Iron IV: Songs of the Eastern Front 50% off
Hearts of Iron IV: Eastern Front Planes 50% off
Hearts of Iron IV: Allied Speeches Pack 60% off
Hearts of Iron IV: Radio Pack 50% off
Hearts of Iron IV: Sabaton Soundtrack 50% off
Hearts of Iron IV: Sabaton Soundtrack Vol. 2 50% off
Hearts of Iron IV: Allied Armor 60% off
Hearts of Iron IV: Axis Armor 50% off
War Effort
I know it's been quite some time since our last War Effort patch, but we're restarting very soon with the "War Effort Roadmap"! The content will vary from patch to patch, but the size of the updates will be similar to last year's. They will also arrive monthly, with quite a few planned before the upcoming expansion about [REDACTED], which is arriving later this year.
Now for a recap of what War Effort is for those of you that might have forgotten or for any new faces that are present!
What is War Effort? It's what's in the middle of a maintenance patch and a major update. They tend to include bug fixes, small quality-of-life tweaks and changes, gameplay balance adjustments, but most excitingly, they include new gameplay perspectives and focuses for some countries with older content. Now, what that means is that we revisit older released content and give it a more modern look.
That all sounds awesome, right? But it's important to know that this does not involve large changes to major systems, feature-level implementations, or non-fix changes to key calculations (combat, production, etc.). This is partly to ensure that mod support during these small updates remains manageable. We will receive larger changes for major updates that come alongside DLCs.
Now, what you've all been waiting for. Below, you can see the new and improved Roadmap! And trust me, there's more lurking beyond the shadows.
Hello, Community Manager Katten here. I want to begin by thanking you all for the feedback we have received on our two latest news posts regarding the DLC Integration and Trial of Allegiance Reception & Thoughts. We are reading all your comments and are working on responding to as many as possible.
Steam Store Changes
Since our update last week, which added "Country Pack" to the beginning of the names for Battle for the Bosporus and Trial of Allegiance, we have received more feedback about the unclear naming of our DLCs. Of particular concern is the Subscription, referred to as the "Expansion Subscription," which may suggest to some that it only includes expansions when it actually encompasses all DLCs for the game. As a result, we have made the following changes to provide better transparency:
Hearts of Iron IV: Eastern Front Planes Pack > Unit Pack - Hearts of Iron IV: Eastern Front Planes
Hearts of Iron IV: Eastern Front Music Pack > Music - Hearts of Iron IV: Songs of the Eastern Front
Hearts of Iron IV: Axis Armor Pack > Unit Pack - Hearts of Iron IV: Axis Armor
Hearts of Iron IV: Radio Pack > Music - Hearts of Iron IV: Radio Pack
Hearts of Iron IV: Allied Armor Pack > Unit Pack - Hearts of Iron IV: Allied Armor
Hearts of Iron IV: Allied Speeches Music Pack > Music - Hearts of Iron IV: Allied Speeches Pack
Hearts of Iron IV - Expansion Subscription > Hearts of Iron IV - DLC Subscription
Additionally, at 18:00 CET today, Waking the Tiger, Together for Victory and Death or Dishonor will have their store pages removed, as they will then be included in the base game purchase of Hearts of Iron IV for $49.99. However, the DLCs will not be fully integrated at this time, so you will still be able to toggle them on and off in your game launcher. Full integration is scheduled for a later time; we'll provide updates on this shortly The Anniversary Pack will also have its Steam page removed as it is already included in the base game of Hearts of Iron IV. We do not see a reason to have its own store page, as it currently only serves to confuse some of our new players.
Patch 1.14.3 [Checksum 21DE]
Now at 15:00 CET, our 1.14.3 Patch is live! With plenty of new balance changes and bug fixes.
Feel free to leave your feedback in this thread or in the bug report forum as usual, especially if you encounter new issues not present in 1.14.3, or if something marked as fixed in the below changelog still occurs for you.
################################## # Balance ################################## - South America Shared: Reduced Maximum Command Power Increase from Joint Operations Command (from 30% to 15%) - South America Shared: Reduced the org and core defense gain of strength of the common solider to 4% (from 5%). Also reduced the infantry bonus gained - South America Shared: Reduced attack modifier for Spearhead tanks specialization from 10% to 3.5% - South America Shared: Reduced specializing in heavy guns attack for artillery from 10% to 3.5% - South America Shared: Reduced specializing in heavy guns AA production reduction cost from 20% to 6% - South America Shared: Reduced specializing in heavy guns AT production reduction cost from 25% to 15% - South America Shared: Removed Recruitable pop factor from Increase Conscription focus - Reduced division defense from increased army professionalism from 10% to 5%. attack and org from 5% to 4%. Reduced traning time from +25% penalty to +15% penalty - Argentina: Reduced Women in the industry and state unions max efficiency factor bonus from 15% and 10% (25% total) to 7.5% (15% max) - Argentina: Reduced regulated salaries efficiency cap from 15% to 7.5% - Argentina: Reduced daily xp gain from US army training to 0.1xp/d (from 0.2xp/d) - Argentina: Reduced maintain neutrality spirit stability (from 10% to 5%) and efficiency cap (from 10% to 5%) - Argentina: Reduced our own path spirit recruitable pop factor from 30% to 15% - Argentina: Reduced spirit of the conquistadors attack (from 20% to 6%) - Argentina: Reduced Argentine Nationalism conscription factor (from 15% to 7%) and Civilian construction speed (from 10% to 6%) - Argentina: increased war division temp manpower gain from 50 weekly to 250 weekly - Chile: Replaced mapuche social classes weekly stability with a flat stability factor - Chile: Elena Caffarena gives a flat stability factor instead of a weekly stability - Chile: Reduced Embrace Indigenous Corporatism Factory output (from 10% to 5%) - Chile: Expand the agricultural field gives 1 additional build slot (from 3 to 4) - Old Guard for Army now gives 0.2 army XP daily (from 0.3) due to costing only 50pp - Chile: Gabriela Mistral - Reduced PP gain (from 20% to 15%) - Chile: Transport Minister no longer gives civ construction speed. Increase railway and hub construction speed (from 10% to 15%) - Chile: Minister of Trade development - Reduced Trade law cost factor (from -30% to -15%) and consumer goods factor (from -10% to -5%) - Chile: Father of Industrialization - Reduced Construction bonus (From 15% to 7%) - Chile: Minister of Defense - Reduced MIL construction speed (from 15% to 10%). Reduced Defense on core territory (from 10% to 6%) - TOA Shared Minister of Defense - Reduced mil construction speed (from 10% to 7.5%) - Chile: Reduced merchant marine manufacturer discount on convoy production (from -50% to -20%) and reduced their reliability gained (from +30% to +10%) - Chile: Unified in spirit - Reduced Org gain (from 10% to 5%) - Chile: Reduced Army attack of Patagonian Giants to 5% (from 10%), defense to 8% (from 10%) and breakthrough to 8% (from 10%) - Chile: Reduced the miners representative building speed (from 10% to 6%) and its max efficiency factor (from 10% to 5%) - Chile: Reduced conservative businessman civilian speed (from 15% to 10%) and its max efficiency factor (from 10% to 5%) - TOA Shared: Reduced the minister of lands and colonizaition non-core-manpower to 4% (from 10%) and 6% (from 15%) from version 2. Increased global building slots gained (from 5% to 15%, and 25% for version 2) - Chile: Reduced Minister of Economy and commerce trade laws cost (from -50% to -25%) - Chile: Reduced defender of araucanian soverighnty factory output (8% from 15%) - Chile: Reduced president of the central bank consumer goods reduction (to -5% from -10%) - TOA: Reduced social economist consumer goods factor reduction (from -15% to -7%) - Chile: Apostlic prefect of Araucania reduced factory output bonus (from 10% to 6%) - Chile: Reduced Emperor Of France and the Americas attack core factor (from 15% to 5%) and core defense (from 20% to 10%), war support (from 15% to 10%), and stability (from 15% to 10%) - Chile: Reduced Carabineros de Chile army core attack (from 10% to 5%) and core defense (from 15% to 7%) - Chile: Reduced Christian Democrat pp gain (from 15% to 10%) - Chile: Reduced Laizzes faire civ construction speed (from 20% to 10%). Reduces law cost reduction (from -50% to -25%) - Chile: Reduced High Quality Nitrate bonus (from 10% attack to 5% attack) - Chile: Utilize Famae Mil reduced by 1 - Chile: Reduced Carabineros de Chile Core attack (from 10% to 5%) and core defense (from 15% to 10%) - Chile: Reduced factory output from opressed working class (from 20% to 10%) and consumer goods (from -15% to -10%). - Chile: Reduced Francoist Model Defense (from 10% to 5%) and factory output (from 10% to 5%) - Chile: Reduced Max attack bonus gain from Pan historic rhetoric (from 10% to 6%) and defense (from 10% to 6%) - Chile: Reduced Max attack bonus gain from Pan historic rhetoric (from 10% to 6%) and defense (from 10% to 6%) - Reduced max attack bonus gain from the francoist model (from max 10% attack to max 5% attack) and defense (from max 10% to max 5%) - Shared focus tree: Reduced arty attack gained from heavy Guns industries (from 10% to 5%) and defense (from 15% to 10%). Gives 1 research boost instead of 2 - Chile: Spirit of the conquistadors now gives 6% breakthrough instead of 10% attack - Chile: Fascist Theologian gives 8% pp instead of 15%. Other stats unchanged - Chile: Reduced the true enemy factory output gain (from 10% to 5%) - Paraguay: Reduced Flourishing Economy (from 20% output to 15%)
################################## # Gameplay ################################## - Brazil now has updated infantry equipment names and icons. - Added an extra flag for US of Brazil - Added some extra flags for forming the United Kingdom/Empires of Brazil/Portugal and altered an event so that Brazil can now annex Portugal rather than puppet them to form the United Kingdoms. - Changed some icons for Uruguay & Paraguay
################################## # AI ################################## - AI no longer overwrites other countries' supply node motorization settings
################################## # Modding ################################## - Fix bug where on_ruling_party_changed sometimes didn't get the correct old_ideology_token - Adding on_ruling_party_change_immediate on-action as a deprecated and unsafe backwards-compatibility for mods that rely on that behavior
################################## # Bugfix ################################## - Added missing text for America Decolonized achivement - Fixed a typo for the DEF name for Nordic Defence council - Fixed a rare crash caused by government in exile eating resources without freeing them - Fixed an issue where the Chilean communist focus "Propose Closer Cooperation" wouldn't properly be able to target your subjects, thus preventing you from annexing the way you were meant to be able to. - Fixed an issue causing the Swedish AI to enable all strategy plans - "Brazil/Argentina makes aggressive moves on Uruguay" event no longer triggers when TOA is disabled - Fixed bugs where research agreements would kick out members for both Argentina and the Soviets - Fixed a bug for the fascist demagogue causing "Fascism on the rise" decisions to appear - Fixed a bug where Argentina would retain wargoal on UK after taking the Falkland and South Georgia islands - Fixed a bunch of local_resources modifiers in state scope that should have been state_resources - An attempt to maintain our neutrality bypasses if you are communist - Added missing flags for America do Sul formable (Brazil focus tree) - Brazil - 'Anuae!' national focus now gives a locked template to prevent an exploit. - Brazil - 'The International Crisis' national focus now sets the game rule 'can send volunteers' for Brazil. - Uruguay: Removed ghost focus in Uruguay - Paraguay: Fixed being able to take Mass Drafts before adopt minority languages - Fixed an issue where Paraguay could join cominterm despite not being allowed to - Generic "join" faction events can no longer be used to bypass "can_join_faction = no" rules - Brazil - AI Brazil will join Allies on historical instead of sometimes ending up in the Comintern. - Removed a character for Argentina which was causing problems with the fascist path. - Removed slot in Nigers impassable terrain. Niger proper now is rural
Spring is Here and So Are Freebies for Hearts of Iron IV Fans!
As the flowers bloom and the world awakens anew, the Hearts of Iron IV team is thrilled to announce a Spring Sale celebration. Everyone knows that long military expeditions should start in the spring, so with campaign season upon us, we are excited to share not one, not two, but THREE DLCs for absolutely free: Death or Dishonor, Together for Victory, and Waking the Tiger.
It is clear that the Hearts of Iron IV: Starter Edition has become the go-to choice for newcomers, and is recommended by the veterans of our community for its comprehensive introduction to the vast and intricate world of Hearts of Iron IV. In our quest to continuously improve the gameplay experience for new recruits and seasoned generals alike, we've decided to integrate the above-mentioned three DLCs into the base game, ensuring every player enjoys a richer, more complete Hearts of Iron IV journey.
Our view is that while the experiences they contain add a great deal to Hearts of Iron IV, parts of the content within Together for Victory, Death or Dishonor and Waking the Tiger no longer match the scope and direction that has developed in the game over the last several years. In addition, there are numerous core mechanics that we would like to rely on in future content that are difficult to work with due to ownership limitations. By rolling these expansions into the core game, we open up new opportunities for utilizing the features they contain, and create new avenues for developing content our players are repeatedly asking for.
Why Redeem Now?
As we incorporate these DLCs into the base game by the end of the Spring Sale (21st March), failure to update your game could lead to disruptions, such as save game incompatibilities. Redeem your free DLCs now to ensure your conquests and campaigns continue smoothly without a hitch.
How to Redeem:
To claim your free DLCs, simply log into your Steam account during the Spring Sale 14th - 21st of March and visit the Hearts of Iron IV store page. From there, navigate to the DLC section where you'll find Death or Dishonor, Together for Victory, and Waking the Tiger ready for redemption.
FAQ
Question:Will I receive a refund for the DLCs that are now free? Answer:No, if you have recently purchased any of them, here is the Steam refund policy: DLC bought from the Steam store can be refunded within fourteen days of purchase, provided that the underlying title has been played for less than two hours since purchasing the DLC.
Question:Does this mean that Hearts of Iron IV development has stopped? Answer:On the contrary, this will help future development as we can assume that all players now own the first 3 DLC.
Question:What happens to my saved data when the DLCs integrate into the base game? Answer:If you didn't possess the DLCs when creating your save file, it will become corrupted and unusable once they are integrated on March 21st.
Question:Why is Starter Edition still available when the DLCs included in it are free? Answer:Once the Spring Sale has concluded on 21 March, we will be converting the Starter Edition to the current base game. For now, the Starter Edition remains a convenient way to access the base and three free DLCs. So that new players don’t have to redeem the DLCs one by one. The Starter Edition is also currently available with a price reduction to match the base game price.
Spring Sale Discounts
Base Game
Hearts of Iron IV 70% off
Hearts of Iron IV: Starter Edition 76% off
Expansions
Hearts of Iron IV: By Blood Alone 30% off
Hearts of Iron IV: No Step Back 30% off
Hearts of Iron IV: La Résistance 50% off
Hearts of Iron IV: Man the Guns 50% off
Country Pack
Hearts of Iron IV: Battle for the Bosporus 50% off
Music & Model Packs
Hearts of Iron IV: Eastern Front Music Pack 50% off
Hearts of Iron IV: Eastern Front Planes Pack 50% off
Hearts of Iron IV: Allied Speeches Music Pack 50% off
Hearts of Iron IV: Radio Pack 50% off
Hearts of Iron IV: Sabaton Soundtrack 50% off
Hearts of Iron IV: Sabaton Soundtrack Vol. 2 50% off
Hearts of Iron IV: Allied Armor Pack 50% off
Hearts of Iron IV: Axis Armor Pack 50% off
Country Packs - Steam Store changes
Hello, Community Manager Katten here, I have some updates regarding the Steam Store. We've taken your feedback to heart regarding the clarity of Trial of Allegiance as a Country Pack. As a result, we've decided to rename both Trial of Allegiance and Battle for the Bosporus to include "Country Pack" at the beginning of their names. Please see the changes below:
Hearts of Iron IV: Trial of Allegiance > Country Pack - Hearts of Iron IV: Trial of Allegiance
Expansion - Hearts of Iron IV: Battle for the Bosporus > Country Pack - Hearts of Iron IV: Battle for the Bosporus
Today marks the first dev diary since the release of Trial of Allegiance, so we’ll be looking back over how things went, and community reactions in a little more detail than usual. While I would have loved to have some data on player choices and interactions for today’s diary, our analytics engine is busy chugging away. So, we’ll have to hold off on that until the machine spirit has assessed the incoming preponderance of data.
The Elephant in the Room
It would be hard to talk about Trial of Allegiance without first mentioning that we’re acutely aware of its critical reception from fans. I see no reason not to be transparent about this, and I’m going to use today as an opportunity to talk about what it means to us and how we analyze reactions, so let’s dive into some of the facts:
Everything’s on Fire!
Well, actually no. Trial of Allegiance has thus far been one of our most stable releases in terms of bugs and player-encountered issues. This doesn’t mean there aren’t bugs: stuff always creeps through, but as you may have noticed by now, we’ve had an Open Beta running with a patch scheduled sometime today. The patch notes will be attached to the end of this document. Furthermore, we have another patch scheduled in next week to give us a chance to tackle more complex problems.
Due to the low incidence of bugs in the ToA content, we’re spending a bit more time on general improvements and things folks thought were lacking.
Developer’s Perspective: bugs are defects in the game - errors or unforeseen complexities that render part of the experience to not work as intended. We don’t usually consider design choices or outdated content as bugs unless they cause the first statement to apply, since that evaluation is often subjective.
Circles Within Circles
Our steam review score has taken a fairly heavy beating on Trial of Allegiance. Reviews on DLCs are notoriously hard to draw accurate conclusions from, as very few people tend to leave reviews compared to the overall number of people who bought a DLC. Trial of Allegiance is particularly notable in that regard, as there are fewer reviews overall than we would normally expect. It’s absolutely possible to theorize behind why that is, but that’s all those are: theories.
That said, we read every review. Aaand it’s quite hard, tbh. Being a venerable ancient of the internet, I could wax lyrical on toxicity, vocabulary, and dissociation, but at the end of the day folks leave reviews for a reason. The language they use isn’t as important as the sentiment they’re trying to convey, even if they don’t always know the right way to do it.
What we try and do, therefore, is to try and don our armor of not-taking-things-too-personally, and group negative reviews by common themes or sentiments.
For Trial of Allegiance, we assessed clear ‘meta’ groupings in order of weight*:
- Unhappiness about recent regional currency price adjustments - Unhappiness about the price of the country pack > Compared to other HOI4 expansions > Other - Bought it but wanted something different > New mechanics, or > A european expansion - Unhappy with the quality of the release > In relation to specific issues; > In relation to mods > Unclear/Unintelligible > Unclear/Horrendously offensive
*This requires looking at global reviews, not english-language only: something we take quite seriously.
The exact weighting here changes a lot over time, but suffice it to say that the top grouping is significantly larger than any of the others, and the last grouping vice-versa.
But hang on, does this just mean we’re being review bombed by angry interest groups? Well, that would be a nice easy assumption that allows us to feel good about ourselves and go home for supper, but there doesn’t seem to be any coordinated effort here as far as we can tell.
What we can tell here is that folks commonly leave reviews for reasons unrelated to the content we made.
So, these are the findings. So far these have been presented as factual; now we take a more subjective view when it comes to reacting to the findings.
Regional Pricing
This one was a little unexpected, though in hindsight it shouldn’t have been. Looking back over recent reviews on our other expansions, we see the same trend.
In January, Paradox made efforts to normalize pricing across various currency regions according to (as I understand it) a standard used by Valve. On HoI, we saw this as a mostly administrative change, and did not, I think, ask enough questions about the effect it might have on our game-specific player base.
I am not promising any sweeping changes here for decisions that have already been made. What I can say however, is that we will not be treating any such changes as administrative in the future. We will be doing our due diligence.
General Pricing
A little more expected, perhaps, but with some important notes. The vast majority of complaints about the pricing of this release came with comparisons or in relation to other content we’ve released in the past.
While it overlaps a little with the next topic, I feel like we could have been clearer with setting expectations about what a country pack is.
Another observation here is that our fanbase seems to attach more importance to the consistency of expansion prices than we tend to. A lot of the comparisons we’re seeing are equating content made many years ago or at a completely different scale to Trial of Allegiance.
Wanted Something Different
This one is a real games-industry conundrum. Traditionally, if you bring something to market that doesn’t interest everyone, the uninterested ones avoid it. Not so here.
We knew that South America would be a divisive topic amongst the fanbase: some regard it as important, some do not. We calculated that this would make these nations perfect for a country-pack release instead of a full expansion - including mechanics in something that may not interest everyone would put fans in the situation of having to purchase something they did not want.
And, uh, that backfired a bit. Overwhelmingly, reviews in this category are asking where the mechanics are, or why we’re spending time on X instead of Y.
Importantly though, we aren’t gonna change that. We will sometimes have country pack releases, and they will not contain mechanics, though perhaps there’s some middle ground for tech/unit/other additions.
This all comes with a big but: the Juno team who created Trial of Allegiance are not the only ones working on HOI4. Creating content packs is not being done at the expense of other things. We aren’t ready to talk about exactly what’s coming yet, but simply put: we have mechanical expansions in the pipeline that are being built at this very moment. Outside of expansions, we have even more big stuff happening for HoI in the very near future. Watch this space.
Developer’s Perspective: Even if we wanted to, making two mechanical expansions in parallel would be a significant technical challenge. Some games are built to make that easy! HOI is not one of them.
Quality of Release
This is predominantly the stuff that reviews traditionally focus on. Was the delivered content good/bad/neutral? The nature of this is subjective, and these reviews are really where we can act by making changes and fixes. Below you’ll find the patch notes for our first iteration on ToA’s content, with more to come soon.
Overall what we’re seeing from players that stated an active interest in South America is a trending positive reaction. There are some key problems raised to us from highly invested players, which we’ll do our best to address. There are learnings we want to take into future country packs or war effort patches, including but not limited to:
Shared branches were one of those things that made sense at the time, but in hindsight we should have avoided.
People love map changes more than I thought humanly possible.
Power creep is real, and we should have a balance reckoning sooner rather than later
We can do more with units, tech, and non-focus content without being explicitly ‘mechanical’ in nature. This was sort of on our radar already, but player feedback confirms that.
As I mentioned above, this has been a very bug-light release, but if an issue is plaguing you then please let us know through the usual channels, and we’ll spend any time left over on making other improvements to ToA’s content.
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Stuff That Doesn’t Really Help
Reviews that are empty/irrelevant/insulting/contain mysterious dwarven chanting are not going to be useful to us. When I say that we read all reviews, I’m not kidding - but if there’s no actionable text, we can’t do anything with it. Of course, it is your right to maintain a practice of critical ambiguity, I’m just saying it won’t produce results.
Reviews and comments that set up a strawman and try to assign a motive to the decisions we make serves only to create a rift between developers and community. We love this game as much as you do, and while it would be naive of me to assume that every discussion can be equally polite and constructive, I do believe that it is better if we let people represent themselves.
Of course, the vast majority of you understand this.
In Conclusion
From my perspective, team Juno had a cracking debut release, and I’m beyond proud of what they accomplished. The strategic side of things is where we’ve fallen short, and that is my cross to bear.
Finally, the reason I’m saying any of this stuff is to give you folks some context. This is hopefully an insight into the thought process that collectively happens behind the scenes at HoI HQ.
I’ll be around to try and answer any questions!
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Below, you’ll find the patch notes for the update coming sometime today:
################################## # Bugfix & Gameplay Additions ################################## - Presets in the equipment designer should not be blocked because of so-called negative stats - Blockade runner now requires fighting with at least one >37 knot ship - Added a decision for fascist Chile after completing the focus "Forge a New Chilean Identity" to change the national flag to the Patria Vieja based one, due to popular demand. - Added Felipe Molas López as advisor for Paraguay - Valentino Riroko Tuki's trait has been buffed, and RAP now gains slightly more things when released and chosen to be played as a part of the Araucanian-Chilean civil war. - Blockade runner is now actually obtainable - Flourishing economy for Paraguay no longer expires - Revenge for the Triple Alliance and Rekindle old gripes now gives wargoals against both actors in a civil war if BRA or ARG is in a civil war - Fixed an issue where two designer companies for Chile wouldn't have icons with AAT disabled. - Fixed a bug where Bartolome Blanche would go to the revolting side in the Araucanian civil war despite the non-aligned side still meeting all the requirements to keep him. - Fixed an issue where taking any of the Promote Spanish Immigration decisions as Chile would permanently block the player from taking any further immigration decisions. - Support the Spanish republicans no longer spams the error folder - Historical AI behavior setting for Uruguay no longer disallows achievements - Fixed an issue where Paraguay could take a focus before taking the prerequisite focus - You no longer require French Somaliland for the Chilean empire achivement - USA should no longer guarantee Monroe countries in addition to having the Monroe spirit if Trial of Allegiance is on, unless Tension is > 90% - Replaced some Uruguayan spirit icons with nicer ones - Italy now joins the war when France proper is being invaded by Axis troops, or on the historical date - Reshuffled priorities for building slots for URG/PAR to make it less likely that the capital hits the 25 slot limit - Paraguay river navy gets properly removed upon capitulation - Fixed Oscar Escudero Otárola having his name backwards - 'Reach out to Soviets' in the Argentina tree now checks if the Soviet Union is communist. - Election event will now only fire if Brazil has completed 'Repeal the National Security Laws' - Made the requirements to get Senor Hilter slightly easier. - Added the correct Mechanized tech icons for Brazil - Fixed an issue where Argentina and Chile could not use their modern small aircraft icon for carrier aircraft. - Added a fix so you can now see that Prestes will become country leader with the 'Align with Moscow' trait. - Added a check to Argentina's 'Support the Spanish Republicans' focus so it can only be taken if the Spanish Republic exists. - some more portrait tweaks for minvervino, valentino and dartnell - Added a check to the Juan Peron focus to make sure he is still recruited. Also added tooltip to event to make it more apparent he will not be available. - Argentina can now peace out all UK allies when taking the Falklands - Modified requirements for 'Revise Treaty of Roca-Runciman' in Argentina focus tree. Now accessible to communists after civil war. - New Edelman portrait added and minor tweaks to previously existing portraits - Fix for the Cisplatine war achievement not working. - Fixed snake smoked achievement file names. - Nerfed some of the recruitable population and supply in Communist Argentina - Merged two instances of a duplicated Brazilian admiral/advisor - Added fix to prevent elections from firing if Vargas is still country leader - Eugenio Gomez portrait updated to show the right person - Neglected state and Cangaco state modifiers will now be removed when another country owns the state. - Fixed an issue that was preventing players from inviting countries to the Org of American states faction and made it easier to see how to integrate countries into US of South America. - Updated some focuses that were not adding cores to new states. - Added a fix to make sure that Support the Spanish Nationalists isn't available if they win the civil war - Added chief of army for those without ToA for Argentina - Removed "Fascism on the rise" decisions for Argentina - Made Fascist demagogue advisors available from game start in Argentina - Brazil and Argentina now have full access to their respective intel agency icons - Improved tooltip for Align with Moscow focus - Beneath the shadow of the Triple Alliance and Rekindle old gripes no longer instantly white peace PAR/URG, giving them the option of continuing the war without being teleported back - Fixed confusing Tooltip for blockade runner - Peru can no longer go to war with Ecuador if subject - Chile can no longer create their own faction is subject - Mexico can no longer invite Peru to their faction if they are at war with Ecuador - Normandy is now part of Chile's decisions to core France - Manuel A. Rodriguez no longer has a duplicated localization key and is recruited when ToA is disabled. - Added fix that prevents players from taking "Demand Compensation From Spain" if Spain does not own Equatorial Guinea - Fixed an issue with Argentina's starting plane having the wrong icon. - Fixed a bug where "TAG makes aggressive moves on Uruguay" event fires twice - URSAL focus now grants cores to Brazil - Fixed a bug which required reloading the game to show hidden Senor Hilter focuses
################################## # AI ################################## - AI now motorizes supply hubs if needed, even if they are controlled by allies or puppets - The ai should no longer be as willing to send volunteers to the Kingdom of Araucania and Patagonia for all of eternity. - Limiting some italy ai strategies for only when in faction with germany
################################## # Modding ################################## - Removed the check on negative stats that disabled create_equipment_variant and AI equipment creation
################################## # Stability & Performance ################################## - Improve performance in resource computation. - Various minor optimisations across the game (infrastructure etc)